Releases: nebularg/Parrot2
Releases · nebularg/Parrot2
v2.0.9
v2.0.8
v2.0.7
v2.0.6
v2.0.5
Parrot 2
v2.0.5 (2017-04-01)
- Update TOC for 7.2
- 💀 RIP actual texture names
- Tweak name resolving again
Missed wrapping GetPlayerInfoByGUID with a UnitIsPlayer check, fixes #7 - Update TOC project id
- Update curseforge token
- Update .pkgmeta externals
- Rework resolving names.
This should prevent GetiPlayerInfoByGUID errors
(closes #15) - Add download links to README
- Enable travis caching
v2.0.4
Parrot 2
v2.0.4 (2016-10-27)
- Fix resetting the incoming icon to the right side (closes #9)
Also don't show EDGE or CENTER side options as they were never implemented - Add an option to break up large number values
- Update spell throttles on profile change
- Add an option to disable events in battlegrounds (closes #13)
This also properly enables the module when leaving a raid instance or
battleground and removes the temporary disable toggle (which was kind of
weird) - nil check guids when strippring the player's realm (closes #12)
- Remove refs to unused libs (closes #14)
- Update TOC for 7.1
- Refactor fun
- Remove AceConsole-3.0 and AceHook-3.0
- Tweak display update OnUpdate
- Remove multistrike handling
- Remove a broken CombatText_AddMessage hook
- Rework debug print
- Update game text settings on profile change
- Fix scroll area config mode backgrounds
- Default to a locale appropriate font
- Negative experience gains? awkward
v2.0.3
Parrot 2
v2.0.3 (2016-08-22)
- LibSink messages will use the set scroll area now
- Add option for font shadow (closes #3)
- Move Parrot.fontValues to ScrollAreas
- Update Babelfish, we don't need to dump namespaces anymore
- Clean up locales
- Update translated "Notes" in TOC
- Fix "Hide realm" description for some locales
- zhCN/zhTW update. (#6)
- Fix Combo Point notifications
v2.0.2
Parrot 2
v2.0.2 (2016-08-21)
v2.0.1
v2.0.0
Parrot 2
v2.0.0 (2016-08-18)
- Create LICENSE.txt
- Add .travis.yml
- Create ISSUE_TEMPLATE.md
- Update TOC and README and remove the manual changelog
- Remove stance secondary trigger condition
- Add Demon Hunter to trigger classes
- Fix TriggerCombatEvent error
- Fix displaying icons
- Update power types for Legion (part 2)
- Replace LibDeformat-3.0
- Remove weird self reassignment
- Remove active talents switch trigger
- Remove parserEvent references
- Misc refactoring 😅
- Loot: Fix money gain
- Bump the TOC for 7.0
- Embed LibDualSpec-1.0
- Remove CallbackHandler-1.0 hard embed
- CHANGELOG.txt -> CHANGELOG.md
- Improve FCT cvar handling/options
- Update changelog
- Update .pkgmeta to pull latest tag for LibStub and CallbackHandler-1.0
- Update FCT CVars for Legion
- Remove some cooldown spell groups
Shocks was only Earth Shock (Flame Shock, Frost Shock removed)
Frost traps was only Ice Trap (Freezing Trap removed) - Remove triggers for removed spells in Legion
- Update power types for Legion
- Embed LibSink-2.0 and register Parrot as a sink
- ignore Locales/Strings, update Babelfish to create the dir
- add locales, add Parrot_PointGains to locales
- remove some debug prints
- _G. some strings
- CombatEvents: fix environmental damage text
- include the full enUS locale
- ScrollAreas: wipe choice table instead of recycling, tweaks
- CombatEvents: use module enable state instead of setting a db var, fix chance of db.sthrottles being nil
- move non-combat (rep, skill point, experience) and currency notifications to a new module "PointGains"
- Display: tweak :ShowMessage
- Cooldowns: redesigned, uses timers for tracking cooldowns instead of polling
- Loot: remove "Soul Shard" event, add "Loot currency" event, add loot strings, tweaks
- Parrot:RegisterAnimationStyle({ -> Parrot:RegisterAnimationStyle { to match TriggerConditions
- CombatEvents: update some outdated code
- misc tweaks
- remove LibRock influences from the db and events
- tweak table recycling stuff and update references in modules
upvalue modules instead of calling Parrot:GetModule - locale builder updates
- libs -> Libs, update .pkgmeta
- bump toc for 6.2
- remove AddonLoader delayed loading
- fix showing tag usage in the config and reset the tag to default if you clear the input
- refresh the trigger options on talent changes when open
show disabled triggers for the class in red