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Efficient bounding boxes over arbitrary transforms #24

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jonathanolson opened this issue Aug 30, 2013 · 1 comment
Open

Efficient bounding boxes over arbitrary transforms #24

jonathanolson opened this issue Aug 30, 2013 · 1 comment

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@jonathanolson
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Instead of transforming the shape and determining the bounding box, can we simply compute the bounding box given the transform?

May be useful for Scenery with Node's isInGlobalBounds( globalBounds, currentTransform ).

@jonathanolson
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Implemented, but only efficiently for line segments for now. Leaving open for efficient implementation for all segment types.

@jonathanolson jonathanolson changed the title Bounding boxes over arbitrary transforms Efficient bounding boxes over arbitrary transforms Jul 16, 2014
@jonathanolson jonathanolson removed their assignment Feb 29, 2016
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