diff --git a/content/posts/wcss-wrapup/index.md b/content/posts/wcss-wrapup/index.md index 16c0c06..1ca55f4 100644 --- a/content/posts/wcss-wrapup/index.md +++ b/content/posts/wcss-wrapup/index.md @@ -16,7 +16,7 @@ tags: ["West Coast Space Centre"] The West Coast Space Show was a fantastic success! We had a great time presenting our space-themed show and activities for kids and adults alike, all around Tasmania's West and Central Coast. -We're so grateful for the support we [received from the Australian Government via National Science Week](https://www.scienceweek.net.au/national-grant-round-recipients-for-2024/#SA1). We ran the show in Strahan, Zeehan, and Queenstown, as well as Ulverstone and Devonport, plus a quick stop in a school in Burnie. In total, we spoke to more than 255 people. +We're so grateful for the support we [received from the Australian Government via National Science Week](https://www.scienceweek.net.au/national-grant-round-recipients-for-2024/#SA1). We ran the show all over the West Coast and Central Coast of Tasmania, including Strahan, Zeehan, Queenstown, Ulverstone, and Devonport, plus a quick stop in a school in Burnie. In total, we spoke to more than 255 people. {{< figure src="mars.jpeg" caption="Mars, and part of our setup for the West Coast Space Show." >}} diff --git a/public/index.html b/public/index.html index 0b5c801..3b62bf9 100644 --- a/public/index.html +++ b/public/index.html @@ -250,7 +250,7 @@

West Coast Space Show Wrap-up

The West Coast Space Show was a fantastic success! We had a great time presenting our space-themed show and activities for kids and adults alike, all around Tasmania’s West and Central Coast. -We’re so grateful for the support we received from the Australian Government via National Science Week. We ran the show in Strahan, Zeehan, and Queenstown, as well as Ulverstone and Devonport, plus a quick stop in a school in Burnie....

+We’re so grateful for the support we received from the Australian Government via National Science Week. We ran the show all over the West Coast and Central Coast of Tasmania, including Strahan, Zeehan, Queenstown, Ulverstone, and Devonport, plus a quick stop in a school in Burnie....

diff --git a/public/index.json b/public/index.json index 702b1e2..9e2c788 100644 --- a/public/index.json +++ b/public/index.json @@ -1 +1 @@ -[{"content":"Dr Paris Buttfield-Addison (he/him) is a creative technologist who works with everything from games and apps to narrative tools and educational resources.\nHe is co-founder and creative director of long-running Tasmanian game development studio Secret Lab, where he has worked on games for QANTAS, CSIRO, Marvel, the ABC, and more.\nHe is also co-founder of Yarn Spinner, a company spun out of the wildly successful game tool of the same name which is used in everything from university curricula to multiple IGF- and BAFTA-winning titles.\nParis spends much of him remaining time on community support and education in creative and technology industries—leading boards, running conferences, and more.\nHe is the author of nearly 30 technical books, and is currently working on multiple educational series for both audio and screen. He is also working to improve regional STEM outreach in Tasmania as co-founder of the not-for-profit West Coast Space Centre.\nInvite me to speak You can email me at paris AT paris.id.au to invite me to speak at your event. I\u0026rsquo;m happy to talk about a wide range of topics, from game development to creative technology, education, and more.\n","permalink":"http://localhost:1313/about/","summary":"Dr Paris Buttfield-Addison (he/him) is a creative technologist who works with everything from games and apps to narrative tools and educational resources.\nHe is co-founder and creative director of long-running Tasmanian game development studio Secret Lab, where he has worked on games for QANTAS, CSIRO, Marvel, the ABC, and more.\nHe is also co-founder of Yarn Spinner, a company spun out of the wildly successful game tool of the same name which is used in everything from university curricula to multiple IGF- and BAFTA-winning titles.","title":"About Paris"},{"content":"","permalink":"http://localhost:1313/projects/auc/","summary":"","title":"AUC"},{"content":"⚠️ I\u0026rsquo;m happy to speak at events on a range of topics, including game development and design, artifical intelligence, the intersection and implications of technology and creativity, space, technology, and beyond. Email me at paris AT paris.id.au to chat. You can find a bio and headshots here.\nUpcoming Events 2024 Speaking: West Coast Heritage Centre, Zeehan, Tasmania Open Day Session on STEM and Space Speaking: NZGDC 2024, Wellington, New Zealand Session: Let\u0026rsquo;s learn to write narrative games with Yarn Spinner Speaking: It Takes a Spark! - STEM Conference 2024, Launceston, Tasmania, Australia Workshop: Writing choose your own adventure stories with Yarn Spinner Past Events 2024 Organising/Speaking: West Coast Space Show 2024, Tasmania, Australia Organising: AUC /dev/world/2024, Melbourne, Australia Organising: AUC XWorld 2024, Melbourne, Australia Speaking: NarraScope 2024, Rochester, NY, USA Workshop: Getting started with Yarn Spinner Speaking: North Bay Python 2024, Petaluma, CA, USA Session: Nighmare on LLM Street 2023 Speaking: Everything Open 2023, Melbourne, Australia Session: Let\u0026rsquo;s Use An Automated Theorem Prover To Verify Video Games Session: Don\u0026rsquo;t wait for Godot! Build a game today! Attending: GDC 2023, San Francisco, USA Organising: AUC /dev/world/2023, Melbourne, Australia Organising: AUC XWorld 2023, Melbourne, Australia Organising: FOSSY 2023, Portland, OR, USA Track: FOSS at Play Speaking: NZGDC 2023, Wellington, New Zealand Workshop: Introduction to Yarn Spinner Speaking: High Score 2023, Melbourne, Australia Panel: Experience Design\u0026ndash;Game Audio beyond PC \u0026amp; Console 2022 Exhibiting: Gamescom 2022, Cologne, Germany Exhibiting: Yarn Spinner Speaking: KiwiPyCon 2022, Christchurch, New Zealand Session: Machine Learning, Video Games, and Python Speaking: NZGDC 2022, Wellington, New Zealand Session: Building and Training Machine Learning Agents with Unity Panel: Writing, Workflow, and Game design Speaking: linux.conf.au 2022 [online] Session: Let\u0026rsquo;s Make a Game Speaking: GCAP 2022, Melbourne, Australia Session: We deserve better subtitles!h 2021 Speaking: PAX Australia Online 2021 [online] Panel: Understand the enemy! How does Artificial Intelligence work? Speaking: GCAP 2021, Melbourne, Australia Session: Machine learning plus a game engine! Speaking: Fifteen Seconds Festival 2021, Graz, Austria Keynote: Building a self-driving car without a car Speaking: National Science Week 2021, Australia Session: Let\u0026rsquo;s Train an AI (Hobart) Session: Let\u0026rsquo;s Train an AI (Launceston) Speaking: NZGDC 2021, Wellington, New Zealand Session: Machine Learning, Artificial Intelligence, and Simulations with Unity (with Mars) Panel: What’s the story with narrative game development? (with Tim and Jon) Speaking: Write the Docs 2021, Portland, Oregon [online] Session: The Secret History of Libraries [video 🎬] Speaking: Reinforce AI Conference 2021, Budapest, Hungary [online] Session: Simulating your robot brain with a game engine 2020 Speaking: GIDS.AI/ML \u0026amp; Data [online] Session: Deep Learning Techniques for Natural Language Processing Organising: EveryWorld 2020 [online] Speaking: FWD50 2020, Ottawa, Canada [online this year] Session: What government needs to know about teaching AI in schools Speaking: SeaGL 2020, Seattle, USA [online this year] Session: First Steps with Swift for TensorFlow (with Tim) Speaking: All Things Open 2020, Raleigh, USA [online this year] Session: State of Swift (with Tim) Session: Live Coding a 3D Game in 45 minutes with Open Source technology (with Tim) Speaking: Infoshare 2020, Gdańsk, Poland (online) Session: Simulating your robot brain with a game engine (with Mars) [video 🎬] Speaking: PAX Online 2020 Session: DIY Robot Overlord: How does AI actually work? (with Tim, Jon, Mars, and Meredith) Speaking: National Science Week 2020 Australia Session: How does AI actually work? (with Tim, Mars, Jon, and Meredith) [video 🎬] Speaking: App Builders 2020 (remote event) Session: Practical AI with Swift [cancelled due to COVID-19]: The Artificial Intelligence Conference 2020, San Jose, USA Tutorial: Swift for TensorFlow in 3 Hours (with Mars and Tim) [cancelled due to COVID-19]: GDC 2020, San Francisco Speak to us about Yarn Spinner at GDC! Speaking: Cocoaheads Sydney, February 2020 Session: Swift for TensorFlow (with Mars) Speaking: Software Architecture Conference 2020, New York City, USA Session: Entity component systems and you: They\u0026rsquo;re not just for game developers (with Mars and Tim) Speaking: Sydney Python, January 2020 Session: Swift ❤️ Python(with Mars) 2019 Speaking: PyCon AU 2019, Sydney, Australia Session: Building, designing, teaching and training simulation environments for Machine Learning [video 🎬] Speaking:O\u0026rsquo;Reilly OSCON 2019, Portland, Oregon, USA Tutorial: AI problem solving with TensorFlow and Unity (with Mars and Tim) Tutorial: Building a programming language for fun (and maybe profit) (with Tim and Jon) Ignite: Why did medieval knights fight giant snails? Speaking: The BiG Day In 2019, Hobart, Australia a talk on careers in technology (with Mars) Speaking: YOW! Data 2019, Sydney, Australia (with Mars) Session: Training a Self-Driving Car Without a Car (with Mars) [video 🎬] Speaking: Strata Data Conference 2019, London, UK Session: Science Fictional User Interfaces (with Mars) [video 🎬] Speaking:The Artificial Intelligence Conference 2019, New York City, USA Session: Game engines and machine learning (with Mars and Tim) [video 🎬] Speaking: Ignite NYC 2019 @ The AI Conference, New York City, USA a talk on science-fiction and its influence, and potential influence, on artificial intelligence Speaking: Reinforce AI Conference 2019, Budapest, Hungary Session: On-device Neural Style Transfer (with Mars) [video 🎬] Speaking: Budapest Artificial Intelligence Meetup, March 2019 a talk on on-device neural style transfer (with Mars) Speaking: Software Architecture Conference 2019, New York City, USA Session: Entity component systems and you: They\u0026rsquo;re not just for game developers (with Mars and Tim) [video 🎬] Meetup: Meet the Experts (with Tim) Book Signing: Learning Swift, 3rd Edition (with Tim) Speaking: AWS Community Day 2019, Melbourne, Australia Session: Live coding a self-driving car (without a car) (with Mars) Organising: /dev/world/2019, Melbourne, Australia Speaking:NZGDC19, Wellington, New Zealand Session: Machine Learning with Unity (with Mars and Tim) Speaking:The Artificial Intelligence Conference 2019, San Jose, USA Tutorial: Machine Learning problem solving with a game engine (with Mars and Tim) Session: Live coding a self-driving car (without a car) (with Mars and Tim) Book Signing: Unity Game Development Cookbook, 1st Edition (with Tim) Speaking: GCAP19 (Game Connect Asia Pacific), Melbourne, Australia Session: Why did medieval knights fight giant snails? And what does this have to do with games? Speaking: PAX Australia 2019, Melbourne, Australia Panel: Let\u0026rsquo;s