-
Notifications
You must be signed in to change notification settings - Fork 7
/
CHANGELOG
408 lines (311 loc) · 11.9 KB
/
CHANGELOG
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
# nodegame-server change log
# 7.0.3
- New build: NDDB computes indexes by default, widgets improvements.
# 7.0.2
- Minified CSS with cssnano.
# 7.0.0
- Minified nodegame-full.min.js with terser.
- Upgraded: Winston3, Socket.IO 4, Bootstrap 5 (partial support).
- Dropped: PhantomJS
- REMOTE_DISPATCH option for waiting room.
- JWT Cookies are parsed only if auth or noAuthCookie is on.
- New CSS styles for survey.
- New authorization mode: 'external'.
- GameRoom.computeBonus: showBonus, headerAdd, and prolific options.
# 6.3.0
- CSS: Bomb widget is adaptive to media query, VisualRound is more compact.
- Fixed renderTemplate bug when auth is on.
# 6.2.2
- Built with Window support for loaded images.
# 6.2.0
- WaitRoom dispatch uses ROTATION_OFFSET to decide which treatment starts
with option "treatment_rotate"
- numberOfDispatches is passed as fourth parameter to the CHOSEN_TREATMENT
function.
# 6.1.1
- Built widgets 6.1.1.
# 6.1.0
- WaitRoom "DISPATCH_TO_SAME_ROOM" creates one room per treatment.
- Built widgets RiskGauge and Slider fixes.
- Built clients with 'exit' on stage fix.
- Fixed error with loading games with aliases.
- External cards in home page.
- Updated package.json.
- Updated CSS for InfoPanel.
# 6.0.3
- Fixed broken build.
# 6.0.2
- Built.
# 6.0.1
- Built.
# 6.0.0
- GameRoom:
- updateWin method
- computeBonus new defaults: say, print, dump = true
- computeBonus clients option accepts ids (as well as objects)
- if matcher is truthy resends role and partner information upon reconnect
- GameMsgGenerator: default data is empty object (before null)
- Log messages are displayed
- Channels can be disabled in channel.settings.js
- Default clientsLogInterval increased from 1000 to 10000
- Option port accepted in init
- Updated socket.io and express
## 5.8.0
- Channels can be disabled with conf option in channel.settings.js.
## 5.7.1
- Built client to fix bug with stage init functions.
## 5.7.0
- Info query: added q=waitroom parameter and allowed non q= queries.
- Fixed bot client type loading from levels folder.
- Fixed accidental loading of non-default game in #ServerNode.getDefaultChannel.
- Fixed missing winProperty in #GameRoom.computeBonus() (thanks pull request MarcCote).
- #Servernode.parseSettings no longer retunrs a value and automatically
updates the settings for all levels.
## 5.6.7
- Minor.
## 5.6.6
- Updated build widgets Slider and ContentBox.
## 5.6.5
- Updated build widget ChoiceTable.
## 5.6.4
- GameRoom.computeBonus better handles amt vs non-amt parameters.
- GameRoom.computeBonus headerKeys deprecated in favor of new syntax with
arrays.
## 5.6.3
- GameRoom.computeBonus has an option to add disconnected players to dump
file; player type is now included by default.
## 5.6.2
- Updated build widgets ChoiceTable and ChoiceTableGroup.
## 5.6.1
- Updated build widget BackButton.
## 5.6.0
- The win property is added by default in every client
- Updated build widgets (RiskGauge) and Client (PlayerList and widget.ref).
## 5.5.0
- Updated CSS.
- Fixed bug when logging some error with sysLogger.
- Options client, append, filter for GameRoom.computeBonus.
- New build includes widgets RiskGauge, CustomInputGroup.
## 5.4.0
- Fixed homePage bug.
- VisualStage classes.
## 5.3.1
- Removed unnecessary warning with default channel --default.
## 5.3.0
- Improved error messages.
- Option homePage is automatically disabled when --default is set.
## 5.2.0
- Server sends a stringified object with an error to monitor, if an error
occurs likely due to cycles.
- Creates log/ folder inside game root folder.
- Log all connections/disconnections from requirements, waitroom, and each
game room.
- Experimental: levels can have no waitroom.
