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This currently is a cause of some weirdness when modding. For instance if I change mapfs.yaml to rename an asset, splat will split the asset at that index to the new name and put it in ver/us, which it almost certainly shouldn't. For all mods, ver/us should split the same way.
TBH this should apply to all of splat.yaml - mods should use their own splat.yaml. Perhaps this is a problem for dx?
This currently is a cause of some weirdness when modding. For instance if I change
mapfs.yaml
to rename an asset, splat will split the asset at that index to the new name and put it inver/us
, which it almost certainly shouldn't. For all mods,ver/us
should split the same way.TBH this should apply to all of splat.yaml - mods should use their own splat.yaml. Perhaps this is a problem for dx?
Related to #1170
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