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Blender, usually, for both modelling/texturing/rigging and animating, exporting etc |
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The formats most used in RE are .obj for static models, and .iqm for animated ones (you'd need a iqm exporter for that one), aside from that, we don't really use any other format. |
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https://github.com/lsalzman/iqm take the iqm blender plugin from here. |
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Hi Hello
I have Red Eclipse and I was wondering, which program do you use to make 3d models for the game ? and I'm asking because i would like to use a program like to that to make my own opensource program.
Thanks ! (Keep the good work with Red Eclipse, amazing game !)
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