Train an AI to Play a Game (with Tim, Meredith, and Jon) Speaking:The Artificial Intelligence Conference 2019, London, UK Session: Building, teaching and training simulations for machine learning.. with a game engine! (with Tim) Session: Practical on-device AI and ML using Swift (with Tim) Speaking: Bitnorth 2019, Mont-Tremblant, Canada Session: History and Politics Speaking: TensorFlow World 2019,Santa Clara, USA Session: Swift for TensorFlow in 3 hours (with Mars, Tim, and Jon) Speaking: North Bay Python 2019, Petaluma, USA Session: Let\u0026rsquo;s build a video game, train a bot to play it, and deploy it on a smartphone in 30 minutes Speaking: Velocity 2019, Berlin, Germany Session: Replacing Your Gearbox At 100MPH: How Live Games Monitor and Change With Millions Playing (with Jon) Book Signing: Unity Game Development Cookbook, 1st Edition (with Tim and Jon) Speaking: Software Architecture Conference 2019, Berlin, Germany Tutorial: How Do I Game Design? Architecting games to expand your thinking (with Mars and Tim) Session: Does architecture matter in a world of \u0026lsquo;quick hacks\u0026rsquo;? Architecture vs. Big Data and ML (with Mars) Speaking:The Swift Alps 2019, Crans-Montata, Switzerland Tutorial: Swift for TensorFlow (with Mars) Tutorial: Practical AI with Swift (with Mars) 2018 Attending: Kiwicon, Wellington, Australia Attending: ACS Reimagination Thought Leaders Summit 2018 Attending: PAX Aus 2018, Melbourne, Australia Speaking: GCAP 2018, Melbourne, Australia Session: Arrr-chitecting games and game teams: what we can learn from actual pirates [video 🎬] Speaking: TasICT Technology, Transformation, and Innovation Conference 2018, Hobart, Australia Speaking: Australian Engineering Conference 2018, Sydney, Australia Panel: The Grand Plan — Big Ideas for Australia Speaking: The Artificial Intelligence Conference 2018, San Francisco, USA Session: Learning from video games (with Mars and Tim) [video 🎬] Organising: /dev/world/2018, Melbourne, Australia Speaking: OSCON 2018, Portland, USA Session: Learning Swift with Playgrounds (with Mars and Tim) [video 🎬] Attending: WWDC 2018, San Jose, USA Speaking: Science in the Pub Tasmania, April 2018 Session: Not just playing games anymore 2017 Attending: BuzzConf 2017, Ballan, Victoria, Australia, December 1 to 3, 2017 Speaking: The Future of Work in Tasmania, Hobart, Tasmania, Australia, October 3, 2017 Speaking: NZGDC 2017, Auckland, New Zealand Organising: /dev/world/2017, Melbourne, Australia Speaking: OSCON 2017, Austin, USA Speaking:linux.conf.au 2017, Hobart, Tasmania, Australia Session: Engaging with Open Data through Video Games 2016 Organising: OzCHI 2016, Launceston, Tasmania, Australia, November 29 to December 2, 2016 Speaking: BuzzConf 2016, Ballan, Victoria, Australia, November 25 to 27, 2016 Speaking/Sponsoring: GCAP 2016, Melbourne, Australia, November 1 and 2, 2016 Speaking: OSCON 2016, London, UK: Session: Building Containerized Microservices with Swift Session: Engaging with Open Data through Video Games Attending/Program Committee: YOW! Connected, Melbourne, Australia, October 5 and 6, 2016 Organising: /dev/world/2016, Melbourne, Australia Speaking: Write the Docs North America 2016, Portland, USA Speaking: OSCON 2016, Austin, USA Speaking: IA Summit 2016, Atlanta, USA Speaking: International Conference of Game Jams, Hackathons, and Game Creation Events (ICGJ) 2016, Berkeley, USA Speaking: linux.conf.au 2016, Open Knowledge Miniconf, Geelong, Australia Speaking: linux.conf.au 2016, Functional Programming Miniconf, Geelong, Australia 2015 Speaking: OZCHI 2015, Workshop on Science Fiction and the Reality of HCI, Melbourne, Australia Speaking: OSCON 2015 in Amsterdam, Amsterdam, NL Speaking: Museums and the Web Asia 2015, Melbourne, Australia Speaking: YOW! Connected 2015, Melbourne, Australia; September 17-18, 2015 Organising: /dev/world/2015 [conference organiser], Melbourne, Australia Speaking: OSCON 2015, Portland, USA 2014 and earlier Organising: /dev/world/2014 [conference organiser], Melbourne, Australia; September 29-30, 2014 Speaking: YOW! Connected 2014, Melbourne, Australia; September 8-9, 2014 Speaking: Apple Australia/AUC iOS Developer Workshops 2014, Auckland, Brisbane, Sydney, Melbourne, Adelaide; September 1-10, * 2014 Speaking: OSCON 2014, Portland, USA Speaking: CreateWorld 2014, Brisbane, Australia Speaking: /dev/world/2013, Melbourne, Australia Speaking: CompCon 2013, Canberra, Australia Speaking: OSCON 2013, Portland, USA Speaking: iConference 2013, Fort Worth, USA Speaking: CreateWorld 2012, Brisbane, Australia Speaking: OzCHI 2012, Melbourne, Australia Speaking: /dev/world/2012, Melbourne, Australia Speaking: OSCON 2012, Portland, USA Speaking: IA Summit 2012, New Orleans, USA Speaking: linux.conf.au 2012, Ballarat, Australia Speaking: CreateWorld 2011, Brisbane, Australia Speaking: Screen Tasmania Digital Seminar 2011, Hobart, Australia Speaking: OSDC 2011, Canberra, Australia Speaking: Web Directions South 2011, Sydney, Australia Speaking: /dev/world/2011, Melbourne, Australia Speaking: UX Australia 2011, Sydney, Australia Speaking: OSCON 2011, Portland, USA Speaking: Nordic Game 2011, Malmö, Sweden Speaking: Interaction 2011, Boulder, USA Speaking: X-Media Lab 2011: Location Based Services, Malmö, Sweden Speaking: CreateWorld 2010 [keynote], Brisbane, Australia Speaking: OzCHI 2010, Brisbane, Australia Speaking: /dev/world/2010, Melbourne, Australia Speaking: CreateWorld 2009, Brisbane, Australia Speaking: OzCHI 2009, Melbourne, Australia Speaking: /dev/world/2009, Canberra, Australia Speaking: /dev/world/2008, Melbourne, Australia Speaker Information You can download a headshot here: Paris Buttfield-Addison headshot. A variety of biography lengths are available below.\nLong Biography Paris Buttfield-Addison is a multifaceted creative technologist, author, and entrepreneur with a PhD in Computing from the University of Tasmania. As co-founder of Secret Lab, he has led teams in creating award-winning games and interactive experiences, including contributions to the BAFTA- and IGF-winning Night in the Woods, as well as projects for high-profile clients such as CSIRO, ABC, Qantas, Marvel, and Apple.\nIn 2024, he co-founded Yarn Spinner, a company built around the eponymous narrative scripting tool developed at Secret Lab, which has gained widespread adoption in both educational settings and acclaimed game titles worldwide. Paris has authored more than 20 books on subjects ranging from game development to artificial intelligence and astrophysics, with translations in more than 10 languages and international bestseller status.\nParis holds current board positions as Secretary of the Australasian Apple University Consortium (AUC) and Chair of the Tasmanian Game Makers Association (TasGM), and spent twelve years on the board of the Australian Computer Society (ACS) in Tasmania. A sought-after speaker, Paris frequently shares his knowledge at conferences globally, covering topics from game design to cutting-edge AI technologies.\nIn 2024, Paris, together with his wife, embarked on a new venture by co-founding the West Coast Space Centre, a non-profit organization dedicated to advancing STEAM education in Tasmania, with the eventual goal of a permanent presence on Tasmania\u0026rsquo;s West Coast.\nMedium Biography Paris Buttfield-Addison is a creative technologist, author, and entrepreneur with a PhD in Computing from the University of Tasmania. As co-founder of Secret Lab, he has led teams in creating award-winning games and interactive experiences, including contributions to the BAFTA- and IGF-winning Night in the Woods.\nParis has authored more than 20 internationally bestselling books on subjects ranging from game development to artificial intelligence. Paris sits on the board of the Australasian Apple University Consortium and the Tasmanian Game Makers Assocation, and spent twelve years on the board of the Australian Computer Society.\nA sought-after speaker, Paris frequently shares his knowledge at global conferences. In 2024, he co-founded Yarn Spinner, a company built around a widely-adopted narrative scripting tool, and together with his wife, Mars, the West Coast Space Centre, a non-profit dedicated to advancing STEAM education in Tasmania.\nShort Biography Paris Buttfield-Addison is a creative technologist, author, and entrepreneur with a PhD in Computing. He co-founded Secret Lab, creating award-winning games, and has authored over 20 bestselling tech books. Paris serves on industry boards, speaks globally, and recently co-founded Yarn Spinner and the West Coast Space Centre, advancing game development and STEAM education in Tasmania.\n","permalink":"http://localhost:1313/books-and-events/events/","summary":"⚠️ I\u0026rsquo;m happy to speak at events on a range of topics, including game development and design, artifical intelligence, the intersection and implications of technology and creativity, space, technology, and beyond. Email me at paris AT paris.id.au to chat. You can find a bio and headshots here.\nUpcoming Events 2024 Speaking: West Coast Heritage Centre, Zeehan, Tasmania Open Day Session on STEM and Space Speaking: NZGDC 2024, Wellington, New Zealand Session: Let\u0026rsquo;s learn to write narrative games with Yarn Spinner Speaking: It Takes a Spark!","title":"Events"},{"content":"Books Unity Development Cookbook Second Edition\nEnglish: Unity Development Cookbook Second Edition (O\u0026rsquo;Reilly Media, 2023) Practical Simulations for Machine Learning\nEnglish: Practical Simulations for Machine Learning (O\u0026rsquo;Reilly Media, 2022) Chinese: 機器學習模擬應用|將合成資料運用於AI (Gotop Information, 2022) Head First Swift\nEnglish: Head First Swift (O\u0026rsquo;Reilly Media, 2021) Chinese: 深入淺出Swift程式設計 (Gotop Information, 2022) Unity Game Development Cookbook (First Edition)\nEnglish: Unity Game Development Cookbook (First Edition) (O\u0026rsquo;Reilly Media, 2019) Practical Artificial Intelligence with Swift\nEnglish: Practical Artificial Intelligence with Swift (O\u0026rsquo;Reilly Media, 2019) Chinese: Swift 人工智能实战:从基础理论到AI 驱动的应用程序开发 (China Machine Press, 2019) iOS Swift Game Development Cookbook (Third Edition)\nEnglish: iOS Swift Game Development Cookbook (Third Edition) (O\u0026rsquo;Reilly Media, 2018) Chinese: Swift游戏开发经典实例: iOS Swift Game Development Cookbook (Third Edition) (Gotop Information, 2020) Learning Swift (Third Edition)\nEnglish: Learning Swift (Third Edition) (O\u0026rsquo;Reilly Media, 2018) Chinese: Swift 學習手冊 第三版 (Gotop Information, 2018) Mobile Game Development with Unity\nEnglish: Mobile Game Development with Unity (O\u0026rsquo;Reilly Media, 2017) Japanese: Unityによるモバイルゲーム開発 ―作りながら学ぶ2D/3Dゲームプログラミング入門 (O\u0026rsquo;Reilly Japan, 2017) Polish: Unity Tworzenie gier mobilnych. (Helion, 2018) Chinese: Unity行動遊戲開發實務 (Gotop Information, 2018) Learning Swift (Second Edition)\nEnglish: Learning Swift (Second Edition) (O\u0026rsquo;Reilly Media, 2017) The Kerbal Player\u0026rsquo;s Guide\nEnglish: The Kerbal Player\u0026rsquo;s Guide (O\u0026rsquo;Reilly Media, 2017) Learning Swift (First Edition)\nEnglish: Learning Swift (First Edition) (O\u0026rsquo;Reilly Media, 2016) Chinese: Swift学习手册 (China Electric Power Press, 2017) What\u0026rsquo;s New in Swift 3\nEnglish: What\u0026rsquo;s New in Swift 3 (O\u0026rsquo;Reilly Media, 2016) Swift Development for the Apple Watch\nEnglish: Swift Development for the Apple Watch (O\u0026rsquo;Reilly Media, 2016) iOS Swift Game Development Cookbook (Second Edition)\nEnglish: iOS Swift Game Development Cookbook (Second Edition) (O\u0026rsquo;Reilly Media, 2015) Chinese: iOS Swift 遊戲程式開發錦囊妙計 第二版 (GoTop Information, 2015) Swift Development with Cocoa\nEnglish: Swift Development with Cocoa (O\u0026rsquo;Reilly Media, 2014) iOS Game Development Cookbook (First Edition)\nEnglish: iOS Game Development Cookbook (First Edition) (O\u0026rsquo;Reilly Media, 2014) Learning Cocoa with Objective-C (Fourth Edition)\nEnglish:Learning Cocoa with Objective-C (Fourth Edition) (O\u0026rsquo;Reilly Media, 2014) Learning Cocoa With Objective-C (Third Edition)\nEnglish: Learning Cocoa with Objective-C (Third Edition) (O\u0026rsquo;Reilly Media, 2012) Portuguese: Aprendendo Cocoa com Objective-C (Novatec, 2013) Chinese: Cocoa學習手冊:使用Objective-C(第三版) (GoTop Information, 2013) Gamification: how we can use game mechanics in areas that are not a game\nEnglish: Gamification: how we can use game mechanics in areas that are not a game (Media Evolution, 2011) Unity Mobile Game Development for Dummies\nEnglish: Unity Mobile Game Development for Dummies (Wiley Publishing, 2011) iPhone and iPad Game Development For Dummies\nEnglish: iPhone and iPad Game Development For Dummies (Wiley Publishing, 2010) French: Développer des jeux pour iPhone et iPad pour les Nuls (Wiley Publishing, 2011) Selected Papers I also occasionally put my PhD to use, and pretend to be an academic. Here are some of the papers I\u0026rsquo;ve written:\nButtfield-Addison, P., Manning, J., \u0026amp; Nugent, T. (2016). A better recipe for game jams: using the Mechanics Dynamics Aesthetics framework for planning. In proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events 2016. Manning, J., Buttfield-Addison, P., Nugent, T, \u0026amp; Lueg, C. (2015). User Interfaces in Science Fiction in Video Games. Presented at OzCHI 2015, workshop on HCI and Science-Fiction: Inspirations, Achievements, or a Mismatch 2015. Nugent, T., Buttfield-Addison, P., Lueg, C., \u0026amp; Dermoudy, J. (2015). “It’s useless for that”: Finding, Frustration, and Fun with Mobile Technology in Outdoor Markets. In proceedings of 2015 Joint APSA-ASCEPT Annual Conference 2015. Chalmers, L., Bereznicki, L., Prasad, R., Hancock, N., MacIntyre, PD., McKenzie, DS., Boland, CM., Frain, B., \u0026amp; Buttfield-Addison, P. (2015). SMART-AF: Development of a decision support smartphone app to improve antithrombotic prescribing in atrial fibrillation. In proceedings of the 2015 International Conference on Pervasive Computing Technologies for Healthcare. Buttfield-Addison, P., Lueg, C., \u0026amp; Ellis, L. (2013). iPad as PIM device: input, interrelation and indexes. In proceedings of iConference 2013. Buttfield-Addison, P., Lueg, C., Ellis, L., \u0026amp; Manning, J. (2012). “Everything goes into or out of the iPad” – the iPad, information scraps and personal information management. In proceedings of OZCHI 2012. Burns, P., Buttfield-Addison, P., D\u0026rsquo;Orazio, M., \u0026amp; Nugent, T. (2011). The Serendipity Engine. OZCHI 2011 Design Challenge. Manning, J. A., Lueg, C., \u0026amp; Buttfield-Addison, P. S. (2009). Avoiding creepy people: social networks increasing the pleasure of carpooling. OZCHI 2009. Buttfield-Addison, P., \u0026amp; Lueg, C. (2009). The pile of least effort: supporting lived document management practices. In proceedings of OZCHI 2009. ","permalink":"http://localhost:1313/books-and-events/books/","summary":"Books Unity Development Cookbook Second Edition\nEnglish: Unity Development Cookbook Second Edition (O\u0026rsquo;Reilly Media, 2023) Practical Simulations for Machine Learning\nEnglish: Practical Simulations for Machine Learning (O\u0026rsquo;Reilly Media, 2022) Chinese: 機器學習模擬應用|將合成資料運用於AI (Gotop Information, 2022) Head First Swift\nEnglish: Head First Swift (O\u0026rsquo;Reilly Media, 2021) Chinese: 深入淺出Swift程式設計 (Gotop Information, 2022) Unity Game Development Cookbook (First Edition)\nEnglish: Unity Game Development Cookbook (First Edition) (O\u0026rsquo;Reilly Media, 2019) Practical Artificial Intelligence with Swift","title":"Publications"},{"content":"","permalink":"http://localhost:1313/projects/sl/","summary":"","title":"Secret Lab"},{"content":"","permalink":"http://localhost:1313/projects/wcsc/","summary":"","title":"West Coast Space Centre"},{"content":"","permalink":"http://localhost:1313/work/","summary":"","title":"Work"},{"content":"","permalink":"http://localhost:1313/projects/ys/","summary":"","title":"Yarn Spinner"},{"content":"The West Coast Space Show was a fantastic success! We had a great time presenting our space-themed show and activities for kids and adults alike, all around Tasmania\u0026rsquo;s West and Central Coast.\nWe\u0026rsquo;re so grateful for the support we received from the Australian Government via National Science Week. We ran the show in Strahan, Zeehan, and Queenstown, as well as Ulverstone and Devonport, plus a quick stop in a school in Burnie. In total, we spoke to more than 255 people.\nMars, and part of our setup for the West Coast Space Show.\nIn addition to our prepared presentation on space, we took along a collection of real meoteorites (which were a huge hit with the kids), impact glass (including the local Darwin glass), and Saturn V and Space Shuttle Lego models.\nWe also brought a big Schmidt-Cassegrain telescope, and our brand new Seestar S50 telescope. While conditions weren\u0026rsquo;t perfect, we did manage to get a nice shot or two:\nA shot from the Seestar.\nOverall, the first West Coast Space Show was a wild success, and we\u0026rsquo;re excited to do more things in the coming years, in the lead up to our West Coast Space Centre. Stay tuned for more updates!\n","permalink":"http://localhost:1313/posts/wcss-wrapup/","summary":"The West Coast Space Show was a fantastic success! We had a great time presenting our space-themed show and activities for kids and adults alike, all around Tasmania\u0026rsquo;s West and Central Coast.\nWe\u0026rsquo;re so grateful for the support we received from the Australian Government via National Science Week. We ran the show in Strahan, Zeehan, and Queenstown, as well as Ulverstone and Devonport, plus a quick stop in a school in Burnie.","title":"West Coast Space Show Wrap-up"},{"content":"Here are this week\u0026rsquo;s interesting links:\nDishwashers are critical: At the heart of every restaurant Hahahah, oh ho ho ho, hahahaha: Microsoft\u0026rsquo;s Copilot falsely accuses court reporter of crimes he covered Astronomers back call for review of bonkers rule that means satellite swarms fly without environment checks Enjoy!\n","permalink":"http://localhost:1313/posts/weekly-links/08292024/","summary":"Here are this week\u0026rsquo;s interesting links:\nDishwashers are critical: At the heart of every restaurant Hahahah, oh ho ho ho, hahahaha: Microsoft\u0026rsquo;s Copilot falsely accuses court reporter of crimes he covered Astronomers back call for review of bonkers rule that means satellite swarms fly without environment checks Enjoy!","title":"Weekly Links for August 29, 2024"},{"content":"Here\u0026rsquo;s the latest links. I was travelling the last two weeks, so I missed a week, and this one is late, but here we are:\nThe staggering death toll of scientific lies Finally, yes please: Artificial intelligence is losing hype From the \u0026lsquo;absolute crap\u0026rsquo; department: Peloton announces $95 “used equipment activation fee” Magic moment: Sydney aquarium filled with song after sea birds mourn death of gay penguin Sphen You don\u0026rsquo;t know how bad most things are nor precisely how they\u0026rsquo;re bad. Did you lose your AirPods? Person having ordinary skill in the art 200 meteorites on Earth traced to 5 craters on Mars See you soon!\n","permalink":"http://localhost:1313/posts/weekly-links/08152024/","summary":"Here\u0026rsquo;s the latest links. I was travelling the last two weeks, so I missed a week, and this one is late, but here we are:\nThe staggering death toll of scientific lies Finally, yes please: Artificial intelligence is losing hype From the \u0026lsquo;absolute crap\u0026rsquo; department: Peloton announces $95 “used equipment activation fee” Magic moment: Sydney aquarium filled with song after sea birds mourn death of gay penguin Sphen You don\u0026rsquo;t know how bad most things are nor precisely how they\u0026rsquo;re bad.","title":"Weekly Links for August 15 and August 22, 2024"},{"content":"And so it continues! Here\u0026rsquo;s my interesting links for this week:\nAirlines Are Running Out Of Flight Numbers, And They Don’t Know What To Do About It New Euripides just dropped: Uncovered Euripides fragments are ‘kind of a big deal’ Should\u0026rsquo;ve just used that Brother printer everyone has: Reverse engineering the 59-pound printer onboard the Space Shuttle From the \u0026ldquo;they quoted my clever wife\u0026rdquo; department: Space is becoming an \u0026lsquo;unsustainable environment in the long term,\u0026rsquo; ESA says A public draft of the second edition of the brilliant Artificial Intelligence and Games book is available Computer Archeology: Exploring the Anatomy of an MS-DOS Virus (if you found this interesting you may also find this interesting) Last days of the lonely interstellar spacecraft (original here) See you next week!\n","permalink":"http://localhost:1313/posts/weekly-links/08082024/","summary":"And so it continues! Here\u0026rsquo;s my interesting links for this week:\nAirlines Are Running Out Of Flight Numbers, And They Don’t Know What To Do About It New Euripides just dropped: Uncovered Euripides fragments are ‘kind of a big deal’ Should\u0026rsquo;ve just used that Brother printer everyone has: Reverse engineering the 59-pound printer onboard the Space Shuttle From the \u0026ldquo;they quoted my clever wife\u0026rdquo; department: Space is becoming an \u0026lsquo;unsustainable environment in the long term,\u0026rsquo; ESA says A public draft of the second edition of the brilliant Artificial Intelligence and Games book is available Computer Archeology: Exploring the Anatomy of an MS-DOS Virus (if you found this interesting you may also find this interesting) Last days of the lonely interstellar spacecraft (original here) See you next week!","title":"Weekly Links for August 8, 2024"},{"content":"We\u0026rsquo;re so excited to announce that we\u0026rsquo;ll be presenting at the amazing GCAP conference in Melbourne, Australia, this year!\nWe\u0026rsquo;ll be showing off what we\u0026rsquo;ve been working on, and talking about how you can use Yarn Spinner to make your own games. We\u0026rsquo;ll also be around for the whole conference, so if you\u0026rsquo;re there, come and say hi!\n","permalink":"http://localhost:1313/posts/gcap2024/ys-ss-talk/","summary":"We\u0026rsquo;re so excited to announce that we\u0026rsquo;ll be presenting at the amazing GCAP conference in Melbourne, Australia, this year!