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In ui2, currently 2-dimensional visualizations using P5GLVisualizer implement zoom just by moving the camera toward the plotting plane (z=0). But at the moment, after a finite number of steps, the camera actually moves beyond that plane, and thereafter nothing is displayed. This should not be allowed. Perhaps zoom should multiply/divide the distance to the plotting plane by something, rather than add/subtract from it.
The text was updated successfully, but these errors were encountered:
In ui2, currently 2-dimensional visualizations using P5GLVisualizer implement zoom just by moving the camera toward the plotting plane (z=0). But at the moment, after a finite number of steps, the camera actually moves beyond that plane, and thereafter nothing is displayed. This should not be allowed. Perhaps zoom should multiply/divide the distance to the plotting plane by something, rather than add/subtract from it.
The text was updated successfully, but these errors were encountered: