diff --git a/.nojekyll b/.nojekyll new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/.nojekyll @@ -0,0 +1 @@ + diff --git a/404.html b/404.html new file mode 100644 index 0000000..1c1f32f --- /dev/null +++ b/404.html @@ -0,0 +1,87 @@ + + + + + + + +Page not found (404) • nat.nblast + + + + + + + + + + + + + + + Skip to contents + + +
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+ +

Thanks for using nat.nblast. We’re sorry if you’re having trouble, but don’t worry, we’re here to help! To get help as quickly as possible, please read the following:

+
+ +

The first thing is to see if anyone has had your problem before:

+

If that solves your problem, then great!

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+
+

Known Problems

+

If you need more help with a known problem:

+
  • If you found a relevant thread on the nat-user google group: please reply to that.
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  • If you found a GitHub issue: please reply to that with more details or just like it (click on the emoji button and add a thumbs up) to let us know you’re having trouble too. You’ll need to a GitHub login for this.
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+

New Problems

+

If it looks like a new problem then:

+
  • If you just have a question: please ask the nat-user google group.
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  • If you’re not sure: please just ask the nat-user google group! If your problem is a bug or a feature request, you can easily return here and report it - and we may be able to point you to an existing report or workaround.
  • +
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+

Good Questions and Bug Reports

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  • Be specific
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  • Include the code that triggered the problem
  • +
  • If at all possible, make a minimal reproducible example (a reprex)
  • +

It will be much easier for us to help if we can run a reprex on our own machine without your data. You might want to use sample data from a nat package to help, or refer to publicly available data online. You can use the reprex package to help prepare a reprex. Read the Get help! section of the tidyverse site for more information.

+

Thanks for your help!

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+ + +
+ + + + + + + diff --git a/apple-touch-icon-120x120.png b/apple-touch-icon-120x120.png new file mode 100644 index 0000000..a7c7bfb Binary files /dev/null and b/apple-touch-icon-120x120.png differ diff --git a/apple-touch-icon-152x152.png b/apple-touch-icon-152x152.png new file mode 100644 index 0000000..7db25d5 Binary files /dev/null and b/apple-touch-icon-152x152.png differ diff --git a/apple-touch-icon-180x180.png b/apple-touch-icon-180x180.png new file mode 100644 index 0000000..00ef89d Binary files /dev/null and b/apple-touch-icon-180x180.png differ diff --git a/apple-touch-icon-60x60.png b/apple-touch-icon-60x60.png new file mode 100644 index 0000000..cbb30b4 Binary files /dev/null and b/apple-touch-icon-60x60.png differ diff --git a/apple-touch-icon-76x76.png b/apple-touch-icon-76x76.png new file mode 100644 index 0000000..1425e3b Binary files /dev/null and b/apple-touch-icon-76x76.png differ diff --git a/apple-touch-icon.png b/apple-touch-icon.png new file mode 100644 index 0000000..7a81e6d Binary files /dev/null and b/apple-touch-icon.png differ diff --git a/articles/NBLAST-Clustering.html b/articles/NBLAST-Clustering.html new file mode 100644 index 0000000..9a40853 --- /dev/null +++ b/articles/NBLAST-Clustering.html @@ -0,0 +1,156 @@ + + + + + + + +NBLAST Clustering • nat.nblast + + + + + + + + + + + + + + Skip to contents + + +
+ + + + +
+
+ + + +
+

Startup +

+

Install the package if required

+
+install.packages('nat.nblast', dependencies = TRUE)
+

Load the package and set up for knitr / 3D snapshot figures

+ +
## Warning in rgl.init(initValue, onlyNULL): RGL: unable to open X11 display
+
## Warning: 'rgl.init' failed, running with 'rgl.useNULL = TRUE'.
+
+rgl::setupKnitr()
+
+
+

Clustering with NBLAST scores +

+
+

All by all scores +

+

First we create a 20 x 20 NBLAST all by all score matrix for 20 +Kenyon cells included with the nat package

+
+library(nat)
+kcscores <- nblast_allbyall(kcs20)
+
+
+

Clustering +

+

Hierarchically cluster the Kenyon scores and divide the clustering +into 3 groups

+
+hckcs <- nhclust(scoremat=kcscores)
+
## The "ward" method has been renamed to "ward.D"; note new "ward.D2"
+
+library(dendroextras)
+dkcs <- colour_clusters(hckcs, k=3)
+

Plot a dendrogram of the clustering, with leaves labelled by true +neuron type

+
+labels(dkcs) <- with(kcs20[labels(dkcs)], type)
+par(cex=.7) # so labels are legible
+plot(dkcs)
+

+
+
+

3D plot +

+

You can create interactive 3D plots using the rgl package where +different subgroups of neurons are coloured according to the calculated +clustering.

+
+plot3d(hckcs, k=3, db=kcs20, soma=T)
+par3d(userMatrix=diag(c(1,-1,-1,1), 4))
+plot3d(MBL.surf, alpha=.1)
+

+
+
+
+
+ + + + +
+ + + + + + + diff --git a/articles/NBLAST-Clustering_files/figure-html/unnamed-chunk-4-1.png b/articles/NBLAST-Clustering_files/figure-html/unnamed-chunk-4-1.png new file mode 100644 index 0000000..722b4a5 Binary files /dev/null and b/articles/NBLAST-Clustering_files/figure-html/unnamed-chunk-4-1.png differ diff --git a/articles/NBLAST-Clustering_files/figure-html/unnamed-chunk-5-1.png b/articles/NBLAST-Clustering_files/figure-html/unnamed-chunk-5-1.png new file mode 100644 index 0000000..9c19463 Binary files /dev/null and b/articles/NBLAST-Clustering_files/figure-html/unnamed-chunk-5-1.png differ diff --git a/articles/index.html b/articles/index.html new file mode 100644 index 0000000..3b929d6 --- /dev/null +++ b/articles/index.html @@ -0,0 +1,63 @@ + +Articles • nat.nblast + Skip to contents + + +
+
+
+ +
+

All vignettes

+
+ +
NBLAST Clustering
+
+
+
+ + +
+ + + + + + + diff --git a/authors.html b/authors.html new file mode 100644 index 0000000..9d0d9f5 --- /dev/null +++ b/authors.html @@ -0,0 +1,87 @@ + +Authors and Citation • nat.nblast + Skip to contents + + +
+
+
+ +
+

Authors

+ +
  • +

    Gregory Jefferis. Author, maintainer. +

    +
  • +
  • +

    James Manton. Author. +

    +
  • +
+ +
+

Citation

+

Source: DESCRIPTION

+ +

Jefferis G, Manton J (2024). +nat.nblast: NeuroAnatomy Toolbox ('nat') Extension for Assessing Neuron Similarity and Clustering. +R package version 1.6.7, http://natverse.org/nat.nblast/, https://natverse.org/nat.nblast/. +

+
@Manual{,
+  title = {nat.nblast: NeuroAnatomy Toolbox ('nat') Extension for Assessing Neuron Similarity and Clustering},
+  author = {Gregory Jefferis and James Manton},
+  year = {2024},
+  note = {R package version 1.6.7, http://natverse.org/nat.nblast/},
+  url = {https://natverse.org/nat.nblast/},
+}
+
+ +
+ + +
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t.defaultInterval=t.interval,t}_addEventListeners(){this._config.keyboard&&N.on(this._element,ft,(t=>this._keydown(t))),"hover"===this._config.pause&&(N.on(this._element,pt,(()=>this.pause())),N.on(this._element,mt,(()=>this._maybeEnableCycle()))),this._config.touch&&st.isSupported()&&this._addTouchEventListeners()}_addTouchEventListeners(){for(const t of z.find(".carousel-item img",this._element))N.on(t,gt,(t=>t.preventDefault()));const t={leftCallback:()=>this._slide(this._directionToOrder(ct)),rightCallback:()=>this._slide(this._directionToOrder(ht)),endCallback:()=>{"hover"===this._config.pause&&(this.pause(),this.touchTimeout&&clearTimeout(this.touchTimeout),this.touchTimeout=setTimeout((()=>this._maybeEnableCycle()),500+this._config.interval))}};this._swipeHelper=new st(this._element,t)}_keydown(t){if(/input|textarea/i.test(t.target.tagName))return;const e=Tt[t.key];e&&(t.preventDefault(),this._slide(this._directionToOrder(e)))}_getItemIndex(t){return this._getItems().indexOf(t)}_setActiveIndicatorElement(t){if(!this._indicatorsElement)return;const e=z.findOne(wt,this._indicatorsElement);e.classList.remove(yt),e.removeAttribute("aria-current");const i=z.findOne(`[data-bs-slide-to="${t}"]`,this._indicatorsElement);i&&(i.classList.add(yt),i.setAttribute("aria-current","true"))}_updateInterval(){const t=this._activeElement||this._getActive();if(!t)return;const e=Number.parseInt(t.getAttribute("data-bs-interval"),10);this._config.interval=e||this._config.defaultInterval}_slide(t,e=null){if(this._isSliding)return;const i=this._getActive(),n=t===at,s=e||b(this._getItems(),i,n,this._config.wrap);if(s===i)return;const o=this._getItemIndex(s),r=e=>N.trigger(this._element,e,{relatedTarget:s,direction:this._orderToDirection(t),from:this._getItemIndex(i),to:o});if(r(dt).defaultPrevented)return;if(!i||!s)return;const a=Boolean(this._interval);this.pause(),this._isSliding=!0,this._setActiveIndicatorElement(o),this._activeElement=s;const l=n?"carousel-item-start":"carousel-item-end",c=n?"carousel-item-next":"carousel-item-prev";s.classList.add(c),d(s),i.classList.add(l),s.classList.add(l),this._queueCallback((()=>{s.classList.remove(l,c),s.classList.add(yt),i.classList.remove(yt,c,l),this._isSliding=!1,r(ut)}),i,this._isAnimated()),a&&this.cycle()}_isAnimated(){return this._element.classList.contains("slide")}_getActive(){return z.findOne(Et,this._element)}_getItems(){return z.find(At,this._element)}_clearInterval(){this._interval&&(clearInterval(this._interval),this._interval=null)}_directionToOrder(t){return p()?t===ct?lt:at:t===ct?at:lt}_orderToDirection(t){return p()?t===lt?ct:ht:t===lt?ht:ct}static jQueryInterface(t){return this.each((function(){const e=xt.getOrCreateInstance(this,t);if("number"!=typeof t){if("string"==typeof t){if(void 0===e[t]||t.startsWith("_")||"constructor"===t)throw new TypeError(`No method named "${t}"`);e[t]()}}else e.to(t)}))}}N.on(document,bt,"[data-bs-slide], 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i=`scroll${e[0].toUpperCase()+e.slice(1)}`;this._queueCallback((()=>{this._isTransitioning=!1,this._element.classList.remove(Mt),this._element.classList.add(Pt,Nt),this._element.style[e]="",N.trigger(this._element,St)}),this._element,!0),this._element.style[e]=`${this._element[i]}px`}hide(){if(this._isTransitioning||!this._isShown())return;if(N.trigger(this._element,Dt).defaultPrevented)return;const t=this._getDimension();this._element.style[t]=`${this._element.getBoundingClientRect()[t]}px`,d(this._element),this._element.classList.add(Mt),this._element.classList.remove(Pt,Nt);for(const t of this._triggerArray){const e=z.getElementFromSelector(t);e&&!this._isShown(e)&&this._addAriaAndCollapsedClass([t],!1)}this._isTransitioning=!0,this._element.style[t]="",this._queueCallback((()=>{this._isTransitioning=!1,this._element.classList.remove(Mt),this._element.classList.add(Pt),N.trigger(this._element,$t)}),this._element,!0)}_isShown(t=this._element){return 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J,Z="x"===y?zt:Vt,tt="x"===y?Rt:qt,et=A[w],it="y"===w?"height":"width",nt=et+g[Z],st=et-g[tt],ot=-1!==[zt,Vt].indexOf(_),rt=null!=(J=null==x?void 0:x[w])?J:0,at=ot?nt:et-E[it]-T[it]-rt+O.altAxis,lt=ot?et+E[it]+T[it]-rt-O.altAxis:st,ct=f&&ot?function(t,e,i){var n=Ne(t,e,i);return n>i?i:n}(at,et,lt):Ne(f?at:nt,et,f?lt:st);A[w]=ct,k[w]=ct-et}e.modifiersData[n]=k}},requiresIfExists:["offset"]};function di(t,e,i){void 0===i&&(i=!1);var n,s,o=me(e),r=me(e)&&function(t){var e=t.getBoundingClientRect(),i=we(e.width)/t.offsetWidth||1,n=we(e.height)/t.offsetHeight||1;return 1!==i||1!==n}(e),a=Le(e),l=Te(t,r,i),c={scrollLeft:0,scrollTop:0},h={x:0,y:0};return(o||!o&&!i)&&(("body"!==ue(e)||Ue(a))&&(c=(n=e)!==fe(n)&&me(n)?{scrollLeft:(s=n).scrollLeft,scrollTop:s.scrollTop}:Xe(n)),me(e)?((h=Te(e,!0)).x+=e.clientLeft,h.y+=e.clientTop):a&&(h.x=Ye(a))),{x:l.left+c.scrollLeft-h.x,y:l.top+c.scrollTop-h.y,width:l.width,height:l.height}}function ui(t){var e=new Map,i=new Set,n=[];function s(t){i.add(t.name),[].concat(t.requires||[],t.requiresIfExists||[]).forEach((function(t){if(!i.has(t)){var n=e.get(t);n&&s(n)}})),n.push(t)}return t.forEach((function(t){e.set(t.name,t)})),t.forEach((function(t){i.has(t.name)||s(t)})),n}var fi={placement:"bottom",modifiers:[],strategy:"absolute"};function pi(){for(var t=arguments.length,e=new Array(t),i=0;iNumber.parseInt(t,10))):"function"==typeof t?e=>t(e,this._element):t}_getPopperConfig(){const t={placement:this._getPlacement(),modifiers:[{name:"preventOverflow",options:{boundary:this._config.boundary}},{name:"offset",options:{offset:this._getOffset()}}]};return(this._inNavbar||"static"===this._config.display)&&(F.setDataAttribute(this._menu,"popper","static"),t.modifiers=[{name:"applyStyles",enabled:!1}]),{...t,...g(this._config.popperConfig,[t])}}_selectMenuItem({key:t,target:e}){const i=z.find(".dropdown-menu 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e=/input|textarea/i.test(t.target.tagName),i="Escape"===t.key,n=[Ei,Ti].includes(t.key);if(!n&&!i)return;if(e&&!i)return;t.preventDefault();const s=this.matches(Ii)?this:z.prev(this,Ii)[0]||z.next(this,Ii)[0]||z.findOne(Ii,t.delegateTarget.parentNode),o=qi.getOrCreateInstance(s);if(n)return t.stopPropagation(),o.show(),void o._selectMenuItem(t);o._isShown()&&(t.stopPropagation(),o.hide(),s.focus())}}N.on(document,Si,Ii,qi.dataApiKeydownHandler),N.on(document,Si,Pi,qi.dataApiKeydownHandler),N.on(document,Li,qi.clearMenus),N.on(document,Di,qi.clearMenus),N.on(document,Li,Ii,(function(t){t.preventDefault(),qi.getOrCreateInstance(this).toggle()})),m(qi);const Vi="backdrop",Ki="show",Qi=`mousedown.bs.${Vi}`,Xi={className:"modal-backdrop",clickCallback:null,isAnimated:!1,isVisible:!0,rootElement:"body"},Yi={className:"string",clickCallback:"(function|null)",isAnimated:"boolean",isVisible:"boolean",rootElement:"(element|string)"};class Ui extends H{constructor(t){super(),this._config=this._getConfig(t),this._isAppended=!1,this._element=null}static get Default(){return Xi}static get DefaultType(){return Yi}static get NAME(){return Vi}show(t){if(!this._config.isVisible)return void g(t);this._append();const e=this._getElement();this._config.isAnimated&&d(e),e.classList.add(Ki),this._emulateAnimation((()=>{g(t)}))}hide(t){this._config.isVisible?(this._getElement().classList.remove(Ki),this._emulateAnimation((()=>{this.dispose(),g(t)}))):g(t)}dispose(){this._isAppended&&(N.off(this._element,Qi),this._element.remove(),this._isAppended=!1)}_getElement(){if(!this._element){const t=document.createElement("div");t.className=this._config.className,this._config.isAnimated&&t.classList.add("fade"),this._element=t}return this._element}_configAfterMerge(t){return t.rootElement=r(t.rootElement),t}_append(){if(this._isAppended)return;const t=this._getElement();this._config.rootElement.append(t),N.on(t,Qi,(()=>{g(this._config.clickCallback)})),this._isAppended=!0}_emulateAnimation(t){_(t,this._getElement(),this._config.isAnimated)}}const Gi=".bs.focustrap",Ji=`focusin${Gi}`,Zi=`keydown.tab${Gi}`,tn="backward",en={autofocus:!0,trapElement:null},nn={autofocus:"boolean",trapElement:"element"};class sn extends H{constructor(t){super(),this._config=this._getConfig(t),this._isActive=!1,this._lastTabNavDirection=null}static get Default(){return en}static get DefaultType(){return nn}static get NAME(){return"focustrap"}activate(){this._isActive||(this._config.autofocus&&this._config.trapElement.focus(),N.off(document,Gi),N.on(document,Ji,(t=>this._handleFocusin(t))),N.on(document,Zi,(t=>this._handleKeydown(t))),this._isActive=!0)}deactivate(){this._isActive&&(this._isActive=!1,N.off(document,Gi))}_handleFocusin(t){const{trapElement:e}=this._config;if(t.target===document||t.target===e||e.contains(t.target))return;const i=z.focusableChildren(e);0===i.length?e.focus():this._lastTabNavDirection===tn?i[i.length-1].focus():i[0].focus()}_handleKeydown(t){"Tab"===t.key&&(this._lastTabNavDirection=t.shiftKey?tn:"forward")}}const on=".fixed-top, .fixed-bottom, .is-fixed, .sticky-top",rn=".sticky-top",an="padding-right",ln="margin-right";class cn{constructor(){this._element=document.body}getWidth(){const t=document.documentElement.clientWidth;return Math.abs(window.innerWidth-t)}hide(){const t=this.getWidth();this._disableOverFlow(),this._setElementAttributes(this._element,an,(e=>e+t)),this._setElementAttributes(on,an,(e=>e+t)),this._setElementAttributes(rn,ln,(e=>e-t))}reset(){this._resetElementAttributes(this._element,"overflow"),this._resetElementAttributes(this._element,an),this._resetElementAttributes(on,an),this._resetElementAttributes(rn,ln)}isOverflowing(){return this.getWidth()>0}_disableOverFlow(){this._saveInitialAttribute(this._element,"overflow"),this._element.style.overflow="hidden"}_setElementAttributes(t,e,i){const n=this.getWidth();this._applyManipulationCallback(t,(t=>{if(t!==this._element&&window.innerWidth>t.clientWidth+n)return;this._saveInitialAttribute(t,e);const s=window.getComputedStyle(t).getPropertyValue(e);t.style.setProperty(e,`${i(Number.parseFloat(s))}px`)}))}_saveInitialAttribute(t,e){const i=t.style.getPropertyValue(e);i&&F.setDataAttribute(t,e,i)}_resetElementAttributes(t,e){this._applyManipulationCallback(t,(t=>{const i=F.getDataAttribute(t,e);null!==i?(F.removeDataAttribute(t,e),t.style.setProperty(e,i)):t.style.removeProperty(e)}))}_applyManipulationCallback(t,e){if(o(t))e(t);else for(const i of z.find(t,this._element))e(i)}}const hn=".bs.modal",dn=`hide${hn}`,un=`hidePrevented${hn}`,fn=`hidden${hn}`,pn=`show${hn}`,mn=`shown${hn}`,gn=`resize${hn}`,_n=`click.dismiss${hn}`,bn=`mousedown.dismiss${hn}`,vn=`keydown.dismiss${hn}`,yn=`click${hn}.data-api`,wn="modal-open",An="show",En="modal-static",Tn={backdrop:!0,focus:!0,keyboard:!0},Cn={backdrop:"(boolean|string)",focus:"boolean",keyboard:"boolean"};class On extends W{constructor(t,e){super(t,e),this._dialog=z.findOne(".modal-dialog",this._element),this._backdrop=this._initializeBackDrop(),this._focustrap=this._initializeFocusTrap(),this._isShown=!1,this._isTransitioning=!1,this._scrollBar=new cn,this._addEventListeners()}static get Default(){return Tn}static get DefaultType(){return Cn}static get NAME(){return"modal"}toggle(t){return this._isShown?this.hide():this.show(t)}show(t){this._isShown||this._isTransitioning||N.trigger(this._element,pn,{relatedTarget:t}).defaultPrevented||(this._isShown=!0,this._isTransitioning=!0,this._scrollBar.hide(),document.body.classList.add(wn),this._adjustDialog(),this._backdrop.show((()=>this._showElement(t))))}hide(){this._isShown&&!this._isTransitioning&&(N.trigger(this._element,dn).defaultPrevented||(this._isShown=!1,this._isTransitioning=!0,this._focustrap.deactivate(),this._element.classList.remove(An),this._queueCallback((()=>this._hideModal()),this._element,this._isAnimated())))}dispose(){N.off(window,hn),N.off(this._dialog,hn),this._backdrop.dispose(),this._focustrap.deactivate(),super.dispose()}handleUpdate(){this._adjustDialog()}_initializeBackDrop(){return new Ui({isVisible:Boolean(this._config.backdrop),isAnimated:this._isAnimated()})}_initializeFocusTrap(){return new sn({trapElement:this._element})}_showElement(t){document.body.contains(this._element)||document.body.append(this._element),this._element.style.display="block",this._element.removeAttribute("aria-hidden"),this._element.setAttribute("aria-modal",!0),this._element.setAttribute("role","dialog"),this._element.scrollTop=0;const e=z.findOne(".modal-body",this._dialog);e&&(e.scrollTop=0),d(this._element),this._element.classList.add(An),this._queueCallback((()=>{this._config.focus&&this._focustrap.activate(),this._isTransitioning=!1,N.trigger(this._element,mn,{relatedTarget:t})}),this._dialog,this._isAnimated())}_addEventListeners(){N.on(this._element,vn,(t=>{"Escape"===t.key&&(this._config.keyboard?this.hide():this._triggerBackdropTransition())})),N.on(window,gn,(()=>{this._isShown&&!this._isTransitioning&&this._adjustDialog()})),N.on(this._element,bn,(t=>{N.one(this._element,_n,(e=>{this._element===t.target&&this._element===e.target&&("static"!==this._config.backdrop?this._config.backdrop&&this.hide():this._triggerBackdropTransition())}))}))}_hideModal(){this._element.style.display="none",this._element.setAttribute("aria-hidden",!0),this._element.removeAttribute("aria-modal"),this._element.removeAttribute("role"),this._isTransitioning=!1,this._backdrop.hide((()=>{document.body.classList.remove(wn),this._resetAdjustments(),this._scrollBar.reset(),N.trigger(this._element,fn)}))}_isAnimated(){return this._element.classList.contains("fade")}_triggerBackdropTransition(){if(N.trigger(this._element,un).defaultPrevented)return;const t=this._element.scrollHeight>document.documentElement.clientHeight,e=this._element.style.overflowY;"hidden"===e||this._element.classList.contains(En)||(t||(this._element.style.overflowY="hidden"),this._element.classList.add(En),this._queueCallback((()=>{this._element.classList.remove(En),this._queueCallback((()=>{this._element.style.overflowY=e}),this._dialog)}),this._dialog),this._element.focus())}_adjustDialog(){const t=this._element.scrollHeight>document.documentElement.clientHeight,e=this._scrollBar.getWidth(),i=e>0;if(i&&!t){const t=p()?"paddingLeft":"paddingRight";this._element.style[t]=`${e}px`}if(!i&&t){const t=p()?"paddingRight":"paddingLeft";this._element.style[t]=`${e}px`}}_resetAdjustments(){this._element.style.paddingLeft="",this._element.style.paddingRight=""}static jQueryInterface(t,e){return this.each((function(){const i=On.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===i[t])throw new TypeError(`No method named "${t}"`);i[t](e)}}))}}N.on(document,yn,'[data-bs-toggle="modal"]',(function(t){const e=z.getElementFromSelector(this);["A","AREA"].includes(this.tagName)&&t.preventDefault(),N.one(e,pn,(t=>{t.defaultPrevented||N.one(e,fn,(()=>{a(this)&&this.focus()}))}));const i=z.findOne(".modal.show");i&&On.getInstance(i).hide(),On.getOrCreateInstance(e).toggle(this)})),R(On),m(On);const xn=".bs.offcanvas",kn=".data-api",Ln=`load${xn}${kn}`,Sn="show",Dn="showing",$n="hiding",In=".offcanvas.show",Nn=`show${xn}`,Pn=`shown${xn}`,Mn=`hide${xn}`,jn=`hidePrevented${xn}`,Fn=`hidden${xn}`,Hn=`resize${xn}`,Wn=`click${xn}${kn}`,Bn=`keydown.dismiss${xn}`,zn={backdrop:!0,keyboard:!0,scroll:!1},Rn={backdrop:"(boolean|string)",keyboard:"boolean",scroll:"boolean"};class qn extends W{constructor(t,e){super(t,e),this._isShown=!1,this._backdrop=this._initializeBackDrop(),this._focustrap=this._initializeFocusTrap(),this._addEventListeners()}static get Default(){return zn}static get DefaultType(){return Rn}static get NAME(){return"offcanvas"}toggle(t){return this._isShown?this.hide():this.show(t)}show(t){this._isShown||N.trigger(this._element,Nn,{relatedTarget:t}).defaultPrevented||(this._isShown=!0,this._backdrop.show(),this._config.scroll||(new cn).hide(),this._element.setAttribute("aria-modal",!0),this._element.setAttribute("role","dialog"),this._element.classList.add(Dn),this._queueCallback((()=>{this._config.scroll&&!this._config.backdrop||this._focustrap.activate(),this._element.classList.add(Sn),this._element.classList.remove(Dn),N.trigger(this._element,Pn,{relatedTarget:t})}),this._element,!0))}hide(){this._isShown&&(N.trigger(this._element,Mn).defaultPrevented||(this._focustrap.deactivate(),this._element.blur(),this._isShown=!1,this._element.classList.add($n),this._backdrop.hide(),this._queueCallback((()=>{this._element.classList.remove(Sn,$n),this._element.removeAttribute("aria-modal"),this._element.removeAttribute("role"),this._config.scroll||(new cn).reset(),N.trigger(this._element,Fn)}),this._element,!0)))}dispose(){this._backdrop.dispose(),this._focustrap.deactivate(),super.dispose()}_initializeBackDrop(){const t=Boolean(this._config.backdrop);return new Ui({className:"offcanvas-backdrop",isVisible:t,isAnimated:!0,rootElement:this._element.parentNode,clickCallback:t?()=>{"static"!==this._config.backdrop?this.hide():N.trigger(this._element,jn)}:null})}_initializeFocusTrap(){return new sn({trapElement:this._element})}_addEventListeners(){N.on(this._element,Bn,(t=>{"Escape"===t.key&&(this._config.keyboard?this.hide():N.trigger(this._element,jn))}))}static jQueryInterface(t){return this.each((function(){const e=qn.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t]||t.startsWith("_")||"constructor"===t)throw new TypeError(`No method named "${t}"`);e[t](this)}}))}}N.on(document,Wn,'[data-bs-toggle="offcanvas"]',(function(t){const e=z.getElementFromSelector(this);if(["A","AREA"].includes(this.tagName)&&t.preventDefault(),l(this))return;N.one(e,Fn,(()=>{a(this)&&this.focus()}));const i=z.findOne(In);i&&i!==e&&qn.getInstance(i).hide(),qn.getOrCreateInstance(e).toggle(this)})),N.on(window,Ln,(()=>{for(const t of z.find(In))qn.getOrCreateInstance(t).show()})),N.on(window,Hn,(()=>{for(const t of z.find("[aria-modal][class*=show][class*=offcanvas-]"))"fixed"!==getComputedStyle(t).position&&qn.getOrCreateInstance(t).hide()})),R(qn),m(qn);const Vn={"*":["class","dir","id","lang","role",/^aria-[\w-]*$/i],a:["target","href","title","rel"],area:[],b:[],br:[],col:[],code:[],div:[],em:[],hr:[],h1:[],h2:[],h3:[],h4:[],h5:[],h6:[],i:[],img:["src","srcset","alt","title","width","height"],li:[],ol:[],p:[],pre:[],s:[],small:[],span:[],sub:[],sup:[],strong:[],u:[],ul:[]},Kn=new Set(["background","cite","href","itemtype","longdesc","poster","src","xlink:href"]),Qn=/^(?!javascript:)(?:[a-z0-9+.-]+:|[^&:/?#]*(?:[/?#]|$))/i,Xn=(t,e)=>{const i=t.nodeName.toLowerCase();return e.includes(i)?!Kn.has(i)||Boolean(Qn.test(t.nodeValue)):e.filter((t=>t instanceof RegExp)).some((t=>t.test(i)))},Yn={allowList:Vn,content:{},extraClass:"",html:!1,sanitize:!0,sanitizeFn:null,template:"
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")),e}_typeCheckConfig(t){super._typeCheckConfig(t),this._checkContent(t.content)}_checkContent(t){for(const[e,i]of Object.entries(t))super._typeCheckConfig({selector:e,entry:i},Gn)}_setContent(t,e,i){const n=z.findOne(i,t);n&&((e=this._resolvePossibleFunction(e))?o(e)?this._putElementInTemplate(r(e),n):this._config.html?n.innerHTML=this._maybeSanitize(e):n.textContent=e:n.remove())}_maybeSanitize(t){return this._config.sanitize?function(t,e,i){if(!t.length)return t;if(i&&"function"==typeof i)return i(t);const n=(new window.DOMParser).parseFromString(t,"text/html"),s=[].concat(...n.body.querySelectorAll("*"));for(const t of s){const i=t.nodeName.toLowerCase();if(!Object.keys(e).includes(i)){t.remove();continue}const n=[].concat(...t.attributes),s=[].concat(e["*"]||[],e[i]||[]);for(const e of n)Xn(e,s)||t.removeAttribute(e.nodeName)}return n.body.innerHTML}(t,this._config.allowList,this._config.sanitizeFn):t}_resolvePossibleFunction(t){return g(t,[this])}_putElementInTemplate(t,e){if(this._config.html)return e.innerHTML="",void e.append(t);e.textContent=t.textContent}}const Zn=new Set(["sanitize","allowList","sanitizeFn"]),ts="fade",es="show",is=".modal",ns="hide.bs.modal",ss="hover",os="focus",rs={AUTO:"auto",TOP:"top",RIGHT:p()?"left":"right",BOTTOM:"bottom",LEFT:p()?"right":"left"},as={allowList:Vn,animation:!0,boundary:"clippingParents",container:!1,customClass:"",delay:0,fallbackPlacements:["top","right","bottom","left"],html:!1,offset:[0,6],placement:"top",popperConfig:null,sanitize:!0,sanitizeFn:null,selector:!1,template:'',title:"",trigger:"hover focus"},ls={allowList:"object",animation:"boolean",boundary:"(string|element)",container:"(string|element|boolean)",customClass:"(string|function)",delay:"(number|object)",fallbackPlacements:"array",html:"boolean",offset:"(array|string|function)",placement:"(string|function)",popperConfig:"(null|object|function)",sanitize:"boolean",sanitizeFn:"(null|function)",selector:"(string|boolean)",template:"string",title:"(string|element|function)",trigger:"string"};class cs extends W{constructor(t,e){if(void 0===vi)throw new TypeError("Bootstrap's tooltips require Popper (https://popper.js.org)");super(t,e),this._isEnabled=!0,this._timeout=0,this._isHovered=null,this._activeTrigger={},this._popper=null,this._templateFactory=null,this._newContent=null,this.tip=null,this._setListeners(),this._config.selector||this._fixTitle()}static get Default(){return as}static get DefaultType(){return ls}static get NAME(){return"tooltip"}enable(){this._isEnabled=!0}disable(){this._isEnabled=!1}toggleEnabled(){this._isEnabled=!this._isEnabled}toggle(){this._isEnabled&&(this._activeTrigger.click=!this._activeTrigger.click,this._isShown()?this._leave():this._enter())}dispose(){clearTimeout(this._timeout),N.off(this._element.closest(is),ns,this._hideModalHandler),this._element.getAttribute("data-bs-original-title")&&this._element.setAttribute("title",this._element.getAttribute("data-bs-original-title")),this._disposePopper(),super.dispose()}show(){if("none"===this._element.style.display)throw new Error("Please use show on visible elements");if(!this._isWithContent()||!this._isEnabled)return;const t=N.trigger(this._element,this.constructor.eventName("show")),e=(c(this._element)||this._element.ownerDocument.documentElement).contains(this._element);if(t.defaultPrevented||!e)return;this._disposePopper();const i=this._getTipElement();this._element.setAttribute("aria-describedby",i.getAttribute("id"));const{container:n}=this._config;if(this._element.ownerDocument.documentElement.contains(this.tip)||(n.append(i),N.trigger(this._element,this.constructor.eventName("inserted"))),this._popper=this._createPopper(i),i.classList.add(es),"ontouchstart"in document.documentElement)for(const t of[].concat(...document.body.children))N.on(t,"mouseover",h);this._queueCallback((()=>{N.trigger(this._element,this.constructor.eventName("shown")),!1===this._isHovered&&this._leave(),this._isHovered=!1}),this.tip,this._isAnimated())}hide(){if(this._isShown()&&!N.trigger(this._element,this.constructor.eventName("hide")).defaultPrevented){if(this._getTipElement().classList.remove(es),"ontouchstart"in document.documentElement)for(const t of[].concat(...document.body.children))N.off(t,"mouseover",h);this._activeTrigger.click=!1,this._activeTrigger[os]=!1,this._activeTrigger[ss]=!1,this._isHovered=null,this._queueCallback((()=>{this._isWithActiveTrigger()||(this._isHovered||this._disposePopper(),this._element.removeAttribute("aria-describedby"),N.trigger(this._element,this.constructor.eventName("hidden")))}),this.tip,this._isAnimated())}}update(){this._popper&&this._popper.update()}_isWithContent(){return Boolean(this._getTitle())}_getTipElement(){return this.tip||(this.tip=this._createTipElement(this._newContent||this._getContentForTemplate())),this.tip}_createTipElement(t){const e=this._getTemplateFactory(t).toHtml();if(!e)return null;e.classList.remove(ts,es),e.classList.add(`bs-${this.constructor.NAME}-auto`);const i=(t=>{do{t+=Math.floor(1e6*Math.random())}while(document.getElementById(t));return t})(this.constructor.NAME).toString();return e.setAttribute("id",i),this._isAnimated()&&e.classList.add(ts),e}setContent(t){this._newContent=t,this._isShown()&&(this._disposePopper(),this.show())}_getTemplateFactory(t){return this._templateFactory?this._templateFactory.changeContent(t):this._templateFactory=new Jn({...this._config,content:t,extraClass:this._resolvePossibleFunction(this._config.customClass)}),this._templateFactory}_getContentForTemplate(){return{".tooltip-inner":this._getTitle()}}_getTitle(){return this._resolvePossibleFunction(this._config.title)||this._element.getAttribute("data-bs-original-title")}_initializeOnDelegatedTarget(t){return this.constructor.getOrCreateInstance(t.delegateTarget,this._getDelegateConfig())}_isAnimated(){return this._config.animation||this.tip&&this.tip.classList.contains(ts)}_isShown(){return this.tip&&this.tip.classList.contains(es)}_createPopper(t){const e=g(this._config.placement,[this,t,this._element]),i=rs[e.toUpperCase()];return bi(this._element,t,this._getPopperConfig(i))}_getOffset(){const{offset:t}=this._config;return"string"==typeof t?t.split(",").map((t=>Number.parseInt(t,10))):"function"==typeof t?e=>t(e,this._element):t}_resolvePossibleFunction(t){return g(t,[this._element])}_getPopperConfig(t){const e={placement:t,modifiers:[{name:"flip",options:{fallbackPlacements:this._config.fallbackPlacements}},{name:"offset",options:{offset:this._getOffset()}},{name:"preventOverflow",options:{boundary:this._config.boundary}},{name:"arrow",options:{element:`.${this.constructor.NAME}-arrow`}},{name:"preSetPlacement",enabled:!0,phase:"beforeMain",fn:t=>{this._getTipElement().setAttribute("data-popper-placement",t.state.placement)}}]};return{...e,...g(this._config.popperConfig,[e])}}_setListeners(){const t=this._config.trigger.split(" ");for(const e of t)if("click"===e)N.on(this._element,this.constructor.eventName("click"),this._config.selector,(t=>{this._initializeOnDelegatedTarget(t).toggle()}));else if("manual"!==e){const t=e===ss?this.constructor.eventName("mouseenter"):this.constructor.eventName("focusin"),i=e===ss?this.constructor.eventName("mouseleave"):this.constructor.eventName("focusout");N.on(this._element,t,this._config.selector,(t=>{const e=this._initializeOnDelegatedTarget(t);e._activeTrigger["focusin"===t.type?os:ss]=!0,e._enter()})),N.on(this._element,i,this._config.selector,(t=>{const e=this._initializeOnDelegatedTarget(t);e._activeTrigger["focusout"===t.type?os:ss]=e._element.contains(t.relatedTarget),e._leave()}))}this._hideModalHandler=()=>{this._element&&this.hide()},N.on(this._element.closest(is),ns,this._hideModalHandler)}_fixTitle(){const t=this._element.getAttribute("title");t&&(this._element.getAttribute("aria-label")||this._element.textContent.trim()||this._element.setAttribute("aria-label",t),this._element.setAttribute("data-bs-original-title",t),this._element.removeAttribute("title"))}_enter(){this._isShown()||this._isHovered?this._isHovered=!0:(this._isHovered=!0,this._setTimeout((()=>{this._isHovered&&this.show()}),this._config.delay.show))}_leave(){this._isWithActiveTrigger()||(this._isHovered=!1,this._setTimeout((()=>{this._isHovered||this.hide()}),this._config.delay.hide))}_setTimeout(t,e){clearTimeout(this._timeout),this._timeout=setTimeout(t,e)}_isWithActiveTrigger(){return Object.values(this._activeTrigger).includes(!0)}_getConfig(t){const e=F.getDataAttributes(this._element);for(const t of Object.keys(e))Zn.has(t)&&delete e[t];return t={...e,..."object"==typeof t&&t?t:{}},t=this._mergeConfigObj(t),t=this._configAfterMerge(t),this._typeCheckConfig(t),t}_configAfterMerge(t){return t.container=!1===t.container?document.body:r(t.container),"number"==typeof t.delay&&(t.delay={show:t.delay,hide:t.delay}),"number"==typeof t.title&&(t.title=t.title.toString()),"number"==typeof t.content&&(t.content=t.content.toString()),t}_getDelegateConfig(){const t={};for(const[e,i]of Object.entries(this._config))this.constructor.Default[e]!==i&&(t[e]=i);return t.selector=!1,t.trigger="manual",t}_disposePopper(){this._popper&&(this._popper.destroy(),this._popper=null),this.tip&&(this.tip.remove(),this.tip=null)}static jQueryInterface(t){return this.each((function(){const e=cs.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t]()}}))}}m(cs);const hs={...cs.Default,content:"",offset:[0,8],placement:"right",template:'',trigger:"click"},ds={...cs.DefaultType,content:"(null|string|element|function)"};class us extends cs{static get Default(){return hs}static get DefaultType(){return ds}static get NAME(){return"popover"}_isWithContent(){return this._getTitle()||this._getContent()}_getContentForTemplate(){return{".popover-header":this._getTitle(),".popover-body":this._getContent()}}_getContent(){return this._resolvePossibleFunction(this._config.content)}static jQueryInterface(t){return this.each((function(){const e=us.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t]()}}))}}m(us);const fs=".bs.scrollspy",ps=`activate${fs}`,ms=`click${fs}`,gs=`load${fs}.data-api`,_s="active",bs="[href]",vs=".nav-link",ys=`${vs}, .nav-item > ${vs}, .list-group-item`,ws={offset:null,rootMargin:"0px 0px -25%",smoothScroll:!1,target:null,threshold:[.1,.5,1]},As={offset:"(number|null)",rootMargin:"string",smoothScroll:"boolean",target:"element",threshold:"array"};class Es extends W{constructor(t,e){super(t,e),this._targetLinks=new Map,this._observableSections=new 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e=this._observableSections.get(t.target.hash);if(e){t.preventDefault();const i=this._rootElement||window,n=e.offsetTop-this._element.offsetTop;if(i.scrollTo)return void i.scrollTo({top:n,behavior:"smooth"});i.scrollTop=n}})))}_getNewObserver(){const t={root:this._rootElement,threshold:this._config.threshold,rootMargin:this._config.rootMargin};return new IntersectionObserver((t=>this._observerCallback(t)),t)}_observerCallback(t){const e=t=>this._targetLinks.get(`#${t.target.id}`),i=t=>{this._previousScrollData.visibleEntryTop=t.target.offsetTop,this._process(e(t))},n=(this._rootElement||document.documentElement).scrollTop,s=n>=this._previousScrollData.parentScrollTop;this._previousScrollData.parentScrollTop=n;for(const o of t){if(!o.isIntersecting){this._activeTarget=null,this._clearActiveClass(e(o));continue}const t=o.target.offsetTop>=this._previousScrollData.visibleEntryTop;if(s&&t){if(i(o),!n)return}else s||t||i(o)}}_initializeTargetsAndObservables(){this._targetLinks=new Map,this._observableSections=new Map;const t=z.find(bs,this._config.target);for(const e of t){if(!e.hash||l(e))continue;const t=z.findOne(decodeURI(e.hash),this._element);a(t)&&(this._targetLinks.set(decodeURI(e.hash),e),this._observableSections.set(e.hash,t))}}_process(t){this._activeTarget!==t&&(this._clearActiveClass(this._config.target),this._activeTarget=t,t.classList.add(_s),this._activateParents(t),N.trigger(this._element,ps,{relatedTarget:t}))}_activateParents(t){if(t.classList.contains("dropdown-item"))z.findOne(".dropdown-toggle",t.closest(".dropdown")).classList.add(_s);else for(const e of z.parents(t,".nav, .list-group"))for(const t of z.prev(e,ys))t.classList.add(_s)}_clearActiveClass(t){t.classList.remove(_s);const e=z.find(`${bs}.${_s}`,t);for(const t of e)t.classList.remove(_s)}static jQueryInterface(t){return this.each((function(){const e=Es.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t]||t.startsWith("_")||"constructor"===t)throw new TypeError(`No method named "${t}"`);e[t]()}}))}}N.on(window,gs,(()=>{for(const t of z.find('[data-bs-spy="scroll"]'))Es.getOrCreateInstance(t)})),m(Es);const Ts=".bs.tab",Cs=`hide${Ts}`,Os=`hidden${Ts}`,xs=`show${Ts}`,ks=`shown${Ts}`,Ls=`click${Ts}`,Ss=`keydown${Ts}`,Ds=`load${Ts}`,$s="ArrowLeft",Is="ArrowRight",Ns="ArrowUp",Ps="ArrowDown",Ms="Home",js="End",Fs="active",Hs="fade",Ws="show",Bs=":not(.dropdown-toggle)",zs='[data-bs-toggle="tab"], [data-bs-toggle="pill"], [data-bs-toggle="list"]',Rs=`.nav-link${Bs}, .list-group-item${Bs}, [role="tab"]${Bs}, ${zs}`,qs=`.${Fs}[data-bs-toggle="tab"], .${Fs}[data-bs-toggle="pill"], .${Fs}[data-bs-toggle="list"]`;class Vs extends W{constructor(t){super(t),this._parent=this._element.closest('.list-group, .nav, [role="tablist"]'),this._parent&&(this._setInitialAttributes(this._parent,this._getChildren()),N.on(this._element,Ss,(t=>this._keydown(t))))}static get NAME(){return"tab"}show(){const t=this._element;if(this._elemIsActive(t))return;const 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* --------------------------------------------------------------------------\n * Bootstrap dom/data.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n/**\n * Constants\n */\n\nconst elementMap = new Map()\n\nexport default {\n set(element, key, instance) {\n if (!elementMap.has(element)) {\n elementMap.set(element, new Map())\n }\n\n const instanceMap = elementMap.get(element)\n\n // make it clear we only want one instance per element\n // can be removed later when multiple key/instances are fine to be used\n if (!instanceMap.has(key) && instanceMap.size !== 0) {\n // eslint-disable-next-line no-console\n console.error(`Bootstrap doesn't allow more than one instance per element. Bound instance: ${Array.from(instanceMap.keys())[0]}.`)\n return\n }\n\n instanceMap.set(key, instance)\n },\n\n get(element, key) {\n if (elementMap.has(element)) {\n return elementMap.get(element).get(key) || null\n }\n\n return null\n },\n\n remove(element, key) {\n if (!elementMap.has(element)) {\n return\n }\n\n const instanceMap = elementMap.get(element)\n\n instanceMap.delete(key)\n\n // free up element references if there are no instances left for an element\n if (instanceMap.size === 0) {\n elementMap.delete(element)\n }\n }\n}\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/index.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst MAX_UID = 1_000_000\nconst MILLISECONDS_MULTIPLIER = 1000\nconst TRANSITION_END = 'transitionend'\n\n/**\n * Properly escape IDs selectors to handle weird IDs\n * @param {string} selector\n * @returns {string}\n */\nconst parseSelector = selector => {\n if (selector && window.CSS && window.CSS.escape) {\n // document.querySelector needs escaping to handle IDs (html5+) containing for instance /\n selector = selector.replace(/#([^\\s\"#']+)/g, (match, id) => `#${CSS.escape(id)}`)\n }\n\n return selector\n}\n\n// Shout-out Angus Croll (https://goo.gl/pxwQGp)\nconst toType = object => {\n if (object === null || object === undefined) {\n return `${object}`\n }\n\n return Object.prototype.toString.call(object).match(/\\s([a-z]+)/i)[1].toLowerCase()\n}\n\n/**\n * Public Util API\n */\n\nconst getUID = prefix => {\n do {\n prefix += Math.floor(Math.random() * MAX_UID)\n } while (document.getElementById(prefix))\n\n return prefix\n}\n\nconst getTransitionDurationFromElement = element => {\n if (!element) {\n return 0\n }\n\n // Get transition-duration of the element\n let { transitionDuration, transitionDelay } = window.getComputedStyle(element)\n\n const floatTransitionDuration = Number.parseFloat(transitionDuration)\n const floatTransitionDelay = Number.parseFloat(transitionDelay)\n\n // Return 0 if element or transition duration is not found\n if (!floatTransitionDuration && !floatTransitionDelay) {\n return 0\n }\n\n // If multiple durations are defined, take the first\n transitionDuration = transitionDuration.split(',')[0]\n transitionDelay = transitionDelay.split(',')[0]\n\n return (Number.parseFloat(transitionDuration) + Number.parseFloat(transitionDelay)) * MILLISECONDS_MULTIPLIER\n}\n\nconst triggerTransitionEnd = element => {\n element.dispatchEvent(new Event(TRANSITION_END))\n}\n\nconst isElement = object => {\n if (!object || typeof object !== 'object') {\n return false\n }\n\n if (typeof object.jquery !== 'undefined') {\n object = object[0]\n }\n\n return typeof object.nodeType !== 'undefined'\n}\n\nconst getElement = object => {\n // it's a jQuery object or a node element\n if (isElement(object)) {\n return object.jquery ? object[0] : object\n }\n\n if (typeof object === 'string' && object.length > 0) {\n return document.querySelector(parseSelector(object))\n }\n\n return null\n}\n\nconst isVisible = element => {\n if (!isElement(element) || element.getClientRects().length === 0) {\n return false\n }\n\n const elementIsVisible = getComputedStyle(element).getPropertyValue('visibility') === 'visible'\n // Handle `details` element as its content may falsie appear visible when it is closed\n const closedDetails = element.closest('details:not([open])')\n\n if (!closedDetails) {\n return elementIsVisible\n }\n\n if (closedDetails !== element) {\n const summary = element.closest('summary')\n if (summary && summary.parentNode !== closedDetails) {\n return false\n }\n\n if (summary === null) {\n return false\n }\n }\n\n return elementIsVisible\n}\n\nconst isDisabled = element => {\n if (!element || element.nodeType !== Node.ELEMENT_NODE) {\n return true\n }\n\n if (element.classList.contains('disabled')) {\n return true\n }\n\n if (typeof element.disabled !== 'undefined') {\n return element.disabled\n }\n\n return element.hasAttribute('disabled') && element.getAttribute('disabled') !== 'false'\n}\n\nconst findShadowRoot = element => {\n if (!document.documentElement.attachShadow) {\n return null\n }\n\n // Can find the shadow root otherwise it'll return the document\n if (typeof element.getRootNode === 'function') {\n const root = element.getRootNode()\n return root instanceof ShadowRoot ? root : null\n }\n\n if (element instanceof ShadowRoot) {\n return element\n }\n\n // when we don't find a shadow root\n if (!element.parentNode) {\n return null\n }\n\n return findShadowRoot(element.parentNode)\n}\n\nconst noop = () => {}\n\n/**\n * Trick to restart an element's animation\n *\n * @param {HTMLElement} element\n * @return void\n *\n * @see https://www.charistheo.io/blog/2021/02/restart-a-css-animation-with-javascript/#restarting-a-css-animation\n */\nconst reflow = element => {\n element.offsetHeight // eslint-disable-line no-unused-expressions\n}\n\nconst getjQuery = () => {\n if (window.jQuery && !document.body.hasAttribute('data-bs-no-jquery')) {\n return window.jQuery\n }\n\n return null\n}\n\nconst DOMContentLoadedCallbacks = []\n\nconst onDOMContentLoaded = callback => {\n if (document.readyState === 'loading') {\n // add listener on the first call when the document is in loading state\n if (!DOMContentLoadedCallbacks.length) {\n document.addEventListener('DOMContentLoaded', () => {\n for (const callback of DOMContentLoadedCallbacks) {\n callback()\n }\n })\n }\n\n DOMContentLoadedCallbacks.push(callback)\n } else {\n callback()\n }\n}\n\nconst isRTL = () => document.documentElement.dir === 'rtl'\n\nconst defineJQueryPlugin = plugin => {\n onDOMContentLoaded(() => {\n const $ = getjQuery()\n /* istanbul ignore if */\n if ($) {\n const name = plugin.NAME\n const JQUERY_NO_CONFLICT = $.fn[name]\n $.fn[name] = plugin.jQueryInterface\n $.fn[name].Constructor = plugin\n $.fn[name].noConflict = () => {\n $.fn[name] = JQUERY_NO_CONFLICT\n return plugin.jQueryInterface\n }\n }\n })\n}\n\nconst execute = (possibleCallback, args = [], defaultValue = possibleCallback) => {\n return typeof possibleCallback === 'function' ? possibleCallback(...args) : defaultValue\n}\n\nconst executeAfterTransition = (callback, transitionElement, waitForTransition = true) => {\n if (!waitForTransition) {\n execute(callback)\n return\n }\n\n const durationPadding = 5\n const emulatedDuration = getTransitionDurationFromElement(transitionElement) + durationPadding\n\n let called = false\n\n const handler = ({ target }) => {\n if (target !== transitionElement) {\n return\n }\n\n called = true\n transitionElement.removeEventListener(TRANSITION_END, handler)\n execute(callback)\n }\n\n transitionElement.addEventListener(TRANSITION_END, handler)\n setTimeout(() => {\n if (!called) {\n triggerTransitionEnd(transitionElement)\n }\n }, emulatedDuration)\n}\n\n/**\n * Return the previous/next element of a list.\n *\n * @param {array} list The list of elements\n * @param activeElement The active element\n * @param shouldGetNext Choose to get next or previous element\n * @param isCycleAllowed\n * @return {Element|elem} The proper element\n */\nconst getNextActiveElement = (list, activeElement, shouldGetNext, isCycleAllowed) => {\n const listLength = list.length\n let index = list.indexOf(activeElement)\n\n // if the element does not exist in the list return an element\n // depending on the direction and if cycle is allowed\n if (index === -1) {\n return !shouldGetNext && isCycleAllowed ? list[listLength - 1] : list[0]\n }\n\n index += shouldGetNext ? 1 : -1\n\n if (isCycleAllowed) {\n index = (index + listLength) % listLength\n }\n\n return list[Math.max(0, Math.min(index, listLength - 1))]\n}\n\nexport {\n defineJQueryPlugin,\n execute,\n executeAfterTransition,\n findShadowRoot,\n getElement,\n getjQuery,\n getNextActiveElement,\n getTransitionDurationFromElement,\n getUID,\n isDisabled,\n isElement,\n isRTL,\n isVisible,\n noop,\n onDOMContentLoaded,\n parseSelector,\n reflow,\n triggerTransitionEnd,\n toType\n}\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap dom/event-handler.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport { getjQuery } from '../util/index.js'\n\n/**\n * Constants\n */\n\nconst namespaceRegex = /[^.]*(?=\\..*)\\.|.*/\nconst stripNameRegex = /\\..*/\nconst stripUidRegex = /::\\d+$/\nconst eventRegistry = {} // Events storage\nlet uidEvent = 1\nconst customEvents = {\n mouseenter: 'mouseover',\n mouseleave: 'mouseout'\n}\n\nconst nativeEvents = new Set([\n 'click',\n 'dblclick',\n 'mouseup',\n 'mousedown',\n 'contextmenu',\n 'mousewheel',\n 'DOMMouseScroll',\n 'mouseover',\n 'mouseout',\n 'mousemove',\n 'selectstart',\n 'selectend',\n 'keydown',\n 'keypress',\n 'keyup',\n 'orientationchange',\n 'touchstart',\n 'touchmove',\n 'touchend',\n 'touchcancel',\n 'pointerdown',\n 'pointermove',\n 'pointerup',\n 'pointerleave',\n 'pointercancel',\n 'gesturestart',\n 'gesturechange',\n 'gestureend',\n 'focus',\n 'blur',\n 'change',\n 'reset',\n 'select',\n 'submit',\n 'focusin',\n 'focusout',\n 'load',\n 'unload',\n 'beforeunload',\n 'resize',\n 'move',\n 'DOMContentLoaded',\n 'readystatechange',\n 'error',\n 'abort',\n 'scroll'\n])\n\n/**\n * Private methods\n */\n\nfunction makeEventUid(element, uid) {\n return (uid && `${uid}::${uidEvent++}`) || element.uidEvent || uidEvent++\n}\n\nfunction getElementEvents(element) {\n const uid = makeEventUid(element)\n\n element.uidEvent = uid\n eventRegistry[uid] = eventRegistry[uid] || {}\n\n return eventRegistry[uid]\n}\n\nfunction bootstrapHandler(element, fn) {\n return function handler(event) {\n hydrateObj(event, { delegateTarget: element })\n\n if (handler.oneOff) {\n EventHandler.off(element, event.type, fn)\n }\n\n return fn.apply(element, [event])\n }\n}\n\nfunction bootstrapDelegationHandler(element, selector, fn) {\n return function handler(event) {\n const domElements = element.querySelectorAll(selector)\n\n for (let { target } = event; target && target !== this; target = target.parentNode) {\n for (const domElement of domElements) {\n if (domElement !== target) {\n continue\n }\n\n hydrateObj(event, { delegateTarget: target })\n\n if (handler.oneOff) {\n EventHandler.off(element, event.type, selector, fn)\n }\n\n return fn.apply(target, [event])\n }\n }\n }\n}\n\nfunction findHandler(events, callable, delegationSelector = null) {\n return Object.values(events)\n .find(event => event.callable === callable && event.delegationSelector === delegationSelector)\n}\n\nfunction normalizeParameters(originalTypeEvent, handler, delegationFunction) {\n const isDelegated = typeof handler === 'string'\n // TODO: tooltip passes `false` instead of selector, so we need to check\n const callable = isDelegated ? delegationFunction : (handler || delegationFunction)\n let typeEvent = getTypeEvent(originalTypeEvent)\n\n if (!nativeEvents.has(typeEvent)) {\n typeEvent = originalTypeEvent\n }\n\n return [isDelegated, callable, typeEvent]\n}\n\nfunction addHandler(element, originalTypeEvent, handler, delegationFunction, oneOff) {\n if (typeof originalTypeEvent !== 'string' || !element) {\n return\n }\n\n let [isDelegated, callable, typeEvent] = normalizeParameters(originalTypeEvent, handler, delegationFunction)\n\n // in case of mouseenter or mouseleave wrap the handler within a function that checks for its DOM position\n // this prevents the handler from being dispatched the same way as mouseover or mouseout does\n if (originalTypeEvent in customEvents) {\n const wrapFunction = fn => {\n return function (event) {\n if (!event.relatedTarget || (event.relatedTarget !== event.delegateTarget && !event.delegateTarget.contains(event.relatedTarget))) {\n return fn.call(this, event)\n }\n }\n }\n\n callable = wrapFunction(callable)\n }\n\n const events = getElementEvents(element)\n const handlers = events[typeEvent] || (events[typeEvent] = {})\n const previousFunction = findHandler(handlers, callable, isDelegated ? handler : null)\n\n if (previousFunction) {\n previousFunction.oneOff = previousFunction.oneOff && oneOff\n\n return\n }\n\n const uid = makeEventUid(callable, originalTypeEvent.replace(namespaceRegex, ''))\n const fn = isDelegated ?\n bootstrapDelegationHandler(element, handler, callable) :\n bootstrapHandler(element, callable)\n\n fn.delegationSelector = isDelegated ? handler : null\n fn.callable = callable\n fn.oneOff = oneOff\n fn.uidEvent = uid\n handlers[uid] = fn\n\n element.addEventListener(typeEvent, fn, isDelegated)\n}\n\nfunction removeHandler(element, events, typeEvent, handler, delegationSelector) {\n const fn = findHandler(events[typeEvent], handler, delegationSelector)\n\n if (!fn) {\n return\n }\n\n element.removeEventListener(typeEvent, fn, Boolean(delegationSelector))\n delete events[typeEvent][fn.uidEvent]\n}\n\nfunction removeNamespacedHandlers(element, events, typeEvent, namespace) {\n const storeElementEvent = events[typeEvent] || {}\n\n for (const [handlerKey, event] of Object.entries(storeElementEvent)) {\n if (handlerKey.includes(namespace)) {\n removeHandler(element, events, typeEvent, event.callable, event.delegationSelector)\n }\n }\n}\n\nfunction getTypeEvent(event) {\n // allow to get the native events from namespaced events ('click.bs.button' --> 'click')\n event = event.replace(stripNameRegex, '')\n return customEvents[event] || event\n}\n\nconst EventHandler = {\n on(element, event, handler, delegationFunction) {\n addHandler(element, event, handler, delegationFunction, false)\n },\n\n one(element, event, handler, delegationFunction) {\n addHandler(element, event, handler, delegationFunction, true)\n },\n\n off(element, originalTypeEvent, handler, delegationFunction) {\n if (typeof originalTypeEvent !== 'string' || !element) {\n return\n }\n\n const [isDelegated, callable, typeEvent] = normalizeParameters(originalTypeEvent, handler, delegationFunction)\n const inNamespace = typeEvent !== originalTypeEvent\n const events = getElementEvents(element)\n const storeElementEvent = events[typeEvent] || {}\n const isNamespace = originalTypeEvent.startsWith('.')\n\n if (typeof callable !== 'undefined') {\n // Simplest case: handler is passed, remove that listener ONLY.\n if (!Object.keys(storeElementEvent).length) {\n return\n }\n\n removeHandler(element, events, typeEvent, callable, isDelegated ? handler : null)\n return\n }\n\n if (isNamespace) {\n for (const elementEvent of Object.keys(events)) {\n removeNamespacedHandlers(element, events, elementEvent, originalTypeEvent.slice(1))\n }\n }\n\n for (const [keyHandlers, event] of Object.entries(storeElementEvent)) {\n const handlerKey = keyHandlers.replace(stripUidRegex, '')\n\n if (!inNamespace || originalTypeEvent.includes(handlerKey)) {\n removeHandler(element, events, typeEvent, event.callable, event.delegationSelector)\n }\n }\n },\n\n trigger(element, event, args) {\n if (typeof event !== 'string' || !element) {\n return null\n }\n\n const $ = getjQuery()\n const typeEvent = getTypeEvent(event)\n const inNamespace = event !== typeEvent\n\n let jQueryEvent = null\n let bubbles = true\n let nativeDispatch = true\n let defaultPrevented = false\n\n if (inNamespace && $) {\n jQueryEvent = $.Event(event, args)\n\n $(element).trigger(jQueryEvent)\n bubbles = !jQueryEvent.isPropagationStopped()\n nativeDispatch = !jQueryEvent.isImmediatePropagationStopped()\n defaultPrevented = jQueryEvent.isDefaultPrevented()\n }\n\n const evt = hydrateObj(new Event(event, { bubbles, cancelable: true }), args)\n\n if (defaultPrevented) {\n evt.preventDefault()\n }\n\n if (nativeDispatch) {\n element.dispatchEvent(evt)\n }\n\n if (evt.defaultPrevented && jQueryEvent) {\n jQueryEvent.preventDefault()\n }\n\n return evt\n }\n}\n\nfunction hydrateObj(obj, meta = {}) {\n for (const [key, value] of Object.entries(meta)) {\n try {\n obj[key] = value\n } catch {\n Object.defineProperty(obj, key, {\n configurable: true,\n get() {\n return value\n }\n })\n }\n }\n\n return obj\n}\n\nexport default EventHandler\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap dom/manipulator.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nfunction normalizeData(value) {\n if (value === 'true') {\n return true\n }\n\n if (value === 'false') {\n return false\n }\n\n if (value === Number(value).toString()) {\n return Number(value)\n }\n\n if (value === '' || value === 'null') {\n return null\n }\n\n if (typeof value !== 'string') {\n return value\n }\n\n try {\n return JSON.parse(decodeURIComponent(value))\n } catch {\n return value\n }\n}\n\nfunction normalizeDataKey(key) {\n return key.replace(/[A-Z]/g, chr => `-${chr.toLowerCase()}`)\n}\n\nconst Manipulator = {\n setDataAttribute(element, key, value) {\n element.setAttribute(`data-bs-${normalizeDataKey(key)}`, value)\n },\n\n removeDataAttribute(element, key) {\n element.removeAttribute(`data-bs-${normalizeDataKey(key)}`)\n },\n\n getDataAttributes(element) {\n if (!element) {\n return {}\n }\n\n const attributes = {}\n const bsKeys = Object.keys(element.dataset).filter(key => key.startsWith('bs') && !key.startsWith('bsConfig'))\n\n for (const key of bsKeys) {\n let pureKey = key.replace(/^bs/, '')\n pureKey = pureKey.charAt(0).toLowerCase() + pureKey.slice(1, pureKey.length)\n attributes[pureKey] = normalizeData(element.dataset[key])\n }\n\n return attributes\n },\n\n getDataAttribute(element, key) {\n return normalizeData(element.getAttribute(`data-bs-${normalizeDataKey(key)}`))\n }\n}\n\nexport default Manipulator\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/config.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport Manipulator from '../dom/manipulator.js'\nimport { isElement, toType } from './index.js'\n\n/**\n * Class definition\n */\n\nclass Config {\n // Getters\n static get Default() {\n return {}\n }\n\n static get DefaultType() {\n return {}\n }\n\n static get NAME() {\n throw new Error('You have to implement the static method \"NAME\", for each component!')\n }\n\n _getConfig(config) {\n config = this._mergeConfigObj(config)\n config = this._configAfterMerge(config)\n this._typeCheckConfig(config)\n return config\n }\n\n _configAfterMerge(config) {\n return config\n }\n\n _mergeConfigObj(config, element) {\n const jsonConfig = isElement(element) ? Manipulator.getDataAttribute(element, 'config') : {} // try to parse\n\n return {\n ...this.constructor.Default,\n ...(typeof jsonConfig === 'object' ? jsonConfig : {}),\n ...(isElement(element) ? Manipulator.getDataAttributes(element) : {}),\n ...(typeof config === 'object' ? config : {})\n }\n }\n\n _typeCheckConfig(config, configTypes = this.constructor.DefaultType) {\n for (const [property, expectedTypes] of Object.entries(configTypes)) {\n const value = config[property]\n const valueType = isElement(value) ? 'element' : toType(value)\n\n if (!new RegExp(expectedTypes).test(valueType)) {\n throw new TypeError(\n `${this.constructor.NAME.toUpperCase()}: Option \"${property}\" provided type \"${valueType}\" but expected type \"${expectedTypes}\".`\n )\n }\n }\n }\n}\n\nexport default Config\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap base-component.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport Data from './dom/data.js'\nimport EventHandler from './dom/event-handler.js'\nimport Config from './util/config.js'\nimport { executeAfterTransition, getElement } from './util/index.js'\n\n/**\n * Constants\n */\n\nconst VERSION = '5.3.1'\n\n/**\n * Class definition\n */\n\nclass BaseComponent extends Config {\n constructor(element, config) {\n super()\n\n element = getElement(element)\n if (!element) {\n return\n }\n\n this._element = element\n this._config = this._getConfig(config)\n\n Data.set(this._element, this.constructor.DATA_KEY, this)\n }\n\n // Public\n dispose() {\n Data.remove(this._element, this.constructor.DATA_KEY)\n EventHandler.off(this._element, this.constructor.EVENT_KEY)\n\n for (const propertyName of Object.getOwnPropertyNames(this)) {\n this[propertyName] = null\n }\n }\n\n _queueCallback(callback, element, isAnimated = true) {\n executeAfterTransition(callback, element, isAnimated)\n }\n\n _getConfig(config) {\n config = this._mergeConfigObj(config, this._element)\n config = this._configAfterMerge(config)\n this._typeCheckConfig(config)\n return config\n }\n\n // Static\n static getInstance(element) {\n return Data.get(getElement(element), this.DATA_KEY)\n }\n\n static getOrCreateInstance(element, config = {}) {\n return this.getInstance(element) || new this(element, typeof config === 'object' ? config : null)\n }\n\n static get VERSION() {\n return VERSION\n }\n\n static get DATA_KEY() {\n return `bs.${this.NAME}`\n }\n\n static get EVENT_KEY() {\n return `.${this.DATA_KEY}`\n }\n\n static eventName(name) {\n return `${name}${this.EVENT_KEY}`\n }\n}\n\nexport default BaseComponent\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap dom/selector-engine.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport { isDisabled, isVisible, parseSelector } from '../util/index.js'\n\nconst getSelector = element => {\n let selector = element.getAttribute('data-bs-target')\n\n if (!selector || selector === '#') {\n let hrefAttribute = element.getAttribute('href')\n\n // The only valid content that could double as a selector are IDs or classes,\n // so everything starting with `#` or `.`. If a \"real\" URL is used as the selector,\n // `document.querySelector` will rightfully complain it is invalid.\n // See https://github.com/twbs/bootstrap/issues/32273\n if (!hrefAttribute || (!hrefAttribute.includes('#') && !hrefAttribute.startsWith('.'))) {\n return null\n }\n\n // Just in case some CMS puts out a full URL with the anchor appended\n if (hrefAttribute.includes('#') && !hrefAttribute.startsWith('#')) {\n hrefAttribute = `#${hrefAttribute.split('#')[1]}`\n }\n\n selector = hrefAttribute && hrefAttribute !== '#' ? hrefAttribute.trim() : null\n }\n\n return parseSelector(selector)\n}\n\nconst SelectorEngine = {\n find(selector, element = document.documentElement) {\n return [].concat(...Element.prototype.querySelectorAll.call(element, selector))\n },\n\n findOne(selector, element = document.documentElement) {\n return Element.prototype.querySelector.call(element, selector)\n },\n\n children(element, selector) {\n return [].concat(...element.children).filter(child => child.matches(selector))\n },\n\n parents(element, selector) {\n const parents = []\n let ancestor = element.parentNode.closest(selector)\n\n while (ancestor) {\n parents.push(ancestor)\n ancestor = ancestor.parentNode.closest(selector)\n }\n\n return parents\n },\n\n prev(element, selector) {\n let previous = element.previousElementSibling\n\n while (previous) {\n if (previous.matches(selector)) {\n return [previous]\n }\n\n previous = previous.previousElementSibling\n }\n\n return []\n },\n // TODO: this is now unused; remove later along with prev()\n next(element, selector) {\n let next = element.nextElementSibling\n\n while (next) {\n if (next.matches(selector)) {\n return [next]\n }\n\n next = next.nextElementSibling\n }\n\n return []\n },\n\n focusableChildren(element) {\n const focusables = [\n 'a',\n 'button',\n 'input',\n 'textarea',\n 'select',\n 'details',\n '[tabindex]',\n '[contenteditable=\"true\"]'\n ].map(selector => `${selector}:not([tabindex^=\"-\"])`).join(',')\n\n return this.find(focusables, element).filter(el => !isDisabled(el) && isVisible(el))\n },\n\n getSelectorFromElement(element) {\n const selector = getSelector(element)\n\n if (selector) {\n return SelectorEngine.findOne(selector) ? selector : null\n }\n\n return null\n },\n\n getElementFromSelector(element) {\n const selector = getSelector(element)\n\n return selector ? SelectorEngine.findOne(selector) : null\n },\n\n getMultipleElementsFromSelector(element) {\n const selector = getSelector(element)\n\n return selector ? SelectorEngine.find(selector) : []\n }\n}\n\nexport default SelectorEngine\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/component-functions.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport EventHandler from '../dom/event-handler.js'\nimport SelectorEngine from '../dom/selector-engine.js'\nimport { isDisabled } from './index.js'\n\nconst enableDismissTrigger = (component, method = 'hide') => {\n const clickEvent = `click.dismiss${component.EVENT_KEY}`\n const name = component.NAME\n\n EventHandler.on(document, clickEvent, `[data-bs-dismiss=\"${name}\"]`, function (event) {\n if (['A', 'AREA'].includes(this.tagName)) {\n event.preventDefault()\n }\n\n if (isDisabled(this)) {\n return\n }\n\n const target = SelectorEngine.getElementFromSelector(this) || this.closest(`.${name}`)\n const instance = component.getOrCreateInstance(target)\n\n // Method argument is left, for Alert and only, as it doesn't implement the 'hide' method\n instance[method]()\n })\n}\n\nexport {\n enableDismissTrigger\n}\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap alert.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport BaseComponent from './base-component.js'\nimport EventHandler from './dom/event-handler.js'\nimport { enableDismissTrigger } from './util/component-functions.js'\nimport { defineJQueryPlugin } from './util/index.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'alert'\nconst DATA_KEY = 'bs.alert'\nconst EVENT_KEY = `.${DATA_KEY}`\n\nconst EVENT_CLOSE = `close${EVENT_KEY}`\nconst EVENT_CLOSED = `closed${EVENT_KEY}`\nconst CLASS_NAME_FADE = 'fade'\nconst CLASS_NAME_SHOW = 'show'\n\n/**\n * Class definition\n */\n\nclass Alert extends BaseComponent {\n // Getters\n static get NAME() {\n return NAME\n }\n\n // Public\n close() {\n const closeEvent = EventHandler.trigger(this._element, EVENT_CLOSE)\n\n if (closeEvent.defaultPrevented) {\n return\n }\n\n this._element.classList.remove(CLASS_NAME_SHOW)\n\n const isAnimated = this._element.classList.contains(CLASS_NAME_FADE)\n this._queueCallback(() => this._destroyElement(), this._element, isAnimated)\n }\n\n // Private\n _destroyElement() {\n this._element.remove()\n EventHandler.trigger(this._element, EVENT_CLOSED)\n this.dispose()\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Alert.getOrCreateInstance(this)\n\n if (typeof config !== 'string') {\n return\n }\n\n if (data[config] === undefined || config.startsWith('_') || config === 'constructor') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n\n data[config](this)\n })\n }\n}\n\n/**\n * Data API implementation\n */\n\nenableDismissTrigger(Alert, 'close')\n\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Alert)\n\nexport default Alert\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap button.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport BaseComponent from './base-component.js'\nimport EventHandler from './dom/event-handler.js'\nimport { defineJQueryPlugin } from './util/index.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'button'\nconst DATA_KEY = 'bs.button'\nconst EVENT_KEY = `.${DATA_KEY}`\nconst DATA_API_KEY = '.data-api'\n\nconst CLASS_NAME_ACTIVE = 'active'\nconst SELECTOR_DATA_TOGGLE = '[data-bs-toggle=\"button\"]'\nconst EVENT_CLICK_DATA_API = `click${EVENT_KEY}${DATA_API_KEY}`\n\n/**\n * Class definition\n */\n\nclass Button extends BaseComponent {\n // Getters\n static get NAME() {\n return NAME\n }\n\n // Public\n toggle() {\n // Toggle class and sync the `aria-pressed` attribute with the return value of the `.toggle()` method\n this._element.setAttribute('aria-pressed', this._element.classList.toggle(CLASS_NAME_ACTIVE))\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Button.getOrCreateInstance(this)\n\n if (config === 'toggle') {\n data[config]()\n }\n })\n }\n}\n\n/**\n * Data API implementation\n */\n\nEventHandler.on(document, EVENT_CLICK_DATA_API, SELECTOR_DATA_TOGGLE, event => {\n event.preventDefault()\n\n const button = event.target.closest(SELECTOR_DATA_TOGGLE)\n const data = Button.getOrCreateInstance(button)\n\n data.toggle()\n})\n\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Button)\n\nexport default Button\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/swipe.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport EventHandler from '../dom/event-handler.js'\nimport Config from './config.js'\nimport { execute } from './index.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'swipe'\nconst EVENT_KEY = '.bs.swipe'\nconst EVENT_TOUCHSTART = `touchstart${EVENT_KEY}`\nconst EVENT_TOUCHMOVE = `touchmove${EVENT_KEY}`\nconst EVENT_TOUCHEND = `touchend${EVENT_KEY}`\nconst EVENT_POINTERDOWN = `pointerdown${EVENT_KEY}`\nconst EVENT_POINTERUP = `pointerup${EVENT_KEY}`\nconst POINTER_TYPE_TOUCH = 'touch'\nconst POINTER_TYPE_PEN = 'pen'\nconst CLASS_NAME_POINTER_EVENT = 'pointer-event'\nconst SWIPE_THRESHOLD = 40\n\nconst Default = {\n endCallback: null,\n leftCallback: null,\n rightCallback: null\n}\n\nconst DefaultType = {\n endCallback: '(function|null)',\n leftCallback: '(function|null)',\n rightCallback: '(function|null)'\n}\n\n/**\n * Class definition\n */\n\nclass Swipe extends Config {\n constructor(element, config) {\n super()\n this._element = element\n\n if (!element || !Swipe.isSupported()) {\n return\n }\n\n this._config = this._getConfig(config)\n this._deltaX = 0\n this._supportPointerEvents = Boolean(window.PointerEvent)\n this._initEvents()\n }\n\n // Getters\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n static get NAME() {\n return NAME\n }\n\n // Public\n dispose() {\n EventHandler.off(this._element, EVENT_KEY)\n }\n\n // Private\n _start(event) {\n if (!this._supportPointerEvents) {\n this._deltaX = event.touches[0].clientX\n\n return\n }\n\n if (this._eventIsPointerPenTouch(event)) {\n this._deltaX = event.clientX\n }\n }\n\n _end(event) {\n if (this._eventIsPointerPenTouch(event)) {\n this._deltaX = event.clientX - this._deltaX\n }\n\n this._handleSwipe()\n execute(this._config.endCallback)\n }\n\n _move(event) {\n this._deltaX = event.touches && event.touches.length > 1 ?\n 0 :\n event.touches[0].clientX - this._deltaX\n }\n\n _handleSwipe() {\n const absDeltaX = Math.abs(this._deltaX)\n\n if (absDeltaX <= SWIPE_THRESHOLD) {\n return\n }\n\n const direction = absDeltaX / this._deltaX\n\n this._deltaX = 0\n\n if (!direction) {\n return\n }\n\n execute(direction > 0 ? this._config.rightCallback : this._config.leftCallback)\n }\n\n _initEvents() {\n if (this._supportPointerEvents) {\n EventHandler.on(this._element, EVENT_POINTERDOWN, event => this._start(event))\n EventHandler.on(this._element, EVENT_POINTERUP, event => this._end(event))\n\n this._element.classList.add(CLASS_NAME_POINTER_EVENT)\n } else {\n EventHandler.on(this._element, EVENT_TOUCHSTART, event => this._start(event))\n EventHandler.on(this._element, EVENT_TOUCHMOVE, event => this._move(event))\n EventHandler.on(this._element, EVENT_TOUCHEND, event => this._end(event))\n }\n }\n\n _eventIsPointerPenTouch(event) {\n return this._supportPointerEvents && (event.pointerType === POINTER_TYPE_PEN || event.pointerType === POINTER_TYPE_TOUCH)\n }\n\n // Static\n static isSupported() {\n return 'ontouchstart' in document.documentElement || navigator.maxTouchPoints > 0\n }\n}\n\nexport default Swipe\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap carousel.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport BaseComponent from './base-component.js'\nimport EventHandler from './dom/event-handler.js'\nimport Manipulator from './dom/manipulator.js'\nimport SelectorEngine from './dom/selector-engine.js'\nimport {\n defineJQueryPlugin,\n getNextActiveElement,\n isRTL,\n isVisible,\n reflow,\n triggerTransitionEnd\n} from './util/index.js'\nimport Swipe from './util/swipe.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'carousel'\nconst DATA_KEY = 'bs.carousel'\nconst EVENT_KEY = `.${DATA_KEY}`\nconst DATA_API_KEY = '.data-api'\n\nconst ARROW_LEFT_KEY = 'ArrowLeft'\nconst ARROW_RIGHT_KEY = 'ArrowRight'\nconst TOUCHEVENT_COMPAT_WAIT = 500 // Time for mouse compat events to fire after touch\n\nconst ORDER_NEXT = 'next'\nconst ORDER_PREV = 'prev'\nconst DIRECTION_LEFT = 'left'\nconst DIRECTION_RIGHT = 'right'\n\nconst EVENT_SLIDE = `slide${EVENT_KEY}`\nconst EVENT_SLID = `slid${EVENT_KEY}`\nconst EVENT_KEYDOWN = `keydown${EVENT_KEY}`\nconst EVENT_MOUSEENTER = `mouseenter${EVENT_KEY}`\nconst EVENT_MOUSELEAVE = `mouseleave${EVENT_KEY}`\nconst EVENT_DRAG_START = `dragstart${EVENT_KEY}`\nconst EVENT_LOAD_DATA_API = `load${EVENT_KEY}${DATA_API_KEY}`\nconst EVENT_CLICK_DATA_API = `click${EVENT_KEY}${DATA_API_KEY}`\n\nconst CLASS_NAME_CAROUSEL = 'carousel'\nconst CLASS_NAME_ACTIVE = 'active'\nconst CLASS_NAME_SLIDE = 'slide'\nconst CLASS_NAME_END = 'carousel-item-end'\nconst CLASS_NAME_START = 'carousel-item-start'\nconst CLASS_NAME_NEXT = 'carousel-item-next'\nconst CLASS_NAME_PREV = 'carousel-item-prev'\n\nconst SELECTOR_ACTIVE = '.active'\nconst SELECTOR_ITEM = '.carousel-item'\nconst SELECTOR_ACTIVE_ITEM = SELECTOR_ACTIVE + SELECTOR_ITEM\nconst SELECTOR_ITEM_IMG = '.carousel-item img'\nconst SELECTOR_INDICATORS = '.carousel-indicators'\nconst SELECTOR_DATA_SLIDE = '[data-bs-slide], [data-bs-slide-to]'\nconst SELECTOR_DATA_RIDE = '[data-bs-ride=\"carousel\"]'\n\nconst KEY_TO_DIRECTION = {\n [ARROW_LEFT_KEY]: DIRECTION_RIGHT,\n [ARROW_RIGHT_KEY]: DIRECTION_LEFT\n}\n\nconst Default = {\n interval: 5000,\n keyboard: true,\n pause: 'hover',\n ride: false,\n touch: true,\n wrap: true\n}\n\nconst DefaultType = {\n interval: '(number|boolean)', // TODO:v6 remove boolean support\n keyboard: 'boolean',\n pause: '(string|boolean)',\n ride: '(boolean|string)',\n touch: 'boolean',\n wrap: 'boolean'\n}\n\n/**\n * Class definition\n */\n\nclass Carousel extends BaseComponent {\n constructor(element, config) {\n super(element, config)\n\n this._interval = null\n this._activeElement = null\n this._isSliding = false\n this.touchTimeout = null\n this._swipeHelper = null\n\n this._indicatorsElement = SelectorEngine.findOne(SELECTOR_INDICATORS, this._element)\n this._addEventListeners()\n\n if (this._config.ride === CLASS_NAME_CAROUSEL) {\n this.cycle()\n }\n }\n\n // Getters\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n static get NAME() {\n return NAME\n }\n\n // Public\n next() {\n this._slide(ORDER_NEXT)\n }\n\n nextWhenVisible() {\n // FIXME TODO use `document.visibilityState`\n // Don't call next when the page isn't visible\n // or the carousel or its parent isn't visible\n if (!document.hidden && isVisible(this._element)) {\n this.next()\n }\n }\n\n prev() {\n this._slide(ORDER_PREV)\n }\n\n pause() {\n if (this._isSliding) {\n triggerTransitionEnd(this._element)\n }\n\n this._clearInterval()\n }\n\n cycle() {\n this._clearInterval()\n this._updateInterval()\n\n this._interval = setInterval(() => this.nextWhenVisible(), this._config.interval)\n }\n\n _maybeEnableCycle() {\n if (!this._config.ride) {\n return\n }\n\n if (this._isSliding) {\n EventHandler.one(this._element, EVENT_SLID, () => this.cycle())\n return\n }\n\n this.cycle()\n }\n\n to(index) {\n const items = this._getItems()\n if (index > items.length - 1 || index < 0) {\n return\n }\n\n if (this._isSliding) {\n EventHandler.one(this._element, EVENT_SLID, () => this.to(index))\n return\n }\n\n const activeIndex = this._getItemIndex(this._getActive())\n if (activeIndex === index) {\n return\n }\n\n const order = index > activeIndex ? ORDER_NEXT : ORDER_PREV\n\n this._slide(order, items[index])\n }\n\n dispose() {\n if (this._swipeHelper) {\n this._swipeHelper.dispose()\n }\n\n super.dispose()\n }\n\n // Private\n _configAfterMerge(config) {\n config.defaultInterval = config.interval\n return config\n }\n\n _addEventListeners() {\n if (this._config.keyboard) {\n EventHandler.on(this._element, EVENT_KEYDOWN, event => this._keydown(event))\n }\n\n if (this._config.pause === 'hover') {\n EventHandler.on(this._element, EVENT_MOUSEENTER, () => this.pause())\n EventHandler.on(this._element, EVENT_MOUSELEAVE, () => this._maybeEnableCycle())\n }\n\n if (this._config.touch && Swipe.isSupported()) {\n this._addTouchEventListeners()\n }\n }\n\n _addTouchEventListeners() {\n for (const img of SelectorEngine.find(SELECTOR_ITEM_IMG, this._element)) {\n EventHandler.on(img, EVENT_DRAG_START, event => event.preventDefault())\n }\n\n const endCallBack = () => {\n if (this._config.pause !== 'hover') {\n return\n }\n\n // If it's a touch-enabled device, mouseenter/leave are fired as\n // part of the mouse compatibility events on first tap - the carousel\n // would stop cycling until user tapped out of it;\n // here, we listen for touchend, explicitly pause the carousel\n // (as if it's the second time we tap on it, mouseenter compat event\n // is NOT fired) and after a timeout (to allow for mouse compatibility\n // events to fire) we explicitly restart cycling\n\n this.pause()\n if (this.touchTimeout) {\n clearTimeout(this.touchTimeout)\n }\n\n this.touchTimeout = setTimeout(() => this._maybeEnableCycle(), TOUCHEVENT_COMPAT_WAIT + this._config.interval)\n }\n\n const swipeConfig = {\n leftCallback: () => this._slide(this._directionToOrder(DIRECTION_LEFT)),\n rightCallback: () => this._slide(this._directionToOrder(DIRECTION_RIGHT)),\n endCallback: endCallBack\n }\n\n this._swipeHelper = new Swipe(this._element, swipeConfig)\n }\n\n _keydown(event) {\n if (/input|textarea/i.test(event.target.tagName)) {\n return\n }\n\n const direction = KEY_TO_DIRECTION[event.key]\n if (direction) {\n event.preventDefault()\n this._slide(this._directionToOrder(direction))\n }\n }\n\n _getItemIndex(element) {\n return this._getItems().indexOf(element)\n }\n\n _setActiveIndicatorElement(index) {\n if (!this._indicatorsElement) {\n return\n }\n\n const activeIndicator = SelectorEngine.findOne(SELECTOR_ACTIVE, this._indicatorsElement)\n\n activeIndicator.classList.remove(CLASS_NAME_ACTIVE)\n activeIndicator.removeAttribute('aria-current')\n\n const newActiveIndicator = SelectorEngine.findOne(`[data-bs-slide-to=\"${index}\"]`, this._indicatorsElement)\n\n if (newActiveIndicator) {\n newActiveIndicator.classList.add(CLASS_NAME_ACTIVE)\n newActiveIndicator.setAttribute('aria-current', 'true')\n }\n }\n\n _updateInterval() {\n const element = this._activeElement || this._getActive()\n\n if (!element) {\n return\n }\n\n const elementInterval = Number.parseInt(element.getAttribute('data-bs-interval'), 10)\n\n this._config.interval = elementInterval || this._config.defaultInterval\n }\n\n _slide(order, element = null) {\n if (this._isSliding) {\n return\n }\n\n const activeElement = this._getActive()\n const isNext = order === ORDER_NEXT\n const nextElement = element || getNextActiveElement(this._getItems(), activeElement, isNext, this._config.wrap)\n\n if (nextElement === activeElement) {\n return\n }\n\n const nextElementIndex = this._getItemIndex(nextElement)\n\n const triggerEvent = eventName => {\n return EventHandler.trigger(this._element, eventName, {\n relatedTarget: nextElement,\n direction: this._orderToDirection(order),\n from: this._getItemIndex(activeElement),\n to: nextElementIndex\n })\n }\n\n const slideEvent = triggerEvent(EVENT_SLIDE)\n\n if (slideEvent.defaultPrevented) {\n return\n }\n\n if (!activeElement || !nextElement) {\n // Some weirdness is happening, so we bail\n // TODO: change tests that use empty divs to avoid this check\n return\n }\n\n const isCycling = Boolean(this._interval)\n this.pause()\n\n this._isSliding = true\n\n this._setActiveIndicatorElement(nextElementIndex)\n this._activeElement = nextElement\n\n const directionalClassName = isNext ? CLASS_NAME_START : CLASS_NAME_END\n const orderClassName = isNext ? CLASS_NAME_NEXT : CLASS_NAME_PREV\n\n nextElement.classList.add(orderClassName)\n\n reflow(nextElement)\n\n activeElement.classList.add(directionalClassName)\n nextElement.classList.add(directionalClassName)\n\n const completeCallBack = () => {\n nextElement.classList.remove(directionalClassName, orderClassName)\n nextElement.classList.add(CLASS_NAME_ACTIVE)\n\n activeElement.classList.remove(CLASS_NAME_ACTIVE, orderClassName, directionalClassName)\n\n this._isSliding = false\n\n triggerEvent(EVENT_SLID)\n }\n\n this._queueCallback(completeCallBack, activeElement, this._isAnimated())\n\n if (isCycling) {\n this.cycle()\n }\n }\n\n _isAnimated() {\n return this._element.classList.contains(CLASS_NAME_SLIDE)\n }\n\n _getActive() {\n return SelectorEngine.findOne(SELECTOR_ACTIVE_ITEM, this._element)\n }\n\n _getItems() {\n return SelectorEngine.find(SELECTOR_ITEM, this._element)\n }\n\n _clearInterval() {\n if (this._interval) {\n clearInterval(this._interval)\n this._interval = null\n }\n }\n\n _directionToOrder(direction) {\n if (isRTL()) {\n return direction === DIRECTION_LEFT ? ORDER_PREV : ORDER_NEXT\n }\n\n return direction === DIRECTION_LEFT ? ORDER_NEXT : ORDER_PREV\n }\n\n _orderToDirection(order) {\n if (isRTL()) {\n return order === ORDER_PREV ? DIRECTION_LEFT : DIRECTION_RIGHT\n }\n\n return order === ORDER_PREV ? DIRECTION_RIGHT : DIRECTION_LEFT\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Carousel.getOrCreateInstance(this, config)\n\n if (typeof config === 'number') {\n data.to(config)\n return\n }\n\n if (typeof config === 'string') {\n if (data[config] === undefined || config.startsWith('_') || config === 'constructor') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n\n data[config]()\n }\n })\n }\n}\n\n/**\n * Data API implementation\n */\n\nEventHandler.on(document, EVENT_CLICK_DATA_API, SELECTOR_DATA_SLIDE, function (event) {\n const target = SelectorEngine.getElementFromSelector(this)\n\n if (!target || !target.classList.contains(CLASS_NAME_CAROUSEL)) {\n return\n }\n\n event.preventDefault()\n\n const carousel = Carousel.getOrCreateInstance(target)\n const slideIndex = this.getAttribute('data-bs-slide-to')\n\n if (slideIndex) {\n carousel.to(slideIndex)\n carousel._maybeEnableCycle()\n return\n }\n\n if (Manipulator.getDataAttribute(this, 'slide') === 'next') {\n carousel.next()\n carousel._maybeEnableCycle()\n return\n }\n\n carousel.prev()\n carousel._maybeEnableCycle()\n})\n\nEventHandler.on(window, EVENT_LOAD_DATA_API, () => {\n const carousels = SelectorEngine.find(SELECTOR_DATA_RIDE)\n\n for (const carousel of carousels) {\n Carousel.getOrCreateInstance(carousel)\n }\n})\n\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Carousel)\n\nexport default Carousel\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap collapse.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport BaseComponent from './base-component.js'\nimport EventHandler from './dom/event-handler.js'\nimport SelectorEngine from './dom/selector-engine.js'\nimport {\n defineJQueryPlugin,\n getElement,\n reflow\n} from './util/index.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'collapse'\nconst DATA_KEY = 'bs.collapse'\nconst EVENT_KEY = `.${DATA_KEY}`\nconst DATA_API_KEY = '.data-api'\n\nconst EVENT_SHOW = `show${EVENT_KEY}`\nconst EVENT_SHOWN = `shown${EVENT_KEY}`\nconst EVENT_HIDE = `hide${EVENT_KEY}`\nconst EVENT_HIDDEN = `hidden${EVENT_KEY}`\nconst EVENT_CLICK_DATA_API = `click${EVENT_KEY}${DATA_API_KEY}`\n\nconst CLASS_NAME_SHOW = 'show'\nconst CLASS_NAME_COLLAPSE = 'collapse'\nconst CLASS_NAME_COLLAPSING = 'collapsing'\nconst CLASS_NAME_COLLAPSED = 'collapsed'\nconst CLASS_NAME_DEEPER_CHILDREN = `:scope .${CLASS_NAME_COLLAPSE} .${CLASS_NAME_COLLAPSE}`\nconst CLASS_NAME_HORIZONTAL = 'collapse-horizontal'\n\nconst WIDTH = 'width'\nconst HEIGHT = 'height'\n\nconst SELECTOR_ACTIVES = '.collapse.show, .collapse.collapsing'\nconst SELECTOR_DATA_TOGGLE = '[data-bs-toggle=\"collapse\"]'\n\nconst Default = {\n parent: null,\n toggle: true\n}\n\nconst DefaultType = {\n parent: '(null|element)',\n toggle: 'boolean'\n}\n\n/**\n * Class definition\n */\n\nclass Collapse extends BaseComponent {\n constructor(element, config) {\n super(element, config)\n\n this._isTransitioning = false\n this._triggerArray = []\n\n const toggleList = SelectorEngine.find(SELECTOR_DATA_TOGGLE)\n\n for (const elem of toggleList) {\n const selector = SelectorEngine.getSelectorFromElement(elem)\n const filterElement = SelectorEngine.find(selector)\n .filter(foundElement => foundElement === this._element)\n\n if (selector !== null && filterElement.length) {\n this._triggerArray.push(elem)\n }\n }\n\n this._initializeChildren()\n\n if (!this._config.parent) {\n this._addAriaAndCollapsedClass(this._triggerArray, this._isShown())\n }\n\n if (this._config.toggle) {\n this.toggle()\n }\n }\n\n // Getters\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n static get NAME() {\n return NAME\n }\n\n // Public\n toggle() {\n if (this._isShown()) {\n this.hide()\n } else {\n this.show()\n }\n }\n\n show() {\n if (this._isTransitioning || this._isShown()) {\n return\n }\n\n let activeChildren = []\n\n // find active children\n if (this._config.parent) {\n activeChildren = this._getFirstLevelChildren(SELECTOR_ACTIVES)\n .filter(element => element !== this._element)\n .map(element => Collapse.getOrCreateInstance(element, { toggle: false }))\n }\n\n if (activeChildren.length && activeChildren[0]._isTransitioning) {\n return\n }\n\n const startEvent = EventHandler.trigger(this._element, EVENT_SHOW)\n if (startEvent.defaultPrevented) {\n return\n }\n\n for (const activeInstance of activeChildren) {\n activeInstance.hide()\n }\n\n const dimension = this._getDimension()\n\n this._element.classList.remove(CLASS_NAME_COLLAPSE)\n this._element.classList.add(CLASS_NAME_COLLAPSING)\n\n this._element.style[dimension] = 0\n\n this._addAriaAndCollapsedClass(this._triggerArray, true)\n this._isTransitioning = true\n\n const complete = () => {\n this._isTransitioning = false\n\n this._element.classList.remove(CLASS_NAME_COLLAPSING)\n this._element.classList.add(CLASS_NAME_COLLAPSE, CLASS_NAME_SHOW)\n\n this._element.style[dimension] = ''\n\n EventHandler.trigger(this._element, EVENT_SHOWN)\n }\n\n const capitalizedDimension = dimension[0].toUpperCase() + dimension.slice(1)\n const scrollSize = `scroll${capitalizedDimension}`\n\n this._queueCallback(complete, this._element, true)\n this._element.style[dimension] = `${this._element[scrollSize]}px`\n }\n\n hide() {\n if (this._isTransitioning || !this._isShown()) {\n return\n }\n\n const startEvent = EventHandler.trigger(this._element, EVENT_HIDE)\n if (startEvent.defaultPrevented) {\n return\n }\n\n const dimension = this._getDimension()\n\n this._element.style[dimension] = `${this._element.getBoundingClientRect()[dimension]}px`\n\n reflow(this._element)\n\n this._element.classList.add(CLASS_NAME_COLLAPSING)\n this._element.classList.remove(CLASS_NAME_COLLAPSE, CLASS_NAME_SHOW)\n\n for (const trigger of this._triggerArray) {\n const element = SelectorEngine.getElementFromSelector(trigger)\n\n if (element && !this._isShown(element)) {\n this._addAriaAndCollapsedClass([trigger], false)\n }\n }\n\n this._isTransitioning = true\n\n const complete = () => {\n this._isTransitioning = false\n this._element.classList.remove(CLASS_NAME_COLLAPSING)\n this._element.classList.add(CLASS_NAME_COLLAPSE)\n EventHandler.trigger(this._element, EVENT_HIDDEN)\n }\n\n this._element.style[dimension] = ''\n\n this._queueCallback(complete, this._element, true)\n }\n\n _isShown(element = this._element) {\n return element.classList.contains(CLASS_NAME_SHOW)\n }\n\n // Private\n _configAfterMerge(config) {\n config.toggle = Boolean(config.toggle) // Coerce string values\n config.parent = getElement(config.parent)\n return config\n }\n\n _getDimension() {\n return this._element.classList.contains(CLASS_NAME_HORIZONTAL) ? WIDTH : HEIGHT\n }\n\n _initializeChildren() {\n if (!this._config.parent) {\n return\n }\n\n const children = this._getFirstLevelChildren(SELECTOR_DATA_TOGGLE)\n\n for (const element of children) {\n const selected = SelectorEngine.getElementFromSelector(element)\n\n if (selected) {\n this._addAriaAndCollapsedClass([element], this._isShown(selected))\n }\n }\n }\n\n _getFirstLevelChildren(selector) {\n const children = SelectorEngine.find(CLASS_NAME_DEEPER_CHILDREN, this._config.parent)\n // remove children if greater depth\n return SelectorEngine.find(selector, this._config.parent).filter(element => !children.includes(element))\n }\n\n _addAriaAndCollapsedClass(triggerArray, isOpen) {\n if (!triggerArray.length) {\n return\n }\n\n for (const element of triggerArray) {\n element.classList.toggle(CLASS_NAME_COLLAPSED, !isOpen)\n element.setAttribute('aria-expanded', isOpen)\n }\n }\n\n // Static\n static jQueryInterface(config) {\n const _config = {}\n if (typeof config === 'string' && /show|hide/.test(config)) {\n _config.toggle = false\n }\n\n return this.each(function () {\n const data = Collapse.getOrCreateInstance(this, _config)\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n\n data[config]()\n }\n })\n }\n}\n\n/**\n * Data API implementation\n */\n\nEventHandler.on(document, EVENT_CLICK_DATA_API, SELECTOR_DATA_TOGGLE, function (event) {\n // preventDefault only for elements (which change the URL) not inside the collapsible element\n if (event.target.tagName === 'A' || (event.delegateTarget && event.delegateTarget.tagName === 'A')) {\n event.preventDefault()\n }\n\n for (const element of SelectorEngine.getMultipleElementsFromSelector(this)) {\n Collapse.getOrCreateInstance(element, { toggle: false }).toggle()\n }\n})\n\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Collapse)\n\nexport default Collapse\n","export var top = 'top';\nexport var bottom = 'bottom';\nexport var right = 'right';\nexport var left = 'left';\nexport var auto = 'auto';\nexport var basePlacements = [top, bottom, right, left];\nexport var start = 'start';\nexport var end = 'end';\nexport var clippingParents = 'clippingParents';\nexport var viewport = 'viewport';\nexport var popper = 'popper';\nexport var reference = 'reference';\nexport var variationPlacements = /*#__PURE__*/basePlacements.reduce(function (acc, placement) {\n return acc.concat([placement + \"-\" + start, placement + \"-\" + end]);\n}, []);\nexport var placements = /*#__PURE__*/[].concat(basePlacements, [auto]).reduce(function (acc, placement) {\n return acc.concat([placement, placement + \"-\" + start, placement + \"-\" + end]);\n}, []); // modifiers that need to read the DOM\n\nexport var beforeRead = 'beforeRead';\nexport var read = 'read';\nexport var afterRead = 'afterRead'; // pure-logic modifiers\n\nexport var beforeMain = 'beforeMain';\nexport var main = 'main';\nexport var afterMain = 'afterMain'; // modifier with the purpose to write to the DOM (or write into a framework state)\n\nexport var beforeWrite = 'beforeWrite';\nexport var write = 'write';\nexport var afterWrite = 'afterWrite';\nexport var modifierPhases = [beforeRead, read, afterRead, beforeMain, main, afterMain, beforeWrite, write, afterWrite];","export default function getNodeName(element) {\n return element ? (element.nodeName || '').toLowerCase() : null;\n}","export default function getWindow(node) {\n if (node == null) {\n return window;\n }\n\n if (node.toString() !== '[object Window]') {\n var ownerDocument = node.ownerDocument;\n return ownerDocument ? ownerDocument.defaultView || window : window;\n }\n\n return node;\n}","import getWindow from \"./getWindow.js\";\n\nfunction isElement(node) {\n var OwnElement = getWindow(node).Element;\n return node instanceof OwnElement || node instanceof Element;\n}\n\nfunction isHTMLElement(node) {\n var OwnElement = getWindow(node).HTMLElement;\n return node instanceof OwnElement || node instanceof HTMLElement;\n}\n\nfunction isShadowRoot(node) {\n // IE 11 has no ShadowRoot\n if (typeof ShadowRoot === 'undefined') {\n return false;\n }\n\n var OwnElement = getWindow(node).ShadowRoot;\n return node instanceof OwnElement || node instanceof ShadowRoot;\n}\n\nexport { isElement, isHTMLElement, isShadowRoot };","import getNodeName from \"../dom-utils/getNodeName.js\";\nimport { isHTMLElement } from \"../dom-utils/instanceOf.js\"; // This modifier takes the styles prepared by the `computeStyles` modifier\n// and applies them to the HTMLElements such as popper and arrow\n\nfunction applyStyles(_ref) {\n var state = _ref.state;\n Object.keys(state.elements).forEach(function (name) {\n var style = state.styles[name] || {};\n var attributes = state.attributes[name] || {};\n var element = state.elements[name]; // arrow is optional + virtual elements\n\n if (!isHTMLElement(element) || !getNodeName(element)) {\n return;\n } // Flow doesn't support to extend this property, but it's the most\n // effective way to apply styles to an HTMLElement\n // $FlowFixMe[cannot-write]\n\n\n Object.assign(element.style, style);\n Object.keys(attributes).forEach(function (name) {\n var value = attributes[name];\n\n if (value === false) {\n element.removeAttribute(name);\n } else {\n element.setAttribute(name, value === true ? '' : value);\n }\n });\n });\n}\n\nfunction effect(_ref2) {\n var state = _ref2.state;\n var initialStyles = {\n popper: {\n position: state.options.strategy,\n left: '0',\n top: '0',\n margin: '0'\n },\n arrow: {\n position: 'absolute'\n },\n reference: {}\n };\n Object.assign(state.elements.popper.style, initialStyles.popper);\n state.styles = initialStyles;\n\n if (state.elements.arrow) {\n Object.assign(state.elements.arrow.style, initialStyles.arrow);\n }\n\n return function () {\n Object.keys(state.elements).forEach(function (name) {\n var element = state.elements[name];\n var attributes = state.attributes[name] || {};\n var styleProperties = Object.keys(state.styles.hasOwnProperty(name) ? state.styles[name] : initialStyles[name]); // Set all values to an empty string to unset them\n\n var style = styleProperties.reduce(function (style, property) {\n style[property] = '';\n return style;\n }, {}); // arrow is optional + virtual elements\n\n if (!isHTMLElement(element) || !getNodeName(element)) {\n return;\n }\n\n Object.assign(element.style, style);\n Object.keys(attributes).forEach(function (attribute) {\n element.removeAttribute(attribute);\n });\n });\n };\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'applyStyles',\n enabled: true,\n phase: 'write',\n fn: applyStyles,\n effect: effect,\n requires: ['computeStyles']\n};","import { auto } from \"../enums.js\";\nexport default function getBasePlacement(placement) {\n return placement.split('-')[0];\n}","export var max = Math.max;\nexport var min = Math.min;\nexport var round = Math.round;","export default function getUAString() {\n var uaData = navigator.userAgentData;\n\n if (uaData != null && uaData.brands && Array.isArray(uaData.brands)) {\n return uaData.brands.map(function (item) {\n return item.brand + \"/\" + item.version;\n }).join(' ');\n }\n\n return navigator.userAgent;\n}","import getUAString from \"../utils/userAgent.js\";\nexport default function isLayoutViewport() {\n return !/^((?!chrome|android).)*safari/i.test(getUAString());\n}","import { isElement, isHTMLElement } from \"./instanceOf.js\";\nimport { round } from \"../utils/math.js\";\nimport getWindow from \"./getWindow.js\";\nimport isLayoutViewport from \"./isLayoutViewport.js\";\nexport default function getBoundingClientRect(element, includeScale, isFixedStrategy) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n\n var clientRect = element.getBoundingClientRect();\n var scaleX = 1;\n var scaleY = 1;\n\n if (includeScale && isHTMLElement(element)) {\n scaleX = element.offsetWidth > 0 ? round(clientRect.width) / element.offsetWidth || 1 : 1;\n scaleY = element.offsetHeight > 0 ? round(clientRect.height) / element.offsetHeight || 1 : 1;\n }\n\n var _ref = isElement(element) ? getWindow(element) : window,\n visualViewport = _ref.visualViewport;\n\n var addVisualOffsets = !isLayoutViewport() && isFixedStrategy;\n var x = (clientRect.left + (addVisualOffsets && visualViewport ? visualViewport.offsetLeft : 0)) / scaleX;\n var y = (clientRect.top + (addVisualOffsets && visualViewport ? visualViewport.offsetTop : 0)) / scaleY;\n var width = clientRect.width / scaleX;\n var height = clientRect.height / scaleY;\n return {\n width: width,\n height: height,\n top: y,\n right: x + width,\n bottom: y + height,\n left: x,\n x: x,\n y: y\n };\n}","import getBoundingClientRect from \"./getBoundingClientRect.js\"; // Returns the layout rect of an element relative to its offsetParent. Layout\n// means it doesn't take into account transforms.\n\nexport default function getLayoutRect(element) {\n var clientRect = getBoundingClientRect(element); // Use the clientRect sizes if it's not been transformed.\n // Fixes https://github.com/popperjs/popper-core/issues/1223\n\n var width = element.offsetWidth;\n var height = element.offsetHeight;\n\n if (Math.abs(clientRect.width - width) <= 1) {\n width = clientRect.width;\n }\n\n if (Math.abs(clientRect.height - height) <= 1) {\n height = clientRect.height;\n }\n\n return {\n x: element.offsetLeft,\n y: element.offsetTop,\n width: width,\n height: height\n };\n}","import { isShadowRoot } from \"./instanceOf.js\";\nexport default function contains(parent, child) {\n var rootNode = child.getRootNode && child.getRootNode(); // First, attempt with faster native method\n\n if (parent.contains(child)) {\n return true;\n } // then fallback to custom implementation with Shadow DOM support\n else if (rootNode && isShadowRoot(rootNode)) {\n var next = child;\n\n do {\n if (next && parent.isSameNode(next)) {\n return true;\n } // $FlowFixMe[prop-missing]: need a better way to handle this...\n\n\n next = next.parentNode || next.host;\n } while (next);\n } // Give up, the result is false\n\n\n return false;\n}","import getWindow from \"./getWindow.js\";\nexport default function getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}","import getNodeName from \"./getNodeName.js\";\nexport default function isTableElement(element) {\n return ['table', 'td', 'th'].indexOf(getNodeName(element)) >= 0;\n}","import { isElement } from \"./instanceOf.js\";\nexport default function getDocumentElement(element) {\n // $FlowFixMe[incompatible-return]: assume body is always available\n return ((isElement(element) ? element.ownerDocument : // $FlowFixMe[prop-missing]\n element.document) || window.document).documentElement;\n}","import getNodeName from \"./getNodeName.js\";\nimport getDocumentElement from \"./getDocumentElement.js\";\nimport { isShadowRoot } from \"./instanceOf.js\";\nexport default function getParentNode(element) {\n if (getNodeName(element) === 'html') {\n return element;\n }\n\n return (// this is a quicker (but less type safe) way to save quite some bytes from the bundle\n // $FlowFixMe[incompatible-return]\n // $FlowFixMe[prop-missing]\n element.assignedSlot || // step into the shadow DOM of the parent of a slotted node\n element.parentNode || ( // DOM Element detected\n isShadowRoot(element) ? element.host : null) || // ShadowRoot detected\n // $FlowFixMe[incompatible-call]: HTMLElement is a Node\n getDocumentElement(element) // fallback\n\n );\n}","import getWindow from \"./getWindow.js\";\nimport getNodeName from \"./getNodeName.js\";\nimport getComputedStyle from \"./getComputedStyle.js\";\nimport { isHTMLElement, isShadowRoot } from \"./instanceOf.js\";\nimport isTableElement from \"./isTableElement.js\";\nimport getParentNode from \"./getParentNode.js\";\nimport getUAString from \"../utils/userAgent.js\";\n\nfunction getTrueOffsetParent(element) {\n if (!isHTMLElement(element) || // https://github.com/popperjs/popper-core/issues/837\n getComputedStyle(element).position === 'fixed') {\n return null;\n }\n\n return element.offsetParent;\n} // `.offsetParent` reports `null` for fixed elements, while absolute elements\n// return the containing block\n\n\nfunction getContainingBlock(element) {\n var isFirefox = /firefox/i.test(getUAString());\n var isIE = /Trident/i.test(getUAString());\n\n if (isIE && isHTMLElement(element)) {\n // In IE 9, 10 and 11 fixed elements containing block is always established by the viewport\n var elementCss = getComputedStyle(element);\n\n if (elementCss.position === 'fixed') {\n return null;\n }\n }\n\n var currentNode = getParentNode(element);\n\n if (isShadowRoot(currentNode)) {\n currentNode = currentNode.host;\n }\n\n while (isHTMLElement(currentNode) && ['html', 'body'].indexOf(getNodeName(currentNode)) < 0) {\n var css = getComputedStyle(currentNode); // This is non-exhaustive but covers the most common CSS properties that\n // create a containing block.\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n\n if (css.transform !== 'none' || css.perspective !== 'none' || css.contain === 'paint' || ['transform', 'perspective'].indexOf(css.willChange) !== -1 || isFirefox && css.willChange === 'filter' || isFirefox && css.filter && css.filter !== 'none') {\n return currentNode;\n } else {\n currentNode = currentNode.parentNode;\n }\n }\n\n return null;\n} // Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\n\n\nexport default function getOffsetParent(element) {\n var window = getWindow(element);\n var offsetParent = getTrueOffsetParent(element);\n\n while (offsetParent && isTableElement(offsetParent) && getComputedStyle(offsetParent).position === 'static') {\n offsetParent = getTrueOffsetParent(offsetParent);\n }\n\n if (offsetParent && (getNodeName(offsetParent) === 'html' || getNodeName(offsetParent) === 'body' && getComputedStyle(offsetParent).position === 'static')) {\n return window;\n }\n\n return offsetParent || getContainingBlock(element) || window;\n}","export default function getMainAxisFromPlacement(placement) {\n return ['top', 'bottom'].indexOf(placement) >= 0 ? 'x' : 'y';\n}","import { max as mathMax, min as mathMin } from \"./math.js\";\nexport function within(min, value, max) {\n return mathMax(min, mathMin(value, max));\n}\nexport function withinMaxClamp(min, value, max) {\n var v = within(min, value, max);\n return v > max ? max : v;\n}","import getFreshSideObject from \"./getFreshSideObject.js\";\nexport default function mergePaddingObject(paddingObject) {\n return Object.assign({}, getFreshSideObject(), paddingObject);\n}","export default function getFreshSideObject() {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0\n };\n}","export default function expandToHashMap(value, keys) {\n return keys.reduce(function (hashMap, key) {\n hashMap[key] = value;\n return hashMap;\n }, {});\n}","import getBasePlacement from \"../utils/getBasePlacement.js\";\nimport getLayoutRect from \"../dom-utils/getLayoutRect.js\";\nimport contains from \"../dom-utils/contains.js\";\nimport getOffsetParent from \"../dom-utils/getOffsetParent.js\";\nimport getMainAxisFromPlacement from \"../utils/getMainAxisFromPlacement.js\";\nimport { within } from \"../utils/within.js\";\nimport mergePaddingObject from \"../utils/mergePaddingObject.js\";\nimport expandToHashMap from \"../utils/expandToHashMap.js\";\nimport { left, right, basePlacements, top, bottom } from \"../enums.js\"; // eslint-disable-next-line import/no-unused-modules\n\nvar toPaddingObject = function toPaddingObject(padding, state) {\n padding = typeof padding === 'function' ? padding(Object.assign({}, state.rects, {\n placement: state.placement\n })) : padding;\n return mergePaddingObject(typeof padding !== 'number' ? padding : expandToHashMap(padding, basePlacements));\n};\n\nfunction arrow(_ref) {\n var _state$modifiersData$;\n\n var state = _ref.state,\n name = _ref.name,\n options = _ref.options;\n var arrowElement = state.elements.arrow;\n var popperOffsets = state.modifiersData.popperOffsets;\n var basePlacement = getBasePlacement(state.placement);\n var axis = getMainAxisFromPlacement(basePlacement);\n var isVertical = [left, right].indexOf(basePlacement) >= 0;\n var len = isVertical ? 'height' : 'width';\n\n if (!arrowElement || !popperOffsets) {\n return;\n }\n\n var paddingObject = toPaddingObject(options.padding, state);\n var arrowRect = getLayoutRect(arrowElement);\n var minProp = axis === 'y' ? top : left;\n var maxProp = axis === 'y' ? bottom : right;\n var endDiff = state.rects.reference[len] + state.rects.reference[axis] - popperOffsets[axis] - state.rects.popper[len];\n var startDiff = popperOffsets[axis] - state.rects.reference[axis];\n var arrowOffsetParent = getOffsetParent(arrowElement);\n var clientSize = arrowOffsetParent ? axis === 'y' ? arrowOffsetParent.clientHeight || 0 : arrowOffsetParent.clientWidth || 0 : 0;\n var centerToReference = endDiff / 2 - startDiff / 2; // Make sure the arrow doesn't overflow the popper if the center point is\n // outside of the popper bounds\n\n var min = paddingObject[minProp];\n var max = clientSize - arrowRect[len] - paddingObject[maxProp];\n var center = clientSize / 2 - arrowRect[len] / 2 + centerToReference;\n var offset = within(min, center, max); // Prevents breaking syntax highlighting...\n\n var axisProp = axis;\n state.modifiersData[name] = (_state$modifiersData$ = {}, _state$modifiersData$[axisProp] = offset, _state$modifiersData$.centerOffset = offset - center, _state$modifiersData$);\n}\n\nfunction effect(_ref2) {\n var state = _ref2.state,\n options = _ref2.options;\n var _options$element = options.element,\n arrowElement = _options$element === void 0 ? '[data-popper-arrow]' : _options$element;\n\n if (arrowElement == null) {\n return;\n } // CSS selector\n\n\n if (typeof arrowElement === 'string') {\n arrowElement = state.elements.popper.querySelector(arrowElement);\n\n if (!arrowElement) {\n return;\n }\n }\n\n if (!contains(state.elements.popper, arrowElement)) {\n return;\n }\n\n state.elements.arrow = arrowElement;\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'arrow',\n enabled: true,\n phase: 'main',\n fn: arrow,\n effect: effect,\n requires: ['popperOffsets'],\n requiresIfExists: ['preventOverflow']\n};","export default function getVariation(placement) {\n return placement.split('-')[1];\n}","import { top, left, right, bottom, end } from \"../enums.js\";\nimport getOffsetParent from \"../dom-utils/getOffsetParent.js\";\nimport getWindow from \"../dom-utils/getWindow.js\";\nimport getDocumentElement from \"../dom-utils/getDocumentElement.js\";\nimport getComputedStyle from \"../dom-utils/getComputedStyle.js\";\nimport getBasePlacement from \"../utils/getBasePlacement.js\";\nimport getVariation from \"../utils/getVariation.js\";\nimport { round } from \"../utils/math.js\"; // eslint-disable-next-line import/no-unused-modules\n\nvar unsetSides = {\n top: 'auto',\n right: 'auto',\n bottom: 'auto',\n left: 'auto'\n}; // Round the offsets to the nearest suitable subpixel based on the DPR.\n// Zooming can change the DPR, but it seems to report a value that will\n// cleanly divide the values into the appropriate subpixels.\n\nfunction roundOffsetsByDPR(_ref, win) {\n var x = _ref.x,\n y = _ref.y;\n var dpr = win.devicePixelRatio || 1;\n return {\n x: round(x * dpr) / dpr || 0,\n y: round(y * dpr) / dpr || 0\n };\n}\n\nexport function mapToStyles(_ref2) {\n var _Object$assign2;\n\n var popper = _ref2.popper,\n popperRect = _ref2.popperRect,\n placement = _ref2.placement,\n variation = _ref2.variation,\n offsets = _ref2.offsets,\n position = _ref2.position,\n gpuAcceleration = _ref2.gpuAcceleration,\n adaptive = _ref2.adaptive,\n roundOffsets = _ref2.roundOffsets,\n isFixed = _ref2.isFixed;\n var _offsets$x = offsets.x,\n x = _offsets$x === void 0 ? 0 : _offsets$x,\n _offsets$y = offsets.y,\n y = _offsets$y === void 0 ? 0 : _offsets$y;\n\n var _ref3 = typeof roundOffsets === 'function' ? roundOffsets({\n x: x,\n y: y\n }) : {\n x: x,\n y: y\n };\n\n x = _ref3.x;\n y = _ref3.y;\n var hasX = offsets.hasOwnProperty('x');\n var hasY = offsets.hasOwnProperty('y');\n var sideX = left;\n var sideY = top;\n var win = window;\n\n if (adaptive) {\n var offsetParent = getOffsetParent(popper);\n var heightProp = 'clientHeight';\n var widthProp = 'clientWidth';\n\n if (offsetParent === getWindow(popper)) {\n offsetParent = getDocumentElement(popper);\n\n if (getComputedStyle(offsetParent).position !== 'static' && position === 'absolute') {\n heightProp = 'scrollHeight';\n widthProp = 'scrollWidth';\n }\n } // $FlowFixMe[incompatible-cast]: force type refinement, we compare offsetParent with window above, but Flow doesn't detect it\n\n\n offsetParent = offsetParent;\n\n if (placement === top || (placement === left || placement === right) && variation === end) {\n sideY = bottom;\n var offsetY = isFixed && offsetParent === win && win.visualViewport ? win.visualViewport.height : // $FlowFixMe[prop-missing]\n offsetParent[heightProp];\n y -= offsetY - popperRect.height;\n y *= gpuAcceleration ? 1 : -1;\n }\n\n if (placement === left || (placement === top || placement === bottom) && variation === end) {\n sideX = right;\n var offsetX = isFixed && offsetParent === win && win.visualViewport ? win.visualViewport.width : // $FlowFixMe[prop-missing]\n offsetParent[widthProp];\n x -= offsetX - popperRect.width;\n x *= gpuAcceleration ? 1 : -1;\n }\n }\n\n var commonStyles = Object.assign({\n position: position\n }, adaptive && unsetSides);\n\n var _ref4 = roundOffsets === true ? roundOffsetsByDPR({\n x: x,\n y: y\n }, getWindow(popper)) : {\n x: x,\n y: y\n };\n\n x = _ref4.x;\n y = _ref4.y;\n\n if (gpuAcceleration) {\n var _Object$assign;\n\n return Object.assign({}, commonStyles, (_Object$assign = {}, _Object$assign[sideY] = hasY ? '0' : '', _Object$assign[sideX] = hasX ? '0' : '', _Object$assign.transform = (win.devicePixelRatio || 1) <= 1 ? \"translate(\" + x + \"px, \" + y + \"px)\" : \"translate3d(\" + x + \"px, \" + y + \"px, 0)\", _Object$assign));\n }\n\n return Object.assign({}, commonStyles, (_Object$assign2 = {}, _Object$assign2[sideY] = hasY ? y + \"px\" : '', _Object$assign2[sideX] = hasX ? x + \"px\" : '', _Object$assign2.transform = '', _Object$assign2));\n}\n\nfunction computeStyles(_ref5) {\n var state = _ref5.state,\n options = _ref5.options;\n var _options$gpuAccelerat = options.gpuAcceleration,\n gpuAcceleration = _options$gpuAccelerat === void 0 ? true : _options$gpuAccelerat,\n _options$adaptive = options.adaptive,\n adaptive = _options$adaptive === void 0 ? true : _options$adaptive,\n _options$roundOffsets = options.roundOffsets,\n roundOffsets = _options$roundOffsets === void 0 ? true : _options$roundOffsets;\n var commonStyles = {\n placement: getBasePlacement(state.placement),\n variation: getVariation(state.placement),\n popper: state.elements.popper,\n popperRect: state.rects.popper,\n gpuAcceleration: gpuAcceleration,\n isFixed: state.options.strategy === 'fixed'\n };\n\n if (state.modifiersData.popperOffsets != null) {\n state.styles.popper = Object.assign({}, state.styles.popper, mapToStyles(Object.assign({}, commonStyles, {\n offsets: state.modifiersData.popperOffsets,\n position: state.options.strategy,\n adaptive: adaptive,\n roundOffsets: roundOffsets\n })));\n }\n\n if (state.modifiersData.arrow != null) {\n state.styles.arrow = Object.assign({}, state.styles.arrow, mapToStyles(Object.assign({}, commonStyles, {\n offsets: state.modifiersData.arrow,\n position: 'absolute',\n adaptive: false,\n roundOffsets: roundOffsets\n })));\n }\n\n state.attributes.popper = Object.assign({}, state.attributes.popper, {\n 'data-popper-placement': state.placement\n });\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'computeStyles',\n enabled: true,\n phase: 'beforeWrite',\n fn: computeStyles,\n data: {}\n};","import getWindow from \"../dom-utils/getWindow.js\"; // eslint-disable-next-line import/no-unused-modules\n\nvar passive = {\n passive: true\n};\n\nfunction effect(_ref) {\n var state = _ref.state,\n instance = _ref.instance,\n options = _ref.options;\n var _options$scroll = options.scroll,\n scroll = _options$scroll === void 0 ? true : _options$scroll,\n _options$resize = options.resize,\n resize = _options$resize === void 0 ? true : _options$resize;\n var window = getWindow(state.elements.popper);\n var scrollParents = [].concat(state.scrollParents.reference, state.scrollParents.popper);\n\n if (scroll) {\n scrollParents.forEach(function (scrollParent) {\n scrollParent.addEventListener('scroll', instance.update, passive);\n });\n }\n\n if (resize) {\n window.addEventListener('resize', instance.update, passive);\n }\n\n return function () {\n if (scroll) {\n scrollParents.forEach(function (scrollParent) {\n scrollParent.removeEventListener('scroll', instance.update, passive);\n });\n }\n\n if (resize) {\n window.removeEventListener('resize', instance.update, passive);\n }\n };\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'eventListeners',\n enabled: true,\n phase: 'write',\n fn: function fn() {},\n effect: effect,\n data: {}\n};","var hash = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nexport default function getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, function (matched) {\n return hash[matched];\n });\n}","var hash = {\n start: 'end',\n end: 'start'\n};\nexport default function getOppositeVariationPlacement(placement) {\n return placement.replace(/start|end/g, function (matched) {\n return hash[matched];\n });\n}","import getWindow from \"./getWindow.js\";\nexport default function getWindowScroll(node) {\n var win = getWindow(node);\n var scrollLeft = win.pageXOffset;\n var scrollTop = win.pageYOffset;\n return {\n scrollLeft: scrollLeft,\n scrollTop: scrollTop\n };\n}","import getBoundingClientRect from \"./getBoundingClientRect.js\";\nimport getDocumentElement from \"./getDocumentElement.js\";\nimport getWindowScroll from \"./getWindowScroll.js\";\nexport default function getWindowScrollBarX(element) {\n // If has a CSS width greater than the viewport, then this will be\n // incorrect for RTL.\n // Popper 1 is broken in this case and never had a bug report so let's assume\n // it's not an issue. I don't think anyone ever specifies width on \n // anyway.\n // Browsers where the left scrollbar doesn't cause an issue report `0` for\n // this (e.g. Edge 2019, IE11, Safari)\n return getBoundingClientRect(getDocumentElement(element)).left + getWindowScroll(element).scrollLeft;\n}","import getComputedStyle from \"./getComputedStyle.js\";\nexport default function isScrollParent(element) {\n // Firefox wants us to check `-x` and `-y` variations as well\n var _getComputedStyle = getComputedStyle(element),\n overflow = _getComputedStyle.overflow,\n overflowX = _getComputedStyle.overflowX,\n overflowY = _getComputedStyle.overflowY;\n\n return /auto|scroll|overlay|hidden/.test(overflow + overflowY + overflowX);\n}","import getParentNode from \"./getParentNode.js\";\nimport isScrollParent from \"./isScrollParent.js\";\nimport getNodeName from \"./getNodeName.js\";\nimport { isHTMLElement } from \"./instanceOf.js\";\nexport default function getScrollParent(node) {\n if (['html', 'body', '#document'].indexOf(getNodeName(node)) >= 0) {\n // $FlowFixMe[incompatible-return]: assume body is always available\n return node.ownerDocument.body;\n }\n\n if (isHTMLElement(node) && isScrollParent(node)) {\n return node;\n }\n\n return getScrollParent(getParentNode(node));\n}","import getScrollParent from \"./getScrollParent.js\";\nimport getParentNode from \"./getParentNode.js\";\nimport getWindow from \"./getWindow.js\";\nimport isScrollParent from \"./isScrollParent.js\";\n/*\ngiven a DOM element, return the list of all scroll parents, up the list of ancesors\nuntil we get to the top window object. This list is what we attach scroll listeners\nto, because if any of these parent elements scroll, we'll need to re-calculate the\nreference element's position.