- Experimental: AdminServer listener to modify live game parameters.
## 5.1.0
- CustomWidget in built (updated css)
## 5.0.2
- Setup content is not merged for levels, justed mixed in.
- Folders in the games/ directory beginning with a dot are ignored.
## 5.0.0
- Waiting room exec mode: WAIT_FOR_DISPATCH
- Several improvements to handle updated Monitor interface
# 4.2.2
- Fixed bug when spoofing mechanism is enabled.
# 4.2.1
- Fixed bug introduced in 4.2.0, treatments were not correctly validated when
treatment description was missing.
- Added warning if treatment description is missing.
## 4.2.0
- Treatment selection via Waiting Room interface.
## 4.1.0
- Anti-spoofing fix.
- Updated CSS removed position:absolute attribute from ng_mainframe that was
causing scrollbar to flicker.
## 4.0.2
- Last log sent from client (usually an error) is added to the registry (and sent to monitor).
## 4.0.1
- Fixed bug that was failing to send client list to monitor.
## 4.0.0
- Home Page.
- Updated Css.
- Improved `ServerChannel.connectBot` with new options.
- Improved internal method traverseDirectory to serve info about files to monitor.
- Nested directory in log/ folder are ignored.
- Settings object is correctly associated with the current treatment and sent to the view's context callback. If a treatment cannot be found, it defaults to "standard" treatment (if found).
- `noAuthCookie` option for games that needs to detect the id (e.g. for views) even when no authorization is in place.
- GameRouter is an object of the Channel and not of the ServerNode.
- Logger updated, slightly change in format.
- Cleanup (removed PageManager).
- Removed some of old make commands: sync, multibuild, clean.
## 3.5.7
- Internal cleanup.
- Better error messages for duplicated aliases.
- Preparing for v4 (replyClaimId).
## 3.5.6
- Fix bug reconnect in GameRoom with stageLevel = DONE.
- Fix log error in GameRouter.
- Improved HI handshake client-server.
- Garage room has no node instance.
- Throwing an error if missing auth files.
## 3.5.5
- Server responds to Auth View of monitor interface.
## 3.5.4
- Server responds to updated Memory View of monitor interface.
## 3.5.3
- Catching stringify errors (e.g. cycles) when sending game data to monitor.
## 3.5.2
- Fixed bug introduced in 3.5 to access monitor interface.
## 3.5.1
- Game data/ dir is automatically created if not found.
- The return value ofe game.setup is not cloned, and shared with all client types.
- Credentials and secret for channel are validated.
## 3.5
- Removed x-powered by tag.
- Improved methods to create bots.
- Bots can have their ID pre-specified.
## 3.2.3
- Improved communication with monitor.
## 3.2.2
- WaitingRoom can accept parameter to control which treatment to run.
- AdminServer adds the stage of the logic to the reply to ROOMS_INFO.
## 3.2.1
- WaitingRoom dispatching algorithm improved. Settings for pinging times can be specified in conf file.
- Added the GarageRoom to the channel. Now admins are connected to it by default. Monitors do not receive so much traffic now.
- Logging makes sure to stringigy its content before saving it.
- SocketDirect does not stringify/unstringify its messages any more. It just passes the plain object.
## 3.1.0
- Implemented policy sameStepReconnectionOnly.
- Custom messages for pausing when min/max/exact handler is fired.
## 3.0.3
- Update to follow client's SizeManager.
## 3.0.2
- Fixing wrong nodegame-full built.
## 3.0.1
- More information served with RESULTS.
- All results can be downloaded as zip file.
- When the handler for the correct number of players is fired, it is checked that the game is paused before calling resume.
## 3.0.0
- 02/10/2016 NodeGame Version Upgrade.
## 2.14.1
- More WaitingRoom options (ON_DISPATCH, ON_DISPATCHED).
## 2.14.0
- Fix bug of multiple connections during pinging in WaitingRoom dispatch.
## 2.13.1
- Fix bug to access monitor.
## 2.13.0
- Enabled caching of resources in public/ by default (in channel.settings.js option cacheMaxAge).
## 2.12.0
- Serving logs list.
- Improved WaitingRoom dispatch.
- Supporting incoming waiting room commands.
