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Instead of transforming the shape and determining the bounding box, can we simply compute the bounding box given the transform?
May be useful for Scenery with Node's isInGlobalBounds( globalBounds, currentTransform ).
The text was updated successfully, but these errors were encountered:
Adding getBoundsWithTransform() for Shape/Subpath/Segment, see #24.
4500a24
Implemented, but only efficiently for line segments for now. Leaving open for efficient implementation for all segment types.
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Instead of transforming the shape and determining the bounding box, can we simply compute the bounding box given the transform?
May be useful for Scenery with Node's isInGlobalBounds( globalBounds, currentTransform ).
The text was updated successfully, but these errors were encountered: