Our approach to "clean code" is two-fold:
- We generally don't block PRs on style changes.
- At the same time, all code in rust-analyzer is constantly refactored.
It is explicitly OK for a reviewer to flag only some nits in the PR, and then send a follow-up cleanup PR for things which are easier to explain by example, cc-ing the original author. Sending small cleanup PRs (like renaming a single local variable) is encouraged.
When reviewing pull requests prefer extending this document to leaving non-reusable comments on the pull request itself.
Everyone knows that it's better to send small & focused pull requests. The problem is, sometimes you have to, eg, rewrite the whole compiler, and that just doesn't fit into a set of isolated PRs.
The main things to keep an eye on are the boundaries between various components. There are three kinds of changes:
-
Internals of a single component are changed. Specifically, you don't change any
pub
items. A good example here would be an addition of a new assist. -
API of a component is expanded. Specifically, you add a new
pub
function which wasn't there before. A good example here would be expansion of assist API, for example, to implement lazy assists or assists groups. -
A new dependency between components is introduced. Specifically, you add a
pub use
reexport from another crate or you add a new line to the[dependencies]
section ofCargo.toml
. A good example here would be adding reference search capability to the assists crates.
For the first group, the change is generally merged as long as:
- it works for the happy case,
- it has tests,
- it doesn't panic for the unhappy case.
For the second group, the change would be subjected to quite a bit of scrutiny and iteration. The new API needs to be right (or at least easy to change later). The actual implementation doesn't matter that much. It's very important to minimize the amount of changed lines of code for changes of the second kind. Often, you start doing a change of the first kind, only to realize that you need to elevate to a change of the second kind. In this case, we'll probably ask you to split API changes into a separate PR.
Changes of the third group should be pretty rare, so we don't specify any specific process for them.
That said, adding an innocent-looking pub use
is a very simple way to break encapsulation, keep an eye on it!
Note: if you enjoyed this abstract hand-waving about boundaries, you might appreciate https://www.tedinski.com/2018/02/06/system-boundaries.html
We try to be very conservative with usage of crates.io dependencies.
Don't use small "helper" crates (exception: itertools
and either
are allowed).
If there's some general reusable bit of code you need, consider adding it to the stdx
crate.
A useful exercise is to read Cargo.lock and see if some transitive dependencies do not make sense for rust-analyzer.
Rationale: keep compile times low, create ecosystem pressure for faster compiles, reduce the number of things which might break.
We don't have specific rules around git history hygiene. Maintaining clean git history is strongly encouraged, but not enforced. Use rebase workflow, it's OK to rewrite history during PR review process. After you are happy with the state of the code, please use interactive rebase to squash fixup commits.
Avoid @mentioning people in commit messages and pull request descriptions(they are added to commit message by bors). Such messages create a lot of duplicate notification traffic during rebases.
If possible, write Pull Request titles and descriptions from the user's perspective:
# GOOD
Make goto definition work inside macros
# BAD
Use original span for FileId
This makes it easier to prepare a changelog.
If the change adds a new user-visible functionality, consider recording a GIF with peek and pasting it into the PR description.
To make writing the release notes easier, you can mark a pull request as a feature, fix, internal change, or minor. Minor changes are excluded from the release notes, while the other types are distributed in their corresponding sections. There are two ways to mark this:
- use a
feat:
,feature:
,fix:
,internal:
orminor:
prefix in the PR title - write
changelog [feature|fix|internal|skip] [description]
in a comment or in the PR description; the description is optional, and will replace the title if included.
These comments don't have to be added by the PR author. Editing a comment or the PR description or title is also fine, as long as it happens before the release.
Rationale: clean history is potentially useful, but rarely used. But many users read changelogs. Including a description and GIF suitable for the changelog means less work for the maintainers on the release day.
We use Clippy to improve the code, but if some lints annoy you, allow them in the Cargo.toml [workspace.lints.clippy] section.
Most tests in rust-analyzer start with a snippet of Rust code. These snippets should be minimal -- if you copy-paste a snippet of real code into the tests, make sure to remove everything which could be removed.
It also makes sense to format snippets more compactly (for example, by placing enum definitions like enum E { Foo, Bar }
on a single line),
as long as they are still readable.
When using multiline fixtures, use unindented raw string literals:
#[test]
fn inline_field_shorthand() {
check_assist(
inline_local_variable,
r#"
struct S { foo: i32}
fn main() {
let $0foo = 92;
S { foo }
}
"#,
r#"
struct S { foo: i32}
fn main() {
S { foo: 92 }
}
"#,
);
}
Rationale:
There are many benefits to this:
- less to read or to scroll past
- easier to understand what exactly is tested
- less stuff printed during printf-debugging
- less time to run test
Formatting ensures that you can use your editor's "number of selected characters" feature to correlate offsets with test's source code.
Use
cov_mark::hit! / cov_mark::check!
when testing specific conditions.
Do not place several marks into a single test or condition.
Do not reuse marks between several tests.
Rationale: marks provide an easy way to find the canonical test for each bit of code. This makes it much easier to understand. More than one mark per test / code branch doesn't add significantly to understanding.
Do not use #[should_panic]
tests.
Instead, explicitly check for None
, Err
, etc.
Rationale: #[should_panic]
is a tool for library authors to make sure that the API does not fail silently when misused.
rust-analyzer
is not a library, we don't need to test for API misuse, and we have to handle any user input without panics.
Panic messages in the logs from the #[should_panic]
tests are confusing.
Do not #[ignore]
tests.
If the test currently does not work, assert the wrong behavior and add a fixme explaining why it is wrong.
Rationale: noticing when the behavior is fixed, making sure that even the wrong behavior is acceptable (ie, not a panic).
Express function preconditions in types and force the caller to provide them (rather than checking in callee):
// GOOD
fn frobnicate(walrus: Walrus) {
...
}
// BAD
fn frobnicate(walrus: Option<Walrus>) {
let walrus = match walrus {
Some(it) => it,
None => return,
};
...
}
Rationale: this makes control flow explicit at the call site. Call-site has more context, it often happens that the precondition falls out naturally or can be bubbled up higher in the stack.
Avoid splitting precondition check and precondition use across functions:
// GOOD
fn main() {
let s: &str = ...;
if let Some(contents) = string_literal_contents(s) {
}
}
fn string_literal_contents(s: &str) -> Option<&str> {
if s.starts_with('"') && s.ends_with('"') {
Some(&s[1..s.len() - 1])
} else {
None
}
}
// BAD
fn main() {
let s: &str = ...;
if is_string_literal(s) {
let contents = &s[1..s.len() - 1];
}
}
fn is_string_literal(s: &str) -> bool {
s.starts_with('"') && s.ends_with('"')
}
In the "Not as good" version, the precondition that 1
is a valid char boundary is checked in is_string_literal
and used in foo
.
In the "Good" version, the precondition check and usage are checked in the same block, and then encoded in the types.
Rationale: non-local code properties degrade under change.
When checking a boolean precondition, prefer if !invariant
to if negated_invariant
:
// GOOD
if !(idx < len) {
return None;
}
// BAD
if idx >= len {
return None;
}
Rationale: it's useful to see the invariant relied upon by the rest of the function clearly spelled out.
As a special case of the previous rule, do not hide control flow inside functions, push it to the caller:
// GOOD
if cond {
f()
}
// BAD
fn f() {
if !cond {
return;
}
...
}
Assert liberally.
Prefer stdx::never!
to standard assert!
.
Rationale: See cross cutting concern: error handling.
If a field can have any value without breaking invariants, make the field public. Conversely, if there is an invariant, document it, enforce it in the "constructor" function, make the field private, and provide a getter. Never provide setters.
Getters should return borrowed data:
struct Person {
// Invariant: never empty
first_name: String,
middle_name: Option<String>
}
// GOOD
impl Person {
fn first_name(&self) -> &str { self.first_name.as_str() }
fn middle_name(&self) -> Option<&str> { self.middle_name.as_ref() }
}
// BAD
impl Person {
fn first_name(&self) -> String { self.first_name.clone() }
fn middle_name(&self) -> &Option<String> { &self.middle_name }
}
Rationale: we don't provide public API, it's cheaper to refactor than to pay getters rent.
Non-local code properties degrade under change, privacy makes invariant local.
Borrowed owned types (&String
) disclose irrelevant details about internal representation.
Irrelevant (neither right nor wrong) things obscure correctness.
More generally, always prefer types on the left
// GOOD BAD
&[T] &Vec<T>
&str &String
Option<&T> &Option<T>
&Path &PathBuf
Rationale: types on the left are strictly more general. Even when generality is not required, consistency is important.
Prefer Default
to zero-argument new
function.
// GOOD
#[derive(Default)]
struct Foo {
bar: Option<Bar>
}
// BAD
struct Foo {
bar: Option<Bar>
}
impl Foo {
fn new() -> Foo {
Foo { bar: None }
}
}
Prefer Default
even if it has to be implemented manually.
Rationale: less typing in the common case, uniformity.
Use Vec::new
rather than vec![]
.
Rationale: uniformity, strength reduction.
Avoid using "dummy" states to implement a Default
.
If a type doesn't have a sensible default, empty value, don't hide it.
Let the caller explicitly decide what the right initial state is.
Avoid creating "doer" objects. That is, objects which are created only to execute a single action.
// GOOD
do_thing(arg1, arg2);
// BAD
ThingDoer::new(arg1, arg2).do();
Note that this concerns only outward API.
When implementing do_thing
, it might be very useful to create a context object.
pub fn do_thing(arg1: Arg1, arg2: Arg2) -> Res {
let mut ctx = Ctx { arg1, arg2 };
ctx.run()
}
struct Ctx {
arg1: Arg1, arg2: Arg2
}
impl Ctx {
fn run(self) -> Res {
...
}
}
The difference is that Ctx
is an impl detail here.
Sometimes a middle ground is acceptable if this can save some busywork:
ThingDoer::do(arg1, arg2);
pub struct ThingDoer {
arg1: Arg1, arg2: Arg2,
}
impl ThingDoer {
pub fn do(arg1: Arg1, arg2: Arg2) -> Res {
ThingDoer { arg1, arg2 }.run()
}
fn run(self) -> Res {
...
}
}
Rationale: not bothering the caller with irrelevant details, not mixing user API with implementor API.
Avoid creating functions with many optional or boolean parameters.
Introduce a Config
struct instead.
// GOOD
pub struct AnnotationConfig {
pub binary_target: bool,
pub annotate_runnables: bool,
pub annotate_impls: bool,
}
pub fn annotations(
db: &RootDatabase,
file_id: FileId,
config: AnnotationConfig
) -> Vec<Annotation> {
...
}
// BAD
pub fn annotations(
db: &RootDatabase,
file_id: FileId,
binary_target: bool,
annotate_runnables: bool,
annotate_impls: bool,
) -> Vec<Annotation> {
...
}
Rationale: reducing churn. If the function has many parameters, they most likely change frequently. By packing them into a struct we protect all intermediary functions from changes.
Do not implement Default
for the Config
struct, the caller has more context to determine better defaults.
Do not store Config
as a part of the state
, pass it explicitly.
This gives more flexibility for the caller.
If there is variation not only in the input parameters, but in the return type as well, consider introducing a Command
type.
// MAYBE GOOD
pub struct Query {
pub name: String,
pub case_sensitive: bool,
}
impl Query {
pub fn all(self) -> Vec<Item> { ... }
pub fn first(self) -> Option<Item> { ... }
}
// MAYBE BAD
fn query_all(name: String, case_sensitive: bool) -> Vec<Item> { ... }
fn query_first(name: String, case_sensitive: bool) -> Option<Item> { ... }
If a function has a bool
or an Option
parameter, and it is always called with true
, false
, Some
and None
literals, split the function in two.
// GOOD
fn caller_a() {
foo()
}
fn caller_b() {
foo_with_bar(Bar::new())
}
fn foo() { ... }
fn foo_with_bar(bar: Bar) { ... }
// BAD
fn caller_a() {
foo(None)
}
fn caller_b() {
foo(Some(Bar::new()))
}
fn foo(bar: Option<Bar>) { ... }
Rationale: more often than not, such functions display "false sharing
" -- they have additional if
branching inside for two different cases.
Splitting the two different control flows into two functions simplifies each path, and remove cross-dependencies between the two paths.
If there's common code between foo
and foo_with_bar
, extract that into a common helper.
When interfacing with OS APIs, use OsString
, even if the original source of data is utf-8 encoded.
Rationale: cleanly delineates the boundary when the data goes into the OS-land.
Use AbsPathBuf
and AbsPath
over std::Path
.
Rationale: rust-analyzer is a long-lived process which handles several projects at the same time.
It is important not to leak cwd by accident.
Avoid writing code which is slower than it needs to be.
Don't allocate a Vec
where an iterator would do, don't allocate strings needlessly.
// GOOD
use itertools::Itertools;
let (first_word, second_word) = match text.split_ascii_whitespace().collect_tuple() {
Some(it) => it,
None => return,
}
// BAD
let words = text.split_ascii_whitespace().collect::<Vec<_>>();
if words.len() != 2 {
return
}
Rationale: not allocating is almost always faster.
If allocation is inevitable, let the caller allocate the resource:
// GOOD
fn frobnicate(s: String) {
...
}
// BAD
fn frobnicate(s: &str) {
let s = s.to_string();
...
}
Rationale: reveals the costs. It is also more efficient when the caller already owns the allocation.
Prefer rustc_hash::FxHashMap
and rustc_hash::FxHashSet
instead of the ones in std::collections
.
Rationale: they use a hasher that's significantly faster and using them consistently will reduce code size by some small amount.
When writing a recursive function to compute a sets of things, use an accumulator parameter instead of returning a fresh collection. Accumulator goes first in the list of arguments.
// GOOD
pub fn reachable_nodes(node: Node) -> FxHashSet<Node> {
let mut res = FxHashSet::default();
go(&mut res, node);
res
}
fn go(acc: &mut FxHashSet<Node>, node: Node) {
acc.insert(node);
for n in node.neighbors() {
go(acc, n);
}
}
// BAD
pub fn reachable_nodes(node: Node) -> FxHashSet<Node> {
let mut res = FxHashSet::default();
res.insert(node);
for n in node.neighbors() {
res.extend(reachable_nodes(n));
}
res
}
Rationale: re-use allocations, accumulator style is more concise for complex cases.
Avoid making a lot of code type parametric, especially on the boundaries between crates.
// GOOD
fn frobnicate(f: impl FnMut()) {
frobnicate_impl(&mut f)
}
fn frobnicate_impl(f: &mut dyn FnMut()) {
// lots of code
}
// BAD
fn frobnicate(f: impl FnMut()) {
// lots of code
}
Avoid AsRef
polymorphism, it pays back only for widely used libraries:
// GOOD
fn frobnicate(f: &Path) {
}
// BAD
fn frobnicate(f: impl AsRef<Path>) {
}
Rationale: Rust uses monomorphization to compile generic code, meaning that for each instantiation of a generic functions with concrete types, the function is compiled afresh, per crate. This allows for exceptionally good performance, but leads to increased compile times. Runtime performance obeys 80%/20% rule -- only a small fraction of code is hot. Compile time does not obey this rule -- all code has to be compiled.
