From acdadd426e49434d218f33e9f2bf9fdc310ef7b2 Mon Sep 17 00:00:00 2001 From: tmyqlfpir <80724828+tmyqlfpir@users.noreply.github.com> Date: Tue, 22 Oct 2024 09:07:25 +1000 Subject: [PATCH] Blood: Use tick constant for underwater breathing variable --- source/blood/src/actor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blood/src/actor.cpp b/source/blood/src/actor.cpp index 3cc38d5ee..5c2a68606 100644 --- a/source/blood/src/actor.cpp +++ b/source/blood/src/actor.cpp @@ -5845,7 +5845,7 @@ void actProcessSprites(void) { const char bDivingSuit = packItemActive(pPlayer, kPackDivingSuit); if (bDivingSuit || pPlayer->godMode) - pPlayer->underwaterTime = 1200; + pPlayer->underwaterTime = kTicRate*10; else pPlayer->underwaterTime = ClipLow(pPlayer->underwaterTime-kTicsPerFrame, 0); if (pPlayer->underwaterTime < 1080 && packCheckItem(pPlayer, kPackDivingSuit) && !bDivingSuit)