\nWe\u0026rsquo;ll be showing off what we\u0026rsquo;ve been working on, and talking about how you can use Yarn Spinner to make your own games. We\u0026rsquo;ll also be around for the whole conference, so if you\u0026rsquo;re there, come and say hi!","title":"Yarn Spinner will be at GCAP 2024"},{"content":"With the death of Twitter, and the fracturing of social media, I\u0026rsquo;m going to try an experiment! To that end, I\u0026rsquo;m going post some of the more interesting things I\u0026rsquo;ve read online each Thursday. I hope you find them interesting too. Or not, I don\u0026rsquo;t mind. I\u0026rsquo;m just going to keep doing it anyway.\nI\u0026rsquo;ll post links in no particular order, and they might not be recent. Just things I\u0026rsquo;ve found interesting in the previous week or so.\nHere\u0026rsquo;s the first set:\nActivision Releases Call of Duty: Warzone \u0026ldquo;Caldera\u0026rdquo; Data Set for Academic Use (you can find the actual data here, on GitHub) The Tech Industry\u0026rsquo;s Flip-flop Fucking Morality Book: Classic Game Programming on the NES: Make your own retro video game (written by another awesome Tasmanian technology person) Resurrecting a dead Dune RTS game From the \u0026ldquo;that\u0026rsquo;s great, keep losing\u0026rdquo; department: Investors Are Suddenly Getting Very Concerned That AI Isn\u0026rsquo;t Making Any Serious Money More next week!\n","permalink":"http://localhost:1313/posts/weekly-links/08012024/","summary":"With the death of Twitter, and the fracturing of social media, I\u0026rsquo;m going to try an experiment! To that end, I\u0026rsquo;m going post some of the more interesting things I\u0026rsquo;ve read online each Thursday. I hope you find them interesting too. Or not, I don\u0026rsquo;t mind. I\u0026rsquo;m just going to keep doing it anyway.\nI\u0026rsquo;ll post links in no particular order, and they might not be recent. Just things I\u0026rsquo;ve found interesting in the previous week or so.","title":"Weekly Links for August 1, 2024"},{"content":"I\u0026rsquo;m absolutely thrilled to announce that, together with my wife Mars, I\u0026rsquo;ll be heading to the West and North West coasts of Tasmania to present a series of space-themed events and workshops for kids and adults alike.\nWe\u0026rsquo;ve called these events the West Coast Space Show. This National Science Week project is supported by the Australian Government.\nThis is an early step in our efforts to establish the West Coast Space Centre. You can follow our work on the web, and on Instagram.\n","permalink":"http://localhost:1313/posts/wcss/","summary":"I\u0026rsquo;m absolutely thrilled to announce that, together with my wife Mars, I\u0026rsquo;ll be heading to the West and North West coasts of Tasmania to present a series of space-themed events and workshops for kids and adults alike.\nWe\u0026rsquo;ve called these events the West Coast Space Show. This National Science Week project is supported by the Australian Government.\nThis is an early step in our efforts to establish the West Coast Space Centre.","title":"West Coast Space Show"},{"content":"You already know that Yarn Spinner is one of the most powerful, flexible and innovative tools for writing interactive stories. Yarn Spinner makes it easy to write stories that run in any engine, on any platform. However, there’s one platform that we’ve neglected:\nThe printed page.\nThat’s why we’re thrilled to announce Yarn Spinner for Books. Yarn Spinner for Books allows writers to write their stories in the Yarn syntax that they know and love, and produce beautifully-typeset PDFs with their interactive stories.\nWith Yarn Spinner for books, we’re revolutionising the industry by merging the ancient art of bookmaking with the thrill of interactive narratives. Readers can now enjoy the tactile pleasure of turning pages, the nostalgic scent of paper, and the sheer unpredictability of paper cuts, all while diving into rich, branching storylines.\nYarn Spinner for Books supports all of the key features of Yarn Spinner: branching options, variables, control flow, and more, all on the printed page. We can’t wait to see what you produce in this exciting and dynamic new medium. We will continue to support and maintain our offerings on legacy platforms, like computers.\nTo get started with Yarn Spinner for Books, head to books.yarnspinner.dev.\n","permalink":"http://localhost:1313/posts/ysb/","summary":"You already know that Yarn Spinner is one of the most powerful, flexible and innovative tools for writing interactive stories. Yarn Spinner makes it easy to write stories that run in any engine, on any platform. However, there’s one platform that we’ve neglected:\nThe printed page.\nThat’s why we’re thrilled to announce Yarn Spinner for Books. Yarn Spinner for Books allows writers to write their stories in the Yarn syntax that they know and love, and produce beautifully-typeset PDFs with their interactive stories.","title":"Yarn Spinner for Books"},{"content":"Yarn Spinner is now available for purchase! We\u0026rsquo;ve been working hard to make it easier for you to get started with Yarn Spinner, and we\u0026rsquo;re excited to announce that you can now buy Yarn Spinner on the Unity Asset Store, and the Itch Store.\nYarn Spinner will always be free and open source, but we\u0026rsquo;re excited to offer a way for you to support the project and get some extra features and support in return.\nGet started with Yarn Spinner with our Beginner\u0026rsquo;s Guide!\n","permalink":"http://localhost:1313/posts/yspl/","summary":"Yarn Spinner is now available for purchase! We\u0026rsquo;ve been working hard to make it easier for you to get started with Yarn Spinner, and we\u0026rsquo;re excited to announce that you can now buy Yarn Spinner on the Unity Asset Store, and the Itch Store.\nYarn Spinner will always be free and open source, but we\u0026rsquo;re excited to offer a way for you to support the project and get some extra features and support in return.","title":"You can now (also) buy Yarn Spinner"},{"content":"We\u0026rsquo;re thrilled to announce that our next game, I Feel Fine, is coming out this year! I Feel Fine is developed by studio, Secret Lab, written by Eisner Award-winning writer Ryan North, powered by Yarn Spinner, and funded by Screen Tasmania:\nGreat news! You\u0026rsquo;ll be dead in three days.\nHere\u0026rsquo;s the situation. You\u0026rsquo;re a tourism information robot aboard a space station orbiting Jupiter. An asteroid will hit the station in three days, destroying it and everything on it. And you\u0026rsquo;re bolted to the floor.\nDon\u0026rsquo;t worry, though. The insurance payout will more than cover the company\u0026rsquo;s costs, and in the meantime, you\u0026rsquo;ve got tourism duties to perform.\nI Feel Fine is a new adventure game written by Ryan North (MARVEL\u0026rsquo;s Unbeatable Squirrel Girl, Romeo And/Or Juliet, Destiny 2) and built by Secret Lab (Night in the Woods). Talk to people, find out who they are, and try to get one of them to free you before it\u0026rsquo;s too late.\nFeatures:\nA hilarious, bittersweet, and emotional story Meet a huge range of characters, from the universe\u0026rsquo;s third-richest person, to a talking dog who\u0026rsquo;s looking to hitch a ride, to a\u0026hellip; literal ghost? Make careful use of the time you have left to try and persuade someone to free you from certain doom Explore multiple endings: find romance and escape to the stars, steal someone\u0026rsquo;s place in the escape pod, or simply get hit by an asteroid and see what that\u0026rsquo;s like Wishlist I Feel Fine on Steam today!\n","permalink":"http://localhost:1313/posts/iff/","summary":"We\u0026rsquo;re thrilled to announce that our next game, I Feel Fine, is coming out this year! I Feel Fine is developed by studio, Secret Lab, written by Eisner Award-winning writer Ryan North, powered by Yarn Spinner, and funded by Screen Tasmania:\nGreat news! You\u0026rsquo;ll be dead in three days.\nHere\u0026rsquo;s the situation. You\u0026rsquo;re a tourism information robot aboard a space station orbiting Jupiter. An asteroid will hit the station in three days, destroying it and everything on it.","title":"I Feel Fine"},{"content":"Another new book! Our latest book, written together with my wife Mars, plus friends Tim and Jon, is out! It covers everything you need to know to do simulations using Unity ML-Agents, and how to use them to train machine learning models.\nYou can buy it from all sorts of book shops, as well as read it on O\u0026rsquo;Reilly\u0026rsquo;s Online Learning platform.\nYou can learn about all the other books I\u0026rsquo;ve written over the (many) years here.\n","permalink":"http://localhost:1313/posts/psml/","summary":"Another new book! Our latest book, written together with my wife Mars, plus friends Tim and Jon, is out! It covers everything you need to know to do simulations using Unity ML-Agents, and how to use them to train machine learning models.\nYou can buy it from all sorts of book shops, as well as read it on O\u0026rsquo;Reilly\u0026rsquo;s Online Learning platform.\nYou can learn about all the other books I\u0026rsquo;ve written over the (many) years here.","title":"Practical Simulations for Machine Learning is out now"},{"content":"It\u0026rsquo;s finally done! My latest book, written together with my Jon, is out! It\u0026rsquo;s a fantastic, visual beginners guide to Swift programming, with an emphasis on using Swift Playgrounds. I\u0026rsquo;m really proud of it.\nYou can buy it from all sorts of book shops, as well as read it on O\u0026rsquo;Reilly\u0026rsquo;s Online Learning platform.\n","permalink":"http://localhost:1313/posts/hfs/","summary":"It\u0026rsquo;s finally done! My latest book, written together with my Jon, is out! It\u0026rsquo;s a fantastic, visual beginners guide to Swift programming, with an emphasis on using Swift Playgrounds. I\u0026rsquo;m really proud of it.\nYou can buy it from all sorts of book shops, as well as read it on O\u0026rsquo;Reilly\u0026rsquo;s Online Learning platform.","title":"Head First Swift"},{"content":"We\u0026rsquo;re thrilled to announce that Night in the Woods, a game we\u0026rsquo;ve been working on for some time, is now also out for iOS. You can grab it today on the iOS App Store.\nGo do crimes.\n","permalink":"http://localhost:1313/posts/nitwios/","summary":"We\u0026rsquo;re thrilled to announce that Night in the Woods, a game we\u0026rsquo;ve been working on for some time, is now also out for iOS. You can grab it today on the iOS App Store.\nGo do crimes.","title":"Night in the Woods for iOS"},{"content":"Our latest book, written together with my partner Mars, plus friends Tim and Jon, is out! It covers everything you need to know to do practical AI with Swift (hence its title: Practical Artificial Intelligence with Swift, clever right?).\nYou can buy it from all sorts of book shops, as well as read it on O\u0026rsquo;Reilly\u0026rsquo;s Online Learning platform.\n","permalink":"http://localhost:1313/posts/pais/","summary":"Our latest book, written together with my partner Mars, plus friends Tim and Jon, is out! It covers everything you need to know to do practical AI with Swift (hence its title: Practical Artificial Intelligence with Swift, clever right?).\nYou can buy it from all sorts of book shops, as well as read it on O\u0026rsquo;Reilly\u0026rsquo;s Online Learning platform.","title":"Practical Artificial Intelligence with Swift is out now"}] \ No newline at end of file +[{"content":"Dr Paris Buttfield-Addison (he/him) is a creative technologist who works with everything from games and apps to narrative tools and educational resources.