Physics Experiment: Variations to jumping and falling #1128
qreeves
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As for experiment, Its very good addition. Very subtle change, almost unnoticeable. My type is /gravityjump 0.6 (a little higher when keeping jump pressed), /gravityfall is ok for me. :) |
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UPDATE: You now only fall faster when holding crouch, so it is more controllable. |
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UPDATE: You now only fall faster when holding crouch, so it is more controllable.
As an experiment, I have introduced two new variables to the master branch,
gravityfall
andgravityjump
. These two variables modify the force of gravity depending on the situation:gravityfall
increases gravity after you've reached the peak of your jump, making you fall faster. It is currently set to 1.5x.gravityjump
decreases gravity while you're holding the jump button until you reach the peak. It is currently set to 0.75x.Related commit: a4b1833
The idea is to maintain current capabilities while reducing the "floaty" feeling while in the air. You may need to hold jump to cover the same distances as before, and the variables may need to be more finely tuned than just basic math. Give it a try, play with these variables if you want, and let me know what you think.
Further information:
A visualisation of the jumping arc change:
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