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Really slow in Xcode 9 / iOS 11 #118
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I have the same issues, did you manage to resolve that? |
Hi
I haven’t really.. I rolled back to a previous version of the library and wiped out my app iCloud container. That seems to have fasten things up like they were before but It’s not a real solution to the problem.
Bye
Dario
… Il giorno 23 mag 2018, alle ore 09:29, Keith Hon ***@***.***> ha scritto:
I have the same issues, did you manage to resolve that?
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it's real slow if user has a large amount of files to sync |
Exactly, even if you have to sync just 1 file but you have hundreds on the cloud it’s slow.
I don’t know what to do honestly…
… Il giorno 23 mag 2018, alle ore 09:41, Keith Hon ***@***.***> ha scritto:
it's real slow if user has a large amount of files to sync
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How did you rolled back to previous version? @dpacchi86 |
I have made some code changes in iCloud.m. If anybody need it please let me know. |
can send me the iCloud.m file? my email address is [email protected] Thanks. |
@kundanjadhav @ongkuanpin Do you still have the file? Could really use it, my address is [email protected] |
@robertmanea and @ongkuanpin sorry for late responding guys. PFA |
Thanks a ton. Do you have any idea how to tell when all files are finished in the enumerate block? Asking because it's kinda dragging on, so I was thinking of adding a loading indicator up til it's done. I know we have the [iCloudFilesDidChange: withNewFileNames:] delegate method, but it's not consistent (just tested and only got half of my files if I retrieve immediately after this is called). |
See recent changes from PR #95, which should fix some of these issues. |
This library worked like a charm under xcode 8 and iOS 10, now that I opened the project with Xcode 9 and iOS 11 iCloud sync is really slow and blocks the main thread a lot.
I already have tried many approaches like dispatching on a different thread (Not possible by the iCloud API) and trying to make as few syncs as possible... What could it be?
Thanks!
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