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I think this is something each shader should choose to implement, and not come from iris. We would have to re-calculate the bake information every time block is broken/placed/moved/model was changed and what about entities... |
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I was looking into ue5 and found they were using raymarching SDFs for GI.
If distance information could be baked in perhaps a voxel format, sphere tracing could be used to greatly speed up trace. Also since most geometry is just blocks, the volume could be baked at a very low resolution. Distance info would have other advantages, even for non-rt shaders such as fast non-screen space AO and cheap soft shadows.
I don't know how to do mc mods but I have written raymarching shaders before and think this would be a great addition to this already amazing mod!
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