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display.pas
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display.pas
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unit display;
(********************************************************************
This file is part of Ironseed.
Ironseed is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ironseed is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Ironseed. If not, see <http://www.gnu.org/licenses/>.
********************************************************************)
{*********************************************
Ship Display Control unit for IronSeed
Copyright:
1994 Channel 7, Destiny: Virtual
2013 y-salnikov
2020 Matija Nalis <[email protected]>
**********************************************}
interface
procedure displayoptions(com: integer);
procedure displaystarmap;
procedure displaystatus;
procedure displaysysteminfo(com: integer);
procedure displayshieldopts(com: integer);
procedure displayweaponinfo(com: integer);
procedure displaydamagecontrol(com: integer);
procedure displaylogs(com: integer);
procedure displaysystem(com: integer);
procedure displayship2(x1,y1: integer);
procedure displayshipinfo;
procedure checkstats;
procedure targetplanet(xt,yt: integer);
procedure displayconfigure(com: integer);
procedure findgunnode(x,y:integer);
procedure displaybotinfo(com: integer);
procedure displayhistorymap;
procedure displayshortscan;
procedure displaylongscan;
function checkloc(l: integer): boolean;
implementation
uses utils_, data, gmouse, journey, utils, usecode, saveload, utils2, comm, modplay, math;
const
batmax=32000;
shdbut2: buttype = (11,7,8);
shdbut: buttype = (9,12,12);
shdbut3: buttype = (11,8,12);
conbut: buttype= (10,7,12);
conbut2: buttype= (11,8,12);
botbut0: buttype= (14,15,16);
botbut1: buttype= (11,14,12);
botbut2: buttype= (11,16,12);
logbut1: buttype= (23,25,12);
logbut2: buttype= (23,25,6);
var
a,b,i,j,index,c1,c2: integer;
procedure displayoptions(com: integer);
var s: string[5];
begin
case com of
0:;
1,6: case viewindex of
2: begin
if ship.options[OPT_TIMESLICE]>1 then dec(ship.options[OPT_TIMESLICE]);
tslice:=ship.options[OPT_TIMESLICE];
end;
3: begin
ship.options[OPT_SOUND]:=0;
stopmod;
end;
9: begin
if ship.options[OPT_VOLUME]>1 then dec(ship.options[OPT_VOLUME]);
setmodvolume;
end;
else if ship.options[viewindex]>0 then dec(ship.options[viewindex]);
end;
2,7: case viewindex of
1: if ship.options[OPT_SCREENSAVER]<1 then inc(ship.options[OPT_SCREENSAVER]);
2: begin
if ship.options[OPT_TIMESLICE]<250 then inc(ship.options[OPT_TIMESLICE]);
tslice:=ship.options[OPT_TIMESLICE];
end;
4: if ship.options[OPT_DIFFICULTY]<2 then inc(ship.options[OPT_DIFFICULTY]);
5: if ship.options[OPT_MSGS]<2 then inc(ship.options[OPT_MSGS]);
7: if ship.options[OPT_FONT]<2 then inc(ship.options[OPT_FONT]);
9: begin
if ship.options[OPT_VOLUME]<64 then inc(ship.options[OPT_VOLUME]);
setmodvolume;
end;
else if ship.options[viewindex]=0 then ship.options[viewindex]:=1;
end;
3: if viewindex=1 then viewindex:=9 else dec(viewindex);
4: if viewindex=9 then viewindex:=1 else inc(viewindex);
5: begin
removerightside(true);
exit;
end;
end;
tcolor:=191;
mousehide;