\n*/\n\nexport default function listScrollParents(element, list) {\n var _element$ownerDocumen;\n\n if (list === void 0) {\n list = [];\n }\n\n var scrollParent = getScrollParent(element);\n var isBody = scrollParent === ((_element$ownerDocumen = element.ownerDocument) == null ? void 0 : _element$ownerDocumen.body);\n var win = getWindow(scrollParent);\n var target = isBody ? [win].concat(win.visualViewport || [], isScrollParent(scrollParent) ? scrollParent : []) : scrollParent;\n var updatedList = list.concat(target);\n return isBody ? updatedList : // $FlowFixMe[incompatible-call]: isBody tells us target will be an HTMLElement here\n updatedList.concat(listScrollParents(getParentNode(target)));\n}","export default function rectToClientRect(rect) {\n return Object.assign({}, rect, {\n left: rect.x,\n top: rect.y,\n right: rect.x + rect.width,\n bottom: rect.y + rect.height\n });\n}","import { viewport } from \"../enums.js\";\nimport getViewportRect from \"./getViewportRect.js\";\nimport getDocumentRect from \"./getDocumentRect.js\";\nimport listScrollParents from \"./listScrollParents.js\";\nimport getOffsetParent from \"./getOffsetParent.js\";\nimport getDocumentElement from \"./getDocumentElement.js\";\nimport getComputedStyle from \"./getComputedStyle.js\";\nimport { isElement, isHTMLElement } from \"./instanceOf.js\";\nimport getBoundingClientRect from \"./getBoundingClientRect.js\";\nimport getParentNode from \"./getParentNode.js\";\nimport contains from \"./contains.js\";\nimport getNodeName from \"./getNodeName.js\";\nimport rectToClientRect from \"../utils/rectToClientRect.js\";\nimport { max, min } from \"../utils/math.js\";\n\nfunction getInnerBoundingClientRect(element, strategy) {\n var rect = getBoundingClientRect(element, false, strategy === 'fixed');\n rect.top = rect.top + element.clientTop;\n rect.left = rect.left + element.clientLeft;\n rect.bottom = rect.top + element.clientHeight;\n rect.right = rect.left + element.clientWidth;\n rect.width = element.clientWidth;\n rect.height = element.clientHeight;\n rect.x = rect.left;\n rect.y = rect.top;\n return rect;\n}\n\nfunction getClientRectFromMixedType(element, clippingParent, strategy) {\n return clippingParent === viewport ? rectToClientRect(getViewportRect(element, strategy)) : isElement(clippingParent) ? getInnerBoundingClientRect(clippingParent, strategy) : rectToClientRect(getDocumentRect(getDocumentElement(element)));\n} // A \"clipping parent\" is an overflowable container with the characteristic of\n// clipping (or hiding) overflowing elements with a position different from\n// `initial`\n\n\nfunction getClippingParents(element) {\n var clippingParents = listScrollParents(getParentNode(element));\n var canEscapeClipping = ['absolute', 'fixed'].indexOf(getComputedStyle(element).position) >= 0;\n var clipperElement = canEscapeClipping && isHTMLElement(element) ? getOffsetParent(element) : element;\n\n if (!isElement(clipperElement)) {\n return [];\n } // $FlowFixMe[incompatible-return]: https://github.com/facebook/flow/issues/1414\n\n\n return clippingParents.filter(function (clippingParent) {\n return isElement(clippingParent) && contains(clippingParent, clipperElement) && getNodeName(clippingParent) !== 'body';\n });\n} // Gets the maximum area that the element is visible in due to any number of\n// clipping parents\n\n\nexport default function getClippingRect(element, boundary, rootBoundary, strategy) {\n var mainClippingParents = boundary === 'clippingParents' ? getClippingParents(element) : [].concat(boundary);\n var clippingParents = [].concat(mainClippingParents, [rootBoundary]);\n var firstClippingParent = clippingParents[0];\n var clippingRect = clippingParents.reduce(function (accRect, clippingParent) {\n var rect = getClientRectFromMixedType(element, clippingParent, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromMixedType(element, firstClippingParent, strategy));\n clippingRect.width = clippingRect.right - clippingRect.left;\n clippingRect.height = clippingRect.bottom - clippingRect.top;\n clippingRect.x = clippingRect.left;\n clippingRect.y = clippingRect.top;\n return clippingRect;\n}","import getWindow from \"./getWindow.js\";\nimport getDocumentElement from \"./getDocumentElement.js\";\nimport getWindowScrollBarX from \"./getWindowScrollBarX.js\";\nimport isLayoutViewport from \"./isLayoutViewport.js\";\nexport default function getViewportRect(element, strategy) {\n var win = getWindow(element);\n var html = getDocumentElement(element);\n var visualViewport = win.visualViewport;\n var width = html.clientWidth;\n var height = html.clientHeight;\n var x = 0;\n var y = 0;\n\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n var layoutViewport = isLayoutViewport();\n\n if (layoutViewport || !layoutViewport && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n\n return {\n width: width,\n height: height,\n x: x + getWindowScrollBarX(element),\n y: y\n };\n}","import getDocumentElement from \"./getDocumentElement.js\";\nimport getComputedStyle from \"./getComputedStyle.js\";\nimport getWindowScrollBarX from \"./getWindowScrollBarX.js\";\nimport getWindowScroll from \"./getWindowScroll.js\";\nimport { max } from \"../utils/math.js\"; // Gets the entire size of the scrollable document area, even extending outside\n// of the `` and `` rect bounds if horizontally scrollable\n\nexport default function getDocumentRect(element) {\n var _element$ownerDocumen;\n\n var html = getDocumentElement(element);\n var winScroll = getWindowScroll(element);\n var body = (_element$ownerDocumen = element.ownerDocument) == null ? void 0 : _element$ownerDocumen.body;\n var width = max(html.scrollWidth, html.clientWidth, body ? body.scrollWidth : 0, body ? body.clientWidth : 0);\n var height = max(html.scrollHeight, html.clientHeight, body ? body.scrollHeight : 0, body ? body.clientHeight : 0);\n var x = -winScroll.scrollLeft + getWindowScrollBarX(element);\n var y = -winScroll.scrollTop;\n\n if (getComputedStyle(body || html).direction === 'rtl') {\n x += max(html.clientWidth, body ? body.clientWidth : 0) - width;\n }\n\n return {\n width: width,\n height: height,\n x: x,\n y: y\n };\n}","import getBasePlacement from \"./getBasePlacement.js\";\nimport getVariation from \"./getVariation.js\";\nimport getMainAxisFromPlacement from \"./getMainAxisFromPlacement.js\";\nimport { top, right, bottom, left, start, end } from \"../enums.js\";\nexport default function computeOffsets(_ref) {\n var reference = _ref.reference,\n element = _ref.element,\n placement = _ref.placement;\n var basePlacement = placement ? getBasePlacement(placement) : null;\n var variation = placement ? getVariation(placement) : null;\n var commonX = reference.x + reference.width / 2 - element.width / 2;\n var commonY = reference.y + reference.height / 2 - element.height / 2;\n var offsets;\n\n switch (basePlacement) {\n case top:\n offsets = {\n x: commonX,\n y: reference.y - element.height\n };\n break;\n\n case bottom:\n offsets = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n\n case right:\n offsets = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n\n case left:\n offsets = {\n x: reference.x - element.width,\n y: commonY\n };\n break;\n\n default:\n offsets = {\n x: reference.x,\n y: reference.y\n };\n }\n\n var mainAxis = basePlacement ? getMainAxisFromPlacement(basePlacement) : null;\n\n if (mainAxis != null) {\n var len = mainAxis === 'y' ? 'height' : 'width';\n\n switch (variation) {\n case start:\n offsets[mainAxis] = offsets[mainAxis] - (reference[len] / 2 - element[len] / 2);\n break;\n\n case end:\n offsets[mainAxis] = offsets[mainAxis] + (reference[len] / 2 - element[len] / 2);\n break;\n\n default:\n }\n }\n\n return offsets;\n}","import getClippingRect from \"../dom-utils/getClippingRect.js\";\nimport getDocumentElement from \"../dom-utils/getDocumentElement.js\";\nimport getBoundingClientRect from \"../dom-utils/getBoundingClientRect.js\";\nimport computeOffsets from \"./computeOffsets.js\";\nimport rectToClientRect from \"./rectToClientRect.js\";\nimport { clippingParents, reference, popper, bottom, top, right, basePlacements, viewport } from \"../enums.js\";\nimport { isElement } from \"../dom-utils/instanceOf.js\";\nimport mergePaddingObject from \"./mergePaddingObject.js\";\nimport expandToHashMap from \"./expandToHashMap.js\"; // eslint-disable-next-line import/no-unused-modules\n\nexport default function detectOverflow(state, options) {\n if (options === void 0) {\n options = {};\n }\n\n var _options = options,\n _options$placement = _options.placement,\n placement = _options$placement === void 0 ? state.placement : _options$placement,\n _options$strategy = _options.strategy,\n strategy = _options$strategy === void 0 ? state.strategy : _options$strategy,\n _options$boundary = _options.boundary,\n boundary = _options$boundary === void 0 ? clippingParents : _options$boundary,\n _options$rootBoundary = _options.rootBoundary,\n rootBoundary = _options$rootBoundary === void 0 ? viewport : _options$rootBoundary,\n _options$elementConte = _options.elementContext,\n elementContext = _options$elementConte === void 0 ? popper : _options$elementConte,\n _options$altBoundary = _options.altBoundary,\n altBoundary = _options$altBoundary === void 0 ? false : _options$altBoundary,\n _options$padding = _options.padding,\n padding = _options$padding === void 0 ? 0 : _options$padding;\n var paddingObject = mergePaddingObject(typeof padding !== 'number' ? padding : expandToHashMap(padding, basePlacements));\n var altContext = elementContext === popper ? reference : popper;\n var popperRect = state.rects.popper;\n var element = state.elements[altBoundary ? altContext : elementContext];\n var clippingClientRect = getClippingRect(isElement(element) ? element : element.contextElement || getDocumentElement(state.elements.popper), boundary, rootBoundary, strategy);\n var referenceClientRect = getBoundingClientRect(state.elements.reference);\n var popperOffsets = computeOffsets({\n reference: referenceClientRect,\n element: popperRect,\n strategy: 'absolute',\n placement: placement\n });\n var popperClientRect = rectToClientRect(Object.assign({}, popperRect, popperOffsets));\n var elementClientRect = elementContext === popper ? popperClientRect : referenceClientRect; // positive = overflowing the clipping rect\n // 0 or negative = within the clipping rect\n\n var overflowOffsets = {\n top: clippingClientRect.top - elementClientRect.top + paddingObject.top,\n bottom: elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom,\n left: clippingClientRect.left - elementClientRect.left + paddingObject.left,\n right: elementClientRect.right - clippingClientRect.right + paddingObject.right\n };\n var offsetData = state.modifiersData.offset; // Offsets can be applied only to the popper element\n\n if (elementContext === popper && offsetData) {\n var offset = offsetData[placement];\n Object.keys(overflowOffsets).forEach(function (key) {\n var multiply = [right, bottom].indexOf(key) >= 0 ? 1 : -1;\n var axis = [top, bottom].indexOf(key) >= 0 ? 'y' : 'x';\n overflowOffsets[key] += offset[axis] * multiply;\n });\n }\n\n return overflowOffsets;\n}","import getVariation from \"./getVariation.js\";\nimport { variationPlacements, basePlacements, placements as allPlacements } from \"../enums.js\";\nimport detectOverflow from \"./detectOverflow.js\";\nimport getBasePlacement from \"./getBasePlacement.js\";\nexport default function computeAutoPlacement(state, options) {\n if (options === void 0) {\n options = {};\n }\n\n var _options = options,\n placement = _options.placement,\n boundary = _options.boundary,\n rootBoundary = _options.rootBoundary,\n padding = _options.padding,\n flipVariations = _options.flipVariations,\n _options$allowedAutoP = _options.allowedAutoPlacements,\n allowedAutoPlacements = _options$allowedAutoP === void 0 ? allPlacements : _options$allowedAutoP;\n var variation = getVariation(placement);\n var placements = variation ? flipVariations ? variationPlacements : variationPlacements.filter(function (placement) {\n return getVariation(placement) === variation;\n }) : basePlacements;\n var allowedPlacements = placements.filter(function (placement) {\n return allowedAutoPlacements.indexOf(placement) >= 0;\n });\n\n if (allowedPlacements.length === 0) {\n allowedPlacements = placements;\n } // $FlowFixMe[incompatible-type]: Flow seems to have problems with two array unions...\n\n\n var overflows = allowedPlacements.reduce(function (acc, placement) {\n acc[placement] = detectOverflow(state, {\n placement: placement,\n boundary: boundary,\n rootBoundary: rootBoundary,\n padding: padding\n })[getBasePlacement(placement)];\n return acc;\n }, {});\n return Object.keys(overflows).sort(function (a, b) {\n return overflows[a] - overflows[b];\n });\n}","import getOppositePlacement from \"../utils/getOppositePlacement.js\";\nimport getBasePlacement from \"../utils/getBasePlacement.js\";\nimport getOppositeVariationPlacement from \"../utils/getOppositeVariationPlacement.js\";\nimport detectOverflow from \"../utils/detectOverflow.js\";\nimport computeAutoPlacement from \"../utils/computeAutoPlacement.js\";\nimport { bottom, top, start, right, left, auto } from \"../enums.js\";\nimport getVariation from \"../utils/getVariation.js\"; // eslint-disable-next-line import/no-unused-modules\n\nfunction getExpandedFallbackPlacements(placement) {\n if (getBasePlacement(placement) === auto) {\n return [];\n }\n\n var oppositePlacement = getOppositePlacement(placement);\n return [getOppositeVariationPlacement(placement), oppositePlacement, getOppositeVariationPlacement(oppositePlacement)];\n}\n\nfunction flip(_ref) {\n var state = _ref.state,\n options = _ref.options,\n name = _ref.name;\n\n if (state.modifiersData[name]._skip) {\n return;\n }\n\n var _options$mainAxis = options.mainAxis,\n checkMainAxis = _options$mainAxis === void 0 ? true : _options$mainAxis,\n _options$altAxis = options.altAxis,\n checkAltAxis = _options$altAxis === void 0 ? true : _options$altAxis,\n specifiedFallbackPlacements = options.fallbackPlacements,\n padding = options.padding,\n boundary = options.boundary,\n rootBoundary = options.rootBoundary,\n altBoundary = options.altBoundary,\n _options$flipVariatio = options.flipVariations,\n flipVariations = _options$flipVariatio === void 0 ? true : _options$flipVariatio,\n allowedAutoPlacements = options.allowedAutoPlacements;\n var preferredPlacement = state.options.placement;\n var basePlacement = getBasePlacement(preferredPlacement);\n var isBasePlacement = basePlacement === preferredPlacement;\n var fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipVariations ? [getOppositePlacement(preferredPlacement)] : getExpandedFallbackPlacements(preferredPlacement));\n var placements = [preferredPlacement].concat(fallbackPlacements).reduce(function (acc, placement) {\n return acc.concat(getBasePlacement(placement) === auto ? computeAutoPlacement(state, {\n placement: placement,\n boundary: boundary,\n rootBoundary: rootBoundary,\n padding: padding,\n flipVariations: flipVariations,\n allowedAutoPlacements: allowedAutoPlacements\n }) : placement);\n }, []);\n var referenceRect = state.rects.reference;\n var popperRect = state.rects.popper;\n var checksMap = new Map();\n var makeFallbackChecks = true;\n var firstFittingPlacement = placements[0];\n\n for (var i = 0; i < placements.length; i++) {\n var placement = placements[i];\n\n var _basePlacement = getBasePlacement(placement);\n\n var isStartVariation = getVariation(placement) === start;\n var isVertical = [top, bottom].indexOf(_basePlacement) >= 0;\n var len = isVertical ? 'width' : 'height';\n var overflow = detectOverflow(state, {\n placement: placement,\n boundary: boundary,\n rootBoundary: rootBoundary,\n altBoundary: altBoundary,\n padding: padding\n });\n var mainVariationSide = isVertical ? isStartVariation ? right : left : isStartVariation ? bottom : top;\n\n if (referenceRect[len] > popperRect[len]) {\n mainVariationSide = getOppositePlacement(mainVariationSide);\n }\n\n var altVariationSide = getOppositePlacement(mainVariationSide);\n var checks = [];\n\n if (checkMainAxis) {\n checks.push(overflow[_basePlacement] <= 0);\n }\n\n if (checkAltAxis) {\n checks.push(overflow[mainVariationSide] <= 0, overflow[altVariationSide] <= 0);\n }\n\n if (checks.every(function (check) {\n return check;\n })) {\n firstFittingPlacement = placement;\n makeFallbackChecks = false;\n break;\n }\n\n checksMap.set(placement, checks);\n }\n\n if (makeFallbackChecks) {\n // `2` may be desired in some cases – research later\n var numberOfChecks = flipVariations ? 3 : 1;\n\n var _loop = function _loop(_i) {\n var fittingPlacement = placements.find(function (placement) {\n var checks = checksMap.get(placement);\n\n if (checks) {\n return checks.slice(0, _i).every(function (check) {\n return check;\n });\n }\n });\n\n if (fittingPlacement) {\n firstFittingPlacement = fittingPlacement;\n return \"break\";\n }\n };\n\n for (var _i = numberOfChecks; _i > 0; _i--) {\n var _ret = _loop(_i);\n\n if (_ret === \"break\") break;\n }\n }\n\n if (state.placement !== firstFittingPlacement) {\n state.modifiersData[name]._skip = true;\n state.placement = firstFittingPlacement;\n state.reset = true;\n }\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'flip',\n enabled: true,\n phase: 'main',\n fn: flip,\n requiresIfExists: ['offset'],\n data: {\n _skip: false\n }\n};","import { top, bottom, left, right } from \"../enums.js\";\nimport detectOverflow from \"../utils/detectOverflow.js\";\n\nfunction getSideOffsets(overflow, rect, preventedOffsets) {\n if (preventedOffsets === void 0) {\n preventedOffsets = {\n x: 0,\n y: 0\n };\n }\n\n return {\n top: overflow.top - rect.height - preventedOffsets.y,\n right: overflow.right - rect.width + preventedOffsets.x,\n bottom: overflow.bottom - rect.height + preventedOffsets.y,\n left: overflow.left - rect.width - preventedOffsets.x\n };\n}\n\nfunction isAnySideFullyClipped(overflow) {\n return [top, right, bottom, left].some(function (side) {\n return overflow[side] >= 0;\n });\n}\n\nfunction hide(_ref) {\n var state = _ref.state,\n name = _ref.name;\n var referenceRect = state.rects.reference;\n var popperRect = state.rects.popper;\n var preventedOffsets = state.modifiersData.preventOverflow;\n var referenceOverflow = detectOverflow(state, {\n elementContext: 'reference'\n });\n var popperAltOverflow = detectOverflow(state, {\n altBoundary: true\n });\n var referenceClippingOffsets = getSideOffsets(referenceOverflow, referenceRect);\n var popperEscapeOffsets = getSideOffsets(popperAltOverflow, popperRect, preventedOffsets);\n var isReferenceHidden = isAnySideFullyClipped(referenceClippingOffsets);\n var hasPopperEscaped = isAnySideFullyClipped(popperEscapeOffsets);\n state.modifiersData[name] = {\n referenceClippingOffsets: referenceClippingOffsets,\n popperEscapeOffsets: popperEscapeOffsets,\n isReferenceHidden: isReferenceHidden,\n hasPopperEscaped: hasPopperEscaped\n };\n state.attributes.popper = Object.assign({}, state.attributes.popper, {\n 'data-popper-reference-hidden': isReferenceHidden,\n 'data-popper-escaped': hasPopperEscaped\n });\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'hide',\n enabled: true,\n phase: 'main',\n requiresIfExists: ['preventOverflow'],\n fn: hide\n};","import getBasePlacement from \"../utils/getBasePlacement.js\";\nimport { top, left, right, placements } from \"../enums.js\"; // eslint-disable-next-line import/no-unused-modules\n\nexport function distanceAndSkiddingToXY(placement, rects, offset) {\n var basePlacement = getBasePlacement(placement);\n var invertDistance = [left, top].indexOf(basePlacement) >= 0 ? -1 : 1;\n\n var _ref = typeof offset === 'function' ? offset(Object.assign({}, rects, {\n placement: placement\n })) : offset,\n skidding = _ref[0],\n distance = _ref[1];\n\n skidding = skidding || 0;\n distance = (distance || 0) * invertDistance;\n return [left, right].indexOf(basePlacement) >= 0 ? {\n x: distance,\n y: skidding\n } : {\n x: skidding,\n y: distance\n };\n}\n\nfunction offset(_ref2) {\n var state = _ref2.state,\n options = _ref2.options,\n name = _ref2.name;\n var _options$offset = options.offset,\n offset = _options$offset === void 0 ? [0, 0] : _options$offset;\n var data = placements.reduce(function (acc, placement) {\n acc[placement] = distanceAndSkiddingToXY(placement, state.rects, offset);\n return acc;\n }, {});\n var _data$state$placement = data[state.placement],\n x = _data$state$placement.x,\n y = _data$state$placement.y;\n\n if (state.modifiersData.popperOffsets != null) {\n state.modifiersData.popperOffsets.x += x;\n state.modifiersData.popperOffsets.y += y;\n }\n\n state.modifiersData[name] = data;\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'offset',\n enabled: true,\n phase: 'main',\n requires: ['popperOffsets'],\n fn: offset\n};","import computeOffsets from \"../utils/computeOffsets.js\";\n\nfunction popperOffsets(_ref) {\n var state = _ref.state,\n name = _ref.name;\n // Offsets are the actual position the popper needs to have to be\n // properly positioned near its reference element\n // This is the most basic placement, and will be adjusted by\n // the modifiers in the next step\n state.modifiersData[name] = computeOffsets({\n reference: state.rects.reference,\n element: state.rects.popper,\n strategy: 'absolute',\n placement: state.placement\n });\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'popperOffsets',\n enabled: true,\n phase: 'read',\n fn: popperOffsets,\n data: {}\n};","import { top, left, right, bottom, start } from \"../enums.js\";\nimport getBasePlacement from \"../utils/getBasePlacement.js\";\nimport getMainAxisFromPlacement from \"../utils/getMainAxisFromPlacement.js\";\nimport getAltAxis from \"../utils/getAltAxis.js\";\nimport { within, withinMaxClamp } from \"../utils/within.js\";\nimport getLayoutRect from \"../dom-utils/getLayoutRect.js\";\nimport getOffsetParent from \"../dom-utils/getOffsetParent.js\";\nimport detectOverflow from \"../utils/detectOverflow.js\";\nimport getVariation from \"../utils/getVariation.js\";\nimport getFreshSideObject from \"../utils/getFreshSideObject.js\";\nimport { min as mathMin, max as mathMax } from \"../utils/math.js\";\n\nfunction preventOverflow(_ref) {\n var state = _ref.state,\n options = _ref.options,\n name = _ref.name;\n var _options$mainAxis = options.mainAxis,\n checkMainAxis = _options$mainAxis === void 0 ? true : _options$mainAxis,\n _options$altAxis = options.altAxis,\n checkAltAxis = _options$altAxis === void 0 ? false : _options$altAxis,\n boundary = options.boundary,\n rootBoundary = options.rootBoundary,\n altBoundary = options.altBoundary,\n padding = options.padding,\n _options$tether = options.tether,\n tether = _options$tether === void 0 ? true : _options$tether,\n _options$tetherOffset = options.tetherOffset,\n tetherOffset = _options$tetherOffset === void 0 ? 0 : _options$tetherOffset;\n var overflow = detectOverflow(state, {\n boundary: boundary,\n rootBoundary: rootBoundary,\n padding: padding,\n altBoundary: altBoundary\n });\n var basePlacement = getBasePlacement(state.placement);\n var variation = getVariation(state.placement);\n var isBasePlacement = !variation;\n var mainAxis = getMainAxisFromPlacement(basePlacement);\n var altAxis = getAltAxis(mainAxis);\n var popperOffsets = state.modifiersData.popperOffsets;\n var referenceRect = state.rects.reference;\n var popperRect = state.rects.popper;\n var tetherOffsetValue = typeof tetherOffset === 'function' ? tetherOffset(Object.assign({}, state.rects, {\n placement: state.placement\n })) : tetherOffset;\n var normalizedTetherOffsetValue = typeof tetherOffsetValue === 'number' ? {\n mainAxis: tetherOffsetValue,\n altAxis: tetherOffsetValue\n } : Object.assign({\n mainAxis: 0,\n altAxis: 0\n }, tetherOffsetValue);\n var offsetModifierState = state.modifiersData.offset ? state.modifiersData.offset[state.placement] : null;\n var data = {\n x: 0,\n y: 0\n };\n\n if (!popperOffsets) {\n return;\n }\n\n if (checkMainAxis) {\n var _offsetModifierState$;\n\n var mainSide = mainAxis === 'y' ? top : left;\n var altSide = mainAxis === 'y' ? bottom : right;\n var len = mainAxis === 'y' ? 'height' : 'width';\n var offset = popperOffsets[mainAxis];\n var min = offset + overflow[mainSide];\n var max = offset - overflow[altSide];\n var additive = tether ? -popperRect[len] / 2 : 0;\n var minLen = variation === start ? referenceRect[len] : popperRect[len];\n var maxLen = variation === start ? -popperRect[len] : -referenceRect[len]; // We need to include the arrow in the calculation so the arrow doesn't go\n // outside the reference bounds\n\n var arrowElement = state.elements.arrow;\n var arrowRect = tether && arrowElement ? getLayoutRect(arrowElement) : {\n width: 0,\n height: 0\n };\n var arrowPaddingObject = state.modifiersData['arrow#persistent'] ? state.modifiersData['arrow#persistent'].padding : getFreshSideObject();\n var arrowPaddingMin = arrowPaddingObject[mainSide];\n var arrowPaddingMax = arrowPaddingObject[altSide]; // If the reference length is smaller than the arrow length, we don't want\n // to include its full size in the calculation. If the reference is small\n // and near the edge of a boundary, the popper can overflow even if the\n // reference is not overflowing as well (e.g. virtual elements with no\n // width or height)\n\n var arrowLen = within(0, referenceRect[len], arrowRect[len]);\n var minOffset = isBasePlacement ? referenceRect[len] / 2 - additive - arrowLen - arrowPaddingMin - normalizedTetherOffsetValue.mainAxis : minLen - arrowLen - arrowPaddingMin - normalizedTetherOffsetValue.mainAxis;\n var maxOffset = isBasePlacement ? -referenceRect[len] / 2 + additive + arrowLen + arrowPaddingMax + normalizedTetherOffsetValue.mainAxis : maxLen + arrowLen + arrowPaddingMax + normalizedTetherOffsetValue.mainAxis;\n var arrowOffsetParent = state.elements.arrow && getOffsetParent(state.elements.arrow);\n var clientOffset = arrowOffsetParent ? mainAxis === 'y' ? arrowOffsetParent.clientTop || 0 : arrowOffsetParent.clientLeft || 0 : 0;\n var offsetModifierValue = (_offsetModifierState$ = offsetModifierState == null ? void 0 : offsetModifierState[mainAxis]) != null ? _offsetModifierState$ : 0;\n var tetherMin = offset + minOffset - offsetModifierValue - clientOffset;\n var tetherMax = offset + maxOffset - offsetModifierValue;\n var preventedOffset = within(tether ? mathMin(min, tetherMin) : min, offset, tether ? mathMax(max, tetherMax) : max);\n popperOffsets[mainAxis] = preventedOffset;\n data[mainAxis] = preventedOffset - offset;\n }\n\n if (checkAltAxis) {\n var _offsetModifierState$2;\n\n var _mainSide = mainAxis === 'x' ? top : left;\n\n var _altSide = mainAxis === 'x' ? bottom : right;\n\n var _offset = popperOffsets[altAxis];\n\n var _len = altAxis === 'y' ? 'height' : 'width';\n\n var _min = _offset + overflow[_mainSide];\n\n var _max = _offset - overflow[_altSide];\n\n var isOriginSide = [top, left].indexOf(basePlacement) !== -1;\n\n var _offsetModifierValue = (_offsetModifierState$2 = offsetModifierState == null ? void 0 : offsetModifierState[altAxis]) != null ? _offsetModifierState$2 : 0;\n\n var _tetherMin = isOriginSide ? _min : _offset - referenceRect[_len] - popperRect[_len] - _offsetModifierValue + normalizedTetherOffsetValue.altAxis;\n\n var _tetherMax = isOriginSide ? _offset + referenceRect[_len] + popperRect[_len] - _offsetModifierValue - normalizedTetherOffsetValue.altAxis : _max;\n\n var _preventedOffset = tether && isOriginSide ? withinMaxClamp(_tetherMin, _offset, _tetherMax) : within(tether ? _tetherMin : _min, _offset, tether ? _tetherMax : _max);\n\n popperOffsets[altAxis] = _preventedOffset;\n data[altAxis] = _preventedOffset - _offset;\n }\n\n state.modifiersData[name] = data;\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'preventOverflow',\n enabled: true,\n phase: 'main',\n fn: preventOverflow,\n requiresIfExists: ['offset']\n};","export default function getAltAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}","import getBoundingClientRect from \"./getBoundingClientRect.js\";\nimport getNodeScroll from \"./getNodeScroll.js\";\nimport getNodeName from \"./getNodeName.js\";\nimport { isHTMLElement } from \"./instanceOf.js\";\nimport getWindowScrollBarX from \"./getWindowScrollBarX.js\";\nimport getDocumentElement from \"./getDocumentElement.js\";\nimport isScrollParent from \"./isScrollParent.js\";\nimport { round } from \"../utils/math.js\";\n\nfunction isElementScaled(element) {\n var rect = element.getBoundingClientRect();\n var scaleX = round(rect.width) / element.offsetWidth || 1;\n var scaleY = round(rect.height) / element.offsetHeight || 1;\n return scaleX !== 1 || scaleY !== 1;\n} // Returns the composite rect of an element relative to its offsetParent.\n// Composite means it takes into account transforms as well as layout.\n\n\nexport default function getCompositeRect(elementOrVirtualElement, offsetParent, isFixed) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n\n var isOffsetParentAnElement = isHTMLElement(offsetParent);\n var offsetParentIsScaled = isHTMLElement(offsetParent) && isElementScaled(offsetParent);\n var documentElement = getDocumentElement(offsetParent);\n var rect = getBoundingClientRect(elementOrVirtualElement, offsetParentIsScaled, isFixed);\n var scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n var offsets = {\n x: 0,\n y: 0\n };\n\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || // https://github.com/popperjs/popper-core/issues/1078\n isScrollParent(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n\n if (isHTMLElement(offsetParent)) {\n offsets = getBoundingClientRect(offsetParent, true);\n offsets.x += offsetParent.clientLeft;\n offsets.y += offsetParent.clientTop;\n } else if (documentElement) {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n\n return {\n x: rect.left + scroll.scrollLeft - offsets.x,\n y: rect.top + scroll.scrollTop - offsets.y,\n width: rect.width,\n height: rect.height\n };\n}","import getWindowScroll from \"./getWindowScroll.js\";\nimport getWindow from \"./getWindow.js\";\nimport { isHTMLElement } from \"./instanceOf.js\";\nimport getHTMLElementScroll from \"./getHTMLElementScroll.js\";\nexport default function getNodeScroll(node) {\n if (node === getWindow(node) || !isHTMLElement(node)) {\n return getWindowScroll(node);\n } else {\n return getHTMLElementScroll(node);\n }\n}","export default function getHTMLElementScroll(element) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n}","import { modifierPhases } from \"../enums.js\"; // source: https://stackoverflow.com/questions/49875255\n\nfunction order(modifiers) {\n var map = new Map();\n var visited = new Set();\n var result = [];\n modifiers.forEach(function (modifier) {\n map.set(modifier.name, modifier);\n }); // On visiting object, check for its dependencies and visit them recursively\n\n function sort(modifier) {\n visited.add(modifier.name);\n var requires = [].concat(modifier.requires || [], modifier.requiresIfExists || []);\n requires.forEach(function (dep) {\n if (!visited.has(dep)) {\n var depModifier = map.get(dep);\n\n if (depModifier) {\n sort(depModifier);\n }\n }\n });\n result.push(modifier);\n }\n\n modifiers.forEach(function (modifier) {\n if (!visited.has(modifier.name)) {\n // check for visited object\n sort(modifier);\n }\n });\n return result;\n}\n\nexport default function orderModifiers(modifiers) {\n // order based on dependencies\n var orderedModifiers = order(modifiers); // order based on phase\n\n return modifierPhases.reduce(function (acc, phase) {\n return acc.concat(orderedModifiers.filter(function (modifier) {\n return modifier.phase === phase;\n }));\n }, []);\n}","import getCompositeRect from \"./dom-utils/getCompositeRect.js\";\nimport getLayoutRect from \"./dom-utils/getLayoutRect.js\";\nimport listScrollParents from \"./dom-utils/listScrollParents.js\";\nimport getOffsetParent from \"./dom-utils/getOffsetParent.js\";\nimport orderModifiers from \"./utils/orderModifiers.js\";\nimport debounce from \"./utils/debounce.js\";\nimport mergeByName from \"./utils/mergeByName.js\";\nimport detectOverflow from \"./utils/detectOverflow.js\";\nimport { isElement } from \"./dom-utils/instanceOf.js\";\nvar DEFAULT_OPTIONS = {\n placement: 'bottom',\n modifiers: [],\n strategy: 'absolute'\n};\n\nfunction areValidElements() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return !args.some(function (element) {\n return !(element && typeof element.getBoundingClientRect === 'function');\n });\n}\n\nexport function popperGenerator(generatorOptions) {\n if (generatorOptions === void 0) {\n generatorOptions = {};\n }\n\n var _generatorOptions = generatorOptions,\n _generatorOptions$def = _generatorOptions.defaultModifiers,\n defaultModifiers = _generatorOptions$def === void 0 ? [] : _generatorOptions$def,\n _generatorOptions$def2 = _generatorOptions.defaultOptions,\n defaultOptions = _generatorOptions$def2 === void 0 ? DEFAULT_OPTIONS : _generatorOptions$def2;\n return function createPopper(reference, popper, options) {\n if (options === void 0) {\n options = defaultOptions;\n }\n\n var state = {\n placement: 'bottom',\n orderedModifiers: [],\n options: Object.assign({}, DEFAULT_OPTIONS, defaultOptions),\n modifiersData: {},\n elements: {\n reference: reference,\n popper: popper\n },\n attributes: {},\n styles: {}\n };\n var effectCleanupFns = [];\n var isDestroyed = false;\n var instance = {\n state: state,\n setOptions: function setOptions(setOptionsAction) {\n var options = typeof setOptionsAction === 'function' ? setOptionsAction(state.options) : setOptionsAction;\n cleanupModifierEffects();\n state.options = Object.assign({}, defaultOptions, state.options, options);\n state.scrollParents = {\n reference: isElement(reference) ? listScrollParents(reference) : reference.contextElement ? listScrollParents(reference.contextElement) : [],\n popper: listScrollParents(popper)\n }; // Orders the modifiers based on their dependencies and `phase`\n // properties\n\n var orderedModifiers = orderModifiers(mergeByName([].concat(defaultModifiers, state.options.modifiers))); // Strip out disabled modifiers\n\n state.orderedModifiers = orderedModifiers.filter(function (m) {\n return m.enabled;\n });\n runModifierEffects();\n return instance.update();\n },\n // Sync update – it will always be executed, even if not necessary. This\n // is useful for low frequency updates where sync behavior simplifies the\n // logic.\n // For high frequency updates (e.g. `resize` and `scroll` events), always\n // prefer the async Popper#update method\n forceUpdate: function forceUpdate() {\n if (isDestroyed) {\n return;\n }\n\n var _state$elements = state.elements,\n reference = _state$elements.reference,\n popper = _state$elements.popper; // Don't proceed if `reference` or `popper` are not valid elements\n // anymore\n\n if (!areValidElements(reference, popper)) {\n return;\n } // Store the reference and popper rects to be read by modifiers\n\n\n state.rects = {\n reference: getCompositeRect(reference, getOffsetParent(popper), state.options.strategy === 'fixed'),\n popper: getLayoutRect(popper)\n }; // Modifiers have the ability to reset the current update cycle. The\n // most common use case for this is the `flip` modifier changing the\n // placement, which then needs to re-run all the modifiers, because the\n // logic was previously ran for the previous placement and is therefore\n // stale/incorrect\n\n state.reset = false;\n state.placement = state.options.placement; // On each update cycle, the `modifiersData` property for each modifier\n // is filled with the initial data specified by the modifier. This means\n // it doesn't persist and is fresh on each update.\n // To ensure persistent data, use `${name}#persistent`\n\n state.orderedModifiers.forEach(function (modifier) {\n return state.modifiersData[modifier.name] = Object.assign({}, modifier.data);\n });\n\n for (var index = 0; index < state.orderedModifiers.length; index++) {\n if (state.reset === true) {\n state.reset = false;\n index = -1;\n continue;\n }\n\n var _state$orderedModifie = state.orderedModifiers[index],\n fn = _state$orderedModifie.fn,\n _state$orderedModifie2 = _state$orderedModifie.options,\n _options = _state$orderedModifie2 === void 0 ? {} : _state$orderedModifie2,\n name = _state$orderedModifie.name;\n\n if (typeof fn === 'function') {\n state = fn({\n state: state,\n options: _options,\n name: name,\n instance: instance\n }) || state;\n }\n }\n },\n // Async and optimistically optimized update – it will not be executed if\n // not necessary (debounced to run at most once-per-tick)\n update: debounce(function () {\n return new Promise(function (resolve) {\n instance.forceUpdate();\n resolve(state);\n });\n }),\n destroy: function destroy() {\n cleanupModifierEffects();\n isDestroyed = true;\n }\n };\n\n if (!areValidElements(reference, popper)) {\n return instance;\n }\n\n instance.setOptions(options).then(function (state) {\n if (!isDestroyed && options.onFirstUpdate) {\n options.onFirstUpdate(state);\n }\n }); // Modifiers have the ability to execute arbitrary code before the first\n // update cycle runs. They will be executed in the same order as the update\n // cycle. This is useful when a modifier adds some persistent data that\n // other modifiers need to use, but the modifier is run after the dependent\n // one.\n\n function runModifierEffects() {\n state.orderedModifiers.forEach(function (_ref) {\n var name = _ref.name,\n _ref$options = _ref.options,\n options = _ref$options === void 0 ? {} : _ref$options,\n effect = _ref.effect;\n\n if (typeof effect === 'function') {\n var cleanupFn = effect({\n state: state,\n name: name,\n instance: instance,\n options: options\n });\n\n var noopFn = function noopFn() {};\n\n effectCleanupFns.push(cleanupFn || noopFn);\n }\n });\n }\n\n function cleanupModifierEffects() {\n effectCleanupFns.forEach(function (fn) {\n return fn();\n });\n effectCleanupFns = [];\n }\n\n return instance;\n };\n}\nexport var createPopper = /*#__PURE__*/popperGenerator(); // eslint-disable-next-line import/no-unused-modules\n\nexport { detectOverflow };","export default function debounce(fn) {\n var pending;\n return function () {\n if (!pending) {\n pending = new Promise(function (resolve) {\n Promise.resolve().then(function () {\n pending = undefined;\n resolve(fn());\n });\n });\n }\n\n return pending;\n };\n}","export default function mergeByName(modifiers) {\n var merged = modifiers.reduce(function (merged, current) {\n var existing = merged[current.name];\n merged[current.name] = existing ? Object.assign({}, existing, current, {\n options: Object.assign({}, existing.options, current.options),\n data: Object.assign({}, existing.data, current.data)\n }) : current;\n return merged;\n }, {}); // IE11 does not support Object.values\n\n return Object.keys(merged).map(function (key) {\n return merged[key];\n });\n}","import { popperGenerator, detectOverflow } from \"./createPopper.js\";\nimport eventListeners from \"./modifiers/eventListeners.js\";\nimport popperOffsets from \"./modifiers/popperOffsets.js\";\nimport computeStyles from \"./modifiers/computeStyles.js\";\nimport applyStyles from \"./modifiers/applyStyles.js\";\nvar defaultModifiers = [eventListeners, popperOffsets, computeStyles, applyStyles];\nvar createPopper = /*#__PURE__*/popperGenerator({\n defaultModifiers: defaultModifiers\n}); // eslint-disable-next-line import/no-unused-modules\n\nexport { createPopper, popperGenerator, defaultModifiers, detectOverflow };","import { popperGenerator, detectOverflow } from \"./createPopper.js\";\nimport eventListeners from \"./modifiers/eventListeners.js\";\nimport popperOffsets from \"./modifiers/popperOffsets.js\";\nimport computeStyles from \"./modifiers/computeStyles.js\";\nimport applyStyles from \"./modifiers/applyStyles.js\";\nimport offset from \"./modifiers/offset.js\";\nimport flip from \"./modifiers/flip.js\";\nimport preventOverflow from \"./modifiers/preventOverflow.js\";\nimport arrow from \"./modifiers/arrow.js\";\nimport hide from \"./modifiers/hide.js\";\nvar defaultModifiers = [eventListeners, popperOffsets, computeStyles, applyStyles, offset, flip, preventOverflow, arrow, hide];\nvar createPopper = /*#__PURE__*/popperGenerator({\n defaultModifiers: defaultModifiers\n}); // eslint-disable-next-line import/no-unused-modules\n\nexport { createPopper, popperGenerator, defaultModifiers, detectOverflow }; // eslint-disable-next-line import/no-unused-modules\n\nexport { createPopper as createPopperLite } from \"./popper-lite.js\"; // eslint-disable-next-line import/no-unused-modules\n\nexport * from \"./modifiers/index.js\";","/**\n * --------------------------------------------------------------------------\n * Bootstrap dropdown.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport * as Popper from '@popperjs/core'\nimport BaseComponent from './base-component.js'\nimport EventHandler from './dom/event-handler.js'\nimport Manipulator from './dom/manipulator.js'\nimport SelectorEngine from './dom/selector-engine.js'\nimport {\n defineJQueryPlugin,\n execute,\n getElement,\n getNextActiveElement,\n isDisabled,\n isElement,\n isRTL,\n isVisible,\n noop\n} from './util/index.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'dropdown'\nconst DATA_KEY = 'bs.dropdown'\nconst EVENT_KEY = `.${DATA_KEY}`\nconst DATA_API_KEY = '.data-api'\n\nconst ESCAPE_KEY = 'Escape'\nconst TAB_KEY = 'Tab'\nconst ARROW_UP_KEY = 'ArrowUp'\nconst ARROW_DOWN_KEY = 'ArrowDown'\nconst RIGHT_MOUSE_BUTTON = 2 // MouseEvent.button value for the secondary button, usually the right button\n\nconst EVENT_HIDE = `hide${EVENT_KEY}`\nconst EVENT_HIDDEN = `hidden${EVENT_KEY}`\nconst EVENT_SHOW = `show${EVENT_KEY}`\nconst EVENT_SHOWN = `shown${EVENT_KEY}`\nconst EVENT_CLICK_DATA_API = `click${EVENT_KEY}${DATA_API_KEY}`\nconst EVENT_KEYDOWN_DATA_API = `keydown${EVENT_KEY}${DATA_API_KEY}`\nconst EVENT_KEYUP_DATA_API = `keyup${EVENT_KEY}${DATA_API_KEY}`\n\nconst CLASS_NAME_SHOW = 'show'\nconst CLASS_NAME_DROPUP = 'dropup'\nconst CLASS_NAME_DROPEND = 'dropend'\nconst CLASS_NAME_DROPSTART = 'dropstart'\nconst CLASS_NAME_DROPUP_CENTER = 'dropup-center'\nconst CLASS_NAME_DROPDOWN_CENTER = 'dropdown-center'\n\nconst SELECTOR_DATA_TOGGLE = '[data-bs-toggle=\"dropdown\"]:not(.disabled):not(:disabled)'\nconst SELECTOR_DATA_TOGGLE_SHOWN = `${SELECTOR_DATA_TOGGLE}.${CLASS_NAME_SHOW}`\nconst SELECTOR_MENU = '.dropdown-menu'\nconst SELECTOR_NAVBAR = '.navbar'\nconst SELECTOR_NAVBAR_NAV = '.navbar-nav'\nconst SELECTOR_VISIBLE_ITEMS = '.dropdown-menu .dropdown-item:not(.disabled):not(:disabled)'\n\nconst PLACEMENT_TOP = isRTL() ? 'top-end' : 'top-start'\nconst PLACEMENT_TOPEND = isRTL() ? 'top-start' : 'top-end'\nconst PLACEMENT_BOTTOM = isRTL() ? 'bottom-end' : 'bottom-start'\nconst PLACEMENT_BOTTOMEND = isRTL() ? 'bottom-start' : 'bottom-end'\nconst PLACEMENT_RIGHT = isRTL() ? 'left-start' : 'right-start'\nconst PLACEMENT_LEFT = isRTL() ? 'right-start' : 'left-start'\nconst PLACEMENT_TOPCENTER = 'top'\nconst PLACEMENT_BOTTOMCENTER = 'bottom'\n\nconst Default = {\n autoClose: true,\n boundary: 'clippingParents',\n display: 'dynamic',\n offset: [0, 2],\n popperConfig: null,\n reference: 'toggle'\n}\n\nconst DefaultType = {\n autoClose: '(boolean|string)',\n boundary: '(string|element)',\n display: 'string',\n offset: '(array|string|function)',\n popperConfig: '(null|object|function)',\n reference: '(string|element|object)'\n}\n\n/**\n * Class definition\n */\n\nclass Dropdown extends BaseComponent {\n constructor(element, config) {\n super(element, config)\n\n this._popper = null\n this._parent = this._element.parentNode // dropdown wrapper\n // TODO: v6 revert #37011 & change markup https://getbootstrap.com/docs/5.3/forms/input-group/\n this._menu = SelectorEngine.next(this._element, SELECTOR_MENU)[0] ||\n SelectorEngine.prev(this._element, SELECTOR_MENU)[0] ||\n SelectorEngine.findOne(SELECTOR_MENU, this._parent)\n this._inNavbar = this._detectNavbar()\n }\n\n // Getters\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n static get NAME() {\n return NAME\n }\n\n // Public\n toggle() {\n return this._isShown() ? this.hide() : this.show()\n }\n\n show() {\n if (isDisabled(this._element) || this._isShown()) {\n return\n }\n\n const relatedTarget = {\n relatedTarget: this._element\n }\n\n const showEvent = EventHandler.trigger(this._element, EVENT_SHOW, relatedTarget)\n\n if (showEvent.defaultPrevented) {\n return\n }\n\n this._createPopper()\n\n // If this is a touch-enabled device we add extra\n // empty mouseover listeners to the body's immediate children;\n // only needed because of broken event delegation on iOS\n // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html\n if ('ontouchstart' in document.documentElement && !this._parent.closest(SELECTOR_NAVBAR_NAV)) {\n for (const element of [].concat(...document.body.children)) {\n EventHandler.on(element, 'mouseover', noop)\n }\n }\n\n this._element.focus()\n this._element.setAttribute('aria-expanded', true)\n\n this._menu.classList.add(CLASS_NAME_SHOW)\n this._element.classList.add(CLASS_NAME_SHOW)\n EventHandler.trigger(this._element, EVENT_SHOWN, relatedTarget)\n }\n\n hide() {\n if (isDisabled(this._element) || !this._isShown()) {\n return\n }\n\n const relatedTarget = {\n relatedTarget: this._element\n }\n\n this._completeHide(relatedTarget)\n }\n\n dispose() {\n if (this._popper) {\n this._popper.destroy()\n }\n\n super.dispose()\n }\n\n update() {\n this._inNavbar = this._detectNavbar()\n if (this._popper) {\n this._popper.update()\n }\n }\n\n // Private\n _completeHide(relatedTarget) {\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE, relatedTarget)\n if (hideEvent.defaultPrevented) {\n return\n }\n\n // If this is a touch-enabled device we remove the extra\n // empty mouseover listeners we added for iOS support\n if ('ontouchstart' in document.documentElement) {\n for (const element of [].concat(...document.body.children)) {\n EventHandler.off(element, 'mouseover', noop)\n }\n }\n\n if (this._popper) {\n this._popper.destroy()\n }\n\n this._menu.classList.remove(CLASS_NAME_SHOW)\n this._element.classList.remove(CLASS_NAME_SHOW)\n this._element.setAttribute('aria-expanded', 'false')\n Manipulator.removeDataAttribute(this._menu, 'popper')\n EventHandler.trigger(this._element, EVENT_HIDDEN, relatedTarget)\n }\n\n _getConfig(config) {\n config = super._getConfig(config)\n\n if (typeof config.reference === 'object' && !isElement(config.reference) &&\n typeof config.reference.getBoundingClientRect !== 'function'\n ) {\n // Popper virtual elements require a getBoundingClientRect method\n throw new TypeError(`${NAME.toUpperCase()}: Option \"reference\" provided type \"object\" without a required \"getBoundingClientRect\" method.`)\n }\n\n return config\n }\n\n _createPopper() {\n if (typeof Popper === 'undefined') {\n throw new TypeError('Bootstrap\\'s dropdowns require Popper (https://popper.js.org)')\n }\n\n let referenceElement = this._element\n\n if (this._config.reference === 'parent') {\n referenceElement = this._parent\n } else if (isElement(this._config.reference)) {\n referenceElement = getElement(this._config.reference)\n } else if (typeof this._config.reference === 'object') {\n referenceElement = this._config.reference\n }\n\n const popperConfig = this._getPopperConfig()\n this._popper = Popper.createPopper(referenceElement, this._menu, popperConfig)\n }\n\n _isShown() {\n return this._menu.classList.contains(CLASS_NAME_SHOW)\n }\n\n _getPlacement() {\n const parentDropdown = this._parent\n\n if (parentDropdown.classList.contains(CLASS_NAME_DROPEND)) {\n return PLACEMENT_RIGHT\n }\n\n if (parentDropdown.classList.contains(CLASS_NAME_DROPSTART)) {\n return PLACEMENT_LEFT\n }\n\n if (parentDropdown.classList.contains(CLASS_NAME_DROPUP_CENTER)) {\n return PLACEMENT_TOPCENTER\n }\n\n if (parentDropdown.classList.contains(CLASS_NAME_DROPDOWN_CENTER)) {\n return PLACEMENT_BOTTOMCENTER\n }\n\n // We need to trim the value because custom properties can also include spaces\n const isEnd = getComputedStyle(this._menu).getPropertyValue('--bs-position').trim() === 'end'\n\n if (parentDropdown.classList.contains(CLASS_NAME_DROPUP)) {\n return isEnd ? PLACEMENT_TOPEND : PLACEMENT_TOP\n }\n\n return isEnd ? PLACEMENT_BOTTOMEND : PLACEMENT_BOTTOM\n }\n\n _detectNavbar() {\n return this._element.closest(SELECTOR_NAVBAR) !== null\n }\n\n _getOffset() {\n const { offset } = this._config\n\n if (typeof offset === 'string') {\n return offset.split(',').map(value => Number.parseInt(value, 10))\n }\n\n if (typeof offset === 'function') {\n return popperData => offset(popperData, this._element)\n }\n\n return offset\n }\n\n _getPopperConfig() {\n const defaultBsPopperConfig = {\n placement: this._getPlacement(),\n modifiers: [{\n name: 'preventOverflow',\n options: {\n boundary: this._config.boundary\n }\n },\n {\n name: 'offset',\n options: {\n offset: this._getOffset()\n }\n }]\n }\n\n // Disable Popper if we have a static display or Dropdown is in Navbar\n if (this._inNavbar || this._config.display === 'static') {\n Manipulator.setDataAttribute(this._menu, 'popper', 'static') // TODO: v6 remove\n defaultBsPopperConfig.modifiers = [{\n name: 'applyStyles',\n enabled: false\n }]\n }\n\n return {\n ...defaultBsPopperConfig,\n ...execute(this._config.popperConfig, [defaultBsPopperConfig])\n }\n }\n\n _selectMenuItem({ key, target }) {\n const items = SelectorEngine.find(SELECTOR_VISIBLE_ITEMS, this._menu).filter(element => isVisible(element))\n\n if (!items.length) {\n return\n }\n\n // if target isn't included in items (e.g. when expanding the dropdown)\n // allow cycling to get the last item in case key equals ARROW_UP_KEY\n getNextActiveElement(items, target, key === ARROW_DOWN_KEY, !items.includes(target)).focus()\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Dropdown.getOrCreateInstance(this, config)\n\n if (typeof config !== 'string') {\n return\n }\n\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n\n data[config]()\n })\n }\n\n static clearMenus(event) {\n if (event.button === RIGHT_MOUSE_BUTTON || (event.type === 'keyup' && event.key !== TAB_KEY)) {\n return\n }\n\n const openToggles = SelectorEngine.find(SELECTOR_DATA_TOGGLE_SHOWN)\n\n for (const toggle of openToggles) {\n const context = Dropdown.getInstance(toggle)\n if (!context || context._config.autoClose === false) {\n continue\n }\n\n const composedPath = event.composedPath()\n const isMenuTarget = composedPath.includes(context._menu)\n if (\n composedPath.includes(context._element) ||\n (context._config.autoClose === 'inside' && !isMenuTarget) ||\n (context._config.autoClose === 'outside' && isMenuTarget)\n ) {\n continue\n }\n\n // Tab navigation through the dropdown menu or events from contained inputs shouldn't close the menu\n if (context._menu.contains(event.target) && ((event.type === 'keyup' && event.key === TAB_KEY) || /input|select|option|textarea|form/i.test(event.target.tagName))) {\n continue\n }\n\n const relatedTarget = { relatedTarget: context._element }\n\n if (event.type === 'click') {\n relatedTarget.clickEvent = event\n }\n\n context._completeHide(relatedTarget)\n }\n }\n\n static dataApiKeydownHandler(event) {\n // If not an UP | DOWN | ESCAPE key => not a dropdown command\n // If input/textarea && if key is other than ESCAPE => not a dropdown command\n\n const isInput = /input|textarea/i.test(event.target.tagName)\n const isEscapeEvent = event.key === ESCAPE_KEY\n const isUpOrDownEvent = [ARROW_UP_KEY, ARROW_DOWN_KEY].includes(event.key)\n\n if (!isUpOrDownEvent && !isEscapeEvent) {\n return\n }\n\n if (isInput && !isEscapeEvent) {\n return\n }\n\n event.preventDefault()\n\n // TODO: v6 revert #37011 & change markup https://getbootstrap.com/docs/5.3/forms/input-group/\n const getToggleButton = this.matches(SELECTOR_DATA_TOGGLE) ?\n this :\n (SelectorEngine.prev(this, SELECTOR_DATA_TOGGLE)[0] ||\n SelectorEngine.next(this, SELECTOR_DATA_TOGGLE)[0] ||\n SelectorEngine.findOne(SELECTOR_DATA_TOGGLE, event.delegateTarget.parentNode))\n\n const instance = Dropdown.getOrCreateInstance(getToggleButton)\n\n if (isUpOrDownEvent) {\n event.stopPropagation()\n instance.show()\n instance._selectMenuItem(event)\n return\n }\n\n if (instance._isShown()) { // else is escape and we check if it is shown\n event.stopPropagation()\n instance.hide()\n getToggleButton.focus()\n }\n }\n}\n\n/**\n * Data API implementation\n */\n\nEventHandler.on(document, EVENT_KEYDOWN_DATA_API, SELECTOR_DATA_TOGGLE, Dropdown.dataApiKeydownHandler)\nEventHandler.on(document, EVENT_KEYDOWN_DATA_API, SELECTOR_MENU, Dropdown.dataApiKeydownHandler)\nEventHandler.on(document, EVENT_CLICK_DATA_API, Dropdown.clearMenus)\nEventHandler.on(document, EVENT_KEYUP_DATA_API, Dropdown.clearMenus)\nEventHandler.on(document, EVENT_CLICK_DATA_API, SELECTOR_DATA_TOGGLE, function (event) {\n event.preventDefault()\n Dropdown.getOrCreateInstance(this).toggle()\n})\n\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Dropdown)\n\nexport default Dropdown\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/backdrop.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport EventHandler from '../dom/event-handler.js'\nimport Config from './config.js'\nimport { execute, executeAfterTransition, getElement, reflow } from './index.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'backdrop'\nconst CLASS_NAME_FADE = 'fade'\nconst CLASS_NAME_SHOW = 'show'\nconst EVENT_MOUSEDOWN = `mousedown.bs.${NAME}`\n\nconst Default = {\n className: 'modal-backdrop',\n clickCallback: null,\n isAnimated: false,\n isVisible: true, // if false, we use the backdrop helper without adding any element to the dom\n rootElement: 'body' // give the choice to place backdrop under different elements\n}\n\nconst DefaultType = {\n className: 'string',\n clickCallback: '(function|null)',\n isAnimated: 'boolean',\n isVisible: 'boolean',\n rootElement: '(element|string)'\n}\n\n/**\n * Class definition\n */\n\nclass Backdrop extends Config {\n constructor(config) {\n super()\n this._config = this._getConfig(config)\n this._isAppended = false\n this._element = null\n }\n\n // Getters\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n static get NAME() {\n return NAME\n }\n\n // Public\n show(callback) {\n if (!this._config.isVisible) {\n execute(callback)\n return\n }\n\n this._append()\n\n const element = this._getElement()\n if (this._config.isAnimated) {\n reflow(element)\n }\n\n element.classList.add(CLASS_NAME_SHOW)\n\n this._emulateAnimation(() => {\n execute(callback)\n })\n }\n\n hide(callback) {\n if (!this._config.isVisible) {\n execute(callback)\n return\n }\n\n this._getElement().classList.remove(CLASS_NAME_SHOW)\n\n this._emulateAnimation(() => {\n this.dispose()\n execute(callback)\n })\n }\n\n dispose() {\n if (!this._isAppended) {\n return\n }\n\n EventHandler.off(this._element, EVENT_MOUSEDOWN)\n\n this._element.remove()\n this._isAppended = false\n }\n\n // Private\n _getElement() {\n if (!this._element) {\n const backdrop = document.createElement('div')\n backdrop.className = this._config.className\n if (this._config.isAnimated) {\n backdrop.classList.add(CLASS_NAME_FADE)\n }\n\n this._element = backdrop\n }\n\n return this._element\n }\n\n _configAfterMerge(config) {\n // use getElement() with the default \"body\" to get a fresh Element on each instantiation\n config.rootElement = getElement(config.rootElement)\n return config\n }\n\n _append() {\n if (this._isAppended) {\n return\n }\n\n const element = this._getElement()\n this._config.rootElement.append(element)\n\n EventHandler.on(element, EVENT_MOUSEDOWN, () => {\n execute(this._config.clickCallback)\n })\n\n this._isAppended = true\n }\n\n _emulateAnimation(callback) {\n executeAfterTransition(callback, this._getElement(), this._config.isAnimated)\n }\n}\n\nexport default Backdrop\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/focustrap.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport EventHandler from '../dom/event-handler.js'\nimport SelectorEngine from '../dom/selector-engine.js'\nimport Config from './config.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'focustrap'\nconst DATA_KEY = 'bs.focustrap'\nconst EVENT_KEY = `.${DATA_KEY}`\nconst EVENT_FOCUSIN = `focusin${EVENT_KEY}`\nconst EVENT_KEYDOWN_TAB = `keydown.tab${EVENT_KEY}`\n\nconst TAB_KEY = 'Tab'\nconst TAB_NAV_FORWARD = 'forward'\nconst TAB_NAV_BACKWARD = 'backward'\n\nconst Default = {\n autofocus: true,\n trapElement: null // The element to trap focus inside of\n}\n\nconst DefaultType = {\n autofocus: 'boolean',\n trapElement: 'element'\n}\n\n/**\n * Class definition\n */\n\nclass FocusTrap extends Config {\n constructor(config) {\n super()\n this._config = this._getConfig(config)\n this._isActive = false\n this._lastTabNavDirection = null\n }\n\n // Getters\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n static get NAME() {\n return NAME\n }\n\n // Public\n activate() {\n if (this._isActive) {\n return\n }\n\n if (this._config.autofocus) {\n this._config.trapElement.focus()\n }\n\n EventHandler.off(document, EVENT_KEY) // guard against infinite focus loop\n EventHandler.on(document, EVENT_FOCUSIN, event => this._handleFocusin(event))\n EventHandler.on(document, EVENT_KEYDOWN_TAB, event => this._handleKeydown(event))\n\n this._isActive = true\n }\n\n deactivate() {\n if (!this._isActive) {\n return\n }\n\n this._isActive = false\n EventHandler.off(document, EVENT_KEY)\n }\n\n // Private\n _handleFocusin(event) {\n const { trapElement } = this._config\n\n if (event.target === document || event.target === trapElement || trapElement.contains(event.target)) {\n return\n }\n\n const elements = SelectorEngine.focusableChildren(trapElement)\n\n if (elements.length === 0) {\n trapElement.focus()\n } else if (this._lastTabNavDirection === TAB_NAV_BACKWARD) {\n elements[elements.length - 1].focus()\n } else {\n elements[0].focus()\n }\n }\n\n _handleKeydown(event) {\n if (event.key !== TAB_KEY) {\n return\n }\n\n this._lastTabNavDirection = event.shiftKey ? TAB_NAV_BACKWARD : TAB_NAV_FORWARD\n }\n}\n\nexport default FocusTrap\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/scrollBar.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport Manipulator from '../dom/manipulator.js'\nimport SelectorEngine from '../dom/selector-engine.js'\nimport { isElement } from './index.js'\n\n/**\n * Constants\n */\n\nconst SELECTOR_FIXED_CONTENT = '.fixed-top, .fixed-bottom, .is-fixed, .sticky-top'\nconst SELECTOR_STICKY_CONTENT = '.sticky-top'\nconst PROPERTY_PADDING = 'padding-right'\nconst PROPERTY_MARGIN = 'margin-right'\n\n/**\n * Class definition\n */\n\nclass ScrollBarHelper {\n constructor() {\n this._element = document.body\n }\n\n // Public\n getWidth() {\n // https://developer.mozilla.org/en-US/docs/Web/API/Window/innerWidth#usage_notes\n const documentWidth = document.documentElement.clientWidth\n return Math.abs(window.innerWidth - documentWidth)\n }\n\n hide() {\n const width = this.getWidth()\n this._disableOverFlow()\n // give padding to element to balance the hidden scrollbar width\n this._setElementAttributes(this._element, PROPERTY_PADDING, calculatedValue => calculatedValue + width)\n // trick: We adjust positive paddingRight and negative marginRight to sticky-top elements to keep showing fullwidth\n this._setElementAttributes(SELECTOR_FIXED_CONTENT, PROPERTY_PADDING, calculatedValue => calculatedValue + width)\n this._setElementAttributes(SELECTOR_STICKY_CONTENT, PROPERTY_MARGIN, calculatedValue => calculatedValue - width)\n }\n\n reset() {\n this._resetElementAttributes(this._element, 'overflow')\n this._resetElementAttributes(this._element, PROPERTY_PADDING)\n this._resetElementAttributes(SELECTOR_FIXED_CONTENT, PROPERTY_PADDING)\n this._resetElementAttributes(SELECTOR_STICKY_CONTENT, PROPERTY_MARGIN)\n }\n\n isOverflowing() {\n return this.getWidth() > 0\n }\n\n // Private\n _disableOverFlow() {\n this._saveInitialAttribute(this._element, 'overflow')\n this._element.style.overflow = 'hidden'\n }\n\n _setElementAttributes(selector, styleProperty, callback) {\n const scrollbarWidth = this.getWidth()\n const manipulationCallBack = element => {\n if (element !== this._element && window.innerWidth > element.clientWidth + scrollbarWidth) {\n return\n }\n\n this._saveInitialAttribute(element, styleProperty)\n const calculatedValue = window.getComputedStyle(element).getPropertyValue(styleProperty)\n element.style.setProperty(styleProperty, `${callback(Number.parseFloat(calculatedValue))}px`)\n }\n\n this._applyManipulationCallback(selector, manipulationCallBack)\n }\n\n _saveInitialAttribute(element, styleProperty) {\n const actualValue = element.style.getPropertyValue(styleProperty)\n if (actualValue) {\n Manipulator.setDataAttribute(element, styleProperty, actualValue)\n }\n }\n\n _resetElementAttributes(selector, styleProperty) {\n const manipulationCallBack = element => {\n const value = Manipulator.getDataAttribute(element, styleProperty)\n // We only want to remove the property if the value is `null`; the value can also be zero\n if (value === null) {\n element.style.removeProperty(styleProperty)\n return\n }\n\n Manipulator.removeDataAttribute(element, styleProperty)\n element.style.setProperty(styleProperty, value)\n }\n\n this._applyManipulationCallback(selector, manipulationCallBack)\n }\n\n _applyManipulationCallback(selector, callBack) {\n if (isElement(selector)) {\n callBack(selector)\n return\n }\n\n for (const sel of SelectorEngine.find(selector, this._element)) {\n callBack(sel)\n }\n }\n}\n\nexport default ScrollBarHelper\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap modal.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport BaseComponent from './base-component.js'\nimport EventHandler from './dom/event-handler.js'\nimport SelectorEngine from './dom/selector-engine.js'\nimport Backdrop from './util/backdrop.js'\nimport { enableDismissTrigger } from './util/component-functions.js'\nimport FocusTrap from './util/focustrap.js'\nimport { defineJQueryPlugin, isRTL, isVisible, reflow } from './util/index.js'\nimport ScrollBarHelper from './util/scrollbar.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'modal'\nconst DATA_KEY = 'bs.modal'\nconst EVENT_KEY = `.${DATA_KEY}`\nconst DATA_API_KEY = '.data-api'\nconst ESCAPE_KEY = 'Escape'\n\nconst EVENT_HIDE = `hide${EVENT_KEY}`\nconst EVENT_HIDE_PREVENTED = `hidePrevented${EVENT_KEY}`\nconst EVENT_HIDDEN = `hidden${EVENT_KEY}`\nconst EVENT_SHOW = `show${EVENT_KEY}`\nconst EVENT_SHOWN = `shown${EVENT_KEY}`\nconst EVENT_RESIZE = `resize${EVENT_KEY}`\nconst EVENT_CLICK_DISMISS = `click.dismiss${EVENT_KEY}`\nconst EVENT_MOUSEDOWN_DISMISS = `mousedown.dismiss${EVENT_KEY}`\nconst EVENT_KEYDOWN_DISMISS = `keydown.dismiss${EVENT_KEY}`\nconst EVENT_CLICK_DATA_API = `click${EVENT_KEY}${DATA_API_KEY}`\n\nconst CLASS_NAME_OPEN = 'modal-open'\nconst CLASS_NAME_FADE = 'fade'\nconst CLASS_NAME_SHOW = 'show'\nconst CLASS_NAME_STATIC = 'modal-static'\n\nconst OPEN_SELECTOR = '.modal.show'\nconst SELECTOR_DIALOG = '.modal-dialog'\nconst SELECTOR_MODAL_BODY = '.modal-body'\nconst SELECTOR_DATA_TOGGLE = '[data-bs-toggle=\"modal\"]'\n\nconst Default = {\n backdrop: true,\n focus: true,\n keyboard: true\n}\n\nconst DefaultType = {\n backdrop: '(boolean|string)',\n focus: 'boolean',\n keyboard: 'boolean'\n}\n\n/**\n * Class definition\n */\n\nclass Modal extends BaseComponent {\n constructor(element, config) {\n super(element, config)\n\n this._dialog = SelectorEngine.findOne(SELECTOR_DIALOG, this._element)\n this._backdrop = this._initializeBackDrop()\n this._focustrap = this._initializeFocusTrap()\n this._isShown = false\n this._isTransitioning = false\n this._scrollBar = new ScrollBarHelper()\n\n this._addEventListeners()\n }\n\n // Getters\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n static get NAME() {\n return NAME\n }\n\n // Public\n toggle(relatedTarget) {\n return this._isShown ? this.hide() : this.show(relatedTarget)\n }\n\n show(relatedTarget) {\n if (this._isShown || this._isTransitioning) {\n return\n }\n\n const showEvent = EventHandler.trigger(this._element, EVENT_SHOW, {\n relatedTarget\n })\n\n if (showEvent.defaultPrevented) {\n return\n }\n\n this._isShown = true\n this._isTransitioning = true\n\n this._scrollBar.hide()\n\n document.body.classList.add(CLASS_NAME_OPEN)\n\n this._adjustDialog()\n\n this._backdrop.show(() => this._showElement(relatedTarget))\n }\n\n hide() {\n if (!this._isShown || this._isTransitioning) {\n return\n }\n\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE)\n\n if (hideEvent.defaultPrevented) {\n return\n }\n\n this._isShown = false\n this._isTransitioning = true\n this._focustrap.deactivate()\n\n this._element.classList.remove(CLASS_NAME_SHOW)\n\n this._queueCallback(() => this._hideModal(), this._element, this._isAnimated())\n }\n\n dispose() {\n EventHandler.off(window, EVENT_KEY)\n EventHandler.off(this._dialog, EVENT_KEY)\n\n this._backdrop.dispose()\n this._focustrap.deactivate()\n\n super.dispose()\n }\n\n handleUpdate() {\n this._adjustDialog()\n }\n\n // Private\n _initializeBackDrop() {\n return new Backdrop({\n isVisible: Boolean(this._config.backdrop), // 'static' option will be translated to true, and booleans will keep their value,\n isAnimated: this._isAnimated()\n })\n }\n\n _initializeFocusTrap() {\n return new FocusTrap({\n trapElement: this._element\n })\n }\n\n _showElement(relatedTarget) {\n // try to append dynamic modal\n if (!document.body.contains(this._element)) {\n document.body.append(this._element)\n }\n\n this._element.style.display = 'block'\n this._element.removeAttribute('aria-hidden')\n this._element.setAttribute('aria-modal', true)\n this._element.setAttribute('role', 'dialog')\n this._element.scrollTop = 0\n\n const modalBody = SelectorEngine.findOne(SELECTOR_MODAL_BODY, this._dialog)\n if (modalBody) {\n modalBody.scrollTop = 0\n }\n\n reflow(this._element)\n\n this._element.classList.add(CLASS_NAME_SHOW)\n\n const transitionComplete = () => {\n if (this._config.focus) {\n this._focustrap.activate()\n }\n\n this._isTransitioning = false\n EventHandler.trigger(this._element, EVENT_SHOWN, {\n relatedTarget\n })\n }\n\n this._queueCallback(transitionComplete, this._dialog, this._isAnimated())\n }\n\n _addEventListeners() {\n EventHandler.on(this._element, EVENT_KEYDOWN_DISMISS, event => {\n if (event.key !== ESCAPE_KEY) {\n return\n }\n\n if (this._config.keyboard) {\n this.hide()\n return\n }\n\n this._triggerBackdropTransition()\n })\n\n EventHandler.on(window, EVENT_RESIZE, () => {\n if (this._isShown && !this._isTransitioning) {\n this._adjustDialog()\n }\n })\n\n EventHandler.on(this._element, EVENT_MOUSEDOWN_DISMISS, event => {\n // a bad trick to segregate clicks that may start inside dialog but end outside, and avoid listen to scrollbar clicks\n EventHandler.one(this._element, EVENT_CLICK_DISMISS, event2 => {\n if (this._element !== event.target || this._element !== event2.target) {\n return\n }\n\n if (this._config.backdrop === 'static') {\n this._triggerBackdropTransition()\n return\n }\n\n if (this._config.backdrop) {\n this.hide()\n }\n })\n })\n }\n\n _hideModal() {\n this._element.style.display = 'none'\n this._element.setAttribute('aria-hidden', true)\n this._element.removeAttribute('aria-modal')\n this._element.removeAttribute('role')\n this._isTransitioning = false\n\n this._backdrop.hide(() => {\n document.body.classList.remove(CLASS_NAME_OPEN)\n this._resetAdjustments()\n this._scrollBar.reset()\n EventHandler.trigger(this._element, EVENT_HIDDEN)\n })\n }\n\n _isAnimated() {\n return this._element.classList.contains(CLASS_NAME_FADE)\n }\n\n _triggerBackdropTransition() {\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE_PREVENTED)\n if (hideEvent.defaultPrevented) {\n return\n }\n\n const isModalOverflowing = this._element.scrollHeight > document.documentElement.clientHeight\n const initialOverflowY = this._element.style.overflowY\n // return if the following background transition hasn't yet completed\n if (initialOverflowY === 'hidden' || this._element.classList.contains(CLASS_NAME_STATIC)) {\n return\n }\n\n if (!isModalOverflowing) {\n this._element.style.overflowY = 'hidden'\n }\n\n this._element.classList.add(CLASS_NAME_STATIC)\n this._queueCallback(() => {\n this._element.classList.remove(CLASS_NAME_STATIC)\n this._queueCallback(() => {\n this._element.style.overflowY = initialOverflowY\n }, this._dialog)\n }, this._dialog)\n\n this._element.focus()\n }\n\n /**\n * The following methods are used to handle overflowing modals\n */\n\n _adjustDialog() {\n const isModalOverflowing = this._element.scrollHeight > document.documentElement.clientHeight\n const scrollbarWidth = this._scrollBar.getWidth()\n const isBodyOverflowing = scrollbarWidth > 0\n\n if (isBodyOverflowing && !isModalOverflowing) {\n const property = isRTL() ? 'paddingLeft' : 'paddingRight'\n this._element.style[property] = `${scrollbarWidth}px`\n }\n\n if (!isBodyOverflowing && isModalOverflowing) {\n const property = isRTL() ? 'paddingRight' : 'paddingLeft'\n this._element.style[property] = `${scrollbarWidth}px`\n }\n }\n\n _resetAdjustments() {\n this._element.style.paddingLeft = ''\n this._element.style.paddingRight = ''\n }\n\n // Static\n static jQueryInterface(config, relatedTarget) {\n return this.each(function () {\n const data = Modal.getOrCreateInstance(this, config)\n\n if (typeof config !== 'string') {\n return\n }\n\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n\n data[config](relatedTarget)\n })\n }\n}\n\n/**\n * Data API implementation\n */\n\nEventHandler.on(document, EVENT_CLICK_DATA_API, SELECTOR_DATA_TOGGLE, function (event) {\n const target = SelectorEngine.getElementFromSelector(this)\n\n if (['A', 'AREA'].includes(this.tagName)) {\n event.preventDefault()\n }\n\n EventHandler.one(target, EVENT_SHOW, showEvent => {\n if (showEvent.defaultPrevented) {\n // only register focus restorer if modal will actually get shown\n return\n }\n\n EventHandler.one(target, EVENT_HIDDEN, () => {\n if (isVisible(this)) {\n this.focus()\n }\n })\n })\n\n // avoid conflict when clicking modal toggler while another one is open\n const alreadyOpen = SelectorEngine.findOne(OPEN_SELECTOR)\n if (alreadyOpen) {\n Modal.getInstance(alreadyOpen).hide()\n }\n\n const data = Modal.getOrCreateInstance(target)\n\n data.toggle(this)\n})\n\nenableDismissTrigger(Modal)\n\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Modal)\n\nexport default Modal\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap offcanvas.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport BaseComponent from './base-component.js'\nimport EventHandler from './dom/event-handler.js'\nimport SelectorEngine from './dom/selector-engine.js'\nimport Backdrop from './util/backdrop.js'\nimport { enableDismissTrigger } from './util/component-functions.js'\nimport FocusTrap from './util/focustrap.js'\nimport {\n defineJQueryPlugin,\n isDisabled,\n isVisible\n} from './util/index.js'\nimport ScrollBarHelper from './util/scrollbar.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'offcanvas'\nconst DATA_KEY = 'bs.offcanvas'\nconst EVENT_KEY = `.${DATA_KEY}`\nconst DATA_API_KEY = '.data-api'\nconst EVENT_LOAD_DATA_API = `load${EVENT_KEY}${DATA_API_KEY}`\nconst ESCAPE_KEY = 'Escape'\n\nconst CLASS_NAME_SHOW = 'show'\nconst CLASS_NAME_SHOWING = 'showing'\nconst CLASS_NAME_HIDING = 'hiding'\nconst CLASS_NAME_BACKDROP = 'offcanvas-backdrop'\nconst OPEN_SELECTOR = '.offcanvas.show'\n\nconst EVENT_SHOW = `show${EVENT_KEY}`\nconst EVENT_SHOWN = `shown${EVENT_KEY}`\nconst EVENT_HIDE = `hide${EVENT_KEY}`\nconst EVENT_HIDE_PREVENTED = `hidePrevented${EVENT_KEY}`\nconst EVENT_HIDDEN = `hidden${EVENT_KEY}`\nconst EVENT_RESIZE = `resize${EVENT_KEY}`\nconst EVENT_CLICK_DATA_API = `click${EVENT_KEY}${DATA_API_KEY}`\nconst EVENT_KEYDOWN_DISMISS = `keydown.dismiss${EVENT_KEY}`\n\nconst SELECTOR_DATA_TOGGLE = '[data-bs-toggle=\"offcanvas\"]'\n\nconst Default = {\n backdrop: true,\n keyboard: true,\n scroll: false\n}\n\nconst DefaultType = {\n backdrop: '(boolean|string)',\n keyboard: 'boolean',\n scroll: 'boolean'\n}\n\n/**\n * Class definition\n */\n\nclass Offcanvas extends BaseComponent {\n constructor(element, config) {\n super(element, config)\n\n this._isShown = false\n this._backdrop = this._initializeBackDrop()\n this._focustrap = this._initializeFocusTrap()\n this._addEventListeners()\n }\n\n // Getters\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n static get NAME() {\n return NAME\n }\n\n // Public\n toggle(relatedTarget) {\n return this._isShown ? this.hide() : this.show(relatedTarget)\n }\n\n show(relatedTarget) {\n if (this._isShown) {\n return\n }\n\n const showEvent = EventHandler.trigger(this._element, EVENT_SHOW, { relatedTarget })\n\n if (showEvent.defaultPrevented) {\n return\n }\n\n this._isShown = true\n this._backdrop.show()\n\n if (!this._config.scroll) {\n new ScrollBarHelper().hide()\n }\n\n this._element.setAttribute('aria-modal', true)\n this._element.setAttribute('role', 'dialog')\n this._element.classList.add(CLASS_NAME_SHOWING)\n\n const completeCallBack = () => {\n if (!this._config.scroll || this._config.backdrop) {\n this._focustrap.activate()\n }\n\n this._element.classList.add(CLASS_NAME_SHOW)\n this._element.classList.remove(CLASS_NAME_SHOWING)\n EventHandler.trigger(this._element, EVENT_SHOWN, { relatedTarget })\n }\n\n this._queueCallback(completeCallBack, this._element, true)\n }\n\n hide() {\n if (!this._isShown) {\n return\n }\n\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE)\n\n if (hideEvent.defaultPrevented) {\n return\n }\n\n this._focustrap.deactivate()\n this._element.blur()\n this._isShown = false\n this._element.classList.add(CLASS_NAME_HIDING)\n this._backdrop.hide()\n\n const completeCallback = () => {\n this._element.classList.remove(CLASS_NAME_SHOW, CLASS_NAME_HIDING)\n this._element.removeAttribute('aria-modal')\n this._element.removeAttribute('role')\n\n if (!this._config.scroll) {\n new ScrollBarHelper().reset()\n }\n\n EventHandler.trigger(this._element, EVENT_HIDDEN)\n }\n\n this._queueCallback(completeCallback, this._element, true)\n }\n\n dispose() {\n this._backdrop.dispose()\n this._focustrap.deactivate()\n super.dispose()\n }\n\n // Private\n _initializeBackDrop() {\n const clickCallback = () => {\n if (this._config.backdrop === 'static') {\n EventHandler.trigger(this._element, EVENT_HIDE_PREVENTED)\n return\n }\n\n this.hide()\n }\n\n // 'static' option will be translated to true, and booleans will keep their value\n const isVisible = Boolean(this._config.backdrop)\n\n return new Backdrop({\n className: CLASS_NAME_BACKDROP,\n isVisible,\n isAnimated: true,\n rootElement: this._element.parentNode,\n clickCallback: isVisible ? clickCallback : null\n })\n }\n\n _initializeFocusTrap() {\n return new FocusTrap({\n trapElement: this._element\n })\n }\n\n _addEventListeners() {\n EventHandler.on(this._element, EVENT_KEYDOWN_DISMISS, event => {\n if (event.key !== ESCAPE_KEY) {\n return\n }\n\n if (this._config.keyboard) {\n this.hide()\n return\n }\n\n EventHandler.trigger(this._element, EVENT_HIDE_PREVENTED)\n })\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Offcanvas.getOrCreateInstance(this, config)\n\n if (typeof config !== 'string') {\n return\n }\n\n if (data[config] === undefined || config.startsWith('_') || config === 'constructor') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n\n data[config](this)\n })\n }\n}\n\n/**\n * Data API implementation\n */\n\nEventHandler.on(document, EVENT_CLICK_DATA_API, SELECTOR_DATA_TOGGLE, function (event) {\n const target = SelectorEngine.getElementFromSelector(this)\n\n if (['A', 'AREA'].includes(this.tagName)) {\n event.preventDefault()\n }\n\n if (isDisabled(this)) {\n return\n }\n\n EventHandler.one(target, EVENT_HIDDEN, () => {\n // focus on trigger when it is closed\n if (isVisible(this)) {\n this.focus()\n }\n })\n\n // avoid conflict when clicking a toggler of an offcanvas, while another is open\n const alreadyOpen = SelectorEngine.findOne(OPEN_SELECTOR)\n if (alreadyOpen && alreadyOpen !== target) {\n Offcanvas.getInstance(alreadyOpen).hide()\n }\n\n const data = Offcanvas.getOrCreateInstance(target)\n data.toggle(this)\n})\n\nEventHandler.on(window, EVENT_LOAD_DATA_API, () => {\n for (const selector of SelectorEngine.find(OPEN_SELECTOR)) {\n Offcanvas.getOrCreateInstance(selector).show()\n }\n})\n\nEventHandler.on(window, EVENT_RESIZE, () => {\n for (const element of SelectorEngine.find('[aria-modal][class*=show][class*=offcanvas-]')) {\n if (getComputedStyle(element).position !== 'fixed') {\n Offcanvas.getOrCreateInstance(element).hide()\n }\n }\n})\n\nenableDismissTrigger(Offcanvas)\n\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Offcanvas)\n\nexport default Offcanvas\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/sanitizer.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n// js-docs-start allow-list\nconst ARIA_ATTRIBUTE_PATTERN = /^aria-[\\w-]*$/i\n\nexport const DefaultAllowlist = {\n // Global attributes allowed on any supplied element below.\n '*': ['class', 'dir', 'id', 'lang', 'role', ARIA_ATTRIBUTE_PATTERN],\n a: ['target', 'href', 'title', 'rel'],\n area: [],\n b: [],\n br: [],\n col: [],\n code: [],\n div: [],\n em: [],\n hr: [],\n h1: [],\n h2: [],\n h3: [],\n h4: [],\n h5: [],\n h6: [],\n i: [],\n img: ['src', 'srcset', 'alt', 'title', 'width', 'height'],\n li: [],\n ol: [],\n p: [],\n pre: [],\n s: [],\n small: [],\n span: [],\n sub: [],\n sup: [],\n strong: [],\n u: [],\n ul: []\n}\n// js-docs-end allow-list\n\nconst uriAttributes = new Set([\n 'background',\n 'cite',\n 'href',\n 'itemtype',\n 'longdesc',\n 'poster',\n 'src',\n 'xlink:href'\n])\n\n/**\n * A pattern that recognizes URLs that are safe wrt. XSS in URL navigation\n * contexts.\n *\n * Shout-out to Angular https://github.com/angular/angular/blob/15.2.8/packages/core/src/sanitization/url_sanitizer.ts#L38\n */\n// eslint-disable-next-line unicorn/better-regex\nconst SAFE_URL_PATTERN = /^(?!javascript:)(?:[a-z0-9+.-]+:|[^&:/?#]*(?:[/?#]|$))/i\n\nconst allowedAttribute = (attribute, allowedAttributeList) => {\n const attributeName = attribute.nodeName.toLowerCase()\n\n if (allowedAttributeList.includes(attributeName)) {\n if (uriAttributes.has(attributeName)) {\n return Boolean(SAFE_URL_PATTERN.test(attribute.nodeValue))\n }\n\n return true\n }\n\n // Check if a regular expression validates the attribute.\n return allowedAttributeList.filter(attributeRegex => attributeRegex instanceof RegExp)\n .some(regex => regex.test(attributeName))\n}\n\nexport function sanitizeHtml(unsafeHtml, allowList, sanitizeFunction) {\n if (!unsafeHtml.length) {\n return unsafeHtml\n }\n\n if (sanitizeFunction && typeof sanitizeFunction === 'function') {\n return sanitizeFunction(unsafeHtml)\n }\n\n const domParser = new window.DOMParser()\n const createdDocument = domParser.parseFromString(unsafeHtml, 'text/html')\n const elements = [].concat(...createdDocument.body.querySelectorAll('*'))\n\n for (const element of elements) {\n const elementName = element.nodeName.toLowerCase()\n\n if (!Object.keys(allowList).includes(elementName)) {\n element.remove()\n continue\n }\n\n const attributeList = [].concat(...element.attributes)\n const allowedAttributes = [].concat(allowList['*'] || [], allowList[elementName] || [])\n\n for (const attribute of attributeList) {\n if (!allowedAttribute(attribute, allowedAttributes)) {\n element.removeAttribute(attribute.nodeName)\n }\n }\n }\n\n return createdDocument.body.innerHTML\n}\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/template-factory.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport SelectorEngine from '../dom/selector-engine.js'\nimport Config from './config.js'\nimport { DefaultAllowlist, sanitizeHtml } from './sanitizer.js'\nimport { execute, getElement, isElement } from './index.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'TemplateFactory'\n\nconst Default = {\n allowList: DefaultAllowlist,\n content: {}, // { selector : text , selector2 : text2 , }\n extraClass: '',\n html: false,\n sanitize: true,\n sanitizeFn: null,\n template: '
'\n}\n\nconst DefaultType = {\n allowList: 'object',\n content: 'object',\n extraClass: '(string|function)',\n html: 'boolean',\n sanitize: 'boolean',\n sanitizeFn: '(null|function)',\n template: 'string'\n}\n\nconst DefaultContentType = {\n entry: '(string|element|function|null)',\n selector: '(string|element)'\n}\n\n/**\n * Class definition\n */\n\nclass TemplateFactory extends Config {\n constructor(config) {\n super()\n this._config = this._getConfig(config)\n }\n\n // Getters\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n static get NAME() {\n return NAME\n }\n\n // Public\n getContent() {\n return Object.values(this._config.content)\n .map(config => this._resolvePossibleFunction(config))\n .filter(Boolean)\n }\n\n hasContent() {\n return this.getContent().length > 0\n }\n\n changeContent(content) {\n this._checkContent(content)\n this._config.content = { ...this._config.content, ...content }\n return this\n }\n\n toHtml() {\n const templateWrapper = document.createElement('div')\n templateWrapper.innerHTML = this._maybeSanitize(this._config.template)\n\n for (const [selector, text] of Object.entries(this._config.content)) {\n this._setContent(templateWrapper, text, selector)\n }\n\n const template = templateWrapper.children[0]\n const extraClass = this._resolvePossibleFunction(this._config.extraClass)\n\n if (extraClass) {\n template.classList.add(...extraClass.split(' '))\n }\n\n return template\n }\n\n // Private\n _typeCheckConfig(config) {\n super._typeCheckConfig(config)\n this._checkContent(config.content)\n }\n\n _checkContent(arg) {\n for (const [selector, content] of Object.entries(arg)) {\n super._typeCheckConfig({ selector, entry: content }, DefaultContentType)\n }\n }\n\n _setContent(template, content, selector) {\n const templateElement = SelectorEngine.findOne(selector, template)\n\n if (!templateElement) {\n return\n }\n\n content = this._resolvePossibleFunction(content)\n\n if (!content) {\n templateElement.remove()\n return\n }\n\n if (isElement(content)) {\n this._putElementInTemplate(getElement(content), templateElement)\n return\n }\n\n if (this._config.html) {\n templateElement.innerHTML = this._maybeSanitize(content)\n return\n }\n\n templateElement.textContent = content\n }\n\n _maybeSanitize(arg) {\n return this._config.sanitize ? sanitizeHtml(arg, this._config.allowList, this._config.sanitizeFn) : arg\n }\n\n _resolvePossibleFunction(arg) {\n return execute(arg, [this])\n }\n\n _putElementInTemplate(element, templateElement) {\n if (this._config.html) {\n templateElement.innerHTML = ''\n templateElement.append(element)\n return\n }\n\n templateElement.textContent = element.textContent\n }\n}\n\nexport default TemplateFactory\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap tooltip.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport * as Popper from '@popperjs/core'\nimport BaseComponent from './base-component.js'\nimport EventHandler from './dom/event-handler.js'\nimport Manipulator from './dom/manipulator.js'\nimport { defineJQueryPlugin, execute, findShadowRoot, getElement, getUID, isRTL, noop } from './util/index.js'\nimport { DefaultAllowlist } from './util/sanitizer.js'\nimport TemplateFactory from './util/template-factory.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'tooltip'\nconst DISALLOWED_ATTRIBUTES = new Set(['sanitize', 'allowList', 'sanitizeFn'])\n\nconst CLASS_NAME_FADE = 'fade'\nconst CLASS_NAME_MODAL = 'modal'\nconst CLASS_NAME_SHOW = 'show'\n\nconst SELECTOR_TOOLTIP_INNER = '.tooltip-inner'\nconst SELECTOR_MODAL = `.${CLASS_NAME_MODAL}`\n\nconst EVENT_MODAL_HIDE = 'hide.bs.modal'\n\nconst TRIGGER_HOVER = 'hover'\nconst TRIGGER_FOCUS = 'focus'\nconst TRIGGER_CLICK = 'click'\nconst TRIGGER_MANUAL = 'manual'\n\nconst EVENT_HIDE = 'hide'\nconst EVENT_HIDDEN = 'hidden'\nconst EVENT_SHOW = 'show'\nconst EVENT_SHOWN = 'shown'\nconst EVENT_INSERTED = 'inserted'\nconst EVENT_CLICK = 'click'\nconst EVENT_FOCUSIN = 'focusin'\nconst EVENT_FOCUSOUT = 'focusout'\nconst EVENT_MOUSEENTER = 'mouseenter'\nconst EVENT_MOUSELEAVE = 'mouseleave'\n\nconst AttachmentMap = {\n AUTO: 'auto',\n TOP: 'top',\n RIGHT: isRTL() ? 'left' : 'right',\n BOTTOM: 'bottom',\n LEFT: isRTL() ? 'right' : 'left'\n}\n\nconst Default = {\n allowList: DefaultAllowlist,\n animation: true,\n boundary: 'clippingParents',\n container: false,\n customClass: '',\n delay: 0,\n fallbackPlacements: ['top', 'right', 'bottom', 'left'],\n html: false,\n offset: [0, 6],\n placement: 'top',\n popperConfig: null,\n sanitize: true,\n sanitizeFn: null,\n selector: false,\n template: '
' +\n '
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',\n title: '',\n trigger: 'hover focus'\n}\n\nconst DefaultType = {\n allowList: 'object',\n animation: 'boolean',\n boundary: '(string|element)',\n container: '(string|element|boolean)',\n customClass: '(string|function)',\n delay: '(number|object)',\n fallbackPlacements: 'array',\n html: 'boolean',\n offset: '(array|string|function)',\n placement: '(string|function)',\n popperConfig: '(null|object|function)',\n sanitize: 'boolean',\n sanitizeFn: '(null|function)',\n selector: '(string|boolean)',\n template: 'string',\n title: '(string|element|function)',\n trigger: 'string'\n}\n\n/**\n * Class definition\n */\n\nclass Tooltip extends BaseComponent {\n constructor(element, config) {\n if (typeof Popper === 'undefined') {\n throw new TypeError('Bootstrap\\'s tooltips require Popper (https://popper.js.org)')\n }\n\n super(element, config)\n\n // Private\n this._isEnabled = true\n this._timeout = 0\n this._isHovered = null\n this._activeTrigger = {}\n this._popper = null\n this._templateFactory = null\n this._newContent = null\n\n // Protected\n this.tip = null\n\n this._setListeners()\n\n if (!this._config.selector) {\n this._fixTitle()\n }\n }\n\n // Getters\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n static get NAME() {\n return NAME\n }\n\n // Public\n enable() {\n this._isEnabled = true\n }\n\n disable() {\n this._isEnabled = false\n }\n\n toggleEnabled() {\n this._isEnabled = !this._isEnabled\n }\n\n toggle() {\n if (!this._isEnabled) {\n return\n }\n\n this._activeTrigger.click = !this._activeTrigger.click\n if (this._isShown()) {\n this._leave()\n return\n }\n\n this._enter()\n }\n\n dispose() {\n clearTimeout(this._timeout)\n\n EventHandler.off(this._element.closest(SELECTOR_MODAL), EVENT_MODAL_HIDE, this._hideModalHandler)\n\n if (this._element.getAttribute('data-bs-original-title')) {\n this._element.setAttribute('title', this._element.getAttribute('data-bs-original-title'))\n }\n\n this._disposePopper()\n super.dispose()\n }\n\n show() {\n if (this._element.style.display === 'none') {\n throw new Error('Please use show on visible elements')\n }\n\n if (!(this._isWithContent() && this._isEnabled)) {\n return\n }\n\n const showEvent = EventHandler.trigger(this._element, this.constructor.eventName(EVENT_SHOW))\n const shadowRoot = findShadowRoot(this._element)\n const isInTheDom = (shadowRoot || this._element.ownerDocument.documentElement).contains(this._element)\n\n if (showEvent.defaultPrevented || !isInTheDom) {\n return\n }\n\n // TODO: v6 remove this or make it optional\n this._disposePopper()\n\n const tip = this._getTipElement()\n\n this._element.setAttribute('aria-describedby', tip.getAttribute('id'))\n\n const { container } = this._config\n\n if (!this._element.ownerDocument.documentElement.contains(this.tip)) {\n container.append(tip)\n EventHandler.trigger(this._element, this.constructor.eventName(EVENT_INSERTED))\n }\n\n this._popper = this._createPopper(tip)\n\n tip.classList.add(CLASS_NAME_SHOW)\n\n // If this is a touch-enabled device we add extra\n // empty mouseover listeners to the body's immediate children;\n // only needed because of broken event delegation on iOS\n // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html\n if ('ontouchstart' in document.documentElement) {\n for (const element of [].concat(...document.body.children)) {\n EventHandler.on(element, 'mouseover', noop)\n }\n }\n\n const complete = () => {\n EventHandler.trigger(this._element, this.constructor.eventName(EVENT_SHOWN))\n\n if (this._isHovered === false) {\n this._leave()\n }\n\n this._isHovered = false\n }\n\n this._queueCallback(complete, this.tip, this._isAnimated())\n }\n\n hide() {\n if (!this._isShown()) {\n return\n }\n\n const hideEvent = EventHandler.trigger(this._element, this.constructor.eventName(EVENT_HIDE))\n if (hideEvent.defaultPrevented) {\n return\n }\n\n const tip = this._getTipElement()\n tip.classList.remove(CLASS_NAME_SHOW)\n\n // If this is a touch-enabled device we remove the extra\n // empty mouseover listeners we added for iOS support\n if ('ontouchstart' in document.documentElement) {\n for (const element of [].concat(...document.body.children)) {\n EventHandler.off(element, 'mouseover', noop)\n }\n }\n\n this._activeTrigger[TRIGGER_CLICK] = false\n this._activeTrigger[TRIGGER_FOCUS] = false\n this._activeTrigger[TRIGGER_HOVER] = false\n this._isHovered = null // it is a trick to support manual triggering\n\n const complete = () => {\n if (this._isWithActiveTrigger()) {\n return\n }\n\n if (!this._isHovered) {\n this._disposePopper()\n }\n\n this._element.removeAttribute('aria-describedby')\n EventHandler.trigger(this._element, this.constructor.eventName(EVENT_HIDDEN))\n }\n\n this._queueCallback(complete, this.tip, this._isAnimated())\n }\n\n update() {\n if (this._popper) {\n this._popper.update()\n }\n }\n\n // Protected\n _isWithContent() {\n return Boolean(this._getTitle())\n }\n\n _getTipElement() {\n if (!this.tip) {\n this.tip = this._createTipElement(this._newContent || this._getContentForTemplate())\n }\n\n return this.tip\n }\n\n _createTipElement(content) {\n const tip = this._getTemplateFactory(content).toHtml()\n\n // TODO: remove this check in v6\n if (!tip) {\n return null\n }\n\n tip.classList.remove(CLASS_NAME_FADE, CLASS_NAME_SHOW)\n // TODO: v6 the following can be achieved with CSS only\n tip.classList.add(`bs-${this.constructor.NAME}-auto`)\n\n const tipId = getUID(this.constructor.NAME).toString()\n\n tip.setAttribute('id', tipId)\n\n if (this._isAnimated()) {\n tip.classList.add(CLASS_NAME_FADE)\n }\n\n return tip\n }\n\n setContent(content) {\n this._newContent = content\n if (this._isShown()) {\n this._disposePopper()\n this.show()\n }\n }\n\n _getTemplateFactory(content) {\n if (this._templateFactory) {\n this._templateFactory.changeContent(content)\n } else {\n this._templateFactory = new TemplateFactory({\n ...this._config,\n // the `content` var has to be after `this._config`\n // to override config.content in case of popover\n content,\n extraClass: this._resolvePossibleFunction(this._config.customClass)\n })\n }\n\n return this._templateFactory\n }\n\n _getContentForTemplate() {\n return {\n [SELECTOR_TOOLTIP_INNER]: this._getTitle()\n }\n }\n\n _getTitle() {\n return this._resolvePossibleFunction(this._config.title) || this._element.getAttribute('data-bs-original-title')\n }\n\n // Private\n _initializeOnDelegatedTarget(event) {\n return this.constructor.getOrCreateInstance(event.delegateTarget, this._getDelegateConfig())\n }\n\n _isAnimated() {\n return this._config.animation || (this.tip && this.tip.classList.contains(CLASS_NAME_FADE))\n }\n\n _isShown() {\n return this.tip && this.tip.classList.contains(CLASS_NAME_SHOW)\n }\n\n _createPopper(tip) {\n const placement = execute(this._config.placement, [this, tip, this._element])\n const attachment = AttachmentMap[placement.toUpperCase()]\n return Popper.createPopper(this._element, tip, this._getPopperConfig(attachment))\n }\n\n _getOffset() {\n const { offset } = this._config\n\n if (typeof offset === 'string') {\n return offset.split(',').map(value => Number.parseInt(value, 10))\n }\n\n if (typeof offset === 'function') {\n return popperData => offset(popperData, this._element)\n }\n\n return offset\n }\n\n _resolvePossibleFunction(arg) {\n return execute(arg, [this._element])\n }\n\n _getPopperConfig(attachment) {\n const defaultBsPopperConfig = {\n placement: attachment,\n modifiers: [\n {\n name: 'flip',\n options: {\n fallbackPlacements: this._config.fallbackPlacements\n }\n },\n {\n name: 'offset',\n options: {\n offset: this._getOffset()\n }\n },\n {\n name: 'preventOverflow',\n options: {\n boundary: this._config.boundary\n }\n },\n {\n name: 'arrow',\n options: {\n element: `.${this.constructor.NAME}-arrow`\n }\n },\n {\n name: 'preSetPlacement',\n enabled: true,\n phase: 'beforeMain',\n fn: data => {\n // Pre-set Popper's placement attribute in order to read the arrow sizes properly.\n // Otherwise, Popper mixes up the width and height dimensions since the initial arrow style is for top placement\n this._getTipElement().setAttribute('data-popper-placement', data.state.placement)\n }\n }\n ]\n }\n\n return {\n ...defaultBsPopperConfig,\n ...execute(this._config.popperConfig, [defaultBsPopperConfig])\n }\n }\n\n _setListeners() {\n const triggers = this._config.trigger.split(' ')\n\n for (const trigger of triggers) {\n if (trigger === 'click') {\n EventHandler.on(this._element, this.constructor.eventName(EVENT_CLICK), this._config.selector, event => {\n const context = this._initializeOnDelegatedTarget(event)\n context.toggle()\n })\n } else if (trigger !== TRIGGER_MANUAL) {\n const eventIn = trigger === TRIGGER_HOVER ?\n this.constructor.eventName(EVENT_MOUSEENTER) :\n this.constructor.eventName(EVENT_FOCUSIN)\n const eventOut = trigger === TRIGGER_HOVER ?\n this.constructor.eventName(EVENT_MOUSELEAVE) :\n this.constructor.eventName(EVENT_FOCUSOUT)\n\n EventHandler.on(this._element, eventIn, this._config.selector, event => {\n const context = this._initializeOnDelegatedTarget(event)\n context._activeTrigger[event.type === 'focusin' ? TRIGGER_FOCUS : TRIGGER_HOVER] = true\n context._enter()\n })\n EventHandler.on(this._element, eventOut, this._config.selector, event => {\n const context = this._initializeOnDelegatedTarget(event)\n context._activeTrigger[event.type === 'focusout' ? TRIGGER_FOCUS : TRIGGER_HOVER] =\n context._element.contains(event.relatedTarget)\n\n context._leave()\n })\n }\n }\n\n this._hideModalHandler = () => {\n if (this._element) {\n this.hide()\n }\n }\n\n EventHandler.on(this._element.closest(SELECTOR_MODAL), EVENT_MODAL_HIDE, this._hideModalHandler)\n }\n\n _fixTitle() {\n const title = this._element.getAttribute('title')\n\n if (!title) {\n return\n }\n\n if (!this._element.getAttribute('aria-label') && !this._element.textContent.trim()) {\n this._element.setAttribute('aria-label', title)\n }\n\n this._element.setAttribute('data-bs-original-title', title) // DO NOT USE IT. Is only for backwards compatibility\n this._element.removeAttribute('title')\n }\n\n _enter() {\n if (this._isShown() || this._isHovered) {\n this._isHovered = true\n return\n }\n\n this._isHovered = true\n\n this._setTimeout(() => {\n if (this._isHovered) {\n this.show()\n }\n }, this._config.delay.show)\n }\n\n _leave() {\n if (this._isWithActiveTrigger()) {\n return\n }\n\n this._isHovered = false\n\n this._setTimeout(() => {\n if (!this._isHovered) {\n this.hide()\n }\n }, this._config.delay.hide)\n }\n\n _setTimeout(handler, timeout) {\n clearTimeout(this._timeout)\n this._timeout = setTimeout(handler, timeout)\n }\n\n _isWithActiveTrigger() {\n return Object.values(this._activeTrigger).includes(true)\n }\n\n _getConfig(config) {\n const dataAttributes = Manipulator.getDataAttributes(this._element)\n\n for (const dataAttribute of Object.keys(dataAttributes)) {\n if (DISALLOWED_ATTRIBUTES.has(dataAttribute)) {\n delete dataAttributes[dataAttribute]\n }\n }\n\n config = {\n ...dataAttributes,\n ...(typeof config === 'object' && config ? config : {})\n }\n config = this._mergeConfigObj(config)\n config = this._configAfterMerge(config)\n this._typeCheckConfig(config)\n return config\n }\n\n _configAfterMerge(config) {\n config.container = config.container === false ? document.body : getElement(config.container)\n\n if (typeof config.delay === 'number') {\n config.delay = {\n show: config.delay,\n hide: config.delay\n }\n }\n\n if (typeof config.title === 'number') {\n config.title = config.title.toString()\n }\n\n if (typeof config.content === 'number') {\n config.content = config.content.toString()\n }\n\n return config\n }\n\n _getDelegateConfig() {\n const config = {}\n\n for (const [key, value] of Object.entries(this._config)) {\n if (this.constructor.Default[key] !== value) {\n config[key] = value\n }\n }\n\n config.selector = false\n config.trigger = 'manual'\n\n // In the future can be replaced with:\n // const keysWithDifferentValues = Object.entries(this._config).filter(entry => this.constructor.Default[entry[0]] !== this._config[entry[0]])\n // `Object.fromEntries(keysWithDifferentValues)`\n return config\n }\n\n _disposePopper() {\n if (this._popper) {\n this._popper.destroy()\n this._popper = null\n }\n\n if (this.tip) {\n this.tip.remove()\n this.tip = null\n }\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Tooltip.getOrCreateInstance(this, config)\n\n if (typeof config !== 'string') {\n return\n }\n\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n\n data[config]()\n })\n }\n}\n\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Tooltip)\n\nexport default Tooltip\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap popover.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport Tooltip from './tooltip.js'\nimport { defineJQueryPlugin } from './util/index.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'popover'\n\nconst SELECTOR_TITLE = '.popover-header'\nconst SELECTOR_CONTENT = '.popover-body'\n\nconst Default = {\n ...Tooltip.Default,\n content: '',\n offset: [0, 8],\n placement: 'right',\n template: '
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' +\n '
' +\n '
',\n trigger: 'click'\n}\n\nconst DefaultType = {\n ...Tooltip.DefaultType,\n content: '(null|string|element|function)'\n}\n\n/**\n * Class definition\n */\n\nclass Popover extends Tooltip {\n // Getters\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n static get NAME() {\n return NAME\n }\n\n // Overrides\n _isWithContent() {\n return this._getTitle() || this._getContent()\n }\n\n // Private\n _getContentForTemplate() {\n return {\n [SELECTOR_TITLE]: this._getTitle(),\n [SELECTOR_CONTENT]: this._getContent()\n }\n }\n\n _getContent() {\n return this._resolvePossibleFunction(this._config.content)\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Popover.getOrCreateInstance(this, config)\n\n if (typeof config !== 'string') {\n return\n }\n\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`)\n }\n\n data[config]()\n })\n }\n}\n\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Popover)\n\nexport default Popover\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap scrollspy.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport BaseComponent from './base-component.js'\nimport EventHandler from './dom/event-handler.js'\nimport SelectorEngine from './dom/selector-engine.js'\nimport { defineJQueryPlugin, getElement, isDisabled, isVisible } from './util/index.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'scrollspy'\nconst DATA_KEY = 'bs.scrollspy'\nconst EVENT_KEY = `.${DATA_KEY}`\nconst DATA_API_KEY = '.data-api'\n\nconst EVENT_ACTIVATE = `activate${EVENT_KEY}`\nconst EVENT_CLICK = `click${EVENT_KEY}`\nconst EVENT_LOAD_DATA_API = `load${EVENT_KEY}${DATA_API_KEY}`\n\nconst CLASS_NAME_DROPDOWN_ITEM = 'dropdown-item'\nconst CLASS_NAME_ACTIVE = 'active'\n\nconst SELECTOR_DATA_SPY = '[data-bs-spy=\"scroll\"]'\nconst SELECTOR_TARGET_LINKS = '[href]'\nconst SELECTOR_NAV_LIST_GROUP = '.nav, .list-group'\nconst SELECTOR_NAV_LINKS = '.nav-link'\nconst SELECTOR_NAV_ITEMS = '.nav-item'\nconst SELECTOR_LIST_ITEMS = '.list-group-item'\nconst SELECTOR_LINK_ITEMS = `${SELECTOR_NAV_LINKS}, ${SELECTOR_NAV_ITEMS} > ${SELECTOR_NAV_LINKS}, ${SELECTOR_LIST_ITEMS}`\nconst SELECTOR_DROPDOWN = '.dropdown'\nconst SELECTOR_DROPDOWN_TOGGLE = '.dropdown-toggle'\n\nconst Default = {\n offset: null, // TODO: v6 @deprecated, keep it for backwards compatibility reasons\n rootMargin: '0px 0px -25%',\n smoothScroll: false,\n target: null,\n threshold: [0.1, 0.5, 1]\n}\n\nconst DefaultType = {\n offset: '(number|null)', // TODO v6 @deprecated, keep it for backwards compatibility reasons\n rootMargin: 'string',\n smoothScroll: 'boolean',\n target: 'element',\n threshold: 'array'\n}\n\n/**\n * Class definition\n */\n\nclass ScrollSpy extends BaseComponent {\n constructor(element, config) {\n super(element, config)\n\n // this._element is the observablesContainer and config.target the menu links wrapper\n this._targetLinks = new Map()\n this._observableSections = new Map()\n this._rootElement = getComputedStyle(this._element).overflowY === 'visible' ? null : this._element\n this._activeTarget = null\n this._observer = null\n this._previousScrollData = {\n visibleEntryTop: 0,\n parentScrollTop: 0\n }\n this.refresh() // initialize\n }\n\n // Getters\n static get Default() {\n return Default\n }\n\n static get DefaultType() {\n return DefaultType\n }\n\n static get NAME() {\n return NAME\n }\n\n // Public\n refresh() {\n this._initializeTargetsAndObservables()\n this._maybeEnableSmoothScroll()\n\n if (this._observer) {\n this._observer.disconnect()\n } else {\n this._observer = this._getNewObserver()\n }\n\n for (const section of this._observableSections.values()) {\n this._observer.observe(section)\n }\n }\n\n dispose() {\n this._observer.disconnect()\n super.dispose()\n }\n\n // Private\n _configAfterMerge(config) {\n // TODO: on v6 target should be given explicitly & remove the {target: 'ss-target'} case\n config.target = getElement(config.target) || document.body\n\n // TODO: v6 Only for backwards compatibility reasons. Use rootMargin only\n config.rootMargin = config.offset ? `${config.offset}px 0px -30%` : config.rootMargin\n\n if (typeof config.threshold === 'string') {\n config.threshold = config.threshold.split(',').map(value => Number.parseFloat(value))\n }\n\n return config\n }\n\n _maybeEnableSmoothScroll() {\n if (!this._config.smoothScroll) {\n return\n }\n\n // unregister any previous listeners\n EventHandler.off(this._config.target, EVENT_CLICK)\n\n EventHandler.on(this._config.target, EVENT_CLICK, SELECTOR_TARGET_LINKS, event => {\n const observableSection = this._observableSections.get(event.target.hash)\n if (observableSection) {\n event.preventDefault()\n const root = this._rootElement || window\n const height = observableSection.offsetTop - this._element.offsetTop\n if (root.scrollTo) {\n root.scrollTo({ top: height, behavior: 'smooth' })\n return\n }\n\n // Chrome 60 doesn't support `scrollTo`\n root.scrollTop = height\n }\n })\n }\n\n _getNewObserver() {\n const options = {\n root: this._rootElement,\n threshold: this._config.threshold,\n rootMargin: this._config.rootMargin\n }\n\n return new IntersectionObserver(entries => this._observerCallback(entries), options)\n }\n\n // The logic of selection\n _observerCallback(entries) {\n const targetElement = entry => this._targetLinks.get(`#${entry.target.id}`)\n const activate = entry => {\n this._previousScrollData.visibleEntryTop = entry.target.offsetTop\n this._process(targetElement(entry))\n }\n\n const parentScrollTop = (this._rootElement || document.documentElement).scrollTop\n const userScrollsDown = parentScrollTop >= this._previousScrollData.parentScrollTop\n this._previousScrollData.parentScrollTop = parentScrollTop\n\n for (const entry of entries) {\n if (!entry.isIntersecting) {\n this._activeTarget = null\n this._clearActiveClass(targetElement(entry))\n\n continue\n }\n\n const entryIsLowerThanPrevious = entry.target.offsetTop >= this._previousScrollData.visibleEntryTop\n // if we are scrolling down, pick the bigger offsetTop\n if (userScrollsDown && entryIsLowerThanPrevious) {\n activate(entry)\n // if parent isn't scrolled, let's keep the first visible item, breaking the iteration\n if (!parentScrollTop) {\n return\n }\n\n continue\n }\n\n // if we are scrolling up, pick the smallest offsetTop\n if (!userScrollsDown && !entryIsLowerThanPrevious) {\n activate(entry)\n }\n }\n }\n\n _initializeTargetsAndObservables() {\n this._targetLinks = new Map()\n this._observableSections = new Map()\n\n const targetLinks = SelectorEngine.find(SELECTOR_TARGET_LINKS, this._config.target)\n\n for (const anchor of targetLinks) {\n // ensure that the anchor has an id and is not disabled\n if (!anchor.hash || isDisabled(anchor)) {\n continue\n }\n\n const observableSection = SelectorEngine.findOne(decodeURI(anchor.hash), this._element)\n\n // ensure that the observableSection exists & is visible\n if (isVisible(observableSection)) {\n this._targetLinks.set(decodeURI(anchor.hash), anchor)\n this._observableSections.set(anchor.hash, observableSection)\n }\n }\n }\n\n _process(target) {\n if (this._activeTarget === target) {\n return\n }\n\n this._clearActiveClass(this._config.target)\n this._activeTarget = target\n target.classList.add(CLASS_NAME_ACTIVE)\n this._activateParents(target)\n\n EventHandler.trigger(this._element, EVENT_ACTIVATE, { relatedTarget: target })\n }\n\n _activateParents(target) {\n // Activate dropdown parents\n if (target.classList.contains(CLASS_NAME_DROPDOWN_ITEM)) {\n SelectorEngine.findOne(SELECTOR_DROPDOWN_TOGGLE, target.closest(SELECTOR_DROPDOWN))\n .classList.add(CLASS_NAME_ACTIVE)\n return\n }\n\n for (const listGroup of SelectorEngine.parents(target, SELECTOR_NAV_LIST_GROUP)) {\n // Set triggered links parents as active\n // With both
    and
')},createChildNavList:function(e){var t=this.createNavList();return e.append(t),t},generateNavEl:function(e,t){var n=a('
');n.attr("href","#"+e),n.text(t);var r=a("
  • ");return r.append(n),r},generateNavItem:function(e){var t=this.generateAnchor(e),n=a(e),r=n.data("toc-text")||n.text();return this.generateNavEl(t,r)},getTopLevel:function(e){for(var t=1;t<=6;t++){if(1 + + + + + + + + + + + + diff --git a/deps/font-awesome-6.4.2/css/all.css b/deps/font-awesome-6.4.2/css/all.css new file mode 100644 index 0000000..bdb6e3a --- /dev/null +++ b/deps/font-awesome-6.4.2/css/all.css @@ -0,0 +1,7968 @@ +/*! + * Font Awesome Free 6.4.2 by @fontawesome - https://fontawesome.com + * License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) + * Copyright 2023 Fonticons, Inc. + */ +.fa { + font-family: var(--fa-style-family, "Font Awesome 6 Free"); + font-weight: var(--fa-style, 900); } + +.fa, +.fa-classic, +.fa-sharp, +.fas, +.fa-solid, +.far, +.fa-regular, +.fab, +.fa-brands { + -moz-osx-font-smoothing: grayscale; + -webkit-font-smoothing: antialiased; + display: var(--fa-display, inline-block); + font-style: normal; + font-variant: normal; + line-height: 1; + text-rendering: auto; } + +.fas, +.fa-classic, +.fa-solid, +.far, +.fa-regular { + font-family: 'Font Awesome 6 Free'; } + +.fab, +.fa-brands { + font-family: 'Font Awesome 6 Brands'; } + +.fa-1x { + font-size: 1em; } + +.fa-2x { + font-size: 2em; } + +.fa-3x { + font-size: 3em; } + +.fa-4x { + font-size: 4em; } + +.fa-5x { + font-size: 5em; } + +.fa-6x { + font-size: 6em; } + +.fa-7x { + font-size: 7em; } + +.fa-8x { + font-size: 8em; } + +.fa-9x { + font-size: 9em; } + +.fa-10x { + font-size: 10em; } + +.fa-2xs { + font-size: 0.625em; + line-height: 0.1em; + vertical-align: 0.225em; } + +.fa-xs { + font-size: 0.75em; + line-height: 0.08333em; + vertical-align: 0.125em; } + +.fa-sm { + font-size: 0.875em; + line-height: 0.07143em; + vertical-align: 0.05357em; } + +.fa-lg { + font-size: 1.25em; + line-height: 0.05em; + vertical-align: -0.075em; } + +.fa-xl { + font-size: 1.5em; + line-height: 0.04167em; + vertical-align: -0.125em; } + +.fa-2xl { + font-size: 2em; + line-height: 0.03125em; + vertical-align: -0.1875em; } + +.fa-fw { + text-align: center; + width: 1.25em; } + +.fa-ul { + list-style-type: none; + margin-left: var(--fa-li-margin, 2.5em); + padding-left: 0; } + .fa-ul > li { + position: relative; } + +.fa-li { + left: calc(var(--fa-li-width, 2em) * -1); + position: absolute; + text-align: center; + width: var(--fa-li-width, 2em); + line-height: inherit; } + +.fa-border { + border-color: var(--fa-border-color, #eee); + border-radius: var(--fa-border-radius, 0.1em); + border-style: var(--fa-border-style, solid); + border-width: var(--fa-border-width, 0.08em); + padding: var(--fa-border-padding, 0.2em 0.25em 0.15em); } + +.fa-pull-left { + float: left; + margin-right: var(--fa-pull-margin, 0.3em); } + +.fa-pull-right { + float: right; + margin-left: var(--fa-pull-margin, 0.3em); } + +.fa-beat { + -webkit-animation-name: fa-beat; + animation-name: fa-beat; + -webkit-animation-delay: var(--fa-animation-delay, 0s); + animation-delay: var(--fa-animation-delay, 0s); + -webkit-animation-direction: var(--fa-animation-direction, normal); + animation-direction: var(--fa-animation-direction, normal); + -webkit-animation-duration: var(--fa-animation-duration, 1s); + animation-duration: var(--fa-animation-duration, 1s); + -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite); + animation-iteration-count: var(--fa-animation-iteration-count, infinite); + -webkit-animation-timing-function: var(--fa-animation-timing, ease-in-out); + animation-timing-function: var(--fa-animation-timing, ease-in-out); } + +.fa-bounce { + -webkit-animation-name: fa-bounce; + animation-name: fa-bounce; + -webkit-animation-delay: var(--fa-animation-delay, 0s); + animation-delay: var(--fa-animation-delay, 0s); + -webkit-animation-direction: var(--fa-animation-direction, normal); + animation-direction: var(--fa-animation-direction, normal); + -webkit-animation-duration: var(--fa-animation-duration, 1s); + animation-duration: var(--fa-animation-duration, 1s); + -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite); + animation-iteration-count: var(--fa-animation-iteration-count, infinite); + -webkit-animation-timing-function: var(--fa-animation-timing, cubic-bezier(0.28, 0.84, 0.42, 1)); + animation-timing-function: var(--fa-animation-timing, cubic-bezier(0.28, 0.84, 0.42, 1)); } + +.fa-fade { + -webkit-animation-name: fa-fade; + animation-name: fa-fade; + -webkit-animation-delay: var(--fa-animation-delay, 0s); + animation-delay: var(--fa-animation-delay, 0s); + -webkit-animation-direction: var(--fa-animation-direction, normal); + animation-direction: var(--fa-animation-direction, normal); + -webkit-animation-duration: var(--fa-animation-duration, 1s); + animation-duration: var(--fa-animation-duration, 1s); + -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite); + animation-iteration-count: var(--fa-animation-iteration-count, infinite); + -webkit-animation-timing-function: var(--fa-animation-timing, cubic-bezier(0.4, 0, 0.6, 1)); + animation-timing-function: var(--fa-animation-timing, cubic-bezier(0.4, 0, 0.6, 1)); } + +.fa-beat-fade { + -webkit-animation-name: fa-beat-fade; + animation-name: fa-beat-fade; + -webkit-animation-delay: var(--fa-animation-delay, 0s); + animation-delay: var(--fa-animation-delay, 0s); + -webkit-animation-direction: var(--fa-animation-direction, normal); + animation-direction: var(--fa-animation-direction, normal); + -webkit-animation-duration: var(--fa-animation-duration, 1s); + animation-duration: var(--fa-animation-duration, 1s); + -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite); + animation-iteration-count: var(--fa-animation-iteration-count, infinite); + -webkit-animation-timing-function: var(--fa-animation-timing, cubic-bezier(0.4, 0, 0.6, 1)); + animation-timing-function: var(--fa-animation-timing, cubic-bezier(0.4, 0, 0.6, 1)); } + +.fa-flip { + -webkit-animation-name: fa-flip; + animation-name: fa-flip; + -webkit-animation-delay: var(--fa-animation-delay, 0s); + animation-delay: var(--fa-animation-delay, 0s); + -webkit-animation-direction: var(--fa-animation-direction, normal); + animation-direction: var(--fa-animation-direction, normal); + -webkit-animation-duration: var(--fa-animation-duration, 1s); + animation-duration: var(--fa-animation-duration, 1s); + -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite); + animation-iteration-count: var(--fa-animation-iteration-count, infinite); + -webkit-animation-timing-function: var(--fa-animation-timing, ease-in-out); + animation-timing-function: var(--fa-animation-timing, ease-in-out); } + +.fa-shake { + -webkit-animation-name: fa-shake; + animation-name: fa-shake; + -webkit-animation-delay: var(--fa-animation-delay, 0s); + animation-delay: var(--fa-animation-delay, 0s); + -webkit-animation-direction: var(--fa-animation-direction, normal); + animation-direction: var(--fa-animation-direction, normal); + -webkit-animation-duration: var(--fa-animation-duration, 1s); + animation-duration: var(--fa-animation-duration, 1s); + -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite); + animation-iteration-count: var(--fa-animation-iteration-count, infinite); + -webkit-animation-timing-function: var(--fa-animation-timing, linear); + animation-timing-function: var(--fa-animation-timing, linear); } + +.fa-spin { + -webkit-animation-name: fa-spin; + animation-name: fa-spin; + -webkit-animation-delay: var(--fa-animation-delay, 0s); + animation-delay: var(--fa-animation-delay, 0s); + -webkit-animation-direction: var(--fa-animation-direction, normal); + animation-direction: var(--fa-animation-direction, normal); + -webkit-animation-duration: var(--fa-animation-duration, 2s); + animation-duration: var(--fa-animation-duration, 2s); + -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite); + animation-iteration-count: var(--fa-animation-iteration-count, infinite); + -webkit-animation-timing-function: var(--fa-animation-timing, linear); + animation-timing-function: var(--fa-animation-timing, linear); } + +.fa-spin-reverse { + --fa-animation-direction: reverse; } + +.fa-pulse, +.fa-spin-pulse { + -webkit-animation-name: fa-spin; + animation-name: fa-spin; + -webkit-animation-direction: var(--fa-animation-direction, normal); + animation-direction: var(--fa-animation-direction, normal); + -webkit-animation-duration: var(--fa-animation-duration, 1s); + animation-duration: var(--fa-animation-duration, 1s); + -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite); + animation-iteration-count: var(--fa-animation-iteration-count, infinite); + -webkit-animation-timing-function: var(--fa-animation-timing, steps(8)); + animation-timing-function: var(--fa-animation-timing, steps(8)); } + +@media (prefers-reduced-motion: reduce) { + .fa-beat, + .fa-bounce, + .fa-fade, + .fa-beat-fade, + .fa-flip, + .fa-pulse, + .fa-shake, + .fa-spin, + .fa-spin-pulse { + -webkit-animation-delay: -1ms; + animation-delay: -1ms; + -webkit-animation-duration: 1ms; + animation-duration: 1ms; + -webkit-animation-iteration-count: 1; + animation-iteration-count: 1; + -webkit-transition-delay: 0s; + transition-delay: 0s; + -webkit-transition-duration: 0s; + transition-duration: 0s; } } + +@-webkit-keyframes fa-beat { + 0%, 90% { + -webkit-transform: scale(1); + transform: scale(1); } + 45% { + -webkit-transform: scale(var(--fa-beat-scale, 1.25)); + transform: scale(var(--fa-beat-scale, 1.25)); } } + +@keyframes fa-beat { + 0%, 90% { + -webkit-transform: scale(1); + transform: scale(1); } + 45% { + -webkit-transform: scale(var(--fa-beat-scale, 1.25)); + transform: scale(var(--fa-beat-scale, 1.25)); } } + +@-webkit-keyframes fa-bounce { + 0% { + -webkit-transform: scale(1, 1) translateY(0); + transform: scale(1, 1) translateY(0); } + 10% { + -webkit-transform: scale(var(--fa-bounce-start-scale-x, 1.1), var(--fa-bounce-start-scale-y, 0.9)) translateY(0); + transform: scale(var(--fa-bounce-start-scale-x, 1.1), var(--fa-bounce-start-scale-y, 0.9)) translateY(0); } + 30% { + -webkit-transform: scale(var(--fa-bounce-jump-scale-x, 0.9), var(--fa-bounce-jump-scale-y, 1.1)) translateY(var(--fa-bounce-height, -0.5em)); + transform: scale(var(--fa-bounce-jump-scale-x, 0.9), var(--fa-bounce-jump-scale-y, 1.1)) translateY(var(--fa-bounce-height, -0.5em)); } + 50% { + -webkit-transform: scale(var(--fa-bounce-land-scale-x, 1.05), var(--fa-bounce-land-scale-y, 0.95)) translateY(0); + transform: scale(var(--fa-bounce-land-scale-x, 1.05), var(--fa-bounce-land-scale-y, 0.95)) translateY(0); } + 57% { + -webkit-transform: scale(1, 1) translateY(var(--fa-bounce-rebound, -0.125em)); + transform: scale(1, 1) translateY(var(--fa-bounce-rebound, -0.125em)); } + 64% { + -webkit-transform: scale(1, 1) translateY(0); + transform: scale(1, 1) translateY(0); } + 100% { + -webkit-transform: scale(1, 1) translateY(0); + transform: scale(1, 1) translateY(0); } } + +@keyframes fa-bounce { + 0% { + -webkit-transform: scale(1, 1) translateY(0); + transform: scale(1, 1) translateY(0); } + 10% { + -webkit-transform: scale(var(--fa-bounce-start-scale-x, 1.1), var(--fa-bounce-start-scale-y, 0.9)) translateY(0); + transform: scale(var(--fa-bounce-start-scale-x, 1.1), var(--fa-bounce-start-scale-y, 0.9)) translateY(0); } + 30% { + -webkit-transform: scale(var(--fa-bounce-jump-scale-x, 0.9), var(--fa-bounce-jump-scale-y, 1.1)) translateY(var(--fa-bounce-height, -0.5em)); + transform: scale(var(--fa-bounce-jump-scale-x, 0.9), var(--fa-bounce-jump-scale-y, 1.1)) translateY(var(--fa-bounce-height, -0.5em)); } + 50% { + -webkit-transform: scale(var(--fa-bounce-land-scale-x, 1.05), var(--fa-bounce-land-scale-y, 0.95)) translateY(0); + transform: scale(var(--fa-bounce-land-scale-x, 1.05), var(--fa-bounce-land-scale-y, 0.95)) translateY(0); } + 57% { + -webkit-transform: scale(1, 1) translateY(var(--fa-bounce-rebound, -0.125em)); + transform: scale(1, 1) translateY(var(--fa-bounce-rebound, -0.125em)); } + 64% { + -webkit-transform: scale(1, 1) translateY(0); + transform: scale(1, 1) translateY(0); } + 100% { + -webkit-transform: scale(1, 1) translateY(0); + transform: scale(1, 1) translateY(0); } } + +@-webkit-keyframes fa-fade { + 50% { + opacity: var(--fa-fade-opacity, 0.4); } } + +@keyframes fa-fade { + 50% { + opacity: var(--fa-fade-opacity, 0.4); } } + +@-webkit-keyframes fa-beat-fade { + 0%, 100% { + opacity: var(--fa-beat-fade-opacity, 0.4); + -webkit-transform: scale(1); + transform: scale(1); } + 50% { + opacity: 1; + -webkit-transform: scale(var(--fa-beat-fade-scale, 1.125)); + transform: scale(var(--fa-beat-fade-scale, 1.125)); } } + +@keyframes fa-beat-fade { + 0%, 100% { + opacity: var(--fa-beat-fade-opacity, 0.4); + -webkit-transform: scale(1); + transform: scale(1); } + 50% { + opacity: 1; + -webkit-transform: scale(var(--fa-beat-fade-scale, 1.125)); + transform: scale(var(--fa-beat-fade-scale, 1.125)); } } + +@-webkit-keyframes fa-flip { + 50% { + -webkit-transform: rotate3d(var(--fa-flip-x, 0), var(--fa-flip-y, 1), var(--fa-flip-z, 0), var(--fa-flip-angle, -180deg)); + transform: rotate3d(var(--fa-flip-x, 0), var(--fa-flip-y, 1), var(--fa-flip-z, 0), var(--fa-flip-angle, -180deg)); } } + +@keyframes fa-flip { + 50% { + -webkit-transform: rotate3d(var(--fa-flip-x, 0), var(--fa-flip-y, 1), var(--fa-flip-z, 0), var(--fa-flip-angle, -180deg)); + transform: rotate3d(var(--fa-flip-x, 0), var(--fa-flip-y, 1), var(--fa-flip-z, 0), var(--fa-flip-angle, -180deg)); } } + +@-webkit-keyframes fa-shake { + 0% { + -webkit-transform: rotate(-15deg); + transform: rotate(-15deg); } + 4% { + -webkit-transform: rotate(15deg); + transform: rotate(15deg); } + 8%, 24% { + -webkit-transform: rotate(-18deg); + transform: rotate(-18deg); } + 12%, 28% { + -webkit-transform: rotate(18deg); + transform: rotate(18deg); } + 16% { + -webkit-transform: rotate(-22deg); + transform: rotate(-22deg); } + 20% { + -webkit-transform: rotate(22deg); + transform: rotate(22deg); } + 32% { + -webkit-transform: rotate(-12deg); + transform: rotate(-12deg); } + 36% { + -webkit-transform: rotate(12deg); + transform: rotate(12deg); } + 40%, 100% { + -webkit-transform: rotate(0deg); + transform: rotate(0deg); } } + +@keyframes fa-shake { + 0% { + -webkit-transform: rotate(-15deg); + transform: rotate(-15deg); } + 4% { + -webkit-transform: rotate(15deg); + transform: rotate(15deg); } + 8%, 24% { + -webkit-transform: rotate(-18deg); + transform: rotate(-18deg); } + 12%, 28% { + -webkit-transform: rotate(18deg); + transform: rotate(18deg); } + 16% { + -webkit-transform: rotate(-22deg); + transform: rotate(-22deg); } + 20% { + -webkit-transform: rotate(22deg); + transform: rotate(22deg); } + 32% { + -webkit-transform: rotate(-12deg); + transform: rotate(-12deg); } + 36% { + -webkit-transform: rotate(12deg); + transform: rotate(12deg); } + 40%, 100% { + -webkit-transform: rotate(0deg); + transform: rotate(0deg); } } + +@-webkit-keyframes fa-spin { + 0% { + -webkit-transform: rotate(0deg); + transform: rotate(0deg); } + 100% { + -webkit-transform: rotate(360deg); + transform: rotate(360deg); } } + +@keyframes fa-spin { + 0% { + -webkit-transform: rotate(0deg); + transform: rotate(0deg); } + 100% { + -webkit-transform: rotate(360deg); + transform: rotate(360deg); } } + +.fa-rotate-90 { + -webkit-transform: rotate(90deg); + transform: rotate(90deg); } + +.fa-rotate-180 { + -webkit-transform: rotate(180deg); + transform: rotate(180deg); } + +.fa-rotate-270 { + -webkit-transform: rotate(270deg); + transform: rotate(270deg); } + +.fa-flip-horizontal { + -webkit-transform: scale(-1, 1); + transform: scale(-1, 1); } + +.fa-flip-vertical { + -webkit-transform: scale(1, -1); + transform: scale(1, -1); } + +.fa-flip-both, +.fa-flip-horizontal.fa-flip-vertical { + -webkit-transform: scale(-1, -1); + transform: scale(-1, -1); } + +.fa-rotate-by { + -webkit-transform: rotate(var(--fa-rotate-angle, none)); + transform: rotate(var(--fa-rotate-angle, none)); } + +.fa-stack { + display: inline-block; + height: 2em; + line-height: 2em; + position: relative; + vertical-align: middle; + width: 2.5em; } + +.fa-stack-1x, +.fa-stack-2x { + left: 0; + position: absolute; + text-align: center; + width: 100%; + z-index: var(--fa-stack-z-index, auto); } + +.fa-stack-1x { + line-height: inherit; } + +.fa-stack-2x { + font-size: 2em; } + +.fa-inverse { + color: var(--fa-inverse, #fff); } + +/* Font Awesome uses the Unicode Private Use Area (PUA) to ensure screen +readers do not read off random characters that represent icons */ + +.fa-0::before { + content: "\30"; } + +.fa-1::before { + content: "\31"; } + +.fa-2::before { + content: "\32"; } + +.fa-3::before { + content: "\33"; } + +.fa-4::before { + content: "\34"; } + +.fa-5::before { + content: "\35"; } + +.fa-6::before { + content: "\36"; } + +.fa-7::before { + content: "\37"; } + +.fa-8::before { + content: "\38"; } + +.fa-9::before { + content: "\39"; } + +.fa-fill-drip::before { + content: "\f576"; } + +.fa-arrows-to-circle::before { + content: "\e4bd"; } + +.fa-circle-chevron-right::before { + content: "\f138"; } + +.fa-chevron-circle-right::before { + content: "\f138"; } + +.fa-at::before { + content: "\40"; } + +.fa-trash-can::before { + content: "\f2ed"; } + +.fa-trash-alt::before { + content: "\f2ed"; } + +.fa-text-height::before { + content: "\f034"; } + +.fa-user-xmark::before { + content: "\f235"; } + +.fa-user-times::before { + content: "\f235"; } + +.fa-stethoscope::before { + content: "\f0f1"; } + +.fa-message::before { + content: "\f27a"; } + +.fa-comment-alt::before { + content: "\f27a"; } + +.fa-info::before { + content: "\f129"; } + +.fa-down-left-and-up-right-to-center::before { + content: "\f422"; } + +.fa-compress-alt::before { + content: "\f422"; } + +.fa-explosion::before { + content: "\e4e9"; } + +.fa-file-lines::before { + content: "\f15c"; } + +.fa-file-alt::before { + content: "\f15c"; } + +.fa-file-text::before { + content: "\f15c"; } + +.fa-wave-square::before { + content: "\f83e"; } + +.fa-ring::before { + content: "\f70b"; } + +.fa-building-un::before { + content: "\e4d9"; } + +.fa-dice-three::before { + content: "\f527"; } + +.fa-calendar-days::before { + content: "\f073"; } + +.fa-calendar-alt::before { + content: "\f073"; } + +.fa-anchor-circle-check::before { + content: "\e4aa"; } + +.fa-building-circle-arrow-right::before { + content: "\e4d1"; } + +.fa-volleyball::before { + content: "\f45f"; } + +.fa-volleyball-ball::before { + content: "\f45f"; } + +.fa-arrows-up-to-line::before { + content: "\e4c2"; } + +.fa-sort-down::before { + content: "\f0dd"; } + +.fa-sort-desc::before { + content: "\f0dd"; } + +.fa-circle-minus::before { + content: "\f056"; } + +.fa-minus-circle::before { + content: "\f056"; } + +.fa-door-open::before { + content: "\f52b"; } + +.fa-right-from-bracket::before { + content: "\f2f5"; } + +.fa-sign-out-alt::before { + content: "\f2f5"; } + +.fa-atom::before { + content: "\f5d2"; } + +.fa-soap::before { + content: "\e06e"; } + +.fa-icons::before { + content: "\f86d"; } + +.fa-heart-music-camera-bolt::before { + content: "\f86d"; } + +.fa-microphone-lines-slash::before { + content: "\f539"; } + +.fa-microphone-alt-slash::before { + content: "\f539"; } + +.fa-bridge-circle-check::before { + content: "\e4c9"; } + +.fa-pump-medical::before { + content: "\e06a"; } + +.fa-fingerprint::before { + content: "\f577"; } + +.fa-hand-point-right::before { + content: "\f0a4"; } + +.fa-magnifying-glass-location::before { + content: "\f689"; } + +.fa-search-location::before { + content: "\f689"; } + +.fa-forward-step::before { + content: "\f051"; } + +.fa-step-forward::before { + content: "\f051"; } + +.fa-face-smile-beam::before { + content: "\f5b8"; } + +.fa-smile-beam::before { + content: "\f5b8"; } + +.fa-flag-checkered::before { + content: "\f11e"; } + +.fa-football::before { + content: "\f44e"; } + +.fa-football-ball::before { + content: "\f44e"; } + +.fa-school-circle-exclamation::before { + content: "\e56c"; } + +.fa-crop::before { + content: "\f125"; } + +.fa-angles-down::before { + content: "\f103"; } + +.fa-angle-double-down::before { + content: "\f103"; } + +.fa-users-rectangle::before { + content: "\e594"; } + +.fa-people-roof::before { + content: "\e537"; } + +.fa-people-line::before { + content: "\e534"; } + +.fa-beer-mug-empty::before { + content: "\f0fc"; } + +.fa-beer::before { + content: "\f0fc"; } + +.fa-diagram-predecessor::before { + content: "\e477"; } + +.fa-arrow-up-long::before { + content: "\f176"; } + +.fa-long-arrow-up::before { + content: "\f176"; } + +.fa-fire-flame-simple::before { + content: "\f46a"; } + +.fa-burn::before { + content: "\f46a"; } + +.fa-person::before { + content: "\f183"; } + +.fa-male::before { + content: "\f183"; } + +.fa-laptop::before { + content: "\f109"; } + +.fa-file-csv::before { + content: "\f6dd"; } + +.fa-menorah::before { + content: "\f676"; } + +.fa-truck-plane::before { + content: "\e58f"; } + +.fa-record-vinyl::before { + content: "\f8d9"; } + +.fa-face-grin-stars::before { + content: "\f587"; } + +.fa-grin-stars::before { + content: "\f587"; } + +.fa-bong::before { + content: "\f55c"; } + +.fa-spaghetti-monster-flying::before { + content: "\f67b"; } + +.fa-pastafarianism::before { + content: "\f67b"; } + +.fa-arrow-down-up-across-line::before { + content: "\e4af"; } + +.fa-spoon::before { + content: "\f2e5"; } + +.fa-utensil-spoon::before { + content: "\f2e5"; } + +.fa-jar-wheat::before { + content: "\e517"; } + +.fa-envelopes-bulk::before { + content: "\f674"; } + +.fa-mail-bulk::before { + content: "\f674"; } + +.fa-file-circle-exclamation::before { + content: "\e4eb"; } + +.fa-circle-h::before { + content: "\f47e"; } + +.fa-hospital-symbol::before { + content: "\f47e"; } + +.fa-pager::before { + content: "\f815"; } + +.fa-address-book::before { + content: "\f2b9"; } + +.fa-contact-book::before { + content: "\f2b9"; } + +.fa-strikethrough::before { + content: "\f0cc"; } + +.fa-k::before { + content: "\4b"; } + +.fa-landmark-flag::before { + content: "\e51c"; } + +.fa-pencil::before { + content: "\f303"; } + +.fa-pencil-alt::before { + content: "\f303"; } + +.fa-backward::before { + content: "\f04a"; } + +.fa-caret-right::before { + content: "\f0da"; } + +.fa-comments::before { + content: "\f086"; } + +.fa-paste::before { + content: "\f0ea"; } + +.fa-file-clipboard::before { + content: "\f0ea"; } + +.fa-code-pull-request::before { + content: "\e13c"; } + +.fa-clipboard-list::before { + content: "\f46d"; } + +.fa-truck-ramp-box::before { + content: "\f4de"; } + +.fa-truck-loading::before { + content: "\f4de"; } + +.fa-user-check::before { + content: "\f4fc"; } + +.fa-vial-virus::before { + content: "\e597"; } + +.fa-sheet-plastic::before { + content: "\e571"; } + +.fa-blog::before { + content: "\f781"; } + +.fa-user-ninja::before { + content: "\f504"; } + +.fa-person-arrow-up-from-line::before { + content: "\e539"; } + +.fa-scroll-torah::before { + content: "\f6a0"; } + +.fa-torah::before { + content: "\f6a0"; } + +.fa-broom-ball::before { + content: "\f458"; } + +.fa-quidditch::before { + content: "\f458"; } + +.fa-quidditch-broom-ball::before { + content: "\f458"; } + +.fa-toggle-off::before { + content: "\f204"; } + +.fa-box-archive::before { + content: "\f187"; } + +.fa-archive::before { + content: "\f187"; } + +.fa-person-drowning::before { + content: "\e545"; } + +.fa-arrow-down-9-1::before { + content: "\f886"; } + +.fa-sort-numeric-desc::before { + content: "\f886"; } + +.fa-sort-numeric-down-alt::before { + content: "\f886"; } + +.fa-face-grin-tongue-squint::before { + content: "\f58a"; } + +.fa-grin-tongue-squint::before { + content: "\f58a"; } + +.fa-spray-can::before { + content: "\f5bd"; } + +.fa-truck-monster::before { + content: "\f63b"; } + +.fa-w::before { + content: "\57"; } + +.fa-earth-africa::before { + content: "\f57c"; } + +.fa-globe-africa::before { + content: "\f57c"; } + +.fa-rainbow::before { + content: "\f75b"; } + +.fa-circle-notch::before { + content: "\f1ce"; } + +.fa-tablet-screen-button::before { + content: "\f3fa"; } + +.fa-tablet-alt::before { + content: "\f3fa"; } + +.fa-paw::before { + content: "\f1b0"; } + +.fa-cloud::before { + content: "\f0c2"; } + +.fa-trowel-bricks::before { + content: "\e58a"; } + +.fa-face-flushed::before { + content: "\f579"; } + +.fa-flushed::before { + content: "\f579"; } + +.fa-hospital-user::before { + content: "\f80d"; } + +.fa-tent-arrow-left-right::before { + content: "\e57f"; } + +.fa-gavel::before { + content: "\f0e3"; } + +.fa-legal::before { + content: "\f0e3"; } + +.fa-binoculars::before { + content: "\f1e5"; } + +.fa-microphone-slash::before { + content: "\f131"; } + +.fa-box-tissue::before { + content: "\e05b"; } + +.fa-motorcycle::before { + content: "\f21c"; } + +.fa-bell-concierge::before { + content: "\f562"; } + +.fa-concierge-bell::before { + content: "\f562"; } + +.fa-pen-ruler::before { + content: "\f5ae"; } + +.fa-pencil-ruler::before { + content: "\f5ae"; } + +.fa-people-arrows::before { + content: "\e068"; } + +.fa-people-arrows-left-right::before { + content: "\e068"; } + +.fa-mars-and-venus-burst::before { + content: "\e523"; } + +.fa-square-caret-right::before { + content: "\f152"; } + +.fa-caret-square-right::before { + content: "\f152"; } + +.fa-scissors::before { + content: "\f0c4"; } + +.fa-cut::before { + content: "\f0c4"; } + +.fa-sun-plant-wilt::before { + content: "\e57a"; } + +.fa-toilets-portable::before { + content: "\e584"; } + +.fa-hockey-puck::before { + content: "\f453"; } + +.fa-table::before { + content: "\f0ce"; } + +.fa-magnifying-glass-arrow-right::before { + content: "\e521"; } + +.fa-tachograph-digital::before { + content: "\f566"; } + +.fa-digital-tachograph::before { + content: "\f566"; } + +.fa-users-slash::before { + content: "\e073"; } + +.fa-clover::before { + content: "\e139"; } + +.fa-reply::before { + content: "\f3e5"; } + +.fa-mail-reply::before { + content: "\f3e5"; } + +.fa-star-and-crescent::before { + content: "\f699"; } + +.fa-house-fire::before { + content: "\e50c"; } + +.fa-square-minus::before { + content: "\f146"; } + +.fa-minus-square::before { + content: "\f146"; } + +.fa-helicopter::before { + content: "\f533"; } + +.fa-compass::before { + content: "\f14e"; } + +.fa-square-caret-down::before { + content: "\f150"; } + +.fa-caret-square-down::before { + content: "\f150"; } + +.fa-file-circle-question::before { + content: "\e4ef"; } + +.fa-laptop-code::before { + content: "\f5fc"; } + +.fa-swatchbook::before { + content: "\f5c3"; } + +.fa-prescription-bottle::before { + content: "\f485"; } + +.fa-bars::before { + content: "\f0c9"; } + +.fa-navicon::before { + content: "\f0c9"; } + +.fa-people-group::before { + content: "\e533"; } + +.fa-hourglass-end::before { + content: "\f253"; } + +.fa-hourglass-3::before { + content: "\f253"; } + +.fa-heart-crack::before { + content: "\f7a9"; } + +.fa-heart-broken::before { + content: "\f7a9"; } + +.fa-square-up-right::before { + content: "\f360"; } + +.fa-external-link-square-alt::before { + content: "\f360"; } + +.fa-face-kiss-beam::before { + content: "\f597"; } + +.fa-kiss-beam::before { + content: "\f597"; } + +.fa-film::before { + content: "\f008"; } + +.fa-ruler-horizontal::before { + content: "\f547"; } + +.fa-people-robbery::before { + content: "\e536"; } + +.fa-lightbulb::before { + content: "\f0eb"; } + +.fa-caret-left::before { + content: "\f0d9"; } + +.fa-circle-exclamation::before { + content: "\f06a"; } + +.fa-exclamation-circle::before { + content: "\f06a"; } + +.fa-school-circle-xmark::before { + content: "\e56d"; } + +.fa-arrow-right-from-bracket::before { + content: "\f08b"; } + +.fa-sign-out::before { + content: "\f08b"; } + +.fa-circle-chevron-down::before { + content: "\f13a"; } + +.fa-chevron-circle-down::before { + content: "\f13a"; } + +.fa-unlock-keyhole::before { + content: "\f13e"; } + +.fa-unlock-alt::before { + content: "\f13e"; } + +.fa-cloud-showers-heavy::before { + content: "\f740"; } + +.fa-headphones-simple::before { + content: "\f58f"; } + +.fa-headphones-alt::before { + content: "\f58f"; } + +.fa-sitemap::before { + content: "\f0e8"; } + +.fa-circle-dollar-to-slot::before { + content: "\f4b9"; } + +.fa-donate::before { + content: "\f4b9"; } + +.fa-memory::before { + content: "\f538"; } + +.fa-road-spikes::before { + content: "\e568"; } + +.fa-fire-burner::before { + content: "\e4f1"; } + +.fa-flag::before { + content: "\f024"; } + +.fa-hanukiah::before { + content: "\f6e6"; } + +.fa-feather::before { + content: "\f52d"; } + +.fa-volume-low::before { + content: "\f027"; } + +.fa-volume-down::before { + content: "\f027"; } + +.fa-comment-slash::before { + content: "\f4b3"; } + +.fa-cloud-sun-rain::before { + content: "\f743"; } + +.fa-compress::before { + content: "\f066"; } + +.fa-wheat-awn::before { + content: "\e2cd"; } + +.fa-wheat-alt::before { + content: "\e2cd"; } + +.fa-ankh::before { + content: "\f644"; } + +.fa-hands-holding-child::before { + content: "\e4fa"; } + +.fa-asterisk::before { + content: "\2a"; } + +.fa-square-check::before { + content: "\f14a"; } + +.fa-check-square::before { + content: "\f14a"; } + +.fa-peseta-sign::before { + content: "\e221"; } + +.fa-heading::before { + content: "\f1dc"; } + +.fa-header::before { + content: "\f1dc"; } + +.fa-ghost::before { + content: "\f6e2"; } + +.fa-list::before { + content: "\f03a"; } + +.fa-list-squares::before { + content: "\f03a"; } + +.fa-square-phone-flip::before { + content: "\f87b"; } + +.fa-phone-square-alt::before { + content: "\f87b"; } + +.fa-cart-plus::before { + content: "\f217"; } + +.fa-gamepad::before { + content: "\f11b"; } + +.fa-circle-dot::before { + content: "\f192"; } + +.fa-dot-circle::before { + content: "\f192"; } + +.fa-face-dizzy::before { + content: "\f567"; } + +.fa-dizzy::before { + content: "\f567"; } + +.fa-egg::before { + content: "\f7fb"; } + +.fa-house-medical-circle-xmark::before { + content: "\e513"; } + +.fa-campground::before { + content: "\f6bb"; } + +.fa-folder-plus::before { + content: "\f65e"; } + +.fa-futbol::before { + content: "\f1e3"; } + +.fa-futbol-ball::before { + content: "\f1e3"; } + +.fa-soccer-ball::before { + content: "\f1e3"; } + +.fa-paintbrush::before { + content: "\f1fc"; } + +.fa-paint-brush::before { + content: "\f1fc"; } + +.fa-lock::before { + content: "\f023"; } + +.fa-gas-pump::before { + content: "\f52f"; } + +.fa-hot-tub-person::before { + content: "\f593"; } + +.fa-hot-tub::before { + content: "\f593"; } + +.fa-map-location::before { + content: "\f59f"; } + +.fa-map-marked::before { + content: "\f59f"; } + +.fa-house-flood-water::before { + content: "\e50e"; } + +.fa-tree::before { + content: "\f1bb"; } + +.fa-bridge-lock::before { + content: "\e4cc"; } + +.fa-sack-dollar::before { + content: "\f81d"; } + +.fa-pen-to-square::before { + content: "\f044"; } + +.fa-edit::before { + content: "\f044"; } + +.fa-car-side::before { + content: "\f5e4"; } + +.fa-share-nodes::before { + content: "\f1e0"; } + +.fa-share-alt::before { + content: "\f1e0"; } + +.fa-heart-circle-minus::before { + content: "\e4ff"; } + +.fa-hourglass-half::before { + content: "\f252"; } + +.fa-hourglass-2::before { + content: "\f252"; } + +.fa-microscope::before { + content: "\f610"; } + +.fa-sink::before { + content: "\e06d"; } + +.fa-bag-shopping::before { + content: "\f290"; } + +.fa-shopping-bag::before { + content: "\f290"; } + +.fa-arrow-down-z-a::before { + content: "\f881"; } + +.fa-sort-alpha-desc::before { + content: "\f881"; } + +.fa-sort-alpha-down-alt::before { + content: "\f881"; } + +.fa-mitten::before { + content: "\f7b5"; } + +.fa-person-rays::before { + content: "\e54d"; } + 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content: "\e509"; } + +.fa-angle-left::before { + content: "\f104"; } + +.fa-diagram-successor::before { + content: "\e47a"; } + +.fa-truck-arrow-right::before { + content: "\e58b"; } + +.fa-arrows-split-up-and-left::before { + content: "\e4bc"; } + +.fa-hand-fist::before { + content: "\f6de"; } + +.fa-fist-raised::before { + content: "\f6de"; } + +.fa-cloud-moon::before { + content: "\f6c3"; } + +.fa-briefcase::before { + content: "\f0b1"; } + +.fa-person-falling::before { + content: "\e546"; } + +.fa-image-portrait::before { + content: "\f3e0"; } + +.fa-portrait::before { + content: "\f3e0"; } + +.fa-user-tag::before { + content: "\f507"; } + +.fa-rug::before { + content: "\e569"; } + +.fa-earth-europe::before { + content: "\f7a2"; } + +.fa-globe-europe::before { + content: "\f7a2"; } + +.fa-cart-flatbed-suitcase::before { + content: "\f59d"; } + +.fa-luggage-cart::before { + content: "\f59d"; } + +.fa-rectangle-xmark::before { + content: "\f410"; } + +.fa-rectangle-times::before { + content: "\f410"; } + +.fa-times-rectangle::before { + content: "\f410"; } + +.fa-window-close::before { + content: "\f410"; } + +.fa-baht-sign::before { + content: "\e0ac"; } + +.fa-book-open::before { + content: "\f518"; } + +.fa-book-journal-whills::before { + content: "\f66a"; } + +.fa-journal-whills::before { + content: "\f66a"; } + +.fa-handcuffs::before { + content: "\e4f8"; } + +.fa-triangle-exclamation::before { + content: "\f071"; } + +.fa-exclamation-triangle::before { + content: "\f071"; } + +.fa-warning::before { + content: "\f071"; } + +.fa-database::before { + content: "\f1c0"; } + +.fa-share::before { + content: "\f064"; } + +.fa-arrow-turn-right::before { + content: "\f064"; } + +.fa-mail-forward::before { + content: "\f064"; } + +.fa-bottle-droplet::before { + content: "\e4c4"; } + +.fa-mask-face::before { + content: "\e1d7"; } + +.fa-hill-rockslide::before { + content: "\e508"; } + +.fa-right-left::before { + content: "\f362"; } + +.fa-exchange-alt::before { + content: "\f362"; } + +.fa-paper-plane::before { + content: "\f1d8"; } + +.fa-road-circle-exclamation::before { + content: "\e565"; } + +.fa-dungeon::before { + content: "\f6d9"; } + +.fa-align-right::before { + content: "\f038"; } + +.fa-money-bill-1-wave::before { + content: "\f53b"; } + +.fa-money-bill-wave-alt::before { + content: "\f53b"; } + +.fa-life-ring::before { + content: "\f1cd"; } + +.fa-hands::before { + content: "\f2a7"; } + +.fa-sign-language::before { + content: "\f2a7"; } + +.fa-signing::before { + content: "\f2a7"; } + +.fa-calendar-day::before { + content: "\f783"; } + +.fa-water-ladder::before { + content: "\f5c5"; } + +.fa-ladder-water::before { + content: "\f5c5"; } + +.fa-swimming-pool::before { + content: "\f5c5"; } + +.fa-arrows-up-down::before { + content: "\f07d"; } + +.fa-arrows-v::before { + content: "\f07d"; } + +.fa-face-grimace::before { + content: "\f57f"; } + +.fa-grimace::before { + content: "\f57f"; } + +.fa-wheelchair-move::before { + content: 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content: "\e5b4"; } + +.fa-user-nurse::before { + content: "\f82f"; } + +.fa-syringe::before { + content: "\f48e"; } + +.fa-cloud-sun::before { + content: "\f6c4"; } + +.fa-stopwatch-20::before { + content: "\e06f"; } + +.fa-square-full::before { + content: "\f45c"; } + +.fa-magnet::before { + content: "\f076"; } + +.fa-jar::before { + content: "\e516"; } + +.fa-note-sticky::before { + content: "\f249"; } + +.fa-sticky-note::before { + content: "\f249"; } + +.fa-bug-slash::before { + content: "\e490"; } + +.fa-arrow-up-from-water-pump::before { + content: "\e4b6"; } + +.fa-bone::before { + content: "\f5d7"; } + +.fa-user-injured::before { + content: "\f728"; } + +.fa-face-sad-tear::before { + content: "\f5b4"; } + +.fa-sad-tear::before { + content: "\f5b4"; } + +.fa-plane::before { + content: "\f072"; } + +.fa-tent-arrows-down::before { + content: "\e581"; } + +.fa-exclamation::before { + content: "\21"; } + +.fa-arrows-spin::before { + content: "\e4bb"; } + +.fa-print::before { + content: "\f02f"; } + +.fa-turkish-lira-sign::before { + content: "\e2bb"; } + +.fa-try::before { + content: "\e2bb"; } + +.fa-turkish-lira::before { + content: "\e2bb"; } + +.fa-dollar-sign::before { + content: "\24"; } + +.fa-dollar::before { + content: "\24"; } + +.fa-usd::before { + content: "\24"; } + +.fa-x::before { + content: "\58"; } + +.fa-magnifying-glass-dollar::before { + content: "\f688"; } + +.fa-search-dollar::before { + content: "\f688"; } + +.fa-users-gear::before { + content: "\f509"; } + +.fa-users-cog::before { + content: "\f509"; } + +.fa-person-military-pointing::before { + content: "\e54a"; } + +.fa-building-columns::before { + content: "\f19c"; } + +.fa-bank::before { + content: "\f19c"; } + +.fa-institution::before { + content: "\f19c"; } + +.fa-museum::before { + content: "\f19c"; } + +.fa-university::before { + content: "\f19c"; } + +.fa-umbrella::before { + content: "\f0e9"; } + +.fa-trowel::before { + content: "\e589"; } + +.fa-d::before { + content: 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"\e53e"; } + +.fa-turn-up::before { + content: "\f3bf"; } + +.fa-level-up-alt::before { + content: "\f3bf"; } + +.sr-only, +.fa-sr-only { + position: absolute; + width: 1px; + height: 1px; + padding: 0; + margin: -1px; + overflow: hidden; + clip: rect(0, 0, 0, 0); + white-space: nowrap; + border-width: 0; } + +.sr-only-focusable:not(:focus), +.fa-sr-only-focusable:not(:focus) { + position: absolute; + width: 1px; + height: 1px; + padding: 0; + margin: -1px; + overflow: hidden; + clip: rect(0, 0, 0, 0); + white-space: nowrap; + border-width: 0; } +:root, :host { + --fa-style-family-brands: 'Font Awesome 6 Brands'; + --fa-font-brands: normal 400 1em/1 'Font Awesome 6 Brands'; } + +@font-face { + font-family: 'Font Awesome 6 Brands'; + font-style: normal; + font-weight: 400; + font-display: block; + src: url("../webfonts/fa-brands-400.woff2") format("woff2"), url("../webfonts/fa-brands-400.ttf") format("truetype"); } + +.fab, +.fa-brands { + font-weight: 400; } + +.fa-monero:before { + content: "\f3d0"; } + +.fa-hooli:before { + content: "\f427"; } + +.fa-yelp:before { + content: "\f1e9"; } + +.fa-cc-visa:before { + content: "\f1f0"; } + +.fa-lastfm:before { + content: "\f202"; } + +.fa-shopware:before { + content: "\f5b5"; } + +.fa-creative-commons-nc:before { + content: "\f4e8"; } + +.fa-aws:before { + content: "\f375"; } + +.fa-redhat:before { + content: "\f7bc"; } + +.fa-yoast:before { + content: "\f2b1"; } + +.fa-cloudflare:before { + content: "\e07d"; } + +.fa-ups:before { + content: "\f7e0"; } + +.fa-wpexplorer:before { + content: "\f2de"; } + +.fa-dyalog:before { + content: "\f399"; } + +.fa-bity:before { + content: "\f37a"; } + +.fa-stackpath:before { + content: "\f842"; } + +.fa-buysellads:before { + content: "\f20d"; } + +.fa-first-order:before { + content: "\f2b0"; } + +.fa-modx:before { + content: "\f285"; } + +.fa-guilded:before { + content: "\e07e"; } + +.fa-vnv:before { + content: "\f40b"; } + +.fa-square-js:before { + content: "\f3b9"; } + 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content: "\f7d3"; } + +.fa-google-plus:before { + content: "\f2b3"; } + +.fa-diaspora:before { + content: "\f791"; } + +.fa-foursquare:before { + content: "\f180"; } + +.fa-stack-overflow:before { + content: "\f16c"; } + +.fa-github-alt:before { + content: "\f113"; } + +.fa-phoenix-squadron:before { + content: "\f511"; } + +.fa-pagelines:before { + content: "\f18c"; } + +.fa-algolia:before { + content: "\f36c"; } + +.fa-red-river:before { + content: "\f3e3"; } + +.fa-creative-commons-sa:before { + content: "\f4ef"; } + +.fa-safari:before { + content: "\f267"; } + +.fa-google:before { + content: "\f1a0"; } + +.fa-square-font-awesome-stroke:before { + content: "\f35c"; } + +.fa-font-awesome-alt:before { + content: "\f35c"; } + +.fa-atlassian:before { + content: "\f77b"; } + +.fa-linkedin-in:before { + content: "\f0e1"; } + +.fa-digital-ocean:before { + content: "\f391"; } + +.fa-nimblr:before { + content: "\f5a8"; } + +.fa-chromecast:before { + content: "\f838"; } + +.fa-evernote:before 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+.fa.fa-external-link:before { + content: "\f35d"; } + +.fa.fa-sign-in:before { + content: "\f2f6"; } + +.fa.fa-github-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-github-square:before { + content: "\f092"; } + +.fa.fa-lemon-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-lemon-o:before { + content: "\f094"; } + +.fa.fa-square-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-square-o:before { + content: "\f0c8"; } + +.fa.fa-bookmark-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-bookmark-o:before { + content: "\f02e"; } + +.fa.fa-twitter { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-facebook { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-facebook:before { + content: "\f39e"; } + +.fa.fa-facebook-f { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-facebook-f:before { + content: "\f39e"; } + +.fa.fa-github { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-credit-card { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-feed:before { + content: "\f09e"; } + +.fa.fa-hdd-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hdd-o:before { + content: "\f0a0"; } + +.fa.fa-hand-o-right { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-o-right:before { + content: "\f0a4"; } + +.fa.fa-hand-o-left { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-o-left:before { + content: "\f0a5"; } + +.fa.fa-hand-o-up { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-o-up:before { + content: "\f0a6"; } + +.fa.fa-hand-o-down { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-o-down:before { + content: "\f0a7"; } + +.fa.fa-globe:before { + content: "\f57d"; } + +.fa.fa-tasks:before { + content: "\f828"; } + +.fa.fa-arrows-alt:before { + content: "\f31e"; } + +.fa.fa-group:before { + content: "\f0c0"; } + +.fa.fa-chain:before { + content: "\f0c1"; } + +.fa.fa-cut:before { + content: "\f0c4"; } + +.fa.fa-files-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-files-o:before { + content: "\f0c5"; } + +.fa.fa-floppy-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-floppy-o:before { + content: "\f0c7"; } + +.fa.fa-save { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-save:before { + content: "\f0c7"; } + +.fa.fa-navicon:before { + content: "\f0c9"; } + +.fa.fa-reorder:before { + content: "\f0c9"; } + +.fa.fa-magic:before { + content: "\e2ca"; } + +.fa.fa-pinterest { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-pinterest-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-pinterest-square:before { + content: "\f0d3"; } + +.fa.fa-google-plus-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-google-plus-square:before { + content: "\f0d4"; } + +.fa.fa-google-plus { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-google-plus:before { + content: "\f0d5"; } + +.fa.fa-money:before { + content: "\f3d1"; } + +.fa.fa-unsorted:before { + content: "\f0dc"; } + +.fa.fa-sort-desc:before { + content: "\f0dd"; } + +.fa.fa-sort-asc:before { + content: "\f0de"; } + +.fa.fa-linkedin { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-linkedin:before { + content: "\f0e1"; } + +.fa.fa-rotate-left:before { + content: "\f0e2"; } + +.fa.fa-legal:before { + content: "\f0e3"; } + +.fa.fa-tachometer:before { + content: "\f625"; } + +.fa.fa-dashboard:before { + content: "\f625"; } + +.fa.fa-comment-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-comment-o:before { + content: "\f075"; } + +.fa.fa-comments-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-comments-o:before { + content: "\f086"; } + +.fa.fa-flash:before { + content: "\f0e7"; } + +.fa.fa-clipboard:before { + content: "\f0ea"; } + +.fa.fa-lightbulb-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-lightbulb-o:before { + content: "\f0eb"; } + +.fa.fa-exchange:before { + content: "\f362"; } + +.fa.fa-cloud-download:before { + content: "\f0ed"; } + +.fa.fa-cloud-upload:before { + content: "\f0ee"; } + +.fa.fa-bell-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-bell-o:before { + content: "\f0f3"; } + +.fa.fa-cutlery:before { + content: "\f2e7"; } + +.fa.fa-file-text-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-text-o:before { + content: "\f15c"; } + +.fa.fa-building-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-building-o:before { + content: "\f1ad"; } + +.fa.fa-hospital-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hospital-o:before { + content: "\f0f8"; } + +.fa.fa-tablet:before { + content: "\f3fa"; } + +.fa.fa-mobile:before { + content: "\f3cd"; } + +.fa.fa-mobile-phone:before { + content: "\f3cd"; } + +.fa.fa-circle-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-circle-o:before { + content: "\f111"; } + +.fa.fa-mail-reply:before { + content: "\f3e5"; } + +.fa.fa-github-alt { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-folder-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-folder-o:before { + content: "\f07b"; } + +.fa.fa-folder-open-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-folder-open-o:before { + content: "\f07c"; } + +.fa.fa-smile-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-smile-o:before { + content: "\f118"; } + +.fa.fa-frown-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-frown-o:before { + content: "\f119"; } + +.fa.fa-meh-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-meh-o:before { + content: "\f11a"; } + +.fa.fa-keyboard-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-keyboard-o:before { + content: "\f11c"; } + +.fa.fa-flag-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-flag-o:before { + content: "\f024"; } + +.fa.fa-mail-reply-all:before { + content: "\f122"; } + +.fa.fa-star-half-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-star-half-o:before { + content: "\f5c0"; } + +.fa.fa-star-half-empty { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-star-half-empty:before { + content: "\f5c0"; } + +.fa.fa-star-half-full { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-star-half-full:before { + content: "\f5c0"; } + +.fa.fa-code-fork:before { + content: "\f126"; } + +.fa.fa-chain-broken:before { + content: "\f127"; } + +.fa.fa-unlink:before { + content: "\f127"; } + +.fa.fa-calendar-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-calendar-o:before { + content: "\f133"; } + +.fa.fa-maxcdn { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-html5 { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-css3 { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-unlock-alt:before { + content: "\f09c"; } + +.fa.fa-minus-square-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-minus-square-o:before { + content: "\f146"; } + +.fa.fa-level-up:before { + content: "\f3bf"; } + +.fa.fa-level-down:before { + content: "\f3be"; } + +.fa.fa-pencil-square:before { + content: "\f14b"; } + +.fa.fa-external-link-square:before { + content: "\f360"; } + +.fa.fa-compass { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-caret-square-o-down { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-caret-square-o-down:before { + content: "\f150"; } + +.fa.fa-toggle-down { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-toggle-down:before { + content: "\f150"; } + +.fa.fa-caret-square-o-up { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-caret-square-o-up:before { + content: "\f151"; } + +.fa.fa-toggle-up { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-toggle-up:before { + content: "\f151"; } + +.fa.fa-caret-square-o-right { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-caret-square-o-right:before { + content: "\f152"; } + +.fa.fa-toggle-right { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-toggle-right:before { + content: "\f152"; } + +.fa.fa-eur:before { + content: "\f153"; } + +.fa.fa-euro:before { + content: "\f153"; } + +.fa.fa-gbp:before { + content: "\f154"; } + +.fa.fa-usd:before { + content: "\24"; } + +.fa.fa-dollar:before { + content: "\24"; } + +.fa.fa-inr:before { + content: "\e1bc"; } + +.fa.fa-rupee:before { + content: "\e1bc"; } + +.fa.fa-jpy:before { + content: "\f157"; } + +.fa.fa-cny:before { + content: "\f157"; } + +.fa.fa-rmb:before { + content: "\f157"; } + +.fa.fa-yen:before { + content: "\f157"; } + +.fa.fa-rub:before { + content: "\f158"; } + +.fa.fa-ruble:before { + content: "\f158"; } + +.fa.fa-rouble:before { + content: "\f158"; } + +.fa.fa-krw:before { + content: "\f159"; } + +.fa.fa-won:before { + content: "\f159"; } + +.fa.fa-btc { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-bitcoin { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-bitcoin:before { + content: "\f15a"; } + +.fa.fa-file-text:before { + content: "\f15c"; } + +.fa.fa-sort-alpha-asc:before { + content: "\f15d"; } + +.fa.fa-sort-alpha-desc:before { + content: "\f881"; } + +.fa.fa-sort-amount-asc:before { + content: "\f884"; } + +.fa.fa-sort-amount-desc:before { + content: "\f160"; } + +.fa.fa-sort-numeric-asc:before { + content: "\f162"; } + +.fa.fa-sort-numeric-desc:before { + content: "\f886"; } + +.fa.fa-youtube-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-youtube-square:before { + content: "\f431"; } + +.fa.fa-youtube { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-xing { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-xing-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-xing-square:before { + content: "\f169"; } + +.fa.fa-youtube-play { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-youtube-play:before { + content: "\f167"; } + +.fa.fa-dropbox { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-stack-overflow { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-instagram { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-flickr { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-adn { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-bitbucket { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-bitbucket-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-bitbucket-square:before { + content: "\f171"; } + +.fa.fa-tumblr { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-tumblr-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-tumblr-square:before { + content: "\f174"; } + +.fa.fa-long-arrow-down:before { + content: "\f309"; } + +.fa.fa-long-arrow-up:before { + content: "\f30c"; } + +.fa.fa-long-arrow-left:before { + content: "\f30a"; } + +.fa.fa-long-arrow-right:before { + content: "\f30b"; } + +.fa.fa-apple { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-windows { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-android { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-linux { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-dribbble { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-skype { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-foursquare { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-trello { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-gratipay { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-gittip { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-gittip:before { + content: "\f184"; } + +.fa.fa-sun-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-sun-o:before { + content: "\f185"; } + +.fa.fa-moon-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-moon-o:before { + content: "\f186"; } + +.fa.fa-vk { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-weibo { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-renren { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-pagelines { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-stack-exchange { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-arrow-circle-o-right { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-arrow-circle-o-right:before { + content: "\f35a"; } + +.fa.fa-arrow-circle-o-left { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-arrow-circle-o-left:before { + content: "\f359"; } + +.fa.fa-caret-square-o-left { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-caret-square-o-left:before { + content: "\f191"; } + +.fa.fa-toggle-left { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-toggle-left:before { + content: "\f191"; } + +.fa.fa-dot-circle-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-dot-circle-o:before { + content: "\f192"; } + +.fa.fa-vimeo-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-vimeo-square:before { + content: "\f194"; } + +.fa.fa-try:before { + content: "\e2bb"; } + +.fa.fa-turkish-lira:before { + content: "\e2bb"; } + +.fa.fa-plus-square-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-plus-square-o:before { + content: "\f0fe"; } + +.fa.fa-slack { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-wordpress { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-openid { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-institution:before { + content: "\f19c"; } + +.fa.fa-bank:before { + content: "\f19c"; } + +.fa.fa-mortar-board:before { + content: "\f19d"; } + +.fa.fa-yahoo { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-google { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-reddit { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-reddit-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-reddit-square:before { + content: "\f1a2"; } + +.fa.fa-stumbleupon-circle { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-stumbleupon { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-delicious { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-digg { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-pied-piper-pp { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-pied-piper-alt { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-drupal { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-joomla { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-behance { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-behance-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-behance-square:before { + content: "\f1b5"; } + +.fa.fa-steam { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-steam-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-steam-square:before { + content: "\f1b7"; } + +.fa.fa-automobile:before { + content: "\f1b9"; } + +.fa.fa-cab:before { + content: "\f1ba"; } + +.fa.fa-spotify { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-deviantart { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-soundcloud { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-file-pdf-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-pdf-o:before { + content: "\f1c1"; } + +.fa.fa-file-word-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-word-o:before { + content: "\f1c2"; } + +.fa.fa-file-excel-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-excel-o:before { + content: "\f1c3"; } + +.fa.fa-file-powerpoint-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-powerpoint-o:before { + content: "\f1c4"; } + +.fa.fa-file-image-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-image-o:before { + content: "\f1c5"; } + +.fa.fa-file-photo-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-photo-o:before { + content: "\f1c5"; } + +.fa.fa-file-picture-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-picture-o:before { + content: "\f1c5"; } + +.fa.fa-file-archive-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-archive-o:before { + content: "\f1c6"; } + +.fa.fa-file-zip-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-zip-o:before { + content: "\f1c6"; } + +.fa.fa-file-audio-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-audio-o:before { + content: "\f1c7"; } + +.fa.fa-file-sound-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-sound-o:before { + content: "\f1c7"; } + +.fa.fa-file-video-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-video-o:before { + content: "\f1c8"; } + +.fa.fa-file-movie-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-movie-o:before { + content: "\f1c8"; } + +.fa.fa-file-code-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-file-code-o:before { + content: "\f1c9"; } + +.fa.fa-vine { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-codepen { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-jsfiddle { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-life-bouy:before { + content: "\f1cd"; } + +.fa.fa-life-buoy:before { + content: "\f1cd"; } + +.fa.fa-life-saver:before { + content: "\f1cd"; } + +.fa.fa-support:before { + content: "\f1cd"; } + +.fa.fa-circle-o-notch:before { + content: "\f1ce"; } + +.fa.fa-rebel { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-ra { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-ra:before { + content: "\f1d0"; } + +.fa.fa-resistance { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-resistance:before { + content: "\f1d0"; } + +.fa.fa-empire { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-ge { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-ge:before { + content: "\f1d1"; } + +.fa.fa-git-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-git-square:before { + content: "\f1d2"; } + +.fa.fa-git { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-hacker-news { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-y-combinator-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-y-combinator-square:before { + content: "\f1d4"; } + +.fa.fa-yc-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-yc-square:before { + content: "\f1d4"; } + +.fa.fa-tencent-weibo { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-qq { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-weixin { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-wechat { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-wechat:before { + content: "\f1d7"; } + +.fa.fa-send:before { + content: "\f1d8"; } + +.fa.fa-paper-plane-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-paper-plane-o:before { + content: "\f1d8"; } + +.fa.fa-send-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-send-o:before { + content: "\f1d8"; } + +.fa.fa-circle-thin { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-circle-thin:before { + content: "\f111"; } + +.fa.fa-header:before { + content: "\f1dc"; } + +.fa.fa-futbol-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-futbol-o:before { + content: "\f1e3"; } + +.fa.fa-soccer-ball-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-soccer-ball-o:before { + content: "\f1e3"; } + +.fa.fa-slideshare { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-twitch { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-yelp { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-newspaper-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-newspaper-o:before { + content: "\f1ea"; } + +.fa.fa-paypal { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-google-wallet { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-cc-visa { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-cc-mastercard { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-cc-discover { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-cc-amex { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-cc-paypal { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-cc-stripe { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-bell-slash-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-bell-slash-o:before { + content: "\f1f6"; } + +.fa.fa-trash:before { + content: "\f2ed"; } + +.fa.fa-copyright { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-eyedropper:before { + content: "\f1fb"; } + +.fa.fa-area-chart:before { + content: "\f1fe"; } + +.fa.fa-pie-chart:before { + content: "\f200"; } + +.fa.fa-line-chart:before { + content: "\f201"; } + +.fa.fa-lastfm { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-lastfm-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-lastfm-square:before { + content: "\f203"; } + +.fa.fa-ioxhost { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-angellist { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-cc { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-cc:before { + content: "\f20a"; } + +.fa.fa-ils:before { + content: "\f20b"; } + +.fa.fa-shekel:before { + content: "\f20b"; } + +.fa.fa-sheqel:before { + content: "\f20b"; } + +.fa.fa-buysellads { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-connectdevelop { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-dashcube { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-forumbee { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-leanpub { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-sellsy { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-shirtsinbulk { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-simplybuilt { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-skyatlas { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-diamond { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-diamond:before { + content: "\f3a5"; } + +.fa.fa-transgender:before { + content: "\f224"; } + +.fa.fa-intersex:before { + content: "\f224"; } + +.fa.fa-transgender-alt:before { + content: "\f225"; } + +.fa.fa-facebook-official { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-facebook-official:before { + content: "\f09a"; } + +.fa.fa-pinterest-p { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-whatsapp { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-hotel:before { + content: "\f236"; } + +.fa.fa-viacoin { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-medium { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-y-combinator { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-yc { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-yc:before { + content: "\f23b"; } + +.fa.fa-optin-monster { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-opencart { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-expeditedssl { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-battery-4:before { + content: "\f240"; } + +.fa.fa-battery:before { + content: "\f240"; } + +.fa.fa-battery-3:before { + content: "\f241"; } + +.fa.fa-battery-2:before { + content: "\f242"; } + +.fa.fa-battery-1:before { + content: "\f243"; } + +.fa.fa-battery-0:before { + content: "\f244"; } + +.fa.fa-object-group { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-object-ungroup { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-sticky-note-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-sticky-note-o:before { + content: "\f249"; } + +.fa.fa-cc-jcb { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-cc-diners-club { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-clone { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hourglass-o:before { + content: "\f254"; } + +.fa.fa-hourglass-1:before { + content: "\f251"; } + +.fa.fa-hourglass-2:before { + content: "\f252"; } + +.fa.fa-hourglass-3:before { + content: "\f253"; } + +.fa.fa-hand-rock-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-rock-o:before { + content: "\f255"; } + +.fa.fa-hand-grab-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-grab-o:before { + content: "\f255"; } + +.fa.fa-hand-paper-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-paper-o:before { + content: "\f256"; } + +.fa.fa-hand-stop-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-stop-o:before { + content: "\f256"; } + +.fa.fa-hand-scissors-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-scissors-o:before { + content: "\f257"; } + +.fa.fa-hand-lizard-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-lizard-o:before { + content: "\f258"; } + +.fa.fa-hand-spock-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-spock-o:before { + content: "\f259"; } + +.fa.fa-hand-pointer-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-pointer-o:before { + content: "\f25a"; } + +.fa.fa-hand-peace-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-hand-peace-o:before { + content: "\f25b"; } + +.fa.fa-registered { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-creative-commons { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-gg { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-gg-circle { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-odnoklassniki { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-odnoklassniki-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-odnoklassniki-square:before { + content: "\f264"; } + +.fa.fa-get-pocket { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-wikipedia-w { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-safari { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-chrome { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-firefox { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-opera { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-internet-explorer { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-television:before { + content: "\f26c"; } + +.fa.fa-contao { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-500px { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-amazon { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-calendar-plus-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-calendar-plus-o:before { + content: "\f271"; } + +.fa.fa-calendar-minus-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-calendar-minus-o:before { + content: "\f272"; } + +.fa.fa-calendar-times-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-calendar-times-o:before { + content: "\f273"; } + +.fa.fa-calendar-check-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-calendar-check-o:before { + content: "\f274"; } + +.fa.fa-map-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-map-o:before { + content: "\f279"; } + +.fa.fa-commenting:before { + content: "\f4ad"; } + +.fa.fa-commenting-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-commenting-o:before { + content: "\f4ad"; } + +.fa.fa-houzz { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-vimeo { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-vimeo:before { + content: "\f27d"; } + +.fa.fa-black-tie { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-fonticons { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-reddit-alien { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-edge { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-credit-card-alt:before { + content: "\f09d"; } + +.fa.fa-codiepie { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-modx { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-fort-awesome { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-usb { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-product-hunt { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-mixcloud { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-scribd { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-pause-circle-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-pause-circle-o:before { + content: "\f28b"; } + +.fa.fa-stop-circle-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-stop-circle-o:before { + content: "\f28d"; } + +.fa.fa-bluetooth { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-bluetooth-b { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-gitlab { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-wpbeginner { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-wpforms { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-envira { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-wheelchair-alt { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-wheelchair-alt:before { + content: "\f368"; } + +.fa.fa-question-circle-o { + font-family: 'Font Awesome 6 Free'; + font-weight: 400; } + +.fa.fa-question-circle-o:before { + content: "\f059"; } + +.fa.fa-volume-control-phone:before { + content: "\f2a0"; } + +.fa.fa-asl-interpreting:before { + content: "\f2a3"; } + +.fa.fa-deafness:before { + content: "\f2a4"; } + +.fa.fa-hard-of-hearing:before { + content: "\f2a4"; } + +.fa.fa-glide { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-glide-g { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-signing:before { + content: "\f2a7"; } + +.fa.fa-viadeo { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-viadeo-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-viadeo-square:before { + content: "\f2aa"; } + +.fa.fa-snapchat { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-snapchat-ghost { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-snapchat-ghost:before { + content: "\f2ab"; } + +.fa.fa-snapchat-square { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-snapchat-square:before { + content: "\f2ad"; } + +.fa.fa-pied-piper { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-first-order { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; } + +.fa.fa-yoast { + font-family: 'Font Awesome 6 Brands'; + font-weight: 400; 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Hide your header until you need it + * Copyright (c) 2017 Nick Williams - http://wicky.nillia.ms/headroom.js + * License: MIT + */ + +!function(a){a&&(a.fn.headroom=function(b){return this.each(function(){var c=a(this),d=c.data("headroom"),e="object"==typeof b&&b;e=a.extend(!0,{},Headroom.options,e),d||(d=new Headroom(this,e),d.init(),c.data("headroom",d)),"string"==typeof b&&(d[b](),"destroy"===b&&c.removeData("headroom"))})},a("[data-headroom]").each(function(){var b=a(this);b.headroom(b.data())}))}(window.Zepto||window.jQuery); \ No newline at end of file diff --git a/deps/jquery-3.6.0/jquery-3.6.0.js b/deps/jquery-3.6.0/jquery-3.6.0.js new file mode 100644 index 0000000..fc6c299 --- /dev/null +++ b/deps/jquery-3.6.0/jquery-3.6.0.js @@ -0,0 +1,10881 @@ +/*! + * jQuery JavaScript Library v3.6.0 + * https://jquery.com/ + * + * Includes Sizzle.js + * https://sizzlejs.com/ + * + * Copyright OpenJS Foundation and other contributors + * Released under the MIT license + * https://jquery.org/license + * + * Date: 2021-03-02T17:08Z + */ +( function( global, factory ) { + + "use strict"; + + if ( typeof module === "object" && typeof module.exports === "object" ) { + + // For CommonJS and CommonJS-like environments where a proper `window` + // is present, execute the factory and get jQuery. + // For environments that do not have a `window` with a `document` + // (such as Node.js), expose a factory as module.exports. + // This accentuates the need for the creation of a real `window`. + // e.g. var jQuery = require("jquery")(window); + // See ticket #14549 for more info. + module.exports = global.document ? + factory( global, true ) : + function( w ) { + if ( !w.document ) { + throw new Error( "jQuery requires a window with a document" ); + } + return factory( w ); + }; + } else { + factory( global ); + } + +// Pass this if window is not defined yet +} )( typeof window !== "undefined" ? window : this, function( window, noGlobal ) { + +// Edge <= 12 - 13+, Firefox <=18 - 45+, IE 10 - 11, Safari 5.1 - 9+, iOS 6 - 9.1 +// throw exceptions when non-strict code (e.g., ASP.NET 4.5) accesses strict mode +// arguments.callee.caller (trac-13335). But as of jQuery 3.0 (2016), strict mode should be common +// enough that all such attempts are guarded in a try block. +"use strict"; + +var arr = []; + +var getProto = Object.getPrototypeOf; + +var slice = arr.slice; + +var flat = arr.flat ? function( array ) { + return arr.flat.call( array ); +} : function( array ) { + return arr.concat.apply( [], array ); +}; + + +var push = arr.push; + +var indexOf = arr.indexOf; + +var class2type = {}; + +var toString = class2type.toString; + +var hasOwn = class2type.hasOwnProperty; + +var fnToString = hasOwn.toString; + +var ObjectFunctionString = fnToString.call( Object ); + +var support = {}; + +var isFunction = function isFunction( obj ) { + + // Support: Chrome <=57, Firefox <=52 + // In some browsers, typeof returns "function" for HTML elements + // (i.e., `typeof document.createElement( "object" ) === "function"`). + // We don't want to classify *any* DOM node as a function. + // Support: QtWeb <=3.8.5, WebKit <=534.34, wkhtmltopdf tool <=0.12.5 + // Plus for old WebKit, typeof returns "function" for HTML collections + // (e.g., `typeof document.getElementsByTagName("div") === "function"`). (gh-4756) + return typeof obj === "function" && typeof obj.nodeType !== "number" && + typeof obj.item !== "function"; + }; + + +var isWindow = function isWindow( obj ) { + return obj != null && obj === obj.window; + }; + + +var document = window.document; + + + + var preservedScriptAttributes = { + type: true, + src: true, + nonce: true, + noModule: true + }; + + function DOMEval( code, node, doc ) { + doc = doc || document; + + var i, val, + script = doc.createElement( "script" ); + + script.text = code; + if ( node ) { + for ( i in preservedScriptAttributes ) { + + // Support: Firefox 64+, Edge 18+ + // Some browsers don't support the "nonce" property on scripts. + // On the other hand, just using `getAttribute` is not enough as + // the `nonce` attribute is reset to an empty string whenever it + // becomes browsing-context connected. + // See https://github.com/whatwg/html/issues/2369 + // See https://html.spec.whatwg.org/#nonce-attributes + // The `node.getAttribute` check was added for the sake of + // `jQuery.globalEval` so that it can fake a nonce-containing node + // via an object. + val = node[ i ] || node.getAttribute && node.getAttribute( i ); + if ( val ) { + script.setAttribute( i, val ); + } + } + } + doc.head.appendChild( script ).parentNode.removeChild( script ); + } + + +function toType( obj ) { + if ( obj == null ) { + return obj + ""; + } + + // Support: Android <=2.3 only (functionish RegExp) + return typeof obj === "object" || typeof obj === "function" ? + class2type[ toString.call( obj ) ] || "object" : + typeof obj; +} +/* global Symbol */ +// Defining this global in .eslintrc.json would create a danger of using the global +// unguarded in another place, it seems safer to define global only for this module + + + +var + version = "3.6.0", + + // Define a local copy of jQuery + jQuery = function( selector, context ) { + + // The jQuery object is actually just the init constructor 'enhanced' + // Need init if jQuery is called (just allow error to be thrown if not included) + return new jQuery.fn.init( selector, context ); + }; + +jQuery.fn = jQuery.prototype = { + + // The current version of jQuery being used + jquery: version, + + constructor: jQuery, + + // The default length of a jQuery object is 0 + length: 0, + + toArray: function() { + return slice.call( this ); + }, + + // Get the Nth element in the matched element set OR + // Get the whole matched element set as a clean array + get: function( num ) { + + // Return all the elements in a clean array + if ( num == null ) { + return slice.call( this ); + } + + // Return just the one element from the set + return num < 0 ? this[ num + this.length ] : this[ num ]; + }, + + // Take an array of elements and push it onto the stack + // (returning the new matched element set) + pushStack: function( elems ) { + + // Build a new jQuery matched element set + var ret = jQuery.merge( this.constructor(), elems ); + + // Add the old object onto the stack (as a reference) + ret.prevObject = this; + + // Return the newly-formed element set + return ret; + }, + + // Execute a callback for every element in the matched set. + each: function( callback ) { + return jQuery.each( this, callback ); + }, + + map: function( callback ) { + return this.pushStack( jQuery.map( this, function( elem, i ) { + return callback.call( elem, i, elem ); + } ) ); + }, + + slice: function() { + return this.pushStack( slice.apply( this, arguments ) ); + }, + + first: function() { + return this.eq( 0 ); + }, + + last: function() { + return this.eq( -1 ); + }, + + even: function() { + return this.pushStack( jQuery.grep( this, function( _elem, i ) { + return ( i + 1 ) % 2; + } ) ); + }, + + odd: function() { + return this.pushStack( jQuery.grep( this, function( _elem, i ) { + return i % 2; + } ) ); + }, + + eq: function( i ) { + var len = this.length, + j = +i + ( i < 0 ? len : 0 ); + return this.pushStack( j >= 0 && j < len ? [ this[ j ] ] : [] ); + }, + + end: function() { + return this.prevObject || this.constructor(); + }, + + // For internal use only. + // Behaves like an Array's method, not like a jQuery method. + push: push, + sort: arr.sort, + splice: arr.splice +}; + +jQuery.extend = jQuery.fn.extend = function() { + var options, name, src, copy, copyIsArray, clone, + target = arguments[ 0 ] || {}, + i = 1, + length = arguments.length, + deep = false; + + // Handle a deep copy situation + if ( typeof target === "boolean" ) { + deep = target; + + // Skip the boolean and the target + target = arguments[ i ] || {}; + i++; + } + + // Handle case when target is a string or something (possible in deep copy) + if ( typeof target !== "object" && !isFunction( target ) ) { + target = {}; + } + + // Extend jQuery itself if only one argument is passed + if ( i === length ) { + target = this; + i--; + } + + for ( ; i < length; i++ ) { + + // Only deal with non-null/undefined values + if ( ( options = arguments[ i ] ) != null ) { + + // Extend the base object + for ( name in options ) { + copy = options[ name ]; + + // Prevent Object.prototype pollution + // Prevent never-ending loop + if ( name === "__proto__" || target === copy ) { + continue; + } + + // Recurse if we're merging plain objects or arrays + if ( deep && copy && ( jQuery.isPlainObject( copy ) || + ( copyIsArray = Array.isArray( copy ) ) ) ) { + src = target[ name ]; + + // Ensure proper type for the source value + if ( copyIsArray && !Array.isArray( src ) ) { + clone = []; + } else if ( !copyIsArray && !jQuery.isPlainObject( src ) ) { + clone = {}; + } else { + clone = src; + } + copyIsArray = false; + + // Never move original objects, clone them + target[ name ] = jQuery.extend( deep, clone, copy ); + + // Don't bring in undefined values + } else if ( copy !== undefined ) { + target[ name ] = copy; + } + } + } + } + + // Return the modified object + return target; +}; + +jQuery.extend( { + + // Unique for each copy of jQuery on the page + expando: "jQuery" + ( version + Math.random() ).replace( /\D/g, "" ), + + // Assume jQuery is ready without the ready module + isReady: true, + + error: function( msg ) { + throw new Error( msg ); + }, + + noop: function() {}, + + isPlainObject: function( obj ) { + var proto, Ctor; + + // Detect obvious negatives + // Use toString instead of jQuery.type to catch host objects + if ( !obj || toString.call( obj ) !== "[object Object]" ) { + return false; + } + + proto = getProto( obj ); + + // Objects with no prototype (e.g., `Object.create( null )`) are plain + if ( !proto ) { + return true; + } + + // Objects with prototype are plain iff they were constructed by a global Object function + Ctor = hasOwn.call( proto, "constructor" ) && proto.constructor; + return typeof Ctor === "function" && fnToString.call( Ctor ) === ObjectFunctionString; + }, + + isEmptyObject: function( obj ) { + var name; + + for ( name in obj ) { + return false; + } + return true; + }, + + // Evaluates a script in a provided context; falls back to the global one + // if not specified. + globalEval: function( code, options, doc ) { + DOMEval( code, { nonce: options && options.nonce }, doc ); + }, + + each: function( obj, callback ) { + var length, i = 0; + + if ( isArrayLike( obj ) ) { + length = obj.length; + for ( ; i < length; i++ ) { + if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) { + break; + } + } + } else { + for ( i in obj ) { + if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) { + break; + } + } + } + + return obj; + }, + + // results is for internal usage only + makeArray: function( arr, results ) { + var ret = results || []; + + if ( arr != null ) { + if ( isArrayLike( Object( arr ) ) ) { + jQuery.merge( ret, + typeof arr === "string" ? + [ arr ] : arr + ); + } else { + push.call( ret, arr ); + } + } + + return ret; + }, + + inArray: function( elem, arr, i ) { + return arr == null ? -1 : indexOf.call( arr, elem, i ); + }, + + // Support: Android <=4.0 only, PhantomJS 1 only + // push.apply(_, arraylike) throws on ancient WebKit + merge: function( first, second ) { + var len = +second.length, + j = 0, + i = first.length; + + for ( ; j < len; j++ ) { + first[ i++ ] = second[ j ]; + } + + first.length = i; + + return first; + }, + + grep: function( elems, callback, invert ) { + var callbackInverse, + matches = [], + i = 0, + length = elems.length, + callbackExpect = !invert; + + // Go through the array, only saving the items + // that pass the validator function + for ( ; i < length; i++ ) { + callbackInverse = !callback( elems[ i ], i ); + if ( callbackInverse !== callbackExpect ) { + matches.push( elems[ i ] ); + } + } + + return matches; + }, + + // arg is for internal usage only + map: function( elems, callback, arg ) { + var length, value, + i = 0, + ret = []; + + // Go through the array, translating each of the items to their new values + if ( isArrayLike( elems ) ) { + length = elems.length; + for ( ; i < length; i++ ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret.push( value ); + } + } + + // Go through every key on the object, + } else { + for ( i in elems ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret.push( value ); + } + } + } + + // Flatten any nested arrays + return flat( ret ); + }, + + // A global GUID counter for objects + guid: 1, + + // jQuery.support is not used in Core but other projects attach their + // properties to it so it needs to exist. + support: support +} ); + +if ( typeof Symbol === "function" ) { + jQuery.fn[ Symbol.iterator ] = arr[ Symbol.iterator ]; +} + +// Populate the class2type map +jQuery.each( "Boolean Number String Function Array Date RegExp Object Error Symbol".split( " " ), + function( _i, name ) { + class2type[ "[object " + name + "]" ] = name.toLowerCase(); + } ); + +function isArrayLike( obj ) { + + // Support: real iOS 8.2 only (not reproducible in simulator) + // `in` check used to prevent JIT error (gh-2145) + // hasOwn isn't used here due to false negatives + // regarding Nodelist length in IE + var length = !!obj && "length" in obj && obj.length, + type = toType( obj ); + + if ( isFunction( obj ) || isWindow( obj ) ) { + return false; + } + + return type === "array" || length === 0 || + typeof length === "number" && length > 0 && ( length - 1 ) in obj; +} +var Sizzle = +/*! + * Sizzle CSS Selector Engine v2.3.6 + * https://sizzlejs.com/ + * + * Copyright JS Foundation and other contributors + * Released under the MIT license + * https://js.foundation/ + * + * Date: 2021-02-16 + */ +( function( window ) { +var i, + support, + Expr, + getText, + isXML, + tokenize, + compile, + select, + outermostContext, + sortInput, + hasDuplicate, + + // Local document vars + setDocument, + document, + docElem, + documentIsHTML, + rbuggyQSA, + rbuggyMatches, + matches, + contains, + + // Instance-specific data + expando = "sizzle" + 1 * new Date(), + preferredDoc = window.document, + dirruns = 0, + done = 0, + classCache = createCache(), + tokenCache = createCache(), + compilerCache = createCache(), + nonnativeSelectorCache = createCache(), + sortOrder = function( a, b ) { + if ( a === b ) { + hasDuplicate = true; + } + return 0; + }, + + // Instance methods + hasOwn = ( {} ).hasOwnProperty, + arr = [], + pop = arr.pop, + pushNative = arr.push, + push = arr.push, + slice = arr.slice, + + // Use a stripped-down indexOf as it's faster than native + // https://jsperf.com/thor-indexof-vs-for/5 + indexOf = function( list, elem ) { + var i = 0, + len = list.length; + for ( ; i < len; i++ ) { + if ( list[ i ] === elem ) { + return i; + } + } + return -1; + }, + + booleans = "checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|" + + "ismap|loop|multiple|open|readonly|required|scoped", + + // Regular expressions + + // http://www.w3.org/TR/css3-selectors/#whitespace + whitespace = "[\\x20\\t\\r\\n\\f]", + + // https://www.w3.org/TR/css-syntax-3/#ident-token-diagram + identifier = "(?:\\\\[\\da-fA-F]{1,6}" + whitespace + + "?|\\\\[^\\r\\n\\f]|[\\w-]|[^\0-\\x7f])+", + + // Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors + attributes = "\\[" + whitespace + "*(" + identifier + ")(?:" + whitespace + + + // Operator (capture 2) + "*([*^$|!~]?=)" + whitespace + + + // "Attribute values must be CSS identifiers [capture 5] + // or strings [capture 3 or capture 4]" + "*(?:'((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\"|(" + identifier + "))|)" + + whitespace + "*\\]", + + pseudos = ":(" + identifier + ")(?:\\((" + + + // To reduce the number of selectors needing tokenize in the preFilter, prefer arguments: + // 1. quoted (capture 3; capture 4 or capture 5) + "('((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\")|" + + + // 2. simple (capture 6) + "((?:\\\\.|[^\\\\()[\\]]|" + attributes + ")*)|" + + + // 3. anything else (capture 2) + ".*" + + ")\\)|)", + + // Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter + rwhitespace = new RegExp( whitespace + "+", "g" ), + rtrim = new RegExp( "^" + whitespace + "+|((?:^|[^\\\\])(?:\\\\.)*)" + + whitespace + "+$", "g" ), + + rcomma = new RegExp( "^" + whitespace + "*," + whitespace + "*" ), + rcombinators = new RegExp( "^" + whitespace + "*([>+~]|" + whitespace + ")" + whitespace + + "*" ), + rdescend = new RegExp( whitespace + "|>" ), + + rpseudo = new RegExp( pseudos ), + ridentifier = new RegExp( "^" + identifier + "$" ), + + matchExpr = { + "ID": new RegExp( "^#(" + identifier + ")" ), + "CLASS": new RegExp( "^\\.(" + identifier + ")" ), + "TAG": new RegExp( "^(" + identifier + "|[*])" ), + "ATTR": new RegExp( "^" + attributes ), + "PSEUDO": new RegExp( "^" + pseudos ), + "CHILD": new RegExp( "^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\(" + + whitespace + "*(even|odd|(([+-]|)(\\d*)n|)" + whitespace + "*(?:([+-]|)" + + whitespace + "*(\\d+)|))" + whitespace + "*\\)|)", "i" ), + "bool": new RegExp( "^(?:" + booleans + ")$", "i" ), + + // For use in libraries implementing .is() + // We use this for POS matching in `select` + "needsContext": new RegExp( "^" + whitespace + + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" + whitespace + + "*((?:-\\d)?\\d*)" + whitespace + "*\\)|)(?=[^-]|$)", "i" ) + }, + + rhtml = /HTML$/i, + rinputs = /^(?:input|select|textarea|button)$/i, + rheader = /^h\d$/i, + + rnative = /^[^{]+\{\s*\[native \w/, + + // Easily-parseable/retrievable ID or TAG or CLASS selectors + rquickExpr = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/, + + rsibling = /[+~]/, + + // CSS escapes + // http://www.w3.org/TR/CSS21/syndata.html#escaped-characters + runescape = new RegExp( "\\\\[\\da-fA-F]{1,6}" + whitespace + "?|\\\\([^\\r\\n\\f])", "g" ), + funescape = function( escape, nonHex ) { + var high = "0x" + escape.slice( 1 ) - 0x10000; + + return nonHex ? + + // Strip the backslash prefix from a non-hex escape sequence + nonHex : + + // Replace a hexadecimal escape sequence with the encoded Unicode code point + // Support: IE <=11+ + // For values outside the Basic Multilingual Plane (BMP), manually construct a + // surrogate pair + high < 0 ? + String.fromCharCode( high + 0x10000 ) : + String.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 ); + }, + + // CSS string/identifier serialization + // https://drafts.csswg.org/cssom/#common-serializing-idioms + rcssescape = /([\0-\x1f\x7f]|^-?\d)|^-$|[^\0-\x1f\x7f-\uFFFF\w-]/g, + fcssescape = function( ch, asCodePoint ) { + if ( asCodePoint ) { + + // U+0000 NULL becomes U+FFFD REPLACEMENT CHARACTER + if ( ch === "\0" ) { + return "\uFFFD"; + } + + // Control characters and (dependent upon position) numbers get escaped as code points + return ch.slice( 0, -1 ) + "\\" + + ch.charCodeAt( ch.length - 1 ).toString( 16 ) + " "; + } + + // Other potentially-special ASCII characters get backslash-escaped + return "\\" + ch; + }, + + // Used for iframes + // See setDocument() + // Removing the function wrapper causes a "Permission Denied" + // error in IE + unloadHandler = function() { + setDocument(); + }, + + inDisabledFieldset = addCombinator( + function( elem ) { + return elem.disabled === true && elem.nodeName.toLowerCase() === "fieldset"; + }, + { dir: "parentNode", next: "legend" } + ); + +// Optimize for push.apply( _, NodeList ) +try { + push.apply( + ( arr = slice.call( preferredDoc.childNodes ) ), + preferredDoc.childNodes + ); + + // Support: Android<4.0 + // Detect silently failing push.apply + // eslint-disable-next-line no-unused-expressions + arr[ preferredDoc.childNodes.length ].nodeType; +} catch ( e ) { + push = { apply: arr.length ? + + // Leverage slice if possible + function( target, els ) { + pushNative.apply( target, slice.call( els ) ); + } : + + // Support: IE<9 + // Otherwise append directly + function( target, els ) { + var j = target.length, + i = 0; + + // Can't trust NodeList.length + while ( ( target[ j++ ] = els[ i++ ] ) ) {} + target.length = j - 1; + } + }; +} + +function Sizzle( selector, context, results, seed ) { + var m, i, elem, nid, match, groups, newSelector, + newContext = context && context.ownerDocument, + + // nodeType defaults to 9, since context defaults to document + nodeType = context ? context.nodeType : 9; + + results = results || []; + + // Return early from calls with invalid selector or context + if ( typeof selector !== "string" || !selector || + nodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) { + + return results; + } + + // Try to shortcut find operations (as opposed to filters) in HTML documents + if ( !seed ) { + setDocument( context ); + context = context || document; + + if ( documentIsHTML ) { + + // If the selector is sufficiently simple, try using a "get*By*" DOM method + // (excepting DocumentFragment context, where the methods don't exist) + if ( nodeType !== 11 && ( match = rquickExpr.exec( selector ) ) ) { + + // ID selector + if ( ( m = match[ 1 ] ) ) { + + // Document context + if ( nodeType === 9 ) { + if ( ( elem = context.getElementById( m ) ) ) { + + // Support: IE, Opera, Webkit + // TODO: identify versions + // getElementById can match elements by name instead of ID + if ( elem.id === m ) { + results.push( elem ); + return results; + } + } else { + return results; + } + + // Element context + } else { + + // Support: IE, Opera, Webkit + // TODO: identify versions + // getElementById can match elements by name instead of ID + if ( newContext && ( elem = newContext.getElementById( m ) ) && + contains( context, elem ) && + elem.id === m ) { + + results.push( elem ); + return results; + } + } + + // Type selector + } else if ( match[ 2 ] ) { + push.apply( results, context.getElementsByTagName( selector ) ); + return results; + + // Class selector + } else if ( ( m = match[ 3 ] ) && support.getElementsByClassName && + context.getElementsByClassName ) { + + push.apply( results, context.getElementsByClassName( m ) ); + return results; + } + } + + // Take advantage of querySelectorAll + if ( support.qsa && + !nonnativeSelectorCache[ selector + " " ] && + ( !rbuggyQSA || !rbuggyQSA.test( selector ) ) && + + // Support: IE 8 only + // Exclude object elements + ( nodeType !== 1 || context.nodeName.toLowerCase() !== "object" ) ) { + + newSelector = selector; + newContext = context; + + // qSA considers elements outside a scoping root when evaluating child or + // descendant combinators, which is not what we want. + // In such cases, we work around the behavior by prefixing every selector in the + // list with an ID selector referencing the scope context. + // The technique has to be used as well when a leading combinator is used + // as such selectors are not recognized by querySelectorAll. + // Thanks to Andrew Dupont for this technique. + if ( nodeType === 1 && + ( rdescend.test( selector ) || rcombinators.test( selector ) ) ) { + + // Expand context for sibling selectors + newContext = rsibling.test( selector ) && testContext( context.parentNode ) || + context; + + // We can use :scope instead of the ID hack if the browser + // supports it & if we're not changing the context. + if ( newContext !== context || !support.scope ) { + + // Capture the context ID, setting it first if necessary + if ( ( nid = context.getAttribute( "id" ) ) ) { + nid = nid.replace( rcssescape, fcssescape ); + } else { + context.setAttribute( "id", ( nid = expando ) ); + } + } + + // Prefix every selector in the list + groups = tokenize( selector ); + i = groups.length; + while ( i-- ) { + groups[ i ] = ( nid ? "#" + nid : ":scope" ) + " " + + toSelector( groups[ i ] ); + } + newSelector = groups.join( "," ); + } + + try { + push.apply( results, + newContext.querySelectorAll( newSelector ) + ); + return results; + } catch ( qsaError ) { + nonnativeSelectorCache( selector, true ); + } finally { + if ( nid === expando ) { + context.removeAttribute( "id" ); + } + } + } + } + } + + // All others + return select( selector.replace( rtrim, "$1" ), context, results, seed ); +} + +/** + * Create key-value caches of limited size + * @returns {function(string, object)} Returns the Object data after storing it on itself with + * property name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength) + * deleting the oldest entry + */ +function createCache() { + var keys = []; + + function cache( key, value ) { + + // Use (key + " ") to avoid collision with native prototype properties (see Issue #157) + if ( keys.push( key + " " ) > Expr.cacheLength ) { + + // Only keep the most recent entries + delete cache[ keys.shift() ]; + } + return ( cache[ key + " " ] = value ); + } + return cache; +} + +/** + * Mark a function for special use by Sizzle + * @param {Function} fn The function to mark + */ +function markFunction( fn ) { + fn[ expando ] = true; + return fn; +} + +/** + * Support testing using an element + * @param {Function} fn Passed the created element and returns a boolean result + */ +function assert( fn ) { + var el = document.createElement( "fieldset" ); + + try { + return !!fn( el ); + } catch ( e ) { + return false; + } finally { + + // Remove from its parent by default + if ( el.parentNode ) { + el.parentNode.removeChild( el ); + } + + // release memory in IE + el = null; + } +} + +/** + * Adds the same handler for all of the specified attrs + * @param {String} attrs Pipe-separated list of attributes + * @param {Function} handler The method that will be applied + */ +function addHandle( attrs, handler ) { + var arr = attrs.split( "|" ), + i = arr.length; + + while ( i-- ) { + Expr.attrHandle[ arr[ i ] ] = handler; + } +} + +/** + * Checks document order of two siblings + * @param {Element} a + * @param {Element} b + * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b + */ +function siblingCheck( a, b ) { + var cur = b && a, + diff = cur && a.nodeType === 1 && b.nodeType === 1 && + a.sourceIndex - b.sourceIndex; + + // Use IE sourceIndex if available on both nodes + if ( diff ) { + return diff; + } + + // Check if b follows a + if ( cur ) { + while ( ( cur = cur.nextSibling ) ) { + if ( cur === b ) { + return -1; + } + } + } + + return a ? 1 : -1; +} + +/** + * Returns a function to use in pseudos for input types + * @param {String} type + */ +function createInputPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === type; + }; +} + +/** + * Returns a function to use in pseudos for buttons + * @param {String} type + */ +function createButtonPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return ( name === "input" || name === "button" ) && elem.type === type; + }; +} + +/** + * Returns a function to use in pseudos for :enabled/:disabled + * @param {Boolean} disabled true for :disabled; false for :enabled + */ +function createDisabledPseudo( disabled ) { + + // Known :disabled false positives: fieldset[disabled] > legend:nth-of-type(n+2) :can-disable + return function( elem ) { + + // Only certain elements can match :enabled or :disabled + // https://html.spec.whatwg.org/multipage/scripting.html#selector-enabled + // https://html.spec.whatwg.org/multipage/scripting.html#selector-disabled + if ( "form" in elem ) { + + // Check for inherited disabledness on relevant non-disabled elements: + // * listed form-associated elements in a disabled fieldset + // https://html.spec.whatwg.org/multipage/forms.html#category-listed + // https://html.spec.whatwg.org/multipage/forms.html#concept-fe-disabled + // * option elements in a disabled optgroup + // https://html.spec.whatwg.org/multipage/forms.html#concept-option-disabled + // All such elements have a "form" property. + if ( elem.parentNode && elem.disabled === false ) { + + // Option elements defer to a parent optgroup if present + if ( "label" in elem ) { + if ( "label" in elem.parentNode ) { + return elem.parentNode.disabled === disabled; + } else { + return elem.disabled === disabled; + } + } + + // Support: IE 6 - 11 + // Use the isDisabled shortcut property to check for disabled fieldset ancestors + return elem.isDisabled === disabled || + + // Where there is no isDisabled, check manually + /* jshint -W018 */ + elem.isDisabled !== !disabled && + inDisabledFieldset( elem ) === disabled; + } + + return elem.disabled === disabled; + + // Try to winnow out elements that can't be disabled before trusting the disabled property. + // Some victims get caught in our net (label, legend, menu, track), but it shouldn't + // even exist on them, let alone have a boolean value. + } else if ( "label" in elem ) { + return elem.disabled === disabled; + } + + // Remaining elements are neither :enabled nor :disabled + return false; + }; +} + +/** + * Returns a function to use in pseudos for positionals + * @param {Function} fn + */ +function createPositionalPseudo( fn ) { + return markFunction( function( argument ) { + argument = +argument; + return markFunction( function( seed, matches ) { + var j, + matchIndexes = fn( [], seed.length, argument ), + i = matchIndexes.length; + + // Match elements found at the specified indexes + while ( i-- ) { + if ( seed[ ( j = matchIndexes[ i ] ) ] ) { + seed[ j ] = !( matches[ j ] = seed[ j ] ); + } + } + } ); + } ); +} + +/** + * Checks a node for validity as a Sizzle context + * @param {Element|Object=} context + * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value + */ +function testContext( context ) { + return context && typeof context.getElementsByTagName !== "undefined" && context; +} + +// Expose support vars for convenience +support = Sizzle.support = {}; + +/** + * Detects XML nodes + * @param {Element|Object} elem An element or a document + * @returns {Boolean} True iff elem is a non-HTML XML node + */ +isXML = Sizzle.isXML = function( elem ) { + var namespace = elem && elem.namespaceURI, + docElem = elem && ( elem.ownerDocument || elem ).documentElement; + + // Support: IE <=8 + // Assume HTML when documentElement doesn't yet exist, such as inside loading iframes + // https://bugs.jquery.com/ticket/4833 + return !rhtml.test( namespace || docElem && docElem.nodeName || "HTML" ); +}; + +/** + * Sets document-related variables once based on the current document + * @param {Element|Object} [doc] An element or document object to use to set the document + * @returns {Object} Returns the current document + */ +setDocument = Sizzle.setDocument = function( node ) { + var hasCompare, subWindow, + doc = node ? node.ownerDocument || node : preferredDoc; + + // Return early if doc is invalid or already selected + // Support: IE 11+, Edge 17 - 18+ + // IE/Edge sometimes throw a "Permission denied" error when strict-comparing + // two documents; shallow comparisons work. + // eslint-disable-next-line eqeqeq + if ( doc == document || doc.nodeType !== 9 || !doc.documentElement ) { + return document; + } + + // Update global variables + document = doc; + docElem = document.documentElement; + documentIsHTML = !isXML( document ); + + // Support: IE 9 - 11+, Edge 12 - 18+ + // Accessing iframe documents after unload throws "permission denied" errors (jQuery #13936) + // Support: IE 11+, Edge 17 - 18+ + // IE/Edge sometimes throw a "Permission denied" error when strict-comparing + // two documents; shallow comparisons work. + // eslint-disable-next-line eqeqeq + if ( preferredDoc != document && + ( subWindow = document.defaultView ) && subWindow.top !== subWindow ) { + + // Support: IE 11, Edge + if ( subWindow.addEventListener ) { + subWindow.addEventListener( "unload", unloadHandler, false ); + + // Support: IE 9 - 10 only + } else if ( subWindow.attachEvent ) { + subWindow.attachEvent( "onunload", unloadHandler ); + } + } + + // Support: IE 8 - 11+, Edge 12 - 18+, Chrome <=16 - 25 only, Firefox <=3.6 - 31 only, + // Safari 4 - 5 only, Opera <=11.6 - 12.x only + // IE/Edge & older browsers don't support the :scope pseudo-class. + // Support: Safari 6.0 only + // Safari 6.0 supports :scope but it's an alias of :root there. + support.scope = assert( function( el ) { + docElem.appendChild( el ).appendChild( document.createElement( "div" ) ); + return typeof el.querySelectorAll !== "undefined" && + !el.querySelectorAll( ":scope fieldset div" ).length; + } ); + + /* Attributes + ---------------------------------------------------------------------- */ + + // Support: IE<8 + // Verify that getAttribute really returns attributes and not properties + // (excepting IE8 booleans) + support.attributes = assert( function( el ) { + el.className = "i"; + return !el.getAttribute( "className" ); + } ); + + /* getElement(s)By* + ---------------------------------------------------------------------- */ + + // Check if getElementsByTagName("*") returns only elements + support.getElementsByTagName = assert( function( el ) { + el.appendChild( document.createComment( "" ) ); + return !el.getElementsByTagName( "*" ).length; + } ); + + // Support: IE<9 + support.getElementsByClassName = rnative.test( document.getElementsByClassName ); + + // Support: IE<10 + // Check if getElementById returns elements by name + // The broken getElementById methods don't pick up programmatically-set names, + // so use a roundabout getElementsByName test + support.getById = assert( function( el ) { + docElem.appendChild( el ).id = expando; + return !document.getElementsByName || !document.getElementsByName( expando ).length; + } ); + + // ID filter and find + if ( support.getById ) { + Expr.filter[ "ID" ] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + return elem.getAttribute( "id" ) === attrId; + }; + }; + Expr.find[ "ID" ] = function( id, context ) { + if ( typeof context.getElementById !== "undefined" && documentIsHTML ) { + var elem = context.getElementById( id ); + return elem ? [ elem ] : []; + } + }; + } else { + Expr.filter[ "ID" ] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + var node = typeof elem.getAttributeNode !== "undefined" && + elem.getAttributeNode( "id" ); + return node && node.value === attrId; + }; + }; + + // Support: IE 6 - 7 only + // getElementById is not reliable as a find shortcut + Expr.find[ "ID" ] = function( id, context ) { + if ( typeof context.getElementById !== "undefined" && documentIsHTML ) { + var node, i, elems, + elem = context.getElementById( id ); + + if ( elem ) { + + // Verify the id attribute + node = elem.getAttributeNode( "id" ); + if ( node && node.value === id ) { + return [ elem ]; + } + + // Fall back on getElementsByName + elems = context.getElementsByName( id ); + i = 0; + while ( ( elem = elems[ i++ ] ) ) { + node = elem.getAttributeNode( "id" ); + if ( node && node.value === id ) { + return [ elem ]; + } + } + } + + return []; + } + }; + } + + // Tag + Expr.find[ "TAG" ] = support.getElementsByTagName ? + function( tag, context ) { + if ( typeof context.getElementsByTagName !== "undefined" ) { + return context.getElementsByTagName( tag ); + + // DocumentFragment nodes don't have gEBTN + } else if ( support.qsa ) { + return context.querySelectorAll( tag ); + } + } : + + function( tag, context ) { + var elem, + tmp = [], + i = 0, + + // By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too + results = context.getElementsByTagName( tag ); + + // Filter out possible comments + if ( tag === "*" ) { + while ( ( elem = results[ i++ ] ) ) { + if ( elem.nodeType === 1 ) { + tmp.push( elem ); + } + } + + return tmp; + } + return results; + }; + + // Class + Expr.find[ "CLASS" ] = support.getElementsByClassName && function( className, context ) { + if ( typeof context.getElementsByClassName !== "undefined" && documentIsHTML ) { + return context.getElementsByClassName( className ); + } + }; + + /* QSA/matchesSelector + ---------------------------------------------------------------------- */ + + // QSA and matchesSelector support + + // matchesSelector(:active) reports false when true (IE9/Opera 11.5) + rbuggyMatches = []; + + // qSa(:focus) reports false when true (Chrome 21) + // We allow this because of a bug in IE8/9 that throws an error + // whenever `document.activeElement` is accessed on an iframe + // So, we allow :focus to pass through QSA all the time to avoid the IE error + // See https://bugs.jquery.com/ticket/13378 + rbuggyQSA = []; + + if ( ( support.qsa = rnative.test( document.querySelectorAll ) ) ) { + + // Build QSA regex + // Regex strategy adopted from Diego Perini + assert( function( el ) { + + var input; + + // Select is set to empty string on purpose + // This is to test IE's treatment of not explicitly + // setting a boolean content attribute, + // since its presence should be enough + // https://bugs.jquery.com/ticket/12359 + docElem.appendChild( el ).innerHTML = "" + + ""; + + // Support: IE8, Opera 11-12.16 + // Nothing should be selected when empty strings follow ^= or $= or *= + // The test attribute must be unknown in Opera but "safe" for WinRT + // https://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section + if ( el.querySelectorAll( "[msallowcapture^='']" ).length ) { + rbuggyQSA.push( "[*^$]=" + whitespace + "*(?:''|\"\")" ); + } + + // Support: IE8 + // Boolean attributes and "value" are not treated correctly + if ( !el.querySelectorAll( "[selected]" ).length ) { + rbuggyQSA.push( "\\[" + whitespace + "*(?:value|" + booleans + ")" ); + } + + // Support: Chrome<29, Android<4.4, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.8+ + if ( !el.querySelectorAll( "[id~=" + expando + "-]" ).length ) { + rbuggyQSA.push( "~=" ); + } + + // Support: IE 11+, Edge 15 - 18+ + // IE 11/Edge don't find elements on a `[name='']` query in some cases. + // Adding a temporary attribute to the document before the selection works + // around the issue. + // Interestingly, IE 10 & older don't seem to have the issue. + input = document.createElement( "input" ); + input.setAttribute( "name", "" ); + el.appendChild( input ); + if ( !el.querySelectorAll( "[name='']" ).length ) { + rbuggyQSA.push( "\\[" + whitespace + "*name" + whitespace + "*=" + + whitespace + "*(?:''|\"\")" ); + } + + // Webkit/Opera - :checked should return selected option elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + // IE8 throws error here and will not see later tests + if ( !el.querySelectorAll( ":checked" ).length ) { + rbuggyQSA.push( ":checked" ); + } + + // Support: Safari 8+, iOS 8+ + // https://bugs.webkit.org/show_bug.cgi?id=136851 + // In-page `selector#id sibling-combinator selector` fails + if ( !el.querySelectorAll( "a#" + expando + "+*" ).length ) { + rbuggyQSA.push( ".#.+[+~]" ); + } + + // Support: Firefox <=3.6 - 5 only + // Old Firefox doesn't throw on a badly-escaped identifier. + el.querySelectorAll( "\\\f" ); + rbuggyQSA.push( "[\\r\\n\\f]" ); + } ); + + assert( function( el ) { + el.innerHTML = "" + + ""; + + // Support: Windows 8 Native Apps + // The type and name attributes are restricted during .innerHTML assignment + var input = document.createElement( "input" ); + input.setAttribute( "type", "hidden" ); + el.appendChild( input ).setAttribute( "name", "D" ); + + // Support: IE8 + // Enforce case-sensitivity of name attribute + if ( el.querySelectorAll( "[name=d]" ).length ) { + rbuggyQSA.push( "name" + whitespace + "*[*^$|!~]?=" ); + } + + // FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled) + // IE8 throws error here and will not see later tests + if ( el.querySelectorAll( ":enabled" ).length !== 2 ) { + rbuggyQSA.push( ":enabled", ":disabled" ); + } + + // Support: IE9-11+ + // IE's :disabled selector does not pick up the children of disabled fieldsets + docElem.appendChild( el ).disabled = true; + if ( el.querySelectorAll( ":disabled" ).length !== 2 ) { + rbuggyQSA.push( ":enabled", ":disabled" ); + } + + // Support: Opera 10 - 11 only + // Opera 10-11 does not throw on post-comma invalid pseudos + el.querySelectorAll( "*,:x" ); + rbuggyQSA.push( ",.*:" ); + } ); + } + + if ( ( support.matchesSelector = rnative.test( ( matches = docElem.matches || + docElem.webkitMatchesSelector || + docElem.mozMatchesSelector || + docElem.oMatchesSelector || + docElem.msMatchesSelector ) ) ) ) { + + assert( function( el ) { + + // Check to see if it's possible to do matchesSelector + // on a disconnected node (IE 9) + support.disconnectedMatch = matches.call( el, "*" ); + + // This should fail with an exception + // Gecko does not error, returns false instead + matches.call( el, "[s!='']:x" ); + rbuggyMatches.push( "!=", pseudos ); + } ); + } + + rbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join( "|" ) ); + rbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join( "|" ) ); + + /* Contains + ---------------------------------------------------------------------- */ + hasCompare = rnative.test( docElem.compareDocumentPosition ); + + // Element contains another + // Purposefully self-exclusive + // As in, an element does not contain itself + contains = hasCompare || rnative.test( docElem.contains ) ? + function( a, b ) { + var adown = a.nodeType === 9 ? a.documentElement : a, + bup = b && b.parentNode; + return a === bup || !!( bup && bup.nodeType === 1 && ( + adown.contains ? + adown.contains( bup ) : + a.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16 + ) ); + } : + function( a, b ) { + if ( b ) { + while ( ( b = b.parentNode ) ) { + if ( b === a ) { + return true; + } + } + } + return false; + }; + + /* Sorting + ---------------------------------------------------------------------- */ + + // Document order sorting + sortOrder = hasCompare ? + function( a, b ) { + + // Flag for duplicate removal + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + // Sort on method existence if only one input has compareDocumentPosition + var compare = !a.compareDocumentPosition - !b.compareDocumentPosition; + if ( compare ) { + return compare; + } + + // Calculate position if both inputs belong to the same document + // Support: IE 11+, Edge 17 - 18+ + // IE/Edge sometimes throw a "Permission denied" error when strict-comparing + // two documents; shallow comparisons work. + // eslint-disable-next-line eqeqeq + compare = ( a.ownerDocument || a ) == ( b.ownerDocument || b ) ? + a.compareDocumentPosition( b ) : + + // Otherwise we know they are disconnected + 1; + + // Disconnected nodes + if ( compare & 1 || + ( !support.sortDetached && b.compareDocumentPosition( a ) === compare ) ) { + + // Choose the first element that is related to our preferred document + // Support: IE 11+, Edge 17 - 18+ + // IE/Edge sometimes throw a "Permission denied" error when strict-comparing + // two documents; shallow comparisons work. + // eslint-disable-next-line eqeqeq + if ( a == document || a.ownerDocument == preferredDoc && + contains( preferredDoc, a ) ) { + return -1; + } + + // Support: IE 11+, Edge 17 - 18+ + // IE/Edge sometimes throw a "Permission denied" error when strict-comparing + // two documents; shallow comparisons work. + // eslint-disable-next-line eqeqeq + if ( b == document || b.ownerDocument == preferredDoc && + contains( preferredDoc, b ) ) { + return 1; + } + + // Maintain original order + return sortInput ? + ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) : + 0; + } + + return compare & 4 ? -1 : 1; + } : + function( a, b ) { + + // Exit early if the nodes are identical + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + var cur, + i = 0, + aup = a.parentNode, + bup = b.parentNode, + ap = [ a ], + bp = [ b ]; + + // Parentless nodes are either documents or disconnected + if ( !aup || !bup ) { + + // Support: IE 11+, Edge 17 - 18+ + // IE/Edge sometimes throw a "Permission denied" error when strict-comparing + // two documents; shallow comparisons work. + /* eslint-disable eqeqeq */ + return a == document ? -1 : + b == document ? 1 : + /* eslint-enable eqeqeq */ + aup ? -1 : + bup ? 1 : + sortInput ? + ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) : + 0; + + // If the nodes are siblings, we can do a quick check + } else if ( aup === bup ) { + return siblingCheck( a, b ); + } + + // Otherwise we need full lists of their ancestors for comparison + cur = a; + while ( ( cur = cur.parentNode ) ) { + ap.unshift( cur ); + } + cur = b; + while ( ( cur = cur.parentNode ) ) { + bp.unshift( cur ); + } + + // Walk down the tree looking for a discrepancy + while ( ap[ i ] === bp[ i ] ) { + i++; + } + + return i ? + + // Do a sibling check if the nodes have a common ancestor + siblingCheck( ap[ i ], bp[ i ] ) : + + // Otherwise nodes in our document sort first + // Support: IE 11+, Edge 17 - 18+ + // IE/Edge sometimes throw a "Permission denied" error when strict-comparing + // two documents; shallow comparisons work. + /* eslint-disable eqeqeq */ + ap[ i ] == preferredDoc ? -1 : + bp[ i ] == preferredDoc ? 1 : + /* eslint-enable eqeqeq */ + 0; + }; + + return document; +}; + +Sizzle.matches = function( expr, elements ) { + return Sizzle( expr, null, null, elements ); +}; + +Sizzle.matchesSelector = function( elem, expr ) { + setDocument( elem ); + + if ( support.matchesSelector && documentIsHTML && + !nonnativeSelectorCache[ expr + " " ] && + ( !rbuggyMatches || !rbuggyMatches.test( expr ) ) && + ( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) { + + try { + var ret = matches.call( elem, expr ); + + // IE 9's matchesSelector returns false on disconnected nodes + if ( ret || support.disconnectedMatch || + + // As well, disconnected nodes are said to be in a document + // fragment in IE 9 + elem.document && elem.document.nodeType !== 11 ) { + return ret; + } + } catch ( e ) { + nonnativeSelectorCache( expr, true ); + } + } + + return Sizzle( expr, document, null, [ elem ] ).length > 0; +}; + +Sizzle.contains = function( context, elem ) { + + // Set document vars if needed + // Support: IE 11+, Edge 17 - 18+ + // IE/Edge sometimes throw a "Permission denied" error when strict-comparing + // two documents; shallow comparisons work. + // eslint-disable-next-line eqeqeq + if ( ( context.ownerDocument || context ) != document ) { + setDocument( context ); + } + return contains( context, elem ); +}; + +Sizzle.attr = function( elem, name ) { + + // Set document vars if needed + // Support: IE 11+, Edge 17 - 18+ + // IE/Edge sometimes throw a "Permission denied" error when strict-comparing + // two documents; shallow comparisons work. + // eslint-disable-next-line eqeqeq + if ( ( elem.ownerDocument || elem ) != document ) { + setDocument( elem ); + } + + var fn = Expr.attrHandle[ name.toLowerCase() ], + + // Don't get fooled by Object.prototype properties (jQuery #13807) + val = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ? + fn( elem, name, !documentIsHTML ) : + undefined; + + return val !== undefined ? + val : + support.attributes || !documentIsHTML ? + elem.getAttribute( name ) : + ( val = elem.getAttributeNode( name ) ) && val.specified ? + val.value : + null; +}; + +Sizzle.escape = function( sel ) { + return ( sel + "" ).replace( rcssescape, fcssescape ); +}; + +Sizzle.error = function( msg ) { + throw new Error( "Syntax error, unrecognized expression: " + msg ); +}; + +/** + * Document sorting and removing duplicates + * @param {ArrayLike} results + */ +Sizzle.uniqueSort = function( results ) { + var elem, + duplicates = [], + j = 0, + i = 0; + + // Unless we *know* we can detect duplicates, assume their presence + hasDuplicate = !support.detectDuplicates; + sortInput = !support.sortStable && results.slice( 0 ); + results.sort( sortOrder ); + + if ( hasDuplicate ) { + while ( ( elem = results[ i++ ] ) ) { + if ( elem === results[ i ] ) { + j = duplicates.push( i ); + } + } + while ( j-- ) { + results.splice( duplicates[ j ], 1 ); + } + } + + // Clear input after sorting to release objects + // See https://github.com/jquery/sizzle/pull/225 + sortInput = null; + + return results; +}; + +/** + * Utility function for retrieving the text value of an array of DOM nodes + * @param {Array|Element} elem + */ +getText = Sizzle.getText = function( elem ) { + var node, + ret = "", + i = 0, + nodeType = elem.nodeType; + + if ( !nodeType ) { + + // If no nodeType, this is expected to be an array + while ( ( node = elem[ i++ ] ) ) { + + // Do not traverse comment nodes + ret += getText( node ); + } + } else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) { + + // Use textContent for elements + // innerText usage removed for consistency of new lines (jQuery #11153) + if ( typeof elem.textContent === "string" ) { + return elem.textContent; + } else { + + // Traverse its children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + ret += getText( elem ); + } + } + } else if ( nodeType === 3 || nodeType === 4 ) { + return elem.nodeValue; + } + + // Do not include comment or processing instruction nodes + + return ret; +}; + +Expr = Sizzle.selectors = { + + // Can be adjusted by the user + cacheLength: 50, + + createPseudo: markFunction, + + match: matchExpr, + + attrHandle: {}, + + find: {}, + + relative: { + ">": { dir: "parentNode", first: true }, + " ": { dir: "parentNode" }, + "+": { dir: "previousSibling", first: true }, + "~": { dir: "previousSibling" } + }, + + preFilter: { + "ATTR": function( match ) { + match[ 1 ] = match[ 1 ].replace( runescape, funescape ); + + // Move the given value to match[3] whether quoted or unquoted + match[ 3 ] = ( match[ 3 ] || match[ 4 ] || + match[ 5 ] || "" ).replace( runescape, funescape ); + + if ( match[ 2 ] === "~=" ) { + match[ 3 ] = " " + match[ 3 ] + " "; + } + + return match.slice( 0, 4 ); + }, + + "CHILD": function( match ) { + + /* matches from matchExpr["CHILD"] + 1 type (only|nth|...) + 2 what (child|of-type) + 3 argument (even|odd|\d*|\d*n([+-]\d+)?|...) + 4 xn-component of xn+y argument ([+-]?\d*n|) + 5 sign of xn-component + 6 x of xn-component + 7 sign of y-component + 8 y of y-component + */ + match[ 1 ] = match[ 1 ].toLowerCase(); + + if ( match[ 1 ].slice( 0, 3 ) === "nth" ) { + + // nth-* requires argument + if ( !match[ 3 ] ) { + Sizzle.error( match[ 0 ] ); + } + + // numeric x and y parameters for Expr.filter.CHILD + // remember that false/true cast respectively to 0/1 + match[ 4 ] = +( match[ 4 ] ? + match[ 5 ] + ( match[ 6 ] || 1 ) : + 2 * ( match[ 3 ] === "even" || match[ 3 ] === "odd" ) ); + match[ 5 ] = +( ( match[ 7 ] + match[ 8 ] ) || match[ 3 ] === "odd" ); + + // other types prohibit arguments + } else if ( match[ 3 ] ) { + Sizzle.error( match[ 0 ] ); + } + + return match; + }, + + "PSEUDO": function( match ) { + var excess, + unquoted = !match[ 6 ] && match[ 2 ]; + + if ( matchExpr[ "CHILD" ].test( match[ 0 ] ) ) { + return null; + } + + // Accept quoted arguments as-is + if ( match[ 3 ] ) { + match[ 2 ] = match[ 4 ] || match[ 5 ] || ""; + + // Strip excess characters from unquoted arguments + } else if ( unquoted && rpseudo.test( unquoted ) && + + // Get excess from tokenize (recursively) + ( excess = tokenize( unquoted, true ) ) && + + // advance to the next closing parenthesis + ( excess = unquoted.indexOf( ")", unquoted.length - excess ) - unquoted.length ) ) { + + // excess is a negative index + match[ 0 ] = match[ 0 ].slice( 0, excess ); + match[ 2 ] = unquoted.slice( 0, excess ); + } + + // Return only captures needed by the pseudo filter method (type and argument) + return match.slice( 0, 3 ); + } + }, + + filter: { + + "TAG": function( nodeNameSelector ) { + var nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase(); + return nodeNameSelector === "*" ? + function() { + return true; + } : + function( elem ) { + return elem.nodeName && elem.nodeName.toLowerCase() === nodeName; + }; + }, + + "CLASS": function( className ) { + var pattern = classCache[ className + " " ]; + + return pattern || + ( pattern = new RegExp( "(^|" + whitespace + + ")" + className + "(" + whitespace + "|$)" ) ) && classCache( + className, function( elem ) { + return pattern.test( + typeof elem.className === "string" && elem.className || + typeof elem.getAttribute !== "undefined" && + elem.getAttribute( "class" ) || + "" + ); + } ); + }, + + "ATTR": function( name, operator, check ) { + return function( elem ) { + var result = Sizzle.attr( elem, name ); + + if ( result == null ) { + return operator === "!="; + } + if ( !operator ) { + return true; + } + + result += ""; + + /* eslint-disable max-len */ + + return operator === "=" ? result === check : + operator === "!=" ? result !== check : + operator === "^=" ? check && result.indexOf( check ) === 0 : + operator === "*=" ? check && result.indexOf( check ) > -1 : + operator === "$=" ? check && result.slice( -check.length ) === check : + operator === "~=" ? ( " " + result.replace( rwhitespace, " " ) + " " ).indexOf( check ) > -1 : + operator === "|=" ? result === check || result.slice( 0, check.length + 1 ) === check + "-" : + false; + /* eslint-enable max-len */ + + }; + }, + + "CHILD": function( type, what, _argument, first, last ) { + var simple = type.slice( 0, 3 ) !== "nth", + forward = type.slice( -4 ) !== "last", + ofType = what === "of-type"; + + return first === 1 && last === 0 ? + + // Shortcut for :nth-*(n) + function( elem ) { + return !!elem.parentNode; + } : + + function( elem, _context, xml ) { + var cache, uniqueCache, outerCache, node, nodeIndex, start, + dir = simple !== forward ? "nextSibling" : "previousSibling", + parent = elem.parentNode, + name = ofType && elem.nodeName.toLowerCase(), + useCache = !xml && !ofType, + diff = false; + + if ( parent ) { + + // :(first|last|only)-(child|of-type) + if ( simple ) { + while ( dir ) { + node = elem; + while ( ( node = node[ dir ] ) ) { + if ( ofType ? + node.nodeName.toLowerCase() === name : + node.nodeType === 1 ) { + + return false; + } + } + + // Reverse direction for :only-* (if we haven't yet done so) + start = dir = type === "only" && !start && "nextSibling"; + } + return true; + } + + start = [ forward ? parent.firstChild : parent.lastChild ]; + + // non-xml :nth-child(...) stores cache data on `parent` + if ( forward && useCache ) { + + // Seek `elem` from a previously-cached index + + // ...in a gzip-friendly way + node = parent; + outerCache = node[ expando ] || ( node[ expando ] = {} ); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ node.uniqueID ] || + ( outerCache[ node.uniqueID ] = {} ); + + cache = uniqueCache[ type ] || []; + nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ]; + diff = nodeIndex && cache[ 2 ]; + node = nodeIndex && parent.childNodes[ nodeIndex ]; + + while ( ( node = ++nodeIndex && node && node[ dir ] || + + // Fallback to seeking `elem` from the start + ( diff = nodeIndex = 0 ) || start.pop() ) ) { + + // When found, cache indexes on `parent` and break + if ( node.nodeType === 1 && ++diff && node === elem ) { + uniqueCache[ type ] = [ dirruns, nodeIndex, diff ]; + break; + } + } + + } else { + + // Use previously-cached element index if available + if ( useCache ) { + + // ...in a gzip-friendly way + node = elem; + outerCache = node[ expando ] || ( node[ expando ] = {} ); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ node.uniqueID ] || + ( outerCache[ node.uniqueID ] = {} ); + + cache = uniqueCache[ type ] || []; + nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ]; + diff = nodeIndex; + } + + // xml :nth-child(...) + // or :nth-last-child(...) or :nth(-last)?-of-type(...) + if ( diff === false ) { + + // Use the same loop as above to seek `elem` from the start + while ( ( node = ++nodeIndex && node && node[ dir ] || + ( diff = nodeIndex = 0 ) || start.pop() ) ) { + + if ( ( ofType ? + node.nodeName.toLowerCase() === name : + node.nodeType === 1 ) && + ++diff ) { + + // Cache the index of each encountered element + if ( useCache ) { + outerCache = node[ expando ] || + ( node[ expando ] = {} ); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ node.uniqueID ] || + ( outerCache[ node.uniqueID ] = {} ); + + uniqueCache[ type ] = [ dirruns, diff ]; + } + + if ( node === elem ) { + break; + } + } + } + } + } + + // Incorporate the offset, then check against cycle size + diff -= last; + return diff === first || ( diff % first === 0 && diff / first >= 0 ); + } + }; + }, + + "PSEUDO": function( pseudo, argument ) { + + // pseudo-class names are case-insensitive + // http://www.w3.org/TR/selectors/#pseudo-classes + // Prioritize by case sensitivity in case custom pseudos are added with uppercase letters + // Remember that setFilters inherits from pseudos + var args, + fn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] || + Sizzle.error( "unsupported pseudo: " + pseudo ); + + // The user may use createPseudo to indicate that + // arguments are needed to create the filter function + // just as Sizzle does + if ( fn[ expando ] ) { + return fn( argument ); + } + + // But maintain support for old signatures + if ( fn.length > 1 ) { + args = [ pseudo, pseudo, "", argument ]; + return Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ? + markFunction( function( seed, matches ) { + var idx, + matched = fn( seed, argument ), + i = matched.length; + while ( i-- ) { + idx = indexOf( seed, matched[ i ] ); + seed[ idx ] = !( matches[ idx ] = matched[ i ] ); + } + } ) : + function( elem ) { + return fn( elem, 0, args ); + }; + } + + return fn; + } + }, + + pseudos: { + + // Potentially complex pseudos + "not": markFunction( function( selector ) { + + // Trim the selector passed to compile + // to avoid treating leading and trailing + // spaces as combinators + var input = [], + results = [], + matcher = compile( selector.replace( rtrim, "$1" ) ); + + return matcher[ expando ] ? + markFunction( function( seed, matches, _context, xml ) { + var elem, + unmatched = matcher( seed, null, xml, [] ), + i = seed.length; + + // Match elements unmatched by `matcher` + while ( i-- ) { + if ( ( elem = unmatched[ i ] ) ) { + seed[ i ] = !( matches[ i ] = elem ); + } + } + } ) : + function( elem, _context, xml ) { + input[ 0 ] = elem; + matcher( input, null, xml, results ); + + // Don't keep the element (issue #299) + input[ 0 ] = null; + return !results.pop(); + }; + } ), + + "has": markFunction( function( selector ) { + return function( elem ) { + return Sizzle( selector, elem ).length > 0; + }; + } ), + + "contains": markFunction( function( text ) { + text = text.replace( runescape, funescape ); + return function( elem ) { + return ( elem.textContent || getText( elem ) ).indexOf( text ) > -1; + }; + } ), + + // "Whether an element is represented by a :lang() selector + // is based solely on the element's language value + // being equal to the identifier C, + // or beginning with the identifier C immediately followed by "-". + // The matching of C against the element's language value is performed case-insensitively. + // The identifier C does not have to be a valid language name." + // http://www.w3.org/TR/selectors/#lang-pseudo + "lang": markFunction( function( lang ) { + + // lang value must be a valid identifier + if ( !ridentifier.test( lang || "" ) ) { + Sizzle.error( "unsupported lang: " + lang ); + } + lang = lang.replace( runescape, funescape ).toLowerCase(); + return function( elem ) { + var elemLang; + do { + if ( ( elemLang = documentIsHTML ? + elem.lang : + elem.getAttribute( "xml:lang" ) || elem.getAttribute( "lang" ) ) ) { + + elemLang = elemLang.toLowerCase(); + return elemLang === lang || elemLang.indexOf( lang + "-" ) === 0; + } + } while ( ( elem = elem.parentNode ) && elem.nodeType === 1 ); + return false; + }; + } ), + + // Miscellaneous + "target": function( elem ) { + var hash = window.location && window.location.hash; + return hash && hash.slice( 1 ) === elem.id; + }, + + "root": function( elem ) { + return elem === docElem; + }, + + "focus": function( elem ) { + return elem === document.activeElement && + ( !document.hasFocus || document.hasFocus() ) && + !!( elem.type || elem.href || ~elem.tabIndex ); + }, + + // Boolean properties + "enabled": createDisabledPseudo( false ), + "disabled": createDisabledPseudo( true ), + + "checked": function( elem ) { + + // In CSS3, :checked should return both checked and selected elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + var nodeName = elem.nodeName.toLowerCase(); + return ( nodeName === "input" && !!elem.checked ) || + ( nodeName === "option" && !!elem.selected ); + }, + + "selected": function( elem ) { + + // Accessing this property makes selected-by-default + // options in Safari work properly + if ( elem.parentNode ) { + // eslint-disable-next-line no-unused-expressions + elem.parentNode.selectedIndex; + } + + return elem.selected === true; + }, + + // Contents + "empty": function( elem ) { + + // http://www.w3.org/TR/selectors/#empty-pseudo + // :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5), + // but not by others (comment: 8; processing instruction: 7; etc.) + // nodeType < 6 works because attributes (2) do not appear as children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + if ( elem.nodeType < 6 ) { + return false; + } + } + return true; + }, + + "parent": function( elem ) { + return !Expr.pseudos[ "empty" ]( elem ); + }, + + // Element/input types + "header": function( elem ) { + return rheader.test( elem.nodeName ); + }, + + "input": function( elem ) { + return rinputs.test( elem.nodeName ); + }, + + "button": function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === "button" || name === "button"; + }, + + "text": function( elem ) { + var attr; + return elem.nodeName.toLowerCase() === "input" && + elem.type === "text" && + + // Support: IE<8 + // New HTML5 attribute values (e.g., "search") appear with elem.type === "text" + ( ( attr = elem.getAttribute( "type" ) ) == null || + attr.toLowerCase() === "text" ); + }, + + // Position-in-collection + "first": createPositionalPseudo( function() { + return [ 0 ]; + } ), + + "last": createPositionalPseudo( function( _matchIndexes, length ) { + return [ length - 1 ]; + } ), + + "eq": createPositionalPseudo( function( _matchIndexes, length, argument ) { + return [ argument < 0 ? argument + length : argument ]; + } ), + + "even": createPositionalPseudo( function( matchIndexes, length ) { + var i = 0; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + } ), + + "odd": createPositionalPseudo( function( matchIndexes, length ) { + var i = 1; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + } ), + + "lt": createPositionalPseudo( function( matchIndexes, length, argument ) { + var i = argument < 0 ? + argument + length : + argument > length ? + length : + argument; + for ( ; --i >= 0; ) { + matchIndexes.push( i ); + } + return matchIndexes; + } ), + + "gt": createPositionalPseudo( function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; ++i < length; ) { + matchIndexes.push( i ); + } + return matchIndexes; + } ) + } +}; + +Expr.pseudos[ "nth" ] = Expr.pseudos[ "eq" ]; + +// Add button/input type pseudos +for ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) { + Expr.pseudos[ i ] = createInputPseudo( i ); +} +for ( i in { submit: true, reset: true } ) { + Expr.pseudos[ i ] = createButtonPseudo( i ); +} + +// Easy API for creating new setFilters +function setFilters() {} +setFilters.prototype = Expr.filters = Expr.pseudos; +Expr.setFilters = new setFilters(); + +tokenize = Sizzle.tokenize = function( selector, parseOnly ) { + var matched, match, tokens, type, + soFar, groups, preFilters, + cached = tokenCache[ selector + " " ]; + + if ( cached ) { + return parseOnly ? 0 : cached.slice( 0 ); + } + + soFar = selector; + groups = []; + preFilters = Expr.preFilter; + + while ( soFar ) { + + // Comma and first run + if ( !matched || ( match = rcomma.exec( soFar ) ) ) { + if ( match ) { + + // Don't consume trailing commas as valid + soFar = soFar.slice( match[ 0 ].length ) || soFar; + } + groups.push( ( tokens = [] ) ); + } + + matched = false; + + // Combinators + if ( ( match = rcombinators.exec( soFar ) ) ) { + matched = match.shift(); + tokens.push( { + value: matched, + + // Cast descendant combinators to space + type: match[ 0 ].replace( rtrim, " " ) + } ); + soFar = soFar.slice( matched.length ); + } + + // Filters + for ( type in Expr.filter ) { + if ( ( match = matchExpr[ type ].exec( soFar ) ) && ( !preFilters[ type ] || + ( match = preFilters[ type ]( match ) ) ) ) { + matched = match.shift(); + tokens.push( { + value: matched, + type: type, + matches: match + } ); + soFar = soFar.slice( matched.length ); + } + } + + if ( !matched ) { + break; + } + } + + // Return the length of the invalid excess + // if we're just parsing + // Otherwise, throw an error or return tokens + return parseOnly ? + soFar.length : + soFar ? + Sizzle.error( selector ) : + + // Cache the tokens + tokenCache( selector, groups ).slice( 0 ); +}; + +function toSelector( tokens ) { + var i = 0, + len = tokens.length, + selector = ""; + for ( ; i < len; i++ ) { + selector += tokens[ i ].value; + } + return selector; +} + +function addCombinator( matcher, combinator, base ) { + var dir = combinator.dir, + skip = combinator.next, + key = skip || dir, + checkNonElements = base && key === "parentNode", + doneName = done++; + + return combinator.first ? + + // Check against closest ancestor/preceding element + function( elem, context, xml ) { + while ( ( elem = elem[ dir ] ) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + return matcher( elem, context, xml ); + } + } + return false; + } : + + // Check against all ancestor/preceding elements + function( elem, context, xml ) { + var oldCache, uniqueCache, outerCache, + newCache = [ dirruns, doneName ]; + + // We can't set arbitrary data on XML nodes, so they don't benefit from combinator caching + if ( xml ) { + while ( ( elem = elem[ dir ] ) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + if ( matcher( elem, context, xml ) ) { + return true; + } + } + } + } else { + while ( ( elem = elem[ dir ] ) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + outerCache = elem[ expando ] || ( elem[ expando ] = {} ); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ elem.uniqueID ] || + ( outerCache[ elem.uniqueID ] = {} ); + + if ( skip && skip === elem.nodeName.toLowerCase() ) { + elem = elem[ dir ] || elem; + } else if ( ( oldCache = uniqueCache[ key ] ) && + oldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) { + + // Assign to newCache so results back-propagate to previous elements + return ( newCache[ 2 ] = oldCache[ 2 ] ); + } else { + + // Reuse newcache so results back-propagate to previous elements + uniqueCache[ key ] = newCache; + + // A match means we're done; a fail means we have to keep checking + if ( ( newCache[ 2 ] = matcher( elem, context, xml ) ) ) { + return true; + } + } + } + } + } + return false; + }; +} + +function elementMatcher( matchers ) { + return matchers.length > 1 ? + function( elem, context, xml ) { + var i = matchers.length; + while ( i-- ) { + if ( !matchers[ i ]( elem, context, xml ) ) { + return false; + } + } + return true; + } : + matchers[ 0 ]; +} + +function multipleContexts( selector, contexts, results ) { + var i = 0, + len = contexts.length; + for ( ; i < len; i++ ) { + Sizzle( selector, contexts[ i ], results ); + } + return results; +} + +function condense( unmatched, map, filter, context, xml ) { + var elem, + newUnmatched = [], + i = 0, + len = unmatched.length, + mapped = map != null; + + for ( ; i < len; i++ ) { + if ( ( elem = unmatched[ i ] ) ) { + if ( !filter || filter( elem, context, xml ) ) { + newUnmatched.push( elem ); + if ( mapped ) { + map.push( i ); + } + } + } + } + + return newUnmatched; +} + +function setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) { + if ( postFilter && !postFilter[ expando ] ) { + postFilter = setMatcher( postFilter ); + } + if ( postFinder && !postFinder[ expando ] ) { + postFinder = setMatcher( postFinder, postSelector ); + } + return markFunction( function( seed, results, context, xml ) { + var temp, i, elem, + preMap = [], + postMap = [], + preexisting = results.length, + + // Get initial elements from seed or context + elems = seed || multipleContexts( + selector || "*", + context.nodeType ? [ context ] : context, + [] + ), + + // Prefilter to get matcher input, preserving a map for seed-results synchronization + matcherIn = preFilter && ( seed || !selector ) ? + condense( elems, preMap, preFilter, context, xml ) : + elems, + + matcherOut = matcher ? + + // If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results, + postFinder || ( seed ? preFilter : preexisting || postFilter ) ? + + // ...intermediate processing is necessary + [] : + + // ...otherwise use results directly + results : + matcherIn; + + // Find primary matches + if ( matcher ) { + matcher( matcherIn, matcherOut, context, xml ); + } + + // Apply postFilter + if ( postFilter ) { + temp = condense( matcherOut, postMap ); + postFilter( temp, [], context, xml ); + + // Un-match failing elements by moving them back to matcherIn + i = temp.length; + while ( i-- ) { + if ( ( elem = temp[ i ] ) ) { + matcherOut[ postMap[ i ] ] = !( matcherIn[ postMap[ i ] ] = elem ); + } + } + } + + if ( seed ) { + if ( postFinder || preFilter ) { + if ( postFinder ) { + + // Get the final matcherOut by condensing this intermediate into postFinder contexts + temp = []; + i = matcherOut.length; + while ( i-- ) { + if ( ( elem = matcherOut[ i ] ) ) { + + // Restore matcherIn since elem is not yet a final match + temp.push( ( matcherIn[ i ] = elem ) ); + } + } + postFinder( null, ( matcherOut = [] ), temp, xml ); + } + + // Move matched elements from seed to results to keep them synchronized + i = matcherOut.length; + while ( i-- ) { + if ( ( elem = matcherOut[ i ] ) && + ( temp = postFinder ? indexOf( seed, elem ) : preMap[ i ] ) > -1 ) { + + seed[ temp ] = !( results[ temp ] = elem ); + } + } + } + + // Add elements to results, through postFinder if defined + } else { + matcherOut = condense( + matcherOut === results ? + matcherOut.splice( preexisting, matcherOut.length ) : + matcherOut + ); + if ( postFinder ) { + postFinder( null, results, matcherOut, xml ); + } else { + push.apply( results, matcherOut ); + } + } + } ); +} + +function matcherFromTokens( tokens ) { + var checkContext, matcher, j, + len = tokens.length, + leadingRelative = Expr.relative[ tokens[ 0 ].type ], + implicitRelative = leadingRelative || Expr.relative[ " " ], + i = leadingRelative ? 1 : 0, + + // The foundational matcher ensures that elements are reachable from top-level context(s) + matchContext = addCombinator( function( elem ) { + return elem === checkContext; + }, implicitRelative, true ), + matchAnyContext = addCombinator( function( elem ) { + return indexOf( checkContext, elem ) > -1; + }, implicitRelative, true ), + matchers = [ function( elem, context, xml ) { + var ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || ( + ( checkContext = context ).nodeType ? + matchContext( elem, context, xml ) : + matchAnyContext( elem, context, xml ) ); + + // Avoid hanging onto element (issue #299) + checkContext = null; + return ret; + } ]; + + for ( ; i < len; i++ ) { + if ( ( matcher = Expr.relative[ tokens[ i ].type ] ) ) { + matchers = [ addCombinator( elementMatcher( matchers ), matcher ) ]; + } else { + matcher = Expr.filter[ tokens[ i ].type ].apply( null, tokens[ i ].matches ); + + // Return special upon seeing a positional matcher + if ( matcher[ expando ] ) { + + // Find the next relative operator (if any) for proper handling + j = ++i; + for ( ; j < len; j++ ) { + if ( Expr.relative[ tokens[ j ].type ] ) { + break; + } + } + return setMatcher( + i > 1 && elementMatcher( matchers ), + i > 1 && toSelector( + + // If the preceding token was a descendant combinator, insert an implicit any-element `*` + tokens + .slice( 0, i - 1 ) + .concat( { value: tokens[ i - 2 ].type === " " ? "*" : "" } ) + ).replace( rtrim, "$1" ), + matcher, + i < j && matcherFromTokens( tokens.slice( i, j ) ), + j < len && matcherFromTokens( ( tokens = tokens.slice( j ) ) ), + j < len && toSelector( tokens ) + ); + } + matchers.push( matcher ); + } + } + + return elementMatcher( matchers ); +} + +function matcherFromGroupMatchers( elementMatchers, setMatchers ) { + var bySet = setMatchers.length > 0, + byElement = elementMatchers.length > 0, + superMatcher = function( seed, context, xml, results, outermost ) { + var elem, j, matcher, + matchedCount = 0, + i = "0", + unmatched = seed && [], + setMatched = [], + contextBackup = outermostContext, + + // We must always have either seed elements or outermost context + elems = seed || byElement && Expr.find[ "TAG" ]( "*", outermost ), + + // Use integer dirruns iff this is the outermost matcher + dirrunsUnique = ( dirruns += contextBackup == null ? 1 : Math.random() || 0.1 ), + len = elems.length; + + if ( outermost ) { + + // Support: IE 11+, Edge 17 - 18+ + // IE/Edge sometimes throw a "Permission denied" error when strict-comparing + // two documents; shallow comparisons work. + // eslint-disable-next-line eqeqeq + outermostContext = context == document || context || outermost; + } + + // Add elements passing elementMatchers directly to results + // Support: IE<9, Safari + // Tolerate NodeList properties (IE: "length"; Safari: ) matching elements by id + for ( ; i !== len && ( elem = elems[ i ] ) != null; i++ ) { + if ( byElement && elem ) { + j = 0; + + // Support: IE 11+, Edge 17 - 18+ + // IE/Edge sometimes throw a "Permission denied" error when strict-comparing + // two documents; shallow comparisons work. + // eslint-disable-next-line eqeqeq + if ( !context && elem.ownerDocument != document ) { + setDocument( elem ); + xml = !documentIsHTML; + } + while ( ( matcher = elementMatchers[ j++ ] ) ) { + if ( matcher( elem, context || document, xml ) ) { + results.push( elem ); + break; + } + } + if ( outermost ) { + dirruns = dirrunsUnique; + } + } + + // Track unmatched elements for set filters + if ( bySet ) { + + // They will have gone through all possible matchers + if ( ( elem = !matcher && elem ) ) { + matchedCount--; + } + + // Lengthen the array for every element, matched or not + if ( seed ) { + unmatched.push( elem ); + } + } + } + + // `i` is now the count of elements visited above, and adding it to `matchedCount` + // makes the latter nonnegative. + matchedCount += i; + + // Apply set filters to unmatched elements + // NOTE: This can be skipped if there are no unmatched elements (i.e., `matchedCount` + // equals `i`), unless we didn't visit _any_ elements in the above loop because we have + // no element matchers and no seed. + // Incrementing an initially-string "0" `i` allows `i` to remain a string only in that + // case, which will result in a "00" `matchedCount` that differs from `i` but is also + // numerically zero. + if ( bySet && i !== matchedCount ) { + j = 0; + while ( ( matcher = setMatchers[ j++ ] ) ) { + matcher( unmatched, setMatched, context, xml ); + } + + if ( seed ) { + + // Reintegrate element matches to eliminate the need for sorting + if ( matchedCount > 0 ) { + while ( i-- ) { + if ( !( unmatched[ i ] || setMatched[ i ] ) ) { + setMatched[ i ] = pop.call( results ); + } + } + } + + // Discard index placeholder values to get only actual matches + setMatched = condense( setMatched ); + } + + // Add matches to results + push.apply( results, setMatched ); + + // Seedless set matches succeeding multiple successful matchers stipulate sorting + if ( outermost && !seed && setMatched.length > 0 && + ( matchedCount + setMatchers.length ) > 1 ) { + + Sizzle.uniqueSort( results ); + } + } + + // Override manipulation of globals by nested matchers + if ( outermost ) { + dirruns = dirrunsUnique; + outermostContext = contextBackup; + } + + return unmatched; + }; + + return bySet ? + markFunction( superMatcher ) : + superMatcher; +} + +compile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) { + var i, + setMatchers = [], + elementMatchers = [], + cached = compilerCache[ selector + " " ]; + + if ( !cached ) { + + // Generate a function of recursive functions that can be used to check each element + if ( !match ) { + match = tokenize( selector ); + } + i = match.length; + while ( i-- ) { + cached = matcherFromTokens( match[ i ] ); + if ( cached[ expando ] ) { + setMatchers.push( cached ); + } else { + elementMatchers.push( cached ); + } + } + + // Cache the compiled function + cached = compilerCache( + selector, + matcherFromGroupMatchers( elementMatchers, setMatchers ) + ); + + // Save selector and tokenization + cached.selector = selector; + } + return cached; +}; + +/** + * A low-level selection function that works with Sizzle's compiled + * selector functions + * @param {String|Function} selector A selector or a pre-compiled + * selector function built with Sizzle.compile + * @param {Element} context + * @param {Array} [results] + * @param {Array} [seed] A set of elements to match against + */ +select = Sizzle.select = function( selector, context, results, seed ) { + var i, tokens, token, type, find, + compiled = typeof selector === "function" && selector, + match = !seed && tokenize( ( selector = compiled.selector || selector ) ); + + results = results || []; + + // Try to minimize operations if there is only one selector in the list and no seed + // (the latter of which guarantees us context) + if ( match.length === 1 ) { + + // Reduce context if the leading compound selector is an ID + tokens = match[ 0 ] = match[ 0 ].slice( 0 ); + if ( tokens.length > 2 && ( token = tokens[ 0 ] ).type === "ID" && + context.nodeType === 9 && documentIsHTML && Expr.relative[ tokens[ 1 ].type ] ) { + + context = ( Expr.find[ "ID" ]( token.matches[ 0 ] + .replace( runescape, funescape ), context ) || [] )[ 0 ]; + if ( !context ) { + return results; + + // Precompiled matchers will still verify ancestry, so step up a level + } else if ( compiled ) { + context = context.parentNode; + } + + selector = selector.slice( tokens.shift().value.length ); + } + + // Fetch a seed set for right-to-left matching + i = matchExpr[ "needsContext" ].test( selector ) ? 0 : tokens.length; + while ( i-- ) { + token = tokens[ i ]; + + // Abort if we hit a combinator + if ( Expr.relative[ ( type = token.type ) ] ) { + break; + } + if ( ( find = Expr.find[ type ] ) ) { + + // Search, expanding context for leading sibling combinators + if ( ( seed = find( + token.matches[ 0 ].replace( runescape, funescape ), + rsibling.test( tokens[ 0 ].type ) && testContext( context.parentNode ) || + context + ) ) ) { + + // If seed is empty or no tokens remain, we can return early + tokens.splice( i, 1 ); + selector = seed.length && toSelector( tokens ); + if ( !selector ) { + push.apply( results, seed ); + return results; + } + + break; + } + } + } + } + + // Compile and execute a filtering function if one is not provided + // Provide `match` to avoid retokenization if we modified the selector above + ( compiled || compile( selector, match ) )( + seed, + context, + !documentIsHTML, + results, + !context || rsibling.test( selector ) && testContext( context.parentNode ) || context + ); + return results; +}; + +// One-time assignments + +// Sort stability +support.sortStable = expando.split( "" ).sort( sortOrder ).join( "" ) === expando; + +// Support: Chrome 14-35+ +// Always assume duplicates if they aren't passed to the comparison function +support.detectDuplicates = !!hasDuplicate; + +// Initialize against the default document +setDocument(); + +// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27) +// Detached nodes confoundingly follow *each other* +support.sortDetached = assert( function( el ) { + + // Should return 1, but returns 4 (following) + return el.compareDocumentPosition( document.createElement( "fieldset" ) ) & 1; +} ); + +// Support: IE<8 +// Prevent attribute/property "interpolation" +// https://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx +if ( !assert( function( el ) { + el.innerHTML = ""; + return el.firstChild.getAttribute( "href" ) === "#"; +} ) ) { + addHandle( "type|href|height|width", function( elem, name, isXML ) { + if ( !isXML ) { + return elem.getAttribute( name, name.toLowerCase() === "type" ? 1 : 2 ); + } + } ); +} + +// Support: IE<9 +// Use defaultValue in place of getAttribute("value") +if ( !support.attributes || !assert( function( el ) { + el.innerHTML = ""; + el.firstChild.setAttribute( "value", "" ); + return el.firstChild.getAttribute( "value" ) === ""; +} ) ) { + addHandle( "value", function( elem, _name, isXML ) { + if ( !isXML && elem.nodeName.toLowerCase() === "input" ) { + return elem.defaultValue; + } + } ); +} + +// Support: IE<9 +// Use getAttributeNode to fetch booleans when getAttribute lies +if ( !assert( function( el ) { + return el.getAttribute( "disabled" ) == null; +} ) ) { + addHandle( booleans, function( elem, name, isXML ) { + var val; + if ( !isXML ) { + return elem[ name ] === true ? name.toLowerCase() : + ( val = elem.getAttributeNode( name ) ) && val.specified ? + val.value : + null; + } + } ); +} + +return Sizzle; + +} )( window ); + + + +jQuery.find = Sizzle; +jQuery.expr = Sizzle.selectors; + +// Deprecated +jQuery.expr[ ":" ] = jQuery.expr.pseudos; +jQuery.uniqueSort = jQuery.unique = Sizzle.uniqueSort; +jQuery.text = Sizzle.getText; +jQuery.isXMLDoc = Sizzle.isXML; +jQuery.contains = Sizzle.contains; +jQuery.escapeSelector = Sizzle.escape; + + + + +var dir = function( elem, dir, until ) { + var matched = [], + truncate = until !== undefined; + + while ( ( elem = elem[ dir ] ) && elem.nodeType !== 9 ) { + if ( elem.nodeType === 1 ) { + if ( truncate && jQuery( elem ).is( until ) ) { + break; + } + matched.push( elem ); + } + } + return matched; +}; + + +var siblings = function( n, elem ) { + var matched = []; + + for ( ; n; n = n.nextSibling ) { + if ( n.nodeType === 1 && n !== elem ) { + matched.push( n ); + } + } + + return matched; +}; + + +var rneedsContext = jQuery.expr.match.needsContext; + + + +function nodeName( elem, name ) { + + return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase(); + +} +var rsingleTag = ( /^<([a-z][^\/\0>:\x20\t\r\n\f]*)[\x20\t\r\n\f]*\/?>(?:<\/\1>|)$/i ); + + + +// Implement the identical functionality for filter and not +function winnow( elements, qualifier, not ) { + if ( isFunction( qualifier ) ) { + return jQuery.grep( elements, function( elem, i ) { + return !!qualifier.call( elem, i, elem ) !== not; + } ); + } + + // Single element + if ( qualifier.nodeType ) { + return jQuery.grep( elements, function( elem ) { + return ( elem === qualifier ) !== not; + } ); + } + + // Arraylike of elements (jQuery, arguments, Array) + if ( typeof qualifier !== "string" ) { + return jQuery.grep( elements, function( elem ) { + return ( indexOf.call( qualifier, elem ) > -1 ) !== not; + } ); + } + + // Filtered directly for both simple and complex selectors + return jQuery.filter( qualifier, elements, not ); +} + +jQuery.filter = function( expr, elems, not ) { + var elem = elems[ 0 ]; + + if ( not ) { + expr = ":not(" + expr + ")"; + } + + if ( elems.length === 1 && elem.nodeType === 1 ) { + return jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : []; + } + + return jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) { + return elem.nodeType === 1; + } ) ); +}; + +jQuery.fn.extend( { + find: function( selector ) { + var i, ret, + len = this.length, + self = this; + + if ( typeof selector !== "string" ) { + return this.pushStack( jQuery( selector ).filter( function() { + for ( i = 0; i < len; i++ ) { + if ( jQuery.contains( self[ i ], this ) ) { + return true; + } + } + } ) ); + } + + ret = this.pushStack( [] ); + + for ( i = 0; i < len; i++ ) { + jQuery.find( selector, self[ i ], ret ); + } + + return len > 1 ? jQuery.uniqueSort( ret ) : ret; + }, + filter: function( selector ) { + return this.pushStack( winnow( this, selector || [], false ) ); + }, + not: function( selector ) { + return this.pushStack( winnow( this, selector || [], true ) ); + }, + is: function( selector ) { + return !!winnow( + this, + + // If this is a positional/relative selector, check membership in the returned set + // so $("p:first").is("p:last") won't return true for a doc with two "p". + typeof selector === "string" && rneedsContext.test( selector ) ? + jQuery( selector ) : + selector || [], + false + ).length; + } +} ); + + +// Initialize a jQuery object + + +// A central reference to the root jQuery(document) +var rootjQuery, + + // A simple way to check for HTML strings + // Prioritize #id over to avoid XSS via location.hash (#9521) + // Strict HTML recognition (#11290: must start with <) + // Shortcut simple #id case for speed + rquickExpr = /^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]+))$/, + + init = jQuery.fn.init = function( selector, context, root ) { + var match, elem; + + // HANDLE: $(""), $(null), $(undefined), $(false) + if ( !selector ) { + return this; + } + + // Method init() accepts an alternate rootjQuery + // so migrate can support jQuery.sub (gh-2101) + root = root || rootjQuery; + + // Handle HTML strings + if ( typeof selector === "string" ) { + if ( selector[ 0 ] === "<" && + selector[ selector.length - 1 ] === ">" && + selector.length >= 3 ) { + + // Assume that strings that start and end with <> are HTML and skip the regex check + match = [ null, selector, null ]; + + } else { + match = rquickExpr.exec( selector ); + } + + // Match html or make sure no context is specified for #id + if ( match && ( match[ 1 ] || !context ) ) { + + // HANDLE: $(html) -> $(array) + if ( match[ 1 ] ) { + context = context instanceof jQuery ? context[ 0 ] : context; + + // Option to run scripts is true for back-compat + // Intentionally let the error be thrown if parseHTML is not present + jQuery.merge( this, jQuery.parseHTML( + match[ 1 ], + context && context.nodeType ? context.ownerDocument || context : document, + true + ) ); + + // HANDLE: $(html, props) + if ( rsingleTag.test( match[ 1 ] ) && jQuery.isPlainObject( context ) ) { + for ( match in context ) { + + // Properties of context are called as methods if possible + if ( isFunction( this[ match ] ) ) { + this[ match ]( context[ match ] ); + + // ...and otherwise set as attributes + } else { + this.attr( match, context[ match ] ); + } + } + } + + return this; + + // HANDLE: $(#id) + } else { + elem = document.getElementById( match[ 2 ] ); + + if ( elem ) { + + // Inject the element directly into the jQuery object + this[ 0 ] = elem; + this.length = 1; + } + return this; + } + + // HANDLE: $(expr, $(...)) + } else if ( !context || context.jquery ) { + return ( context || root ).find( selector ); + + // HANDLE: $(expr, context) + // (which is just equivalent to: $(context).find(expr) + } else { + return this.constructor( context ).find( selector ); + } + + // HANDLE: $(DOMElement) + } else if ( selector.nodeType ) { + this[ 0 ] = selector; + this.length = 1; + return this; + + // HANDLE: $(function) + // Shortcut for document ready + } else if ( isFunction( selector ) ) { + return root.ready !== undefined ? + root.ready( selector ) : + + // Execute immediately if ready is not present + selector( jQuery ); + } + + return jQuery.makeArray( selector, this ); + }; + +// Give the init function the jQuery prototype for later instantiation +init.prototype = jQuery.fn; + +// Initialize central reference +rootjQuery = jQuery( document ); + + +var rparentsprev = /^(?:parents|prev(?:Until|All))/, + + // Methods guaranteed to produce a unique set when starting from a unique set + guaranteedUnique = { + children: true, + contents: true, + next: true, + prev: true + }; + +jQuery.fn.extend( { + has: function( target ) { + var targets = jQuery( target, this ), + l = targets.length; + + return this.filter( function() { + var i = 0; + for ( ; i < l; i++ ) { + if ( jQuery.contains( this, targets[ i ] ) ) { + return true; + } + } + } ); + }, + + closest: function( selectors, context ) { + var cur, + i = 0, + l = this.length, + matched = [], + targets = typeof selectors !== "string" && jQuery( selectors ); + + // Positional selectors never match, since there's no _selection_ context + if ( !rneedsContext.test( selectors ) ) { + for ( ; i < l; i++ ) { + for ( cur = this[ i ]; cur && cur !== context; cur = cur.parentNode ) { + + // Always skip document fragments + if ( cur.nodeType < 11 && ( targets ? + targets.index( cur ) > -1 : + + // Don't pass non-elements to Sizzle + cur.nodeType === 1 && + jQuery.find.matchesSelector( cur, selectors ) ) ) { + + matched.push( cur ); + break; + } + } + } + } + + return this.pushStack( matched.length > 1 ? jQuery.uniqueSort( matched ) : matched ); + }, + + // Determine the position of an element within the set + index: function( elem ) { + + // No argument, return index in parent + if ( !elem ) { + return ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1; + } + + // Index in selector + if ( typeof elem === "string" ) { + return indexOf.call( jQuery( elem ), this[ 0 ] ); + } + + // Locate the position of the desired element + return indexOf.call( this, + + // If it receives a jQuery object, the first element is used + elem.jquery ? elem[ 0 ] : elem + ); + }, + + add: function( selector, context ) { + return this.pushStack( + jQuery.uniqueSort( + jQuery.merge( this.get(), jQuery( selector, context ) ) + ) + ); + }, + + addBack: function( selector ) { + return this.add( selector == null ? + this.prevObject : this.prevObject.filter( selector ) + ); + } +} ); + +function sibling( cur, dir ) { + while ( ( cur = cur[ dir ] ) && cur.nodeType !== 1 ) {} + return cur; +} + +jQuery.each( { + parent: function( elem ) { + var parent = elem.parentNode; + return parent && parent.nodeType !== 11 ? parent : null; + }, + parents: function( elem ) { + return dir( elem, "parentNode" ); + }, + parentsUntil: function( elem, _i, until ) { + return dir( elem, "parentNode", until ); + }, + next: function( elem ) { + return sibling( elem, "nextSibling" ); + }, + prev: function( elem ) { + return sibling( elem, "previousSibling" ); + }, + nextAll: function( elem ) { + return dir( elem, "nextSibling" ); + }, + prevAll: function( elem ) { + return dir( elem, "previousSibling" ); + }, + nextUntil: function( elem, _i, until ) { + return dir( elem, "nextSibling", until ); + }, + prevUntil: function( elem, _i, until ) { + return dir( elem, "previousSibling", until ); + }, + siblings: function( elem ) { + return siblings( ( elem.parentNode || {} ).firstChild, elem ); + }, + children: function( elem ) { + return siblings( elem.firstChild ); + }, + contents: function( elem ) { + if ( elem.contentDocument != null && + + // Support: IE 11+ + // elements with no `data` attribute has an object + // `contentDocument` with a `null` prototype. + getProto( elem.contentDocument ) ) { + + return elem.contentDocument; + } + + // Support: IE 9 - 11 only, iOS 7 only, Android Browser <=4.3 only + // Treat the template element as a regular one in browsers that + // don't support it. + if ( nodeName( elem, "template" ) ) { + elem = elem.content || elem; + } + + return jQuery.merge( [], elem.childNodes ); + } +}, function( name, fn ) { + jQuery.fn[ name ] = function( until, selector ) { + var matched = jQuery.map( this, fn, until ); + + if ( name.slice( -5 ) !== "Until" ) { + selector = until; + } + + if ( selector && typeof selector === "string" ) { + matched = jQuery.filter( selector, matched ); + } + + if ( this.length > 1 ) { + + // Remove duplicates + if ( !guaranteedUnique[ name ] ) { + jQuery.uniqueSort( matched ); + } + + // Reverse order for parents* and prev-derivatives + if ( rparentsprev.test( name ) ) { + matched.reverse(); + } + } + + return this.pushStack( matched ); + }; +} ); +var rnothtmlwhite = ( /[^\x20\t\r\n\f]+/g ); + + + +// Convert String-formatted options into Object-formatted ones +function createOptions( options ) { + var object = {}; + jQuery.each( options.match( rnothtmlwhite ) || [], function( _, flag ) { + object[ flag ] = true; + } ); + return object; +} + +/* + * Create a callback list using the following parameters: + * + * options: an optional list of space-separated options that will change how + * the callback list behaves or a more traditional option object + * + * By default a callback list will act like an event callback list and can be + * "fired" multiple times. + * + * Possible options: + * + * once: will ensure the callback list can only be fired once (like a Deferred) + * + * memory: will keep track of previous values and will call any callback added + * after the list has been fired right away with the latest "memorized" + * values (like a Deferred) + * + * unique: will ensure a callback can only be added once (no duplicate in the list) + * + * stopOnFalse: interrupt callings when a callback returns false + * + */ +jQuery.Callbacks = function( options ) { + + // Convert options from String-formatted to Object-formatted if needed + // (we check in cache first) + options = typeof options === "string" ? + createOptions( options ) : + jQuery.extend( {}, options ); + + var // Flag to know if list is currently firing + firing, + + // Last fire value for non-forgettable lists + memory, + + // Flag to know if list was already fired + fired, + + // Flag to prevent firing + locked, + + // Actual callback list + list = [], + + // Queue of execution data for repeatable lists + queue = [], + + // Index of currently firing callback (modified by add/remove as needed) + firingIndex = -1, + + // Fire callbacks + fire = function() { + + // Enforce single-firing + locked = locked || options.once; + + // Execute callbacks for all pending executions, + // respecting firingIndex overrides and runtime changes + fired = firing = true; + for ( ; queue.length; firingIndex = -1 ) { + memory = queue.shift(); + while ( ++firingIndex < list.length ) { + + // Run callback and check for early termination + if ( list[ firingIndex ].apply( memory[ 0 ], memory[ 1 ] ) === false && + options.stopOnFalse ) { + + // Jump to end and forget the data so .add doesn't re-fire + firingIndex = list.length; + memory = false; + } + } + } + + // Forget the data if we're done with it + if ( !options.memory ) { + memory = false; + } + + firing = false; + + // Clean up if we're done firing for good + if ( locked ) { + + // Keep an empty list if we have data for future add calls + if ( memory ) { + list = []; + + // Otherwise, this object is spent + } else { + list = ""; + } + } + }, + + // Actual Callbacks object + self = { + + // Add a callback or a collection of callbacks to the list + add: function() { + if ( list ) { + + // If we have memory from a past run, we should fire after adding + if ( memory && !firing ) { + firingIndex = list.length - 1; + queue.push( memory ); + } + + ( function add( args ) { + jQuery.each( args, function( _, arg ) { + if ( isFunction( arg ) ) { + if ( !options.unique || !self.has( arg ) ) { + list.push( arg ); + } + } else if ( arg && arg.length && toType( arg ) !== "string" ) { + + // Inspect recursively + add( arg ); + } + } ); + } )( arguments ); + + if ( memory && !firing ) { + fire(); + } + } + return this; + }, + + // Remove a callback from the list + remove: function() { + jQuery.each( arguments, function( _, arg ) { + var index; + while ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) { + list.splice( index, 1 ); + + // Handle firing indexes + if ( index <= firingIndex ) { + firingIndex--; + } + } + } ); + return this; + }, + + // Check if a given callback is in the list. + // If no argument is given, return whether or not list has callbacks attached. + has: function( fn ) { + return fn ? + jQuery.inArray( fn, list ) > -1 : + list.length > 0; + }, + + // Remove all callbacks from the list + empty: function() { + if ( list ) { + list = []; + } + return this; + }, + + // Disable .fire and .add + // Abort any current/pending executions + // Clear all callbacks and values + disable: function() { + locked = queue = []; + list = memory = ""; + return this; + }, + disabled: function() { + return !list; + }, + + // Disable .fire + // Also disable .add unless we have memory (since it would have no effect) + // Abort any pending executions + lock: function() { + locked = queue = []; + if ( !memory && !firing ) { + list = memory = ""; + } + return this; + }, + locked: function() { + return !!locked; + }, + + // Call all callbacks with the given context and arguments + fireWith: function( context, args ) { + if ( !locked ) { + args = args || []; + args = [ context, args.slice ? args.slice() : args ]; + queue.push( args ); + if ( !firing ) { + fire(); + } + } + return this; + }, + + // Call all the callbacks with the given arguments + fire: function() { + self.fireWith( this, arguments ); + return this; + }, + + // To know if the callbacks have already been called at least once + fired: function() { + return !!fired; + } + }; + + return self; +}; + + +function Identity( v ) { + return v; +} +function Thrower( ex ) { + throw ex; +} + +function adoptValue( value, resolve, reject, noValue ) { + var method; + + try { + + // Check for promise aspect first to privilege synchronous behavior + if ( value && isFunction( ( method = value.promise ) ) ) { + method.call( value ).done( resolve ).fail( reject ); + + // Other thenables + } else if ( value && isFunction( ( method = value.then ) ) ) { + method.call( value, resolve, reject ); + + // Other non-thenables + } else { + + // Control `resolve` arguments by letting Array#slice cast boolean `noValue` to integer: + // * false: [ value ].slice( 0 ) => resolve( value ) + // * true: [ value ].slice( 1 ) => resolve() + resolve.apply( undefined, [ value ].slice( noValue ) ); + } + + // For Promises/A+, convert exceptions into rejections + // Since jQuery.when doesn't unwrap thenables, we can skip the extra checks appearing in + // Deferred#then to conditionally suppress rejection. + } catch ( value ) { + + // Support: Android 4.0 only + // Strict mode functions invoked without .call/.apply get global-object context + reject.apply( undefined, [ value ] ); + } +} + +jQuery.extend( { + + Deferred: function( func ) { + var tuples = [ + + // action, add listener, callbacks, + // ... .then handlers, argument index, [final state] + [ "notify", "progress", jQuery.Callbacks( "memory" ), + jQuery.Callbacks( "memory" ), 2 ], + [ "resolve", "done", jQuery.Callbacks( "once memory" ), + jQuery.Callbacks( "once memory" ), 0, "resolved" ], + [ "reject", "fail", jQuery.Callbacks( "once memory" ), + jQuery.Callbacks( "once memory" ), 1, "rejected" ] + ], + state = "pending", + promise = { + state: function() { + return state; + }, + always: function() { + deferred.done( arguments ).fail( arguments ); + return this; + }, + "catch": function( fn ) { + return promise.then( null, fn ); + }, + + // Keep pipe for back-compat + pipe: function( /* fnDone, fnFail, fnProgress */ ) { + var fns = arguments; + + return jQuery.Deferred( function( newDefer ) { + jQuery.each( tuples, function( _i, tuple ) { + + // Map tuples (progress, done, fail) to arguments (done, fail, progress) + var fn = isFunction( fns[ tuple[ 4 ] ] ) && fns[ tuple[ 4 ] ]; + + // deferred.progress(function() { bind to newDefer or newDefer.notify }) + // deferred.done(function() { bind to newDefer or newDefer.resolve }) + // deferred.fail(function() { bind to newDefer or newDefer.reject }) + deferred[ tuple[ 1 ] ]( function() { + var returned = fn && fn.apply( this, arguments ); + if ( returned && isFunction( returned.promise ) ) { + returned.promise() + .progress( newDefer.notify ) + .done( newDefer.resolve ) + .fail( newDefer.reject ); + } else { + newDefer[ tuple[ 0 ] + "With" ]( + this, + fn ? [ returned ] : arguments + ); + } + } ); + } ); + fns = null; + } ).promise(); + }, + then: function( onFulfilled, onRejected, onProgress ) { + var maxDepth = 0; + function resolve( depth, deferred, handler, special ) { + return function() { + var that = this, + args = arguments, + mightThrow = function() { + var returned, then; + + // Support: Promises/A+ section 2.3.3.3.3 + // https://promisesaplus.com/#point-59 + // Ignore double-resolution attempts + if ( depth < maxDepth ) { + return; + } + + returned = handler.apply( that, args ); + + // Support: Promises/A+ section 2.3.1 + // https://promisesaplus.com/#point-48 + if ( returned === deferred.promise() ) { + throw new TypeError( "Thenable self-resolution" ); + } + + // Support: Promises/A+ sections 2.3.3.1, 3.5 + // https://promisesaplus.com/#point-54 + // https://promisesaplus.com/#point-75 + // Retrieve `then` only once + then = returned && + + // Support: Promises/A+ section 2.3.4 + // https://promisesaplus.com/#point-64 + // Only check objects and functions for thenability + ( typeof returned === "object" || + typeof returned === "function" ) && + returned.then; + + // Handle a returned thenable + if ( isFunction( then ) ) { + + // Special processors (notify) just wait for resolution + if ( special ) { + then.call( + returned, + resolve( maxDepth, deferred, Identity, special ), + resolve( maxDepth, deferred, Thrower, special ) + ); + + // Normal processors (resolve) also hook into progress + } else { + + // ...and disregard older resolution values + maxDepth++; + + then.call( + returned, + resolve( maxDepth, deferred, Identity, special ), + resolve( maxDepth, deferred, Thrower, special ), + resolve( maxDepth, deferred, Identity, + deferred.notifyWith ) + ); + } + + // Handle all other returned values + } else { + + // Only substitute handlers pass on context + // and multiple values (non-spec behavior) + if ( handler !== Identity ) { + that = undefined; + args = [ returned ]; + } + + // Process the value(s) + // Default process is resolve + ( special || deferred.resolveWith )( that, args ); + } + }, + + // Only normal processors (resolve) catch and reject exceptions + process = special ? + mightThrow : + function() { + try { + mightThrow(); + } catch ( e ) { + + if ( jQuery.Deferred.exceptionHook ) { + jQuery.Deferred.exceptionHook( e, + process.stackTrace ); + } + + // Support: Promises/A+ section 2.3.3.3.4.1 + // https://promisesaplus.com/#point-61 + // Ignore post-resolution exceptions + if ( depth + 1 >= maxDepth ) { + + // Only substitute handlers pass on context + // and multiple values (non-spec behavior) + if ( handler !== Thrower ) { + that = undefined; + args = [ e ]; + } + + deferred.rejectWith( that, args ); + } + } + }; + + // Support: Promises/A+ section 2.3.3.3.1 + // https://promisesaplus.com/#point-57 + // Re-resolve promises immediately to dodge false rejection from + // subsequent errors + if ( depth ) { + process(); + } else { + + // Call an optional hook to record the stack, in case of exception + // since it's otherwise lost when execution goes async + if ( jQuery.Deferred.getStackHook ) { + process.stackTrace = jQuery.Deferred.getStackHook(); + } + window.setTimeout( process ); + } + }; + } + + return jQuery.Deferred( function( newDefer ) { + + // progress_handlers.add( ... ) + tuples[ 0 ][ 3 ].add( + resolve( + 0, + newDefer, + isFunction( onProgress ) ? + onProgress : + Identity, + newDefer.notifyWith + ) + ); + + // fulfilled_handlers.add( ... ) + tuples[ 1 ][ 3 ].add( + resolve( + 0, + newDefer, + isFunction( onFulfilled ) ? + onFulfilled : + Identity + ) + ); + + // rejected_handlers.add( ... ) + tuples[ 2 ][ 3 ].add( + resolve( + 0, + newDefer, + isFunction( onRejected ) ? + onRejected : + Thrower + ) + ); + } ).promise(); + }, + + // Get a promise for this deferred + // If obj is provided, the promise aspect is added to the object + promise: function( obj ) { + return obj != null ? jQuery.extend( obj, promise ) : promise; + } + }, + deferred = {}; + + // Add list-specific methods + jQuery.each( tuples, function( i, tuple ) { + var list = tuple[ 2 ], + stateString = tuple[ 5 ]; + + // promise.progress = list.add + // promise.done = list.add + // promise.fail = list.add + promise[ tuple[ 1 ] ] = list.add; + + // Handle state + if ( stateString ) { + list.add( + function() { + + // state = "resolved" (i.e., fulfilled) + // state = "rejected" + state = stateString; + }, + + // rejected_callbacks.disable + // fulfilled_callbacks.disable + tuples[ 3 - i ][ 2 ].disable, + + // rejected_handlers.disable + // fulfilled_handlers.disable + tuples[ 3 - i ][ 3 ].disable, + + // progress_callbacks.lock + tuples[ 0 ][ 2 ].lock, + + // progress_handlers.lock + tuples[ 0 ][ 3 ].lock + ); + } + + // progress_handlers.fire + // fulfilled_handlers.fire + // rejected_handlers.fire + list.add( tuple[ 3 ].fire ); + + // deferred.notify = function() { deferred.notifyWith(...) } + // deferred.resolve = function() { deferred.resolveWith(...) } + // deferred.reject = function() { deferred.rejectWith(...) } + deferred[ tuple[ 0 ] ] = function() { + deferred[ tuple[ 0 ] + "With" ]( this === deferred ? undefined : this, arguments ); + return this; + }; + + // deferred.notifyWith = list.fireWith + // deferred.resolveWith = list.fireWith + // deferred.rejectWith = list.fireWith + deferred[ tuple[ 0 ] + "With" ] = list.fireWith; + } ); + + // Make the deferred a promise + promise.promise( deferred ); + + // Call given func if any + if ( func ) { + func.call( deferred, deferred ); + } + + // All done! + return deferred; + }, + + // Deferred helper + when: function( singleValue ) { + var + + // count of uncompleted subordinates + remaining = arguments.length, + + // count of unprocessed arguments + i = remaining, + + // subordinate fulfillment data + resolveContexts = Array( i ), + resolveValues = slice.call( arguments ), + + // the primary Deferred + primary = jQuery.Deferred(), + + // subordinate callback factory + updateFunc = function( i ) { + return function( value ) { + resolveContexts[ i ] = this; + resolveValues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value; + if ( !( --remaining ) ) { + primary.resolveWith( resolveContexts, resolveValues ); + } + }; + }; + + // Single- and empty arguments are adopted like Promise.resolve + if ( remaining <= 1 ) { + adoptValue( singleValue, primary.done( updateFunc( i ) ).resolve, primary.reject, + !remaining ); + + // Use .then() to unwrap secondary thenables (cf. gh-3000) + if ( primary.state() === "pending" || + isFunction( resolveValues[ i ] && resolveValues[ i ].then ) ) { + + return primary.then(); + } + } + + // Multiple arguments are aggregated like Promise.all array elements + while ( i-- ) { + adoptValue( resolveValues[ i ], updateFunc( i ), primary.reject ); + } + + return primary.promise(); + } +} ); + + +// These usually indicate a programmer mistake during development, +// warn about them ASAP rather than swallowing them by default. +var rerrorNames = /^(Eval|Internal|Range|Reference|Syntax|Type|URI)Error$/; + +jQuery.Deferred.exceptionHook = function( error, stack ) { + + // Support: IE 8 - 9 only + // Console exists when dev tools are open, which can happen at any time + if ( window.console && window.console.warn && error && rerrorNames.test( error.name ) ) { + window.console.warn( "jQuery.Deferred exception: " + error.message, error.stack, stack ); + } +}; + + + + +jQuery.readyException = function( error ) { + window.setTimeout( function() { + throw error; + } ); +}; + + + + +// The deferred used on DOM ready +var readyList = jQuery.Deferred(); + +jQuery.fn.ready = function( fn ) { + + readyList + .then( fn ) + + // Wrap jQuery.readyException in a function so that the lookup + // happens at the time of error handling instead of callback + // registration. + .catch( function( error ) { + jQuery.readyException( error ); + } ); + + return this; +}; + +jQuery.extend( { + + // Is the DOM ready to be used? Set to true once it occurs. + isReady: false, + + // A counter to track how many items to wait for before + // the ready event fires. See #6781 + readyWait: 1, + + // Handle when the DOM is ready + ready: function( wait ) { + + // Abort if there are pending holds or we're already ready + if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) { + return; + } + + // Remember that the DOM is ready + jQuery.isReady = true; + + // If a normal DOM Ready event fired, decrement, and wait if need be + if ( wait !== true && --jQuery.readyWait > 0 ) { + return; + } + + // If there are functions bound, to execute + readyList.resolveWith( document, [ jQuery ] ); + } +} ); + +jQuery.ready.then = readyList.then; + +// The ready event handler and self cleanup method +function completed() { + document.removeEventListener( "DOMContentLoaded", completed ); + window.removeEventListener( "load", completed ); + jQuery.ready(); +} + +// Catch cases where $(document).ready() is called +// after the browser event has already occurred. +// Support: IE <=9 - 10 only +// Older IE sometimes signals "interactive" too soon +if ( document.readyState === "complete" || + ( document.readyState !== "loading" && !document.documentElement.doScroll ) ) { + + // Handle it asynchronously to allow scripts the opportunity to delay ready + window.setTimeout( jQuery.ready ); + +} else { + + // Use the handy event callback + document.addEventListener( "DOMContentLoaded", completed ); + + // A fallback to window.onload, that will always work + window.addEventListener( "load", completed ); +} + + + + +// Multifunctional method to get and set values of a collection +// The value/s can optionally be executed if it's a function +var access = function( elems, fn, key, value, chainable, emptyGet, raw ) { + var i = 0, + len = elems.length, + bulk = key == null; + + // Sets many values + if ( toType( key ) === "object" ) { + chainable = true; + for ( i in key ) { + access( elems, fn, i, key[ i ], true, emptyGet, raw ); + } + + // Sets one value + } else if ( value !== undefined ) { + chainable = true; + + if ( !isFunction( value ) ) { + raw = true; + } + + if ( bulk ) { + + // Bulk operations run against the entire set + if ( raw ) { + fn.call( elems, value ); + fn = null; + + // ...except when executing function values + } else { + bulk = fn; + fn = function( elem, _key, value ) { + return bulk.call( jQuery( elem ), value ); + }; + } + } + + if ( fn ) { + for ( ; i < len; i++ ) { + fn( + elems[ i ], key, raw ? + value : + value.call( elems[ i ], i, fn( elems[ i ], key ) ) + ); + } + } + } + + if ( chainable ) { + return elems; + } + + // Gets + if ( bulk ) { + return fn.call( elems ); + } + + return len ? fn( elems[ 0 ], key ) : emptyGet; +}; + + +// Matches dashed string for camelizing +var rmsPrefix = /^-ms-/, + rdashAlpha = /-([a-z])/g; + +// Used by camelCase as callback to replace() +function fcamelCase( _all, letter ) { + return letter.toUpperCase(); +} + +// Convert dashed to camelCase; used by the css and data modules +// Support: IE <=9 - 11, Edge 12 - 15 +// Microsoft forgot to hump their vendor prefix (#9572) +function camelCase( string ) { + return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase ); +} +var acceptData = function( owner ) { + + // Accepts only: + // - Node + // - Node.ELEMENT_NODE + // - Node.DOCUMENT_NODE + // - Object + // - Any + return owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType ); +}; + + + + +function Data() { + this.expando = jQuery.expando + Data.uid++; +} + +Data.uid = 1; + +Data.prototype = { + + cache: function( owner ) { + + // Check if the owner object already has a cache + var value = owner[ this.expando ]; + + // If not, create one + if ( !value ) { + value = {}; + + // We can accept data for non-element nodes in modern browsers, + // but we should not, see #8335. + // Always return an empty object. + if ( acceptData( owner ) ) { + + // If it is a node unlikely to be stringify-ed or looped over + // use plain assignment + if ( owner.nodeType ) { + owner[ this.expando ] = value; + + // Otherwise secure it in a non-enumerable property + // configurable must be true to allow the property to be + // deleted when data is removed + } else { + Object.defineProperty( owner, this.expando, { + value: value, + configurable: true + } ); + } + } + } + + return value; + }, + set: function( owner, data, value ) { + var prop, + cache = this.cache( owner ); + + // Handle: [ owner, key, value ] args + // Always use camelCase key (gh-2257) + if ( typeof data === "string" ) { + cache[ camelCase( data ) ] = value; + + // Handle: [ owner, { properties } ] args + } else { + + // Copy the properties one-by-one to the cache object + for ( prop in data ) { + cache[ camelCase( prop ) ] = data[ prop ]; + } + } + return cache; + }, + get: function( owner, key ) { + return key === undefined ? + this.cache( owner ) : + + // Always use camelCase key (gh-2257) + owner[ this.expando ] && owner[ this.expando ][ camelCase( key ) ]; + }, + access: function( owner, key, value ) { + + // In cases where either: + // + // 1. No key was specified + // 2. A string key was specified, but no value provided + // + // Take the "read" path and allow the get method to determine + // which value to return, respectively either: + // + // 1. The entire cache object + // 2. The data stored at the key + // + if ( key === undefined || + ( ( key && typeof key === "string" ) && value === undefined ) ) { + + return this.get( owner, key ); + } + + // When the key is not a string, or both a key and value + // are specified, set or extend (existing objects) with either: + // + // 1. An object of properties + // 2. A key and value + // + this.set( owner, key, value ); + + // Since the "set" path can have two possible entry points + // return the expected data based on which path was taken[*] + return value !== undefined ? value : key; + }, + remove: function( owner, key ) { + var i, + cache = owner[ this.expando ]; + + if ( cache === undefined ) { + return; + } + + if ( key !== undefined ) { + + // Support array or space separated string of keys + if ( Array.isArray( key ) ) { + + // If key is an array of keys... + // We always set camelCase keys, so remove that. + key = key.map( camelCase ); + } else { + key = camelCase( key ); + + // If a key with the spaces exists, use it. + // Otherwise, create an array by matching non-whitespace + key = key in cache ? + [ key ] : + ( key.match( rnothtmlwhite ) || [] ); + } + + i = key.length; + + while ( i-- ) { + delete cache[ key[ i ] ]; + } + } + + // Remove the expando if there's no more data + if ( key === undefined || jQuery.isEmptyObject( cache ) ) { + + // Support: Chrome <=35 - 45 + // Webkit & Blink performance suffers when deleting properties + // from DOM nodes, so set to undefined instead + // https://bugs.chromium.org/p/chromium/issues/detail?id=378607 (bug restricted) + if ( owner.nodeType ) { + owner[ this.expando ] = undefined; + } else { + delete owner[ this.expando ]; + } + } + }, + hasData: function( owner ) { + var cache = owner[ this.expando ]; + return cache !== undefined && !jQuery.isEmptyObject( cache ); + } +}; +var dataPriv = new Data(); + +var dataUser = new Data(); + + + +// Implementation Summary +// +// 1. Enforce API surface and semantic compatibility with 1.9.x branch +// 2. Improve the module's maintainability by reducing the storage +// paths to a single mechanism. +// 3. Use the same single mechanism to support "private" and "user" data. +// 4. _Never_ expose "private" data to user code (TODO: Drop _data, _removeData) +// 5. Avoid exposing implementation details on user objects (eg. expando properties) +// 6. Provide a clear path for implementation upgrade to WeakMap in 2014 + +var rbrace = /^(?:\{[\w\W]*\}|\[[\w\W]*\])$/, + rmultiDash = /[A-Z]/g; + +function getData( data ) { + if ( data === "true" ) { + return true; + } + + if ( data === "false" ) { + return false; + } + + if ( data === "null" ) { + return null; + } + + // Only convert to a number if it doesn't change the string + if ( data === +data + "" ) { + return +data; + } + + if ( rbrace.test( data ) ) { + return JSON.parse( data ); + } + + return data; +} + +function dataAttr( elem, key, data ) { + var name; + + // If nothing was found internally, try to fetch any + // data from the HTML5 data-* attribute + if ( data === undefined && elem.nodeType === 1 ) { + name = "data-" + key.replace( rmultiDash, "-$&" ).toLowerCase(); + data = elem.getAttribute( name ); + + if ( typeof data === "string" ) { + try { + data = getData( data ); + } catch ( e ) {} + + // Make sure we set the data so it isn't changed later + dataUser.set( elem, key, data ); + } else { + data = undefined; + } + } + return data; +} + +jQuery.extend( { + hasData: function( elem ) { + return dataUser.hasData( elem ) || dataPriv.hasData( elem ); + }, + + data: function( elem, name, data ) { + return dataUser.access( elem, name, data ); + }, + + removeData: function( elem, name ) { + dataUser.remove( elem, name ); + }, + + // TODO: Now that all calls to _data and _removeData have been replaced + // with direct calls to dataPriv methods, these can be deprecated. + _data: function( elem, name, data ) { + return dataPriv.access( elem, name, data ); + }, + + _removeData: function( elem, name ) { + dataPriv.remove( elem, name ); + } +} ); + +jQuery.fn.extend( { + data: function( key, value ) { + var i, name, data, + elem = this[ 0 ], + attrs = elem && elem.attributes; + + // Gets all values + if ( key === undefined ) { + if ( this.length ) { + data = dataUser.get( elem ); + + if ( elem.nodeType === 1 && !dataPriv.get( elem, "hasDataAttrs" ) ) { + i = attrs.length; + while ( i-- ) { + + // Support: IE 11 only + // The attrs elements can be null (#14894) + if ( attrs[ i ] ) { + name = attrs[ i ].name; + if ( name.indexOf( "data-" ) === 0 ) { + name = camelCase( name.slice( 5 ) ); + dataAttr( elem, name, data[ name ] ); + } + } + } + dataPriv.set( elem, "hasDataAttrs", true ); + } + } + + return data; + } + + // Sets multiple values + if ( typeof key === "object" ) { + return this.each( function() { + dataUser.set( this, key ); + } ); + } + + return access( this, function( value ) { + var data; + + // The calling jQuery object (element matches) is not empty + // (and therefore has an element appears at this[ 0 ]) and the + // `value` parameter was not undefined. An empty jQuery object + // will result in `undefined` for elem = this[ 0 ] which will + // throw an exception if an attempt to read a data cache is made. + if ( elem && value === undefined ) { + + // Attempt to get data from the cache + // The key will always be camelCased in Data + data = dataUser.get( elem, key ); + if ( data !== undefined ) { + return data; + } + + // Attempt to "discover" the data in + // HTML5 custom data-* attrs + data = dataAttr( elem, key ); + if ( data !== undefined ) { + return data; + } + + // We tried really hard, but the data doesn't exist. + return; + } + + // Set the data... + this.each( function() { + + // We always store the camelCased key + dataUser.set( this, key, value ); + } ); + }, null, value, arguments.length > 1, null, true ); + }, + + removeData: function( key ) { + return this.each( function() { + dataUser.remove( this, key ); + } ); + } +} ); + + +jQuery.extend( { + queue: function( elem, type, data ) { + var queue; + + if ( elem ) { + type = ( type || "fx" ) + "queue"; + queue = dataPriv.get( elem, type ); + + // Speed up dequeue by getting out quickly if this is just a lookup + if ( data ) { + if ( !queue || Array.isArray( data ) ) { + queue = dataPriv.access( elem, type, jQuery.makeArray( data ) ); + } else { + queue.push( data ); + } + } + return queue || []; + } + }, + + dequeue: function( elem, type ) { + type = type || "fx"; + + var queue = jQuery.queue( elem, type ), + startLength = queue.length, + fn = queue.shift(), + hooks = jQuery._queueHooks( elem, type ), + next = function() { + jQuery.dequeue( elem, type ); + }; + + // If the fx queue is dequeued, always remove the progress sentinel + if ( fn === "inprogress" ) { + fn = queue.shift(); + startLength--; + } + + if ( fn ) { + + // Add a progress sentinel to prevent the fx queue from being + // automatically dequeued + if ( type === "fx" ) { + queue.unshift( "inprogress" ); + } + + // Clear up the last queue stop function + delete hooks.stop; + fn.call( elem, next, hooks ); + } + + if ( !startLength && hooks ) { + hooks.empty.fire(); + } + }, + + // Not public - generate a queueHooks object, or return the current one + _queueHooks: function( elem, type ) { + var key = type + "queueHooks"; + return dataPriv.get( elem, key ) || dataPriv.access( elem, key, { + empty: jQuery.Callbacks( "once memory" ).add( function() { + dataPriv.remove( elem, [ type + "queue", key ] ); + } ) + } ); + } +} ); + +jQuery.fn.extend( { + queue: function( type, data ) { + var setter = 2; + + if ( typeof type !== "string" ) { + data = type; + type = "fx"; + setter--; + } + + if ( arguments.length < setter ) { + return jQuery.queue( this[ 0 ], type ); + } + + return data === undefined ? + this : + this.each( function() { + var queue = jQuery.queue( this, type, data ); + + // Ensure a hooks for this queue + jQuery._queueHooks( this, type ); + + if ( type === "fx" && queue[ 0 ] !== "inprogress" ) { + jQuery.dequeue( this, type ); + } + } ); + }, + dequeue: function( type ) { + return this.each( function() { + jQuery.dequeue( this, type ); + } ); + }, + clearQueue: function( type ) { + return this.queue( type || "fx", [] ); + }, + + // Get a promise resolved when queues of a certain type + // are emptied (fx is the type by default) + promise: function( type, obj ) { + var tmp, + count = 1, + defer = jQuery.Deferred(), + elements = this, + i = this.length, + resolve = function() { + if ( !( --count ) ) { + defer.resolveWith( elements, [ elements ] ); + } + }; + + if ( typeof type !== "string" ) { + obj = type; + type = undefined; + } + type = type || "fx"; + + while ( i-- ) { + tmp = dataPriv.get( elements[ i ], type + "queueHooks" ); + if ( tmp && tmp.empty ) { + count++; + tmp.empty.add( resolve ); + } + } + resolve(); + return defer.promise( obj ); + } +} ); +var pnum = ( /[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/ ).source; + +var rcssNum = new RegExp( "^(?:([+-])=|)(" + pnum + ")([a-z%]*)$", "i" ); + + +var cssExpand = [ "Top", "Right", "Bottom", "Left" ]; + +var documentElement = document.documentElement; + + + + var isAttached = function( elem ) { + return jQuery.contains( elem.ownerDocument, elem ); + }, + composed = { composed: true }; + + // Support: IE 9 - 11+, Edge 12 - 18+, iOS 10.0 - 10.2 only + // Check attachment across shadow DOM boundaries when possible (gh-3504) + // Support: iOS 10.0-10.2 only + // Early iOS 10 versions support `attachShadow` but not `getRootNode`, + // leading to errors. We need to check for `getRootNode`. + if ( documentElement.getRootNode ) { + isAttached = function( elem ) { + return jQuery.contains( elem.ownerDocument, elem ) || + elem.getRootNode( composed ) === elem.ownerDocument; + }; + } +var isHiddenWithinTree = function( elem, el ) { + + // isHiddenWithinTree might be called from jQuery#filter function; + // in that case, element will be second argument + elem = el || elem; + + // Inline style trumps all + return elem.style.display === "none" || + elem.style.display === "" && + + // Otherwise, check computed style + // Support: Firefox <=43 - 45 + // Disconnected elements can have computed display: none, so first confirm that elem is + // in the document. + isAttached( elem ) && + + jQuery.css( elem, "display" ) === "none"; + }; + + + +function adjustCSS( elem, prop, valueParts, tween ) { + var adjusted, scale, + maxIterations = 20, + currentValue = tween ? + function() { + return tween.cur(); + } : + function() { + return jQuery.css( elem, prop, "" ); + }, + initial = currentValue(), + unit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ), + + // Starting value computation is required for potential unit mismatches + initialInUnit = elem.nodeType && + ( jQuery.cssNumber[ prop ] || unit !== "px" && +initial ) && + rcssNum.exec( jQuery.css( elem, prop ) ); + + if ( initialInUnit && initialInUnit[ 3 ] !== unit ) { + + // Support: Firefox <=54 + // Halve the iteration target value to prevent interference from CSS upper bounds (gh-2144) + initial = initial / 2; + + // Trust units reported by jQuery.css + unit = unit || initialInUnit[ 3 ]; + + // Iteratively approximate from a nonzero starting point + initialInUnit = +initial || 1; + + while ( maxIterations-- ) { + + // Evaluate and update our best guess (doubling guesses that zero out). + // Finish if the scale equals or crosses 1 (making the old*new product non-positive). + jQuery.style( elem, prop, initialInUnit + unit ); + if ( ( 1 - scale ) * ( 1 - ( scale = currentValue() / initial || 0.5 ) ) <= 0 ) { + maxIterations = 0; + } + initialInUnit = initialInUnit / scale; + + } + + initialInUnit = initialInUnit * 2; + jQuery.style( elem, prop, initialInUnit + unit ); + + // Make sure we update the tween properties later on + valueParts = valueParts || []; + } + + if ( valueParts ) { + initialInUnit = +initialInUnit || +initial || 0; + + // Apply relative offset (+=/-=) if specified + adjusted = valueParts[ 1 ] ? + initialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] : + +valueParts[ 2 ]; + if ( tween ) { + tween.unit = unit; + tween.start = initialInUnit; + tween.end = adjusted; + } + } + return adjusted; +} + + +var defaultDisplayMap = {}; + +function getDefaultDisplay( elem ) { + var temp, + doc = elem.ownerDocument, + nodeName = elem.nodeName, + display = defaultDisplayMap[ nodeName ]; + + if ( display ) { + return display; + } + + temp = doc.body.appendChild( doc.createElement( nodeName ) ); + display = jQuery.css( temp, "display" ); + + temp.parentNode.removeChild( temp ); + + if ( display === "none" ) { + display = "block"; + } + defaultDisplayMap[ nodeName ] = display; + + return display; +} + +function showHide( elements, show ) { + var display, elem, + values = [], + index = 0, + length = elements.length; + + // Determine new display value for elements that need to change + for ( ; index < length; index++ ) { + elem = elements[ index ]; + if ( !elem.style ) { + continue; + } + + display = elem.style.display; + if ( show ) { + + // Since we force visibility upon cascade-hidden elements, an immediate (and slow) + // check is required in this first loop unless we have a nonempty display value (either + // inline or about-to-be-restored) + if ( display === "none" ) { + values[ index ] = dataPriv.get( elem, "display" ) || null; + if ( !values[ index ] ) { + elem.style.display = ""; + } + } + if ( elem.style.display === "" && isHiddenWithinTree( elem ) ) { + values[ index ] = getDefaultDisplay( elem ); + } + } else { + if ( display !== "none" ) { + values[ index ] = "none"; + + // Remember what we're overwriting + dataPriv.set( elem, "display", display ); + } + } + } + + // Set the display of the elements in a second loop to avoid constant reflow + for ( index = 0; index < length; index++ ) { + if ( values[ index ] != null ) { + elements[ index ].style.display = values[ index ]; + } + } + + return elements; +} + +jQuery.fn.extend( { + show: function() { + return showHide( this, true ); + }, + hide: function() { + return showHide( this ); + }, + toggle: function( state ) { + if ( typeof state === "boolean" ) { + return state ? this.show() : this.hide(); + } + + return this.each( function() { + if ( isHiddenWithinTree( this ) ) { + jQuery( this ).show(); + } else { + jQuery( this ).hide(); + } + } ); + } +} ); +var rcheckableType = ( /^(?:checkbox|radio)$/i ); + +var rtagName = ( /<([a-z][^\/\0>\x20\t\r\n\f]*)/i ); + +var rscriptType = ( /^$|^module$|\/(?:java|ecma)script/i ); + + + +( function() { + var fragment = document.createDocumentFragment(), + div = fragment.appendChild( document.createElement( "div" ) ), + input = document.createElement( "input" ); + + // Support: Android 4.0 - 4.3 only + // Check state lost if the name is set (#11217) + // Support: Windows Web Apps (WWA) + // `name` and `type` must use .setAttribute for WWA (#14901) + input.setAttribute( "type", "radio" ); + input.setAttribute( "checked", "checked" ); + input.setAttribute( "name", "t" ); + + div.appendChild( input ); + + // Support: Android <=4.1 only + // Older WebKit doesn't clone checked state correctly in fragments + support.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked; + + // Support: IE <=11 only + // Make sure textarea (and checkbox) defaultValue is properly cloned + div.innerHTML = ""; + support.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue; + + // Support: IE <=9 only + // IE <=9 replaces "; + support.option = !!div.lastChild; +} )(); + + +// We have to close these tags to support XHTML (#13200) +var wrapMap = { + + // XHTML parsers do not magically insert elements in the + // same way that tag soup parsers do. So we cannot shorten + // this by omitting or other required elements. + thead: [ 1, "", "
    " ], + col: [ 2, "", "
    " ], + tr: [ 2, "", "
    " ], + td: [ 3, "", "
    " ], + + _default: [ 0, "", "" ] +}; + +wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; +wrapMap.th = wrapMap.td; + +// Support: IE <=9 only +if ( !support.option ) { + wrapMap.optgroup = wrapMap.option = [ 1, "" ]; +} + + +function getAll( context, tag ) { + + // Support: IE <=9 - 11 only + // Use typeof to avoid zero-argument method invocation on host objects (#15151) + var ret; + + if ( typeof context.getElementsByTagName !== "undefined" ) { + ret = context.getElementsByTagName( tag || "*" ); + + } else if ( typeof context.querySelectorAll !== "undefined" ) { + ret = context.querySelectorAll( tag || "*" ); + + } else { + ret = []; + } + + if ( tag === undefined || tag && nodeName( context, tag ) ) { + return jQuery.merge( [ context ], ret ); + } + + return ret; +} + + +// Mark scripts as having already been evaluated +function setGlobalEval( elems, refElements ) { + var i = 0, + l = elems.length; + + for ( ; i < l; i++ ) { + dataPriv.set( + elems[ i ], + "globalEval", + !refElements || dataPriv.get( refElements[ i ], "globalEval" ) + ); + } +} + + +var rhtml = /<|&#?\w+;/; + +function buildFragment( elems, context, scripts, selection, ignored ) { + var elem, tmp, tag, wrap, attached, j, + fragment = context.createDocumentFragment(), + nodes = [], + i = 0, + l = elems.length; + + for ( ; i < l; i++ ) { + elem = elems[ i ]; + + if ( elem || elem === 0 ) { + + // Add nodes directly + if ( toType( elem ) === "object" ) { + + // Support: Android <=4.0 only, PhantomJS 1 only + // push.apply(_, arraylike) throws on ancient WebKit + jQuery.merge( nodes, elem.nodeType ? [ elem ] : elem ); + + // Convert non-html into a text node + } else if ( !rhtml.test( elem ) ) { + nodes.push( context.createTextNode( elem ) ); + + // Convert html into DOM nodes + } else { + tmp = tmp || fragment.appendChild( context.createElement( "div" ) ); + + // Deserialize a standard representation + tag = ( rtagName.exec( elem ) || [ "", "" ] )[ 1 ].toLowerCase(); + wrap = wrapMap[ tag ] || wrapMap._default; + tmp.innerHTML = wrap[ 1 ] + jQuery.htmlPrefilter( elem ) + wrap[ 2 ]; + + // Descend through wrappers to the right content + j = wrap[ 0 ]; + while ( j-- ) { + tmp = tmp.lastChild; + } + + // Support: Android <=4.0 only, PhantomJS 1 only + // push.apply(_, arraylike) throws on ancient WebKit + jQuery.merge( nodes, tmp.childNodes ); + + // Remember the top-level container + tmp = fragment.firstChild; + + // Ensure the created nodes are orphaned (#12392) + tmp.textContent = ""; + } + } + } + + // Remove wrapper from fragment + fragment.textContent = ""; + + i = 0; + while ( ( elem = nodes[ i++ ] ) ) { + + // Skip elements already in the context collection (trac-4087) + if ( selection && jQuery.inArray( elem, selection ) > -1 ) { + if ( ignored ) { + ignored.push( elem ); + } + continue; + } + + attached = isAttached( elem ); + + // Append to fragment + tmp = getAll( fragment.appendChild( elem ), "script" ); + + // Preserve script evaluation history + if ( attached ) { + setGlobalEval( tmp ); + } + + // Capture executables + if ( scripts ) { + j = 0; + while ( ( elem = tmp[ j++ ] ) ) { + if ( rscriptType.test( elem.type || "" ) ) { + scripts.push( elem ); + } + } + } + } + + return fragment; +} + + +var rtypenamespace = /^([^.]*)(?:\.(.+)|)/; + +function returnTrue() { + return true; +} + +function returnFalse() { + return false; +} + +// Support: IE <=9 - 11+ +// focus() and blur() are asynchronous, except when they are no-op. +// So expect focus to be synchronous when the element is already active, +// and blur to be synchronous when the element is not already active. +// (focus and blur are always synchronous in other supported browsers, +// this just defines when we can count on it). +function expectSync( elem, type ) { + return ( elem === safeActiveElement() ) === ( type === "focus" ); +} + +// Support: IE <=9 only +// Accessing document.activeElement can throw unexpectedly +// https://bugs.jquery.com/ticket/13393 +function safeActiveElement() { + try { + return document.activeElement; + } catch ( err ) { } +} + +function on( elem, types, selector, data, fn, one ) { + var origFn, type; + + // Types can be a map of types/handlers + if ( typeof types === "object" ) { + + // ( types-Object, selector, data ) + if ( typeof selector !== "string" ) { + + // ( types-Object, data ) + data = data || selector; + selector = undefined; + } + for ( type in types ) { + on( elem, type, selector, data, types[ type ], one ); + } + return elem; + } + + if ( data == null && fn == null ) { + + // ( types, fn ) + fn = selector; + data = selector = undefined; + } else if ( fn == null ) { + if ( typeof selector === "string" ) { + + // ( types, selector, fn ) + fn = data; + data = undefined; + } else { + + // ( types, data, fn ) + fn = data; + data = selector; + selector = undefined; + } + } + if ( fn === false ) { + fn = returnFalse; + } else if ( !fn ) { + return elem; + } + + if ( one === 1 ) { + origFn = fn; + fn = function( event ) { + + // Can use an empty set, since event contains the info + jQuery().off( event ); + return origFn.apply( this, arguments ); + }; + + // Use same guid so caller can remove using origFn + fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ ); + } + return elem.each( function() { + jQuery.event.add( this, types, fn, data, selector ); + } ); +} + +/* + * Helper functions for managing events -- not part of the public interface. + * Props to Dean Edwards' addEvent library for many of the ideas. + */ +jQuery.event = { + + global: {}, + + add: function( elem, types, handler, data, selector ) { + + var handleObjIn, eventHandle, tmp, + events, t, handleObj, + special, handlers, type, namespaces, origType, + elemData = dataPriv.get( elem ); + + // Only attach events to objects that accept data + if ( !acceptData( elem ) ) { + return; + } + + // Caller can pass in an object of custom data in lieu of the handler + if ( handler.handler ) { + handleObjIn = handler; + handler = handleObjIn.handler; + selector = handleObjIn.selector; + } + + // Ensure that invalid selectors throw exceptions at attach time + // Evaluate against documentElement in case elem is a non-element node (e.g., document) + if ( selector ) { + jQuery.find.matchesSelector( documentElement, selector ); + } + + // Make sure that the handler has a unique ID, used to find/remove it later + if ( !handler.guid ) { + handler.guid = jQuery.guid++; + } + + // Init the element's event structure and main handler, if this is the first + if ( !( events = elemData.events ) ) { + events = elemData.events = Object.create( null ); + } + if ( !( eventHandle = elemData.handle ) ) { + eventHandle = elemData.handle = function( e ) { + + // Discard the second event of a jQuery.event.trigger() and + // when an event is called after a page has unloaded + return typeof jQuery !== "undefined" && jQuery.event.triggered !== e.type ? + jQuery.event.dispatch.apply( elem, arguments ) : undefined; + }; + } + + // Handle multiple events separated by a space + types = ( types || "" ).match( rnothtmlwhite ) || [ "" ]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[ t ] ) || []; + type = origType = tmp[ 1 ]; + namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort(); + + // There *must* be a type, no attaching namespace-only handlers + if ( !type ) { + continue; + } + + // If event changes its type, use the special event handlers for the changed type + special = jQuery.event.special[ type ] || {}; + + // If selector defined, determine special event api type, otherwise given type + type = ( selector ? special.delegateType : special.bindType ) || type; + + // Update special based on newly reset type + special = jQuery.event.special[ type ] || {}; + + // handleObj is passed to all event handlers + handleObj = jQuery.extend( { + type: type, + origType: origType, + data: data, + handler: handler, + guid: handler.guid, + selector: selector, + needsContext: selector && jQuery.expr.match.needsContext.test( selector ), + namespace: namespaces.join( "." ) + }, handleObjIn ); + + // Init the event handler queue if we're the first + if ( !( handlers = events[ type ] ) ) { + handlers = events[ type ] = []; + handlers.delegateCount = 0; + + // Only use addEventListener if the special events handler returns false + if ( !special.setup || + special.setup.call( elem, data, namespaces, eventHandle ) === false ) { + + if ( elem.addEventListener ) { + elem.addEventListener( type, eventHandle ); + } + } + } + + if ( special.add ) { + special.add.call( elem, handleObj ); + + if ( !handleObj.handler.guid ) { + handleObj.handler.guid = handler.guid; + } + } + + // Add to the element's handler list, delegates in front + if ( selector ) { + handlers.splice( handlers.delegateCount++, 0, handleObj ); + } else { + handlers.push( handleObj ); + } + + // Keep track of which events have ever been used, for event optimization + jQuery.event.global[ type ] = true; + } + + }, + + // Detach an event or set of events from an element + remove: function( elem, types, handler, selector, mappedTypes ) { + + var j, origCount, tmp, + events, t, handleObj, + special, handlers, type, namespaces, origType, + elemData = dataPriv.hasData( elem ) && dataPriv.get( elem ); + + if ( !elemData || !( events = elemData.events ) ) { + return; + } + + // Once for each type.namespace in types; type may be omitted + types = ( types || "" ).match( rnothtmlwhite ) || [ "" ]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[ t ] ) || []; + type = origType = tmp[ 1 ]; + namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort(); + + // Unbind all events (on this namespace, if provided) for the element + if ( !type ) { + for ( type in events ) { + jQuery.event.remove( elem, type + types[ t ], handler, selector, true ); + } + continue; + } + + special = jQuery.event.special[ type ] || {}; + type = ( selector ? special.delegateType : special.bindType ) || type; + handlers = events[ type ] || []; + tmp = tmp[ 2 ] && + new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ); + + // Remove matching events + origCount = j = handlers.length; + while ( j-- ) { + handleObj = handlers[ j ]; + + if ( ( mappedTypes || origType === handleObj.origType ) && + ( !handler || handler.guid === handleObj.guid ) && + ( !tmp || tmp.test( handleObj.namespace ) ) && + ( !selector || selector === handleObj.selector || + selector === "**" && handleObj.selector ) ) { + handlers.splice( j, 1 ); + + if ( handleObj.selector ) { + handlers.delegateCount--; + } + if ( special.remove ) { + special.remove.call( elem, handleObj ); + } + } + } + + // Remove generic event handler if we removed something and no more handlers exist + // (avoids potential for endless recursion during removal of special event handlers) + if ( origCount && !handlers.length ) { + if ( !special.teardown || + special.teardown.call( elem, namespaces, elemData.handle ) === false ) { + + jQuery.removeEvent( elem, type, elemData.handle ); + } + + delete events[ type ]; + } + } + + // Remove data and the expando if it's no longer used + if ( jQuery.isEmptyObject( events ) ) { + dataPriv.remove( elem, "handle events" ); + } + }, + + dispatch: function( nativeEvent ) { + + var i, j, ret, matched, handleObj, handlerQueue, + args = new Array( arguments.length ), + + // Make a writable jQuery.Event from the native event object + event = jQuery.event.fix( nativeEvent ), + + handlers = ( + dataPriv.get( this, "events" ) || Object.create( null ) + )[ event.type ] || [], + special = jQuery.event.special[ event.type ] || {}; + + // Use the fix-ed jQuery.Event rather than the (read-only) native event + args[ 0 ] = event; + + for ( i = 1; i < arguments.length; i++ ) { + args[ i ] = arguments[ i ]; + } + + event.delegateTarget = this; + + // Call the preDispatch hook for the mapped type, and let it bail if desired + if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) { + return; + } + + // Determine handlers + handlerQueue = jQuery.event.handlers.call( this, event, handlers ); + + // Run delegates first; they may want to stop propagation beneath us + i = 0; + while ( ( matched = handlerQueue[ i++ ] ) && !event.isPropagationStopped() ) { + event.currentTarget = matched.elem; + + j = 0; + while ( ( handleObj = matched.handlers[ j++ ] ) && + !event.isImmediatePropagationStopped() ) { + + // If the event is namespaced, then each handler is only invoked if it is + // specially universal or its namespaces are a superset of the event's. + if ( !event.rnamespace || handleObj.namespace === false || + event.rnamespace.test( handleObj.namespace ) ) { + + event.handleObj = handleObj; + event.data = handleObj.data; + + ret = ( ( jQuery.event.special[ handleObj.origType ] || {} ).handle || + handleObj.handler ).apply( matched.elem, args ); + + if ( ret !== undefined ) { + if ( ( event.result = ret ) === false ) { + event.preventDefault(); + event.stopPropagation(); + } + } + } + } + } + + // Call the postDispatch hook for the mapped type + if ( special.postDispatch ) { + special.postDispatch.call( this, event ); + } + + return event.result; + }, + + handlers: function( event, handlers ) { + var i, handleObj, sel, matchedHandlers, matchedSelectors, + handlerQueue = [], + delegateCount = handlers.delegateCount, + cur = event.target; + + // Find delegate handlers + if ( delegateCount && + + // Support: IE <=9 + // Black-hole SVG instance trees (trac-13180) + cur.nodeType && + + // Support: Firefox <=42 + // Suppress spec-violating clicks indicating a non-primary pointer button (trac-3861) + // https://www.w3.org/TR/DOM-Level-3-Events/#event-type-click + // Support: IE 11 only + // ...but not arrow key "clicks" of radio inputs, which can have `button` -1 (gh-2343) + !( event.type === "click" && event.button >= 1 ) ) { + + for ( ; cur !== this; cur = cur.parentNode || this ) { + + // Don't check non-elements (#13208) + // Don't process clicks on disabled elements (#6911, #8165, #11382, #11764) + if ( cur.nodeType === 1 && !( event.type === "click" && cur.disabled === true ) ) { + matchedHandlers = []; + matchedSelectors = {}; + for ( i = 0; i < delegateCount; i++ ) { + handleObj = handlers[ i ]; + + // Don't conflict with Object.prototype properties (#13203) + sel = handleObj.selector + " "; + + if ( matchedSelectors[ sel ] === undefined ) { + matchedSelectors[ sel ] = handleObj.needsContext ? + jQuery( sel, this ).index( cur ) > -1 : + jQuery.find( sel, this, null, [ cur ] ).length; + } + if ( matchedSelectors[ sel ] ) { + matchedHandlers.push( handleObj ); + } + } + if ( matchedHandlers.length ) { + handlerQueue.push( { elem: cur, handlers: matchedHandlers } ); + } + } + } + } + + // Add the remaining (directly-bound) handlers + cur = this; + if ( delegateCount < handlers.length ) { + handlerQueue.push( { elem: cur, handlers: handlers.slice( delegateCount ) } ); + } + + return handlerQueue; + }, + + addProp: function( name, hook ) { + Object.defineProperty( jQuery.Event.prototype, name, { + enumerable: true, + configurable: true, + + get: isFunction( hook ) ? + function() { + if ( this.originalEvent ) { + return hook( this.originalEvent ); + } + } : + function() { + if ( this.originalEvent ) { + return this.originalEvent[ name ]; + } + }, + + set: function( value ) { + Object.defineProperty( this, name, { + enumerable: true, + configurable: true, + writable: true, + value: value + } ); + } + } ); + }, + + fix: function( originalEvent ) { + return originalEvent[ jQuery.expando ] ? + originalEvent : + new jQuery.Event( originalEvent ); + }, + + special: { + load: { + + // Prevent triggered image.load events from bubbling to window.load + noBubble: true + }, + click: { + + // Utilize native event to ensure correct state for checkable inputs + setup: function( data ) { + + // For mutual compressibility with _default, replace `this` access with a local var. + // `|| data` is dead code meant only to preserve the variable through minification. + var el = this || data; + + // Claim the first handler + if ( rcheckableType.test( el.type ) && + el.click && nodeName( el, "input" ) ) { + + // dataPriv.set( el, "click", ... ) + leverageNative( el, "click", returnTrue ); + } + + // Return false to allow normal processing in the caller + return false; + }, + trigger: function( data ) { + + // For mutual compressibility with _default, replace `this` access with a local var. + // `|| data` is dead code meant only to preserve the variable through minification. + var el = this || data; + + // Force setup before triggering a click + if ( rcheckableType.test( el.type ) && + el.click && nodeName( el, "input" ) ) { + + leverageNative( el, "click" ); + } + + // Return non-false to allow normal event-path propagation + return true; + }, + + // For cross-browser consistency, suppress native .click() on links + // Also prevent it if we're currently inside a leveraged native-event stack + _default: function( event ) { + var target = event.target; + return rcheckableType.test( target.type ) && + target.click && nodeName( target, "input" ) && + dataPriv.get( target, "click" ) || + nodeName( target, "a" ); + } + }, + + beforeunload: { + postDispatch: function( event ) { + + // Support: Firefox 20+ + // Firefox doesn't alert if the returnValue field is not set. + if ( event.result !== undefined && event.originalEvent ) { + event.originalEvent.returnValue = event.result; + } + } + } + } +}; + +// Ensure the presence of an event listener that handles manually-triggered +// synthetic events by interrupting progress until reinvoked in response to +// *native* events that it fires directly, ensuring that state changes have +// already occurred before other listeners are invoked. +function leverageNative( el, type, expectSync ) { + + // Missing expectSync indicates a trigger call, which must force setup through jQuery.event.add + if ( !expectSync ) { + if ( dataPriv.get( el, type ) === undefined ) { + jQuery.event.add( el, type, returnTrue ); + } + return; + } + + // Register the controller as a special universal handler for all event namespaces + dataPriv.set( el, type, false ); + jQuery.event.add( el, type, { + namespace: false, + handler: function( event ) { + var notAsync, result, + saved = dataPriv.get( this, type ); + + if ( ( event.isTrigger & 1 ) && this[ type ] ) { + + // Interrupt processing of the outer synthetic .trigger()ed event + // Saved data should be false in such cases, but might be a leftover capture object + // from an async native handler (gh-4350) + if ( !saved.length ) { + + // Store arguments for use when handling the inner native event + // There will always be at least one argument (an event object), so this array + // will not be confused with a leftover capture object. + saved = slice.call( arguments ); + dataPriv.set( this, type, saved ); + + // Trigger the native event and capture its result + // Support: IE <=9 - 11+ + // focus() and blur() are asynchronous + notAsync = expectSync( this, type ); + this[ type ](); + result = dataPriv.get( this, type ); + if ( saved !== result || notAsync ) { + dataPriv.set( this, type, false ); + } else { + result = {}; + } + if ( saved !== result ) { + + // Cancel the outer synthetic event + event.stopImmediatePropagation(); + event.preventDefault(); + + // Support: Chrome 86+ + // In Chrome, if an element having a focusout handler is blurred by + // clicking outside of it, it invokes the handler synchronously. If + // that handler calls `.remove()` on the element, the data is cleared, + // leaving `result` undefined. We need to guard against this. + return result && result.value; + } + + // If this is an inner synthetic event for an event with a bubbling surrogate + // (focus or blur), assume that the surrogate already propagated from triggering the + // native event and prevent that from happening again here. + // This technically gets the ordering wrong w.r.t. to `.trigger()` (in which the + // bubbling surrogate propagates *after* the non-bubbling base), but that seems + // less bad than duplication. + } else if ( ( jQuery.event.special[ type ] || {} ).delegateType ) { + event.stopPropagation(); + } + + // If this is a native event triggered above, everything is now in order + // Fire an inner synthetic event with the original arguments + } else if ( saved.length ) { + + // ...and capture the result + dataPriv.set( this, type, { + value: jQuery.event.trigger( + + // Support: IE <=9 - 11+ + // Extend with the prototype to reset the above stopImmediatePropagation() + jQuery.extend( saved[ 0 ], jQuery.Event.prototype ), + saved.slice( 1 ), + this + ) + } ); + + // Abort handling of the native event + event.stopImmediatePropagation(); + } + } + } ); +} + +jQuery.removeEvent = function( elem, type, handle ) { + + // This "if" is needed for plain objects + if ( elem.removeEventListener ) { + elem.removeEventListener( type, handle ); + } +}; + +jQuery.Event = function( src, props ) { + + // Allow instantiation without the 'new' keyword + if ( !( this instanceof jQuery.Event ) ) { + return new jQuery.Event( src, props ); + } + + // Event object + if ( src && src.type ) { + this.originalEvent = src; + this.type = src.type; + + // Events bubbling up the document may have been marked as prevented + // by a handler lower down the tree; reflect the correct value. + this.isDefaultPrevented = src.defaultPrevented || + src.defaultPrevented === undefined && + + // Support: Android <=2.3 only + src.returnValue === false ? + returnTrue : + returnFalse; + + // Create target properties + // Support: Safari <=6 - 7 only + // Target should not be a text node (#504, #13143) + this.target = ( src.target && src.target.nodeType === 3 ) ? + src.target.parentNode : + src.target; + + this.currentTarget = src.currentTarget; + this.relatedTarget = src.relatedTarget; + + // Event type + } else { + this.type = src; + } + + // Put explicitly provided properties onto the event object + if ( props ) { + jQuery.extend( this, props ); + } + + // Create a timestamp if incoming event doesn't have one + this.timeStamp = src && src.timeStamp || Date.now(); + + // Mark it as fixed + this[ jQuery.expando ] = true; +}; + +// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding +// https://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html +jQuery.Event.prototype = { + constructor: jQuery.Event, + isDefaultPrevented: returnFalse, + isPropagationStopped: returnFalse, + isImmediatePropagationStopped: returnFalse, + isSimulated: false, + + preventDefault: function() { + var e = this.originalEvent; + + this.isDefaultPrevented = returnTrue; + + if ( e && !this.isSimulated ) { + e.preventDefault(); + } + }, + stopPropagation: function() { + var e = this.originalEvent; + + this.isPropagationStopped = returnTrue; + + if ( e && !this.isSimulated ) { + e.stopPropagation(); + } + }, + stopImmediatePropagation: function() { + var e = this.originalEvent; + + this.isImmediatePropagationStopped = returnTrue; + + if ( e && !this.isSimulated ) { + e.stopImmediatePropagation(); + } + + this.stopPropagation(); + } +}; + +// Includes all common event props including KeyEvent and MouseEvent specific props +jQuery.each( { + altKey: true, + bubbles: true, + cancelable: true, + changedTouches: true, + ctrlKey: true, + detail: true, + eventPhase: true, + metaKey: true, + pageX: true, + pageY: true, + shiftKey: true, + view: true, + "char": true, + code: true, + charCode: true, + key: true, + keyCode: true, + button: true, + buttons: true, + clientX: true, + clientY: true, + offsetX: true, + offsetY: true, + pointerId: true, + pointerType: true, + screenX: true, + screenY: true, + targetTouches: true, + toElement: true, + touches: true, + which: true +}, jQuery.event.addProp ); + +jQuery.each( { focus: "focusin", blur: "focusout" }, function( type, delegateType ) { + jQuery.event.special[ type ] = { + + // Utilize native event if possible so blur/focus sequence is correct + setup: function() { + + // Claim the first handler + // dataPriv.set( this, "focus", ... ) + // dataPriv.set( this, "blur", ... ) + leverageNative( this, type, expectSync ); + + // Return false to allow normal processing in the caller + return false; + }, + trigger: function() { + + // Force setup before trigger + leverageNative( this, type ); + + // Return non-false to allow normal event-path propagation + return true; + }, + + // Suppress native focus or blur as it's already being fired + // in leverageNative. + _default: function() { + return true; + }, + + delegateType: delegateType + }; +} ); + +// Create mouseenter/leave events using mouseover/out and event-time checks +// so that event delegation works in jQuery. +// Do the same for pointerenter/pointerleave and pointerover/pointerout +// +// Support: Safari 7 only +// Safari sends mouseenter too often; see: +// https://bugs.chromium.org/p/chromium/issues/detail?id=470258 +// for the description of the bug (it existed in older Chrome versions as well). +jQuery.each( { + mouseenter: "mouseover", + mouseleave: "mouseout", + pointerenter: "pointerover", + pointerleave: "pointerout" +}, function( orig, fix ) { + jQuery.event.special[ orig ] = { + delegateType: fix, + bindType: fix, + + handle: function( event ) { + var ret, + target = this, + related = event.relatedTarget, + handleObj = event.handleObj; + + // For mouseenter/leave call the handler if related is outside the target. + // NB: No relatedTarget if the mouse left/entered the browser window + if ( !related || ( related !