\nHe is co-founder and creative director of long-running Tasmanian game development studio Secret Lab, where he has worked on games for QANTAS, CSIRO, Marvel, the ABC, and more.\nHe is also co-founder of Yarn Spinner, a company spun out of the wildly successful game tool of the same name which is used in everything from university curricula to multiple IGF- and BAFTA-winning titles.\nParis spends much of him remaining time on community support and education in creative and technology industries—leading boards, running conferences, and more.\nHe is the author of nearly 30 technical books, and is currently working on multiple educational series for both audio and screen. He is also working to improve regional STEM outreach in Tasmania as co-founder of the not-for-profit West Coast Space Centre.\nInvite me to speak You can email me at paris AT paris.id.au to invite me to speak at your event. I\u0026rsquo;m happy to talk about a wide range of topics, from game development to creative technology, education, and more.\n","permalink":"http://localhost:1313/about/","summary":"Dr Paris Buttfield-Addison (he/him) is a creative technologist who works with everything from games and apps to narrative tools and educational resources.\nHe is co-founder and creative director of long-running Tasmanian game development studio Secret Lab, where he has worked on games for QANTAS, CSIRO, Marvel, the ABC, and more.\nHe is also co-founder of Yarn Spinner, a company spun out of the wildly successful game tool of the same name which is used in everything from university curricula to multiple IGF- and BAFTA-winning titles.","title":"About Paris"},{"content":"","permalink":"http://localhost:1313/projects/auc/","summary":"","title":"AUC"},{"content":"⚠️ I\u0026rsquo;m happy to speak at events on a range of topics, including game development and design, artifical intelligence, the intersection and implications of technology and creativity, space, technology, and beyond. Email me at paris AT paris.id.au to chat. You can find a bio and headshots here.\nUpcoming Events 2024 Speaking: West Coast Heritage Centre, Zeehan, Tasmania Open Day Session on STEM and Space Speaking: NZGDC 2024, Wellington, New Zealand Session: Let\u0026rsquo;s learn to write narrative games with Yarn Spinner Speaking: It Takes a Spark! - STEM Conference 2024, Launceston, Tasmania, Australia Workshop: Writing choose your own adventure stories with Yarn Spinner Past Events 2024 Organising/Speaking: West Coast Space Show 2024, Tasmania, Australia Organising: AUC /dev/world/2024, Melbourne, Australia Organising: AUC XWorld 2024, Melbourne, Australia Speaking: NarraScope 2024, Rochester, NY, USA Workshop: Getting started with Yarn Spinner Speaking: North Bay Python 2024, Petaluma, CA, USA Session: Nighmare on LLM Street 2023 Speaking: Everything Open 2023, Melbourne, Australia Session: Let\u0026rsquo;s Use An Automated Theorem Prover To Verify Video Games Session: Don\u0026rsquo;t wait for Godot! Build a game today! Attending: GDC 2023, San Francisco, USA Organising: AUC /dev/world/2023, Melbourne, Australia Organising: AUC XWorld 2023, Melbourne, Australia Organising: FOSSY 2023, Portland, OR, USA Track: FOSS at Play Speaking: NZGDC 2023, Wellington, New Zealand Workshop: Introduction to Yarn Spinner Speaking: High Score 2023, Melbourne, Australia Panel: Experience Design\u0026ndash;Game Audio beyond PC \u0026amp; Console 2022 Exhibiting: Gamescom 2022, Cologne, Germany Exhibiting: Yarn Spinner Speaking: KiwiPyCon 2022, Christchurch, New Zealand Session: Machine Learning, Video Games, and Python Speaking: NZGDC 2022, Wellington, New Zealand Session: Building and Training Machine Learning Agents with Unity Panel: Writing, Workflow, and Game design Speaking: linux.conf.au 2022 [online] Session: Let\u0026rsquo;s Make a Game Speaking: GCAP 2022, Melbourne, Australia Session: We deserve better subtitles!h 2021 Speaking: PAX Australia Online 2021 [online] Panel: Understand the enemy! How does Artificial Intelligence work? Speaking: GCAP 2021, Melbourne, Australia Session: Machine learning plus a game engine! Speaking: Fifteen Seconds Festival 2021, Graz, Austria Keynote: Building a self-driving car without a car Speaking: National Science Week 2021, Australia Session: Let\u0026rsquo;s Train an AI (Hobart) Session: Let\u0026rsquo;s Train an AI (Launceston) Speaking: NZGDC 2021, Wellington, New Zealand Session: Machine Learning, Artificial Intelligence, and Simulations with Unity (with Mars) Panel: What’s the story with narrative game development? (with Tim and Jon) Speaking: Write the Docs 2021, Portland, Oregon [online] Session: The Secret History of Libraries [video 🎬] Speaking: Reinforce AI Conference 2021, Budapest, Hungary [online] Session: Simulating your robot brain with a game engine 2020 Speaking: GIDS.AI/ML \u0026amp; Data [online] Session: Deep Learning Techniques for Natural Language Processing Organising: EveryWorld 2020 [online] Speaking: FWD50 2020, Ottawa, Canada [online this year] Session: What government needs to know about teaching AI in schools Speaking: SeaGL 2020, Seattle, USA [online this year] Session: First Steps with Swift for TensorFlow (with Tim) Speaking: All Things Open 2020, Raleigh, USA [online this year] Session: State of Swift (with Tim) Session: Live Coding a 3D Game in 45 minutes with Open Source technology (with Tim) Speaking: Infoshare 2020, Gdańsk, Poland (online) Session: Simulating your robot brain with a game engine (with Mars) [video 🎬] Speaking: PAX Online 2020 Session: DIY Robot Overlord: How does AI actually work? (with Tim, Jon, Mars, and Meredith) Speaking: National Science Week 2020 Australia Session: How does AI actually work? (with Tim, Mars, Jon, and Meredith) [video 🎬] Speaking: App Builders 2020 (remote event) Session: Practical AI with Swift [cancelled due to COVID-19]: The Artificial Intelligence Conference 2020, San Jose, USA Tutorial: Swift for TensorFlow in 3 Hours (with Mars and Tim) [cancelled due to COVID-19]: GDC 2020, San Francisco Speak to us about Yarn Spinner at GDC! Speaking: Cocoaheads Sydney, February 2020 Session: Swift for TensorFlow (with Mars) Speaking: Software Architecture Conference 2020, New York City, USA Session: Entity component systems and you: They\u0026rsquo;re not just for game developers (with Mars and Tim) Speaking: Sydney Python, January 2020 Session: Swift ❤️ Python(with Mars) 2019 Speaking: PyCon AU 2019, Sydney, Australia Session: Building, designing, teaching and training simulation environments for Machine Learning [video 🎬] Speaking:O\u0026rsquo;Reilly OSCON 2019, Portland, Oregon, USA Tutorial: AI problem solving with TensorFlow and Unity (with Mars and Tim) Tutorial: Building a programming language for fun (and maybe profit) (with Tim and Jon) Ignite: Why did medieval knights fight giant snails? Speaking: The BiG Day In 2019, Hobart, Australia a talk on careers in technology (with Mars) Speaking: YOW! Data 2019, Sydney, Australia (with Mars) Session: Training a Self-Driving Car Without a Car (with Mars) [video 🎬] Speaking: Strata Data Conference 2019, London, UK Session: Science Fictional User Interfaces (with Mars) [video 🎬] Speaking:The Artificial Intelligence Conference 2019, New York City, USA Session: Game engines and machine learning (with Mars and Tim) [video 🎬] Speaking: Ignite NYC 2019 @ The AI Conference, New York City, USA a talk on science-fiction and its influence, and potential influence, on artificial intelligence Speaking: Reinforce AI Conference 2019, Budapest, Hungary Session: On-device Neural Style Transfer (with Mars) [video 🎬] Speaking: Budapest Artificial Intelligence Meetup, March 2019 a talk on on-device neural style transfer (with Mars) Speaking: Software Architecture Conference 2019, New York City, USA Session: Entity component systems and you: They\u0026rsquo;re not just for game developers (with Mars and Tim) [video 🎬] Meetup: Meet the Experts (with Tim) Book Signing: Learning Swift, 3rd Edition (with Tim) Speaking: AWS Community Day 2019, Melbourne, Australia Session: Live coding a self-driving car (without a car) (with Mars) Organising: /dev/world/2019, Melbourne, Australia Speaking:NZGDC19, Wellington, New Zealand Session: Machine Learning with Unity (with Mars and Tim) Speaking:The Artificial Intelligence Conference 2019, San Jose, USA Tutorial: Machine Learning problem solving with a game engine (with Mars and Tim) Session: Live coding a self-driving car (without a car) (with Mars and Tim) Book Signing: Unity Game Development Cookbook, 1st Edition (with Tim) Speaking: GCAP19 (Game Connect Asia Pacific), Melbourne, Australia Session: Why did medieval knights fight giant snails? And what does this have to do with games? Speaking: PAX Australia 2019, Melbourne, Australia Panel: Let\u0026rsquo;s Train an AI to Play a Game (with Tim, Meredith, and Jon) Speaking:The Artificial Intelligence Conference 2019, London, UK Session: Building, teaching and training simulations for machine learning.. with a game engine! (with Tim) Session: Practical on-device AI and ML using Swift (with Tim) Speaking: Bitnorth 2019, Mont-Tremblant, Canada Session: History and Politics Speaking: TensorFlow World 2019,Santa Clara, USA Session: Swift for TensorFlow in 3 hours (with Mars, Tim, and Jon) Speaking: North Bay Python 2019, Petaluma, USA Session: Let\u0026rsquo;s build a video game, train a bot to play it, and deploy it on a smartphone in 30 minutes Speaking: Velocity 2019, Berlin, Germany Session: Replacing Your Gearbox At 100MPH: How Live Games Monitor and Change With Millions Playing (with Jon) Book Signing: Unity Game Development Cookbook, 1st Edition (with Tim and Jon) Speaking: Software Architecture Conference 2019, Berlin, Germany Tutorial: How Do I Game Design? Architecting games to expand your thinking (with Mars and Tim) Session: Does architecture matter in a world of \u0026lsquo;quick hacks\u0026rsquo;? Architecture vs. Big Data and ML (with Mars) Speaking:The Swift Alps 2019, Crans-Montata, Switzerland Tutorial: Swift for TensorFlow (with Mars) Tutorial: Practical AI with Swift (with Mars) 2018 Attending: Kiwicon, Wellington, Australia Attending: ACS Reimagination Thought Leaders Summit 2018 Attending: PAX Aus 2018, Melbourne, Australia Speaking: GCAP 2018, Melbourne, Australia Session: Arrr-chitecting games and game teams: what we can learn from actual pirates [video 🎬] Speaking: TasICT Technology, Transformation, and Innovation Conference 2018, Hobart, Australia Speaking: Australian Engineering Conference 2018, Sydney, Australia Panel: The Grand Plan — Big Ideas for Australia Speaking: The Artificial Intelligence Conference 2018, San Francisco, USA Session: Learning from video games (with Mars and Tim) [video 🎬] Organising: /dev/world/2018, Melbourne, Australia Speaking: OSCON 2018, Portland, USA Session: Learning Swift with Playgrounds (with Mars and Tim) [video 🎬] Attending: WWDC 2018, San Jose, USA Speaking: Science in the Pub Tasmania, April 2018 Session: Not just playing games anymore 2017 Attending: BuzzConf 2017, Ballan, Victoria, Australia, December 1 to 3, 2017 Speaking: The