if viewindex=1 then bkcolor:=179 else bkcolor:=5;
if ship.options[OPT_SCREENSAVER]=0 then printxy(251,37,'Off') else printxy(251,37,' On');
if viewindex=2 then bkcolor:=179 else bkcolor:=5;
str(ship.options[OPT_TIMESLICE]:3,s);
printxy(251,46,s);
if viewindex=3 then bkcolor:=179 else bkcolor:=5;
if ship.options[OPT_SOUND]=1 then printxy(251,55,' On') else printxy(251,55,'Off');
if viewindex=4 then bkcolor:=179 else bkcolor:=5;
case ship.options[OPT_DIFFICULTY] of
0: s:='Min';
1: s:='Avg';
2: s:='Max';
end;
printxy(251,64,s);
if viewindex=5 then bkcolor:=179 else bkcolor:=5;
case ship.options[OPT_MSGS] of
2: s:=' All';
1: s:='Some';
0: s:='None';
end;
printxy(246,73,s);
if viewindex=6 then bkcolor:=179 else bkcolor:=5;
if ship.options[OPT_ANIMATION]=1 then printxy(251,82,' On') else printxy(251,82,'Off');
if viewindex=7 then bkcolor:=179 else bkcolor:=5;
case ship.options[OPT_FONT] of
0: s:=' Iron';
1: s:='Clean';
2: s:='Block';
end;
printxy(241,91,s);
if viewindex=8 then bkcolor:=179 else bkcolor:=5;
if ship.options[OPT_AUTOSAVE]=1 then printxy(251,100,' On') else printxy(251,100,'Off');
str(ship.options[OPT_VOLUME]:3,s);
if viewindex=9 then bkcolor:=179 else bkcolor:=5;
printxy(251,109,s);
mouseshow;
bkcolor:=3;
end;
procedure displaydamagecontrol(com: integer);
var s: string[11];
begin
mousehide;
case com of
0:;
1: if viewlevel=2 then
begin
viewlevel:=1;
for i:=37 to 114 do
scr_fillchar(screen[i,166],113,5);
screen[44,165]:=10;
screen[45,279]:=2;
setcolor(2);
line(166,63,278,63);
line(166,90,278,90);
setcolor(10);
line(166,64,278,64);
line(166,91,278,91);
screen[63,165]:=6;
screen[90,165]:=6;
screen[64,279]:=6;
screen[91,279]:=6;
with ship.engrteam[viewindex] do
begin
case job of
0:;
1..7: if ship.damages[job]=0 then job:=0;
8: if ship.hullintegrity=ship.hullmax then job:=0;
end;
if job=0 then timeleft:=0;
end;
tcolor:=191;
bkcolor:=5;
printxy(168,27,'Damage Control Teams');
end;
2: if (viewlevel=1) and (ship.engrteam[viewindex].job<9) then
begin
viewlevel:=2;
for i:=37 to 114 do
scr_fillchar(screen[i,166],113,5);
screen[63,165]:=10;
screen[90,165]:=10;
screen[64,279]:=2;
screen[91,279]:=2;
setcolor(10);
line(166,45,278,45);
setcolor(2);
line(165,44,278,44);
screen[44,165]:=6;
screen[45,279]:=6;
bkcolor:=5;
tcolor:=191;
printxy(186,109,teamdata[15]);
str(viewindex:2,s);
printxy(168,27,'Engineering Team '+s+' ');
tcolor:=186;
printxy(243,37,'Damage');
printxy(161,37,'Team');
printxy(186,37,'Option');
end;
3: if viewlevel=1 then
begin
if viewindex=1 then viewindex:=3 else dec(viewindex);
end
else if ship.engrteam[viewindex].jobtype=JOBTYPE_REPAIR then
begin
i:=ship.engrteam[viewindex].job;
bkcolor:=5;
printxy(159+6*viewindex,46+i*7,' ');
if ship.engrteam[viewindex].job=0 then ship.engrteam[viewindex].job:=8
else dec(ship.engrteam[viewindex].job);
with ship.engrteam[viewindex] do
case job of
0: timeleft:=0;
1..7: if ship.damages[job]>0 then timeleft:=ship.damages[job]*70+random(30);
8: if ship.hullintegrity<ship.hullmax then timeleft:=(ship.hullmax-ship.hullintegrity)*30+random(40);
end;
end;
4: if viewlevel=1 then
begin
if viewindex=3 then viewindex:=1 else inc(viewindex);
end
else if ship.engrteam[viewindex].jobtype=JOBTYPE_REPAIR then
begin
i:=ship.engrteam[viewindex].job;