## 2.11.0
- WaitingRoom's dispatching optimized.
- Added WaitingRoom ON_CLOSE and ON_OPEN callbacks.
## 2.10.0
- Logics receive the full clients object (reference to the one in the registry).
- WillBeDone property on reconnect is set only if stage of reconnecting client is not behind current stage.
## 2.9.1
- Cleanup.
## 2.9.0
- Adapted to new GameStage.compare method in updated nodegame-client.
## 2.8.4
- Extending fix in 2.8.2.
## 2.8.3
- Fix terminatePhantom.
## 2.8.2
- Fixing stripping sid (introduced inm 2.7.0).
## 2.8.1
- Hidden files are skipped from the results of the game (data/).
## 2.8.0
- AdminServer can serve results of game (data/)..
## 2.7.0
- Improved reconnection/disconnection handling.
- Upgraded dependencies: express, socket.io, winston
- Updated SocketIo socket for new version of socket.io
- Security fix: incoming socket connections must have signed cookies when authorization is on.
## 2.6.2
- WaitingRoom option to PING_BEFORE_DISPATCH.
## 2.6.1
- The timestamp of claim id action is stored with client object.
## 2.6.0
- WaitingRoom accepts custom PLAYER_SORTING and PLAYER_GROUPING parameters.
- Better error catching in WaitingRoom and GameLoader.
## 2.5.0
- Phantoms have default viewport 1366x768.
- Phantoms have a polyfill for the .click() method.
- Optimized code for the dispatching of clients in the WaitingRoom.
## 2.4.0
- Channels can be set as "default" and they are served from "/" (aliases of the same game will continue to work, but other games might not be available).
- Monitor interface is not available anymore from alias urls.
## 2.3.1
- Better look-up of the phantomjs directory.
## 2.3.0
- Fixed resolving monitor directory correctly in GameRouter.
## 2.2.0
- Query parameters passed to onConnect method in GameServer. (retro-compatible).
## 2.1.2
- Built.
## 2.1.1
- Handling aliases better, general cleanup in ServerNode
## 2.1.0
- Better support for authorization codes.
## 2.0.0
- SSL support.
- Default Stager callback changed: does not call node.done().
- Added checkings if games have same name or if channel has same endpoint.
- Logic client types have default callback where they do **not** call `##node.done()`.
- `bin/info.js`
## 1.1.0
- Fixed bug with loading context directories to create language index.
- Fixed bug with channel.require nocache setting in Windows.
## 1.0.0
- Callback to decorate client objects. The callback is loaded from the auth file.
- Treatments are not deleted from required settints file.
## 0.9.10
- Treatments are correctly built.
- IP address is passed to auth function.
- HandleReconnection method in GameServer forces disconnection of previously connected clients if a reconnection with the same client id is found. This can happen with non-WebSockets connections.
- `enableReconnections` option for player and admin server.
## 0.9.9
- Incorrect Build
## 0.9.8
- Servernode.lastError
## 0.9.7
- Added more options to control Phantom JS bots
- Fixed disconnections on Game Over of Phantom JS bots
- Documentation fixes
## 0.9.6
- Added docs to index
- ConnectBot and ConnectPhantom
- Restored corrupted images in public
## 0.9.5
- Full Bot connect api
- Phantomjs connect bot
- Client types loaded from game.settings
- Socket Direct messaging is asynchronous
- Load Auth Directory
## 0.9.4
- Better integration with Jade template language
- Support for internationalization
- Channels files are automatically loaded from games directory
- Server expects games to have the following folders: `public/`,`views/`, `server/`
- LANG messages are exchanged
## 0.9.3
- Added log directory to index. Necessary to run immediately after npm install
## 0.9.2
- Fixed reconnection issue when client was not marked connected before trying to update it
- Added a copy of patched static.js in bin/ for windows install
## 0.9.1
- Refactored SocketManager to support inter-channels messages
- Refactored SocketIo and SocketDirect
## 0.9
- Change log of new version starts here.
## above 0.6
- Configuration directories are not loaded again if erroneously added to the index
## 0.2.7
- node.redirect (for AdminServer only)
- better make file
- cleanup
## 0.2.0
- Major refactoring