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Add a text (keyboard) input #670
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Sounds good, let me know if I can help. Would be very interested to work on this since it could be useful for sims in general. |
There are a lot of options potentially available to discuss. Would using an HTML text input with a DOM node be sufficient? |
I'll try new DOM() and report back. |
Also note that if we're using this more generally, I'll need to review current browser capabilities. Before, there were some browsers (IE?) where Canvas on top would block the ability to input text. |
Is there an issue or test harness (and list of potentially problematic platforms)? |
I committed sample use of Instead it gets these errors:
Perhaps it couldn't find an autocomplete/spellchecker, so failed out the keyboard? |
According to turbolinks/turbolinks-ios#73 (comment) the log is just noisy and this is what happens when the simulator is taking data from a real keyboard. I tried typing on the real keyboard and it worked nicely. |
Created /scenery/tests/stacking-test.html for testing the "DOM under canvas" problem. I don't immediately see an issue referenced. |
Removing my assignment until we have a design in https://github.com/phetsims/circuit-construction-ios-app/issues/5 |
Removing my assignment, but please let me know if I can be of help for this. |
This doesn't feel like it is part of the alt-input work going on right now. |
This issue was upvoted over in phetsims/scenery-phet#678, where it would have been really nice to support this for the editable number display in Fourier. |
In https://github.com/phetsims/circuit-construction-ios-app/issues/5 @mattpen recommended using HTML to render the Circuit Construction iOS App UI, and it seems scenery would give us the most flexibility and control. We will need a text entry field so that users can enter a name for the circuit they save. I'm tagging dev:a11y and @jessegreenberg in case we need to leverage scenery accessibility features to implement this.
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