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Drawing node for quick shaping and masking #37

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UnrealPinball opened this issue May 2, 2021 · 0 comments
Open

Drawing node for quick shaping and masking #37

UnrealPinball opened this issue May 2, 2021 · 0 comments

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@UnrealPinball
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P1
P2

Which if you have 2 drawnodes you can merged them together to create something cool
For example the first drawing could be a leaf, while the 2nd can be the steam or veins of the leaf.
Plus you can use the blur nodes or other nodes just to spice it up a bit.

Could also be using for many things like concepting or fixing up/clean up!

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