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Hi @zhaijialong,
Thanks for the report.
I have forwarded this to the engineers responsible for PVRVFrame, but since this is a matter of Tools and not the actual codebase of the SDK, support will arguably be better in https://forums.imgtec.com/ which are for this purpose only. I would suggest opening an issue there (as well?).
(We can still keep this issue open, but probably feedback will be sparse).
Description
The emulator doesn't say it support
EGL_KHR_gl_colorspace
, but always create a r8g8b8a8_unorm_srgb format backbuffer in the underlying implementation.It should use a linear format backbuffer as default if doesn't support
EGL_KHR_gl_colorspace
.The better way is to expose the
EGL_KHR_gl_colorspace
egl extension, and let user to config it to determine whether to use a srgb backbufferRepro steps
Environment
Additional Info
And the emulator says it support EGL 1.5,
EGL_KHR_gl_colorspace
should be in EGL 1.5. But if I trythe
egl::CreateWindowSurface
will hang my process.The text was updated successfully, but these errors were encountered: