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Level1.tscn
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Level1.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 32, 32 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 424, 32 )
[node name="Level1" type="Node2D"]
[node name="Block1" type="RigidBody2D" parent="."]
position = Vector2( 331, 169 )
rotation = -0.423133
gravity_scale = 12.0
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="Block1"]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Block1"]
shape = SubResource( 1 )
[node name="Block2" type="RigidBody2D" parent="."]
position = Vector2( 225, 218 )
rotation = -2.5444
gravity_scale = 12.0
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="Block2"]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Block2"]
shape = SubResource( 1 )
[node name="Block3" type="RigidBody2D" parent="."]
position = Vector2( 518, 126 )
rotation = -0.718553
gravity_scale = 12.0
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="Block3"]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Block3"]
shape = SubResource( 1 )
[node name="Block4" type="RigidBody2D" parent="."]
position = Vector2( 426, 242 )
rotation = 0.113075
gravity_scale = 12.0
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="Block4"]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Block4"]
shape = SubResource( 1 )
[node name="Block5" type="RigidBody2D" parent="."]
position = Vector2( 621, 220 )
rotation = 0.966818
gravity_scale = 12.0
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="Block5"]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Block5"]
shape = SubResource( 1 )
[node name="Floor" type="StaticBody2D" parent="."]
position = Vector2( 483, 468 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="Floor"]
scale = Vector2( 13.25, 1 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
shape = SubResource( 2 )