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Remove FastMatrix3 and improve pooling for Matrix3 #18
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I sent this email: Hi There, Jon & I have been working on #18 and I wanted to alert you about imminent upcoming changes. We have changed the Matrix3 API, in part to improve support for pooling to reduce garbage collections. We ran into a problem that several sims were trying to position nodes relative to their bounds before their bounds were defined. I'll push the changes shortly (to about 10 repos) but please be aware of the changes, and let us know if you see any problems. Thanks, |
Commits pushed (see above). Please test and let me or @jonathanolson know if you see any problems. Thanks! |
FastMatrix3 is making it difficult to do pooling for Matrix3. We should remove FastMatrix3, and make pooling more pervasive for Matrix3.
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