Separate import groups with blank lines.
Use one use
per crate.
Module declarations come before the imports. Order them in "suggested reading order" for a person new to the code base.
mod x;
mod y;
// First std.
use std::{ ... }
// Second, external crates (both crates.io crates and other rust-analyzer crates).
use crate_foo::{ ... }
use crate_bar::{ ... }
// Then current crate.
use crate::{}
// Finally, parent and child modules, but prefer `use crate::`.
use super::{}
// Re-exports are treated as item definitions rather than imports, so they go
// after imports and modules. Use them sparingly.
pub use crate::x::Z;
Rationale: consistency. Reading order is important for new contributors. Grouping by crate allows spotting unwanted dependencies easier.
Qualify items from hir
and ast
.
// GOOD
use syntax::ast;
fn frobnicate(func: hir::Function, strukt: ast::Struct) {}
// BAD
use hir::Function;
use syntax::ast::Struct;
fn frobnicate(func: Function, strukt: Struct) {}
Rationale: avoids name clashes, makes the layer clear at a glance.
When implementing traits from std::fmt
or std::ops
, import the module:
// GOOD
use std::fmt;
impl fmt::Display for RenameError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { .. }
}
// BAD
impl std::fmt::Display for RenameError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { .. }
}
// BAD
use std::ops::Deref;
impl Deref for Widget {
type Target = str;
fn deref(&self) -> &str { .. }
}
Rationale: overall, less typing. Makes it clear that a trait is implemented, rather than used.
Avoid local use MyEnum::*
imports.
Rationale: consistency.
Prefer use crate::foo::bar
to use super::bar
or use self::bar::baz
.
Rationale: consistency, this is the style which works in all cases.
By default, avoid re-exports. Rationale: for non-library code, re-exports introduce two ways to use something and allow for inconsistency.
Optimize for the reader who sees the file for the first time, and wants to get a general idea about what's going on. People read things from top to bottom, so place most important things first.
Specifically, if all items except one are private, always put the non-private item on top.
// GOOD
pub(crate) fn frobnicate() {
Helper::act()
}
#[derive(Default)]
struct Helper { stuff: i32 }
impl Helper {
fn act(&self) {
}
}
// BAD
#[derive(Default)]
struct Helper { stuff: i32 }
pub(crate) fn frobnicate() {
Helper::act()
}
impl Helper {
fn act(&self) {
}
}
If there's a mixture of private and public items, put public items first.
Put struct
s and enum
s first, functions and impls last. Order type declarations in top-down manner.
// GOOD
struct Parent {
children: Vec<Child>
}
struct Child;
impl Parent {
}
impl Child {
}
// BAD
struct Child;
impl Child {
}
struct Parent {
children: Vec<Child>
}
impl Parent {
}
Rationale: easier to get the sense of the API by visually scanning the file. If function bodies are folded in the editor, the source code should read as documentation for the public API.
Some parameters are threaded unchanged through many function calls.
They determine the "context" of the operation.
Pass such parameters first, not last.
If there are several context parameters, consider packing them into a struct Ctx
and passing it as &self
.
// GOOD
fn dfs(graph: &Graph, v: Vertex) -> usize {
let mut visited = FxHashSet::default();
return go(graph, &mut visited, v);
fn go(graph: &Graph, visited: &mut FxHashSet<Vertex>, v: usize) -> usize {
...
}
}
// BAD
fn dfs(v: Vertex, graph: &Graph) -> usize {
fn go(v: usize, graph: &Graph, visited: &mut FxHashSet<Vertex>) -> usize {
...
}
let mut visited = FxHashSet::default();
go(v, graph, &mut visited)
}
Rationale: consistency. Context-first works better when non-context parameter is a lambda.
Use boring and long names for local variables (yay code completion).
The default name is a lowercased name of the type: global_state: GlobalState
.
Avoid ad-hoc acronyms and contractions, but use the ones that exist consistently (db
, ctx
, acc
).
Prefer American spelling (color, behavior).
Default names:
res
-- "result of the function" local variableit
-- I don't really care about the namen_foos
-- number of foos (prefer this tofoo_count
)foo_idx
-- index offoo
Many names in rust-analyzer conflict with keywords.
We use mangled names instead of r#ident
syntax:
crate -> krate
enum -> enum_
fn -> func
impl -> imp
macro -> mac
mod -> module
struct -> strukt
trait -> trait_
type -> ty
Rationale: consistency.
Use anyhow::Result
rather than just Result
.
Rationale: makes it immediately clear what result that is.
Use anyhow::format_err!
rather than anyhow::anyhow
.
Rationale: consistent, boring, avoids stuttering.
There's no specific guidance on the formatting of error messages, see anyhow/#209.
Do not end error and context messages with .
though.
Do use early returns
// GOOD
fn foo() -> Option<Bar> {
if !condition() {
return None;
}
Some(...)
}
// BAD
fn foo() -> Option<Bar> {
if condition() {
Some(...)
} else {
None
}
}
Rationale: reduce cognitive stack usage.
Use return Err(err)
to throw an error:
// GOOD
fn f() -> Result<(), ()> {
if condition {
return Err(());
}
Ok(())
}
// BAD
fn f() -> Result<(), ()> {
if condition {
Err(())?;
}
Ok(())
}
Rationale: return
has type !
, which allows the compiler to flag dead
code (Err(...)?
is of unconstrained generic type T
).
When doing multiple comparisons use <
/<=
, avoid >
/>=
.
// GOOD
assert!(lo <= x && x <= hi);
assert!(r1 < l2 || r2 < l1);
assert!(x < y);
assert!(0 < x);
// BAD
assert!(x >= lo && x <= hi);
assert!(r1 < l2 || l1 > r2);
assert!(y > x);
assert!(x > 0);
Rationale: Less-then comparisons are more intuitive, they correspond spatially to real line.
Avoid if let ... { } else { }
construct, use match
instead.
// GOOD
match ctx.expected_type.as_ref() {
Some(expected_type) => completion_ty == expected_type && !expected_type.is_unit(),
None => false,
}
// BAD
if let Some(expected_type) = ctx.expected_type.as_ref() {
completion_ty == expected_type && !expected_type.is_unit()
} else {
false
}
Rationale: match
is almost always more compact.
The else
branch can get a more precise pattern: None
or Err(_)
instead of _
.
Don't use the ref
keyword.
Rationale: consistency & simplicity.
ref
was required before match ergonomics.
Today, it is redundant.
Between ref
and mach ergonomics, the latter is more ergonomic in most cases, and is simpler (does not require a keyword).
Use => (),
when a match arm is intentionally empty:
// GOOD
match result {
Ok(_) => (),
Err(err) => error!("{}", err),
}
// BAD
match result {
Ok(_) => {}
Err(err) => error!("{}", err),
}
Rationale: consistency.
Use high order monadic combinators like map
, then
when they are a natural choice; don't bend the code to fit into some combinator.
If writing a chain of combinators creates friction, replace them with control flow constructs: for
, if
, match
.
Mostly avoid bool::then
and Option::filter
.
// GOOD
if !x.cond() {
return None;
}
Some(x)
// BAD
Some(x).filter(|it| it.cond())
This rule is more "soft" then others, and boils down mostly to taste.
The guiding principle behind this rule is that code should be dense in computation, and sparse in the number of expressions per line.
The second example contains less computation -- the filter
function is an indirection for if
, it doesn't do any useful work by itself.
At the same time, it is more crowded -- it takes more time to visually scan it.
Rationale: consistency, playing to language's strengths.
Rust has first-class support for imperative control flow constructs like for
and if
, while functions are less first-class due to lack of universal function type, currying, and non-first-class effects (?
, .await
).
Prefer type ascription over the turbofish.
When ascribing types, avoid _
// GOOD
let mutable: Vec<T> = old.into_iter().map(|it| builder.make_mut(it)).collect();
// BAD
let mutable: Vec<_> = old.into_iter().map(|it| builder.make_mut(it)).collect();
// BAD
let mutable = old.into_iter().map(|it| builder.make_mut(it)).collect::<Vec<_>>();
Rationale: consistency, readability. If compiler struggles to infer the type, the human would as well. Having the result type specified up-front helps with understanding what the chain of iterator methods is doing.
Avoid creating single-use helper functions:
// GOOD
let buf = {
let mut buf = get_empty_buf(&mut arena);
buf.add_item(item);
buf
};
// BAD
let buf = prepare_buf(&mut arena, item);
...
fn prepare_buf(arena: &mut Arena, item: Item) -> ItemBuf {
let mut res = get_empty_buf(&mut arena);
res.add_item(item);
res
}
Exception: if you want to make use of return
or ?
.
Rationale: single-use functions change frequently, adding or removing parameters adds churn. A block serves just as well to delineate a bit of logic, but has access to all the context. Re-using originally single-purpose function often leads to bad coupling.
Put nested helper functions at the end of the enclosing functions (this requires using return statement). Don't nest more than one level deep.
// GOOD
fn dfs(graph: &Graph, v: Vertex) -> usize {
let mut visited = FxHashSet::default();
return go(graph, &mut visited, v);
fn go(graph: &Graph, visited: &mut FxHashSet<Vertex>, v: usize) -> usize {
...
}
}
// BAD
fn dfs(graph: &Graph, v: Vertex) -> usize {
fn go(graph: &Graph, visited: &mut FxHashSet<Vertex>, v: usize) -> usize {
...
}
let mut visited = FxHashSet::default();
go(graph, &mut visited, v)
}
Rationale: consistency, improved top-down readability.
Introduce helper variables freely, especially for multiline conditions:
// GOOD
let rustfmt_not_installed =
captured_stderr.contains("not installed") || captured_stderr.contains("not available");
match output.status.code() {
Some(1) if !rustfmt_not_installed => Ok(None),
_ => Err(format_err!("rustfmt failed:\n{}", captured_stderr)),
};
// BAD
match output.status.code() {
Some(1)
if !captured_stderr.contains("not installed")
&& !captured_stderr.contains("not available") => Ok(None),
_ => Err(format_err!("rustfmt failed:\n{}", captured_stderr)),
};
Rationale: Like blocks, single-use variables are a cognitively cheap abstraction, as they have access to all the context.
Extra variables help during debugging, they make it easy to print/view important intermediate results.
Giving a name to a condition inside an if
expression often improves clarity and leads to nicely formatted code.
Use T![foo]
instead of SyntaxKind::FOO_KW
.
// GOOD
match p.current() {
T![true] | T![false] => true,
_ => false,
}
// BAD
match p.current() {
SyntaxKind::TRUE_KW | SyntaxKind::FALSE_KW => true,
_ => false,
}
Rationale: The macro uses the familiar Rust syntax, avoiding ambiguities like "is this a brace or bracket?".
Style inline code comments as proper sentences. Start with a capital letter, end with a dot.
// GOOD
// Only simple single segment paths are allowed.
MergeBehavior::Last => {
tree.use_tree_list().is_none() && tree.path().map(path_len) <= Some(1)
}
// BAD
// only simple single segment paths are allowed
MergeBehavior::Last => {
tree.use_tree_list().is_none() && tree.path().map(path_len) <= Some(1)
}
Rationale: writing a sentence (or maybe even a paragraph) rather just "a comment" creates a more appropriate frame of mind. It tricks you into writing down more of the context you keep in your head while coding.
For .md
and .adoc
files, prefer a sentence-per-line format, don't wrap lines.
If the line is too long, you want to split the sentence in two :-)
Rationale: much easier to edit the text and read the diff, see this link.