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Separate mapfs, sprites, etc used by splat from those used at build time #1190

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bates64 opened this issue Jun 2, 2024 · 1 comment
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build system Relates to build system internals like configure.py

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@bates64
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bates64 commented Jun 2, 2024

This currently is a cause of some weirdness when modding. For instance if I change mapfs.yaml to rename an asset, splat will split the asset at that index to the new name and put it in ver/us, which it almost certainly shouldn't. For all mods, ver/us should split the same way.

TBH this should apply to all of splat.yaml - mods should use their own splat.yaml. Perhaps this is a problem for dx?

Related to #1170

@bates64 bates64 added the build system Relates to build system internals like configure.py label Jun 2, 2024
@z64a
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z64a commented Jun 7, 2024

For dx, I plan to extract the map table to an xml asset and generate the c arrays during build.

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