Find a slot that says "unassigned" and seems suitable. Edit the file to include your name and whatever details you care to give about your problem -- if you can include a twitter handle or some other means of contacting you, that'd be great, since sometimes I may have to cancel last minute. Open a PR.
Note: in the PR, feel free to include alternative dates that would work for you. In the event of a merge conflict, I may pick one of those secondary dates.
Monday, Oct 1.
Level: Beginner Time: 10 - 10:30 (UTC-4)
Available.
Monday, Oct 8.
Level: Any Time: 10 - 10:30 (UTC-4)
Available.
Wednesday, Oct 10.
Level: Beginner Time: 16:30 - 17:00 (UTC-4)
Available.
Monday, Oct 15.
Level: Beginner Time: 10 - 10:30 (UTC-4)
Yarrow (John Fritz) - Lifetimes and fn iter
or fn into_iter
in trait definitions
Email: [email protected]
Twitter: @YarrowAngelweed
Monday, Oct 22.
Level: Any Time: 10 - 10:30 (UTC-4)
Sergey Galich - using traits to abstract data storage for use in code and unit tests. There is a folder with JSON/binary files, which can be updated by app. We want to write unit tests to verify updating/merging changes to that folder, but without actually touching the disk (like in memory database). Email: [email protected]
Wednesday, Oct 24.
Level: Any Time: 16:30 - 17:00 (UTC-4)
Alec Mocatta – Combining HRTBs with associated types
(preferred) Email: [email protected]
Discord: alecmocatta#8569
Twitter: @alecmocatta
Monday, Oct 29.
Level: Intermediate Time: 10 - 10:30 (UTC-4)
Frederik De Bleser
(preferred) email: [email protected]>
Twitter: @enigmeta
I'm looking for some design help in converting a visual programming application (NodeBox) from Java to Rust. Here are some concrete questions:
- How do we efficiently work with directed acyclic graphs? How do we structure lifetimes around it?
- How can we use WebAssembly to run the core on the web?
- How do we handle FFI, both on desktop and on the web?
- How do we provide a UI for this? In Java I use Swing, should we use Qt, Electron or something else?
I have built some applications (including a NES emulator) in Rust already so I'm fairly familiar with the language, although I often still struggle with lifetimes and ownership.