== target && !jQuery.contains( target, related ) ) ) { + event.type = handleObj.origType; + ret = handleObj.handler.apply( this, arguments ); + event.type = fix; + } + return ret; + } + }; +} ); + +jQuery.fn.extend( { + + on: function( types, selector, data, fn ) { + return on( this, types, selector, data, fn ); + }, + one: function( types, selector, data, fn ) { + return on( this, types, selector, data, fn, 1 ); + }, + off: function( types, selector, fn ) { + var handleObj, type; + if ( types && types.preventDefault && types.handleObj ) { + + // ( event ) dispatched jQuery.Event + handleObj = types.handleObj; + jQuery( types.delegateTarget ).off( + handleObj.namespace ? + handleObj.origType + "." + handleObj.namespace : + handleObj.origType, + handleObj.selector, + handleObj.handler + ); + return this; + } + if ( typeof types === "object" ) { + + // ( types-object [, selector] ) + for ( type in types ) { + this.off( type, selector, types[ type ] ); + } + return this; + } + if ( selector === false || typeof selector === "function" ) { + + // ( types [, fn] ) + fn = selector; + selector = undefined; + } + if ( fn === false ) { + fn = returnFalse; + } + return this.each( function() { + jQuery.event.remove( this, types, fn, selector ); + } ); + } +} ); + + +var + + // Support: IE <=10 - 11, Edge 12 - 13 only + // In IE/Edge using regex groups here causes severe slowdowns. + // See https://connect.microsoft.com/IE/feedback/details/1736512/ + rnoInnerhtml = /\s*$/g; + +// Prefer a tbody over its parent table for containing new rows +function manipulationTarget( elem, content ) { + if ( nodeName( elem, "table" ) && + nodeName( content.nodeType !== 11 ? content : content.firstChild, "tr" ) ) { + + return jQuery( elem ).children( "tbody" )[ 0 ] || elem; + } + + return elem; +} + +// Replace/restore the type attribute of script elements for safe DOM manipulation +function disableScript( elem ) { + elem.type = ( elem.getAttribute( "type" ) !== null ) + "/" + elem.type; + return elem; +} +function restoreScript( elem ) { + if ( ( elem.type || "" ).slice( 0, 5 ) === "true/" ) { + elem.type = elem.type.slice( 5 ); + } else { + elem.removeAttribute( "type" ); + } + + return elem; +} + +function cloneCopyEvent( src, dest ) { + var i, l, type, pdataOld, udataOld, udataCur, events; + + if ( dest.nodeType !== 1 ) { + return; + } + + // 1. Copy private data: events, handlers, etc. + if ( dataPriv.hasData( src ) ) { + pdataOld = dataPriv.get( src ); + events = pdataOld.events; + + if ( events ) { + dataPriv.remove( dest, "handle events" ); + + for ( type in events ) { + for ( i = 0, l = events[ type ].length; i < l; i++ ) { + jQuery.event.add( dest, type, events[ type ][ i ] ); + } + } + } + } + + // 2. Copy user data + if ( dataUser.hasData( src ) ) { + udataOld = dataUser.access( src ); + udataCur = jQuery.extend( {}, udataOld ); + + dataUser.set( dest, udataCur ); + } +} + +// Fix IE bugs, see support tests +function fixInput( src, dest ) { + var nodeName = dest.nodeName.toLowerCase(); + + // Fails to persist the checked state of a cloned checkbox or radio button. + if ( nodeName === "input" && rcheckableType.test( src.type ) ) { + dest.checked = src.checked; + + // Fails to return the selected option to the default selected state when cloning options + } else if ( nodeName === "input" || nodeName === "textarea" ) { + dest.defaultValue = src.defaultValue; + } +} + +function domManip( collection, args, callback, ignored ) { + + // Flatten any nested arrays + args = flat( args ); + + var fragment, first, scripts, hasScripts, node, doc, + i = 0, + l = collection.length, + iNoClone = l - 1, + value = args[ 0 ], + valueIsFunction = isFunction( value ); + + // We can't cloneNode fragments that contain checked, in WebKit + if ( valueIsFunction || + ( l > 1 && typeof value === "string" && + !support.checkClone && rchecked.test( value ) ) ) { + return collection.each( function( index ) { + var self = collection.eq( index ); + if ( valueIsFunction ) { + args[ 0 ] = value.call( this, index, self.html() ); + } + domManip( self, args, callback, ignored ); + } ); + } + + if ( l ) { + fragment = buildFragment( args, collection[ 0 ].ownerDocument, false, collection, ignored ); + first = fragment.firstChild; + + if ( fragment.childNodes.length === 1 ) { + fragment = first; + } + + // Require either new content or an interest in ignored elements to invoke the callback + if ( first || ignored ) { + scripts = jQuery.map( getAll( fragment, "script" ), disableScript ); + hasScripts = scripts.length; + + // Use the original fragment for the last item + // instead of the first because it can end up + // being emptied incorrectly in certain situations (#8070). + for ( ; i < l; i++ ) { + node = fragment; + + if ( i !== iNoClone ) { + node = jQuery.clone( node, true, true ); + + // Keep references to cloned scripts for later restoration + if ( hasScripts ) { + + // Support: Android <=4.0 only, PhantomJS 1 only + // push.apply(_, arraylike) throws on ancient WebKit + jQuery.merge( scripts, getAll( node, "script" ) ); + } + } + + callback.call( collection[ i ], node, i ); + } + + if ( hasScripts ) { + doc = scripts[ scripts.length - 1 ].ownerDocument; + + // Reenable scripts + jQuery.map( scripts, restoreScript ); + + // Evaluate executable scripts on first document insertion + for ( i = 0; i < hasScripts; i++ ) { + node = scripts[ i ]; + if ( rscriptType.test( node.type || "" ) && + !dataPriv.access( node, "globalEval" ) && + jQuery.contains( doc, node ) ) { + + if ( node.src && ( node.type || "" ).toLowerCase() !== "module" ) { + + // Optional AJAX dependency, but won't run scripts if not present + if ( jQuery._evalUrl && !node.noModule ) { + jQuery._evalUrl( node.src, { + nonce: node.nonce || node.getAttribute( "nonce" ) + }, doc ); + } + } else { + DOMEval( node.textContent.replace( rcleanScript, "" ), node, doc ); + } + } + } + } + } + } + + return collection; +} + +function remove( elem, selector, keepData ) { + var node, + nodes = selector ? jQuery.filter( selector, elem ) : elem, + i = 0; + + for ( ; ( node = nodes[ i ] ) != null; i++ ) { + if ( !keepData && node.nodeType === 1 ) { + jQuery.cleanData( getAll( node ) ); + } + + if ( node.parentNode ) { + if ( keepData && isAttached( node ) ) { + setGlobalEval( getAll( node, "script" ) ); + } + node.parentNode.removeChild( node ); + } + } + + return elem; +} + +jQuery.extend( { + htmlPrefilter: function( html ) { + return html; + }, + + clone: function( elem, dataAndEvents, deepDataAndEvents ) { + var i, l, srcElements, destElements, + clone = elem.cloneNode( true ), + inPage = isAttached( elem ); + + // Fix IE cloning issues + if ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) && + !jQuery.isXMLDoc( elem ) ) { + + // We eschew Sizzle here for performance reasons: https://jsperf.com/getall-vs-sizzle/2 + destElements = getAll( clone ); + srcElements = getAll( elem ); + + for ( i = 0, l = srcElements.length; i < l; i++ ) { + fixInput( srcElements[ i ], destElements[ i ] ); + } + } + + // Copy the events from the original to the clone + if ( dataAndEvents ) { + if ( deepDataAndEvents ) { + srcElements = srcElements || getAll( elem ); + destElements = destElements || getAll( clone ); + + for ( i = 0, l = srcElements.length; i < l; i++ ) { + cloneCopyEvent( srcElements[ i ], destElements[ i ] ); + } + } else { + cloneCopyEvent( elem, clone ); + } + } + + // Preserve script evaluation history + destElements = getAll( clone, "script" ); + if ( destElements.length > 0 ) { + setGlobalEval( destElements, !inPage && getAll( elem, "script" ) ); + } + + // Return the cloned set + return clone; + }, + + cleanData: function( elems ) { + var data, elem, type, + special = jQuery.event.special, + i = 0; + + for ( ; ( elem = elems[ i ] ) !== undefined; i++ ) { + if ( acceptData( elem ) ) { + if ( ( data = elem[ dataPriv.expando ] ) ) { + if ( data.events ) { + for ( type in data.events ) { + if ( special[ type ] ) { + jQuery.event.remove( elem, type ); + + // This is a shortcut to avoid jQuery.event.remove's overhead + } else { + jQuery.removeEvent( elem, type, data.handle ); + } + } + } + + // Support: Chrome <=35 - 45+ + // Assign undefined instead of using delete, see Data#remove + elem[ dataPriv.expando ] = undefined; + } + if ( elem[ dataUser.expando ] ) { + + // Support: Chrome <=35 - 45+ + // Assign undefined instead of using delete, see Data#remove + elem[ dataUser.expando ] = undefined; + } + } + } + } +} ); + +jQuery.fn.extend( { + detach: function( selector ) { + return remove( this, selector, true ); + }, + + remove: function( selector ) { + return remove( this, selector ); + }, + + text: function( value ) { + return access( this, function( value ) { + return value === undefined ? + jQuery.text( this ) : + this.empty().each( function() { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + this.textContent = value; + } + } ); + }, null, value, arguments.length ); + }, + + append: function() { + return domManip( this, arguments, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + var target = manipulationTarget( this, elem ); + target.appendChild( elem ); + } + } ); + }, + + prepend: function() { + return domManip( this, arguments, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + var target = manipulationTarget( this, elem ); + target.insertBefore( elem, target.firstChild ); + } + } ); + }, + + before: function() { + return domManip( this, arguments, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this ); + } + } ); + }, + + after: function() { + return domManip( this, arguments, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this.nextSibling ); + } + } ); + }, + + empty: function() { + var elem, + i = 0; + + for ( ; ( elem = this[ i ] ) != null; i++ ) { + if ( elem.nodeType === 1 ) { + + // Prevent memory leaks + jQuery.cleanData( getAll( elem, false ) ); + + // Remove any remaining nodes + elem.textContent = ""; + } + } + + return this; + }, + + clone: function( dataAndEvents, deepDataAndEvents ) { + dataAndEvents = dataAndEvents == null ? false : dataAndEvents; + deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents; + + return this.map( function() { + return jQuery.clone( this, dataAndEvents, deepDataAndEvents ); + } ); + }, + + html: function( value ) { + return access( this, function( value ) { + var elem = this[ 0 ] || {}, + i = 0, + l = this.length; + + if ( value === undefined && elem.nodeType === 1 ) { + return elem.innerHTML; + } + + // See if we can take a shortcut and just use innerHTML + if ( typeof value === "string" && !rnoInnerhtml.test( value ) && + !wrapMap[ ( rtagName.exec( value ) || [ "", "" ] )[ 1 ].toLowerCase() ] ) { + + value = jQuery.htmlPrefilter( value ); + + try { + for ( ; i < l; i++ ) { + elem = this[ i ] || {}; + + // Remove element nodes and prevent memory leaks + if ( elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem, false ) ); + elem.innerHTML = value; + } + } + + elem = 0; + + // If using innerHTML throws an exception, use the fallback method + } catch ( e ) {} + } + + if ( elem ) { + this.empty().append( value ); + } + }, null, value, arguments.length ); + }, + + replaceWith: function() { + var ignored = []; + + // Make the changes, replacing each non-ignored context element with the new content + return domManip( this, arguments, function( elem ) { + var parent = this.parentNode; + + if ( jQuery.inArray( this, ignored ) < 0 ) { + jQuery.cleanData( getAll( this ) ); + if ( parent ) { + parent.replaceChild( elem, this ); + } + } + + // Force callback invocation + }, ignored ); + } +} ); + +jQuery.each( { + appendTo: "append", + prependTo: "prepend", + insertBefore: "before", + insertAfter: "after", + replaceAll: "replaceWith" +}, function( name, original ) { + jQuery.fn[ name ] = function( selector ) { + var elems, + ret = [], + insert = jQuery( selector ), + last = insert.length - 1, + i = 0; + + for ( ; i <= last; i++ ) { + elems = i === last ? this : this.clone( true ); + jQuery( insert[ i ] )[ original ]( elems ); + + // Support: Android <=4.0 only, PhantomJS 1 only + // .get() because push.apply(_, arraylike) throws on ancient WebKit + push.apply( ret, elems.get() ); + } + + return this.pushStack( ret ); + }; +} ); +var rnumnonpx = new RegExp( "^(" + pnum + ")(?!px)[a-z%]+$", "i" ); + +var getStyles = function( elem ) { + + // Support: IE <=11 only, Firefox <=30 (#15098, #14150) + // IE throws on elements created in popups + // FF meanwhile throws on frame elements through "defaultView.getComputedStyle" + var view = elem.ownerDocument.defaultView; + + if ( !view || !view.opener ) { + view = window; + } + + return view.getComputedStyle( elem ); + }; + +var swap = function( elem, options, callback ) { + var ret, name, + old = {}; + + // Remember the old values, and insert the new ones + for ( name in options ) { + old[ name ] = elem.style[ name ]; + elem.style[ name ] = options[ name ]; + } + + ret = callback.call( elem ); + + // Revert the old values + for ( name in options ) { + elem.style[ name ] = old[ name ]; + } + + return ret; +}; + + +var rboxStyle = new RegExp( cssExpand.join( "|" ), "i" ); + + + +( function() { + + // Executing both pixelPosition & boxSizingReliable tests require only one layout + // so they're executed at the same time to save the second computation. + function computeStyleTests() { + + // This is a singleton, we need to execute it only once + if ( !div ) { + return; + } + + container.style.cssText = "position:absolute;left:-11111px;width:60px;" + + "margin-top:1px;padding:0;border:0"; + div.style.cssText = + "position:relative;display:block;box-sizing:border-box;overflow:scroll;" + + "margin:auto;border:1px;padding:1px;" + + "width:60%;top:1%"; + documentElement.appendChild( container ).appendChild( div ); + + var divStyle = window.getComputedStyle( div ); + pixelPositionVal = divStyle.top !== "1%"; + + // Support: Android 4.0 - 4.3 only, Firefox <=3 - 44 + reliableMarginLeftVal = roundPixelMeasures( divStyle.marginLeft ) === 12; + + // Support: Android 4.0 - 4.3 only, Safari <=9.1 - 10.1, iOS <=7.0 - 9.3 + // Some styles come back with percentage values, even though they shouldn't + div.style.right = "60%"; + pixelBoxStylesVal = roundPixelMeasures( divStyle.right ) === 36; + + // Support: IE 9 - 11 only + // Detect misreporting of content dimensions for box-sizing:border-box elements + boxSizingReliableVal = roundPixelMeasures( divStyle.width ) === 36; + + // Support: IE 9 only + // Detect overflow:scroll screwiness (gh-3699) + // Support: Chrome <=64 + // Don't get tricked when zoom affects offsetWidth (gh-4029) + div.style.position = "absolute"; + scrollboxSizeVal = roundPixelMeasures( div.offsetWidth / 3 ) === 12; + + documentElement.removeChild( container ); + + // Nullify the div so it wouldn't be stored in the memory and + // it will also be a sign that checks already performed + div = null; + } + + function roundPixelMeasures( measure ) { + return Math.round( parseFloat( measure ) ); + } + + var pixelPositionVal, boxSizingReliableVal, scrollboxSizeVal, pixelBoxStylesVal, + reliableTrDimensionsVal, reliableMarginLeftVal, + container = document.createElement( "div" ), + div = document.createElement( "div" ); + + // Finish early in limited (non-browser) environments + if ( !div.style ) { + return; + } + + // Support: IE <=9 - 11 only + // Style of cloned element affects source element cloned (#8908) + div.style.backgroundClip = "content-box"; + div.cloneNode( true ).style.backgroundClip = ""; + support.clearCloneStyle = div.style.backgroundClip === "content-box"; + + jQuery.extend( support, { + boxSizingReliable: function() { + computeStyleTests(); + return boxSizingReliableVal; + }, + pixelBoxStyles: function() { + computeStyleTests(); + return pixelBoxStylesVal; + }, + pixelPosition: function() { + computeStyleTests(); + return pixelPositionVal; + }, + reliableMarginLeft: function() { + computeStyleTests(); + return reliableMarginLeftVal; + }, + scrollboxSize: function() { + computeStyleTests(); + return scrollboxSizeVal; + }, + + // Support: IE 9 - 11+, Edge 15 - 18+ + // IE/Edge misreport `getComputedStyle` of table rows with width/height + // set in CSS while `offset*` properties report correct values. + // Behavior in IE 9 is more subtle than in newer versions & it passes + // some versions of this test; make sure not to make it pass there! + // + // Support: Firefox 70+ + // Only Firefox includes border widths + // in computed dimensions. (gh-4529) + reliableTrDimensions: function() { + var table, tr, trChild, trStyle; + if ( reliableTrDimensionsVal == null ) { + table = document.createElement( "table" ); + tr = document.createElement( "tr" ); + trChild = document.createElement( "div" ); + + table.style.cssText = "position:absolute;left:-11111px;border-collapse:separate"; + tr.style.cssText = "border:1px solid"; + + // Support: Chrome 86+ + // Height set through cssText does not get applied. + // Computed height then comes back as 0. + tr.style.height = "1px"; + trChild.style.height = "9px"; + + // Support: Android 8 Chrome 86+ + // In our bodyBackground.html iframe, + // display for all div elements is set to "inline", + // which causes a problem only in Android 8 Chrome 86. + // Ensuring the div is display: block + // gets around this issue. + trChild.style.display = "block"; + + documentElement + .appendChild( table ) + .appendChild( tr ) + .appendChild( trChild ); + + trStyle = window.getComputedStyle( tr ); + reliableTrDimensionsVal = ( parseInt( trStyle.height, 10 ) + + parseInt( trStyle.borderTopWidth, 10 ) + + parseInt( trStyle.borderBottomWidth, 10 ) ) === tr.offsetHeight; + + documentElement.removeChild( table ); + } + return reliableTrDimensionsVal; + } + } ); +} )(); + + +function curCSS( elem, name, computed ) { + var width, minWidth, maxWidth, ret, + + // Support: Firefox 51+ + // Retrieving style before computed somehow + // fixes an issue with getting wrong values + // on detached elements + style = elem.style; + + computed = computed || getStyles( elem ); + + // getPropertyValue is needed for: + // .css('filter') (IE 9 only, #12537) + // .css('--customProperty) (#3144) + if ( computed ) { + ret = computed.getPropertyValue( name ) || computed[ name ]; + + if ( ret === "" && !isAttached( elem ) ) { + ret = jQuery.style( elem, name ); + } + + // A tribute to the "awesome hack by Dean Edwards" + // Android Browser returns percentage for some values, + // but width seems to be reliably pixels. + // This is against the CSSOM draft spec: + // https://drafts.csswg.org/cssom/#resolved-values + if ( !support.pixelBoxStyles() && rnumnonpx.test( ret ) && rboxStyle.test( name ) ) { + + // Remember the original values + width = style.width; + minWidth = style.minWidth; + maxWidth = style.maxWidth; + + // Put in the new values to get a computed value out + style.minWidth = style.maxWidth = style.width = ret; + ret = computed.width; + + // Revert the changed values + style.width = width; + style.minWidth = minWidth; + style.maxWidth = maxWidth; + } + } + + return ret !== undefined ? + + // Support: IE <=9 - 11 only + // IE returns zIndex value as an integer. + ret + "" : + ret; +} + + +function addGetHookIf( conditionFn, hookFn ) { + + // Define the hook, we'll check on the first run if it's really needed. + return { + get: function() { + if ( conditionFn() ) { + + // Hook not needed (or it's not possible to use it due + // to missing dependency), remove it. + delete this.get; + return; + } + + // Hook needed; redefine it so that the support test is not executed again. + return ( this.get = hookFn ).apply( this, arguments ); + } + }; +} + + +var cssPrefixes = [ "Webkit", "Moz", "ms" ], + emptyStyle = document.createElement( "div" ).style, + vendorProps = {}; + +// Return a vendor-prefixed property or undefined +function vendorPropName( name ) { + + // Check for vendor prefixed names + var capName = name[ 0 ].toUpperCase() + name.slice( 1 ), + i = cssPrefixes.length; + + while ( i-- ) { + name = cssPrefixes[ i ] + capName; + if ( name in emptyStyle ) { + return name; + } + } +} + +// Return a potentially-mapped jQuery.cssProps or vendor prefixed property +function finalPropName( name ) { + var final = jQuery.cssProps[ name ] || vendorProps[ name ]; + + if ( final ) { + return final; + } + if ( name in emptyStyle ) { + return name; + } + return vendorProps[ name ] = vendorPropName( name ) || name; +} + + +var + + // Swappable if display is none or starts with table + // except "table", "table-cell", or "table-caption" + // See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display + rdisplayswap = /^(none|table(?!-c[ea]).+)/, + rcustomProp = /^--/, + cssShow = { position: "absolute", visibility: "hidden", display: "block" }, + cssNormalTransform = { + letterSpacing: "0", + fontWeight: "400" + }; + +function setPositiveNumber( _elem, value, subtract ) { + + // Any relative (+/-) values have already been + // normalized at this point + var matches = rcssNum.exec( value ); + return matches ? + + // Guard against undefined "subtract", e.g., when used as in cssHooks + Math.max( 0, matches[ 2 ] - ( subtract || 0 ) ) + ( matches[ 3 ] || "px" ) : + value; +} + +function boxModelAdjustment( elem, dimension, box, isBorderBox, styles, computedVal ) { + var i = dimension === "width" ? 1 : 0, + extra = 0, + delta = 0; + + // Adjustment may not be necessary + if ( box === ( isBorderBox ? "border" : "content" ) ) { + return 0; + } + + for ( ; i < 4; i += 2 ) { + + // Both box models exclude margin + if ( box === "margin" ) { + delta += jQuery.css( elem, box + cssExpand[ i ], true, styles ); + } + + // If we get here with a content-box, we're seeking "padding" or "border" or "margin" + if ( !isBorderBox ) { + + // Add padding + delta += jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); + + // For "border" or "margin", add border + if ( box !== "padding" ) { + delta += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + + // But still keep track of it otherwise + } else { + extra += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + } + + // If we get here with a border-box (content + padding + border), we're seeking "content" or + // "padding" or "margin" + } else { + + // For "content", subtract padding + if ( box === "content" ) { + delta -= jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); + } + + // For "content" or "padding", subtract border + if ( box !== "margin" ) { + delta -= jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + } + } + } + + // Account for positive content-box scroll gutter when requested by providing computedVal + if ( !isBorderBox && computedVal >= 0 ) { + + // offsetWidth/offsetHeight is a rounded sum of content, padding, scroll gutter, and border + // Assuming integer scroll gutter, subtract the rest and round down + delta += Math.max( 0, Math.ceil( + elem[ "offset" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] - + computedVal - + delta - + extra - + 0.5 + + // If offsetWidth/offsetHeight is unknown, then we can't determine content-box scroll gutter + // Use an explicit zero to avoid NaN (gh-3964) + ) ) || 0; + } + + return delta; +} + +function getWidthOrHeight( elem, dimension, extra ) { + + // Start with computed style + var styles = getStyles( elem ), + + // To avoid forcing a reflow, only fetch boxSizing if we need it (gh-4322). + // Fake content-box until we know it's needed to know the true value. + boxSizingNeeded = !support.boxSizingReliable() || extra, + isBorderBox = boxSizingNeeded && + jQuery.css( elem, "boxSizing", false, styles ) === "border-box", + valueIsBorderBox = isBorderBox, + + val = curCSS( elem, dimension, styles ), + offsetProp = "offset" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ); + + // Support: Firefox <=54 + // Return a confounding non-pixel value or feign ignorance, as appropriate. + if ( rnumnonpx.test( val ) ) { + if ( !extra ) { + return val; + } + val = "auto"; + } + + + // Support: IE 9 - 11 only + // Use offsetWidth/offsetHeight for when box sizing is unreliable. + // In those cases, the computed value can be trusted to be border-box. + if ( ( !support.boxSizingReliable() && isBorderBox || + + // Support: IE 10 - 11+, Edge 15 - 18+ + // IE/Edge misreport `getComputedStyle` of table rows with width/height + // set in CSS while `offset*` properties report correct values. + // Interestingly, in some cases IE 9 doesn't suffer from this issue. + !support.reliableTrDimensions() && nodeName( elem, "tr" ) || + + // Fall back to offsetWidth/offsetHeight when value is "auto" + // This happens for inline elements with no explicit setting (gh-3571) + val === "auto" || + + // Support: Android <=4.1 - 4.3 only + // Also use offsetWidth/offsetHeight for misreported inline dimensions (gh-3602) + !parseFloat( val ) && jQuery.css( elem, "display", false, styles ) === "inline" ) && + + // Make sure the element is visible & connected + elem.getClientRects().length ) { + + isBorderBox = jQuery.css( elem, "boxSizing", false, styles ) === "border-box"; + + // Where available, offsetWidth/offsetHeight approximate border box dimensions. + // Where not available (e.g., SVG), assume unreliable box-sizing and interpret the + // retrieved value as a content box dimension. + valueIsBorderBox = offsetProp in elem; + if ( valueIsBorderBox ) { + val = elem[ offsetProp ]; + } + } + + // Normalize "" and auto + val = parseFloat( val ) || 0; + + // Adjust for the element's box model + return ( val + + boxModelAdjustment( + elem, + dimension, + extra || ( isBorderBox ? "border" : "content" ), + valueIsBorderBox, + styles, + + // Provide the current computed size to request scroll gutter calculation (gh-3589) + val + ) + ) + "px"; +} + +jQuery.extend( { + + // Add in style property hooks for overriding the default + // behavior of getting and setting a style property + cssHooks: { + opacity: { + get: function( elem, computed ) { + if ( computed ) { + + // We should always get a number back from opacity + var ret = curCSS( elem, "opacity" ); + return ret === "" ? "1" : ret; + } + } + } + }, + + // Don't automatically add "px" to these possibly-unitless properties + cssNumber: { + "animationIterationCount": true, + "columnCount": true, + "fillOpacity": true, + "flexGrow": true, + "flexShrink": true, + "fontWeight": true, + "gridArea": true, + "gridColumn": true, + "gridColumnEnd": true, + "gridColumnStart": true, + "gridRow": true, + "gridRowEnd": true, + "gridRowStart": true, + "lineHeight": true, + "opacity": true, + "order": true, + "orphans": true, + "widows": true, + "zIndex": true, + "zoom": true + }, + + // Add in properties whose names you wish to fix before + // setting or getting the value + cssProps: {}, + + // Get and set the style property on a DOM Node + style: function( elem, name, value, extra ) { + + // Don't set styles on text and comment nodes + if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) { + return; + } + + // Make sure that we're working with the right name + var ret, type, hooks, + origName = camelCase( name ), + isCustomProp = rcustomProp.test( name ), + style = elem.style; + + // Make sure that we're working with the right name. We don't + // want to query the value if it is a CSS custom property + // since they are user-defined. + if ( !isCustomProp ) { + name = finalPropName( origName ); + } + + // Gets hook for the prefixed version, then unprefixed version + hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; + + // Check if we're setting a value + if ( value !== undefined ) { + type = typeof value; + + // Convert "+=" or "-=" to relative numbers (#7345) + if ( type === "string" && ( ret = rcssNum.exec( value ) ) && ret[ 1 ] ) { + value = adjustCSS( elem, name, ret ); + + // Fixes bug #9237 + type = "number"; + } + + // Make sure that null and NaN values aren't set (#7116) + if ( value == null || value !== value ) { + return; + } + + // If a number was passed in, add the unit (except for certain CSS properties) + // The isCustomProp check can be removed in jQuery 4.0 when we only auto-append + // "px" to a few hardcoded values. + if ( type === "number" && !isCustomProp ) { + value += ret && ret[ 3 ] || ( jQuery.cssNumber[ origName ] ? "" : "px" ); + } + + // background-* props affect original clone's values + if ( !support.clearCloneStyle && value === "" && name.indexOf( "background" ) === 0 ) { + style[ name ] = "inherit"; + } + + // If a hook was provided, use that value, otherwise just set the specified value + if ( !hooks || !( "set" in hooks ) || + ( value = hooks.set( elem, value, extra ) ) !== undefined ) { + + if ( isCustomProp ) { + style.setProperty( name, value ); + } else { + style[ name ] = value; + } + } + + } else { + + // If a hook was provided get the non-computed value from there + if ( hooks && "get" in hooks && + ( ret = hooks.get( elem, false, extra ) ) !== undefined ) { + + return ret; + } + + // Otherwise just get the value from the style object + return style[ name ]; + } + }, + + css: function( elem, name, extra, styles ) { + var val, num, hooks, + origName = camelCase( name ), + isCustomProp = rcustomProp.test( name ); + + // Make sure that we're working with the right name. We don't + // want to modify the value if it is a CSS custom property + // since they are user-defined. + if ( !isCustomProp ) { + name = finalPropName( origName ); + } + + // Try prefixed name followed by the unprefixed name + hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; + + // If a hook was provided get the computed value from there + if ( hooks && "get" in hooks ) { + val = hooks.get( elem, true, extra ); + } + + // Otherwise, if a way to get the computed value exists, use that + if ( val === undefined ) { + val = curCSS( elem, name, styles ); + } + + // Convert "normal" to computed value + if ( val === "normal" && name in cssNormalTransform ) { + val = cssNormalTransform[ name ]; + } + + // Make numeric if forced or a qualifier was provided and val looks numeric + if ( extra === "" || extra ) { + num = parseFloat( val ); + return extra === true || isFinite( num ) ? num || 0 : val; + } + + return val; + } +} ); + +jQuery.each( [ "height", "width" ], function( _i, dimension ) { + jQuery.cssHooks[ dimension ] = { + get: function( elem, computed, extra ) { + if ( computed ) { + + // Certain elements can have dimension info if we invisibly show them + // but it must have a current display style that would benefit + return rdisplayswap.test( jQuery.css( elem, "display" ) ) && + + // Support: Safari 8+ + // Table columns in Safari have non-zero offsetWidth & zero + // getBoundingClientRect().width unless display is changed. + // Support: IE <=11 only + // Running getBoundingClientRect on a disconnected node + // in IE throws an error. + ( !elem.getClientRects().length || !elem.getBoundingClientRect().width ) ? + swap( elem, cssShow, function() { + return getWidthOrHeight( elem, dimension, extra ); + } ) : + getWidthOrHeight( elem, dimension, extra ); + } + }, + + set: function( elem, value, extra ) { + var matches, + styles = getStyles( elem ), + + // Only read styles.position if the test has a chance to fail + // to avoid forcing a reflow. + scrollboxSizeBuggy = !support.scrollboxSize() && + styles.position === "absolute", + + // To avoid forcing a reflow, only fetch boxSizing if we need it (gh-3991) + boxSizingNeeded = scrollboxSizeBuggy || extra, + isBorderBox = boxSizingNeeded && + jQuery.css( elem, "boxSizing", false, styles ) === "border-box", + subtract = extra ? + boxModelAdjustment( + elem, + dimension, + extra, + isBorderBox, + styles + ) : + 0; + + // Account for unreliable border-box dimensions by comparing offset* to computed and + // faking a content-box to get border and padding (gh-3699) + if ( isBorderBox && scrollboxSizeBuggy ) { + subtract -= Math.ceil( + elem[ "offset" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] - + parseFloat( styles[ dimension ] ) - + boxModelAdjustment( elem, dimension, "border", false, styles ) - + 0.5 + ); + } + + // Convert to pixels if value adjustment is needed + if ( subtract && ( matches = rcssNum.exec( value ) ) && + ( matches[ 3 ] || "px" ) !== "px" ) { + + elem.style[ dimension ] = value; + value = jQuery.css( elem, dimension ); + } + + return setPositiveNumber( elem, value, subtract ); + } + }; +} ); + +jQuery.cssHooks.marginLeft = addGetHookIf( support.reliableMarginLeft, + function( elem, computed ) { + if ( computed ) { + return ( parseFloat( curCSS( elem, "marginLeft" ) ) || + elem.getBoundingClientRect().left - + swap( elem, { marginLeft: 0 }, function() { + return elem.getBoundingClientRect().left; + } ) + ) + "px"; + } + } +); + +// These hooks are used by animate to expand properties +jQuery.each( { + margin: "", + padding: "", + border: "Width" +}, function( prefix, suffix ) { + jQuery.cssHooks[ prefix + suffix ] = { + expand: function( value ) { + var i = 0, + expanded = {}, + + // Assumes a single number if not a string + parts = typeof value === "string" ? value.split( " " ) : [ value ]; + + for ( ; i < 4; i++ ) { + expanded[ prefix + cssExpand[ i ] + suffix ] = + parts[ i ] || parts[ i - 2 ] || parts[ 0 ]; + } + + return expanded; + } + }; + + if ( prefix !== "margin" ) { + jQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber; + } +} ); + +jQuery.fn.extend( { + css: function( name, value ) { + return access( this, function( elem, name, value ) { + var styles, len, + map = {}, + i = 0; + + if ( Array.isArray( name ) ) { + styles = getStyles( elem ); + len = name.length; + + for ( ; i < len; i++ ) { + map[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles ); + } + + return map; + } + + return value !== undefined ? + jQuery.style( elem, name, value ) : + jQuery.css( elem, name ); + }, name, value, arguments.length > 1 ); + } +} ); + + +function Tween( elem, options, prop, end, easing ) { + return new Tween.prototype.init( elem, options, prop, end, easing ); +} +jQuery.Tween = Tween; + +Tween.prototype = { + constructor: Tween, + init: function( elem, options, prop, end, easing, unit ) { + this.elem = elem; + this.prop = prop; + this.easing = easing || jQuery.easing._default; + this.options = options; + this.start = this.now = this.cur(); + this.end = end; + this.unit = unit || ( jQuery.cssNumber[ prop ] ? "" : "px" ); + }, + cur: function() { + var hooks = Tween.propHooks[ this.prop ]; + + return hooks && hooks.get ? + hooks.get( this ) : + Tween.propHooks._default.get( this ); + }, + run: function( percent ) { + var eased, + hooks = Tween.propHooks[ this.prop ]; + + if ( this.options.duration ) { + this.pos = eased = jQuery.easing[ this.easing ]( + percent, this.options.duration * percent, 0, 1, this.options.duration + ); + } else { + this.pos = eased = percent; + } + this.now = ( this.end - this.start ) * eased + this.start; + + if ( this.options.step ) { + this.options.step.call( this.elem, this.now, this ); + } + + if ( hooks && hooks.set ) { + hooks.set( this ); + } else { + Tween.propHooks._default.set( this ); + } + return this; + } +}; + +Tween.prototype.init.prototype = Tween.prototype; + +Tween.propHooks = { + _default: { + get: function( tween ) { + var result; + + // Use a property on the element directly when it is not a DOM element, + // or when there is no matching style property that exists. + if ( tween.elem.nodeType !== 1 || + tween.elem[ tween.prop ] != null && tween.elem.style[ tween.prop ] == null ) { + return tween.elem[ tween.prop ]; + } + + // Passing an empty string as a 3rd parameter to .css will automatically + // attempt a parseFloat and fallback to a string if the parse fails. + // Simple values such as "10px" are parsed to Float; + // complex values such as "rotate(1rad)" are returned as-is. + result = jQuery.css( tween.elem, tween.prop, "" ); + + // Empty strings, null, undefined and "auto" are converted to 0. + return !result || result === "auto" ? 0 : result; + }, + set: function( tween ) { + + // Use step hook for back compat. + // Use cssHook if its there. + // Use .style if available and use plain properties where available. + if ( jQuery.fx.step[ tween.prop ] ) { + jQuery.fx.step[ tween.prop ]( tween ); + } else if ( tween.elem.nodeType === 1 && ( + jQuery.cssHooks[ tween.prop ] || + tween.elem.style[ finalPropName( tween.prop ) ] != null ) ) { + jQuery.style( tween.elem, tween.prop, tween.now + tween.unit ); + } else { + tween.elem[ tween.prop ] = tween.now; + } + } + } +}; + +// Support: IE <=9 only +// Panic based approach to setting things on disconnected nodes +Tween.propHooks.scrollTop = Tween.propHooks.scrollLeft = { + set: function( tween ) { + if ( tween.elem.nodeType && tween.elem.parentNode ) { + tween.elem[ tween.prop ] = tween.now; + } + } +}; + +jQuery.easing = { + linear: function( p ) { + return p; + }, + swing: function( p ) { + return 0.5 - Math.cos( p * Math.PI ) / 2; + }, + _default: "swing" +}; + +jQuery.fx = Tween.prototype.init; + +// Back compat <1.8 extension point +jQuery.fx.step = {}; + + + + +var + fxNow, inProgress, + rfxtypes = /^(?:toggle|show|hide)$/, + rrun = /queueHooks$/; + +function schedule() { + if ( inProgress ) { + if ( document.hidden === false && window.requestAnimationFrame ) { + window.requestAnimationFrame( schedule ); + } else { + window.setTimeout( schedule, jQuery.fx.interval ); + } + + jQuery.fx.tick(); + } +} + +// Animations created synchronously will run synchronously +function createFxNow() { + window.setTimeout( function() { + fxNow = undefined; + } ); + return ( fxNow = Date.now() ); +} + +// Generate parameters to create a standard animation +function genFx( type, includeWidth ) { + var which, + i = 0, + attrs = { height: type }; + + // If we include width, step value is 1 to do all cssExpand values, + // otherwise step value is 2 to skip over Left and Right + includeWidth = includeWidth ? 1 : 0; + for ( ; i < 4; i += 2 - includeWidth ) { + which = cssExpand[ i ]; + attrs[ "margin" + which ] = attrs[ "padding" + which ] = type; + } + + if ( includeWidth ) { + attrs.opacity = attrs.width = type; + } + + return attrs; +} + +function createTween( value, prop, animation ) { + var tween, + collection = ( Animation.tweeners[ prop ] || [] ).concat( Animation.tweeners[ "*" ] ), + index = 0, + length = collection.length; + for ( ; index < length; index++ ) { + if ( ( tween = collection[ index ].call( animation, prop, value ) ) ) { + + // We're done with this property + return tween; + } + } +} + +function defaultPrefilter( elem, props, opts ) { + var prop, value, toggle, hooks, oldfire, propTween, restoreDisplay, display, + isBox = "width" in props || "height" in props, + anim = this, + orig = {}, + style = elem.style, + hidden = elem.nodeType && isHiddenWithinTree( elem ), + dataShow = dataPriv.get( elem, "fxshow" ); + + // Queue-skipping animations hijack the fx hooks + if ( !opts.queue ) { + hooks = jQuery._queueHooks( elem, "fx" ); + if ( hooks.unqueued == null ) { + hooks.unqueued = 0; + oldfire = hooks.empty.fire; + hooks.empty.fire = function() { + if ( !hooks.unqueued ) { + oldfire(); + } + }; + } + hooks.unqueued++; + + anim.always( function() { + + // Ensure the complete handler is called before this completes + anim.always( function() { + hooks.unqueued--; + if ( !jQuery.queue( elem, "fx" ).length ) { + hooks.empty.fire(); + } + } ); + } ); + } + + // Detect show/hide animations + for ( prop in props ) { + value = props[ prop ]; + if ( rfxtypes.test( value ) ) { + delete props[ prop ]; + toggle = toggle || value === "toggle"; + if ( value === ( hidden ? "hide" : "show" ) ) { + + // Pretend to be hidden if this is a "show" and + // there is still data from a stopped show/hide + if ( value === "show" && dataShow && dataShow[ prop ] !== undefined ) { + hidden = true; + + // Ignore all other no-op show/hide data + } else { + continue; + } + } + orig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop ); + } + } + + // Bail out if this is a no-op like .hide().hide() + propTween = !jQuery.isEmptyObject( props ); + if ( !propTween && jQuery.isEmptyObject( orig ) ) { + return; + } + + // Restrict "overflow" and "display" styles during box animations + if ( isBox && elem.nodeType === 1 ) { + + // Support: IE <=9 - 11, Edge 12 - 15 + // Record all 3 overflow attributes because IE does not infer the shorthand + // from identically-valued overflowX and overflowY and Edge just mirrors + // the overflowX value there. + opts.overflow = [ style.overflow, style.overflowX, style.overflowY ]; + + // Identify a display type, preferring old show/hide data over the CSS cascade + restoreDisplay = dataShow && dataShow.display; + if ( restoreDisplay == null ) { + restoreDisplay = dataPriv.get( elem, "display" ); + } + display = jQuery.css( elem, "display" ); + if ( display === "none" ) { + if ( restoreDisplay ) { + display = restoreDisplay; + } else { + + // Get nonempty value(s) by temporarily forcing visibility + showHide( [ elem ], true ); + restoreDisplay = elem.style.display || restoreDisplay; + display = jQuery.css( elem, "display" ); + showHide( [ elem ] ); + } + } + + // Animate inline elements as inline-block + if ( display === "inline" || display === "inline-block" && restoreDisplay != null ) { + if ( jQuery.css( elem, "float" ) === "none" ) { + + // Restore the original display value at the end of pure show/hide animations + if ( !propTween ) { + anim.done( function() { + style.display = restoreDisplay; + } ); + if ( restoreDisplay == null ) { + display = style.display; + restoreDisplay = display === "none" ? "" : display; + } + } + style.display = "inline-block"; + } + } + } + + if ( opts.overflow ) { + style.overflow = "hidden"; + anim.always( function() { + style.overflow = opts.overflow[ 0 ]; + style.overflowX = opts.overflow[ 1 ]; + style.overflowY = opts.overflow[ 2 ]; + } ); + } + + // Implement show/hide animations + propTween = false; + for ( prop in orig ) { + + // General show/hide setup for this element animation + if ( !propTween ) { + if ( dataShow ) { + if ( "hidden" in dataShow ) { + hidden = dataShow.hidden; + } + } else { + dataShow = dataPriv.access( elem, "fxshow", { display: restoreDisplay } ); + } + + // Store hidden/visible for toggle so `.stop().toggle()` "reverses" + if ( toggle ) { + dataShow.hidden = !hidden; + } + + // Show elements before animating them + if ( hidden ) { + showHide( [ elem ], true ); + } + + /* eslint-disable no-loop-func */ + + anim.done( function() { + + /* eslint-enable no-loop-func */ + + // The final step of a "hide" animation is actually hiding the element + if ( !hidden ) { + showHide( [ elem ] ); + } + dataPriv.remove( elem, "fxshow" ); + for ( prop in orig ) { + jQuery.style( elem, prop, orig[ prop ] ); + } + } ); + } + + // Per-property setup + propTween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim ); + if ( !( prop in dataShow ) ) { + dataShow[ prop ] = propTween.start; + if ( hidden ) { + propTween.end = propTween.start; + propTween.start = 0; + } + } + } +} + +function propFilter( props, specialEasing ) { + var index, name, easing, value, hooks; + + // camelCase, specialEasing and expand cssHook pass + for ( index in props ) { + name = camelCase( index ); + easing = specialEasing[ name ]; + value = props[ index ]; + if ( Array.isArray( value ) ) { + easing = value[ 1 ]; + value = props[ index ] = value[ 0 ]; + } + + if ( index !== name ) { + props[ name ] = value; + delete props[ index ]; + } + + hooks = jQuery.cssHooks[ name ]; + if ( hooks && "expand" in hooks ) { + value = hooks.expand( value ); + delete props[ name ]; + + // Not quite $.extend, this won't overwrite existing keys. + // Reusing 'index' because we have the correct "name" + for ( index in value ) { + if ( !( index in props ) ) { + props[ index ] = value[ index ]; + specialEasing[ index ] = easing; + } + } + } else { + specialEasing[ name ] = easing; + } + } +} + +function Animation( elem, properties, options ) { + var result, + stopped, + index = 0, + length = Animation.prefilters.length, + deferred = jQuery.Deferred().always( function() { + + // Don't match elem in the :animated selector + delete tick.elem; + } ), + tick = function() { + if ( stopped ) { + return false; + } + var currentTime = fxNow || createFxNow(), + remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ), + + // Support: Android 2.3 only + // Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497) + temp = remaining / animation.duration || 0, + percent = 1 - temp, + index = 0, + length = animation.tweens.length; + + for ( ; index < length; index++ ) { + animation.tweens[ index ].run( percent ); + } + + deferred.notifyWith( elem, [ animation, percent, remaining ] ); + + // If there's more to do, yield + if ( percent < 1 && length ) { + return remaining; + } + + // If this was an empty animation, synthesize a final progress notification + if ( !length ) { + deferred.notifyWith( elem, [ animation, 1, 0 ] ); + } + + // Resolve the animation and report its conclusion + deferred.resolveWith( elem, [ animation ] ); + return false; + }, + animation = deferred.promise( { + elem: elem, + props: jQuery.extend( {}, properties ), + opts: jQuery.extend( true, { + specialEasing: {}, + easing: jQuery.easing._default + }, options ), + originalProperties: properties, + originalOptions: options, + startTime: fxNow || createFxNow(), + duration: options.duration, + tweens: [], + createTween: function( prop, end ) { + var tween = jQuery.Tween( elem, animation.opts, prop, end, + animation.opts.specialEasing[ prop ] || animation.opts.easing ); + animation.tweens.push( tween ); + return tween; + }, + stop: function( gotoEnd ) { + var index = 0, + + // If we are going to the end, we want to run all the tweens + // otherwise we skip this part + length = gotoEnd ? animation.tweens.length : 0; + if ( stopped ) { + return this; + } + stopped = true; + for ( ; index < length; index++ ) { + animation.tweens[ index ].run( 1 ); + } + + // Resolve when we played the last frame; otherwise, reject + if ( gotoEnd ) { + deferred.notifyWith( elem, [ animation, 1, 0 ] ); + deferred.resolveWith( elem, [ animation, gotoEnd ] ); + } else { + deferred.rejectWith( elem, [ animation, gotoEnd ] ); + } + return this; + } + } ), + props = animation.props; + + propFilter( props, animation.opts.specialEasing ); + + for ( ; index < length; index++ ) { + result = Animation.prefilters[ index ].call( animation, elem, props, animation.opts ); + if ( result ) { + if ( isFunction( result.stop ) ) { + jQuery._queueHooks( animation.elem, animation.opts.queue ).stop = + result.stop.bind( result ); + } + return result; + } + } + + jQuery.map( props, createTween, animation ); + + if ( isFunction( animation.opts.start ) ) { + animation.opts.start.call( elem, animation ); + } + + // Attach callbacks from options + animation + .progress( animation.opts.progress ) + .done( animation.opts.done, animation.opts.complete ) + .fail( animation.opts.fail ) + .always( animation.opts.always ); + + jQuery.fx.timer( + jQuery.extend( tick, { + elem: elem, + anim: animation, + queue: animation.opts.queue + } ) + ); + + return animation; +} + +jQuery.Animation = jQuery.extend( Animation, { + + tweeners: { + "*": [ function( prop, value ) { + var tween = this.createTween( prop, value ); + adjustCSS( tween.elem, prop, rcssNum.exec( value ), tween ); + return tween; + } ] + }, + + tweener: function( props, callback ) { + if ( isFunction( props ) ) { + callback = props; + props = [ "*" ]; + } else { + props = props.match( rnothtmlwhite ); + } + + var prop, + index = 0, + length = props.length; + + for ( ; index < length; index++ ) { + prop = props[ index ]; + Animation.tweeners[ prop ] = Animation.tweeners[ prop ] || []; + Animation.tweeners[ prop ].unshift( callback ); + } + }, + + prefilters: [ defaultPrefilter ], + + prefilter: function( callback, prepend ) { + if ( prepend ) { + Animation.prefilters.unshift( callback ); + } else { + Animation.prefilters.push( callback ); + } + } +} ); + +jQuery.speed = function( speed, easing, fn ) { + var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : { + complete: fn || !fn && easing || + isFunction( speed ) && speed, + duration: speed, + easing: fn && easing || easing && !isFunction( easing ) && easing + }; + + // Go to the end state if fx are off + if ( jQuery.fx.off ) { + opt.duration = 0; + + } else { + if ( typeof opt.duration !== "number" ) { + if ( opt.duration in jQuery.fx.speeds ) { + opt.duration = jQuery.fx.speeds[ opt.duration ]; + + } else { + opt.duration = jQuery.fx.speeds._default; + } + } + } + + // Normalize opt.queue - true/undefined/null -> "fx" + if ( opt.queue == null || opt.queue === true ) { + opt.queue = "fx"; + } + + // Queueing + opt.old = opt.complete; + + opt.complete = function() { + if ( isFunction( opt.old ) ) { + opt.old.call( this ); + } + + if ( opt.queue ) { + jQuery.dequeue( this, opt.queue ); + } + }; + + return opt; +}; + +jQuery.fn.extend( { + fadeTo: function( speed, to, easing, callback ) { + + // Show any hidden elements after setting opacity to 0 + return this.filter( isHiddenWithinTree ).css( "opacity", 0 ).show() + + // Animate to the value specified + .end().animate( { opacity: to }, speed, easing, callback ); + }, + animate: function( prop, speed, easing, callback ) { + var empty = jQuery.isEmptyObject( prop ), + optall = jQuery.speed( speed, easing, callback ), + doAnimation = function() { + + // Operate on a copy of prop so per-property easing won't be lost + var anim = Animation( this, jQuery.extend( {}, prop ), optall ); + + // Empty animations, or finishing resolves immediately + if ( empty || dataPriv.get( this, "finish" ) ) { + anim.stop( true ); + } + }; + + doAnimation.finish = doAnimation; + + return empty || optall.queue === false ? + this.each( doAnimation ) : + this.queue( optall.queue, doAnimation ); + }, + stop: function( type, clearQueue, gotoEnd ) { + var stopQueue = function( hooks ) { + var stop = hooks.stop; + delete hooks.stop; + stop( gotoEnd ); + }; + + if ( typeof type !== "string" ) { + gotoEnd = clearQueue; + clearQueue = type; + type = undefined; + } + if ( clearQueue ) { + this.queue( type || "fx", [] ); + } + + return this.each( function() { + var dequeue = true, + index = type != null && type + "queueHooks", + timers = jQuery.timers, + data = dataPriv.get( this ); + + if ( index ) { + if ( data[ index ] && data[ index ].stop ) { + stopQueue( data[ index ] ); + } + } else { + for ( index in data ) { + if ( data[ index ] && data[ index ].stop && rrun.test( index ) ) { + stopQueue( data[ index ] ); + } + } + } + + for ( index = timers.length; index--; ) { + if ( timers[ index ].elem === this && + ( type == null || timers[ index ].queue === type ) ) { + + timers[ index ].anim.stop( gotoEnd ); + dequeue = false; + timers.splice( index, 1 ); + } + } + + // Start the next in the queue if the last step wasn't forced. + // Timers currently will call their complete callbacks, which + // will dequeue but only if they were gotoEnd. + if ( dequeue || !gotoEnd ) { + jQuery.dequeue( this, type ); + } + } ); + }, + finish: function( type ) { + if ( type !== false ) { + type = type || "fx"; + } + return this.each( function() { + var index, + data = dataPriv.get( this ), + queue = data[ type + "queue" ], + hooks = data[ type + "queueHooks" ], + timers = jQuery.timers, + length = queue ? queue.length : 0; + + // Enable finishing flag on private data + data.finish = true; + + // Empty the queue first + jQuery.queue( this, type, [] ); + + if ( hooks && hooks.stop ) { + hooks.stop.call( this, true ); + } + + // Look for any active animations, and finish them + for ( index = timers.length; index--; ) { + if ( timers[ index ].elem === this && timers[ index ].queue === type ) { + timers[ index ].anim.stop( true ); + timers.splice( index, 1 ); + } + } + + // Look for any animations in the old queue and finish them + for ( index = 0; index < length; index++ ) { + if ( queue[ index ] && queue[ index ].finish ) { + queue[ index ].finish.call( this ); + } + } + + // Turn off finishing flag + delete data.finish; + } ); + } +} ); + +jQuery.each( [ "toggle", "show", "hide" ], function( _i, name ) { + var cssFn = jQuery.fn[ name ]; + jQuery.fn[ name ] = function( speed, easing, callback ) { + return speed == null || typeof speed === "boolean" ? + cssFn.apply( this, arguments ) : + this.animate( genFx( name, true ), speed, easing, callback ); + }; +} ); + +// Generate shortcuts for custom animations +jQuery.each( { + slideDown: genFx( "show" ), + slideUp: genFx( "hide" ), + slideToggle: genFx( "toggle" ), + fadeIn: { opacity: "show" }, + fadeOut: { opacity: "hide" }, + fadeToggle: { opacity: "toggle" } +}, function( name, props ) { + jQuery.fn[ name ] = function( speed, easing, callback ) { + return this.animate( props, speed, easing, callback ); + }; +} ); + +jQuery.timers = []; +jQuery.fx.tick = function() { + var timer, + i = 0, + timers = jQuery.timers; + + fxNow = Date.now(); + + for ( ; i < timers.length; i++ ) { + timer = timers[ i ]; + + // Run the timer and safely remove it when done (allowing for external removal) + if ( !timer() && timers[ i ] === timer ) { + timers.splice( i--, 1 ); + } + } + + if ( !timers.length ) { + jQuery.fx.stop(); + } + fxNow = undefined; +}; + +jQuery.fx.timer = function( timer ) { + jQuery.timers.push( timer ); + jQuery.fx.start(); +}; + +jQuery.fx.interval = 13; +jQuery.fx.start = function() { + if ( inProgress ) { + return; + } + + inProgress = true; + schedule(); +}; + +jQuery.fx.stop = function() { + inProgress = null; +}; + +jQuery.fx.speeds = { + slow: 600, + fast: 200, + + // Default speed + _default: 400 +}; + + +// Based off of the plugin by Clint Helfers, with permission. +// https://web.archive.org/web/20100324014747/http://blindsignals.com/index.php/2009/07/jquery-delay/ +jQuery.fn.delay = function( time, type ) { + time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time; + type = type || "fx"; + + return this.queue( type, function( next, hooks ) { + var timeout = window.setTimeout( next, time ); + hooks.stop = function() { + window.clearTimeout( timeout ); + }; + } ); +}; + + +( function() { + var input = document.createElement( "input" ), + select = document.createElement( "select" ), + opt = select.appendChild( document.createElement( "option" ) ); + + input.type = "checkbox"; + + // Support: Android <=4.3 only + // Default value for a checkbox should be "on" + support.checkOn = input.value !== ""; + + // Support: IE <=11 only + // Must access selectedIndex to make default options select + support.optSelected = opt.selected; + + // Support: IE <=11 only + // An input loses its value after becoming a radio + input = document.createElement( "input" ); + input.value = "t"; + input.type = "radio"; + support.radioValue = input.value === "t"; +} )(); + + +var boolHook, + attrHandle = jQuery.expr.attrHandle; + +jQuery.fn.extend( { + attr: function( name, value ) { + return access( this, jQuery.attr, name, value, arguments.length > 1 ); + }, + + removeAttr: function( name ) { + return this.each( function() { + jQuery.removeAttr( this, name ); + } ); + } +} ); + +jQuery.extend( { + attr: function( elem, name, value ) { + var ret, hooks, + nType = elem.nodeType; + + // Don't get/set attributes on text, comment and attribute nodes + if ( nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + // Fallback to prop when attributes are not supported + if ( typeof elem.getAttribute === "undefined" ) { + return jQuery.prop( elem, name, value ); + } + + // Attribute hooks are determined by the lowercase version + // Grab necessary hook if one is defined + if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) { + hooks = jQuery.attrHooks[ name.toLowerCase() ] || + ( jQuery.expr.match.bool.test( name ) ? boolHook : undefined ); + } + + if ( value !== undefined ) { + if ( value === null ) { + jQuery.removeAttr( elem, name ); + return; + } + + if ( hooks && "set" in hooks && + ( ret = hooks.set( elem, value, name ) ) !== undefined ) { + return ret; + } + + elem.setAttribute( name, value + "" ); + return value; + } + + if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) { + return ret; + } + + ret = jQuery.find.attr( elem, name ); + + // Non-existent attributes return null, we normalize to undefined + return ret == null ? undefined : ret; + }, + + attrHooks: { + type: { + set: function( elem, value ) { + if ( !support.radioValue && value === "radio" && + nodeName( elem, "input" ) ) { + var val = elem.value; + elem.setAttribute( "type", value ); + if ( val ) { + elem.value = val; + } + return value; + } + } + } + }, + + removeAttr: function( elem, value ) { + var name, + i = 0, + + // Attribute names can contain non-HTML whitespace characters + // https://html.spec.whatwg.org/multipage/syntax.html#attributes-2 + attrNames = value && value.match( rnothtmlwhite ); + + if ( attrNames && elem.nodeType === 1 ) { + while ( ( name = attrNames[ i++ ] ) ) { + elem.removeAttribute( name ); + } + } + } +} ); + +// Hooks for boolean attributes +boolHook = { + set: function( elem, value, name ) { + if ( value === false ) { + + // Remove boolean attributes when set to false + jQuery.removeAttr( elem, name ); + } else { + elem.setAttribute( name, name ); + } + return name; + } +}; + +jQuery.each( jQuery.expr.match.bool.source.match( /\w+/g ), function( _i, name ) { + var getter = attrHandle[ name ] || jQuery.find.attr; + + attrHandle[ name ] = function( elem, name, isXML ) { + var ret, handle, + lowercaseName = name.toLowerCase(); + + if ( !isXML ) { + + // Avoid an infinite loop by temporarily removing this function from the getter + handle = attrHandle[ lowercaseName ]; + attrHandle[ lowercaseName ] = ret; + ret = getter( elem, name, isXML ) != null ? + lowercaseName : + null; + attrHandle[ lowercaseName ] = handle; + } + return ret; + }; +} ); + + + + +var rfocusable = /^(?:input|select|textarea|button)$/i, + rclickable = /^(?:a|area)$/i; + +jQuery.fn.extend( { + prop: function( name, value ) { + return access( this, jQuery.prop, name, value, arguments.length > 1 ); + }, + + removeProp: function( name ) { + return this.each( function() { + delete this[ jQuery.propFix[ name ] || name ]; + } ); + } +} ); + +jQuery.extend( { + prop: function( elem, name, value ) { + var ret, hooks, + nType = elem.nodeType; + + // Don't get/set properties on text, comment and attribute nodes + if ( nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) { + + // Fix name and attach hooks + name = jQuery.propFix[ name ] || name; + hooks = jQuery.propHooks[ name ]; + } + + if ( value !== undefined ) { + if ( hooks && "set" in hooks && + ( ret = hooks.set( elem, value, name ) ) !== undefined ) { + return ret; + } + + return ( elem[ name ] = value ); + } + + if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) { + return ret; + } + + return elem[ name ]; + }, + + propHooks: { + tabIndex: { + get: function( elem ) { + + // Support: IE <=9 - 11 only + // elem.tabIndex doesn't always return the + // correct value when it hasn't been explicitly set + // https://web.archive.org/web/20141116233347/http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/ + // Use proper attribute retrieval(#12072) + var tabindex = jQuery.find.attr( elem, "tabindex" ); + + if ( tabindex ) { + return parseInt( tabindex, 10 ); + } + + if ( + rfocusable.test( elem.nodeName ) || + rclickable.test( elem.nodeName ) && + elem.href + ) { + return 0; + } + + return -1; + } + } + }, + + propFix: { + "for": "htmlFor", + "class": "className" + } +} ); + +// Support: IE <=11 only +// Accessing the selectedIndex property +// forces the browser to respect setting selected +// on the option +// The getter ensures a default option is selected +// when in an optgroup +// eslint rule "no-unused-expressions" is disabled for this code +// since it considers such accessions noop +if ( !support.optSelected ) { + jQuery.propHooks.selected = { + get: function( elem ) { + + /* eslint no-unused-expressions: "off" */ + + var parent = elem.parentNode; + if ( parent && parent.parentNode ) { + parent.parentNode.selectedIndex; + } + return null; + }, + set: function( elem ) { + + /* eslint no-unused-expressions: "off" */ + + var parent = elem.parentNode; + if ( parent ) { + parent.selectedIndex; + + if ( parent.parentNode ) { + parent.parentNode.selectedIndex; + } + } + } + }; +} + +jQuery.each( [ + "tabIndex", + "readOnly", + "maxLength", + "cellSpacing", + "cellPadding", + "rowSpan", + "colSpan", + "useMap", + "frameBorder", + "contentEditable" +], function() { + jQuery.propFix[ this.toLowerCase() ] = this; +} ); + + + + + // Strip and collapse whitespace according to HTML spec + // https://infra.spec.whatwg.org/#strip-and-collapse-ascii-whitespace + function stripAndCollapse( value ) { + var tokens = value.match( rnothtmlwhite ) || []; + return tokens.join( " " ); + } + + +function getClass( elem ) { + return elem.getAttribute && elem.getAttribute( "class" ) || ""; +} + +function classesToArray( value ) { + if ( Array.isArray( value ) ) { + return value; + } + if ( typeof value === "string" ) { + return value.match( rnothtmlwhite ) || []; + } + return []; +} + +jQuery.fn.extend( { + addClass: function( value ) { + var classes, elem, cur, curValue, clazz, j, finalValue, + i = 0; + + if ( isFunction( value ) ) { + return this.each( function( j ) { + jQuery( this ).addClass( value.call( this, j, getClass( this ) ) ); + } ); + } + + classes = classesToArray( value ); + + if ( classes.length ) { + while ( ( elem = this[ i++ ] ) ) { + curValue = getClass( elem ); + cur = elem.nodeType === 1 && ( " " + stripAndCollapse( curValue ) + " " ); + + if ( cur ) { + j = 0; + while ( ( clazz = classes[ j++ ] ) ) { + if ( cur.indexOf( " " + clazz + " " ) < 0 ) { + cur += clazz + " "; + } + } + + // Only assign if different to avoid unneeded rendering. + finalValue = stripAndCollapse( cur ); + if ( curValue !== finalValue ) { + elem.setAttribute( "class", finalValue ); + } + } + } + } + + return this; + }, + + removeClass: function( value ) { + var classes, elem, cur, curValue, clazz, j, finalValue, + i = 0; + + if ( isFunction( value ) ) { + return this.each( function( j ) { + jQuery( this ).removeClass( value.call( this, j, getClass( this ) ) ); + } ); + } + + if ( !arguments.length ) { + return this.attr( "class", "" ); + } + + classes = classesToArray( value ); + + if ( classes.length ) { + while ( ( elem = this[ i++ ] ) ) { + curValue = getClass( elem ); + + // This expression is here for better compressibility (see addClass) + cur = elem.nodeType === 1 && ( " " + stripAndCollapse( curValue ) + " " ); + + if ( cur ) { + j = 0; + while ( ( clazz = classes[ j++ ] ) ) { + + // Remove *all* instances + while ( cur.indexOf( " " + clazz + " " ) > -1 ) { + cur = cur.replace( " " + clazz + " ", " " ); + } + } + + // Only assign if different to avoid unneeded rendering. + finalValue = stripAndCollapse( cur ); + if ( curValue !== finalValue ) { + elem.setAttribute( "class", finalValue ); + } + } + } + } + + return this; + }, + + toggleClass: function( value, stateVal ) { + var type = typeof value, + isValidValue = type === "string" || Array.isArray( value ); + + if ( typeof stateVal === "boolean" && isValidValue ) { + return stateVal ? this.addClass( value ) : this.removeClass( value ); + } + + if ( isFunction( value ) ) { + return this.each( function( i ) { + jQuery( this ).toggleClass( + value.call( this, i, getClass( this ), stateVal ), + stateVal + ); + } ); + } + + return this.each( function() { + var className, i, self, classNames; + + if ( isValidValue ) { + + // Toggle individual class names + i = 0; + self = jQuery( this ); + classNames = classesToArray( value ); + + while ( ( className = classNames[ i++ ] ) ) { + + // Check each className given, space separated list + if ( self.hasClass( className ) ) { + self.removeClass( className ); + } else { + self.addClass( className ); + } + } + + // Toggle whole class name + } else if ( value === undefined || type === "boolean" ) { + className = getClass( this ); + if ( className ) { + + // Store className if set + dataPriv.set( this, "__className__", className ); + } + + // If the element has a class name or if we're passed `false`, + // then remove the whole classname (if there was one, the above saved it). + // Otherwise bring back whatever was previously saved (if anything), + // falling back to the empty string if nothing was stored. + if ( this.setAttribute ) { + this.setAttribute( "class", + className || value === false ? + "" : + dataPriv.get( this, "__className__" ) || "" + ); + } + } + } ); + }, + + hasClass: function( selector ) { + var className, elem, + i = 0; + + className = " " + selector + " "; + while ( ( elem = this[ i++ ] ) ) { + if ( elem.nodeType === 1 && + ( " " + stripAndCollapse( getClass( elem ) ) + " " ).indexOf( className ) > -1 ) { + return true; + } + } + + return false; + } +} ); + + + + +var rreturn = /\r/g; + +jQuery.fn.extend( { + val: function( value ) { + var hooks, ret, valueIsFunction, + elem = this[ 0 ]; + + if ( !arguments.length ) { + if ( elem ) { + hooks = jQuery.valHooks[ elem.type ] || + jQuery.valHooks[ elem.nodeName.toLowerCase() ]; + + if ( hooks && + "get" in hooks && + ( ret = hooks.get( elem, "value" ) ) !== undefined + ) { + return ret; + } + + ret = elem.value; + + // Handle most common string cases + if ( typeof ret === "string" ) { + return ret.replace( rreturn, "" ); + } + + // Handle cases where value is null/undef or number + return ret == null ? "" : ret; + } + + return; + } + + valueIsFunction = isFunction( value ); + + return this.each( function( i ) { + var val; + + if ( this.nodeType !== 1 ) { + return; + } + + if ( valueIsFunction ) { + val = value.call( this, i, jQuery( this ).val() ); + } else { + val = value; + } + + // Treat null/undefined as ""; convert numbers to string + if ( val == null ) { + val = ""; + + } else if ( typeof val === "number" ) { + val += ""; + + } else if ( Array.isArray( val ) ) { + val = jQuery.map( val, function( value ) { + return value == null ? "" : value + ""; + } ); + } + + hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ]; + + // If set returns undefined, fall back to normal setting + if ( !hooks || !( "set" in hooks ) || hooks.set( this, val, "value" ) === undefined ) { + this.value = val; + } + } ); + } +} ); + +jQuery.extend( { + valHooks: { + option: { + get: function( elem ) { + + var val = jQuery.find.attr( elem, "value" ); + return val != null ? + val : + + // Support: IE <=10 - 11 only + // option.text throws exceptions (#14686, #14858) + // Strip and collapse whitespace + // https://html.spec.whatwg.org/#strip-and-collapse-whitespace + stripAndCollapse( jQuery.text( elem ) ); + } + }, + select: { + get: function( elem ) { + var value, option, i, + options = elem.options, + index = elem.selectedIndex, + one = elem.type === "select-one", + values = one ? null : [], + max = one ? index + 1 : options.length; + + if ( index < 0 ) { + i = max; + + } else { + i = one ? index : 0; + } + + // Loop through all the selected options + for ( ; i < max; i++ ) { + option = options[ i ]; + + // Support: IE <=9 only + // IE8-9 doesn't update selected after form reset (#2551) + if ( ( option.selected || i === index ) && + + // Don't return options that are disabled or in a disabled optgroup + !option.disabled && + ( !option.parentNode.disabled || + !nodeName( option.parentNode, "optgroup" ) ) ) { + + // Get the specific value for the option + value = jQuery( option ).val(); + + // We don't need an array for one selects + if ( one ) { + return value; + } + + // Multi-Selects return an array + values.push( value ); + } + } + + return values; + }, + + set: function( elem, value ) { + var optionSet, option, + options = elem.options, + values = jQuery.makeArray( value ), + i = options.length; + + while ( i-- ) { + option = options[ i ]; + + /* eslint-disable no-cond-assign */ + + if ( option.selected = + jQuery.inArray( jQuery.valHooks.option.get( option ), values ) > -1 + ) { + optionSet = true; + } + + /* eslint-enable no-cond-assign */ + } + + // Force browsers to behave consistently when non-matching value is set + if ( !optionSet ) { + elem.selectedIndex = -1; + } + return values; + } + } + } +} ); + +// Radios and checkboxes getter/setter +jQuery.each( [ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = { + set: function( elem, value ) { + if ( Array.isArray( value ) ) { + return ( elem.checked = jQuery.inArray( jQuery( elem ).val(), value ) > -1 ); + } + } + }; + if ( !support.checkOn ) { + jQuery.valHooks[ this ].get = function( elem ) { + return elem.getAttribute( "value" ) === null ? "on" : elem.value; + }; + } +} ); + + + + +// Return jQuery for attributes-only inclusion + + +support.focusin = "onfocusin" in window; + + +var rfocusMorph = /^(?:focusinfocus|focusoutblur)$/, + stopPropagationCallback = function( e ) { + e.stopPropagation(); + }; + +jQuery.extend( jQuery.event, { + + trigger: function( event, data, elem, onlyHandlers ) { + + var i, cur, tmp, bubbleType, ontype, handle, special, lastElement, + eventPath = [ elem || document ], + type = hasOwn.call( event, "type" ) ? event.type : event, + namespaces = hasOwn.call( event, "namespace" ) ? event.namespace.split( "." ) : []; + + cur = lastElement = tmp = elem = elem || document; + + // Don't do events on text and comment nodes + if ( elem.nodeType === 3 || elem.nodeType === 8 ) { + return; + } + + // focus/blur morphs to focusin/out; ensure we're not firing them right now + if ( rfocusMorph.test( type + jQuery.event.triggered ) ) { + return; + } + + if ( type.indexOf( "." ) > -1 ) { + + // Namespaced trigger; create a regexp to match event type in handle() + namespaces = type.split( "." ); + type = namespaces.shift(); + namespaces.sort(); + } + ontype = type.indexOf( ":" ) < 0 && "on" + type; + + // Caller can pass in a jQuery.Event object, Object, or just an event type string + event = event[ jQuery.expando ] ? + event : + new jQuery.Event( type, typeof event === "object" && event ); + + // Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true) + event.isTrigger = onlyHandlers ? 2 : 3; + event.namespace = namespaces.join( "." ); + event.rnamespace = event.namespace ? + new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ) : + null; + + // Clean up the event in case it is being reused + event.result = undefined; + if ( !event.target ) { + event.target = elem; + } + + // Clone any incoming data and prepend the event, creating the handler arg list + data = data == null ? + [ event ] : + jQuery.makeArray( data, [ event ] ); + + // Allow special events to draw outside the lines + special = jQuery.event.special[ type ] || {}; + if ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) { + return; + } + + // Determine event propagation path in advance, per W3C events spec (#9951) + // Bubble up to document, then to window; watch for a global ownerDocument var (#9724) + if ( !onlyHandlers && !special.noBubble && !isWindow( elem ) ) { + + bubbleType = special.delegateType || type; + if ( !rfocusMorph.test( bubbleType + type ) ) { + cur = cur.parentNode; + } + for ( ; cur; cur = cur.parentNode ) { + eventPath.push( cur ); + tmp = cur; + } + + // Only add window if we got to document (e.g., not plain obj or detached DOM) + if ( tmp === ( elem.ownerDocument || document ) ) { + eventPath.push( tmp.defaultView || tmp.parentWindow || window ); + } + } + + // Fire handlers on the event path + i = 0; + while ( ( cur = eventPath[ i++ ] ) && !event.isPropagationStopped() ) { + lastElement = cur; + event.type = i > 1 ? + bubbleType : + special.bindType || type; + + // jQuery handler + handle = ( dataPriv.get( cur, "events" ) || Object.create( null ) )[ event.type ] && + dataPriv.get( cur, "handle" ); + if ( handle ) { + handle.apply( cur, data ); + } + + // Native handler + handle = ontype && cur[ ontype ]; + if ( handle && handle.apply && acceptData( cur ) ) { + event.result = handle.apply( cur, data ); + if ( event.result === false ) { + event.preventDefault(); + } + } + } + event.type = type; + + // If nobody prevented the default action, do it now + if ( !onlyHandlers && !event.isDefaultPrevented() ) { + + if ( ( !special._default || + special._default.apply( eventPath.pop(), data ) === false ) && + acceptData( elem ) ) { + + // Call a native DOM method on the target with the same name as the event. + // Don't do default actions on window, that's where global variables be (#6170) + if ( ontype && isFunction( elem[ type ] ) && !isWindow( elem ) ) { + + // Don't re-trigger an onFOO event when we call its FOO() method + tmp = elem[ ontype ]; + + if ( tmp ) { + elem[ ontype ] = null; + } + + // Prevent re-triggering of the same event, since we already bubbled it above + jQuery.event.triggered = type; + + if ( event.isPropagationStopped() ) { + lastElement.addEventListener( type, stopPropagationCallback ); + } + + elem[ type ](); + + if ( event.isPropagationStopped() ) { + lastElement.removeEventListener( type, stopPropagationCallback ); + } + + jQuery.event.triggered = undefined; + + if ( tmp ) { + elem[ ontype ] = tmp; + } + } + } + } + + return event.result; + }, + + // Piggyback on a donor event to simulate a different one + // Used only for `focus(in | out)` events + simulate: function( type, elem, event ) { + var e = jQuery.extend( + new jQuery.Event(), + event, + { + type: type, + isSimulated: true + } + ); + + jQuery.event.trigger( e, null, elem ); + } + +} ); + +jQuery.fn.extend( { + + trigger: function( type, data ) { + return this.each( function() { + jQuery.event.trigger( type, data, this ); + } ); + }, + triggerHandler: function( type, data ) { + var elem = this[ 0 ]; + if ( elem ) { + return jQuery.event.trigger( type, data, elem, true ); + } + } +} ); + + +// Support: Firefox <=44 +// Firefox doesn't have focus(in | out) events +// Related ticket - https://bugzilla.mozilla.org/show_bug.cgi?id=687787 +// +// Support: Chrome <=48 - 49, Safari <=9.0 - 9.1 +// focus(in | out) events fire after focus & blur events, +// which is spec violation - http://www.w3.org/TR/DOM-Level-3-Events/#events-focusevent-event-order +// Related ticket - https://bugs.chromium.org/p/chromium/issues/detail?id=449857 +if ( !support.focusin ) { + jQuery.each( { focus: "focusin", blur: "focusout" }, function( orig, fix ) { + + // Attach a single capturing handler on the document while someone wants focusin/focusout + var handler = function( event ) { + jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ) ); + }; + + jQuery.event.special[ fix ] = { + setup: function() { + + // Handle: regular nodes (via `this.ownerDocument`), window + // (via `this.document`) & document (via `this`). + var doc = this.ownerDocument || this.document || this, + attaches = dataPriv.access( doc, fix ); + + if ( !attaches ) { + doc.addEventListener( orig, handler, true ); + } + dataPriv.access( doc, fix, ( attaches || 0 ) + 1 ); + }, + teardown: function() { + var doc = this.ownerDocument || this.document || this, + attaches = dataPriv.access( doc, fix ) - 1; + + if ( !attaches ) { + doc.removeEventListener( orig, handler, true ); + dataPriv.remove( doc, fix ); + + } else { + dataPriv.access( doc, fix, attaches ); + } + } + }; + } ); +} +var location = window.location; + +var nonce = { guid: Date.now() }; + +var rquery = ( /\?/ ); + + + +// Cross-browser xml parsing +jQuery.parseXML = function( data ) { + var xml, parserErrorElem; + if ( !data || typeof data !== "string" ) { + return null; + } + + // Support: IE 9 - 11 only + // IE throws on parseFromString with invalid input. + try { + xml = ( new window.DOMParser() ).parseFromString( data, "text/xml" ); + } catch ( e ) {} + + parserErrorElem = xml && xml.getElementsByTagName( "parsererror" )[ 0 ]; + if ( !xml || parserErrorElem ) { + jQuery.error( "Invalid XML: " + ( + parserErrorElem ? + jQuery.map( parserErrorElem.childNodes, function( el ) { + return el.textContent; + } ).join( "\n" ) : + data + ) ); + } + return xml; +}; + + +var + rbracket = /\[\]$/, + rCRLF = /\r?\n/g, + rsubmitterTypes = /^(?:submit|button|image|reset|file)$/i, + rsubmittable = /^(?:input|select|textarea|keygen)/i; + +function buildParams( prefix, obj, traditional, add ) { + var name; + + if ( Array.isArray( obj ) ) { + + // Serialize array item. + jQuery.each( obj, function( i, v ) { + if ( traditional || rbracket.test( prefix ) ) { + + // Treat each array item as a scalar. + add( prefix, v ); + + } else { + + // Item is non-scalar (array or object), encode its numeric index. + buildParams( + prefix + "[" + ( typeof v === "object" && v != null ? i : "" ) + "]", + v, + traditional, + add + ); + } + } ); + + } else if ( !traditional && toType( obj ) === "object" ) { + + // Serialize object item. + for ( name in obj ) { + buildParams( prefix + "[" + name + "]", obj[ name ], traditional, add ); + } + + } else { + + // Serialize scalar item. + add( prefix, obj ); + } +} + +// Serialize an array of form elements or a set of +// key/values into a query string +jQuery.param = function( a, traditional ) { + var prefix, + s = [], + add = function( key, valueOrFunction ) { + + // If value is a function, invoke it and use its return value + var value = isFunction( valueOrFunction ) ? + valueOrFunction() : + valueOrFunction; + + s[ s.length ] = encodeURIComponent( key ) + "=" + + encodeURIComponent( value == null ? "" : value ); + }; + + if ( a == null ) { + return ""; + } + + // If an array was passed in, assume that it is an array of form elements. + if ( Array.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) { + + // Serialize the form elements + jQuery.each( a, function() { + add( this.name, this.value ); + } ); + + } else { + + // If traditional, encode the "old" way (the way 1.3.2 or older + // did it), otherwise encode params recursively. + for ( prefix in a ) { + buildParams( prefix, a[ prefix ], traditional, add ); + } + } + + // Return the resulting serialization + return s.join( "&" ); +}; + +jQuery.fn.extend( { + serialize: function() { + return jQuery.param( this.serializeArray() ); + }, + serializeArray: function() { + return this.map( function() { + + // Can add propHook for "elements" to filter or add form elements + var elements = jQuery.prop( this, "elements" ); + return elements ? jQuery.makeArray( elements ) : this; + } ).filter( function() { + var type = this.type; + + // Use .is( ":disabled" ) so that fieldset[disabled] works + return this.name && !jQuery( this ).is( ":disabled" ) && + rsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) && + ( this.checked || !rcheckableType.test( type ) ); + } ).map( function( _i, elem ) { + var val = jQuery( this ).val(); + + if ( val == null ) { + return null; + } + + if ( Array.isArray( val ) ) { + return jQuery.map( val, function( val ) { + return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) }; + } ); + } + + return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) }; + } ).get(); + } +} ); + + +var + r20 = /%20/g, + rhash = /#.*$/, + rantiCache = /([?&])_=[^&]*/, + rheaders = /^(.*?):[ \t]*([^\r\n]*)$/mg, + + // #7653, #8125, #8152: local protocol detection + rlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/, + rnoContent = /^(?:GET|HEAD)$/, + rprotocol = /^\/\//, + + /* Prefilters + * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example) + * 2) These are called: + * - BEFORE asking for a transport + * - AFTER param serialization (s.data is a string if s.processData is true) + * 3) key is the dataType + * 4) the catchall symbol "*" can be used + * 5) execution will start with transport dataType and THEN continue down to "*" if needed + */ + prefilters = {}, + + /* Transports bindings + * 1) key is the dataType + * 2) the catchall symbol "*" can be used + * 3) selection will start with transport dataType and THEN go to "*" if needed + */ + transports = {}, + + // Avoid comment-prolog char sequence (#10098); must appease lint and evade compression + allTypes = "*/".concat( "*" ), + + // Anchor tag for parsing the document origin + originAnchor = document.createElement( "a" ); + +originAnchor.href = location.href; + +// Base "constructor" for jQuery.ajaxPrefilter and jQuery.ajaxTransport +function addToPrefiltersOrTransports( structure ) { + + // dataTypeExpression is optional and defaults to "*" + return function( dataTypeExpression, func ) { + + if ( typeof dataTypeExpression !== "string" ) { + func = dataTypeExpression; + dataTypeExpression = "*"; + } + + var dataType, + i = 0, + dataTypes = dataTypeExpression.toLowerCase().match( rnothtmlwhite ) || []; + + if ( isFunction( func ) ) { + + // For each dataType in the dataTypeExpression + while ( ( dataType = dataTypes[ i++ ] ) ) { + + // Prepend if requested + if ( dataType[ 0 ] === "+" ) { + dataType = dataType.slice( 1 ) || "*"; + ( structure[ dataType ] = structure[ dataType ] || [] ).unshift( func ); + + // Otherwise append + } else { + ( structure[ dataType ] = structure[ dataType ] || [] ).push( func ); + } + } + } + }; +} + +// Base inspection function for prefilters and transports +function inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) { + + var inspected = {}, + seekingTransport = ( structure === transports ); + + function inspect( dataType ) { + var selected; + inspected[ dataType ] = true; + jQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) { + var dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR ); + if ( typeof dataTypeOrTransport === "string" && + !seekingTransport && !inspected[ dataTypeOrTransport ] ) { + + options.dataTypes.unshift( dataTypeOrTransport ); + inspect( dataTypeOrTransport ); + return false; + } else if ( seekingTransport ) { + return !( selected = dataTypeOrTransport ); + } + } ); + return selected; + } + + return inspect( options.dataTypes[ 0 ] ) || !inspected[ "*" ] && inspect( "*" ); +} + +// A special extend for ajax options +// that takes "flat" options (not to be deep extended) +// Fixes #9887 +function ajaxExtend( target, src ) { + var key, deep, + flatOptions = jQuery.ajaxSettings.flatOptions || {}; + + for ( key in src ) { + if ( src[ key ] !== undefined ) { + ( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ]; + } + } + if ( deep ) { + jQuery.extend( true, target, deep ); + } + + return target; +} + +/* Handles responses to an ajax request: + * - finds the right dataType (mediates between content-type and expected dataType) + * - returns the corresponding response + */ +function ajaxHandleResponses( s, jqXHR, responses ) { + + var ct, type, finalDataType, firstDataType, + contents = s.contents, + dataTypes = s.dataTypes; + + // Remove auto dataType and get content-type in the process + while ( dataTypes[ 0 ] === "*" ) { + dataTypes.shift(); + if ( ct === undefined ) { + ct = s.mimeType || jqXHR.getResponseHeader( "Content-Type" ); + } + } + + // Check if we're dealing with a known content-type + if ( ct ) { + for ( type in contents ) { + if ( contents[ type ] && contents[ type ].test( ct ) ) { + dataTypes.unshift( type ); + break; + } + } + } + + // Check to see if we have a response for the expected dataType + if ( dataTypes[ 0 ] in responses ) { + finalDataType = dataTypes[ 0 ]; + } else { + + // Try convertible dataTypes + for ( type in responses ) { + if ( !dataTypes[ 0 ] || s.converters[ type + " " + dataTypes[ 0 ] ] ) { + finalDataType = type; + break; + } + if ( !firstDataType ) { + firstDataType = type; + } + } + + // Or just use first one + finalDataType = finalDataType || firstDataType; + } + + // If we found a dataType + // We add the dataType to the list if needed + // and return the corresponding response + if ( finalDataType ) { + if ( finalDataType !== dataTypes[ 0 ] ) { + dataTypes.unshift( finalDataType ); + } + return responses[ finalDataType ]; + } +} + +/* Chain conversions given the request and the original response + * Also sets the responseXXX fields on the jqXHR instance + */ +function ajaxConvert( s, response, jqXHR, isSuccess ) { + var conv2, current, conv, tmp, prev, + converters = {}, + + // Work with a copy of dataTypes in case we need to modify it for conversion + dataTypes = s.dataTypes.slice(); + + // Create converters map with lowercased keys + if ( dataTypes[ 1 ] ) { + for ( conv in s.converters ) { + converters[ conv.toLowerCase() ] = s.converters[ conv ]; + } + } + + current = dataTypes.shift(); + + // Convert to each sequential dataType + while ( current ) { + + if ( s.responseFields[ current ] ) { + jqXHR[ s.responseFields[ current ] ] = response; + } + + // Apply the dataFilter if provided + if ( !prev && isSuccess && s.dataFilter ) { + response = s.dataFilter( response, s.dataType ); + } + + prev = current; + current = dataTypes.shift(); + + if ( current ) { + + // There's only work to do if current dataType is non-auto + if ( current === "*" ) { + + current = prev; + + // Convert response if prev dataType is non-auto and differs from current + } else if ( prev !== "*" && prev !== current ) { + + // Seek a direct converter + conv = converters[ prev + " " + current ] || converters[ "* " + current ]; + + // If none found, seek a pair + if ( !conv ) { + for ( conv2 in converters ) { + + // If conv2 outputs current + tmp = conv2.split( " " ); + if ( tmp[ 1 ] === current ) { + + // If prev can be converted to accepted input + conv = converters[ prev + " " + tmp[ 0 ] ] || + converters[ "* " + tmp[ 0 ] ]; + if ( conv ) { + + // Condense equivalence converters + if ( conv === true ) { + conv = converters[ conv2 ]; + + // Otherwise, insert the intermediate dataType + } else if ( converters[ conv2 ] !== true ) { + current = tmp[ 0 ]; + dataTypes.unshift( tmp[ 1 ] ); + } + break; + } + } + } + } + + // Apply converter (if not an equivalence) + if ( conv !== true ) { + + // Unless errors are allowed to bubble, catch and return them + if ( conv && s.throws ) { + response = conv( response ); + } else { + try { + response = conv( response ); + } catch ( e ) { + return { + state: "parsererror", + error: conv ? e : "No conversion from " + prev + " to " + current + }; + } + } + } + } + } + } + + return { state: "success", data: response }; +} + +jQuery.extend( { + + // Counter for holding the number of active queries + active: 0, + + // Last-Modified header cache for next request + lastModified: {}, + etag: {}, + + ajaxSettings: { + url: location.href, + type: "GET", + isLocal: rlocalProtocol.test( location.protocol ), + global: true, + processData: true, + async: true, + contentType: "application/x-www-form-urlencoded; charset=UTF-8", + + /* + timeout: 0, + data: null, + dataType: null, + username: null, + password: null, + cache: null, + throws: false, + traditional: false, + headers: {}, + */ + + accepts: { + "*": allTypes, + text: "text/plain", + html: "text/html", + xml: "application/xml, text/xml", + json: "application/json, text/javascript" + }, + + contents: { + xml: /\bxml\b/, + html: /\bhtml/, + json: /\bjson\b/ + }, + + responseFields: { + xml: "responseXML", + text: "responseText", + json: "responseJSON" + }, + + // Data converters + // Keys separate source (or catchall "*") and destination types with a single space + converters: { + + // Convert anything to text + "* text": String, + + // Text to html (true = no transformation) + "text html": true, + + // Evaluate text as a json expression + "text json": JSON.parse, + + // Parse text as xml + "text xml": jQuery.parseXML + }, + + // For options that shouldn't be deep extended: + // you can add your own custom options here if + // and when you create one that shouldn't be + // deep extended (see ajaxExtend) + flatOptions: { + url: true, + context: true + } + }, + + // Creates a full fledged settings object into target + // with both ajaxSettings and settings fields. + // If target is omitted, writes into ajaxSettings. + ajaxSetup: function( target, settings ) { + return settings ? + + // Building a settings object + ajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) : + + // Extending ajaxSettings + ajaxExtend( jQuery.ajaxSettings, target ); + }, + + ajaxPrefilter: addToPrefiltersOrTransports( prefilters ), + ajaxTransport: addToPrefiltersOrTransports( transports ), + + // Main method + ajax: function( url, options ) { + + // If url is an object, simulate pre-1.5 signature + if ( typeof url === "object" ) { + options = url; + url = undefined; + } + + // Force options to be an object + options = options || {}; + + var transport, + + // URL without anti-cache param + cacheURL, + + // Response headers + responseHeadersString, + responseHeaders, + + // timeout handle + timeoutTimer, + + // Url cleanup var + urlAnchor, + + // Request state (becomes false upon send and true upon completion) + completed, + + // To know if global events are to be dispatched + fireGlobals, + + // Loop variable + i, + + // uncached part of the url + uncached, + + // Create the final options object + s = jQuery.ajaxSetup( {}, options ), + + // Callbacks context + callbackContext = s.context || s, + + // Context for global events is callbackContext if it is a DOM node or jQuery collection + globalEventContext = s.context && + ( callbackContext.nodeType || callbackContext.jquery ) ? + jQuery( callbackContext ) : + jQuery.event, + + // Deferreds + deferred = jQuery.Deferred(), + completeDeferred = jQuery.Callbacks( "once memory" ), + + // Status-dependent callbacks + statusCode = s.statusCode || {}, + + // Headers (they are sent all at once) + requestHeaders = {}, + requestHeadersNames = {}, + + // Default abort message + strAbort = "canceled", + + // Fake xhr + jqXHR = { + readyState: 0, + + // Builds headers hashtable if needed + getResponseHeader: function( key ) { + var match; + if ( completed ) { + if ( !responseHeaders ) { + responseHeaders = {}; + while ( ( match = rheaders.exec( responseHeadersString ) ) ) { + responseHeaders[ match[ 1 ].toLowerCase() + " " ] = + ( responseHeaders[ match[ 1 ].toLowerCase() + " " ] || [] ) + .concat( match[ 2 ] ); + } + } + match = responseHeaders[ key.toLowerCase() + " " ]; + } + return match == null ? null : match.join( ", " ); + }, + + // Raw string + getAllResponseHeaders: function() { + return completed ? responseHeadersString : null; + }, + + // Caches the header + setRequestHeader: function( name, value ) { + if ( completed == null ) { + name = requestHeadersNames[ name.toLowerCase() ] = + requestHeadersNames[ name.toLowerCase() ] || name; + requestHeaders[ name ] = value; + } + return this; + }, + + // Overrides response content-type header + overrideMimeType: function( type ) { + if ( completed == null ) { + s.mimeType = type; + } + return this; + }, + + // Status-dependent callbacks + statusCode: function( map ) { + var code; + if ( map ) { + if ( completed ) { + + // Execute the appropriate callbacks + jqXHR.always( map[ jqXHR.status ] ); + } else { + + // Lazy-add the new callbacks in a way that preserves old ones + for ( code in map ) { + statusCode[ code ] = [ statusCode[ code ], map[ code ] ]; + } + } + } + return this; + }, + + // Cancel the request + abort: function( statusText ) { + var finalText = statusText || strAbort; + if ( transport ) { + transport.abort( finalText ); + } + done( 0, finalText ); + return this; + } + }; + + // Attach deferreds + deferred.promise( jqXHR ); + + // Add protocol if not provided (prefilters might expect it) + // Handle falsy url in the settings object (#10093: consistency with old signature) + // We also use the url parameter if available + s.url = ( ( url || s.url || location.href ) + "" ) + .replace( rprotocol, location.protocol + "//" ); + + // Alias method option to type as per ticket #12004 + s.type = options.method || options.type || s.method || s.type; + + // Extract dataTypes list + s.dataTypes = ( s.dataType || "*" ).toLowerCase().match( rnothtmlwhite ) || [ "" ]; + + // A cross-domain request is in order when the origin doesn't match the current origin. + if ( s.crossDomain == null ) { + urlAnchor = document.createElement( "a" ); + + // Support: IE <=8 - 11, Edge 12 - 15 + // IE throws exception on accessing the href property if url is malformed, + // e.g. http://example.com:80x/ + try { + urlAnchor.href = s.url; + + // Support: IE <=8 - 11 only + // Anchor's host property isn't correctly set when s.url is relative + urlAnchor.href = urlAnchor.href; + s.crossDomain = originAnchor.protocol + "//" + originAnchor.host !== + urlAnchor.protocol + "//" + urlAnchor.host; + } catch ( e ) { + + // If there is an error parsing the URL, assume it is crossDomain, + // it can be rejected by the transport if it is invalid + s.crossDomain = true; + } + } + + // Convert data if not already a string + if ( s.data && s.processData && typeof s.data !== "string" ) { + s.data = jQuery.param( s.data, s.traditional ); + } + + // Apply prefilters + inspectPrefiltersOrTransports( prefilters, s, options, jqXHR ); + + // If request was aborted inside a prefilter, stop there + if ( completed ) { + return jqXHR; + } + + // We can fire global events as of now if asked to + // Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118) + fireGlobals = jQuery.event && s.global; + + // Watch for a new set of requests + if ( fireGlobals && jQuery.active++ === 0 ) { + jQuery.event.trigger( "ajaxStart" ); + } + + // Uppercase the type + s.type = s.type.toUpperCase(); + + // Determine if request has content + s.hasContent = !rnoContent.test( s.type ); + + // Save the URL in case we're toying with the If-Modified-Since + // and/or If-None-Match header later on + // Remove hash to simplify url manipulation + cacheURL = s.url.replace( rhash, "" ); + + // More options handling for requests with no content + if ( !s.hasContent ) { + + // Remember the hash so we can put it back + uncached = s.url.slice( cacheURL.length ); + + // If data is available and should be processed, append data to url + if ( s.data && ( s.processData || typeof s.data === "string" ) ) { + cacheURL += ( rquery.test( cacheURL ) ? "&" : "?" ) + s.data; + + // #9682: remove data so that it's not used in an eventual retry + delete s.data; + } + + // Add or update anti-cache param if needed + if ( s.cache === false ) { + cacheURL = cacheURL.replace( rantiCache, "$1" ); + uncached = ( rquery.test( cacheURL ) ? "&" : "?" ) + "_=" + ( nonce.guid++ ) + + uncached; + } + + // Put hash and anti-cache on the URL that will be requested (gh-1732) + s.url = cacheURL + uncached; + + // Change '%20' to '+' if this is encoded form body content (gh-2658) + } else if ( s.data && s.processData && + ( s.contentType || "" ).indexOf( "application/x-www-form-urlencoded" ) === 0 ) { + s.data = s.data.replace( r20, "+" ); + } + + // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode. + if ( s.ifModified ) { + if ( jQuery.lastModified[ cacheURL ] ) { + jqXHR.setRequestHeader( "If-Modified-Since", jQuery.lastModified[ cacheURL ] ); + } + if ( jQuery.etag[ cacheURL ] ) { + jqXHR.setRequestHeader( "If-None-Match", jQuery.etag[ cacheURL ] ); + } + } + + // Set the correct header, if data is being sent + if ( s.data && s.hasContent && s.contentType !== false || options.contentType ) { + jqXHR.setRequestHeader( "Content-Type", s.contentType ); + } + + // Set the Accepts header for the server, depending on the dataType + jqXHR.setRequestHeader( + "Accept", + s.dataTypes[ 0 ] && s.accepts[ s.dataTypes[ 0 ] ] ? + s.accepts[ s.dataTypes[ 0 ] ] + + ( s.dataTypes[ 0 ] !== "*" ? ", " + allTypes + "; q=0.01" : "" ) : + s.accepts[ "*" ] + ); + + // Check for headers option + for ( i in s.headers ) { + jqXHR.setRequestHeader( i, s.headers[ i ] ); + } + + // Allow custom headers/mimetypes and early abort + if ( s.beforeSend && + ( s.beforeSend.call( callbackContext, jqXHR, s ) === false || completed ) ) { + + // Abort if not done already and return + return jqXHR.abort(); + } + + // Aborting is no longer a cancellation + strAbort = "abort"; + + // Install callbacks on deferreds + completeDeferred.add( s.complete ); + jqXHR.done( s.success ); + jqXHR.fail( s.error ); + + // Get transport + transport = inspectPrefiltersOrTransports( transports, s, options, jqXHR ); + + // If no transport, we auto-abort + if ( !transport ) { + done( -1, "No Transport" ); + } else { + jqXHR.readyState = 1; + + // Send global event + if ( fireGlobals ) { + globalEventContext.trigger( "ajaxSend", [ jqXHR, s ] ); + } + + // If request was aborted inside ajaxSend, stop there + if ( completed ) { + return jqXHR; + } + + // Timeout + if ( s.async && s.timeout > 0 ) { + timeoutTimer = window.setTimeout( function() { + jqXHR.abort( "timeout" ); + }, s.timeout ); + } + + try { + completed = false; + transport.send( requestHeaders, done ); + } catch ( e ) { + + // Rethrow post-completion exceptions + if ( completed ) { + throw e; + } + + // Propagate others as results + done( -1, e ); + } + } + + // Callback for when everything is done + function done( status, nativeStatusText, responses, headers ) { + var isSuccess, success, error, response, modified, + statusText = nativeStatusText; + + // Ignore repeat invocations + if ( completed ) { + return; + } + + completed = true; + + // Clear timeout if it exists + if ( timeoutTimer ) { + window.clearTimeout( timeoutTimer ); + } + + // Dereference transport for early garbage collection + // (no matter how long the jqXHR object will be used) + transport = undefined; + + // Cache response headers + responseHeadersString = headers || ""; + + // Set readyState + jqXHR.readyState = status > 0 ? 4 : 0; + + // Determine if successful + isSuccess = status >= 200 && status < 300 || status === 304; + + // Get response data + if ( responses ) { + response = ajaxHandleResponses( s, jqXHR, responses ); + } + + // Use a noop converter for missing script but not if jsonp + if ( !isSuccess && + jQuery.inArray( "script", s.dataTypes ) > -1 && + jQuery.inArray( "json", s.dataTypes ) < 0 ) { + s.converters[ "text script" ] = function() {}; + } + + // Convert no matter what (that way responseXXX fields are always set) + response = ajaxConvert( s, response, jqXHR, isSuccess ); + + // If successful, handle type chaining + if ( isSuccess ) { + + // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode. + if ( s.ifModified ) { + modified = jqXHR.getResponseHeader( "Last-Modified" ); + if ( modified ) { + jQuery.lastModified[ cacheURL ] = modified; + } + modified = jqXHR.getResponseHeader( "etag" ); + if ( modified ) { + jQuery.etag[ cacheURL ] = modified; + } + } + + // if no content + if ( status === 204 || s.type === "HEAD" ) { + statusText = "nocontent"; + + // if not modified + } else if ( status === 304 ) { + statusText = "notmodified"; + + // If we have data, let's convert it + } else { + statusText = response.state; + success = response.data; + error = response.error; + isSuccess = !error; + } + } else { + + // Extract error from statusText and normalize for non-aborts + error = statusText; + if ( status || !statusText ) { + statusText = "error"; + if ( status < 0 ) { + status = 0; + } + } + } + + // Set data for the fake xhr object + jqXHR.status = status; + jqXHR.statusText = ( nativeStatusText || statusText ) + ""; + + // Success/Error + if ( isSuccess ) { + deferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] ); + } else { + deferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] ); + } + + // Status-dependent callbacks + jqXHR.statusCode( statusCode ); + statusCode = undefined; + + if ( fireGlobals ) { + globalEventContext.trigger( isSuccess ? "ajaxSuccess" : "ajaxError", + [ jqXHR, s, isSuccess ? success : error ] ); + } + + // Complete + completeDeferred.fireWith( callbackContext, [ jqXHR, statusText ] ); + + if ( fireGlobals ) { + globalEventContext.trigger( "ajaxComplete", [ jqXHR, s ] ); + + // Handle the global AJAX counter + if ( !( --jQuery.active ) ) { + jQuery.event.trigger( "ajaxStop" ); + } + } + } + + return jqXHR; + }, + + getJSON: function( url, data, callback ) { + return jQuery.get( url, data, callback, "json" ); + }, + + getScript: function( url, callback ) { + return jQuery.get( url, undefined, callback, "script" ); + } +} ); + +jQuery.each( [ "get", "post" ], function( _i, method ) { + jQuery[ method ] = function( url, data, callback, type ) { + + // Shift arguments if data argument was omitted + if ( isFunction( data ) ) { + type = type || callback; + callback = data; + data = undefined; + } + + // The url can be an options object (which then must have .url) + return jQuery.ajax( jQuery.extend( { + url: url, + type: method, + dataType: type, + data: data, + success: callback + }, jQuery.isPlainObject( url ) && url ) ); + }; +} ); + +jQuery.ajaxPrefilter( function( s ) { + var i; + for ( i in s.headers ) { + if ( i.toLowerCase() === "content-type" ) { + s.contentType = s.headers[ i ] || ""; + } + } +} ); + + +jQuery._evalUrl = function( url, options, doc ) { + return jQuery.ajax( { + url: url, + + // Make this explicit, since user can override this through ajaxSetup (#11264) + type: "GET", + dataType: "script", + cache: true, + async: false, + global: false, + + // Only evaluate the response if it is successful (gh-4126) + // dataFilter is not invoked for failure responses, so using it instead + // of the default converter is kludgy but it works. + converters: { + "text script": function() {} + }, + dataFilter: function( response ) { + jQuery.globalEval( response, options, doc ); + } + } ); +}; + + +jQuery.fn.extend( { + wrapAll: function( html ) { + var wrap; + + if ( this[ 0 ] ) { + if ( isFunction( html ) ) { + html = html.call( this[ 0 ] ); + } + + // The elements to wrap the target around + wrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true ); + + if ( this[ 0 ].parentNode ) { + wrap.insertBefore( this[ 0 ] ); + } + + wrap.map( function() { + var elem = this; + + while ( elem.firstElementChild ) { + elem = elem.firstElementChild; + } + + return elem; + } ).append( this ); + } + + return this; + }, + + wrapInner: function( html ) { + if ( isFunction( html ) ) { + return this.each( function( i ) { + jQuery( this ).wrapInner( html.call( this, i ) ); + } ); + } + + return this.each( function() { + var self = jQuery( this ), + contents = self.contents(); + + if ( contents.length ) { + contents.wrapAll( html ); + + } else { + self.append( html ); + } + } ); + }, + + wrap: function( html ) { + var htmlIsFunction = isFunction( html ); + + return this.each( function( i ) { + jQuery( this ).wrapAll( htmlIsFunction ? html.call( this, i ) : html ); + } ); + }, + + unwrap: function( selector ) { + this.parent( selector ).not( "body" ).each( function() { + jQuery( this ).replaceWith( this.childNodes ); + } ); + return this; + } +} ); + + +jQuery.expr.pseudos.hidden = function( elem ) { + return !jQuery.expr.pseudos.visible( elem ); +}; +jQuery.expr.pseudos.visible = function( elem ) { + return !!( elem.offsetWidth || elem.offsetHeight || elem.getClientRects().length ); +}; + + + + +jQuery.ajaxSettings.xhr = function() { + try { + return new window.XMLHttpRequest(); + } catch ( e ) {} +}; + +var xhrSuccessStatus = { + + // File protocol always yields status code 0, assume 200 + 0: 200, + + // Support: IE <=9 only + // #1450: sometimes IE returns 1223 when it should be 204 + 1223: 204 + }, + xhrSupported = jQuery.ajaxSettings.xhr(); + +support.cors = !!xhrSupported && ( "withCredentials" in xhrSupported ); +support.ajax = xhrSupported = !!xhrSupported; + +jQuery.ajaxTransport( function( options ) { + var callback, errorCallback; + + // Cross domain only allowed if supported through XMLHttpRequest + if ( support.cors || xhrSupported && !options.crossDomain ) { + return { + send: function( headers, complete ) { + var i, + xhr = options.xhr(); + + xhr.open( + options.type, + options.url, + options.async, + options.username, + options.password + ); + + // Apply custom fields if provided + if ( options.xhrFields ) { + for ( i in options.xhrFields ) { + xhr[ i ] = options.xhrFields[ i ]; + } + } + + // Override mime type if needed + if ( options.mimeType && xhr.overrideMimeType ) { + xhr.overrideMimeType( options.mimeType ); + } + + // X-Requested-With header + // For cross-domain requests, seeing as conditions for a preflight are + // akin to a jigsaw puzzle, we simply never set it to be sure. + // (it can always be set on a per-request basis or even using ajaxSetup) + // For same-domain requests, won't change header if already provided. + if ( !options.crossDomain && !headers[ "X-Requested-With" ] ) { + headers[ "X-Requested-With" ] = "XMLHttpRequest"; + } + + // Set headers + for ( i in headers ) { + xhr.setRequestHeader( i, headers[ i ] ); + } + + // Callback + callback = function( type ) { + return function() { + if ( callback ) { + callback = errorCallback = xhr.onload = + xhr.onerror = xhr.onabort = xhr.ontimeout = + xhr.onreadystatechange = null; + + if ( type === "abort" ) { + xhr.abort(); + } else if ( type === "error" ) { + + // Support: IE <=9 only + // On a manual native abort, IE9 throws + // errors on any property access that is not readyState + if ( typeof xhr.status !== "number" ) { + complete( 0, "error" ); + } else { + complete( + + // File: protocol always yields status 0; see #8605, #14207 + xhr.status, + xhr.statusText + ); + } + } else { + complete( + xhrSuccessStatus[ xhr.status ] || xhr.status, + xhr.statusText, + + // Support: IE <=9 only + // IE9 has no XHR2 but throws on binary (trac-11426) + // For XHR2 non-text, let the caller handle it (gh-2498) + ( xhr.responseType || "text" ) !== "text" || + typeof xhr.responseText !== "string" ? + { binary: xhr.response } : + { text: xhr.responseText }, + xhr.getAllResponseHeaders() + ); + } + } + }; + }; + + // Listen to events + xhr.onload = callback(); + errorCallback = xhr.onerror = xhr.ontimeout = callback( "error" ); + + // Support: IE 9 only + // Use onreadystatechange to replace onabort + // to handle uncaught aborts + if ( xhr.onabort !== undefined ) { + xhr.onabort = errorCallback; + } else { + xhr.onreadystatechange = function() { + + // Check readyState before timeout as it changes + if ( xhr.readyState === 4 ) { + + // Allow onerror to be called first, + // but that will not handle a native abort + // Also, save errorCallback to a variable + // as xhr.onerror cannot be accessed + window.setTimeout( function() { + if ( callback ) { + errorCallback(); + } + } ); + } + }; + } + + // Create the abort callback + callback = callback( "abort" ); + + try { + + // Do send the request (this may raise an exception) + xhr.send( options.hasContent && options.data || null ); + } catch ( e ) { + + // #14683: Only rethrow if this hasn't been notified as an error yet + if ( callback ) { + throw e; + } + } + }, + + abort: function() { + if ( callback ) { + callback(); + } + } + }; + } +} ); + + + + +// Prevent auto-execution of scripts when no explicit dataType was provided (See gh-2432) +jQuery.ajaxPrefilter( function( s ) { + if ( s.crossDomain ) { + s.contents.script = false; + } +} ); + +// Install script dataType +jQuery.ajaxSetup( { + accepts: { + script: "text/javascript, application/javascript, " + + "application/ecmascript, application/x-ecmascript" + }, + contents: { + script: /\b(?:java|ecma)script\b/ + }, + converters: { + "text script": function( text ) { + jQuery.globalEval( text ); + return text; + } + } +} ); + +// Handle cache's special case and crossDomain +jQuery.ajaxPrefilter( "script", function( s ) { + if ( s.cache === undefined ) { + s.cache = false; + } + if ( s.crossDomain ) { + s.type = "GET"; + } +} ); + +// Bind script tag hack transport +jQuery.ajaxTransport( "script", function( s ) { + + // This transport only deals with cross domain or forced-by-attrs requests + if ( s.crossDomain || s.scriptAttrs ) { + var script, callback; + return { + send: function( _, complete ) { + script = jQuery( " + + + + + + + + + + Skip to contents + + +
    +
    +
    + + + + +

    nat.nblast is part of the NeuroAnatomy Toolbox suite of R packages.

    +
    +

    Quick Start +

    +

    For the impatient …

    +
    +# install
    +if (!require("devtools")) install.packages("devtools")
    +devtools::install_github(c("natverse/nat", "natverse/nat.nblast"))
    +
    +# use
    +library(nat.nblast)
    +
    +# run examples for search
    +example("nblast")
    +
    +# run examples for clustering
    +example("nhclust")
    +
    +# get overview help for package
    +?nat.nblast
    +# help for functions
    +?nblast
    +?nhclust
    +
    +# run tests
    +library(testthat)
    +test_package("nat.nblast")
    +
    +
    +

    Introduction +

    +

    This R package implements the NBLAST neuron similarity algorithm described in

    +

    Costa M, Manton JD, Ostrovsky AD, Prohaska S, Jefferis GS. NBLAST: Rapid, Sensitive Comparison of Neuronal Structure and Construction of Neuron Family Databases.Neuron. 2016 Jul 20;91(2):293-311. doi: 10.1016/j.neuron.2016.06.012.

    +

    In addition to basic pairwise comparison, the package implements search of databases of neurons. There is also support for all x all comparison for a group of neurons. This can produce a distance matrix suitable for hierarchical clustering, which is also implemented in the package.

    +

    These tools are designed as an addon for the NeuroAnatomy Toolbox (nat) R package, which will be installed as dependency.

    +

    You will probably find the following online documentation helpful:

    + +
    +
    +

    Installation +

    +

    This package has been released to CRAN (since v1.5), but we generally recommend installing the development version from GitHub, especially if you notice a bug.

    +
    +

    CRAN release +

    +
    +install.packages("nat.nblast")
    +
    +
    +

    Development version +

    +

    Use devtools to install the development version:

    +
    +# install devtools if required
    +if (!require("devtools")) install.packages("devtools")
    +# then nat.nblast
    +devtools::install_github("natverse/nat.nblast")
    +

    Note that this will also update the nat package to the latest development version from github. Windows users need Rtools to install this way.

    +
    +
    +
    +
    +
    + + +
    + + + +
    +
    + + + + + + + diff --git a/katex-auto.js b/katex-auto.js new file mode 100644 index 0000000..20651d9 --- /dev/null +++ b/katex-auto.js @@ -0,0 +1,14 @@ +// https://github.com/jgm/pandoc/blob/29fa97ab96b8e2d62d48326e1b949a71dc41f47a/src/Text/Pandoc/Writers/HTML.hs#L332-L345 +document.addEventListener("DOMContentLoaded", function () { + var mathElements = document.getElementsByClassName("math"); + var macros = []; + for (var i = 0; i < mathElements.length; i++) { + var texText = mathElements[i].firstChild; + if (mathElements[i].tagName == "SPAN") { + katex.render(texText.data, mathElements[i], { + displayMode: mathElements[i].classList.contains("display"), + throwOnError: false, + macros: macros, + fleqn: false + }); + }}}); diff --git a/lightswitch.js b/lightswitch.js new file mode 100644 index 0000000..9467125 --- /dev/null +++ b/lightswitch.js @@ -0,0 +1,85 @@ + +/*! + * Color mode toggler for Bootstrap's docs (https://getbootstrap.com/) + * Copyright 2011-2023 The Bootstrap Authors + * Licensed under the Creative Commons Attribution 3.0 Unported License. + * Updates for {pkgdown} by the {bslib} authors, also licensed under CC-BY-3.0. + */ + +const getStoredTheme = () => localStorage.getItem('theme') +const setStoredTheme = theme => localStorage.setItem('theme', theme) + +const getPreferredTheme = () => { + const storedTheme = getStoredTheme() + if (storedTheme) { + return storedTheme + } + + return window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light' +} + +const setTheme = theme => { + if (theme === 'auto') { + document.documentElement.setAttribute('data-bs-theme', (window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light')) + } else { + document.documentElement.setAttribute('data-bs-theme', theme) + } +} + +function bsSetupThemeToggle () { + 'use strict' + + const showActiveTheme = (theme, focus = false) => { + var activeLabel, activeIcon; + + document.querySelectorAll('[data-bs-theme-value]').forEach(element => { + const buttonTheme = element.getAttribute('data-bs-theme-value') + const isActive = buttonTheme == theme + + element.classList.toggle('active', isActive) + element.setAttribute('aria-pressed', isActive) + + if (isActive) { + activeLabel = element.textContent; + activeIcon = element.querySelector('span').classList.value; + } + }) + + const themeSwitcher = document.querySelector('#dropdown-lightswitch') + if (!themeSwitcher) { + return + } + + themeSwitcher.setAttribute('aria-label', activeLabel) + themeSwitcher.querySelector('span').classList.value = activeIcon; + + if (focus) { + themeSwitcher.focus() + } + } + + window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', () => { + const storedTheme = getStoredTheme() + if (storedTheme !== 'light' && storedTheme !== 'dark') { + setTheme(getPreferredTheme()) + } + }) + + window.addEventListener('DOMContentLoaded', () => { + showActiveTheme(getPreferredTheme()) + + document + .querySelectorAll('[data-bs-theme-value]') + .forEach(toggle => { + toggle.addEventListener('click', () => { + const theme = toggle.getAttribute('data-bs-theme-value') + setTheme(theme) + setStoredTheme(theme) + showActiveTheme(theme, true) + }) + }) + }) +} + +setTheme(getPreferredTheme()); +bsSetupThemeToggle(); diff --git a/link.svg b/link.svg new file mode 100644 index 0000000..88ad827 --- /dev/null +++ b/link.svg @@ -0,0 +1,12 @@ + + + + + + diff --git a/logo.svg b/logo.svg new file mode 100644 index 0000000..2ae91fb --- /dev/null +++ b/logo.svg @@ -0,0 +1 @@ +Asset 49 \ No newline at end of file diff --git a/news/index.html b/news/index.html new file mode 100644 index 0000000..b177e7c --- /dev/null +++ b/news/index.html @@ -0,0 +1,122 @@ + +Changelog • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    nat.nblast 1.6.6

    +
    • Keep scale factor when normalising (#38)
    • +
    • Doc fixes
    • +
    +
    +

    nat.nblast 1.6.4

    +
    • pkgdown documentation
    • +
    • use development version of nat package when doing install_github of nat.nblast
    • +
    • spelling
    • +
    +
    +

    nat.nblast 1.6.3

    +
    • fixes/examples for show_similarity
    • +
    • allow score matrices to be passed as first param to nhclust (but issue a warning)
    • +
    • change vignette engine to rmarkdown
    • +
    +
    +

    nat.nblast 1.6.2

    CRAN release: 2016-04-26

    +
    • minor fixes for 3.3
    • +
    • add vignette
    • +
    • simplify travis setup
    • +
    +
    +

    nat.nblast 1.6.1

    +
    • dev: fix test for different normalisation types
    • +
    +
    +

    nat.nblast 1.6

    +
    • fix handling of non-square matrices in sub_score_mat
    • +
    • minor doc fixes
    • +
    +
    +

    nat.nblast 1.5

    CRAN release: 2014-09-19

    +
    • switch from importing nat to depending on it
    • +
    +
    +

    nat.nblast 1.4

    +
    • use nabor package, not RANN, for finding nearest neighbours
    • +
    • add functions for creating sparse score matrices, using spam package
    • +
    • speed up extraction of diagonal elements for on-disk score matrices
    • +
    • nblast now handles all combinations of neuron and dotprops objects
    • +
    +
    +

    nat.nblast 1.3

    +
    • functions to create scoring matrices; see create_scoringmatrix for details.
    • +
    • fix: really use nhclust’s distfun argument
    • +
    • new nblast_allbyall function
    • +
    • add plyr support (gives parallelisation and progress bar options)
    • +
    +
    +

    nat.nblast 1.2

    +
    • add nhclust, plot3d.hclust, subset.hclust to help cluster/plot based on nblast scores (all ported from flycircuit package).
    • +
    • rename showSimilarity -> show_similarity
    • +
    • dev: make sure tests run during check()
    • +
    • test: update baselines given score matrix changes in 1.1
    • +
    +
    +

    nat.nblast 1.1

    +
    • fix: make smat.fcwb the default scoring matrix (rather than smat_alpha) when nblast’s UseAlpha parameter is FALSE (the default) and smat_alpha.fcwb the default when UseAlpha=TRUE.
    • +
    • rename smat->smat.fcwb and smat_alpha->smat_alpha.fcwb to make it clear that these are defined in the FCWB template space (though they should work OK for other fly template brains that have an absolute physical scale)
    • +
    • don’t set options(“nat.nblast.defaultsmat”“), just query it.
    • +
    • doc: basic package documentations
    • +
    +
    + + +
    + + + +
    + + + + + + + diff --git a/pkgdown.js b/pkgdown.js new file mode 100644 index 0000000..9757bf9 --- /dev/null +++ b/pkgdown.js @@ -0,0 +1,154 @@ +/* http://gregfranko.com/blog/jquery-best-practices/ */ +(function($) { + $(function() { + + $('nav.navbar').headroom(); + + Toc.init({ + $nav: $("#toc"), + $scope: $("main h2, main h3, main h4, main h5, main h6") + }); + + if ($('#toc').length) { + $('body').scrollspy({ + target: '#toc', + offset: $("nav.navbar").outerHeight() + 1 + }); + } + + // Activate popovers + $('[data-bs-toggle="popover"]').popover({ + container: 'body', + html: true, + trigger: 'focus', + placement: "top", + sanitize: false, + }); + + $('[data-bs-toggle="tooltip"]').tooltip(); + + /* Clipboard --------------------------*/ + + function changeTooltipMessage(element, msg) { + var tooltipOriginalTitle=element.getAttribute('data-bs-original-title'); + element.setAttribute('data-bs-original-title', msg); + $(element).tooltip('show'); + element.setAttribute('data-bs-original-title', tooltipOriginalTitle); + } + + if(ClipboardJS.isSupported()) { + $(document).ready(function() { + var copyButton = ""; + + $("div.sourceCode").addClass("hasCopyButton"); + + // Insert copy buttons: + $(copyButton).prependTo(".hasCopyButton"); + + // Initialize tooltips: + $('.btn-copy-ex').tooltip({container: 'body'}); + + // Initialize clipboard: + var clipboard = new ClipboardJS('[data-clipboard-copy]', { + text: function(trigger) { + return trigger.parentNode.textContent.replace(/\n#>[^\n]*/g, ""); + } + }); + + clipboard.on('success', function(e) { + changeTooltipMessage(e.trigger, 'Copied!'); + e.clearSelection(); + }); + + clipboard.on('error', function(e) { + changeTooltipMessage(e.trigger,'Press Ctrl+C or Command+C to copy'); + }); + + }); + } + + /* Search marking --------------------------*/ + var url = new URL(window.location.href); + var toMark = url.searchParams.get("q"); + var mark = new Mark("main#main"); + if (toMark) { + mark.mark(toMark, { + accuracy: { + value: "complementary", + limiters: [",", ".", ":", "/"], + } + }); + } + + /* Search --------------------------*/ + /* Adapted from https://github.com/rstudio/bookdown/blob/2d692ba4b61f1e466c92e78fd712b0ab08c11d31/inst/resources/bs4_book/bs4_book.js#L25 */ + // Initialise search index on focus + var fuse; + $("#search-input").focus(async function(e) { + if (fuse) { + return; + } + + $(e.target).addClass("loading"); + var response = await fetch($("#search-input").data("search-index")); + var data = await response.json(); + + var options = { + keys: ["what", "text", "code"], + ignoreLocation: true, + threshold: 0.1, + includeMatches: true, + includeScore: true, + }; + fuse = new Fuse(data, options); + + $(e.target).removeClass("loading"); + }); + + // Use algolia autocomplete + var options = { + autoselect: true, + debug: true, + hint: false, + minLength: 2, + }; + var q; +async function searchFuse(query, callback) { + await fuse; + + var items; + if (!fuse) { + items = []; + } else { + q = query; + var results = fuse.search(query, { limit: 20 }); + items = results + .filter((x) => x.score <= 0.75) + .map((x) => x.item); + if (items.length === 0) { + items = [{dir:"Sorry 😿",previous_headings:"",title:"No results found.",what:"No results found.",path:window.location.href}]; + } + } + callback(items); +} + $("#search-input").autocomplete(options, [ + { + name: "content", + source: searchFuse, + templates: { + suggestion: (s) => { + if (s.title == s.what) { + return `${s.dir} >
    ${s.title}
    `; + } else if (s.previous_headings == "") { + return `${s.dir} >
    ${s.title}
    > ${s.what}`; + } else { + return `${s.dir} >
    ${s.title}
    > ${s.previous_headings} > ${s.what}`; + } + }, + }, + }, + ]).on('autocomplete:selected', function(event, s) { + window.location.href = s.path + "?q=" + q + "#" + s.id; + }); + }); +})(window.jQuery || window.$) diff --git a/pkgdown.yml b/pkgdown.yml new file mode 100644 index 0000000..a3bc51c --- /dev/null +++ b/pkgdown.yml @@ -0,0 +1,9 @@ +pandoc: 3.1.11 +pkgdown: 2.1.0 +pkgdown_sha: ~ +articles: + NBLAST-Clustering: NBLAST-Clustering.html +last_built: 2024-08-31T19:00Z +urls: + reference: https://natverse.org/nat.nblast/reference + article: https://natverse.org/nat.nblast/articles diff --git a/reference/NeuriteBlast.html b/reference/NeuriteBlast.html new file mode 100644 index 0000000..e0e49ba --- /dev/null +++ b/reference/NeuriteBlast.html @@ -0,0 +1,136 @@ + +Produce similarity score for neuron morphologies — NeuriteBlast • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    A low-level entry point to the NBLAST algorithm that compares the morphology +of a neuron with those of a list of other neurons. For most use cases, one +would probably wish to use nblast instead.

    +
    + +
    +

    Usage

    +
    NeuriteBlast(
    +  query,
    +  target,
    +  targetBinds = NULL,
    +  normalised = FALSE,
    +  OmitFailures = NA,
    +  simplify = TRUE,
    +  ...
    +)
    +
    + +
    +

    Arguments

    + + +
    query
    +

    either a single query neuron or a neuronlist

    + + +
    target
    +

    a neuronlist to compare neuron against.

    + + +
    targetBinds
    +

    numeric indices or names with which to subset +target.

    + + +
    normalised
    +

    whether to divide scores by the self-match score of the +query

    + + +
    OmitFailures
    +

    Whether to omit neurons for which FUN gives an +error. The default value (NA) will result in nblast stopping +with an error message the moment there is an error. For other values, see +details.

    + + +
    simplify
    +

    whether to simplify the scores from a list to a vector. +TRUE by default. The only time you might want to set this false is +if you are collecting something other than simple scores from the search +function. See simplify2array for further details.

    + + +
    ...
    +

    extra arguments to pass to the distance function.

    + +
    +
    +

    Value

    +

    Named list of similarity scores.

    +
    +
    +

    Details

    +

    For detailed description of the OmitFailures argument, see + the details section of nblast.

    +
    + + +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/Rplot001.png b/reference/Rplot001.png new file mode 100644 index 0000000..17a3580 Binary files /dev/null and b/reference/Rplot001.png differ diff --git a/reference/Rplot002.png b/reference/Rplot002.png new file mode 100644 index 0000000..7d1db99 Binary files /dev/null and b/reference/Rplot002.png differ diff --git a/reference/Rplot003.png b/reference/Rplot003.png new file mode 100644 index 0000000..3acada3 Binary files /dev/null and b/reference/Rplot003.png differ diff --git a/reference/WeightedNNBasedLinesetMatching-1.png b/reference/WeightedNNBasedLinesetMatching-1.png new file mode 100644 index 0000000..1f6a604 Binary files /dev/null and b/reference/WeightedNNBasedLinesetMatching-1.png differ diff --git a/reference/WeightedNNBasedLinesetMatching.dotprops.html b/reference/WeightedNNBasedLinesetMatching.dotprops.html new file mode 100644 index 0000000..65805c6 --- /dev/null +++ b/reference/WeightedNNBasedLinesetMatching.dotprops.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/WeightedNNBasedLinesetMatching.html b/reference/WeightedNNBasedLinesetMatching.html new file mode 100644 index 0000000..4a10f5c --- /dev/null +++ b/reference/WeightedNNBasedLinesetMatching.html @@ -0,0 +1,145 @@ + +Compute point & tangent vector similarity score between two linesets — WeightedNNBasedLinesetMatching • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    WeightedNNBasedLinesetMatching is a low level function + that is called by nblast. Most end users will not usually + need to call it directly. It does allow the results of an NBLAST comparison + to be inspected in further detail (see examples).

    +
    + +
    +

    Usage

    +
    WeightedNNBasedLinesetMatching(target, query, ...)
    +
    +# S3 method for class 'dotprops'
    +WeightedNNBasedLinesetMatching(target, query, UseAlpha = FALSE, ...)
    +
    +# S3 method for class 'neuron'
    +WeightedNNBasedLinesetMatching(
    +  target,
    +  query,
    +  UseAlpha = FALSE,
    +  OnlyClosestPoints = FALSE,
    +  ...
    +)
    +
    + +
    +

    Arguments

    + + +
    target, query
    +

    dotprops or neuron objects to +compare (must be of the same class)

    + + +
    ...
    +

    extra arguments to pass to the distance function.

    + + +
    UseAlpha
    +

    Whether to scale dot product of tangent vectors (default=F)

    + + +
    OnlyClosestPoints
    +

    Whether to restrict searches to the closest points +in the target (default FALSE, only implemented for dotprops).

    + +
    +
    +

    Value

    +

    Value of NNDistFun passed to + WeightedNNBasedLinesetMatching

    +
    +
    +

    Details

    +

    WeightedNNBasedLinesetMatching will work with 2 objects of + class dotprops or neuron. The code to calculate scores + directly for neuron objects gives broadly comparable scores to that + for dotprops objects, but has been lightly tested. Furthermore only + objects in dotprops form were used in the construction of the + scoring matrices distributed in this package. It is therefore recommended + to convert neuron objects to dotprops objects using the + dotprops function.

    +

    UseAlpha determines whether the alpha values + (eig1-eig2)/sum(eig1:3) are passed on to + WeightedNNBasedLinesetMatching. These will be used to scale the dot + products of the direction vectors for nearest neighbour pairs.

    +
    +
    +

    See also

    + +
    + +
    +

    Examples

    +
    # Retrieve per segment distances / absolute dot products
    +segvals=WeightedNNBasedLinesetMatching(kcs20[[1]], kcs20[[2]], NNDistFun=list)
    +names(segvals)=c("dist", "adotprod")
    +pairs(segvals)
    +
    +
    +
    +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/WeightedNNBasedLinesetMatching.neuron.html b/reference/WeightedNNBasedLinesetMatching.neuron.html new file mode 100644 index 0000000..65805c6 --- /dev/null +++ b/reference/WeightedNNBasedLinesetMatching.neuron.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/[,spam,character,character,logical-method.html b/reference/[,spam,character,character,logical-method.html new file mode 100644 index 0000000..9c6c085 --- /dev/null +++ b/reference/[,spam,character,character,logical-method.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/[,spam,character,character,missing-method.html b/reference/[,spam,character,character,missing-method.html new file mode 100644 index 0000000..9c6c085 --- /dev/null +++ b/reference/[,spam,character,character,missing-method.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/[,spam,character,missing,logical-method.html b/reference/[,spam,character,missing,logical-method.html new file mode 100644 index 0000000..9c6c085 --- /dev/null +++ b/reference/[,spam,character,missing,logical-method.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/[,spam,character,missing,missing-method.html b/reference/[,spam,character,missing,missing-method.html new file mode 100644 index 0000000..9c6c085 --- /dev/null +++ b/reference/[,spam,character,missing,missing-method.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/[,spam,missing,character,logical-method.html b/reference/[,spam,missing,character,logical-method.html new file mode 100644 index 0000000..9c6c085 --- /dev/null +++ b/reference/[,spam,missing,character,logical-method.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/[,spam,missing,character,missing-method.html b/reference/[,spam,missing,character,missing-method.html new file mode 100644 index 0000000..9c6c085 --- /dev/null +++ b/reference/[,spam,missing,character,missing-method.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/calc_dists_dotprods.html b/reference/calc_dists_dotprods.html new file mode 100644 index 0000000..ccef342 --- /dev/null +++ b/reference/calc_dists_dotprods.html @@ -0,0 +1,116 @@ + +Calculate distances and dot products between two sets of neurons — calc_dists_dotprods • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Calculate distances and dot products between two sets of neurons

    +
    + +
    +

    Usage

    +
    calc_dists_dotprods(
    +  query_neurons,
    +  target_neurons,
    +  subset = NULL,
    +  ignoreSelf = TRUE,
    +  ...
    +)
    +
    + +
    +

    Arguments

    + + +
    query_neurons
    +

    a neuronlist to use for calculating +distances and dot products.

    + + +
    target_neurons
    +

    a further neuronlist to use for +calculating distances and dot products.

    + + +
    subset
    +

    a data.frame specifying which neurons in +query_neurons and target_neurons should be compared, with +columns specifying query and target neurons by name, with one row for each +pair. If unspecified, this defaults to an all-by-all comparison.

    + + +
    ignoreSelf
    +

    a Boolean indicating whether to ignore comparisons of a +neuron against itself (default TRUE).

    + + +
    ...
    +

    extra arguments to pass to NeuriteBlast.

    + +
    +
    +

    Value

    +

    A list, one element for for pair of neurons with a 2 column + data.frame containing one column of distances and another of absolute dot + products.

    +
    +
    +

    Details

    +

    Distances and dot products are the raw inputs for constructing + scoring matrices for the NBLAST search algorithm.

    +
    + +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/calc_prob_mat.html b/reference/calc_prob_mat.html new file mode 100644 index 0000000..3ae0bce --- /dev/null +++ b/reference/calc_prob_mat.html @@ -0,0 +1,113 @@ + +Calculate probability matrix from distances and dot products between neuron segments — calc_prob_mat • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Calculate probability matrix from distances and dot products between neuron +segments

    +
    + +
    +

    Usage

    +
    calc_prob_mat(
    +  nndists,
    +  dotprods,
    +  distbreaks,
    +  dotprodbreaks = seq(0, 1, by = 0.1),
    +  ReturnCounts = FALSE
    +)
    +
    + +
    +

    Arguments

    + + +
    nndists
    +

    a list of nearest-neighbour distances or a list of both +nearest-neighbour distances and dot products.

    + + +
    dotprods
    +

    a list of dot products.

    + + +
    distbreaks
    +

    a vector specifying the breaks for distances in the +probability matrix.

    + + +
    dotprodbreaks
    +

    a vector specifying the breaks for dot products in the +probability matrix.

    + + +
    ReturnCounts
    +

    a Boolean indicating that counts should be returned +instead of the default probabilities.

    + +
    +
    +

    Value

    +

    A matrix with columns as specified by dotprodbreaks and rows + as specified by distbreaks, containing probabilities (for default + value of ReturnCounts=TRUE) or counts (if ReturnCounts=TRUE) + for finding neuron segments with the given distance and dot product.

    +
    + +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/calc_score_matrix.html b/reference/calc_score_matrix.html new file mode 100644 index 0000000..11cf3a4 --- /dev/null +++ b/reference/calc_score_matrix.html @@ -0,0 +1,102 @@ + +Calculate scoring matrix from probability matrices for matching and non-matching sets of neurons — calc_score_matrix • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Calculate scoring matrix from probability matrices for matching and +non-matching sets of neurons

    +
    + +
    +

    Usage

    +
    calc_score_matrix(matchmat, randmat, logbase = 2, epsilon = 1e-06)
    +
    + +
    +

    Arguments

    + + +
    matchmat
    +

    a probability matrix given by considering 'matching' neurons.

    + + +
    randmat
    +

    a probability matrix given by considering 'non-matching' or +'random' neurons.

    + + +
    logbase
    +

    the base to which the logarithm should be taken to produce the +final scores.

    + + +
    epsilon
    +

    a pseudocount to prevent division by zero when constructing +the log odds ratio in the probability matrix.

    + +
    +
    +

    Value

    +

    A matrix with with class=c("scoringmatrix", "table"), with + columns as specified by dotprodbreaks and rows as specified by + distbreaks, containing scores for neuron segments with the given + distance and dot product.

    +
    + +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/create_scoringmatrix-1.png b/reference/create_scoringmatrix-1.png new file mode 100644 index 0000000..8357ac0 Binary files /dev/null and b/reference/create_scoringmatrix-1.png differ diff --git a/reference/create_scoringmatrix.html b/reference/create_scoringmatrix.html new file mode 100644 index 0000000..6cde737 --- /dev/null +++ b/reference/create_scoringmatrix.html @@ -0,0 +1,209 @@ + +Create a scoring matrix given matching and non-matching sets of neurons — create_scoringmatrix • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Calculate a scoring matrix embodying the logarithm of the odds + that a matching pair of neurite segments come from a structurally related + rather than random pair of neurons. This function embodies sensible default + behaviours and is recommended for end users. More control is available by + using the individual functions listed in See Also.

    +
    + +
    +

    Usage

    +
    create_scoringmatrix(
    +  matching_neurons,
    +  nonmatching_neurons,
    +  matching_subset = NULL,
    +  non_matching_subset = NULL,
    +  ignoreSelf = TRUE,
    +  distbreaks,
    +  dotprodbreaks = seq(0, 1, by = 0.1),
    +  logbase = 2,
    +  epsilon = 1e-06,
    +  ...
    +)
    +
    + +
    +

    Arguments

    + + +
    matching_neurons
    +

    a neuronlist of matching neurons.

    + + +
    nonmatching_neurons
    +

    a neuronlist of non-matching +neurons.

    + + +
    matching_subset, non_matching_subset
    +

    data.frames indicating which pairs +of neurons in the two input neuron lists should be used to generate the +matching and null distributions. See details for the default behaviour when +NULL.

    + + +
    ignoreSelf
    +

    a Boolean indicating whether to ignore comparisons of a +neuron against itself (default TRUE).

    + + +
    distbreaks
    +

    a vector specifying the breaks for distances in the +probability matrix.

    + + +
    dotprodbreaks
    +

    a vector specifying the breaks for dot products in the +probability matrix.

    + + +
    logbase
    +

    the base to which the logarithm should be taken to produce the +final scores.

    + + +
    epsilon
    +

    a pseudocount to prevent division by zero when constructing +the log odds ratio in the probability matrix.

    + + +
    ...
    +

    extra arguments to pass to NeuriteBlast or options +for the call to mlply call that actually iterates over +neuron pairs.

    + +
    +
    +

    Value

    +

    A matrix with columns as specified by dotprodbreaks and rows + as specified by distbreaks, containing log odd scores for neuron + segments with the given distance and dot product.

    +
    +
    +

    Details

    +

    By default create_scoringmatrix will use all neurons in + matching_neurons to create the matching distribution. This is + appropriate if all of these neurons are of a single type. If you wish to + use multiple types of neurons then you will need to specify a + matching_subset to indicate which pairs of neurons are of the same + type.

    +

    By default create_scoringmatrix will use a random set of pairs from + non_matching_neurons to create the null distribution. The number of + random pairs will be equal to the number of matching pairs defined by + matching_neurons This is appropriate if non_matching_neurons + contains a large collection of neurons of different types. You may wish to + set the random seed using set.seed if you want to ensure that + exactly the same (pseudo-)random pairs of neurons are used in subsequent + calls.

    +
    + + +
    +

    Examples

    +
    # \donttest{
    +# calculate scoring matrix
    +# bring in some mushroom body neurons
    +library(nat)
    +data(kcs20)
    +# convert the (connected) tracings into dotprops (point and vector)
    +# representation, resampling at 1 micron intervals along neuron
    +fctraces20.dps=dotprops(fctraces20, resample=1)
    +# we will use both all kcs vs all fctraces20 and fctraces20 vs fctraces20
    +# as random_pairs to make the null distribution
    +random_pairs=rbind(neuron_pairs(fctraces20), neuron_pairs(nat::kcs20, fctraces20))
    +# you can add .progress='natprogress' if this looks like taking a while
    +smat=create_scoringmatrix(kcs20, c(kcs20, fctraces20.dps),
    +                          non_matching_subset=random_pairs)
    +
    +# now plot the scoring matrix
    +distbreaks=attr(smat,'distbreaks')
    +distbreaks=distbreaks[-length(distbreaks)]
    +dotprodbreaks=attr(smat,'dotprodbreaks')[-1]
    +# Create a function interpolating colors in the range of specified colors
    +jet.colors <- colorRampPalette( c("blue", "green", "yellow", "red") )
    +# 2d filled contour plot of scoring matrix. Notice that the there is a region
    +# at small distances and large abs dot product with the highest log odds ratio
    +# i.e. most indicative of a match rather than non-match
    +filled.contour(x=distbreaks, y=dotprodbreaks, z=smat, col=jet.colors(20),
    +  main='smat: log odds ratio', xlab='distance /um', ylab='abs dot product')
    +
    +
    +# 3d perspective plot of the scoring matrix
    +persp3d(x=distbreaks, y=dotprodbreaks, z=smat, col=jet.colors(20)[cut(smat,20)],
    +xlab='distance /um', ylab='abs dot product', zlab='log odds ratio')
    +
    +
    +# }
    +
    +
    +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/diagonal.default.html b/reference/diagonal.default.html new file mode 100644 index 0000000..3057f81 --- /dev/null +++ b/reference/diagonal.default.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/diagonal.html b/reference/diagonal.html new file mode 100644 index 0000000..0d9a75d --- /dev/null +++ b/reference/diagonal.html @@ -0,0 +1,106 @@ + +Extract diagonal terms from a variety of matrix types — diagonal • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Extract diagonal terms from a variety of matrix types

    +
    + +
    +

    Usage

    +
    diagonal(x, indices = NULL)
    +
    +# Default S3 method
    +diagonal(x, indices = NULL)
    +
    + +
    +

    Arguments

    + + +
    x
    +

    A square matrix

    + + +
    indices
    +

    specifies a subset of the diagonal using a character vector of +names, a logical vector or integer indices. The default (NULL) +implies all elements.

    + +
    +
    +

    Value

    +

    a named vector containing the diagonal elements.

    +
    +
    +

    Details

    +

    Insists that input matrix is square. Uses the 'diagonal' + attribute when available and has specialised handling of ff, + big.matrix, dgCMatrix matrices. Does not check that row and + column names are identical for those matrix classes (unlike the base + diag function, but always uses rownames.

    +
    + +
    +

    Examples

    +
    m=fill_in_sparse_score_mat(letters[1:5])
    +diagonal(m)
    +#> a b c d e 
    +#> 0 0 0 0 0 
    +
    +
    +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/extract-methods.html b/reference/extract-methods.html new file mode 100644 index 0000000..a0fb467 --- /dev/null +++ b/reference/extract-methods.html @@ -0,0 +1,109 @@ + +Extract parts of a sparse spam matrix — [ • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Extract parts of a sparse spam matrix

    +
    + +
    +

    Usage

    +
    # S4 method for class 'spam,character,character,logical'
    +x[i, j, ..., drop = TRUE]
    +
    +# S4 method for class 'spam,character,character,missing'
    +x[i, j, ..., drop = TRUE]
    +
    +# S4 method for class 'spam,character,missing,logical'
    +x[i, j, ..., drop = TRUE]
    +
    +# S4 method for class 'spam,character,missing,missing'
    +x[i, j, ..., drop = TRUE]
    +
    +# S4 method for class 'spam,missing,character,logical'
    +x[i, j, ..., drop = TRUE]
    +
    +# S4 method for class 'spam,missing,character,missing'
    +x[i, j, ..., drop = TRUE]
    +
    + +
    +

    Arguments

    + + +
    x
    +

    object to extract from.

    + + +
    i
    +

    row identifiers.

    + + +
    j
    +

    column identifiers.

    + + +
    ...
    +

    additional arguments.

    + + +
    drop
    +

    logical indicating that dimensions should be dropped.

    + +
    + +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/fctraces20.html b/reference/fctraces20.html new file mode 100644 index 0000000..99a8f61 --- /dev/null +++ b/reference/fctraces20.html @@ -0,0 +1,99 @@ + +20 traced Drosophila neurons from Chiang et al 2011 — fctraces20 • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    This R list (which has additional class neuronlist) contains 15 +skeletonized Drosophila neurons as dotprops objects. Original +data is due to Chiang et al. [1], who have generously shared their raw data. +Automated tracing of neuron skeletons was carried out by Lee et al [2]. Image +registration and further processing was carried out by Greg Jefferis, Marta +Costa and James Manton[3].

    +
    + + +
    +

    References

    +

    [1] Chiang A.S., Lin C.Y., Chuang C.C., Chang H.M., Hsieh C.H., + Yeh C.W., Shih C.T., Wu J.J., Wang G.T., Chen Y.C., Wu C.C., Chen G.Y., + Ching Y.T., Lee P.C., Lin C.Y., Lin H.H., Wu C.C., Hsu H.W., Huang Y.A., + Chen J.Y., et al. (2011). Three-dimensional reconstruction of brain-wide + wiring networks in Drosophila at single-cell resolution. Curr Biol 21 (1), + 1–11. doi: doi:10.1016/j.cub.2010.11.056

    +

    [2] P.-C. Lee, C.-C. Chuang, A.-S. Chiang, and Y.-T. Ching. (2012). + High-throughput computer method for 3d neuronal structure reconstruction + from the image stack of the Drosophila brain and its applications. PLoS + Comput Biol, 8(9):e1002658, Sep 2012. doi: + doi:10.1371/journal.pcbi.1002658 +.

    +

    [3] NBLAST: Rapid, sensitive comparison of neuronal structure and + construction of neuron family databases. Marta Costa, Aaron D. Ostrovsky, + James D. Manton, Steffen Prohaska, Gregory S.X.E. Jefferis. bioRxiv doi: + doi:10.1101/006346 +.

    +
    + +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/figures/logo.svg b/reference/figures/logo.svg new file mode 100644 index 0000000..2ae91fb --- /dev/null +++ b/reference/figures/logo.svg @@ -0,0 +1 @@ +Asset 49 \ No newline at end of file diff --git a/reference/fill_in_sparse_score_mat.html b/reference/fill_in_sparse_score_mat.html new file mode 100644 index 0000000..e482814 --- /dev/null +++ b/reference/fill_in_sparse_score_mat.html @@ -0,0 +1,91 @@ + +Add one or more submatrices to a sparse score matrix — fill_in_sparse_score_mat • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Add one or more submatrices to a sparse score matrix

    +
    + +
    +

    Usage

    +
    fill_in_sparse_score_mat(sparse_matrix, ..., diag = NULL)
    +
    + +
    +

    Arguments

    + + +
    sparse_matrix
    +

    either an existing (square) sparse matrix or a character +vector of names that will be used to define an empty sparse matrix.

    + + +
    ...
    +

    Additional matrices to insert into sparse_matrix. Row and +column names must have matches in sparse_matrix.

    + + +
    diag
    +

    optional full diagonal for sparse matrix i.e. self-match scores.

    + +
    +
    +

    See also

    +

    sparse_score_mat

    +
    + +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/fill_pairs_sparse_score_mat.html b/reference/fill_pairs_sparse_score_mat.html new file mode 100644 index 0000000..2cb99f4 --- /dev/null +++ b/reference/fill_pairs_sparse_score_mat.html @@ -0,0 +1,113 @@ + +Add forwards, reverse and self scores for a pair of neurons to a sparse score matrix — fill_pairs_sparse_score_mat • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Add forwards, reverse and self scores for a pair of neurons to a sparse score matrix

    +
    + +
    +

    Usage

    +
    fill_pairs_sparse_score_mat(
    +  sparse_matrix,
    +  n1,
    +  n2,
    +  dense_matrix,
    +  reverse = TRUE,
    +  self = TRUE,
    +  reverse_self = (reverse && self)
    +)
    +
    + +
    +

    Arguments

    + + +
    sparse_matrix
    +

    the sparse matrix to fill in.

    + + +
    n1
    +

    the name of the query neuron.

    + + +
    n2
    +

    the name of the target neuron.

    + + +
    dense_matrix
    +

    the score matrix from which to extract scores.

    + + +
    reverse
    +

    logical indicating that the reverse score should also be filled in (default TRUE).

    + + +
    self
    +

    logical indicating that the self-score of the query should also be filled in (used for normalised scores; default TRUE).

    + + +
    reverse_self
    +

    logical indicating that the self-score of the target should also be filled in (used for mean scores; default TRUE).

    + +
    +
    +

    Value

    +

    A sparse matrix (of class spam) with the specified score entries filled.

    +
    + +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/index.html b/reference/index.html new file mode 100644 index 0000000..32fd3d2 --- /dev/null +++ b/reference/index.html @@ -0,0 +1,273 @@ + +Package index • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Package Overview

    + +

    Provides an overview of key functions and classes

    + + +
    + + + + +
    + + nat.nblast-package nat.nblast + +
    +
    Neuron similarity, search and clustering tools
    +
    +

    Key functions

    + +

    The main entry points to neuron search and clustering

    + + +
    + + + + +
    + + nblast() + +
    +
    Calculate similarity score for neuron morphologies
    +
    + + nblast_allbyall() + +
    +
    Wrapper function to compute all by all NBLAST scores for a set of neurons
    +
    + + nhclust() + +
    +
    Cluster a set of neurons
    +
    +

    Plotting results

    + +

    Visualise pairwise neuron search or clustering results

    + + +
    + + + + +
    + + plot3d(<hclust>) + +
    +
    Methods to identify and plot groups of neurons cut from an hclust object
    +
    + + show_similarity() + +
    +
    Display two neurons with segments in the query coloured by similarity
    +
    + + subset(<hclust>) + +
    +
    Return the labels of items in 1 or more groups cut from hclust object
    +
    +

    Scoring Matrices

    + +

    Calculate the scoring matrices that define NBLAST similarity

    + + +
    + + + + +
    + + create_scoringmatrix() + +
    +
    Create a scoring matrix given matching and non-matching sets of neurons
    +
    + + calc_score_matrix() + +
    +
    Calculate scoring matrix from probability matrices for matching and non-matching sets of neurons
    +
    + + calc_prob_mat() + +
    +
    Calculate probability matrix from distances and dot products between neuron segments
    +
    + + calc_dists_dotprods() + +
    +
    Calculate distances and dot products between two sets of neurons
    +
    + + smat.fcwb smat_alpha.fcwb + +
    +
    Scoring matrices for neuron similarities in FCWB template brain
    +
    +

    Mid level functions for result matrices

    + +

    Functions that you might use to manipulate matrices containing all by all NBLAST results for use with other clustering strategies (besides nhclust)

    + + +
    + + + + +
    + + sub_score_mat() + +
    +
    Return scores (or distances) for given query and target neurons
    +
    + + sub_dist_mat() + +
    +
    Convert (a subset of) a raw score matrix to a distance matrix
    +
    + + sparse_score_mat() + +
    +
    Convert a subset of a square score matrix to a sparse representation
    +
    +

    Low level search functions

    + +

    Intended for developer use

    + + +
    + + + + +
    + + NeuriteBlast() + +
    +
    Produce similarity score for neuron morphologies
    +
    + + neuron_pairs() + +
    +
    Utility function to generate all or random pairs of neurons
    +
    + + WeightedNNBasedLinesetMatching() + +
    +
    Compute point & tangent vector similarity score between two linesets
    +
    + + fctraces20 + +
    +
    20 traced Drosophila neurons from Chiang et al 2011
    +
    +