Future of Work in Tasmania, Hobart, Tasmania, Australia, October 3, 2017 Speaking: NZGDC 2017, Auckland, New Zealand Organising: /dev/world/2017, Melbourne, Australia Speaking: OSCON 2017, Austin, USA Speaking:linux.conf.au 2017, Hobart, Tasmania, Australia Session: Engaging with Open Data through Video Games 2016 Organising: OzCHI 2016, Launceston, Tasmania, Australia, November 29 to December 2, 2016 Speaking: BuzzConf 2016, Ballan, Victoria, Australia, November 25 to 27, 2016 Speaking/Sponsoring: GCAP 2016, Melbourne, Australia, November 1 and 2, 2016 Speaking: OSCON 2016, London, UK: Session: Building Containerized Microservices with Swift Session: Engaging with Open Data through Video Games Attending/Program Committee: YOW! Connected, Melbourne, Australia, October 5 and 6, 2016 Organising: /dev/world/2016, Melbourne, Australia Speaking: Write the Docs North America 2016, Portland, USA Speaking: OSCON 2016, Austin, USA Speaking: IA Summit 2016, Atlanta, USA Speaking: International Conference of Game Jams, Hackathons, and Game Creation Events (ICGJ) 2016, Berkeley, USA Speaking: linux.conf.au 2016, Open Knowledge Miniconf, Geelong, Australia Speaking: linux.conf.au 2016, Functional Programming Miniconf, Geelong, Australia 2015 Speaking: OZCHI 2015, Workshop on Science Fiction and the Reality of HCI, Melbourne, Australia Speaking: OSCON 2015 in Amsterdam, Amsterdam, NL Speaking: Museums and the Web Asia 2015, Melbourne, Australia Speaking: YOW! Connected 2015, Melbourne, Australia; September 17-18, 2015 Organising: /dev/world/2015 [conference organiser], Melbourne, Australia Speaking: OSCON 2015, Portland, USA 2014 and earlier Organising: /dev/world/2014 [conference organiser], Melbourne, Australia; September 29-30, 2014 Speaking: YOW! Connected 2014, Melbourne, Australia; September 8-9, 2014 Speaking: Apple Australia/AUC iOS Developer Workshops 2014, Auckland, Brisbane, Sydney, Melbourne, Adelaide; September 1-10, * 2014 Speaking: OSCON 2014, Portland, USA Speaking: CreateWorld 2014, Brisbane, Australia Speaking: /dev/world/2013, Melbourne, Australia Speaking: CompCon 2013, Canberra, Australia Speaking: OSCON 2013, Portland, USA Speaking: iConference 2013, Fort Worth, USA Speaking: CreateWorld 2012, Brisbane, Australia Speaking: OzCHI 2012, Melbourne, Australia Speaking: /dev/world/2012, Melbourne, Australia Speaking: OSCON 2012, Portland, USA Speaking: IA Summit 2012, New Orleans, USA Speaking: linux.conf.au 2012, Ballarat, Australia Speaking: CreateWorld 2011, Brisbane, Australia Speaking: Screen Tasmania Digital Seminar 2011, Hobart, Australia Speaking: OSDC 2011, Canberra, Australia Speaking: Web Directions South 2011, Sydney, Australia Speaking: /dev/world/2011, Melbourne, Australia Speaking: UX Australia 2011, Sydney, Australia Speaking: OSCON 2011, Portland, USA Speaking: Nordic Game 2011, Malmö, Sweden Speaking: Interaction 2011, Boulder, USA Speaking: X-Media Lab 2011: Location Based Services, Malmö, Sweden Speaking: CreateWorld 2010 [keynote], Brisbane, Australia Speaking: OzCHI 2010, Brisbane, Australia Speaking: /dev/world/2010, Melbourne, Australia Speaking: CreateWorld 2009, Brisbane, Australia Speaking: OzCHI 2009, Melbourne, Australia Speaking: /dev/world/2009, Canberra, Australia Speaking: /dev/world/2008, Melbourne, Australia Speaker Information You can download a headshot here: Paris Buttfield-Addison headshot. A variety of biography lengths are available below.\nLong Biography Paris Buttfield-Addison is a multifaceted creative technologist, author, and entrepreneur with a PhD in Computing from the University of Tasmania. As co-founder of Secret Lab, he has led teams in creating award-winning games and interactive experiences, including contributions to the BAFTA- and IGF-winning Night in the Woods, as well as projects for high-profile clients such as CSIRO, ABC, Qantas, Marvel, and Apple.\nIn 2024, he co-founded Yarn Spinner, a company built around the eponymous narrative scripting tool developed at Secret Lab, which has gained widespread adoption in both educational settings and acclaimed game titles worldwide. Paris has authored more than 20 books on subjects ranging from game development to artificial intelligence and astrophysics, with translations in more than 10 languages and international bestseller status.\nParis holds current board positions as Secretary of the Australasian Apple University Consortium (AUC) and Chair of the Tasmanian Game Makers Association (TasGM), and spent twelve years on the board of the Australian Computer Society (ACS) in Tasmania. A sought-after speaker, Paris frequently shares his knowledge at conferences globally, covering topics from game design to cutting-edge AI technologies.\nIn 2024, Paris, together with his wife, embarked on a new venture by co-founding the West Coast Space Centre, a non-profit organization dedicated to advancing STEAM education in Tasmania, with the eventual goal of a permanent presence on Tasmania\u0026rsquo;s West Coast.\nMedium Biography Paris Buttfield-Addison is a creative technologist, author, and entrepreneur with a PhD in Computing from the University of Tasmania. As co-founder of Secret Lab, he has led teams in creating award-winning games and interactive experiences, including contributions to the BAFTA- and IGF-winning Night in the Woods.\nParis has authored more than 20 internationally bestselling books on subjects ranging from game development to artificial intelligence. Paris sits on the board of the Australasian Apple University Consortium and the Tasmanian Game Makers Assocation, and spent twelve years on the board of the Australian Computer Society.\nA sought-after speaker, Paris frequently shares his knowledge at global conferences. In 2024, he co-founded Yarn Spinner, a company built around a widely-adopted narrative scripting tool, and together with his wife, Mars, the West Coast Space Centre, a non-profit dedicated to advancing STEAM education in Tasmania.\nShort Biography Paris Buttfield-Addison is a creative technologist, author, and entrepreneur with a PhD in Computing. He co-founded Secret Lab, creating award-winning games, and has authored over 20 bestselling tech books. Paris serves on industry boards, speaks globally, and recently co-founded Yarn Spinner and the West Coast Space Centre, advancing game development and STEAM education in Tasmania.\n","permalink":"http://localhost:1313/books-and-events/events/","summary":"⚠️ I\u0026rsquo;m happy to speak at events on a range of topics, including game development and design, artifical intelligence, the intersection and implications of technology and creativity, space, technology, and beyond. Email me at paris AT paris.id.au to chat. You can find a bio and headshots here.\nUpcoming Events 2024 Speaking: West Coast Heritage Centre, Zeehan, Tasmania Open Day Session on STEM and Space Speaking: NZGDC 2024, Wellington, New Zealand Session: Let\u0026rsquo;s learn to write narrative games with Yarn Spinner Speaking: It Takes a Spark!","title":"Events"},{"content":"Books Unity Development Cookbook Second Edition\nEnglish: Unity Development Cookbook Second Edition (O\u0026rsquo;Reilly Media, 2023) Practical Simulations for Machine Learning\nEnglish: Practical Simulations for Machine Learning (O\u0026rsquo;Reilly Media, 2022) Chinese: 機器學習模擬應用|將合成資料運用於AI (Gotop Information, 2022) Head First Swift\nEnglish: Head First Swift (O\u0026rsquo;Reilly Media, 2021) Chinese: 深入淺出Swift程式設計 (Gotop Information, 2022) Unity Game Development Cookbook (First Edition)\nEnglish: Unity Game Development Cookbook (First Edition) (O\u0026rsquo;Reilly Media, 2019) Practical Artificial Intelligence with Swift\nEnglish: Practical Artificial Intelligence with Swift (O\u0026rsquo;Reilly Media, 2019) Chinese: Swift 人工智能实战:从基础理论到AI 驱动的应用程序开发 (China Machine Press, 2019) iOS Swift Game Development Cookbook (Third Edition)\nEnglish: iOS Swift Game Development Cookbook (Third Edition) (O\u0026rsquo;Reilly Media, 2018) Chinese: Swift游戏开发经典实例: iOS Swift Game Development Cookbook (Third Edition) (Gotop Information, 2020) Learning Swift (Third Edition)\nEnglish: Learning Swift (Third Edition) (O\u0026rsquo;Reilly Media, 2018) Chinese: Swift 學習手冊 第三版 (Gotop Information, 2018) Mobile Game Development with Unity\nEnglish: Mobile Game Development with Unity (O\u0026rsquo;Reilly Media, 2017) Japanese: Unityによるモバイルゲーム開発 ―作りながら学ぶ2D/3Dゲームプログラミング入門 (O\u0026rsquo;Reilly Japan, 2017) Polish: Unity Tworzenie gier mobilnych. (Helion, 2018) Chinese: Unity行動遊戲開發實務 (Gotop Information, 2018) Learning Swift (Second Edition)\nEnglish: Learning Swift (Second Edition) (O\u0026rsquo;Reilly Media, 2017) The Kerbal Player\u0026rsquo;s Guide\nEnglish: The Kerbal Player\u0026rsquo;s Guide (O\u0026rsquo;Reilly Media, 2017) Learning Swift (First Edition)\nEnglish: Learning Swift (First Edition) (O\u0026rsquo;Reilly Media, 2016) Chinese: Swift学习手册 (China Electric Power Press, 2017) What\u0026rsquo;s New in Swift 3\nEnglish: What\u0026rsquo;s New in Swift 3 (O\u0026rsquo;Reilly Media, 2016) Swift Development for the Apple Watch\nEnglish: Swift Development for the Apple Watch (O\u0026rsquo;Reilly Media, 2016) iOS Swift Game Development Cookbook (Second Edition)\nEnglish: iOS Swift Game Development Cookbook (Second Edition) (O\u0026rsquo;Reilly Media, 2015) Chinese: iOS Swift 遊戲程式開發錦囊妙計 第二版 (GoTop Information, 2015) Swift Development with Cocoa\nEnglish: Swift Development with Cocoa (O\u0026rsquo;Reilly Media, 2014) iOS Game Development Cookbook (First Edition)\nEnglish: iOS Game Development Cookbook (First Edition) (O\u0026rsquo;Reilly Media, 2014) Learning Cocoa with Objective-C (Fourth Edition)\nEnglish:Learning Cocoa with Objective-C (Fourth Edition) (O\u0026rsquo;Reilly Media, 2014) Learning Cocoa With Objective-C (Third Edition)\nEnglish: Learning Cocoa with Objective-C (Third Edition) (O\u0026rsquo;Reilly Media, 2012) Portuguese: Aprendendo Cocoa com Objective-C (Novatec, 2013) Chinese: Cocoa學習手冊:使用Objective-C(第三版) (GoTop Information, 2013) Gamification: how we can use game mechanics in areas that are not a game\nEnglish: Gamification: how we can use game mechanics in areas that are not a game (Media Evolution, 2011) Unity Mobile Game Development for Dummies\nEnglish: Unity Mobile Game Development for Dummies (Wiley Publishing, 2011) iPhone and iPad Game Development For Dummies\nEnglish: iPhone and iPad Game Development For Dummies (Wiley Publishing, 2010) French: Développer des jeux pour iPhone et iPad pour les Nuls (Wiley Publishing, 2011) Selected Papers I also occasionally put my PhD to use, and pretend to be an academic. Here are some of the papers I\u0026rsquo;ve written:\nButtfield-Addison, P., Manning, J., \u0026amp; Nugent, T. (2016). A better recipe for game jams: using the Mechanics Dynamics Aesthetics framework for planning. In proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events 2016. Manning, J., Buttfield-Addison, P., Nugent, T, \u0026amp; Lueg, C. (2015). User Interfaces in Science Fiction in Video Games. Presented at OzCHI 2015, workshop on HCI and Science-Fiction: Inspirations, Achievements, or a Mismatch 2015. Nugent, T., Buttfield-Addison, P., Lueg, C., \u0026amp; Dermoudy, J. (2015). “It’s useless for that”: Finding, Frustration, and Fun with Mobile Technology in Outdoor Markets. In proceedings of 2015 