Low framerate on dynamic content despite ideal network conditions and settings #18
-
Describe the BugMoonlight reports incoming framerates from network that are lower than expected (sometimes under 30FPS) on anything that isn't a static image. This happens with a bitrate cap of 150mbps (max allowed by Moonlight), network speeds above 500mbps, and latency under 2ms, and it happens regardless of the encoder settings (high performance, llhq, cbr, etc...). Reported in-game framerates are well above 60FPS, but Sunshine will simply drop half of them. Expected BehaviorI would expect a steady 60FPS, considering the network conditions are optimal (or close to it). Additional ContextNo response Sunshine Host Operating System and VersionArch Architecture64bit Sunshine Version0.13.0 GPU TypeNvidia GPU ModelGTX 970 GPU Driver/Mesa Version510.54 Capture Method (Linux Only)X11 |
Beta Was this translation helpful? Give feedback.
Replies: 0 comments 14 replies
-
Do you have NvFBC working? |
Beta Was this translation helpful? Give feedback.
-
Your problem is now this: see #100 If you downgrade vulkan as in my comment, it should work. |
Beta Was this translation helpful? Give feedback.
-
I installed nvidia-utils-nvlax and downgraded vulkan-icd-loader and it does not fix the framerate issues. |
Beta Was this translation helpful? Give feedback.
Your problem is now this:
"Error: Failed to start capture session: Invalid external buffer capabilities"
see #100
If you downgrade vulkan as in my comment, it should work.