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Spline segments for Kite #32
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The splines in Energy Skate Park: Basics are pairwise natural cubics--that is: a natural cubic x(t) and another natural cubic y(t) and the plot is made by plotting (x,y) as a function of t. |
…and #32, but not done yet). Added non-linear transform support, and in particular an example polarToCartesian transformation function (applicable to phetsims/sun#84)
Saw issue title, not sure how to add vertebrae to Kite. :) On a more serious note, it would be nice to have a Polynomial type in Dot that can be used (created phetsims/dot#16 to track that). |
Updated "spine" title to "spline", as I was confused when looking over the issue list. |
In phetsims/energy-skate-park-basics#34 we discussed providing splines directly in Kite, so they could be used directly in scenery Paths, for instance
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