Joint APSA-ASCEPT Annual Conference 2015. Chalmers, L., Bereznicki, L., Prasad, R., Hancock, N., MacIntyre, PD., McKenzie, DS., Boland, CM., Frain, B., \u0026amp; Buttfield-Addison, P. (2015). SMART-AF: Development of a decision support smartphone app to improve antithrombotic prescribing in atrial fibrillation. In proceedings of the 2015 International Conference on Pervasive Computing Technologies for Healthcare. Buttfield-Addison, P., Lueg, C., \u0026amp; Ellis, L. (2013). iPad as PIM device: input, interrelation and indexes. In proceedings of iConference 2013. Buttfield-Addison, P., Lueg, C., Ellis, L., \u0026amp; Manning, J. (2012). “Everything goes into or out of the iPad” – the iPad, information scraps and personal information management. In proceedings of OZCHI 2012. Burns, P., Buttfield-Addison, P., D\u0026rsquo;Orazio, M., \u0026amp; Nugent, T. (2011). The Serendipity Engine. OZCHI 2011 Design Challenge. Manning, J. A., Lueg, C., \u0026amp; Buttfield-Addison, P. S. (2009). Avoiding creepy people: social networks increasing the pleasure of carpooling. OZCHI 2009. Buttfield-Addison, P., \u0026amp; Lueg, C. (2009). The pile of least effort: supporting lived document management practices. In proceedings of OZCHI 2009. ","permalink":"http://localhost:1313/books-and-events/books/","summary":"Books Unity Development Cookbook Second Edition\nEnglish: Unity Development Cookbook Second Edition (O\u0026rsquo;Reilly Media, 2023) Practical Simulations for Machine Learning\nEnglish: Practical Simulations for Machine Learning (O\u0026rsquo;Reilly Media, 2022) Chinese: 機器學習模擬應用|將合成資料運用於AI (Gotop Information, 2022) Head First Swift\nEnglish: Head First Swift (O\u0026rsquo;Reilly Media, 2021) Chinese: 深入淺出Swift程式設計 (Gotop Information, 2022) Unity Game Development Cookbook (First Edition)\nEnglish: Unity Game Development Cookbook (First Edition) (O\u0026rsquo;Reilly Media, 2019) Practical Artificial Intelligence with Swift","title":"Publications"},{"content":"","permalink":"http://localhost:1313/projects/sl/","summary":"","title":"Secret Lab"},{"content":"","permalink":"http://localhost:1313/projects/wcsc/","summary":"","title":"West Coast Space Centre"},{"content":"","permalink":"http://localhost:1313/work/","summary":"","title":"Work"},{"content":"","permalink":"http://localhost:1313/projects/ys/","summary":"","title":"Yarn Spinner"},{"content":"The West Coast Space Show was a fantastic success! We had a great time presenting our space-themed show and activities for kids and adults alike, all around Tasmania\u0026rsquo;s West and Central Coast.\nWe\u0026rsquo;re so grateful for the support we received from the Australian Government via National Science Week. We ran the show all over the West Coast and Central Coast of Tasmania, including Strahan, Zeehan, Queenstown, Ulverstone, and Devonport, plus a quick stop in a school in Burnie. In total, we spoke to more than 255 people.\nMars, and part of our setup for the West Coast Space Show.\nIn addition to our prepared presentation on space, we took along a collection of real meoteorites (which were a huge hit with the kids), impact glass (including the local Darwin glass), and Saturn V and Space Shuttle Lego models.\nWe also brought a big Schmidt-Cassegrain telescope, and our brand new Seestar S50 telescope. While conditions weren\u0026rsquo;t perfect, we did manage to get a nice shot or two:\nA shot from the Seestar.\nOverall, the first West Coast Space Show was a wild success, and we\u0026rsquo;re excited to do more things in the coming years, in the lead up to our West Coast Space Centre. Stay tuned for more updates!\n","permalink":"http://localhost:1313/posts/wcss-wrapup/","summary":"The West Coast Space Show was a fantastic success! We had a great time presenting our space-themed show and activities for kids and adults alike, all around Tasmania\u0026rsquo;s West and Central Coast.\nWe\u0026rsquo;re so grateful for the support we received from the Australian Government via National Science Week. We ran the show all over the West Coast and Central Coast of Tasmania, including Strahan, Zeehan, Queenstown, Ulverstone, and Devonport, plus a quick stop in a school in Burnie.","title":"West Coast Space Show Wrap-up"},{"content":"Here are this week\u0026rsquo;s interesting links:\nDishwashers are critical: At the heart of every restaurant Hahahah, oh ho ho ho, hahahaha: Microsoft\u0026rsquo;s Copilot falsely accuses court reporter of crimes he covered Astronomers back call for review of bonkers rule that means satellite swarms fly without environment checks Enjoy!\n","permalink":"http://localhost:1313/posts/weekly-links/08292024/","summary":"Here are this week\u0026rsquo;s interesting links:\nDishwashers are critical: At the heart of every restaurant Hahahah, oh ho ho ho, hahahaha: Microsoft\u0026rsquo;s Copilot falsely accuses court reporter of crimes he covered Astronomers back call for review of bonkers rule that means satellite swarms fly without environment checks Enjoy!","title":"Weekly Links for August 29, 2024"},{"content":"Here\u0026rsquo;s the latest links. I was travelling the last two weeks, so I missed a week, and this one is late, but here we are:\nThe staggering death toll of scientific lies Finally, yes please: Artificial intelligence is losing hype From the \u0026lsquo;absolute crap\u0026rsquo; department: Peloton announces $95 “used equipment activation fee” Magic moment: Sydney aquarium filled with song after sea birds mourn death of gay penguin Sphen You don\u0026rsquo;t know how bad most things are nor precisely how they\u0026rsquo;re bad. Did you lose your AirPods? Person having ordinary skill in the art 200 meteorites on Earth traced to 5 craters on Mars See you soon!\n","permalink":"http://localhost:1313/posts/weekly-links/08152024/","summary":"Here\u0026rsquo;s the latest links. I was travelling the last two weeks, so I missed a week, and this one is late, but here we are:\nThe staggering death toll of scientific lies Finally, yes please: Artificial intelligence is losing hype From the \u0026lsquo;absolute crap\u0026rsquo; department: Peloton announces $95 “used equipment activation fee” Magic moment: Sydney aquarium filled with song after sea birds mourn death of gay penguin Sphen You don\u0026rsquo;t know how bad most things are nor precisely how they\u0026rsquo;re bad.","title":"Weekly Links for August 15 and August 22, 2024"},{"content":"And so it continues! Here\u0026rsquo;s my interesting links for this week:\nAirlines Are Running Out Of Flight Numbers, And They Don’t Know What To Do About It New Euripides just dropped: Uncovered Euripides fragments are ‘kind of a big deal’ Should\u0026rsquo;ve just used that Brother printer everyone has: Reverse engineering the 59-pound printer onboard the Space Shuttle From the \u0026ldquo;they quoted my clever wife\u0026rdquo; department: Space is becoming an \u0026lsquo;unsustainable environment in the long term,\u0026rsquo; ESA says A public draft of the second edition of the brilliant Artificial Intelligence and Games book is available Computer Archeology: Exploring the Anatomy of an MS-DOS Virus (if you found this interesting you may also find this interesting) Last days of the lonely interstellar spacecraft (original here) See you next week!\n","permalink":"http://localhost:1313/posts/weekly-links/08082024/","summary":"And so it continues! Here\u0026rsquo;s my interesting links for this week:\nAirlines Are Running Out Of Flight Numbers, And They Don’t Know What To Do About It New Euripides just dropped: Uncovered Euripides fragments are ‘kind of a big deal’ Should\u0026rsquo;ve just used that Brother printer everyone has: Reverse engineering the 59-pound printer onboard the Space Shuttle From the \u0026ldquo;they quoted my clever wife\u0026rdquo; department: Space is becoming an \u0026lsquo;unsustainable environment in the long term,\u0026rsquo; ESA says A public draft of the second edition of the brilliant Artificial Intelligence and Games book is available Computer Archeology: Exploring the Anatomy of an MS-DOS Virus (if you found this interesting you may also find this interesting) Last days of the lonely interstellar spacecraft (original here) See you next week!","title":"Weekly Links for August 8, 2024"},{"content":"We\u0026rsquo;re so excited to announce that we\u0026rsquo;ll be presenting at the amazing GCAP conference in Melbourne, Australia, this year!\nWe\u0026rsquo;ll be showing off what we\u0026rsquo;ve been working on, and talking about how you can use Yarn Spinner to make your own games. We\u0026rsquo;ll also be around for the whole conference, so if you\u0026rsquo;re there, come and say hi!\n","permalink":"http://localhost:1313/posts/gcap2024/ys-ss-talk/","summary":"We\u0026rsquo;re so excited to announce that we\u0026rsquo;ll be presenting at the amazing GCAP conference in Melbourne, Australia, this year!\nWe\u0026rsquo;ll be showing off what we\u0026rsquo;ve been working on, and talking about how you can use Yarn Spinner to make your own games. We\u0026rsquo;ll also be around for the whole conference, so if you\u0026rsquo;re there, come and say hi!","title":"Yarn Spinner will be at GCAP 2024"},{"content":"With the death of Twitter, and the fracturing of social media, I\u0026rsquo;m going to try an experiment! To that end, I\u0026rsquo;m going post some of the more interesting things I\u0026rsquo;ve read online each Thursday. I hope you find them interesting too. Or not, I don\u0026rsquo;t mind. I\u0026rsquo;m just going to keep doing it anyway.\nI\u0026rsquo;ll post links in no particular order, and they might not be recent. Just things I\u0026rsquo;ve found interesting in the previous week or so.\nHere\u0026rsquo;s the first set:\nActivision Releases Call of Duty: Warzone \u0026ldquo;Caldera\u0026rdquo; Data Set for Academic Use (you can find the actual data here, on GitHub) The Tech Industry\u0026rsquo;s Flip-flop Fucking Morality Book: Classic Game Programming on the NES: Make your own retro video game (written by another awesome Tasmanian technology person) Resurrecting a dead Dune RTS game From the \u0026ldquo;that\u0026rsquo;s great, keep losing\u0026rdquo; department: Investors Are Suddenly Getting Very Concerned That AI Isn\u0026rsquo;t Making Any Serious Money More next week!\n","permalink":"http://localhost:1313/posts/weekly-links/08012024/","summary":"With the death of Twitter, and the fracturing of social media, I\u0026rsquo;m going to try an experiment! To that end, I\u0026rsquo;m going post some of the more interesting things I\u0026rsquo;ve read online each Thursday. I hope you find them interesting too. Or not, I don\u0026rsquo;t mind. I\u0026rsquo;m just going to keep doing it anyway.\nI\u0026rsquo;ll post links in no particular order, and they might not be recent. Just things I\u0026rsquo;ve found interesting in the previous week or so.","title":"Weekly Links for August 1, 2024"},{"content":"I\u0026rsquo;m absolutely thrilled to announce that, together with my wife Mars, I\u0026rsquo;ll be heading to the West and North West coasts of Tasmania to present a series of space-themed events and workshops for kids and adults alike.\nWe\u0026rsquo;ve called these events the West Coast Space Show. This National Science Week project is supported by the Australian Government.