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Library Images #64

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SpaceAgeHero opened this issue Jan 22, 2023 · 2 comments
Open

Library Images #64

SpaceAgeHero opened this issue Jan 22, 2023 · 2 comments

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@SpaceAgeHero
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Hi!

Can you add this please?

https://github.com/codewario/PocketLibraryImageConversion

@neil-morrison44
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The plan is to add support for Library features when / if Analogue add support for the OpenFPGA cores - since doing it now would probably mean having to do it again once it supports more systems

@mattieb
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mattieb commented Jan 19, 2025

I've been looking a bit at this today because I'm curious what it would take to create something that could be integrated with the Pocket's library itself.

I'm toying with a small project along these lines that I haven't quite started yet (and, just to be clear, might not), but I'm seeing the following pieces that could come together:

  1. pocket-library-toolkit has notes on list.bin. list.bin collects games that have been added to your library—so a tool based on this would sync images after the Pocket has seen the game once.
  2. libretro-database has mappings from the CRC32 to the title, and
  3. libretro-thumbnails has images by title.
  4. There's example Python code for generating an image bin.

What I've observed is that if you don't have the image when you add it to your library, it'll (obviously) have no image. Once the image is present, it'll then start showing on the library page, but no thumbnail. The thumbnail then gets added once you play the game again.

I'm left feeling that it's all kinda rough, to be honest. The prebuilt image pack experience feels nicer. Maybe community efforts to make more image packs is the way to go.

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