bkcolor:=5;
printxy(159+6*viewindex,46+i*7,' ');
if ship.engrteam[viewindex].job=8 then ship.engrteam[viewindex].job:=0
else inc(ship.engrteam[viewindex].job);
with ship.engrteam[viewindex] do
case job of
0: timeleft:=0;
1..7: if ship.damages[job]>0 then timeleft:=ship.damages[job]*70+random(30);
8: if ship.hullintegrity<ship.hullmax then timeleft:=(ship.hullmax-ship.hullintegrity)*30+random(40);
end;
end;
5: begin
removerightside(true);
mouseshow;
exit;
end;
6,7,8: begin
if viewlevel=1 then
begin
viewindex:=com-5;
viewlevel:=2;
for i:=37 to 114 do
scr_fillchar(screen[i,166],113,5);
screen[63,165]:=10;
screen[90,165]:=10;
screen[64,279]:=2;
screen[91,279]:=2;
setcolor(10);
line(166,45,278,45);
setcolor(2);
line(165,44,278,44);
screen[44,165]:=6;
screen[45,279]:=6;
bkcolor:=5;
tcolor:=191;
printxy(186,109,teamdata[15]);
str(viewindex:2,s);
printxy(168,27,'Engineering Team '+s+' ');
tcolor:=186;
printxy(243,37,'Damage');
printxy(161,37,'Team');
printxy(186,37,'Option');
end
else if viewlevel=2 then
begin
bkcolor:=5;
tcolor:=191;
printxy(186,109,teamdata[15]);
str((com-5):2,s);
printxy(168,27,'Engineering Team '+s+' ');
with ship.engrteam[viewindex] do
begin
case job of
0:;
1..7: if ship.damages[job]=0 then job:=0;
8: if ship.hullintegrity=ship.hullmax then job:=0;
end;
if job=0 then timeleft:=0;
end;
viewindex:=com-5;
end;
end;
end;
tcolor:=191;
bkcolor:=5;
case viewlevel of
1: begin
if viewindex=1 then bkcolor:=179 else bkcolor:=5;
printxy(163,39,'Engineering Team 1');
if viewindex=2 then bkcolor:=179 else bkcolor:=5;
printxy(163,66,'Engineering Team 2');
if viewindex=3 then bkcolor:=179 else bkcolor:=5;
printxy(163,93,'Engineering Team 3');
setcolor(184);
for j:=1 to 3 do
line(168,20+27*j,258,20+27*j);
bkcolor:=5;
for j:=1 to 3 do
with ship.engrteam[j] do
begin
if job=0 then printxy(169,22+j*27,teamdata[0]+' ')
else
begin
case jobtype of
JOBTYPE_REPAIR: s:='Repair ';
JOBTYPE_INSTALL: s:='Install ';
JOBTYPE_REMOVE: s:='Remove ';
JOBTYPE_CREATE: s:='Create ';
JOBTYPE_DECOMPOSE: s:='Disjoin ';
JOBTYPE_RESEARCH: s:='Research ';
end;
case job of
0..100: i:=job;
ID_DIRK..1499: i:=10; { weapons }
ID_REFLECTIVEHULL..1999: i:=9; { shields }
ID_NOTHING..2999: i:=11; { devices }
ID_UNKNOWN_COMPONENT..3999: i:=12; { components }
ID_UNKNOWN_MATERIAL..4999: i:=13; { materials }
ID_ARTIFACT_OFFSET..ID_LAST_ARTIFACT: i:=14; { artifacts }
end;
printxy(169,22+j*27,s+teamdata[i]);
end;
if timeleft=0 then
begin
s:='Completed ';
printxy(175,28+j*27,s);
end
else if timeleft<0 then
begin
tcolor:=94;
printxy(175,28+j*27,'Overdue ');
tcolor:=191;
end
else
begin
str(timeleft:6,s);
{str(extra div 256,s2);}
printxy(175,28+j*27,s+' Mins'{+s2});
end;
end;
end;
2: begin
if ship.engrteam[viewindex].job=0 then bkcolor:=179 else
bkcolor:=5;
printxy(186,46,teamdata[0]);
for j:=1 to 7 do
begin
if ship.engrteam[viewindex].job=j then bkcolor:=179
else bkcolor:=5;
str(ship.damages[j]:3,s);
printxy(186,46+j*7,teamdata[j]);
printxy(258,46+j*7,s);
end;
if ship.engrteam[viewindex].job=8 then bkcolor:=179 else
bkcolor:=5;
str(ship.hullmax-ship.hullintegrity:4,s);
printxy(186,102,teamdata[8]);
printxy(253,102,s);
for i:=46 to 114 do
scr_fillchar(screen[i,170],17,5);
for j:=1 to 3 do
begin
