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Level2.tscn
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Level2.tscn
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/background/set2_tiles.png" type="Texture" id=1]
[ext_resource path="res://assets/wood-furniture/dark-wood.png" type="Texture" id=2]
[ext_resource path="res://character/Character.tscn" type="PackedScene" id=3]
[ext_resource path="res://assets/background/set2_background.png" type="Texture" id=4]
[ext_resource path="res://menus/PauseMenu/PauseMenu.tscn" type="PackedScene" id=5]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="TileSet" id=2]
0/name = "dark-wood.png 0"
0/texture = ExtResource( 2 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 448, 864, 32, 32 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
1/name = "dark-wood.png 1"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 256, 416, 64, 64 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
[node name="Level2" type="Node2D"]
[node name="TileMap" type="TileMap" parent="."]
scale = Vector2( 2, 2 )
tile_set = SubResource( 2 )
cell_size = Vector2( 32, 32 )
format = 1
tile_data = PoolIntArray( 196613, 1, 0, 196620, 1, 0, 589824, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589829, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589836, 0, 0, 589837, 0, 0, 589838, 0, 0, 589839, 0, 0, 589840, 0, 0, 655360, 0, 0, 655361, 0, 0, 655362, 0, 0, 655363, 0, 0, 655364, 0, 0, 655365, 0, 0, 655366, 0, 0, 655367, 0, 0, 655368, 0, 0, 655369, 0, 0, 655370, 0, 0, 655371, 0, 0, 655372, 0, 0, 655373, 0, 0, 655374, 0, 0, 655375, 0, 0, 655376, 0, 0 )
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="Purple Sky" type="ParallaxLayer" parent="ParallaxBackground"]
motion_mirroring = Vector2( 1280, 960 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/Purple Sky"]
scale = Vector2( 2, 2 )
texture = ExtResource( 4 )
centered = false
[node name="Distant Blocks" type="ParallaxLayer" parent="ParallaxBackground"]
modulate = Color( 0.886275, 0.788235, 0, 0.309804 )
motion_scale = Vector2( 0.25, 0.25 )
motion_offset = Vector2( -500, -500 )
motion_mirroring = Vector2( 2560, 1920 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/Distant Blocks"]
scale = Vector2( 4, 4 )
texture = ExtResource( 1 )
centered = false
[node name="Middle Blocks" type="ParallaxLayer" parent="ParallaxBackground"]
modulate = Color( 0.854902, 0.752941, 0.752941, 0.8 )
motion_scale = Vector2( 0.4, 0.4 )
motion_offset = Vector2( -500, -500 )
motion_mirroring = Vector2( 1600, 1200 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/Middle Blocks"]
scale = Vector2( 2.5, 2.5 )
texture = ExtResource( 1 )
centered = false
[node name="Nearby Blocks" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0.6, 0.6 )
motion_mirroring = Vector2( 1120, 840 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/Nearby Blocks"]
scale = Vector2( 1.75, 1.75 )
texture = ExtResource( 1 )
centered = false
[node name="Character" parent="." instance=ExtResource( 3 )]
position = Vector2( 162, 285 )
[node name="Camera2D" type="Camera2D" parent="Character"]
pause_mode = 2
current = true
limit_left = 0
limit_bottom = 700
drag_margin_h_enabled = true
drag_margin_v_enabled = true
smoothing_enabled = true
drag_margin_left = 0.3
drag_margin_right = 0.3
editor_draw_limits = true
editor_draw_drag_margin = true
[node name="PauseMenu" parent="Character/Camera2D" instance=ExtResource( 5 )]