\nThis is an early step in our efforts to establish the West Coast Space Centre. You can follow our work on the web, and on Instagram.\n","permalink":"http://localhost:1313/posts/wcss/","summary":"I\u0026rsquo;m absolutely thrilled to announce that, together with my wife Mars, I\u0026rsquo;ll be heading to the West and North West coasts of Tasmania to present a series of space-themed events and workshops for kids and adults alike.\nWe\u0026rsquo;ve called these events the West Coast Space Show. This National Science Week project is supported by the Australian Government.\nThis is an early step in our efforts to establish the West Coast Space Centre.","title":"West Coast Space Show"},{"content":"You already know that Yarn Spinner is one of the most powerful, flexible and innovative tools for writing interactive stories. Yarn Spinner makes it easy to write stories that run in any engine, on any platform. However, there’s one platform that we’ve neglected:\nThe printed page.\nThat’s why we’re thrilled to announce Yarn Spinner for Books. Yarn Spinner for Books allows writers to write their stories in the Yarn syntax that they know and love, and produce beautifully-typeset PDFs with their interactive stories.\nWith Yarn Spinner for books, we’re revolutionising the industry by merging the ancient art of bookmaking with the thrill of interactive narratives. Readers can now enjoy the tactile pleasure of turning pages, the nostalgic scent of paper, and the sheer unpredictability of paper cuts, all while diving into rich, branching storylines.\nYarn Spinner for Books supports all of the key features of Yarn Spinner: branching options, variables, control flow, and more, all on the printed page. We can’t wait to see what you produce in this exciting and dynamic new medium. We will continue to support and maintain our offerings on legacy platforms, like computers.\nTo get started with Yarn Spinner for Books, head to books.yarnspinner.dev.\n","permalink":"http://localhost:1313/posts/ysb/","summary":"You already know that Yarn Spinner is one of the most powerful, flexible and innovative tools for writing interactive stories. Yarn Spinner makes it easy to write stories that run in any engine, on any platform. However, there’s one platform that we’ve neglected:\nThe printed page.\nThat’s why we’re thrilled to announce Yarn Spinner for Books. Yarn Spinner for Books allows writers to write their stories in the Yarn syntax that they know and love, and produce beautifully-typeset PDFs with their interactive stories.","title":"Yarn Spinner for Books"},{"content":"Yarn Spinner is now available for purchase! We\u0026rsquo;ve been working hard to make it easier for you to get started with Yarn Spinner, and we\u0026rsquo;re excited to announce that you can now buy Yarn Spinner on the Unity Asset Store, and the Itch Store.\nYarn Spinner will always be free and open source, but we\u0026rsquo;re excited to offer a way for you to support the project and get some extra features and support in return.\nGet started with Yarn Spinner with our Beginner\u0026rsquo;s Guide!\n","permalink":"http://localhost:1313/posts/yspl/","summary":"Yarn Spinner is now available for purchase! We\u0026rsquo;ve been working hard to make it easier for you to get started with Yarn Spinner, and we\u0026rsquo;re excited to announce that you can now buy Yarn Spinner on the Unity Asset Store, and the Itch Store.\nYarn Spinner will always be free and open source, but we\u0026rsquo;re excited to offer a way for you to support the project and get some extra features and support in return.","title":"You can now (also) buy Yarn Spinner"},{"content":"We\u0026rsquo;re thrilled to announce that our next game, I Feel Fine, is coming out this year! I Feel Fine is developed by studio, Secret Lab, written by Eisner Award-winning writer Ryan North, powered by Yarn Spinner, and funded by Screen Tasmania:\nGreat news! You\u0026rsquo;ll be dead in three days.\nHere\u0026rsquo;s the situation. You\u0026rsquo;re a tourism information robot aboard a space station orbiting Jupiter. An asteroid will hit the station in three days, destroying it and everything on it. And you\u0026rsquo;re bolted to the floor.\nDon\u0026rsquo;t worry, though. The insurance payout will more than cover the company\u0026rsquo;s costs, and in the meantime, you\u0026rsquo;ve got tourism duties to perform.\nI Feel Fine is a new adventure game written by Ryan North (MARVEL\u0026rsquo;s Unbeatable Squirrel Girl, Romeo And/Or Juliet, Destiny 2) and built by Secret Lab (Night in the Woods). Talk to people, find out who they are, and try to get one of them to free you before it\u0026rsquo;s too late.\nFeatures:\nA hilarious, bittersweet, and emotional story Meet a huge range of characters, from the universe\u0026rsquo;s third-richest person, to a talking dog who\u0026rsquo;s looking to hitch a ride, to a\u0026hellip; literal ghost? Make careful use of the time you have left to try and persuade someone to free you from certain doom Explore multiple endings: find romance and escape to the stars, steal someone\u0026rsquo;s place in the escape pod, or simply get hit by an asteroid and see what that\u0026rsquo;s like Wishlist I Feel Fine on Steam today!\n","permalink":"http://localhost:1313/posts/iff/","summary":"We\u0026rsquo;re thrilled to announce that our next game, I Feel Fine, is coming out this year! I Feel Fine is developed by studio, Secret Lab, written by Eisner Award-winning writer Ryan North, powered by Yarn Spinner, and funded by Screen Tasmania:\nGreat news! You\u0026rsquo;ll be dead in three days.\nHere\u0026rsquo;s the situation. You\u0026rsquo;re a tourism information robot aboard a space station orbiting Jupiter. An asteroid will hit the station in three days, destroying it and everything on it.","title":"I Feel Fine"},{"content":"Another new book! Our latest book, written together with my wife Mars, plus friends Tim and Jon, is out! It covers everything you need to know to do simulations using Unity ML-Agents, and how to use them to train machine learning models.\nYou can buy it from all sorts of book shops, as well as read it on O\u0026rsquo;Reilly\u0026rsquo;s Online Learning platform.\nYou can learn about all the other books I\u0026rsquo;ve written over the (many) years here.\n","permalink":"http://localhost:1313/posts/psml/","summary":"Another new book! Our latest book, written together with my wife Mars, plus friends Tim and Jon, is out! It covers everything you need to know to do simulations using Unity ML-Agents, and how to use them to train machine learning models.\nYou can buy it from all sorts of book shops, as well as read it on O\u0026rsquo;Reilly\u0026rsquo;s Online Learning platform.\nYou can learn about all the other books I\u0026rsquo;ve written over the (many) years here.","title":"Practical Simulations for Machine Learning is out now"},{"content":"It\u0026rsquo;s finally done! My latest book, written together with my Jon, is out! It\u0026rsquo;s a fantastic, visual beginners guide to Swift programming, with an emphasis on using Swift Playgrounds. I\u0026rsquo;m really proud of it.\nYou can buy it from all sorts of book shops, as well as read it on O\u0026rsquo;Reilly\u0026rsquo;s Online Learning platform.\n","permalink":"http://localhost:1313/posts/hfs/","summary":"It\u0026rsquo;s finally done! My latest book, written together with my Jon, is out! It\u0026rsquo;s a fantastic, visual beginners guide to Swift programming, with an emphasis on using Swift Playgrounds. I\u0026rsquo;m really proud of it.\nYou can buy it from all sorts of book shops, as well as read it on O\u0026rsquo;Reilly\u0026rsquo;s Online Learning platform.","title":"Head First Swift"},{"content":"We\u0026rsquo;re thrilled to announce that Night in the Woods, a game we\u0026rsquo;ve been working on for some time, is now also out for iOS. You can grab it today on the iOS App Store.\nGo do crimes.\n","permalink":"http://localhost:1313/posts/nitwios/","summary":"We\u0026rsquo;re thrilled to announce that Night in the Woods, a game we\u0026rsquo;ve been working on for some time, is now also out for iOS. You can grab it today on the iOS App Store.\nGo do crimes.","title":"Night in the Woods for iOS"},{"content":"Our latest book, written together with my partner Mars, plus friends Tim and Jon, is out! It covers everything you need to know to do practical AI with Swift (hence its title: Practical Artificial Intelligence with Swift, clever right?).\nYou can buy it from all sorts of book shops, as well as read it on O\u0026rsquo;Reilly\u0026rsquo;s Online Learning platform.\n","permalink":"http://localhost:1313/posts/pais/","summary":"Our latest book, written together with my partner Mars, plus friends Tim and Jon, is out! It covers everything you need to know to do practical AI with Swift (hence its title: Practical Artificial Intelligence with Swift, clever right?).\nYou can buy it from all sorts of book shops, as well as read it on O\u0026rsquo;Reilly\u0026rsquo;s Online Learning platform.","title":"Practical Artificial Intelligence with Swift is out now"}] \ No newline at end of file diff --git a/public/index.xml b/public/index.xml index 5451eb4..b015a55 100644 --- a/public/index.xml +++ b/public/index.xml @@ -83,7 +83,7 @@ English: Unity Game Development Cookbook (First Edition) (O&rsquo;Reilly Med Thu, 05 Sep 2024 00:00:00 +0000 http://localhost:1313/posts/wcss-wrapup/ The West Coast Space Show was a fantastic success! We had a great time presenting our space-themed show and activities for kids and adults alike, all around Tasmania&rsquo;s West and Central Coast. -We&rsquo;re so grateful for the support we received from the Australian Government via National Science Week. We ran the show in Strahan, Zeehan, and Queenstown, as well as Ulverstone and Devonport, plus a quick stop in a school in Burnie. +We&rsquo;re so grateful for the support we received from the Australian Government via National Science Week. We ran the show all over the West Coast and Central Coast of Tasmania, including Strahan, Zeehan, Queenstown, Ulverstone, and Devonport, plus a quick stop in a school in Burnie. Weekly Links for August 29, 2024 diff --git a/public/posts/wcss-wrapup/index.html b/public/posts/wcss-wrapup/index.html index 54698b1..721d565 100644 --- a/public/posts/wcss-wrapup/index.html +++ b/public/posts/wcss-wrapup/index.html @@ -8,7 +8,7 @@ West Coast Space Show Wrap-up | hey.paris +We’re so grateful for the support we received from the Australian Government via National Science Week. We ran the show all over the West Coast and Central Coast of Tasmania, including Strahan, Zeehan, Queenstown, Ulverstone, and Devonport, plus a quick stop in a school in Burnie."> @@ -61,7 +61,7 @@ +We’re so grateful for the support we received from the Australian Government via National Science Week. We ran the show all over the West Coast and Central Coast of Tasmania, including Strahan, Zeehan, Queenstown, Ulverstone, and Devonport, plus a quick stop in a school in Burnie." /> @@ -72,7 +72,7 @@ +We’re so grateful for the support we received from the Australian Government via National Science Week. We ran the show all over the West Coast and Central Coast of Tasmania, including Strahan, Zeehan, Queenstown, Ulverstone, and Devonport, plus a quick stop in a school in Burnie."/>