if ship.engrteam[j].jobtype>JOBTYPE_REPAIR then i:=9
else i:=ship.engrteam[j].job;
tcolor:=61;
bkcolor:=5;
printxy(159+6*j,46+i*7,chr(j+48));
end;
end;
end;
mouseshow;
bkcolor:=3;
end;
procedure showshdicon(shd: integer);
begin
assert (shd >= ID_NOSHIELD);
case shd of
ID_NOSHIELD: begin
for i:=0 to 19 do
scr_fillchar(screen[89+i,172],20,0);
end;
ID_REFLECTIVEHULL..1519:
begin
readweaicon(shd-ID_SHIELDS_OFFSET-2); { NOSHIELD / noweapon do not have icons, so -2 }
for i:=0 to 19 do
scrto_move(tempicon^[i],screen[89+i,172],5*4);
end;
end;
end;
procedure setupshieldinfo(shd: integer);
begin
assert (shd >= ID_NOSHIELD);
for i:=37 to 114 do
scr_fillchar(screen[i,166],113,5);
setcolor(184);
line(168,44,232,44);
revgraybutton(171,88,192,109);
setcolor(10);
line(166,53,278,53);
line(166,83,278,83);
line(220,53,220,81);
setcolor(2);
line(166,52,278,52);
line(166,82,278,82);
line(219,54,219,82);
screen[53,279]:=6;
screen[83,279]:=6;
screen[52,165]:=6;
screen[82,165]:=6;
screen[82,220]:=6;
screen[53,219]:=6;
revgraybutton(204,86,271,111);
if viewlevel<3 then
printxy(163,37,'Active Shield')
else printxy(163,37,'Target Shield');
printxy(163,54,'Sys Damage');
printxy(163,61,'Max Energy');
printxy(163,68,'Protection');
printxy(163,75,'Cargo Size');
printxy(194,87,'P');
printxy(194,93,'P');
printxy(193,99,'I');
printxy(194,105,'E');
showshdicon(shd);
end;
procedure displayshieldinfo(shd: integer);
var str1: string[5];
begin
tcolor:=31;
if shd>ID_NOSHIELD then printxy(174,45,cargo[shd-ID_SHIELDS_OFFSET].name)
else printxy(174,45,'None ');
if ship.damages[DMG_SHIELD]>0 then
begin
str(ship.damages[DMG_SHIELD]:5,str1);
printxy(218,54,str1+'% ');
end
else printxy(218,54,' None');
if shd>ID_NOSHIELD then
begin
str(weapons[shd-ID_SHIELDS_OFFSET].energy:5,str1);
printxy(218,61,str1+' GW ');
str(weapons[shd-ID_SHIELDS_OFFSET].damage:5,str1);
printxy(218,68,str1+' GJ ');
for j:=1 to 4 do
begin
y:=round(weapons[shd-ID_SHIELDS_OFFSET].dmgtypes[j]*0.66);
for i:=-2 to 3 do
begin
if i>0 then x:=100-i
else x:=100+i;
scr_fillchar(screen[83+i+j*6,205],y,x);
if y<66 then
scr_fillchar(screen[83+i+j*6,205+y],66-y,0);
end;
end;
end
else
begin
printxy(218,61,' None');
printxy(218,68,' None');
for i:=87 to 110 do
scr_fillchar(screen[i,205],65,2);
end;
if shd>ID_REFLECTIVEHULL then { some energy&space-using shield installed }
begin
j:=1;
while cargo[j].index<>shd
do inc(j);
if j<114 then
begin
i:=cargo[j].size div 10;
str(i:5,str1);
printxy(218,75,str1+' Cu.M');
end;
end
else printxy(218,75,' None');
end;
procedure removeshieldinfo;
begin
for i:=37 to 114 do
scr_fillchar(screen[i,166],113,5);
screen[52,165]:=10;
screen[82,165]:=10;
screen[53,279]:=2;
screen[83,279]:=2;
showpanel(shdbut);
printxy(168,27,'Shield Configuration');
printxy(163,37,'Active Shield');
setcolor(184);
line(168,44,232,44);
tcolor:=31;
if ship.shield>ID_NOSHIELD then printxy(174,45,cargo[ship.shield-ID_SHIELDS_OFFSET].name)
else printxy(174,45,'None ');
tcolor:=191;
for j:=1 to 3 do
begin
setcolor(2);
line(172,51+j*18,274,51+j*18);
line(172,51+j*18,172,57+j*18);
setcolor(10);
line(172,57+j*18,273,57+j*18);
line(274,51+j*18,274,57+j*18);
screen[51+j*18,274]:=4;
screen[57+j*18,172]:=4;
end;
end;
procedure displayshieldopts(com: integer);
var str1: string[5];
begin
tcolor:=191;
bkcolor:=5;
mousehide;
if ship.shield=ID_REFLECTIVEHULL then
for i:=1 to 3 do ship.shieldopt[i]:=100-ship.damages[DMG_SHIELD];
if ship.shield<=ID_NOSHIELD then
for i:=1 to 3 do ship.shieldopt[i]:=0;
case com of
0:;
1: if viewlevel=0 then { left }
begin
if ship.shield>ID_REFLECTIVEHULL then dec(ship.shieldopt[viewindex],min(5, ship.shieldopt[viewindex]))
end
else if viewlevel=3 then
begin
viewlevel:=2;
for i:=37 to 114 do
scr_fillchar(screen[i,166],113,5);
showpanel(shdbut3);
screen[52,165]:=10;
screen[82,165]:=10;
screen[53,279]:=2;
screen[83,279]:=2;
printxy(170,27,'Installable Shields');
end;
2: if viewlevel=0 then { right }
begin
if ship.shield>ID_REFLECTIVEHULL then inc(ship.shieldopt[viewindex],min(5, 100-ship.shieldopt[viewindex]))
end
else if (viewlevel=2) and (viewindex2>0) then
begin
viewlevel:=3;
setupshieldinfo(ship.cargo[viewindex2]);
end;
3: if viewlevel>1 then { up }
begin
dec(viewindex2);
while (viewindex2>0) and ((ship.cargo[viewindex2]<ID_NOSHIELD) or (ship.cargo[viewindex2]>ID_LAST_SHIELD)) do dec(viewindex2);
if viewindex2=0 then viewindex2:=250;
while (viewindex2>0) and ((ship.cargo[viewindex2]<ID_NOSHIELD) or (ship.cargo[viewindex2]>ID_LAST_SHIELD)) do dec(viewindex2);
if (viewindex2>0) and (viewlevel=3) then showshdicon(ship.cargo[viewindex2]);
end
else if viewindex=1 then viewindex:=3 else dec(viewindex);
4: if viewlevel>1 then { down }
begin
inc(viewindex2);
while (viewindex2<251) and ((ship.cargo[viewindex2]<ID_NOSHIELD) or (ship.cargo[viewindex2]>ID_LAST_SHIELD)) do inc(viewindex2);
if viewindex2=251 then viewindex2:=1;
while (viewindex2<251) and ((ship.cargo[viewindex2]<ID_NOSHIELD) or (ship.cargo[viewindex2]>ID_LAST_SHIELD)) do inc(viewindex2);
if viewindex2=251 then viewindex2:=0;
if (viewindex2>0) and (viewlevel=3) then showshdicon(ship.cargo[viewindex2]);
end
else if viewindex=3 then viewindex:=1 else inc(viewindex);
5: begin
mouseshow;
removerightside(true);
exit;
end;
6: case viewlevel of
0: begin
viewlevel:=1;
printxy(165,27,' Shield Statistics ');
setupshieldinfo(ship.shield);
showpanel(shdbut2);
end;
1,2,3:
begin
viewlevel:=0;
removeshieldinfo;
end;
end;
7: begin
i:=0;
for j:=1 to 3 do
if ((ship.engrteam[j].jobtype>=JOBTYPE_INSTALL) and (ship.engrteam[j].jobtype<=JOBTYPE_REMOVE)
and (ship.engrteam[j].job>=ID_NOSHIELD) and (ship.engrteam[j].job<=ID_LAST_SHIELD)) then i:=1;
if i=1 then
begin
tcolor:=94;
bkcolor:=3;
println;
print('ENGINEERING: Already working on a shield.');
end
else if (viewlevel=1) and (ship.shield>ID_REFLECTIVEHULL) then { noshield and reflective hull can't be removed }
begin { want to remove shield }
mouseshow;
if yesnorequest('Remove this shield?',0,31) then
begin
j:=1;
while (ship.engrteam[j].job<>0) and (j<4) do inc(j);
if j=4 then
begin
println;
tcolor:=94;
print('ENGINEERING: No team available.');
end
else
begin { there is engineering team available, start removing shield }
addcargo(ship.shield, true);
ship.engrteam[j].job:=ship.shield;
ship.engrteam[j].jobtype:=JOBTYPE_REMOVE;
ship.engrteam[j].timeleft:=1000;
ship.shield:=ID_REFLECTIVEHULL; // NB not fair but simple - we get reflective hull even if didn't have it before, if we remove any other shield... oh well..
mousehide;
showshdicon(ship.shield);
mouseshow;
for i:=1 to 3 do ship.shieldopt[i]:=0;
end;
end;
mousehide;
end
else if (viewlevel>1) and (ship.shield<=ID_REFLECTIVEHULL) and (viewindex2>0) then
begin { want to install shield }
mouseshow;
if yesnorequest('Install this shield?',0,31) then
begin
j:=1;
while (ship.engrteam[j].job<>0) and (j<4) do inc(j);
if j=4 then
begin
println;
tcolor:=94;
print('ENGINEERING: No team available.');
end
else
begin { there is engineering team available, start installing shield }
ship.engrteam[j].job:=ship.cargo[viewindex2];
removecargo(ship.cargo[viewindex2]);
ship.engrteam[j].jobtype:=JOBTYPE_INSTALL;
ship.engrteam[j].timeleft:=1000;
end;
end;
mousehide;
end
else if (viewlevel>1) and (viewindex2>0) then
begin
tcolor:=94;
bkcolor:=3;
println;
print('ENGINEERING: We must remove the old shield first.');
end;
bkcolor:=5;
tcolor:=191;
end;
8: if viewlevel=1 then
begin
viewlevel:=2;
for i:=37 to 114 do
scr_fillchar(screen[i,166],113,5);
showpanel(shdbut3);
screen[52,165]:=10;
screen[82,165]:=10;
screen[53,279]:=2;
screen[83,279]:=2;
printxy(170,27,'Installable Shields');
viewindex2:=1;
while (viewindex2<251) and ((ship.cargo[viewindex2]<ID_NOSHIELD) or (ship.cargo[viewindex2]>ID_LAST_SHIELD)) do inc(viewindex2);
if viewindex2=251 then viewindex2:=0;
end;
end;
case viewlevel of
0: begin
tcolor:=31;
if ship.shield>ID_NOSHIELD then printxy(174,45,cargo[ship.shield-ID_SHIELDS_OFFSET].name)
else printxy(174,45,'None ');
tcolor:=191;
str(ship.damages[DMG_SHIELD]:3,str1);
printxy(163,53,'System Damage:'+str1+'%');
if viewindex=1 then bkcolor:=179 else bkcolor:=5;
printxy(163,61,'Rest Mode');
if viewindex=2 then bkcolor:=179 else bkcolor:=5;
printxy(163,79,'Alert Mode');
if viewindex=3 then bkcolor:=179 else bkcolor:=5;
printxy(163,97,'Combat Mode');
for j:=1 to 3 do
for i:=-2 to 2 do
begin
if i>0 then setcolor(40-i)
else setcolor(40+i);
line(173,54+i+j*18,173+ship.shieldopt[j],54+i+j*18);
end;
setfillstyle(1,2);
for j:=1 to 3 do
if ship.shieldopt[j]<100 then
bar(174+ship.shieldopt[j],52+j*18,274,57+j*18);
end;
1: displayshieldinfo(ship.shield);
2: begin
if (viewindex2>0) and ((ship.cargo[viewindex2]<ID_NOSHIELD) or (ship.cargo[viewindex2]>=ID_NOTHING)) then
displayshieldopts(4);
x:=viewindex2+1;
y:=7;
repeat
while (x<251) and ((ship.cargo[x]<ID_NOSHIELD) or (ship.cargo[x]>ID_LAST_SHIELD)) do inc(x);
if x<251 then
begin
inc(y);
printxy(167,31+y*6,cargo[ship.cargo[x]-ID_SHIELDS_OFFSET].name);
end;
inc(x);
until (y=13) or (x>250);
if y<13 then
for j:=38+y*6 to 116 do
scr_fillchar(screen[j,166],113,5);
x:=viewindex2;
y:=8;
repeat
while (x>0) and ((ship.cargo[x]<ID_NOSHIELD) or (ship.cargo[x]>ID_LAST_SHIELD)) do dec(x);
if x=viewindex2 then bkcolor:=179 else bkcolor:=5;
if x>0 then
begin
dec(y);
printxy(167,31+y*6,cargo[ship.cargo[x]-ID_SHIELDS_OFFSET].name);
end;
dec(x);
until (y=1) or (x<1);
if y>1 then
for j:=37 to 31+y*6 do
scr_fillchar(screen[j,166],113,5);
end;
3: begin
if (ship.cargo[viewindex2]<ID_NOSHIELD) or (ship.cargo[viewindex2]>=ID_NOTHING) then
displayshieldopts(4);
if viewindex2>0 then displayshieldinfo(ship.cargo[viewindex2]);
end;
end;
mouseshow;
bkcolor:=3;
{ engineering / shield display checks }
if ship.shield<=ID_REFLECTIVEHULL then exit;
if ship.damages[DMG_SHIELD]>25 then
begin
tcolor:=94;
println;
ship.shieldlevel:=0;
if ship.damages[DMG_SHIELD]>59 then
begin
print('COMPUTER: Shield integrity compromised...needs repair.');
exit;
end
else
begin
print('Shield unstable...');
if (random(40)+20)<ship.damages[DMG_SHIELD] then
begin
print('COMPUTER: Failed to adjust shield.');
exit;
end;
end;
end;
if alert=ALRT_REST then
ship.shieldlevel:=ship.shieldopt[SHLD_LOWERED_WANT]
else if alert=ALRT_ALERT then
ship.shieldlevel:=ship.shieldopt[SHLD_ALERT_WANT]
else if alert=ALRT_COMBAT then
ship.shieldlevel:=ship.shieldopt[SHLD_COMBAT_WANT];
end;
procedure setupweaponinfo;
begin
for i:=37 to 114 do
scr_fillchar(screen[i,166],113,5);
revgraybutton(171,88,192,109);
setcolor(10);
line(166,53,278,53);
line(166,83,278,83);
line(220,53,220,81);
setcolor(2);
line(166,52,278,52);
line(166,82,278,82);
line(219,54,219,82);
screen[53,279]:=6;
screen[83,279]:=6;
screen[52,165]:=6;
screen[82,165]:=6;
screen[82,220]:=6;
screen[53,219]:=6;
revgraybutton(204,86,271,111);
if viewlevel<3 then
printxy(163,37,'Active Weapon')
else printxy(163,37,'Target Shield');
printxy(175,54,'Range');
printxy(163,61,'Max Energy');
printxy(173,68,'Damage');
printxy(163,75,'Cargo Size');
printxy(194,87,'P');
printxy(194,93,'P');
printxy(193,99,'I');
printxy(194,105,'E');
end;
procedure displayweaponstats(weap: integer);
var str1: string[5];
begin
tcolor:=31;
if weap>0 then printxy(174,45,cargo[weap].name)
else printxy(174,45,cargo[58].name);
if weap>0 then
begin
str((weapons[weap].range div 1000):3,str1);
printxy(228,54,str1+' KKM ');
str(weapons[weap].energy:5,str1);
printxy(218,61,str1+' GW ');
str(weapons[weap].damage:4,str1);
printxy(223,68,str1+' GJ ');
j:=1;
while cargo[j].index<>(weap+ID_DIRK-1)
do inc(j);
if j<114 then
begin
i:=cargo[j].size div 10;
str(i:5,str1);
printxy(218,75,str1+' Cu.M');
end;
for j:=1 to 4 do
begin
y:=round(weapons[weap].dmgtypes[j]*0.66);
for i:=-2 to 3 do
begin
if i>0 then x:=100-i
else x:=100+i;
scr_fillchar(screen[83+i+j*6,205],y,x);
if y<66 then
scr_fillchar(screen[83+i+j*6,205+y],66-y,0);
end;
end;
end
else
begin
printxy(218,54,' None');
printxy(218,61,' None');
printxy(218,68,' None');
printxy(218,75,' None');
for i:=87 to 110 do
scr_fillchar(screen[i,205],66,2);
end;
end;
procedure getweaponicons(x1,y1,weap,node: integer);
var j: integer;
begin;
b:=-1;
for j:=1 to 3 do
if (ship.engrteam[j].job>=ID_DIRK) and (ship.engrteam[j].job<ID_NOSHIELD-1) and
(ship.engrteam[j].jobtype=JOBTYPE_INSTALL) and ((ship.engrteam[j].extra and 15)=node) then
begin
for i:=0 to 19 do
scr_fillchar(screen[y1+i,x1],20,84);
exit;
end;
if weap=0 then
begin
for i:=0 to 19 do
scr_fillchar(screen[y1+i,x1],20,5);
exit;
end;
b:=1;
readweaicon(weap-1);
end;
procedure showweaponicon(x1,y1,weap,node: integer);
begin
getweaponicons(x1,y1,weap,node);
if b<0 then exit;
for i:=0 to 19 do
scrto_move(tempicon^[i],screen[y1+i,x1],5*4);
end;
procedure sideshowweaponicon(x1,y1,weap,node: integer);
var j: integer;
begin
getweaponicons(x1,y1,weap,node);
if b<0 then exit;
for i:=0 to 19 do
for j:=0 to 19 do
screen[y1+j,x1+i]:=tempicon^[i,j];
end;
procedure backshowweaponicon(x1,y1,weap,node: integer);
var j: integer;
begin
getweaponicons(x1,y1,weap,node);
if b<0 then exit;
for i:=0 to 19 do
for j:=0 to 19 do
screen[y1+j,x1+19-i]:=tempicon^[i,j];
end;
procedure revshowweaponicon(x1,y1,weap,node: integer);
begin
getweaponicons(x1,y1,weap,node);
if b<0 then exit;
for i:=0 to 19 do
scrto_move(tempicon^[19-i],screen[y1+i,x1],5*4);
end;
procedure displayweaponinfo(com: integer);
begin
tcolor:=191;
bkcolor:=5;
mousehide;
case com of
0:;
1: if viewlevel=1 then
begin
printxy(168,27,'Gun Node Information');
viewlevel:=0;
for i:=37 to 114 do
scr_fillchar(screen[i,166],113,5);
screen[52,165]:=10;
screen[82,165]:=10;
screen[53,279]:=2;
screen[83,279]:=2;
end;
2: if (viewlevel=0) and (viewindex>0) then
begin
setupweaponinfo;
showweaponicon(172,89,ship.gunnodes[viewindex],viewindex);
printxy(165,27,' Weapons Information ');
viewlevel:=1;
end;
3: if viewindex>0 then
begin
dec(viewindex);
while (viewindex>0) and (ship.gunnodes[viewindex]=0) do dec(viewindex);
if viewindex=0 then
begin
viewindex:=10;
while (viewindex>0) and (ship.gunnodes[viewindex]=0) do dec(viewindex);
end;
if (viewlevel=1) and (viewindex>0) then showweaponicon(172,89,ship.gunnodes[viewindex],viewindex);
end;
4: if viewindex>0 then
begin
inc(viewindex);
while (viewindex<11) and (ship.gunnodes[viewindex]=0) do inc(viewindex);
if viewindex=11 then
begin
viewindex:=1;
while (viewindex<11) and (ship.gunnodes[viewindex]=0) do inc(viewindex);
if viewindex=11 then viewindex:=0;
end;
if (viewlevel=1) and (viewindex>0) then showweaponicon(172,89,ship.gunnodes[viewindex],viewindex);
end;
5: begin
removerightside(true);
mouseshow;
exit;
end;
end;
case viewlevel of
0: begin
y:=1;
for j:=1 to 10 do
begin
if viewindex=j then bkcolor:=179 else bkcolor:=5;
if ship.gunnodes[j]>0 then
begin
printxy(167,31+7*y,cargo[ship.gunnodes[j]].name);
inc(y);
end;
end;
end;