Icon Font isn't rendered into atlas correctly #6005
copygirl
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Build/Link/Run/Fonts issues ONLY!
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Just found the time to try out a different font. This issue is not present with ForkAwesome. |
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When I add OpenFontIcons to ImGui from memory, it seems to render the icons incorrectly into the texture atlas. They appear to be "filled out", like some of the vertices / paths that make up the font are incorrectly grouped together. Any idea what could cause this?
For context, I'm using a modified version of Thraka's fork of ImGui.NET (to be able to access internal functions) along with Silk.NET.OpenGL.Extensions.ImGui, which provides the OpenGL backend. I appear to be on ImGui
1.88
, but I believe Silk.NET's version is built against1.87
.My code is in C#. I don't think it'll help the C++ people, but I'll provide it for completion's sake:
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