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Spline segments for Kite #32

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samreid opened this issue Dec 7, 2013 · 3 comments
Open

Spline segments for Kite #32

samreid opened this issue Dec 7, 2013 · 3 comments

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@samreid
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samreid commented Dec 7, 2013

In phetsims/energy-skate-park-basics#34 we discussed providing splines directly in Kite, so they could be used directly in scenery Paths, for instance

@samreid
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samreid commented Dec 7, 2013

The splines in Energy Skate Park: Basics are pairwise natural cubics--that is: a natural cubic x(t) and another natural cubic y(t) and the plot is made by plotting (x,y) as a function of t.

@jonathanolson jonathanolson self-assigned this Apr 23, 2014
jonathanolson added a commit that referenced this issue Apr 23, 2014
…and #32, but not done yet). Added non-linear transform support, and in particular an example polarToCartesian transformation function (applicable to phetsims/sun#84)
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Saw issue title, not sure how to add vertebrae to Kite. :)

On a more serious note, it would be nice to have a Polynomial type in Dot that can be used (created phetsims/dot#16 to track that).

@jonathanolson jonathanolson removed their assignment Feb 29, 2016
@jonathanolson jonathanolson changed the title Spine segments for Kite Spline segments for Kite Feb 29, 2016
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Updated "spine" title to "spline", as I was confused when looking over the issue list.

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