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There are some natives which always return 1/true, but they could have some arguments validity checks and start to return 0/false as well to indicate it did not execute with success. Those natives are:
There are some natives which always return
1
/true
, but they could have some arguments validity checks and start to return0
/false
as well to indicate it did not execute with success. Those natives are:SendRconCommand
/SendRconCommandf
can check if the passed string is empty to return failure (just like it was made with GameTextForAll, for example)UnBlockIpAddress
can also check if ip_address string is empty (just like BlockIpAddress do it now)SetGameModeText
can return failure if the passed string is empty. Now it returns success, but gamemode text doesn't change and stays the previous setThe text was updated successfully, but these errors were encountered: