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Yes - I am doing that. I haven’t seen any open bug reports about it not working with Metal. Can we use this one to track it? I did search for them before logging a bug.
Problem statement
Steps to reproduce
Sverchok Erindale tut.blend.zip
Actual result:
Viewer nodes generate with some transparency, and you get a warning about using OpenGL:
Expected result, when using the OpenGL backend:
Expected result
What did you expect to see as a result of those steps?
Actual result
What did you actually get?
Sverchok version
1.2.0
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