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collision_detector.py
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collision_detector.py
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from enum import Enum
import numpy as np
class Collision(Enum):
NONE = 0
BOTTOM = 1
LEFT = 2
RIGHT = 3
ROTATION = 4
class CollisionDetector:
def __init__(self, board, ground):
self._board = board
self._ground = ground
def check(self, tile_coordinates, dx, dy):
board_collision = self.check_board(tile_coordinates)
if board_collision != Collision.NONE:
return board_collision
return self.check_ground(tile_coordinates, dx, dy)
def check_board(self, shape_coordinates):
if np.max(shape_coordinates[:, 1]) >= self._board.height:
return Collision.BOTTOM
if np.max(shape_coordinates[:, 0]) >= self._board.width:
return Collision.LEFT
if np.min(shape_coordinates[:, 0]) < 0:
return Collision.RIGHT
return Collision.NONE
def check_ground(self, tile_coordinates, dx, dy):
ground_coordinates = self._ground.get_coordinates()
for ground_coord_1 in ground_coordinates:
for tile_coord_1 in tile_coordinates:
if np.all(ground_coord_1 == tile_coord_1):
if dy > 0:
return Collision.BOTTOM
if dx > 0:
return Collision.RIGHT
if dx < 0:
return Collision.LEFT
if dx == 0 and dy == 0:
return Collision.ROTATION
return Collision.NONE
return Collision.NONE