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DialogWelcome.qml
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/*
* This file is part of WhackJob a political whack-a-mole style game.
*
* Copyright (C) 2016 Thomas G. Kenny Jr and TKJResearch
* Contact: [email protected]
*
* WhackJob is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WhackJob is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.0
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.1
Dialog {
id: dialog
signal startGame
signal about
signal quit
Text {
id: textMsg
anchors.top: parent.top
anchors.topMargin: parent.height * 0.02
anchors.horizontalCenter: parent.horizontalCenter
font.family: fontRobotoBold.name
font.bold: true
font.pixelSize: parent.height * 0.05
wrapMode: Text.WordWrap
color: "#ff113b9f"
styleColor: "#ffffffff"
style: Text.Outline
smooth: true
text: qsTr("");
}
ColumnLayout {
id: column
anchors.horizontalCenter: parent.Center
anchors.top: textMsg.bottom
anchors.topMargin: parent.height * 0.01
anchors.left: parent.left
anchors.leftMargin: parent.height * 0.02
anchors.right: parent.right
anchors.rightMargin: parent.height * 0.02
anchors.bottom: parent.bottom
anchors.bottomMargin: parent.height * 0.02
spacing: parent.height * 0.01
DialogButton {
id: buttonStartGame
Layout.alignment: Layout.Center
Layout.preferredHeight: parent.height * 0.20
Layout.preferredWidth: parent.width * 0.70
text: qsTr("Start Game");
onClicked: startGame();
}
DialogButton {
id: buttonAboutGame
Layout.alignment: Layout.Center
Layout.preferredHeight: parent.height * 0.20
Layout.preferredWidth: parent.width * 0.70
text: qsTr("About");
onClicked: about();
}
DialogButton {
id: buttonQuitGame
Layout.alignment: Layout.Center
Layout.preferredHeight: parent.height * 0.20
Layout.preferredWidth: parent.width * 0.70
text: qsTr("Quit");
onClicked: quit();
}
}
}