[Hotfix] Fix crash when Mist would block a stat drop #4746
Merged
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What are the changes the user will see?
Stat-stage-decreasing effects should no longer crash the game when applying to a target while Mist is active
Why am I making these changes?
Oversight on my end...
What are the changes from a developer perspective?
phases/stat-stage-change-phase
: Fixed incorrect arguments in theapplyTagsForSide
call for Mist (there was an extrafalse
that was misplaced)Screenshots/Videos
How to test the changes?
npm run test mist
(1 new test + 1 new TODO for when Infiltrator is fully implemented)Checklist
beta
as my base branchnpm run test
)