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scoreboard.py
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scoreboard.py
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from __future__ import annotations
# for ide type hinting
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from asteroids import AsteroidsGame
import pygame as pg
from pygame.sprite import Group
from ship import Ship
class Scoreboard:
"""A class to report scoring information"""
def __init__(self, game: AsteroidsGame):
self.game = game
self.screen = game.screen
self.screen_rect = self.screen.get_rect()
self.settings = game.settings
self.stats = game.stats
# font settings
self.text_color = (107, 208, 255)
self.font = pg.font.SysFont(None, 48)
# prepare the initial score images
self.prep_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
"""Turn the score into a rendered image"""
rounded_score = int(round(self.stats.score, -1))
score_str = "{:,}".format(rounded_score)
self.score_image = self.font.render(score_str, True, self.text_color)
# display at top right of the screen
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def prep_level(self):
"""Turn the level into a rendered image"""
level_str = f"Level {self.stats.level}"
self.level_image = self.font.render(level_str, True, self.text_color)
# position the level at the top center of the screen
self.level_rect = self.level_image.get_rect()
self.level_rect.centerx = self.screen_rect.centerx
self.level_rect.top = self.score_rect.top
def prep_ships(self):
"""Show how many ships are left"""
self.ships = Group()
for num in range(self.stats.ships_left):
ship = Ship(self.game, False)
ship.rect.x = 10 + num * (ship.rect.width + 10)
ship.rect.y = 10
self.ships.add(ship)
def show_score(self):
"""Draw info to the screen"""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)