    Matrix utility functions

    + +

    Intended for developer use

    + + +
    + + + + +
    + + diagonal() + +
    +
    Extract diagonal terms from a variety of matrix types
    +
    + + `[`(<spam>,<character>,<character>,<logical>) `[`(<spam>,<character>,<character>,<missing>) `[`(<spam>,<character>,<missing>,<logical>) `[`(<spam>,<character>,<missing>,<missing>) `[`(<spam>,<missing>,<character>,<logical>) `[`(<spam>,<missing>,<character>,<missing>) + +
    +
    Extract parts of a sparse spam matrix
    +
    + + fill_in_sparse_score_mat() + +
    +
    Add one or more submatrices to a sparse score matrix
    +
    + + fill_pairs_sparse_score_mat() + +
    +
    Add forwards, reverse and self scores for a pair of neurons to a sparse score matrix
    +
    +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/libs/CanvasMatrix4-1.3.1/CanvasMatrix.src.js b/reference/libs/CanvasMatrix4-1.3.1/CanvasMatrix.src.js new file mode 100644 index 0000000..2bfbd58 --- /dev/null +++ b/reference/libs/CanvasMatrix4-1.3.1/CanvasMatrix.src.js @@ -0,0 +1,729 @@ +/* globals CanvasMatrix4: true */ +/* globals WebGLFloatArray */ +/* jshint eqeqeq: false */ +/* + * Copyright (C) 2009 Apple Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + * Copyright (2016) Duncan Murdoch - fixed CanvasMatrix4.ortho, + * cleaned up. + */ +/* + CanvasMatrix4 class + + This class implements a 4x4 matrix. It has functions which + duplicate the functionality of the OpenGL matrix stack and + glut functions. + + IDL: + + [ + Constructor(in CanvasMatrix4 matrix), // copy passed matrix into new CanvasMatrix4 + Constructor(in sequence array) // create new CanvasMatrix4 with 16 floats (row major) + Constructor() // create new CanvasMatrix4 with identity matrix + ] + interface CanvasMatrix4 { + attribute float m11; + attribute float m12; + attribute float m13; + attribute float m14; + attribute float m21; + attribute float m22; + attribute float m23; + attribute float m24; + attribute float m31; + attribute float m32; + attribute float m33; + attribute float m34; + attribute float m41; + attribute float m42; + attribute float m43; + attribute float m44; + + void load(in CanvasMatrix4 matrix); // copy the values from the passed matrix + void load(in sequence array); // copy 16 floats into the matrix + sequence getAsArray(); // return the matrix as an array of 16 floats + WebGLFloatArray getAsCanvasFloatArray(); // return the matrix as a WebGLFloatArray with 16 values + void makeIdentity(); // replace the matrix with identity + void transpose(); // replace the matrix with its transpose + void invert(); // replace the matrix with its inverse + + void translate(in float x, in float y, in float z); // multiply the matrix by passed translation values on the right + void scale(in float x, in float y, in float z); // multiply the matrix by passed scale values on the right + void rotate(in float angle, // multiply the matrix by passed rotation values on the right + in float x, in float y, in float z); // (angle is in degrees) + void multRight(in CanvasMatrix matrix); // multiply the matrix by the passed matrix on the right + void multLeft(in CanvasMatrix matrix); // multiply the matrix by the passed matrix on the left + void ortho(in float left, in float right, // multiply the matrix by the passed ortho values on the right + in float bottom, in float top, + in float near, in float far); + void frustum(in float left, in float right, // multiply the matrix by the passed frustum values on the right + in float bottom, in float top, + in float near, in float far); + void perspective(in float fovy, in float aspect, // multiply the matrix by the passed perspective values on the right + in float zNear, in float zFar); + void lookat(in float eyex, in float eyey, in float eyez, // multiply the matrix by the passed lookat + in float ctrx, in float ctry, in float ctrz, // values on the right + in float upx, in float upy, in float upz); + } +*/ + +CanvasMatrix4 = function(m) +{ + if (typeof m == 'object') { + if ("length" in m && m.length >= 16) { + this.load(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8], m[9], m[10], m[11], m[12], m[13], m[14], m[15]); + return; + } + else if (m instanceof CanvasMatrix4) { + this.load(m); + return; + } + } + this.makeIdentity(); +}; + +CanvasMatrix4.prototype.load = function() +{ + if (arguments.length == 1 && typeof arguments[0] == 'object') { + var matrix = arguments[0]; + + if ("length" in matrix && matrix.length == 16) { + this.m11 = matrix[0]; + this.m12 = matrix[1]; + this.m13 = matrix[2]; + this.m14 = matrix[3]; + + this.m21 = matrix[4]; + this.m22 = matrix[5]; + this.m23 = matrix[6]; + this.m24 = matrix[7]; + + this.m31 = matrix[8]; + this.m32 = matrix[9]; + this.m33 = matrix[10]; + this.m34 = matrix[11]; + + this.m41 = matrix[12]; + this.m42 = matrix[13]; + this.m43 = matrix[14]; + this.m44 = matrix[15]; + return; + } + + if (arguments[0] instanceof CanvasMatrix4) { + + this.m11 = matrix.m11; + this.m12 = matrix.m12; + this.m13 = matrix.m13; + this.m14 = matrix.m14; + + this.m21 = matrix.m21; + this.m22 = matrix.m22; + this.m23 = matrix.m23; + this.m24 = matrix.m24; + + this.m31 = matrix.m31; + this.m32 = matrix.m32; + this.m33 = matrix.m33; + this.m34 = matrix.m34; + + this.m41 = matrix.m41; + this.m42 = matrix.m42; + this.m43 = matrix.m43; + this.m44 = matrix.m44; + return; + } + } + + this.makeIdentity(); +}; + +CanvasMatrix4.prototype.getAsArray = function() +{ + return [ + this.m11, this.m12, this.m13, this.m14, + this.m21, this.m22, this.m23, this.m24, + this.m31, this.m32, this.m33, this.m34, + this.m41, this.m42, this.m43, this.m44 + ]; +}; + +CanvasMatrix4.prototype.getAsWebGLFloatArray = function() +{ + return new WebGLFloatArray(this.getAsArray()); +}; + +CanvasMatrix4.prototype.makeIdentity = function() +{ + this.m11 = 1; + this.m12 = 0; + this.m13 = 0; + this.m14 = 0; + + this.m21 = 0; + this.m22 = 1; + this.m23 = 0; + this.m24 = 0; + + this.m31 = 0; + this.m32 = 0; + this.m33 = 1; + this.m34 = 0; + + this.m41 = 0; + this.m42 = 0; + this.m43 = 0; + this.m44 = 1; +}; + +CanvasMatrix4.prototype.transpose = function() +{ + var tmp = this.m12; + this.m12 = this.m21; + this.m21 = tmp; + + tmp = this.m13; + this.m13 = this.m31; + this.m31 = tmp; + + tmp = this.m14; + this.m14 = this.m41; + this.m41 = tmp; + + tmp = this.m23; + this.m23 = this.m32; + this.m32 = tmp; + + tmp = this.m24; + this.m24 = this.m42; + this.m42 = tmp; + + tmp = this.m34; + this.m34 = this.m43; + this.m43 = tmp; +}; + +CanvasMatrix4.prototype.invert = function() +{ + // Calculate the 4x4 determinant + // If the determinant is zero, + // then the inverse matrix is not unique. + var det = this._determinant4x4(); + + if (Math.abs(det) < 1e-8) + return null; + + this._makeAdjoint(); + + // Scale the adjoint matrix to get the inverse + this.m11 /= det; + this.m12 /= det; + this.m13 /= det; + this.m14 /= det; + + this.m21 /= det; + this.m22 /= det; + this.m23 /= det; + this.m24 /= det; + + this.m31 /= det; + this.m32 /= det; + this.m33 /= det; + this.m34 /= det; + + this.m41 /= det; + this.m42 /= det; + this.m43 /= det; + this.m44 /= det; +}; + +CanvasMatrix4.prototype.translate = function(x,y,z) +{ + if (x === undefined) + x = 0; + if (y === undefined) + y = 0; + if (z === undefined) + z = 0; + + var matrix = new CanvasMatrix4(); + matrix.m41 = x; + matrix.m42 = y; + matrix.m43 = z; + + this.multRight(matrix); +}; + +CanvasMatrix4.prototype.scale = function(x,y,z) +{ + if (x === undefined) + x = 1; + if (z === undefined) { + if (y === undefined) { + y = x; + z = x; + } + else + z = 1; + } + else if (y === undefined) + y = x; + + var matrix = new CanvasMatrix4(); + matrix.m11 = x; + matrix.m22 = y; + matrix.m33 = z; + + this.multRight(matrix); +}; + +CanvasMatrix4.prototype.rotate = function(angle,x,y,z) +{ + // angles are in degrees. Switch to radians + angle = angle / 180 * Math.PI; + + angle /= 2; + var sinA = Math.sin(angle); + var cosA = Math.cos(angle); + var sinA2 = sinA * sinA; + + // normalize + var length = Math.sqrt(x * x + y * y + z * z); + if (length === 0) { + // bad vector, just use something reasonable + x = 0; + y = 0; + z = 1; + } else if (length != 1) { + x /= length; + y /= length; + z /= length; + } + + var mat = new CanvasMatrix4(); + + // optimize case where axis is along major axis + if (x == 1 && y === 0 && z === 0) { + mat.m11 = 1; + mat.m12 = 0; + mat.m13 = 0; + mat.m21 = 0; + mat.m22 = 1 - 2 * sinA2; + mat.m23 = 2 * sinA * cosA; + mat.m31 = 0; + mat.m32 = -2 * sinA * cosA; + mat.m33 = 1 - 2 * sinA2; + mat.m14 = mat.m24 = mat.m34 = 0; + mat.m41 = mat.m42 = mat.m43 = 0; + mat.m44 = 1; + } else if (x === 0 && y == 1 && z === 0) { + mat.m11 = 1 - 2 * sinA2; + mat.m12 = 0; + mat.m13 = -2 * sinA * cosA; + mat.m21 = 0; + mat.m22 = 1; + mat.m23 = 0; + mat.m31 = 2 * sinA * cosA; + mat.m32 = 0; + mat.m33 = 1 - 2 * sinA2; + mat.m14 = mat.m24 = mat.m34 = 0; + mat.m41 = mat.m42 = mat.m43 = 0; + mat.m44 = 1; + } else if (x === 0 && y === 0 && z == 1) { + mat.m11 = 1 - 2 * sinA2; + mat.m12 = 2 * sinA * cosA; + mat.m13 = 0; + mat.m21 = -2 * sinA * cosA; + mat.m22 = 1 - 2 * sinA2; + mat.m23 = 0; + mat.m31 = 0; + mat.m32 = 0; + mat.m33 = 1; + mat.m14 = mat.m24 = mat.m34 = 0; + mat.m41 = mat.m42 = mat.m43 = 0; + mat.m44 = 1; + } else { + var x2 = x*x; + var y2 = y*y; + var z2 = z*z; + + mat.m11 = 1 - 2 * (y2 + z2) * sinA2; + mat.m12 = 2 * (x * y * sinA2 + z * sinA * cosA); + mat.m13 = 2 * (x * z * sinA2 - y * sinA * cosA); + mat.m21 = 2 * (y * x * sinA2 - z * sinA * cosA); + mat.m22 = 1 - 2 * (z2 + x2) * sinA2; + mat.m23 = 2 * (y * z * sinA2 + x * sinA * cosA); + mat.m31 = 2 * (z * x * sinA2 + y * sinA * cosA); + mat.m32 = 2 * (z * y * sinA2 - x * sinA * cosA); + mat.m33 = 1 - 2 * (x2 + y2) * sinA2; + mat.m14 = mat.m24 = mat.m34 = 0; + mat.m41 = mat.m42 = mat.m43 = 0; + mat.m44 = 1; + } + this.multRight(mat); +}; + +CanvasMatrix4.prototype.multRight = function(mat) +{ + var m11 = (this.m11 * mat.m11 + this.m12 * mat.m21 + + this.m13 * mat.m31 + this.m14 * mat.m41); + var m12 = (this.m11 * mat.m12 + this.m12 * mat.m22 + + this.m13 * mat.m32 + this.m14 * mat.m42); + var m13 = (this.m11 * mat.m13 + this.m12 * mat.m23 + + this.m13 * mat.m33 + this.m14 * mat.m43); + var m14 = (this.m11 * mat.m14 + this.m12 * mat.m24 + + this.m13 * mat.m34 + this.m14 * mat.m44); + + var m21 = (this.m21 * mat.m11 + this.m22 * mat.m21 + + this.m23 * mat.m31 + this.m24 * mat.m41); + var m22 = (this.m21 * mat.m12 + this.m22 * mat.m22 + + this.m23 * mat.m32 + this.m24 * mat.m42); + var m23 = (this.m21 * mat.m13 + this.m22 * mat.m23 + + this.m23 * mat.m33 + this.m24 * mat.m43); + var m24 = (this.m21 * mat.m14 + this.m22 * mat.m24 + + this.m23 * mat.m34 + this.m24 * mat.m44); + + var m31 = (this.m31 * mat.m11 + this.m32 * mat.m21 + + this.m33 * mat.m31 + this.m34 * mat.m41); + var m32 = (this.m31 * mat.m12 + this.m32 * mat.m22 + + this.m33 * mat.m32 + this.m34 * mat.m42); + var m33 = (this.m31 * mat.m13 + this.m32 * mat.m23 + + this.m33 * mat.m33 + this.m34 * mat.m43); + var m34 = (this.m31 * mat.m14 + this.m32 * mat.m24 + + this.m33 * mat.m34 + this.m34 * mat.m44); + + var m41 = (this.m41 * mat.m11 + this.m42 * mat.m21 + + this.m43 * mat.m31 + this.m44 * mat.m41); + var m42 = (this.m41 * mat.m12 + this.m42 * mat.m22 + + this.m43 * mat.m32 + this.m44 * mat.m42); + var m43 = (this.m41 * mat.m13 + this.m42 * mat.m23 + + this.m43 * mat.m33 + this.m44 * mat.m43); + var m44 = (this.m41 * mat.m14 + this.m42 * mat.m24 + + this.m43 * mat.m34 + this.m44 * mat.m44); + + this.m11 = m11; + this.m12 = m12; + this.m13 = m13; + this.m14 = m14; + + this.m21 = m21; + this.m22 = m22; + this.m23 = m23; + this.m24 = m24; + + this.m31 = m31; + this.m32 = m32; + this.m33 = m33; + this.m34 = m34; + + this.m41 = m41; + this.m42 = m42; + this.m43 = m43; + this.m44 = m44; +}; + +CanvasMatrix4.prototype.multLeft = function(mat) +{ + var m11 = (mat.m11 * this.m11 + mat.m12 * this.m21 + + mat.m13 * this.m31 + mat.m14 * this.m41); + var m12 = (mat.m11 * this.m12 + mat.m12 * this.m22 + + mat.m13 * this.m32 + mat.m14 * this.m42); + var m13 = (mat.m11 * this.m13 + mat.m12 * this.m23 + + mat.m13 * this.m33 + mat.m14 * this.m43); + var m14 = (mat.m11 * this.m14 + mat.m12 * this.m24 + + mat.m13 * this.m34 + mat.m14 * this.m44); + + var m21 = (mat.m21 * this.m11 + mat.m22 * this.m21 + + mat.m23 * this.m31 + mat.m24 * this.m41); + var m22 = (mat.m21 * this.m12 + mat.m22 * this.m22 + + mat.m23 * this.m32 + mat.m24 * this.m42); + var m23 = (mat.m21 * this.m13 + mat.m22 * this.m23 + + mat.m23 * this.m33 + mat.m24 * this.m43); + var m24 = (mat.m21 * this.m14 + mat.m22 * this.m24 + + mat.m23 * this.m34 + mat.m24 * this.m44); + + var m31 = (mat.m31 * this.m11 + mat.m32 * this.m21 + + mat.m33 * this.m31 + mat.m34 * this.m41); + var m32 = (mat.m31 * this.m12 + mat.m32 * this.m22 + + mat.m33 * this.m32 + mat.m34 * this.m42); + var m33 = (mat.m31 * this.m13 + mat.m32 * this.m23 + + mat.m33 * this.m33 + mat.m34 * this.m43); + var m34 = (mat.m31 * this.m14 + mat.m32 * this.m24 + + mat.m33 * this.m34 + mat.m34 * this.m44); + + var m41 = (mat.m41 * this.m11 + mat.m42 * this.m21 + + mat.m43 * this.m31 + mat.m44 * this.m41); + var m42 = (mat.m41 * this.m12 + mat.m42 * this.m22 + + mat.m43 * this.m32 + mat.m44 * this.m42); + var m43 = (mat.m41 * this.m13 + mat.m42 * this.m23 + + mat.m43 * this.m33 + mat.m44 * this.m43); + var m44 = (mat.m41 * this.m14 + mat.m42 * this.m24 + + mat.m43 * this.m34 + mat.m44 * this.m44); + + this.m11 = m11; + this.m12 = m12; + this.m13 = m13; + this.m14 = m14; + + this.m21 = m21; + this.m22 = m22; + this.m23 = m23; + this.m24 = m24; + + this.m31 = m31; + this.m32 = m32; + this.m33 = m33; + this.m34 = m34; + + this.m41 = m41; + this.m42 = m42; + this.m43 = m43; + this.m44 = m44; +}; + +CanvasMatrix4.prototype.ortho = function(left, right, bottom, top, near, far) +{ + var tx = (left + right) / (left - right); + var ty = (top + bottom) / (bottom - top); + var tz = (far + near) / (near - far); + + var matrix = new CanvasMatrix4(); + matrix.m11 = 2 / (right - left); + matrix.m12 = 0; + matrix.m13 = 0; + matrix.m14 = 0; + matrix.m21 = 0; + matrix.m22 = 2 / (top - bottom); + matrix.m23 = 0; + matrix.m24 = 0; + matrix.m31 = 0; + matrix.m32 = 0; + matrix.m33 = -2 / (far - near); + matrix.m34 = 0; + matrix.m41 = tx; + matrix.m42 = ty; + matrix.m43 = tz; + matrix.m44 = 1; + + this.multRight(matrix); +}; + +CanvasMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) +{ + var matrix = new CanvasMatrix4(); + var A = (right + left) / (right - left); + var B = (top + bottom) / (top - bottom); + var C = -(far + near) / (far - near); + var D = -(2 * far * near) / (far - near); + + matrix.m11 = (2 * near) / (right - left); + matrix.m12 = 0; + matrix.m13 = 0; + matrix.m14 = 0; + + matrix.m21 = 0; + matrix.m22 = 2 * near / (top - bottom); + matrix.m23 = 0; + matrix.m24 = 0; + + matrix.m31 = A; + matrix.m32 = B; + matrix.m33 = C; + matrix.m34 = -1; + + matrix.m41 = 0; + matrix.m42 = 0; + matrix.m43 = D; + matrix.m44 = 0; + + this.multRight(matrix); +}; + +CanvasMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) +{ + var top = Math.tan(fovy * Math.PI / 360) * zNear; + var bottom = -top; + var left = aspect * bottom; + var right = aspect * top; + this.frustum(left, right, bottom, top, zNear, zFar); +}; + +CanvasMatrix4.prototype.lookat = function(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz) +{ + var matrix = new CanvasMatrix4(), + xx, xy, xz; + + // Make rotation matrix + + // Z vector + var zx = eyex - centerx; + var zy = eyey - centery; + var zz = eyez - centerz; + var mag = Math.sqrt(zx * zx + zy * zy + zz * zz); + if (mag) { + zx /= mag; + zy /= mag; + zz /= mag; + } + + // Y vector + var yx = upx; + var yy = upy; + var yz = upz; + + // X vector = Y cross Z + xx = yy * zz - yz * zy; + xy = -yx * zz + yz * zx; + xz = yx * zy - yy * zx; + + // Recompute Y = Z cross X + yx = zy * xz - zz * xy; + yy = -zx * xz + zz * xx; + yx = zx * xy - zy * xx; + + // cross product gives area of parallelogram, which is < 1.0 for + // non-perpendicular unit-length vectors; so normalize x, y here + + mag = Math.sqrt(xx * xx + xy * xy + xz * xz); + if (mag) { + xx /= mag; + xy /= mag; + xz /= mag; + } + + mag = Math.sqrt(yx * yx + yy * yy + yz * yz); + if (mag) { + yx /= mag; + yy /= mag; + yz /= mag; + } + + matrix.m11 = xx; + matrix.m12 = xy; + matrix.m13 = xz; + matrix.m14 = 0; + + matrix.m21 = yx; + matrix.m22 = yy; + matrix.m23 = yz; + matrix.m24 = 0; + + matrix.m31 = zx; + matrix.m32 = zy; + matrix.m33 = zz; + matrix.m34 = 0; + + matrix.m41 = 0; + matrix.m42 = 0; + matrix.m43 = 0; + matrix.m44 = 1; + matrix.translate(-eyex, -eyey, -eyez); + + this.multRight(matrix); +}; + +// Support functions +CanvasMatrix4.prototype._determinant2x2 = function(a, b, c, d) +{ + return a * d - b * c; +}; + +CanvasMatrix4.prototype._determinant3x3 = function(a1, a2, a3, b1, b2, b3, c1, c2, c3) +{ + return a1 * this._determinant2x2(b2, b3, c2, c3) - + b1 * this._determinant2x2(a2, a3, c2, c3) + + c1 * this._determinant2x2(a2, a3, b2, b3); +}; + +CanvasMatrix4.prototype._determinant4x4 = function() +{ + var a1 = this.m11; + var b1 = this.m12; + var c1 = this.m13; + var d1 = this.m14; + + var a2 = this.m21; + var b2 = this.m22; + var c2 = this.m23; + var d2 = this.m24; + + var a3 = this.m31; + var b3 = this.m32; + var c3 = this.m33; + var d3 = this.m34; + + var a4 = this.m41; + var b4 = this.m42; + var c4 = this.m43; + var d4 = this.m44; + + return a1 * this._determinant3x3(b2, b3, b4, c2, c3, c4, d2, d3, d4) - + b1 * this._determinant3x3(a2, a3, a4, c2, c3, c4, d2, d3, d4) + + c1 * this._determinant3x3(a2, a3, a4, b2, b3, b4, d2, d3, d4) - + d1 * this._determinant3x3(a2, a3, a4, b2, b3, b4, c2, c3, c4); +}; + +CanvasMatrix4.prototype._makeAdjoint = function() +{ + var a1 = this.m11; + var b1 = this.m12; + var c1 = this.m13; + var d1 = this.m14; + + var a2 = this.m21; + var b2 = this.m22; + var c2 = this.m23; + var d2 = this.m24; + + var a3 = this.m31; + var b3 = this.m32; + var c3 = this.m33; + var d3 = this.m34; + + var a4 = this.m41; + var b4 = this.m42; + var c4 = this.m43; + var d4 = this.m44; + + // Row column labeling reversed since we transpose rows & columns + this.m11 = this._determinant3x3(b2, b3, b4, c2, c3, c4, d2, d3, d4); + this.m21 = - this._determinant3x3(a2, a3, a4, c2, c3, c4, d2, d3, d4); + this.m31 = this._determinant3x3(a2, a3, a4, b2, b3, b4, d2, d3, d4); + this.m41 = - this._determinant3x3(a2, a3, a4, b2, b3, b4, c2, c3, c4); + + this.m12 = - this._determinant3x3(b1, b3, b4, c1, c3, c4, d1, d3, d4); + this.m22 = this._determinant3x3(a1, a3, a4, c1, c3, c4, d1, d3, d4); + this.m32 = - this._determinant3x3(a1, a3, a4, b1, b3, b4, d1, d3, d4); + this.m42 = this._determinant3x3(a1, a3, a4, b1, b3, b4, c1, c3, c4); + + this.m13 = this._determinant3x3(b1, b2, b4, c1, c2, c4, d1, d2, d4); + this.m23 = - this._determinant3x3(a1, a2, a4, c1, c2, c4, d1, d2, d4); + this.m33 = this._determinant3x3(a1, a2, a4, b1, b2, b4, d1, d2, d4); + this.m43 = - this._determinant3x3(a1, a2, a4, b1, b2, b4, c1, c2, c4); + + this.m14 = - this._determinant3x3(b1, b2, b3, c1, c2, c3, d1, d2, d3); + this.m24 = this._determinant3x3(a1, a2, a3, c1, c2, c3, d1, d2, d3); + this.m34 = - this._determinant3x3(a1, a2, a3, b1, b2, b3, d1, d2, d3); + this.m44 = this._determinant3x3(a1, a2, a3, b1, b2, b3, c1, c2, c3); +}; diff --git a/reference/libs/htmlwidgets-1.6.4/htmlwidgets.js b/reference/libs/htmlwidgets-1.6.4/htmlwidgets.js new file mode 100644 index 0000000..1067d02 --- /dev/null +++ b/reference/libs/htmlwidgets-1.6.4/htmlwidgets.js @@ -0,0 +1,901 @@ +(function() { + // If window.HTMLWidgets is already defined, then use it; otherwise create a + // new object. This allows preceding code to set options that affect the + // initialization process (though none currently exist). + window.HTMLWidgets = window.HTMLWidgets || {}; + + // See if we're running in a viewer pane. If not, we're in a web browser. + var viewerMode = window.HTMLWidgets.viewerMode = + /\bviewer_pane=1\b/.test(window.location); + + // See if we're running in Shiny mode. If not, it's a static document. + // Note that static widgets can appear in both Shiny and static modes, but + // obviously, Shiny widgets can only appear in Shiny apps/documents. + var shinyMode = window.HTMLWidgets.shinyMode = + typeof(window.Shiny) !== "undefined" && !!window.Shiny.outputBindings; + + // We can't count on jQuery being available, so we implement our own + // version if necessary. + function querySelectorAll(scope, selector) { + if (typeof(jQuery) !== "undefined" && scope instanceof jQuery) { + return scope.find(selector); + } + if (scope.querySelectorAll) { + return scope.querySelectorAll(selector); + } + } + + function asArray(value) { + if (value === null) + return []; + if ($.isArray(value)) + return value; + return [value]; + } + + // Implement jQuery's extend + function extend(target /*, ... */) { + if (arguments.length == 1) { + return target; + } + for (var i = 1; i < arguments.length; i++) { + var source = arguments[i]; + for (var prop in source) { + if (source.hasOwnProperty(prop)) { + target[prop] = source[prop]; + } + } + } + return target; + } + + // IE8 doesn't support Array.forEach. + function forEach(values, callback, thisArg) { + if (values.forEach) { + values.forEach(callback, thisArg); + } else { + for (var i = 0; i < values.length; i++) { + callback.call(thisArg, values[i], i, values); + } + } + } + + // Replaces the specified method with the return value of funcSource. + // + // Note that funcSource should not BE the new method, it should be a function + // that RETURNS the new method. funcSource receives a single argument that is + // the overridden method, it can be called from the new method. The overridden + // method can be called like a regular function, it has the target permanently + // bound to it so "this" will work correctly. + function overrideMethod(target, methodName, funcSource) { + var superFunc = target[methodName] || function() {}; + var superFuncBound = function() { + return superFunc.apply(target, arguments); + }; + target[methodName] = funcSource(superFuncBound); + } + + // Add a method to delegator that, when invoked, calls + // delegatee.methodName. If there is no such method on + // the delegatee, but there was one on delegator before + // delegateMethod was called, then the original version + // is invoked instead. + // For example: + // + // var a = { + // method1: function() { console.log('a1'); } + // method2: function() { console.log('a2'); } + // }; + // var b = { + // method1: function() { console.log('b1'); } + // }; + // delegateMethod(a, b, "method1"); + // delegateMethod(a, b, "method2"); + // a.method1(); + // a.method2(); + // + // The output would be "b1", "a2". + function delegateMethod(delegator, delegatee, methodName) { + var inherited = delegator[methodName]; + delegator[methodName] = function() { + var target = delegatee; + var method = delegatee[methodName]; + + // The method doesn't exist on the delegatee. Instead, + // call the method on the delegator, if it exists. + if (!method) { + target = delegator; + method = inherited; + } + + if (method) { + return method.apply(target, arguments); + } + }; + } + + // Implement a vague facsimilie of jQuery's data method + function elementData(el, name, value) { + if (arguments.length == 2) { + return el["htmlwidget_data_" + name]; + } else if (arguments.length == 3) { + el["htmlwidget_data_" + name] = value; + return el; + } else { + throw new Error("Wrong number of arguments for elementData: " + + arguments.length); + } + } + + // http://stackoverflow.com/questions/3446170/escape-string-for-use-in-javascript-regex + function escapeRegExp(str) { + return str.replace(/[\-\[\]\/\{\}\(\)\*\+\?\.\\\^\$\|]/g, "\\$&"); + } + + function hasClass(el, className) { + var re = new RegExp("\\b" + escapeRegExp(className) + "\\b"); + return re.test(el.className); + } + + // elements - array (or array-like object) of HTML elements + // className - class name to test for + // include - if true, only return elements with given className; + // if false, only return elements *without* given className + function filterByClass(elements, className, include) { + var results = []; + for (var i = 0; i < elements.length; i++) { + if (hasClass(elements[i], className) == include) + results.push(elements[i]); + } + return results; + } + + function on(obj, eventName, func) { + if (obj.addEventListener) { + obj.addEventListener(eventName, func, false); + } else if (obj.attachEvent) { + obj.attachEvent(eventName, func); + } + } + + function off(obj, eventName, func) { + if (obj.removeEventListener) + obj.removeEventListener(eventName, func, false); + else if (obj.detachEvent) { + obj.detachEvent(eventName, func); + } + } + + // Translate array of values to top/right/bottom/left, as usual with + // the "padding" CSS property + // https://developer.mozilla.org/en-US/docs/Web/CSS/padding + function unpackPadding(value) { + if (typeof(value) === "number") + value = [value]; + if (value.length === 1) { + return {top: value[0], right: value[0], bottom: value[0], left: value[0]}; + } + if (value.length === 2) { + return {top: value[0], right: value[1], bottom: value[0], left: value[1]}; + } + if (value.length === 3) { + return {top: value[0], right: value[1], bottom: value[2], left: value[1]}; + } + if (value.length === 4) { + return {top: value[0], right: value[1], bottom: value[2], left: value[3]}; + } + } + + // Convert an unpacked padding object to a CSS value + function paddingToCss(paddingObj) { + return paddingObj.top + "px " + paddingObj.right + "px " + paddingObj.bottom + "px " + paddingObj.left + "px"; + } + + // Makes a number suitable for CSS + function px(x) { + if (typeof(x) === "number") + return x + "px"; + else + return x; + } + + // Retrieves runtime widget sizing information for an element. + // The return value is either null, or an object with fill, padding, + // defaultWidth, defaultHeight fields. + function sizingPolicy(el) { + var sizingEl = document.querySelector("script[data-for='" + el.id + "'][type='application/htmlwidget-sizing']"); + if (!sizingEl) + return null; + var sp = JSON.parse(sizingEl.textContent || sizingEl.text || "{}"); + if (viewerMode) { + return sp.viewer; + } else { + return sp.browser; + } + } + + // @param tasks Array of strings (or falsy value, in which case no-op). + // Each element must be a valid JavaScript expression that yields a + // function. Or, can be an array of objects with "code" and "data" + // properties; in this case, the "code" property should be a string + // of JS that's an expr that yields a function, and "data" should be + // an object that will be added as an additional argument when that + // function is called. + // @param target The object that will be "this" for each function + // execution. + // @param args Array of arguments to be passed to the functions. (The + // same arguments will be passed to all functions.) + function evalAndRun(tasks, target, args) { + if (tasks) { + forEach(tasks, function(task) { + var theseArgs = args; + if (typeof(task) === "object") { + theseArgs = theseArgs.concat([task.data]); + task = task.code; + } + var taskFunc = tryEval(task); + if (typeof(taskFunc) !== "function") { + throw new Error("Task must be a function! Source:\n" + task); + } + taskFunc.apply(target, theseArgs); + }); + } + } + + // Attempt eval() both with and without enclosing in parentheses. + // Note that enclosing coerces a function declaration into + // an expression that eval() can parse + // (otherwise, a SyntaxError is thrown) + function tryEval(code) { + var result = null; + try { + result = eval("(" + code + ")"); + } catch(error) { + if (!(error instanceof SyntaxError)) { + throw error; + } + try { + result = eval(code); + } catch(e) { + if (e instanceof SyntaxError) { + throw error; + } else { + throw e; + } + } + } + return result; + } + + function initSizing(el) { + var sizing = sizingPolicy(el); + if (!sizing) + return; + + var cel = document.getElementById("htmlwidget_container"); + if (!cel) + return; + + if (typeof(sizing.padding) !== "undefined") { + document.body.style.margin = "0"; + document.body.style.padding = paddingToCss(unpackPadding(sizing.padding)); + } + + if (sizing.fill) { + document.body.style.overflow = "hidden"; + document.body.style.width = "100%"; + document.body.style.height = "100%"; + document.documentElement.style.width = "100%"; + document.documentElement.style.height = "100%"; + cel.style.position = "absolute"; + var pad = unpackPadding(sizing.padding); + cel.style.top = pad.top + "px"; + cel.style.right = pad.right + "px"; + cel.style.bottom = pad.bottom + "px"; + cel.style.left = pad.left + "px"; + el.style.width = "100%"; + el.style.height = "100%"; + + return { + getWidth: function() { return cel.getBoundingClientRect().width; }, + getHeight: function() { return cel.getBoundingClientRect().height; } + }; + + } else { + el.style.width = px(sizing.width); + el.style.height = px(sizing.height); + + return { + getWidth: function() { return cel.getBoundingClientRect().width; }, + getHeight: function() { return cel.getBoundingClientRect().height; } + }; + } + } + + // Default implementations for methods + var defaults = { + find: function(scope) { + return querySelectorAll(scope, "." + this.name); + }, + renderError: function(el, err) { + var $el = $(el); + + this.clearError(el); + + // Add all these error classes, as Shiny does + var errClass = "shiny-output-error"; + if (err.type !== null) { + // use the classes of the error condition as CSS class names + errClass = errClass + " " + $.map(asArray(err.type), function(type) { + return errClass + "-" + type; + }).join(" "); + } + errClass = errClass + " htmlwidgets-error"; + + // Is el inline or block? If inline or inline-block, just display:none it + // and add an inline error. + var display = $el.css("display"); + $el.data("restore-display-mode", display); + + if (display === "inline" || display === "inline-block") { + $el.hide(); + if (err.message !== "") { + var errorSpan = $("").addClass(errClass); + errorSpan.text(err.message); + $el.after(errorSpan); + } + } else if (display === "block") { + // If block, add an error just after the el, set visibility:none on the + // el, and position the error to be on top of the el. + // Mark it with a unique ID and CSS class so we can remove it later. + $el.css("visibility", "hidden"); + if (err.message !== "") { + var errorDiv = $("
    ").addClass(errClass).css("position", "absolute") + .css("top", el.offsetTop) + .css("left", el.offsetLeft) + // setting width can push out the page size, forcing otherwise + // unnecessary scrollbars to appear and making it impossible for + // the element to shrink; so use max-width instead + .css("maxWidth", el.offsetWidth) + .css("height", el.offsetHeight); + errorDiv.text(err.message); + $el.after(errorDiv); + + // Really dumb way to keep the size/position of the error in sync with + // the parent element as the window is resized or whatever. + var intId = setInterval(function() { + if (!errorDiv[0].parentElement) { + clearInterval(intId); + return; + } + errorDiv + .css("top", el.offsetTop) + .css("left", el.offsetLeft) + .css("maxWidth", el.offsetWidth) + .css("height", el.offsetHeight); + }, 500); + } + } + }, + clearError: function(el) { + var $el = $(el); + var display = $el.data("restore-display-mode"); + $el.data("restore-display-mode", null); + + if (display === "inline" || display === "inline-block") { + if (display) + $el.css("display", display); + $(el.nextSibling).filter(".htmlwidgets-error").remove(); + } else if (display === "block"){ + $el.css("visibility", "inherit"); + $(el.nextSibling).filter(".htmlwidgets-error").remove(); + } + }, + sizing: {} + }; + + // Called by widget bindings to register a new type of widget. The definition + // object can contain the following properties: + // - name (required) - A string indicating the binding name, which will be + // used by default as the CSS classname to look for. + // - initialize (optional) - A function(el) that will be called once per + // widget element; if a value is returned, it will be passed as the third + // value to renderValue. + // - renderValue (required) - A function(el, data, initValue) that will be + // called with data. Static contexts will cause this to be called once per + // element; Shiny apps will cause this to be called multiple times per + // element, as the data changes. + window.HTMLWidgets.widget = function(definition) { + if (!definition.name) { + throw new Error("Widget must have a name"); + } + if (!definition.type) { + throw new Error("Widget must have a type"); + } + // Currently we only support output widgets + if (definition.type !== "output") { + throw new Error("Unrecognized widget type '" + definition.type + "'"); + } + // TODO: Verify that .name is a valid CSS classname + + // Support new-style instance-bound definitions. Old-style class-bound + // definitions have one widget "object" per widget per type/class of + // widget; the renderValue and resize methods on such widget objects + // take el and instance arguments, because the widget object can't + // store them. New-style instance-bound definitions have one widget + // object per widget instance; the definition that's passed in doesn't + // provide renderValue or resize methods at all, just the single method + // factory(el, width, height) + // which returns an object that has renderValue(x) and resize(w, h). + // This enables a far more natural programming style for the widget + // author, who can store per-instance state using either OO-style + // instance fields or functional-style closure variables (I guess this + // is in contrast to what can only be called C-style pseudo-OO which is + // what we required before). + if (definition.factory) { + definition = createLegacyDefinitionAdapter(definition); + } + + if (!definition.renderValue) { + throw new Error("Widget must have a renderValue function"); + } + + // For static rendering (non-Shiny), use a simple widget registration + // scheme. We also use this scheme for Shiny apps/documents that also + // contain static widgets. + window.HTMLWidgets.widgets = window.HTMLWidgets.widgets || []; + // Merge defaults into the definition; don't mutate the original definition. + var staticBinding = extend({}, defaults, definition); + overrideMethod(staticBinding, "find", function(superfunc) { + return function(scope) { + var results = superfunc(scope); + // Filter out Shiny outputs, we only want the static kind + return filterByClass(results, "html-widget-output", false); + }; + }); + window.HTMLWidgets.widgets.push(staticBinding); + + if (shinyMode) { + // Shiny is running. Register the definition with an output binding. + // The definition itself will not be the output binding, instead + // we will make an output binding object that delegates to the + // definition. This is because we foolishly used the same method + // name (renderValue) for htmlwidgets definition and Shiny bindings + // but they actually have quite different semantics (the Shiny + // bindings receive data that includes lots of metadata that it + // strips off before calling htmlwidgets renderValue). We can't + // just ignore the difference because in some widgets it's helpful + // to call this.renderValue() from inside of resize(), and if + // we're not delegating, then that call will go to the Shiny + // version instead of the htmlwidgets version. + + // Merge defaults with definition, without mutating either. + var bindingDef = extend({}, defaults, definition); + + // This object will be our actual Shiny binding. + var shinyBinding = new Shiny.OutputBinding(); + + // With a few exceptions, we'll want to simply use the bindingDef's + // version of methods if they are available, otherwise fall back to + // Shiny's defaults. NOTE: If Shiny's output bindings gain additional + // methods in the future, and we want them to be overrideable by + // HTMLWidget binding definitions, then we'll need to add them to this + // list. + delegateMethod(shinyBinding, bindingDef, "getId"); + delegateMethod(shinyBinding, bindingDef, "onValueChange"); + delegateMethod(shinyBinding, bindingDef, "onValueError"); + delegateMethod(shinyBinding, bindingDef, "renderError"); + delegateMethod(shinyBinding, bindingDef, "clearError"); + delegateMethod(shinyBinding, bindingDef, "showProgress"); + + // The find, renderValue, and resize are handled differently, because we + // want to actually decorate the behavior of the bindingDef methods. + + shinyBinding.find = function(scope) { + var results = bindingDef.find(scope); + + // Only return elements that are Shiny outputs, not static ones + var dynamicResults = results.filter(".html-widget-output"); + + // It's possible that whatever caused Shiny to think there might be + // new dynamic outputs, also caused there to be new static outputs. + // Since there might be lots of different htmlwidgets bindings, we + // schedule execution for later--no need to staticRender multiple + // times. + if (results.length !== dynamicResults.length) + scheduleStaticRender(); + + return dynamicResults; + }; + + // Wrap renderValue to handle initialization, which unfortunately isn't + // supported natively by Shiny at the time of this writing. + + shinyBinding.renderValue = function(el, data) { + Shiny.renderDependencies(data.deps); + // Resolve strings marked as javascript literals to objects + if (!(data.evals instanceof Array)) data.evals = [data.evals]; + for (var i = 0; data.evals && i < data.evals.length; i++) { + window.HTMLWidgets.evaluateStringMember(data.x, data.evals[i]); + } + if (!bindingDef.renderOnNullValue) { + if (data.x === null) { + el.style.visibility = "hidden"; + return; + } else { + el.style.visibility = "inherit"; + } + } + if (!elementData(el, "initialized")) { + initSizing(el); + + elementData(el, "initialized", true); + if (bindingDef.initialize) { + var rect = el.getBoundingClientRect(); + var result = bindingDef.initialize(el, rect.width, rect.height); + elementData(el, "init_result", result); + } + } + bindingDef.renderValue(el, data.x, elementData(el, "init_result")); + evalAndRun(data.jsHooks.render, elementData(el, "init_result"), [el, data.x]); + }; + + // Only override resize if bindingDef implements it + if (bindingDef.resize) { + shinyBinding.resize = function(el, width, height) { + // Shiny can call resize before initialize/renderValue have been + // called, which doesn't make sense for widgets. + if (elementData(el, "initialized")) { + bindingDef.resize(el, width, height, elementData(el, "init_result")); + } + }; + } + + Shiny.outputBindings.register(shinyBinding, bindingDef.name); + } + }; + + var scheduleStaticRenderTimerId = null; + function scheduleStaticRender() { + if (!scheduleStaticRenderTimerId) { + scheduleStaticRenderTimerId = setTimeout(function() { + scheduleStaticRenderTimerId = null; + window.HTMLWidgets.staticRender(); + }, 1); + } + } + + // Render static widgets after the document finishes loading + // Statically render all elements that are of this widget's class + window.HTMLWidgets.staticRender = function() { + var bindings = window.HTMLWidgets.widgets || []; + forEach(bindings, function(binding) { + var matches = binding.find(document.documentElement); + forEach(matches, function(el) { + var sizeObj = initSizing(el, binding); + + var getSize = function(el) { + if (sizeObj) { + return {w: sizeObj.getWidth(), h: sizeObj.getHeight()} + } else { + var rect = el.getBoundingClientRect(); + return {w: rect.width, h: rect.height} + } + }; + + if (hasClass(el, "html-widget-static-bound")) + return; + el.className = el.className + " html-widget-static-bound"; + + var initResult; + if (binding.initialize) { + var size = getSize(el); + initResult = binding.initialize(el, size.w, size.h); + elementData(el, "init_result", initResult); + } + + if (binding.resize) { + var lastSize = getSize(el); + var resizeHandler = function(e) { + var size = getSize(el); + if (size.w === 0 && size.h === 0) + return; + if (size.w === lastSize.w && size.h === lastSize.h) + return; + lastSize = size; + binding.resize(el, size.w, size.h, initResult); + }; + + on(window, "resize", resizeHandler); + + // This is needed for cases where we're running in a Shiny + // app, but the widget itself is not a Shiny output, but + // rather a simple static widget. One example of this is + // an rmarkdown document that has runtime:shiny and widget + // that isn't in a render function. Shiny only knows to + // call resize handlers for Shiny outputs, not for static + // widgets, so we do it ourselves. + if (window.jQuery) { + window.jQuery(document).on( + "shown.htmlwidgets shown.bs.tab.htmlwidgets shown.bs.collapse.htmlwidgets", + resizeHandler + ); + window.jQuery(document).on( + "hidden.htmlwidgets hidden.bs.tab.htmlwidgets hidden.bs.collapse.htmlwidgets", + resizeHandler + ); + } + + // This is needed for the specific case of ioslides, which + // flips slides between display:none and display:block. + // Ideally we would not have to have ioslide-specific code + // here, but rather have ioslides raise a generic event, + // but the rmarkdown package just went to CRAN so the + // window to getting that fixed may be long. + if (window.addEventListener) { + // It's OK to limit this to window.addEventListener + // browsers because ioslides itself only supports + // such browsers. + on(document, "slideenter", resizeHandler); + on(document, "slideleave", resizeHandler); + } + } + + var scriptData = document.querySelector("script[data-for='" + el.id + "'][type='application/json']"); + if (scriptData) { + var data = JSON.parse(scriptData.textContent || scriptData.text); + // Resolve strings marked as javascript literals to objects + if (!(data.evals instanceof Array)) data.evals = [data.evals]; + for (var k = 0; data.evals && k < data.evals.length; k++) { + window.HTMLWidgets.evaluateStringMember(data.x, data.evals[k]); + } + binding.renderValue(el, data.x, initResult); + evalAndRun(data.jsHooks.render, initResult, [el, data.x]); + } + }); + }); + + invokePostRenderHandlers(); + } + + + function has_jQuery3() { + if (!window.jQuery) { + return false; + } + var $version = window.jQuery.fn.jquery; + var $major_version = parseInt($version.split(".")[0]); + return $major_version >= 3; + } + + /* + / Shiny 1.4 bumped jQuery from 1.x to 3.x which means jQuery's + / on-ready handler (i.e., $(fn)) is now asyncronous (i.e., it now + / really means $(setTimeout(fn)). + / https://jquery.com/upgrade-guide/3.0/#breaking-change-document-ready-handlers-are-now-asynchronous + / + / Since Shiny uses $() to schedule initShiny, shiny>=1.4 calls initShiny + / one tick later than it did before, which means staticRender() is + / called renderValue() earlier than (advanced) widget authors might be expecting. + / https://github.com/rstudio/shiny/issues/2630 + / + / For a concrete example, leaflet has some methods (e.g., updateBounds) + / which reference Shiny methods registered in initShiny (e.g., setInputValue). + / Since leaflet is privy to this life-cycle, it knows to use setTimeout() to + / delay execution of those methods (until Shiny methods are ready) + / https://github.com/rstudio/leaflet/blob/18ec981/javascript/src/index.js#L266-L268 + / + / Ideally widget authors wouldn't need to use this setTimeout() hack that + / leaflet uses to call Shiny methods on a staticRender(). In the long run, + / the logic initShiny should be broken up so that method registration happens + / right away, but binding happens later. + */ + function maybeStaticRenderLater() { + if (shinyMode && has_jQuery3()) { + window.jQuery(window.HTMLWidgets.staticRender); + } else { + window.HTMLWidgets.staticRender(); + } + } + + if (document.addEventListener) { + document.addEventListener("DOMContentLoaded", function() { + document.removeEventListener("DOMContentLoaded", arguments.callee, false); + maybeStaticRenderLater(); + }, false); + } else if (document.attachEvent) { + document.attachEvent("onreadystatechange", function() { + if (document.readyState === "complete") { + document.detachEvent("onreadystatechange", arguments.callee); + maybeStaticRenderLater(); + } + }); + } + + + window.HTMLWidgets.getAttachmentUrl = function(depname, key) { + // If no key, default to the first item + if (typeof(key) === "undefined") + key = 1; + + var link = document.getElementById(depname + "-" + key + "-attachment"); + if (!link) { + throw new Error("Attachment " + depname + "/" + key + " not found in document"); + } + return link.getAttribute("href"); + }; + + window.HTMLWidgets.dataframeToD3 = function(df) { + var names = []; + var length; + for (var name in df) { + if (df.hasOwnProperty(name)) + names.push(name); + if (typeof(df[name]) !== "object" || typeof(df[name].length) === "undefined") { + throw new Error("All fields must be arrays"); + } else if (typeof(length) !== "undefined" && length !== df[name].length) { + throw new Error("All fields must be arrays of the same length"); + } + length = df[name].length; + } + var results = []; + var item; + for (var row = 0; row < length; row++) { + item = {}; + for (var col = 0; col < names.length; col++) { + item[names[col]] = df[names[col]][row]; + } + results.push(item); + } + return results; + }; + + window.HTMLWidgets.transposeArray2D = function(array) { + if (array.length === 0) return array; + var newArray = array[0].map(function(col, i) { + return array.map(function(row) { + return row[i] + }) + }); + return newArray; + }; + // Split value at splitChar, but allow splitChar to be escaped + // using escapeChar. Any other characters escaped by escapeChar + // will be included as usual (including escapeChar itself). + function splitWithEscape(value, splitChar, escapeChar) { + var results = []; + var escapeMode = false; + var currentResult = ""; + for (var pos = 0; pos < value.length; pos++) { + if (!escapeMode) { + if (value[pos] === splitChar) { + results.push(currentResult); + currentResult = ""; + } else if (value[pos] === escapeChar) { + escapeMode = true; + } else { + currentResult += value[pos]; + } + } else { + currentResult += value[pos]; + escapeMode = false; + } + } + if (currentResult !== "") { + results.push(currentResult); + } + return results; + } + // Function authored by Yihui/JJ Allaire + window.HTMLWidgets.evaluateStringMember = function(o, member) { + var parts = splitWithEscape(member, '.', '\\'); + for (var i = 0, l = parts.length; i < l; i++) { + var part = parts[i]; + // part may be a character or 'numeric' member name + if (o !== null && typeof o === "object" && part in o) { + if (i == (l - 1)) { // if we are at the end of the line then evalulate + if (typeof o[part] === "string") + o[part] = tryEval(o[part]); + } else { // otherwise continue to next embedded object + o = o[part]; + } + } + } + }; + + // Retrieve the HTMLWidget instance (i.e. the return value of an + // HTMLWidget binding's initialize() or factory() function) + // associated with an element, or null if none. + window.HTMLWidgets.getInstance = function(el) { + return elementData(el, "init_result"); + }; + + // Finds the first element in the scope that matches the selector, + // and returns the HTMLWidget instance (i.e. the return value of + // an HTMLWidget binding's initialize() or factory() function) + // associated with that element, if any. If no element matches the + // selector, or the first matching element has no HTMLWidget + // instance associated with it, then null is returned. + // + // The scope argument is optional, and defaults to window.document. + window.HTMLWidgets.find = function(scope, selector) { + if (arguments.length == 1) { + selector = scope; + scope = document; + } + + var el = scope.querySelector(selector); + if (el === null) { + return null; + } else { + return window.HTMLWidgets.getInstance(el); + } + }; + + // Finds all elements in the scope that match the selector, and + // returns the HTMLWidget instances (i.e. the return values of + // an HTMLWidget binding's initialize() or factory() function) + // associated with the elements, in an array. If elements that + // match the selector don't have an associated HTMLWidget + // instance, the returned array will contain nulls. + // + // The scope argument is optional, and defaults to window.document. + window.HTMLWidgets.findAll = function(scope, selector) { + if (arguments.length == 1) { + selector = scope; + scope = document; + } + + var nodes = scope.querySelectorAll(selector); + var results = []; + for (var i = 0; i < nodes.length; i++) { + results.push(window.HTMLWidgets.getInstance(nodes[i])); + } + return results; + }; + + var postRenderHandlers = []; + function invokePostRenderHandlers() { + while (postRenderHandlers.length) { + var handler = postRenderHandlers.shift(); + if (handler) { + handler(); + } + } + } + + // Register the given callback function to be invoked after the + // next time static widgets are rendered. + window.HTMLWidgets.addPostRenderHandler = function(callback) { + postRenderHandlers.push(callback); + }; + + // Takes a new-style instance-bound definition, and returns an + // old-style class-bound definition. This saves us from having + // to rewrite all the logic in this file to accomodate both + // types of definitions. + function createLegacyDefinitionAdapter(defn) { + var result = { + name: defn.name, + type: defn.type, + initialize: function(el, width, height) { + return defn.factory(el, width, height); + }, + renderValue: function(el, x, instance) { + return instance.renderValue(x); + }, + resize: function(el, width, height, instance) { + return instance.resize(width, height); + } + }; + + if (defn.find) + result.find = defn.find; + if (defn.renderError) + result.renderError = defn.renderError; + if (defn.clearError) + result.clearError = defn.clearError; + + return result; + } +})(); diff --git a/reference/libs/rglWebGL-binding-1.3.1/rglWebGL.js b/reference/libs/rglWebGL-binding-1.3.1/rglWebGL.js new file mode 100644 index 0000000..52c8fe6 --- /dev/null +++ b/reference/libs/rglWebGL-binding-1.3.1/rglWebGL.js @@ -0,0 +1,79 @@ +/* el is the div, holding the rgl object as el.rglinstance, + which holds x as el.rglinstance.scene + x is the JSON encoded rglwidget. +*/ + + +HTMLWidgets.widget({ + + name: 'rglWebGL', + + type: 'output', + + factory: function(el, width, height) { + el.width = width; + el.height = height; + var rgl = new rglwidgetClass(), + onchangeselection = function(e) { + for (var i = 0; i < rgl.scene.crosstalk.sel_handle.length; i++) + rgl.clearBrush(except = e.rglSubsceneId); + rgl.selection(e, false); + }, + onchangefilter = function(e) { + rgl.selection(e, true); + }; + + return { + renderValue: function(x) { + var i, pel, player, groups, + inShiny = (typeof Shiny !== "undefined"); + + x.crosstalk.group = groups = [].concat(x.crosstalk.group); + x.crosstalk.id = [].concat(x.crosstalk.id); + x.crosstalk.key = [].concat(x.crosstalk.key); + x.crosstalk.sel_handle = new Array(groups.length); + x.crosstalk.fil_handle = new Array(groups.length); + x.crosstalk.selection = []; + for (i = 0; i < groups.length; i++) { + x.crosstalk.sel_handle[i] = new crosstalk.SelectionHandle(groups[i], {sharedId: x.crosstalk.id[i]}); + x.crosstalk.sel_handle[i].on("change", onchangeselection); + x.crosstalk.fil_handle[i] = new crosstalk.FilterHandle(groups[i], {sharedId: x.crosstalk.id[i]}); + x.crosstalk.fil_handle[i].on("change", onchangefilter); + } + if (inShiny) { + // Shiny calls this multiple times, so we need extra cleanup + // between + rgl.sphere = undefined; + } + rgl.initialize(el, x); + rgl.initGL(); + + /* We might have been called after (some of) the players were rendered. + We need to make sure we respond to their initial values. */ + + if (typeof x.players !== "undefined") { + var players = [].concat(x.players); + for (i = 0; i < players.length; i++) { + pel = document.getElementById(players[i]); + if (pel) { + player = pel.rglPlayer; + if (player && (!player.initialized || inShiny)) { + rgl.Player(pel, player); + player.initialized = true; + } + } + } + } + rgl.drag = 0; + rgl.drawScene(); + }, + + resize: function(width, height) { + el.width = width; + el.height = height; + el.rglinstance.resize(el); + el.rglinstance.drawScene(); + } + }; + } +}); diff --git a/reference/libs/rglwidgetClass-1.3.1/animation.src.js b/reference/libs/rglwidgetClass-1.3.1/animation.src.js new file mode 100644 index 0000000..cdca347 --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/animation.src.js @@ -0,0 +1,153 @@ +/** + * Methods related to animations + * @name ___METHODS_FOR_ANIMATION___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + /** + * Binary search + * @param x - x coordinates in increasing order + * @param newx - value to find, assumed to be in the range of x + * @result index of largest x value below newx + */ + rglwidgetClass.bisect = function(x, newx) { + var lo = 0, hi = x.length - 1, mid; + while (lo < hi - 1) { + mid = Math.round((lo + hi)/2); + if (x[mid] < newx) + lo = mid; + else + hi = mid; + } + return lo; + }; + + /** + * Step interpolation (constant outside bounds) + * @param x - x coordinates in increasing order + * @param v - values at x; either a vector or matrix + * @param newx - value at which to evaluate + */ + rglwidgetClass.step = function(x, v, newx) { + var n, lo; + if (newx <= x[0]) + return v[0]; + n = x.length; + if (newx >= x[n-1]) + return v[n-1]; + lo = this.bisect(x, newx); + return v[lo]; + }; + + /** + * Linear interpolation (constant outside bounds) + * @param x - x coordinates in increasing order + * @param v - values at x; either a vector or matrix + * @param newx - value at which to evaluate + */ + rglwidgetClass.lerp = function(x, v, newx) { + var i, n, lo, hi, alpha, result; + if (newx <= x[0]) + return v[0]; + n = x.length; + if (newx >= x[n-1]) + return v[n-1]; + lo = this.bisect(x, newx); + if (newx === x[lo]) + return v[lo]; + hi = lo + 1; + if (newx === x[hi]) + return v[hi]; + alpha = (newx - x[lo])/(x[hi] - x[lo]); + result = v[lo]; + n = result.length; + if (typeof n !== "undefined") { + for (i = 0; i < n; i++) + result[i] = (1 - alpha)*result[i] + alpha*v[hi][i]; + } else + result = (1 - alpha)*result + alpha*v[hi]; + return result; + }; + + /** + * Spherical linear interpolation (constant outside bounds) + * @param x - x coordinates in increasing order + * @param v - a matrix of unit quaternions + * @param newx - value at which to evaluate + */ + rglwidgetClass.slerp = function(x, v, newx) { + var n, lo, hi, alpha, result, + p0, p1, dot, Omega, alpha0, alpha1, len; + if (newx <= x[0]) + return v[0]; + if (newx >= x[n-1]) + return v[n-1]; + lo = this.bisect(x, newx); + if (newx === x[lo]) + return v[lo]; + hi = lo + 1; + if (newx === x[hi]) + return v[hi]; + p0 = v[lo]; + p1 = v[hi]; + dot = p0[0]*p1[0] + + p0[1]*p1[1] + + p0[2]*p1[2] + + p0[3]*p1[3]; + if (dot < 0) { + p1 = [-p1[0], -p1[1], -p1[2], -p1[3]]; + dot = -dot; + } + if (dot >= 1) + result = p1; + else { + alpha = (newx - x[lo])/(x[hi] - x[lo]); + Omega = Math.acos(dot); + alpha0 = Math.sin((1 - alpha)*Omega); + alpha1 = Math.sin(alpha*Omega); + result = [alpha0*p0[0] + alpha1*p1[0], + alpha0*p0[1] + alpha1*p1[1], + alpha0*p0[2] + alpha1*p1[2], + alpha0*p0[3] + alpha1*p1[3]]; + } + len = Math.sqrt(result[0]*result[0] + + result[1]*result[1] + + result[2]*result[2] + + result[3]*result[3]); + return [result[0]/len, + result[1]/len, + result[2]/len, + result[3]/len]; + }; + + /** + * Rotate using unit quaternion + * @param q - a single unit quaternion + */ + rglwidgetClass.rotateByQuaternion = function(M, q) { + + var xx = q[0]*q[0], + xy = q[0]*q[1], + xz = q[0]*q[2], + xw = q[0]*q[3], + yy = q[1]*q[1], + yz = q[1]*q[2], + yw = q[1]*q[3], + zz = q[2]*q[2], + zw = q[2]*q[3], + matrix = new CanvasMatrix4(); + matrix.m11 = 1 - 2*(yy + zz); + matrix.m12 = 2*(xy + zw); + matrix.m13 = 2*(xz - yw); + + matrix.m21 = 2*(xy - zw); + matrix.m22 = 1 - 2*(xx + zz); + matrix.m23 = 2*(yz + xw); + + matrix.m31 = 2*(xz + yw); + matrix.m32 = 2*(yz - xw); + matrix.m33 = 1 - 2*(xx + yy); + + M.multRight(matrix); + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/axes.src.js b/reference/libs/rglwidgetClass-1.3.1/axes.src.js new file mode 100644 index 0000000..485fa13 --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/axes.src.js @@ -0,0 +1,441 @@ + /** + * Methods related to axes + * @name ___METHODS_FOR_AXES___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + + /** + * Choose edges for ticks + * @param { Matrix } prmv - projection-model-view matrix + */ + rglwidgetClass.prototype.getTickEdges = function(prmv){ + var vertices = [[0,0,0,1], [0,0,1,1], + [0,1,0,1], [0,1,1,1], + [1,0,0,1], [1,0,1,1], + [1,1,0,1], [1,1,1,1]], + dim, i, j, k, edges, hull, step, result = [], proj = [], + + // Filter to edges that are on sides that would + // be shown with a filled backing. + + has_back = function(edge) { + var normals = [[], []], + verts = [vertices[edge[0]], + vertices[edge[1]]], + normal, m, n; + n = 0; + for (m=0; m<3; m++) { + if (verts[0][m] === verts[1][m]) { + normals[n] = [0,0,0,1]; + normals[n][m] = 2*verts[0][m] - 1; + n++; + } + } + for (n=0; n<2; n++) { + normal = rglwidgetClass.multVM(normals[n], self.normMatrix); + if (normal[2] < 0 || + (normal[2] === 0 && normal[0] < 0)) + return true; + } + return false; + }, self = this; + + for (i = 0; i < vertices.length; i++) { + proj[i] = rglwidgetClass.multVM(vertices[i], prmv); + proj[i][0] = proj[i][0]/proj[i][3]; + proj[i][1] = proj[i][1]/proj[i][3]; + proj[i][2] = i; + } + hull = rglwidgetClass.chull(proj.slice()); + for (i = 0; i < hull.length; i++) + hull[i] = hull[i][2]; + hull.push(hull[0]); + for (dim = 0; dim < 3; dim++) { + edges = []; + step = Math.pow(2, 2-dim); + for (i = 0; i < 4; i++) { + j = (dim === 0) ? i : (dim === 1) ? i + 2*(i>1) : 2*i; + for (k = 0; k < hull.length - 1; k++) { + if ((hull[k] === j && hull[k+1] === j + step) || + (hull[k] === j+step && hull[k+1] === j)) + + edges.push([j, j+step], [j+step, j]); + } + } + + edges = edges.filter(has_back); + + // Find the edge with a vertex closest + // to the bottom left corner + if (edges.length) { + var best, best2, val = Infinity, newval; + for (i = 0; i < edges.length; i++) { + j = edges[i][0]; + newval = proj[j][0] + proj[j][1]; + if (newval < val) { + best = j; + best2 = edges[i][1]; + val = newval; + } + } + if (typeof best !== "undefined") { + result[dim] = vertices[best].slice(0,3); + result[dim][dim] = undefined; + } else + result[dim] = undefined; + } + } + return result; + }; + + /** + * Choose tick locations + * @param { Object } obj - The bboxdeco + */ + rglwidgetClass.prototype.getTickLocations = function(obj){ + var dim, i, limits, locations = [], result = [[],[],[]], value, + len, delta, range, bbox = obj.bbox; + obj.needsAxisCallback = false; + for (dim = 0; dim < 3; dim++) { + limits = bbox.slice(2*dim, 2*dim + 2); + range = limits[1] - limits[0]; + switch(obj.axes.mode[dim]) { + case "custom": + for (i=0; i < obj.vertices.length; i++) { + value = (obj.vertices[i][dim] - limits[0])/range; + if (typeof value !== "undefined" && + !isNaN(value)) + result[dim].push(value); + } + break; + case "fixedstep": + len = Math.floor(range/obj.axes.step[dim]); + delta = obj.axes.step[dim]; + for (i = 0; i < len; i++) + result[dim].push(i*delta); + break; + case "fixednum": + len = obj.axes.nticks[dim]; + delta = (len > 1) ? range/(len-1) : 0; + for (i = 0; i < len; i++) + result[dim].push(i*delta/range); + break; + case "pretty": + locations = this.R_pretty(limits[0], limits[1], 5, + 2, // min_n + 0.75, // shrink_sml + [1.5, 2.75], // high_u_fact + 0, // eps_correction + 0); // return_bounds) + for (i = locations.lo; i <= locations.up; i++) { + value = (i*locations.unit - limits[0])/range; + if (0 < value && value < 1) + result[dim].push(value); + } + break; + case "user": + obj.needsAxisCallback = true; + break; + } + } + return result; + }; + + /** + * Set tick vertices + * @param { Object } ticks - the tick object + * @param { Array } edges - Which edges get the ticks? + */ + rglwidgetClass.prototype.getTickVertices = function(ticks) { + var dim, i, j, vertices = [], locations, + edges = ticks.edges, edge; + for (dim = 0; dim < 3; dim++) { + locations = ticks.locations[dim]; + if (locations.length) + for (i = 0; i < locations.length; i++) + if (typeof edges[dim] !== "undefined") { + edge = edges[dim].slice(); + edge[dim] = locations[i]; + vertices.push(edge); + edge = edge.slice(); + for (j = 0; j < 3; j++) + if ((dim < 2 && j === 1 - dim) || + (dim === 2 && j === 0)) + edge[j] += 2*(edge[j] - 0.5)/ticks.axes.marklen[dim]; + vertices.push(edge); + } + } + ticks.vertices = vertices; + ticks.vertexCount = vertices.length; + ticks.values = new Float32Array(rglwidgetClass.flatten(vertices)); + ticks.initialized = false; + }; + + /** + * Set tick label positions + * @param { Object } obj - the bbox object + */ + rglwidgetClass.prototype.placeTickLabels = function(obj) { + var ticks = obj.ticks, labels = obj.labels, i,j,k, + vertices = [], tickvertices = ticks.vertices, + vertex, locations, dim, edges = obj.ticks.edges; + j = 0; + for (dim = 0; dim < 3; dim++) { + if (typeof edges[dim] === "undefined") + continue; + locations = ticks.locations[dim]; + if (locations.length) + for (i = 0; i < locations.length; i++) { + if (isNaN(locations[i])) + continue; + while (j < tickvertices.length && + tickvertices[j][dim] !== locations[i]) j++; + if (j >= tickvertices.length) + break; + vertex = tickvertices[j].slice(); + for (k = 0; k < 3; k++) + vertex[k] += 2*(tickvertices[j+1][k] - vertex[k]); + vertices.push(vertex); + j += 2; + } + } + labels.vertices = vertices; + labels.centers = labels.vertices; + labels.initialized = false; + }; + + /** + * Set tick labels + * @param { Object } obj - the bbox object + */ + rglwidgetClass.prototype.setTickLabels = function(obj) { + var ticks = obj.ticks, mode, locations, labels = [], + start = 0, nticks, dim, i, limits, range, values, max, + edges = obj.ticks.edges; + for (dim = 0; dim < 3; dim++) { + if (typeof edges[dim] === "undefined") + continue; + mode = obj.axes.mode[dim]; + nticks = obj.axes.nticks[dim]; // used on input only for custom! + if (mode === "custom") + labels = labels.concat(obj.texts.slice(start, start + nticks)); + else { + limits = obj.bbox.slice(2*dim, 2*(dim+1)); + range = limits[1] - limits[0]; + locations = ticks.locations[dim]; + max = -Infinity; + values = []; + for (i = 0; i < locations.length; i++) { + values.push(limits[0] + range*locations[i]); + max = Math.max(max, Math.abs(values[i])); + } + for (i = 0; i < locations.length; i++) { + if (Math.abs(values[i])/max < Math.pow(10, -5)) + values[i] = 0; + labels.push(rglwidgetClass.signif(values[i], 4).toString()); + } + obj.axes.nticks[dim] = locations.length; + } + start += nticks; + } + obj.labels.texts = labels; + }; + + /** + * Set bboxdeco bbox and center vector + * @param { Object } obj - the bbox object + */ + rglwidgetClass.prototype.setBbox = function(obj, subscene) { + var i, expand, center = [], bbox; + if (!obj.initialized) + this.initBBox(obj); + + bbox = [].concat(subscene.par3d.bbox); + for (i = 0; i < 3; i++) { + expand = obj.axes.expand[i]; + center[i] = (bbox[2*i] + bbox[2*i + 1])/2; + bbox[2*i] = center[i] - expand*(bbox[2*i + 1] - center[i]); + bbox[2*i+1] = center[i] + expand*(bbox[2*i + 1] - center[i]); + } + obj.bbox = bbox; + obj.center = center; + }; + + rglwidgetClass.prototype.setBBoxMatrices = function(obj) { + var saved = {normMatrix: new CanvasMatrix4(this.normMatrix), + mvMatrix: new CanvasMatrix4(this.mvMatrix)}, + bboxNorm, bboxMV, bbox = obj.bbox, scale; + + bboxNorm = new CanvasMatrix4(); + scale = [bbox[1]-bbox[0], bbox[3]-bbox[2], bbox[5]-bbox[4]]; + bboxNorm.scale(1/scale[0], 1/scale[1], 1/scale[2]); + bboxNorm.multRight(saved.normMatrix); + this.normMatrix = bboxNorm; + + bboxMV = new CanvasMatrix4(); + bboxMV.scale(scale[0], scale[1], scale[2]); + bboxMV.translate(bbox[0], bbox[2], bbox[4]); + bboxMV.multRight(saved.mvMatrix); + this.mvMatrix = obj.mvMatrix = bboxMV; + + if (this.prmvMatrix === null) + saved.prmvMatrix = null; + else + saved.prmvMatrix = new CanvasMatrix4(this.prmvMatrix); + + this.setprmvMatrix(); + obj.prmvMatrix = this.prmvMatrix; + + return saved; + }; + + rglwidgetClass.prototype.restoreBBoxMatrices = function(saved) { + this.normMatrix = saved.normMatrix; + this.mvMatrix = saved.mvMatrix; + this.prmvMatrix = saved.prmvMatrix; + }; + + rglwidgetClass.prototype.getMarginParameters = function(bboxdeco, material) { + // Assume we've run this.setBbox(bboxdeco, subscene); + var bbox = bboxdeco.bbox, + edge = [].concat(material.edge), + saved, edges, i, + at = material.margin, line, level, trans, scale; + + if (material.floating) { + saved = this.setBBoxMatrices(bboxdeco); + edges = this.getTickEdges(this.prmvMatrix)[at]; + this.restoreBBoxMatrices(saved); + if (typeof edges !== "undefined") + for (i = 0; i < 3; i++) { + if (edges[i] < 1) edges[i] = -1; + edge[i] = edge[i]*edges[i]; + } else + return undefined; + } + switch(at) { + case 0: line = 1; + level = 2; + break; + case 1: line = 0; + level = 2; + break; + case 2: line = 0; + level = 1; + break; + } + scale = [edge[0]*(bbox[1]-bbox[0])/bboxdeco.axes.marklen[0], + edge[1]*(bbox[3]-bbox[2])/bboxdeco.axes.marklen[1], + edge[2]*(bbox[5]-bbox[4])/bboxdeco.axes.marklen[2]]; + trans = [edge[0] === 1 ? bbox[1] : bbox[0], + edge[1] === 1 ? bbox[3] : bbox[2], + edge[2] === 1 ? bbox[5] : bbox[4]]; + return {at: at, line: line, level: level, trans: trans, scale: scale}; + }; + + rglwidgetClass.prototype.fixVertex = function(orig, parms, center, bbox) { + var vertex = [0,0,0]; + if (rglwidgetClass.missing(orig[0])) + vertex[parms.at] = center[parms.at]; + else if (orig[0] === "-Inf") + vertex[parms.at] = bbox[2*parms.at]; + else if (orig[0] === "Inf") + vertex[parms.at] = bbox[2*parms.at + 1]; + else + vertex[parms.at] = orig[0]; + vertex[parms.line] = parms.scale[parms.line]*orig[1] + + parms.trans[parms.line]; + vertex[parms.level] = parms.scale[parms.level]*orig[2] + + parms.trans[parms.level]; + return vertex; + }; + + rglwidgetClass.prototype.fixNormal = function(orig, parms) { + var vertex = [0,0,0]; + vertex[parms.at] = orig[0]; + vertex[parms.line] = orig[1]/parms.scale[parms.line]; + vertex[parms.level] = orig[2]/parms.scale[parms.level]; + return vertex; + }; + + rglwidgetClass.prototype.marginVecToDataVec = function(obj, subscene) { + var bboxdeco = this.getBBoxDeco(subscene), + center, bbox, parms, parmsjson, + orig = obj.orig, + vertices = [], normals = [], + centers = [], i, vertex; + if (typeof orig === "undefined") { + orig = {vert: obj.vertices, + norm: obj.normals, + cent: obj.centers, + doNormals: typeof obj.normals !== "undefined", + doCenters: typeof obj.centers !== "undefined", + parms: "" + }; + obj.orig = orig; + } + + if (typeof bboxdeco !== "undefined") { + this.setBbox(bboxdeco, subscene); + center = bboxdeco.center; + bbox = bboxdeco.bbox; + parms = this.getMarginParameters(bboxdeco, obj.material); + if (typeof parms === "undefined") + return false; /* axis is not currently shown */ + + parmsjson = JSON.stringify(parms); + if (parmsjson === orig.parms) + return true; /* nothing has changed */ + + orig.parms = parmsjson; + + for (i=0; i < orig.vert.length; i++) { + vertex = this.fixVertex(orig.vert[i], parms, center, bbox); + vertices.push(vertex); + } + obj.vertices = vertices; + if (orig.doNormals) { + for (i=0; i < orig.norm.length; i++) { + vertex = this.fixNormal(orig.norm[i], parms); + normals.push(vertex); + } + obj.normals = normals; + } + if (orig.doCenters) { + for (i=0; i < orig.cent.length; i++) { + vertex = this.fixVertex(orig.cent[i], parms, center, bbox); + centers.push(vertex); + } + obj.centers = centers; + } + + obj.initialized = false; + return true; + } else { + console.warn("bboxdeco not found"); + return false; + } + }; + + rglwidgetClass.prototype.doAxisCallback = function(obj, edges) { + var i, j, code, axis, fn; + for (i = 0; i < 3; i++) { + if (obj.axes.mode[i] === "user") { + axis = ["x", "y", "z"][i]; + if (typeof obj.callbacks !== "undefined" && + typeof (code = obj.callbacks[axis]) !== "undefined") { + if (typeof edges[i] !== "undefined") + for (j = 0; j < 3; j++) + if (typeof edges[i][j] !== "undefined") + axis = axis + (edges[i][j] > 0 ? "+" : "-"); + + /* jshint evil:true */ + fn = Function('"use strict";return (' + code + ')')(); + /* jshint evil:false */ + fn.call(this, axis); + } + } + } + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/buffer.src.js b/reference/libs/rglwidgetClass-1.3.1/buffer.src.js new file mode 100644 index 0000000..13d2e1a --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/buffer.src.js @@ -0,0 +1,182 @@ +/** + * Methods related to buffered data + * @name ___METHODS_FOR_BUFFERS___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + /** + * Detect rglBuffered object + * @param { Object } obj - vertices or similar + */ + rglwidgetClass.prototype.isBuffered = function(obj) { + return typeof obj === "string"; + }; + + /* The next two functions are taken from + + https://developer.mozilla.org/en-US/docs/Web/JavaScript/Base64_encoding_and_decoding + + They were written by Mozilla Contributors and dedicated + to the public domain under CC0. */ + + /* Array of bytes to Base64 string decoding */ + rglwidgetClass.prototype.b64ToUint6 = function(nChr) { + return nChr > 64 && nChr < 91 ? nChr - 65 : + nChr > 96 && nChr < 123 ? nChr - 71 : + nChr > 47 && nChr < 58 ? nChr + 4 : + nChr === 43 ? 62 : + nChr === 47 ? 63 : + 0; + }; + + /* jshint bitwise:false */ + rglwidgetClass.prototype.base64DecToArr = function(sBase64, nBlocksSize) { + var sB64Enc = sBase64.replace(/[^A-Za-z0-9\+\/]/g, ""), + nInLen = sB64Enc.length, + nOutLen = nBlocksSize ? Math.ceil((nInLen * 3 + 1 >> 2) / nBlocksSize) * nBlocksSize : nInLen * 3 + 1 >> 2, + taBytes = new Uint8Array(nOutLen); + for (var nMod3, nMod4, nUint24 = 0, nOutIdx = 0, nInIdx = 0; nInIdx < nInLen; nInIdx++) { + nMod4 = nInIdx & 3; + nUint24 |= this.b64ToUint6(sB64Enc.charCodeAt(nInIdx)) << 6 * (3 - nMod4); + if (nMod4 === 3 || nInLen - nInIdx === 1) { + for (nMod3 = 0; nMod3 < 3 && nOutIdx < nOutLen; nMod3++, nOutIdx++) { + taBytes[nOutIdx] = nUint24 >>> (16 >>> nMod3 & 24) & 255; + } + nUint24 = 0; + } + } + return taBytes; + }; + /* jshint bitwise:true */ + + rglwidgetClass.prototype.getArrayBuffer = function(base64) { + return this.base64DecToArr(base64, 4).buffer; + }; + + rglwidgetClass.prototype.getBufferedData = function(v) { + return this.readAccessor(parseInt(v, 10), this.scene.buffer); + }; + + rglwidgetClass.prototype.readAccessor = function(acc, buf) { + var typeSignedByte = 5120, + typeUnsignedByte = 5121, + typeSignedShort = 5122, + typeUnsignedShort = 5123, + typeSignedInt = 5124, + typeUnsignedInt = 5125, + typeFloat = 5126, + typeDouble = 5130, + accessor = buf.accessors[acc], + bufferView = buf.bufferViews[accessor.bufferView], + buffer = buf.buffers[bufferView.buffer], + bytes, + lens = { + SCALAR: 1, + VEC2: 2, + VEC3: 3, + VEC4: 4, + MAT2: 4, + MAT3: 9, + MAT4: 16 + }, + rowsizes = { + SCALAR: 1, + VEC2: 2, + VEC3: 3, + VEC4: 4, + MAT2: 2, + MAT3: 3, + MAT4: 4 + }, + offset = 0, + len = lens[accessor.type], + rowsize = rowsizes[accessor.type], + count = len * accessor.count, + nrows = count / rowsize, + values, arr = [], row, i, j, k; + + if (typeof buffer.bytes === "string") + buffer.bytes = this.getArrayBuffer(buffer.bytes); + + bytes = buffer.bytes; + + if (typeof accessor.byteOffset !== "undefined") + offset += accessor.byteOffset; + + if (typeof bufferView.byteOffset !== "undefined") + offset += bufferView.byteOffset; + + switch (accessor.componentType) { + case typeSignedByte: + values = new Int8Array(buffer.bytes, offset, count); + break; + + case typeUnsignedByte: + values = new Uint8Array(buffer.bytes, offset, count); + break; + + case typeSignedShort: + values = new Int16Array(buffer.bytes, offset, count); + break; + + case typeUnsignedShort: + values = new Uint16Array(buffer.bytes, offset, count); + break; + + case typeSignedInt: + values = new Int32Array(buffer.bytes, offset, count); + break; + + case typeUnsignedInt: + values = new Uint32Array(buffer.bytes, offset, count); + break; + + case typeFloat: + values = new Float32Array(buffer.bytes, offset, count); + break; + + case typeDouble: + values = new Float64Array(buffer.bytes, offset, count); + break; + } + + /* This is all very inefficient, but is convenient + to work with the old code. */ + k = 0; + for (i = 0; i < nrows; i++) { + row = []; + for (j = 0; j < rowsize; j++) { + if (accessor.normalized) { + switch(accessor.componentType) { + case typeSignedByte: + row.push(Math.max(values[k++]/127, -1.0)); + break; + case typeSignedShort: + row.push(Math.max(values[k++]/32767, -1.0)); + break; + case typeUnsignedByte: + row.push(values[k++]/255); + break; + case typeUnsignedShort: + row.push(values[k++]/65535); + break; + } + } else + row.push(values[k++]); + } + arr.push(row); + } + return arr; + }; + + rglwidgetClass.prototype.expandBufferedFields = function(obj) { + /* this list needs to match the one in convertScene.R */ + var fields = ["vertices", "normals", "indices", + "texcoords", "colors", "centers"], i, field; + for (i = 0; i < fields.length; i++) { + field = obj[fields[i]]; + if (this.isBuffered(field)) + obj[fields[i]] = this.getBufferedData(field); + } + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/controls.src.js b/reference/libs/rglwidgetClass-1.3.1/controls.src.js new file mode 100644 index 0000000..ffc7be8 --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/controls.src.js @@ -0,0 +1,591 @@ + + /** + * Change the displayed subset + * @param { Object } el - Element of the control; not used. + * @param { Object } control - The subset control data. + */ + rglwidgetClass.prototype.subsetSetter = function(el, control) { + if (typeof control.subscenes === "undefined" || + control.subscenes === null) + control.subscenes = this.scene.rootSubscene; + var value = Math.round(control.value), + subscenes = [].concat(control.subscenes), + fullset = [].concat(control.fullset), + i, j, subsceneid, + adds = [], deletes = []; + if (rglwidgetClass.missing(value)) + value = control.value = 0; + if (control.accumulate) + for (i=0; i <= value; i++) + adds = adds.concat(control.subsets[i]); + else + adds = adds.concat(control.subsets[value]); + deletes = fullset.filter(function(x) { return adds.indexOf(x) < 0; }); + for (i = 0; i < subscenes.length; i++) { + subsceneid = subscenes[i]; + if (typeof this.getObj(subsceneid) === "undefined") + this.alertOnce("typeof object is undefined"); + for (j = 0; j < adds.length; j++) + this.addToSubscene(adds[j], subsceneid); + for (j = 0; j < deletes.length; j++) + this.delFromSubscene(deletes[j], subsceneid); + } + }; + + /** + * Change the requested property + * @param { Object } el - Element of the control; not used. + * @param { Object } control - The property setter control data. + */ + rglwidgetClass.prototype.propertySetter = function(el, control) { + var value = control.value, + values = [].concat(control.values), + svals = [].concat(control.param), + direct = values[0] === null, + entries = [].concat(control.entries), + ncol = entries.length, + nrow = values.length/ncol, + properties = rglwidgetClass.repeatToLen(control.properties, ncol), + objids = rglwidgetClass.repeatToLen(control.objids, ncol), + property, objid = objids[0], + obj = this.getObj(objid), + propvals, i, j, v1, v2, p, entry, gl, needsBinding, + newprop, newid, + + getPropvals = function() { + if (property === "userMatrix") + return obj.par3d.userMatrix.getAsArray(); + else if (property === "scale" || property === "FOV" || property === "zoom") + return [].concat(obj.par3d[property]); + else + return [].concat(obj[property]); + }, + + putPropvals = function(newvals) { + if (newvals.length === 1) + newvals = newvals[0]; + if (property === "userMatrix") + obj.par3d.userMatrix.load(newvals); + else if (property === "scale" || property === "FOV" || property === "zoom") + obj.par3d[property] = newvals; + else + obj[property] = newvals; + }; + + if (direct && typeof value === "undefined") + return; + + if (control.interp) { + values = values.slice(0, ncol).concat(values). + concat(values.slice(ncol*(nrow-1), ncol*nrow)); + svals = [-Infinity].concat(svals).concat(Infinity); + for (i = 1; i < svals.length; i++) { + if (value <= svals[i]) { + if (svals[i] === Infinity) + p = 1; + else + p = (svals[i] - value)/(svals[i] - svals[i-1]); + break; + } + } + } else if (!direct) { + value = Math.round(value); + } + + for (j=0; j value - svals[j-1]) + j = j - 1; + } + break; + } + } + + obj = this.getObj(control.objid); + // First, make sure color attributes vary in original + if (typeof obj.vOffsets !== "undefined") { + varies = true; + for (k = 0; k < ncol; k++) { + attrib = attributes[k]; + if (typeof attrib !== "undefined") { + ofs = obj.vOffsets[ofss[attrib]]; + if (ofs < 0) { + switch(attrib) { + case "alpha": + case "red": + case "green": + case "blue": + obj.colors = [obj.colors[0], obj.colors[0]]; + break; + } + varies = false; + } + } + } + if (!varies) + this.initObjId(control.objid); + } + propvals = obj.values; + aliases = obj.alias; + if (typeof aliases === "undefined") + aliases = []; + for (k=0; k= 0) { + if (ofs < 3) { + if (obj.normals[vertex][ofs] !== newval) { // Assume no aliases here... + obj.normals[vertex][ofs] = newval; + obj.initialized = false; + } + } else { + if (obj.offsets[vertex][0] !== newval) { + obj.offsets[vertex][0] = newval; + obj.initialized = false; + } + } + continue; + } + } + // Not a plane setting... + ofs = obj.vOffsets[ofss[attrib]]; + if (ofs < 0) + this.alertOnce("Attribute '"+attrib+"' not found in object "+control.objid); + else { + stride = obj.vOffsets.stride; + ofs = ofs + pos[attrib]; + entry = vertex*stride + ofs; + propvals[entry] = newval; + if (typeof alias !== "undefined") + for (a = 0; a < alias.length; a++) + propvals[alias[a]*stride + ofs] = newval; + } + } + if (typeof obj.buf !== "undefined") { + var gl = this.gl || this.initGL(); + gl.bindBuffer(gl.ARRAY_BUFFER, obj.buf); + gl.bufferData(gl.ARRAY_BUFFER, propvals, gl.STATIC_DRAW); + } + }; + + /** + * Change the requested vertex properties by age + * @param { Object } el - Element of the control; not used. + * @param { Object } control - The age setter control data. + */ + rglwidgetClass.prototype.ageSetter = function(el, control) { + var objids = [].concat(control.objids), + nobjs = objids.length, + time = control.value, + births = [].concat(control.births), + ages = [].concat(control.ages), + steps = births.length, + j = Array(steps), + p = Array(steps), + i, k, l, age, j0, propvals, stride, ofs, objid, obj, + attrib, dim, varies, alias, aliases, a, d, + attribs = ["colors", "alpha", "radii", "vertices", + "normals", "origins", "texcoords", + "x", "y", "z", + "red", "green", "blue"], + ofss = ["cofs", "cofs", "radofs", "vofs", + "nofs", "oofs", "tofs", + "vofs", "vofs", "vofs", + "cofs", "cofs", "cofs"], + dims = [3,1,1,3, + 3,2,2, + 1,1,1, + 1,1,1], + pos = [0,3,0,0, + 0,0,0, + 0,1,2, + 0,1,2]; + /* Infinity doesn't make it through JSON */ + ages[0] = -Infinity; + ages[ages.length-1] = Infinity; + for (i = 0; i < steps; i++) { + if (births[i] !== null) { // NA in R becomes null + age = time - births[i]; + for (j0 = 1; age > ages[j0]; j0++); + if (ages[j0] === Infinity) + p[i] = 1; + else if (ages[j0] > ages[j0-1]) + p[i] = (ages[j0] - age)/(ages[j0] - ages[j0-1]); + else + p[i] = 0; + j[i] = j0; + } + } + // First, make sure color attributes vary in original + for (l = 0; l < nobjs; l++) { + objid = objids[l]; + obj = this.getObj(objid); + varies = true; + if (typeof obj.vOffsets === "undefined") + continue; + for (k = 0; k < attribs.length; k++) { + attrib = control[attribs[k]]; + if (typeof attrib !== "undefined") { + ofs = obj.vOffsets[ofss[k]]; + if (ofs < 0) { + switch(attribs[k]) { + case "colors": + case "alpha": + case "red": + case "green": + case "blue": + obj.colors = [obj.colors[0], obj.colors[0]]; + break; + } + varies = false; + } + } + } + if (!varies) + this.initObjId(objid); + } + for (l = 0; l < nobjs; l++) { + objid = objids[l]; + obj = this.getObj(objid); + if (typeof obj.vOffsets === "undefined") + continue; + aliases = obj.alias; + if (typeof aliases === "undefined") + aliases = []; + propvals = obj.values; + stride = obj.vOffsets.stride; + for (k = 0; k < attribs.length; k++) { + attrib = control[attribs[k]]; + if (typeof attrib !== "undefined") { + ofs = obj.vOffsets[ofss[k]]; + if (ofs >= 0) { + dim = dims[k]; + ofs = ofs + pos[k]; + for (i = 0; i < steps; i++) { + alias = aliases[i]; + if (births[i] !== null) { + for (d=0; d < dim; d++) { + propvals[i*stride + ofs + d] = p[i]*attrib[dim*(j[i]-1) + d] + (1-p[i])*attrib[dim*j[i] + d]; + if (typeof alias !== "undefined") + for (a=0; a < alias.length; a++) + propvals[alias[a]*stride + ofs + d] = propvals[i*stride + ofs + d]; + } + } + } + } else + this.alertOnce("\'"+attribs[k]+"\' property not found in object "+objid); + } + } + obj.values = propvals; + if (typeof obj.buf !== "undefined") { + var gl = this.gl || this.initGL(); + gl.bindBuffer(gl.ARRAY_BUFFER, obj.buf); + gl.bufferData(gl.ARRAY_BUFFER, obj.values, gl.STATIC_DRAW); + } + } + }; + + /** + * Bridge to old style control + * @param { Object } el - Element of the control; not used. + * @param { Object } control - The bridge control data. + */ + rglwidgetClass.prototype.oldBridge = function(el, control) { + var attrname, global = window[control.prefix + "rgl"]; + if (global) + for (attrname in global) + this[attrname] = global[attrname]; + window[control.prefix + "rgl"] = this; + }; + + /** + * Set up a player control + * @param { Object } el - The player control element + * @param { Object } control - The player data. + */ + rglwidgetClass.prototype.Player = function(el, control) { + var + self = this, + components = [].concat(control.components), + buttonLabels = [].concat(control.buttonLabels), + + Tick = function() { /* "this" will be a timer */ + var i, + nominal = this.value, + slider = this.Slider, + labels = this.outputLabels, + output = this.Output, + step; + if (typeof slider !== "undefined" && nominal !== slider.value) + slider.value = nominal; + if (typeof output !== "undefined") { + step = Math.round((nominal - output.sliderMin)/output.sliderStep); + if (labels !== null) { + output.innerHTML = labels[step]; + } else { + step = step*output.sliderStep + output.sliderMin; + output.innerHTML = step.toPrecision(output.outputPrecision); + } + } + for (i=0; i < this.actions.length; i++) { + this.actions[i].value = nominal; + } + self.applyControls(el, this.actions, false); + self.drawScene(); + }, + + OnSliderInput = function() { /* "this" will be the slider */ + this.rgltimer.value = Number(this.value); + this.rgltimer.Tick(); + }, + + addSlider = function(min, max, step, value) { + var slider = document.createElement("input"); + slider.type = "range"; + slider.min = min; + slider.max = max; + slider.step = step; + slider.value = value; + slider.oninput = OnSliderInput; + slider.sliderActions = control.actions; + slider.sliderScene = this; + slider.className = "rgl-slider"; + slider.id = el.id + "-slider"; + el.rgltimer.Slider = slider; + slider.rgltimer = el.rgltimer; + el.appendChild(slider); + }, + + addLabel = function(labels, min, step, precision) { + var output = document.createElement("output"); + output.sliderMin = min; + output.sliderStep = step; + output.outputPrecision = precision; + output.className = "rgl-label"; + output.id = el.id + "-label"; + el.rgltimer.Output = output; + el.rgltimer.outputLabels = labels; + el.appendChild(output); + }, + + addButton = function(which, label, active) { + var button = document.createElement("input"), + onclicks = {Reverse: function() { this.rgltimer.reverse();}, + Play: function() { this.rgltimer.play(); + this.value = this.rgltimer.enabled ? this.inactiveValue : this.activeValue; }, + Slower: function() { this.rgltimer.slower(); }, + Faster: function() { this.rgltimer.faster(); }, + Reset: function() { this.rgltimer.reset(); }, + Step: function() { this.rgltimer.step(); } + }; + button.rgltimer = el.rgltimer; + button.type = "button"; + button.value = label; + button.activeValue = label; + button.inactiveValue = active; + if (which === "Play") + button.rgltimer.PlayButton = button; + button.onclick = onclicks[which]; + button.className = "rgl-button"; + button.id = el.id + "-" + which; + el.appendChild(button); + }; + + if (typeof control.reinit !== "undefined" && control.reinit !== null) { + control.actions.reinit = control.reinit; + } + el.rgltimer = new rgltimerClass(Tick, control.start, control.interval, control.stop, + control.step, control.value, control.rate, control.loop, control.actions); + for (var i=0; i < components.length; i++) { + switch(components[i]) { + case "Slider": addSlider(control.start, control.stop, + control.step, control.value); + break; + case "Label": addLabel(control.labels, control.start, + control.step, control.precision); + break; + default: + addButton(components[i], buttonLabels[i], control.pause); + } + } + el.rgltimer.Tick(); + }; + + /** + * Apply all registered controls + * @param { Object } el - DOM element of the control + * @param { Object } x - List of actions to apply + * @param { boolean } [draw=true] - Whether to redraw after applying + */ + rglwidgetClass.prototype.applyControls = function(el, x, draw) { + var self = this, reinit = x.reinit, i, control, type; + for (i = 0; i < x.length; i++) { + control = x[i]; + type = control.type; + self[type](el, control); + } + if (typeof reinit !== "undefined" && reinit !== null) { + reinit = [].concat(reinit); + for (i = 0; i < reinit.length; i++) + self.getObj(reinit[i]).initialized = false; + } + if (typeof draw === "undefined" || draw) + self.drawScene(); + }; + + /** + * Handler for scene change + * @param { Object } message - What sort of scene change to do? + */ + rglwidgetClass.prototype.sceneChangeHandler = function(message) { + var self = document.getElementById(message.elementId).rglinstance, + objs = message.objects, mat = message.material, + root = message.rootSubscene, + initSubs = message.initSubscenes, + redraw = message.redrawScene, + skipRedraw = message.skipRedraw, + deletes, subs, allsubs = [], i,j; + if (typeof message.delete !== "undefined") { + deletes = [].concat(message.delete); + if (typeof message.delfromSubscenes !== "undefined") + subs = [].concat(message.delfromSubscenes); + else + subs = []; + for (i = 0; i < deletes.length; i++) { + for (j = 0; j < subs.length; j++) { + self.delFromSubscene(deletes[i], subs[j]); + } + delete self.scene.objects[deletes[i]]; + } + } + if (typeof objs !== "undefined") { + Object.keys(objs).forEach(function(key){ + key = parseInt(key, 10); + self.scene.objects[key] = objs[key]; + self.initObjId(key); + var obj = self.getObj(key), + subs = [].concat(obj.inSubscenes), k; + allsubs = allsubs.concat(subs); + for (k = 0; k < subs.length; k++) + self.addToSubscene(key, subs[k]); + }); + } + if (typeof mat !== "undefined") { + self.scene.material = mat; + } + if (typeof root !== "undefined") { + self.scene.rootSubscene = root; + } + if (typeof initSubs !== "undefined") + allsubs = allsubs.concat(initSubs); + allsubs = self.unique(allsubs); + for (i = 0; i < allsubs.length; i++) { + self.initSubscene(allsubs[i]); + } + if (typeof skipRedraw !== "undefined") { + root = self.getObj(self.scene.rootSubscene); + root.par3d.skipRedraw = skipRedraw; + } + if (redraw) + self.drawScene(); + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/draw.src.js b/reference/libs/rglwidgetClass-1.3.1/draw.src.js new file mode 100644 index 0000000..3e38e1a --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/draw.src.js @@ -0,0 +1,1373 @@ + /** + * Methods related to drawing + * @name ___METHODS_FOR_DRAWING___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + + /** + * Start drawing + * @returns { boolean } Previous state + */ + rglwidgetClass.prototype.startDrawing = function() { + var value = this.drawing; + this.drawing = true; + return value; + }; + + /** + * Stop drawing and check for context loss + * @param { boolean } saved - Previous state + */ + rglwidgetClass.prototype.stopDrawing = function(saved) { + this.drawing = saved; + if (!saved && this.gl && this.gl.isContextLost()) + this.restartCanvas(); + }; + + /** + * Update the triangles used to display a plane + * @param { number } id - id of the plane + * @param { Object } bbox - bounding box in which to display the plane + */ + rglwidgetClass.prototype.planeUpdateTriangles = function(obj, bbox) { + var perms = [[0,0,1], [1,2,2], [2,1,0]], + x, xrow, elem, A, d, nhits, i, j, k, u, v, w, intersect, which, v0, v2, vx, reverse, + face1 = [], face2 = [], normals = [], + nPlanes = obj.normals.length, idx, center; + obj.bbox = bbox; + obj.vertices = []; + obj.centers = []; + obj.initialized = false; + for (elem = 0; elem < nPlanes; elem++) { +// Vertex Av = normal.getRecycled(elem); + x = []; + A = obj.normals[elem]; + d = obj.offsets[elem][0]; + nhits = 0; + for (i=0; i<3; i++) + for (j=0; j<2; j++) + for (k=0; k<2; k++) { + u = perms[0][i]; + v = perms[1][i]; + w = perms[2][i]; + if (A[w] !== 0.0) { + intersect = -(d + A[u]*bbox[j+2*u] + A[v]*bbox[k+2*v])/A[w]; + if (bbox[2*w] < intersect && intersect < bbox[1+2*w]) { + xrow = []; + xrow[u] = bbox[j+2*u]; + xrow[v] = bbox[k+2*v]; + xrow[w] = intersect; + x.push(xrow); + face1[nhits] = j + 2*u; + face2[nhits] = k + 2*v; + nhits++; + } + } + } + + if (nhits > 3) { + /* Re-order the intersections so the triangles work */ + for (i=0; i i+1) { + rglwidgetClass.swap(x, i+1, which); + rglwidgetClass.swap(face1, i+1, which); + rglwidgetClass.swap(face2, i+1, which); + } + } + } + if (nhits >= 3) { + /* Put in order so that the normal points out the FRONT of the faces */ + v0 = [x[0][0] - x[1][0] , x[0][1] - x[1][1], x[0][2] - x[1][2]]; + v2 = [x[2][0] - x[1][0] , x[2][1] - x[1][1], x[2][2] - x[1][2]]; + /* cross-product */ + vx = rglwidgetClass.xprod(v0, v2); + reverse = rglwidgetClass.dotprod(vx, A) > 0; + + for (i=0; i 0) { + clipplanedata = new Float32Array(4*n); + for (i=0; i < clipplaneids.length; i++) { + clip = this.getObj(clipplaneids[i]); + for (j=0; j < clip.offsets.length; j++) { + clipplanedata.set(clip.IMVClip[j], clipcheck); + clipcheck += 4; + } + } + + // Leftovers are initialized to zero, which is fine + gl.uniform4fv(obj.clipLoc, clipplanedata); + } + }; + + /** + * Do code for lighting + * @param { object } obj - Object to work with + * @param { object } subscene - Subscene to work with + */ + rglwidgetClass.prototype.doLighting = function(obj, subscene) { + var gl = this.gl, i, j, n, light, + ambient, specular, diffuse, lightDir, viewpoint, finite, + ambient0, specular0; + + gl.uniform3fv( obj.emissionLoc, obj.emission); + gl.uniform1f( obj.shininessLoc, obj.shininess); + while ((typeof subscene.lights === "undefined" || + subscene.lights.length === 0) && + typeof subscene.parent !== "undefined") + subscene = this.getObj(subscene.parent); + + if (typeof subscene.lights === "undefined") + return; + + n = subscene.lights.length; + + ambient = new Float32Array(3*n); + specular = new Float32Array(3*n); + diffuse = new Float32Array(3*n); + lightDir = new Float32Array(3*n); + viewpoint = new Int32Array(n); + finite = new Int32Array(n); + + for (i=0; i < n; i++) { + light = this.getObj(subscene.lights[i]); + if (!light.initialized) this.initObj(light); + ambient0 = this.componentProduct(light.ambient, obj.ambient); + specular0 = this.componentProduct(light.specular, obj.specular); + for (j=0; j < 3; j++) { + ambient[3*i + j] = ambient0[j]; + specular[3*i + j] = specular0[j]; + diffuse[3*i + j] = light.diffuse[j]; + lightDir[3*i + j] = light.lightDir[j]; + } + viewpoint[i] = light.viewpoint; + finite[i] = light.finite; + } + + for (i = n; i < obj.nlights; i++) { + for (j = 0; j < 3; j++) { + ambient[3*i + j] = 0.0; + specular[3*i + j] = 0.0; + diffuse[3*i + j] = 0.0; + } + } + + gl.uniform3fv( obj.ambientLoc, ambient); + gl.uniform3fv( obj.specularLoc, specular); + gl.uniform3fv( obj.diffuseLoc, diffuse); + gl.uniform3fv( obj.lightDirLoc, lightDir); + gl.uniform1iv( obj.viewpointLoc, viewpoint); + gl.uniform1iv( obj.finiteLoc, finite); + }; + + /** + * Do code for colors + * @param { object } obj - Object to work with + */ + rglwidgetClass.prototype.doColors = function(obj) { + var gl = this.gl; + if (obj.colorCount === 1) { + gl.disableVertexAttribArray( this.colLoc ); + gl.vertexAttrib4fv( this.colLoc, new Float32Array(obj.onecolor)); + return false; + } else { + gl.enableVertexAttribArray( this.colLoc ); + gl.vertexAttribPointer(this.colLoc, 4, gl.FLOAT, false, 4*obj.vOffsets.stride, 4*obj.vOffsets.cofs); + return true; + } + }; + + /** + * Do code for normals + * @param { object } obj - Object to work with + */ + rglwidgetClass.prototype.doNormals = function(obj) { + var gl = this.gl; + if (obj.vOffsets.nofs >= 0) { + gl.enableVertexAttribArray( obj.normLoc ); + gl.vertexAttribPointer(obj.normLoc, 3, gl.FLOAT, false, 4*obj.vOffsets.stride, 4*obj.vOffsets.nofs); + return true; + } else + return false; + }; + + /** + * Do code for vNormal + * @param { object } obj - Object to work with + */ + rglwidgetClass.prototype.doNormMat = function(obj) { + var gl = this.gl; + + gl.uniformMatrix4fv( obj.normMatLoc, false, new Float32Array(this.normMatrix.getAsArray()) ); + }; + + /** + * Do code for textures + * @param { object } obj - Object to work with + */ + rglwidgetClass.prototype.doTexture = function(obj) { + var gl = this.gl, + is_sphere = obj.type === "sphere"; + gl.enableVertexAttribArray( obj.texLoc ); + if (is_sphere) + gl.vertexAttribPointer(obj.texLoc, 2, gl.FLOAT, false, 4*this.sphere.vOffsets.stride, 4*this.sphere.vOffsets.tofs); + else + gl.vertexAttribPointer(obj.texLoc, 2, gl.FLOAT, false, 4*obj.vOffsets.stride, 4*obj.vOffsets.tofs); + gl.activeTexture(gl.TEXTURE0); + gl.bindTexture(gl.TEXTURE_2D, obj.texture); + gl.uniform1i( obj.sampler, 0); + return true; + }; + + /** + * Do code for user attributes + * @param { object } obj - Object to work with + */ + rglwidgetClass.prototype.doUserAttributes = function(obj) { + if (typeof obj.userAttributes !== "undefined") { + var gl = this.gl; + for (var attr in obj.userAttribSizes) { // Not all attributes may have been used + gl.enableVertexAttribArray( obj.userAttribLocations[attr] ); + gl.vertexAttribPointer( obj.userAttribLocations[attr], obj.userAttribSizes[attr], + gl.FLOAT, false, 4*obj.vOffsets.stride, 4*obj.userAttribOffsets[attr]); + } + } + }; + + /** + * Do code for user uniforms + * @param { object } obj - Object to work with + */ + rglwidgetClass.prototype.doUserUniforms = function(obj) { + var gl = this.gl, attr; + if (typeof obj.userUniforms !== "undefined") { + for (attr in obj.userUniformLocations) { + var loc = obj.userUniformLocations[attr]; + if (loc !== null) { + var uniform = obj.userUniforms[attr]; + if (typeof uniform !== "undefined") { + var dim = rglwidgetClass.arrayDim(uniform); + if (dim.length === 0) + gl.uniform1f(loc, uniform); + else if (dim.length === 1) { + uniform = new Float32Array(uniform); + switch(uniform.length) { + case 2: gl.uniform2fv(loc, uniform); break; + case 3: gl.uniform3fv(loc, uniform); break; + case 4: gl.uniform4fv(loc, uniform); break; + default: console.warn("bad uniform length"); + } + } else if (dim.length === 2 && dim[0] === 4 && dim[1] === 4) + gl.uniformMatrix4fv(loc, false, new Float32Array(rglwidgetClass.flatten(uniform))); + else if (dim.length === 2) { + uniform = new Float32Array(rglwidgetClass.flatten(uniform)); + switch(dim[[1]]) { + case 1: gl.uniform1fv(loc, uniform); break; + case 2: gl.uniform2fv(loc, uniform); break; + case 3: gl.uniform3fv(loc, uniform); break; + case 4: gl.uniform4fv(loc, uniform); break; + default: console.warn("bad uniform column count"); + } + } else + console.warn("unsupported uniform shape"); + } + } + } + } + if (typeof obj.userTextures !== "undefined") { + var has_texture = rglwidgetClass.isSet(obj.flags, rglwidgetClass.f_has_texture), + texnum = has_texture - 1; + for (attr in obj.userTextures) { + var texture = obj.userTextures[attr]; + if (texture.sampler !== null) { + texnum += 1; + gl.activeTexture(gl.TEXTURE0 + texnum); + gl.bindTexture(gl.TEXTURE_2D, texture.texture); + gl.uniform1i( texture.sampler, texnum); + } + } + } + }; + + /** + * Load indices for complex drawing + * @param { object } obj - Object to work with + * @param { numeric } pass - Which pass of drawing? + * @param { array } indices - Indices to draw + */ + rglwidgetClass.prototype.doLoadIndices = function(obj, pass, indices) { + var gl = this.gl, + f = obj.f[pass], + type = obj.type, + fat_lines = rglwidgetClass.isSet(obj.flags, rglwidgetClass.f_fat_lines), + fnew, step; + switch(type){ + case "points": + step = 1; + break; + case "abclines": + case "lines": + if (fat_lines) + step = 6; + else + step = 2; + break; + case "linestrip": + if (fat_lines) + step = 6; + else + step = 1; + break; + case "sphere": + case "planes": + case "triangles": + step = 3; + break; + case "text": + case "sprites": + case "quads": + case "surface": + step = 6; + break; + default: + console.error("loadIndices for "+type); + return 0; + } + if (obj.index_uint) + fnew = new Uint32Array(step * indices.length); + else + fnew = new Uint16Array(step * indices.length); + for (var i = 0; i < indices.length; i++) { + for (var j = 0; j < step; j++) { + fnew[step*i + j] = f[step*indices[i] + j]; + } + } + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, fnew, gl.DYNAMIC_DRAW); + return fnew.length; + }; + + /** + * Do code for depth masking + * @param { boolean } mask - whether to mask + */ + rglwidgetClass.prototype.doMasking = function(mask) { + var gl = this.gl; + gl.depthMask(mask); + }; + + /** + * Do code for alpha blending + * @param { boolean } blend - Whether to blend. + * @param { integer } objid - Object id + */ + rglwidgetClass.prototype.doBlending = function(blend, objid) { + var gl = this.gl, blendfunc, obj, + blends = {zero: gl.ZERO, + one: gl.ONE, + src_color: gl.SRC_COLOR, + one_minus_src_color: gl.ONE_MINUS_SRC_COLOR, + dst_color: gl.DST_COLOR, + one_minus_dst_color: gl.ONE_MINUS_DST_COLOR, + src_alpha: gl.SRC_ALPHA, + one_minus_src_alpha: gl.ONE_MINUS_SRC_ALPHA, + dst_alpha: gl.DST_ALPHA, + one_minus_dst_alpha: gl.ONE_MINUS_DST_ALPHA, + constant_color: gl.CONSTANT_COLOR, + one_minus_constant_color: gl.ONE_MINUS_CONSTANT_COLOR, + constant_alpha: gl.CONSTANT_ALPHA, + one_minus_constant_alpha: gl.ONE_MINUS_CONSTANT_ALPHA, + src_alpha_saturate: gl.SRC_ALPHA_SATURATE}; + if (blend) { + obj = this.getObj(objid); + blendfunc = this.getMaterial(obj, "blend"); + gl.blendFuncSeparate(blends[blendfunc[0]], + blends[blendfunc[1]], + gl.ONE, gl.ONE); + gl.enable(gl.BLEND); + } else { + gl.disable(gl.BLEND); + } + }; + + /** + * Set up for fog in the subscene + * @param { object } obj - background object + * @param { object } subscene - which subscene + */ + rglwidgetClass.prototype.doFog = function(obj, subscene) { + var gl = this.gl, fogmode, color, + observer = subscene.par3d.observer[2], + sintheta = Math.sin(subscene.par3d.FOV*Math.PI/180/2), + parms = [this.frustum.near - 2*observer, + this.frustum.far - 2*observer, + this.fogScale, + (1-sintheta)/(1+sintheta)]; + if (typeof this.fogType === "undefined") + this.fogType = "none"; + if (typeof this.fogScale === "undefined") + parms[2] = 1; + if (sintheta === 0) + parms[3] = 1/3; + switch(this.fogType){ + case "none": fogmode = 0; break; + case "linear": + fogmode = 1; break; + case "exp": + fogmode = 2; break; + case "exp2": + fogmode = 3; + break; + default: console.error("Unknown fogtype "+this.fogType); + } + gl.uniform1i(obj.uFogMode, fogmode); + color = this.fogColor; + gl.uniform3f(obj.uFogColor, color[0], color[1], color[2]); + gl.uniform4f(obj.uFogParms, parms[0], parms[1], parms[2], parms[3]); + }; + + /* The draw methods are called twice. When + this.opaquePass is true, they should draw opaque parts + of the scene, and return the list of transparent + pieces. Here context is the context array on input, + modified when the matrices are changed. + When this.opaquePass is false, the context argument + contains a "piece", i.e. an ordered list of parts + of the object to draw. */ + + /** + * Draw simple object + * @param { object } obj - Object to draw + * @param { object } subscene - which subscene + * @param { array } context - Which context are we in? + */ + rglwidgetClass.prototype.drawSimple = function(obj, subscene, context) { + var + fl, + is_transparent, + type = obj.type, + gl = this.gl || this.initGL(), + count, + pass, mode, pmode, + enabled = {}; + + if (!obj.initialized) + this.initObj(obj); + + if (this.texturesLoading) + return[]; + + count = obj.vertexCount; + if (!count) + return []; + + fl = obj.defFlags; + is_transparent = fl.is_transparent || obj.someHidden; + + if (is_transparent && this.opaquePass) + return this.getPieces(context, obj.id, 0, obj); + + this.doDepthTest(obj); + + this.doMasking(this.getMaterial(obj, "depth_mask")); + + gl.useProgram(obj.prog); + + this.doPolygonOffset(obj); + + gl.bindBuffer(gl.ARRAY_BUFFER, obj.buf); + + gl.uniformMatrix4fv( obj.prMatLoc, false, new Float32Array(this.prMatrix.getAsArray()) ); + gl.uniformMatrix4fv( obj.mvMatLoc, false, new Float32Array(this.mvMatrix.getAsArray()) ); + + this.doClipping(obj, subscene); + + if (fl.needs_vnormal) + this.doNormMat(obj); + + if (fl.is_lit) + this.doLighting(obj, subscene); + + if (fl.has_fog) + this.doFog(obj, subscene); + + this.doUserAttributes(obj); + + this.doUserUniforms(obj); + + gl.enableVertexAttribArray( this.posLoc ); + enabled.posLoc = true; + + if (fl.has_texture || obj.type === "text") + enabled.texLoc = this.doTexture(obj); + + enabled.colLoc = this.doColors(obj); + enabled.normLoc = this.doNormals(obj); + + if (fl.fixed_size) { + gl.uniform3f( obj.textScaleLoc, 0.75/this.vp.width, 0.75/this.vp.height, 1.0); + } + + if (fl.fixed_quads) { + gl.enableVertexAttribArray( obj.ofsLoc ); + enabled.ofsLoc = true; + gl.vertexAttribPointer(obj.ofsLoc, 3, gl.FLOAT, false, 4*obj.vOffsets.stride, 4*obj.vOffsets.oofs); + } + + for (pass = 0; pass < obj.passes; pass++) { + pmode = obj.pmode[pass]; + if (pmode === "culled") + continue; + + mode = fl.fat_lines && (fl.is_lines || pmode === "lines") ? "TRIANGLES" : this.mode4type[type]; + + if (fl.is_twosided) { + gl.uniform1i(obj.frontLoc, pass !== 0); + if (fl.has_normals) { + gl.uniformMatrix4fv(obj.invPrMatLoc, false, new Float32Array(this.invPrMatrix.getAsArray())); + } + } + + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj.ibuf[pass]); + if (!this.opaquePass) { + if (type === "sphere" && obj.fastTransparency) + count = this.doLoadIndices(obj, pass, this.sphere.fastpieces[0].indices); + else + count = this.doLoadIndices(obj, pass, context.indices); + } else { + count = obj.f[pass].length; + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, obj.f[pass], gl.STATIC_DRAW); + } + if (!fl.is_lines && pmode === "lines" && !fl.fat_lines) { + mode = "LINES"; + } else if (pmode === "points") { + mode = "POINTS"; + } + + if ((fl.is_lines || pmode === "lines") && fl.fat_lines) { + gl.enableVertexAttribArray(obj.pointLoc); + enabled.pointLoc = true; + gl.vertexAttribPointer(obj.pointLoc, 2, gl.FLOAT, false, 4*obj.vOffsets.stride, 4*obj.vOffsets.pointofs); + gl.enableVertexAttribArray(obj.nextLoc ); + enabled.nextLoc = true; + gl.vertexAttribPointer(obj.nextLoc, 3, gl.FLOAT, false, 4*obj.vOffsets.stride, 4*obj.vOffsets.nextofs); + gl.uniform1f(obj.aspectLoc, this.vp.width/this.vp.height); + gl.uniform1f(obj.lwdLoc, this.getMaterial(obj, "lwd")/this.vp.height); + } + + gl.vertexAttribPointer(this.posLoc, 3, gl.FLOAT, false, 4*obj.vOffsets.stride, 4*obj.vOffsets.vofs); + + gl.drawElements(gl[mode], count, obj.index_uint ? gl.UNSIGNED_INT : gl.UNSIGNED_SHORT, 0); + } + this.disableArrays(obj, enabled); + return []; + }; + + /** + * Draw planes object + * @param { object } obj - Object to draw + * @param { object } subscene - which subscene + * @param { array } context - Which context are we in? + */ + rglwidgetClass.prototype.drawPlanes = function(obj, subscene, context) { + if (this.opaquePass && (obj.bbox !== subscene.par3d.bbox || !obj.initialized)) { + this.planeUpdateTriangles(obj, subscene.par3d.bbox); + } + return this.drawSimple(obj, subscene, context); + }; + + /** + * @param { object } obj - object to draw + * @param { object } subscene + * @param { array } context + * @description + * Draw spheres in a subscene
    + * + * Drawing spheres happens in six ways:
    + * 1 opaquepass, not transparent: transform and draw this.sphere count times
    + * 2 opaquepass, transparent, not fast: transform & collect sphere pieces count times
    + * 3 opaquepass, transparent, fast: order the centres into separate pieces, order this.sphere once
    + * 4 not opaquepass, not transparent: do nothing
    + * 5 not opaquepass, transparent, not fast: transform for one sphere, draw one merged piece
    + * 6 not opaquepass, transparent, fast: transform for one sphere, draw this.sphere in fixed order.
    + **/ + + rglwidgetClass.prototype.drawSpheres = function(obj, subscene, context) { + var flags = obj.flags, + is_transparent = rglwidgetClass.isSet(flags, rglwidgetClass.f_is_transparent), + sphereMV, baseofs, ofs, sscale, i, + count, nc, scount, scale, indices, sphereNorm, + enabled = {}, drawing, + saveNorm = new CanvasMatrix4(this.normMatrix), + saveMV = new CanvasMatrix4(this.mvMatrix), + savePRMV = null, + result = [], idx, margin = obj.material.margin; + + if (typeof margin !== "undefined") + if (!this.marginVecToDataVec(obj, subscene)) + return []; + + if (!obj.initialized) + this.initObj(obj); + + count = obj.vertexCount; + if (!count) + return []; + + is_transparent = is_transparent || obj.someHidden; + + if (!this.opaquePass && !is_transparent) + return []; + + if (this.prmvMatrix !== null) + savePRMV = new CanvasMatrix4(this.prmvMatrix); + + scale = subscene.par3d.scale; + sphereNorm = new CanvasMatrix4(); + sphereNorm.scale(scale[0], scale[1], scale[2]); + sphereNorm.multRight(saveNorm); + this.normMatrix = sphereNorm; + + if (this.opaquePass) { + context = context.slice(); + context.push(obj.id); + } + + drawing = this.opaquePass !== is_transparent; + if (drawing) { + nc = obj.colorCount; + if (nc === 1) { + this.sphere.onecolor = obj.onecolor; + } + } + + this.initShapeFromObj(this.sphere, obj); + + if (!this.opaquePass && obj.fastTransparency && typeof this.sphere.fastpieces === "undefined") { + this.sphere.fastpieces = this.getPieces(context.context, obj.id, 0, this.sphere); + this.sphere.fastpieces = this.sortPieces(this.sphere.fastpieces); + this.sphere.fastpieces = this.mergePieces(this.sphere.fastpieces); + } + + if (this.opaquePass) + scount = count; + else { + indices = context.indices; + if (obj.fastTransparency) + scount = indices.length; /* Each item gives the center of a whole sphere */ + else + scount = 1; /* Each item is a fragment of the sphere, at location subid */ + } + for (i = 0; i < scount; i++) { + sphereMV = new CanvasMatrix4(); + if (this.opaquePass) + idx = i; + else if (obj.fastTransparency) + idx = indices[i]; + else + idx = context.subid; + if (typeof idx === "undefined") + console.error("idx is undefined"); + baseofs = idx*obj.vOffsets.stride; + ofs = baseofs + obj.vOffsets.radofs; + sscale = obj.values[ofs]; + + sphereMV.scale(sscale/scale[0], sscale/scale[1], sscale/scale[2]); + sphereMV.translate(obj.values[baseofs], + obj.values[baseofs+1], + obj.values[baseofs+2]); + sphereMV.multRight(saveMV); + this.mvMatrix = sphereMV; + this.setnormMatrix2(); + this.setprmvMatrix(); + if (drawing) { + if (nc > 1) { + this.sphere.onecolor = obj.values.slice(baseofs + obj.vOffsets.cofs, baseofs + obj.vOffsets.cofs + 4); + } + this.drawSimple(this.sphere, subscene, context); + } else + result = result.concat(this.getSpherePieces(context, i, obj)); + } + if (drawing) + this.disableArrays(obj, enabled); + this.normMatrix = saveNorm; + this.mvMatrix = saveMV; + this.prmvMatrix = savePRMV; + + return result; + }; + + /** + * Prepare clipplanes for drawing + * @param { object } obj - clip planes object + */ + rglwidgetClass.prototype.drawClipplanes = function(obj) { + var count = obj.offsets.length, + IMVClip = []; + for (var i=0; i < count; i++) { + IMVClip[i] = rglwidgetClass.multMV(this.invMatrix, obj.vClipplane.slice(4*i, 4*(i+1))); + } + obj.IMVClip = IMVClip; + return []; + }; + + /** + * Prepare linestrip for drawing + * @param { object } obj - line strip object + * @param { object } subscene + * @param { array } context + */ + rglwidgetClass.prototype.drawLinestrip = function(obj, subscene, context) { + var origIndices, i, j, margin = obj.material.margin; + + if (typeof margin !== "undefined") + if (!this.marginVecToDataVec(obj, subscene)) + return []; + + if (this.opaquePass) + return this.drawSimple(obj, subscene, context); + origIndices = context.indices.slice(); + for (i=0; i < origIndices.length; i++) { + j = origIndices[i]; + if (j < obj.centers.length - 1) { + context.indices = [j, j+1]; + this.drawSimple(obj, subscene, context); + } + } + context.indices = origIndices; + return []; + }; + + /** + * Draw a sprites object in a subscene + * @param { object } obj - object to draw + * @param { object } subscene + * @param { object } context + */ + rglwidgetClass.prototype.drawSprites = function(obj, subscene, context) { + var flags = obj.flags, + is_transparent = rglwidgetClass.isSet(flags, rglwidgetClass.f_is_transparent), + sprites3d = rglwidgetClass.isSet(flags, rglwidgetClass.f_sprites_3d), + fixed_size = rglwidgetClass.isSet(flags, rglwidgetClass.f_fixed_size), + rotating = rglwidgetClass.isSet(flags, rglwidgetClass.f_rotating), + i,j, + origMV = new CanvasMatrix4( this.mvMatrix ), + origPRMV = null, + origPR, + pos, radius, userMatrix, + result = [], margin = obj.material.margin; + + if (typeof margin !== "undefined") + if (!this.marginVecToDataVec(obj, subscene)) + return []; + + if (!sprites3d) + return this.drawSimple(obj, subscene, context); + + if (!obj.initialized) + this.initObj(obj); + + if (!obj.vertexCount) + return []; + + is_transparent = is_transparent || obj.someHidden; + + var norigs = obj.vertices.length, + savenorm = new CanvasMatrix4(this.normMatrix), + iOrig, adj, offset; + + userMatrix = obj.userMatrix; + + if (this.opaquePass) { + context = context.slice(); + context.push(obj.id); + } else + norigs = 1; + + if (this.prmvMatrix !== null) + origPRMV = new CanvasMatrix4( this.prmvMatrix ); + + offset = obj.offset; + + if (fixed_size && !rotating) { + origPR = this.prMatrix; + this.prMatrix = new CanvasMatrix4(); + } + + for (iOrig=0; iOrig < norigs; iOrig++) { + if (this.opaquePass) + j = iOrig; + else + j = context.subid; + pos = [].concat(obj.vertices[j]).concat(1.0); + radius = obj.radii.length > 1 ? obj.radii[j][0] : obj.radii[0][0]; + this.mvMatrix = new CanvasMatrix4(userMatrix); + adj = this.getAdj(obj, j, offset); + this.mvMatrix.translate(1 - 2*adj[0], 1 - 2*adj[1], 1 - 2*adj[2]); + this.mvMatrix.scale(radius, radius, radius); + + if (fixed_size) { + var viewport = subscene.par3d.viewport, + winwidth = viewport.width*this.canvas.width, + winheight = viewport.height*this.canvas.height, + scalex = 27/winwidth, scaley = 27/winheight, + scale = Math.sqrt(scalex * scaley); + if (!rotating) { + pos = rglwidgetClass.multVM(pos, origMV); + pos = rglwidgetClass.multVM(pos, origPR); + this.mvMatrix.scale(scalex, scaley, scale); + } else { + scale = 4.0 * scale * subscene.par3d.zoom; + this.mvMatrix.scale(scale, scale, scale); + } + this.mvMatrix.translate(pos[0]/pos[3], pos[1]/pos[3], pos[2]/pos[3]); + if (rotating) + this.mvMatrix.multRight(origMV); + } else { + if (!rotating) { + pos = rglwidgetClass.multVM(pos, origMV); + this.mvMatrix.translate(pos[0]/pos[3], pos[1]/pos[3], pos[2]/pos[3]); + } else { + this.mvMatrix.translate(pos[0]/pos[3], pos[1]/pos[3], pos[2]/pos[3]); + this.mvMatrix.multRight(origMV); + } + } + this.setnormMatrix2(); + this.setprmvMatrix(); + + j = iOrig % obj.shapefirst.length; + var first = obj.shapefirst[j]; + + for (i=0; i < obj.shapelens[j]; i++) + if (this.opaquePass) + result = result.concat(this.drawObjId(obj.objects[first + i], subscene.id, context.concat(j))); + else + this.drawObjId(obj.objects[i], subscene.id, context); + } + this.normMatrix = savenorm; + this.mvMatrix = origMV; + if (fixed_size && !rotating) + this.prMatrix = origPR; + if (origPRMV !== null) + this.prmvMatrix = origPRMV; + return result; + }; + + /** + * Draw object that might be in margin + * @param { Object } obj - text object to draw + * @param { Object } subscene - subscene holding it + * @param { Object } context - context for drawing + */ + rglwidgetClass.prototype.drawMarginal = function(obj, subscene, context) { + var margin = obj.material.margin; + + if (typeof margin !== "undefined") + if (!this.marginVecToDataVec(obj, subscene)) + return []; + + return this.drawSimple(obj, subscene, context); + }; + + /** + * Draw bounding box and decorations + * @param { Object } obj - bboxdeco to draw + * @param { Object } subscene - subscene holding it + * @param { Object } context - context for drawing + */ + rglwidgetClass.prototype.drawBBox = function(obj, subscene, context) { + var flags = obj.flags, + is_transparent = rglwidgetClass.isSet(flags, rglwidgetClass.f_is_transparent), + scale, bbox, indices, + enabled = {}, drawing, + result = [], idx, center, edges, + saved; + + if (!obj.initialized) + this.initBBox(obj); + + is_transparent = is_transparent || obj.someHidden; + + if (!this.opaquePass && !is_transparent) + return result; + + this.setBbox(obj, subscene); + + saved = this.setBBoxMatrices(obj); + + bbox = obj.bbox; + center = obj.center; + + scale = [bbox[1]-bbox[0], bbox[3]-bbox[2], bbox[5]-bbox[4]]; + + if (!obj.cube.initialized) { + this.initObj(obj.cube); + } + + if (this.opaquePass) { + context = context.slice(); + context.push(obj.id); + } + + drawing = this.opaquePass !== is_transparent; + this.cube.onecolor = obj.cube.onecolor; + this.initShapeFromObj(this.cube, obj.cube); + + if (!this.opaquePass) + indices = context.indices; + + if (this.opaquePass) + idx = 0; + else + idx = context.subid; + if (typeof idx === "undefined") + console.error("idx is undefined"); + + if (drawing) { + this.drawSimple(this.cube, subscene, context); + } else + result = result.concat(this.getCubePieces(context, obj)); + + if (!obj.ticks.initialized) { + obj.ticks.locations = this.getTickLocations(obj); + obj.ticks.edges = undefined; + } + edges = this.getTickEdges(this.prmvMatrix); + if (obj.needsAxisCallback) + this.doAxisCallback(obj, edges); + if (!obj.ticks.edges || edges.toString() !== obj.ticks.edges.toString()) { + obj.ticks.edges = edges; + this.getTickVertices(obj.ticks); + this.placeTickLabels(obj); + this.setTickLabels(obj); + } + if (!obj.ticks.initialized) { + this.initObj(obj.ticks); + this.initObj(obj.labels); + } + + if (drawing) { + this.drawSimple(obj.ticks, subscene, context); + this.drawSimple(obj.labels, subscene, context); + + this.disableArrays(obj, enabled); + } else { + result = result.concat(this.drawSimple(obj.ticks, subscene, context)); + result = result.concat(this.drawSimple(obj.labels, subscene, context)); + } + + this.restoreBBoxMatrices(saved); + + return result; + }; + + /** + * Use ids to choose object to draw + * @param { numeric } id - object to draw + * @param { numeric } subscene + * @param { array } context + */ + rglwidgetClass.prototype.drawObjId = function(id, subsceneid, context) { + if (typeof id !== "number") + this.alertOnce("drawObjId id is "+typeof id); + + return this.drawObj(this.getObj(id), this.getObj(subsceneid), context); + }; + + /** + * Draw an object in a subscene + * @param { object } obj - object to draw + * @param { object } subscene + * @param { array } context + */ + rglwidgetClass.prototype.drawObj = function(obj, subscene, context) { + switch(obj.type) { + case "abclines": + case "surface": + return this.drawSimple(obj, subscene, context); + case "points": + case "lines": + case "triangles": + case "quads": + case "text": + return this.drawMarginal(obj, subscene, context); + case "linestrip": + return this.drawLinestrip(obj, subscene, context); + case "planes": + return this.drawPlanes(obj, subscene, context); + case "spheres": + return this.drawSpheres(obj, subscene, context); + case "clipplanes": + return this.drawClipplanes(obj); + case "sprites": + return this.drawSprites(obj, subscene, context); + case "light": + return []; + case "bboxdeco": + return this.drawBBox(obj, subscene, context); + } + + console.error("drawObj for type = "+obj.type); + }; + + /** + * Draw the background for a subscene + * @param { number } id - id of background object + * @param { number } subsceneid - id of subscene + */ + rglwidgetClass.prototype.drawBackground = function(id, subsceneid, context) { + var gl = this.gl || this.initGL(), + obj = this.getObj(id), + subscene, + bg, i, savepr, saveinvpr, savemv, savenorm, m, bbox, result = [], + savedm = gl.getParameter(gl.DEPTH_WRITEMASK), + savedt = gl.isEnabled(gl.DEPTH_TEST), + saveblend = gl.isEnabled(gl.BLEND); + + if (!obj.initialized) + this.initObj(obj); + + if (obj.colors.length) { + bg = obj.colors[0]; + gl.depthMask(true); + gl.clear(gl.DEPTH_BUFFER_BIT); + gl.clearColor(bg[0], bg[1], bg[2], bg[3]); + gl.clear(gl.COLOR_BUFFER_BIT); + this.fogColor = bg; + } else { + this.fogColor = [0,0,0,0]; + obj.colors = [[0,0,0,0]]; + } + + this.fogType = obj.fogtype; + this.fogScale = obj.fogscale; + gl.disable(gl.BLEND); + gl.disable(gl.DEPTH_TEST); + gl.depthMask(false); + if (typeof obj.quad !== "undefined") { + savepr = this.prMatrix; + saveinvpr = this.invPrMatrix; + savemv = this.mvMatrix; + this.prMatrix = new CanvasMatrix4(); + this.invPrMatrix = new CanvasMatrix4(); + this.mvMatrix = new CanvasMatrix4(); + for (i=0; i < obj.quad.length; i++) + result = result.concat(this.drawObjId(obj.quad[i], subsceneid)); + this.prMatrix = savepr; + this.invPrMatrix = saveinvpr; + this.mvMatrix = savemv; + + } else if (obj.sphere) { + subscene = this.getObj(subsceneid); + savemv = this.mvMatrix; + savenorm = this.normMatrix; + bbox = subscene.par3d.bbox; + var center = [(bbox[0] + bbox[1])/2, + (bbox[2] + bbox[3])/2, + (bbox[4] + bbox[5])/2, 1], + scale = subscene.par3d.scale, + ranges = [bbox[1] - bbox[0], + bbox[3] - bbox[2], + bbox[5] - bbox[4]], + avgscale = rglwidgetClass.vlen(ranges)/Math.sqrt(3), + aspect = [ranges[0]*scale[0]/avgscale, + ranges[1]*scale[1]/avgscale, + ranges[2]*scale[2]/avgscale], + maxaspect = Math.max(aspect[0], aspect[1], aspect[2]), + zoom = subscene.par3d.zoom; + m = new CanvasMatrix4(); + m.rotate(90, 1, 0, 0); + m.scale(zoom*2.0*maxaspect*ranges[0]/aspect[0], + zoom*2.0*maxaspect*ranges[1]/aspect[1], + zoom*2.0*maxaspect*ranges[2]/aspect[2]); + m.translate(center[0], center[1], center[2]); + m.multRight(savemv); + center = rglwidgetClass.multVM(center, savemv); + m.translate(-center[0], -center[1], -center[2]); + m.scale(1, 1, 0.25/zoom); + m.translate(center[0], center[1], center[2]); + this.mvMatrix = m; + this.initShapeFromObj(this.sphere, obj); + this.sphere.onecolor = obj.colors.length > 1 ? obj.colors[1] : obj.colors[0]; + + this.normMatrix = new CanvasMatrix4(); + + this.setnormMatrix2(); + this.setprmvMatrix(); + + result = result.concat(this.drawSimple(this.sphere, subscene, context)); + this.mvMatrix = savemv; + this.normMatrix = savenorm; + } + gl.depthMask(savedm); + if (savedt) + gl.enable(gl.DEPTH_TEST); + if (saveblend) + gl.enable(gl.BLEND); + return result; + }; + + /** + * Draw a subscene + * @param { number } subsceneid - id of subscene + * @param { array } context + */ + rglwidgetClass.prototype.drawSubscene = function(subsceneid, context) { + var sub = this.getObj(subsceneid), + objects = this.scene.objects, + clipids = sub.clipplanes, + subids = sub.objects, + subscene_has_faces = false, + subscene_needs_sorting = false, + flags, i, obj, result = []; + + if (sub.par3d.skipRedraw) + return result; + + if (this.opaquePass) { + for (i=0; i < subids.length; i++) { + obj = objects[subids[i]]; + flags = obj.flags; + if (typeof flags !== "undefined") { + subscene_has_faces = subscene_has_faces || + (rglwidgetClass.isSet(flags, rglwidgetClass.f_is_lit) && + !rglwidgetClass.isSet(flags, rglwidgetClass.f_fixed_quads)); + obj.is_transparent = obj.someHidden || + rglwidgetClass.isSet(flags, rglwidgetClass.f_is_transparent); + subscene_needs_sorting = subscene_needs_sorting || + obj.is_transparent || + rglwidgetClass.isSet(flags, rglwidgetClass.f_depth_sort); + } + } + } + + this.setViewport(subsceneid); + + this.setprMatrix(subsceneid); + this.setInvPrMatrix(); + this.setmvMatrix(subsceneid); + this.setnormMatrix2(); + this.setprmvMatrix(); + this.invMatrix = new CanvasMatrix4(this.mvMatrix); + this.invMatrix.invert(); + + if (this.opaquePass) { + context = context.slice(); + context.push(subsceneid); + + this.doBlending(false); + this.subsceneid = subsceneid; + if (typeof this.sphere !== "undefined") // reset this.sphere.fastpieces; it will be recreated if needed + this.sphere.fastpieces = undefined; + if (typeof sub.backgroundId !== "undefined") + result = result.concat(this.drawBackground(sub.backgroundId, subsceneid, context)); + } + + if (subids.length) { + + if (clipids.length > 0) { + for (i = 0; i < clipids.length; i++) + this.drawObjId(clipids[i], subsceneid); + } + + subids = sub.opaque.concat(sub.transparent); + if (this.opaquePass) { + for (i = 0; i < subids.length; i++) + result = result.concat(this.drawObjId(subids[i], subsceneid, context)); + subids = sub.subscenes; + for (i = 0; i < subids.length; i++) + result = result.concat(this.drawSubscene(subids[i], context)); + } + } + return result; + }; + + /** + * Set the context for drawing transparently + * @param { array } context + */ + rglwidgetClass.prototype.setContext = function(context) { + var result = [], objid, obj, type; + context = context.slice(); + context.reverse(); + while (context.length > 0) { + objid = context.pop(); + obj = this.getObj(objid); + type = obj.type; + switch (type) { + case "subscene": + this.drawSubscene(objid, false); + break; + case "sprites": + result = result.concat(context.pop()); + break; + case "spheres": + // this.initSphereFromObj(obj); // FIXME: not needed? + break; + case "bboxdeco": + result = result.concat(context.pop()); + break; + default: + console.error("bad type '", type, "' in setContext"); + } + } + return result; + }; + + /** + * Draw the transparent pieces of a scene + * @param {object} pieces + */ + rglwidgetClass.prototype.drawPieces = function(pieces) { + var i, prevcontext = [], context; + for (i = 0; i < pieces.length; i++) { + context = pieces[i].context.slice(); + if (context !== prevcontext) { + prevcontext = context.slice(); + context = this.setContext(context); + this.doBlending(true, pieces[i].objid); + } + this.drawObjId(pieces[i].objid, this.subsceneid, + pieces[i]); + } + }; + + /** + * Draw the whole scene + */ + rglwidgetClass.prototype.drawScene = function() { + var wasDrawing = this.startDrawing(), + pieces; + if (!wasDrawing) { + if (this.select.state !== "inactive") + this.selectionChanged(); + + this.doStartScene(); + this.opaquePass = true; + pieces = this.drawSubscene(this.scene.rootSubscene, []); + this.opaquePass = false; + pieces = this.sortPieces(pieces); + pieces = this.mergePieces(pieces); + this.drawPieces(pieces); + } + this.stopDrawing(wasDrawing); + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/init.src.js b/reference/libs/rglwidgetClass-1.3.1/init.src.js new file mode 100644 index 0000000..3e4c448 --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/init.src.js @@ -0,0 +1,1338 @@ + /** + * Methods related to initialization + * @name ___METHODS_FOR_INITIALIZATION___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + + /** + * Initial test for WebGL + */ + rglwidgetClass.prototype.initGL0 = function() { + if (!window.WebGLRenderingContext){ + this.alertOnce("Your browser does not support WebGL. See http://get.webgl.org"); + return; + } + }; + + /** + * Initialize WebGL + * @returns { Object } the WebGL context + */ + rglwidgetClass.prototype.initGL = function() { + var self = this, success = false; + if (this.gl) { + if (!this.drawing && this.gl.isContextLost()) + this.restartCanvas(); + else + return this.gl; + } + // if (!this.isInBrowserViewport()) return; Return what??? At this point we know this.gl is null. + this.canvas.addEventListener("webglcontextrestored", + this.onContextRestored, false); + this.canvas.addEventListener("webglcontextlost", + this.onContextLost, false); + this.gl = this.canvas.getContext("webgl", this.webGLoptions) || + this.canvas.getContext("experimental-webgl", this.webGLoptions); + success = !!(this.gl && this.gl instanceof WebGLRenderingContext); + if (!success) + this.alertOnce("Your browser does not support WebGL. See http://get.webgl.org"); + this.index_uint = this.gl.getExtension("OES_element_index_uint"); + var save = this.startDrawing(); + Object.keys(this.scene.objects).forEach(function(key){ + self.initObjId(parseInt(key, 10)); + }); + this.stopDrawing(save); + return this.gl; + }; + + /** + * Resize the display to match element + * @param { Object } el - DOM element to match + */ + rglwidgetClass.prototype.resize = function(el) { + this.canvas.width = el.width; + this.canvas.height = el.height; + }; + + /** + * Initialize the sphere object + */ + rglwidgetClass.prototype.initSphere = function(sections, segments) { + var v = [], phi = [], theta = [], it = [], centers = [], + i, j, k, ind, result = {}; + + for (i = 0; i <= sections; i++) { + phi.push(i/sections - 0.5); + } + + for (j = 0; j <= segments; j++) { + theta.push(2*j/segments); + for (i = 0; i <= sections; i++) { + /* These are [x,y,z,s,t]: */ + v.push([Math.sin(Math.PI*theta[j]) * Math.cos(Math.PI*phi[i]), + Math.sin(Math.PI*phi[i]), + Math.cos(Math.PI*theta[j]) * Math.cos(Math.PI*phi[i]), + theta[j]/2, + phi[i] + 0.5]); + // console.log("xyzst="+v[v.length-1]); + } + } + result.values = new Float32Array(rglwidgetClass.flatten(v)); + result.vertexCount = v.length; + + for (j = 0; j < segments; j++) { + for (i = 0; i < sections; i++) { + ind = i + (sections + 1)*j; + if (i > 0) // Not south pole + it.push([ind, + ind + sections + 1, + ind + 1]); + if (i < sections - 1) // Not north pole + it.push([ind + sections + 1, + ind + sections + 2, + ind + 1]); + } + } + result.it = new Uint16Array(rglwidgetClass.flatten(it)); + + for (i = 0; i < it.length; i++) { + centers.push([0,0,0]); + for (j = 0; j < 3; j++) { // x,y,z + for (k = 0; k < 3; k++) {// vertices + centers[i][j] += v[it[i][k]][j]/3; + } + } + } + result.centers = centers; + + result.vOffsets = {vofs:0, cofs:-1, nofs:0, radofs:-1, oofs:-1, + tofs:3, nextofs:-1, pointofs:-1, stride:5}; + + result.f = []; + result.indices = {}; + + result.colorCount = 1; + result.type = "sphere"; + this.sphere = result; + this.initShapeGL(this.sphere); + }; + + /** + * Initialize the cube object + */ + rglwidgetClass.prototype.initCube = function() { + var v = [[0, 0, 0], [1, 0, 0], + [0, 1, 0], [1, 1, 0], + [0, 0, 1], [1, 0, 1], + [0, 1, 1], [1, 1, 1]], + ib = [[0, 2, 3, 1], + [2, 6, 7, 3], + [1, 3, 7, 5], + [0, 4, 6, 2], + [0, 1, 5, 4], + [4, 5, 7, 6]], + centers = [], i, j, k, + i0, i1, i2, + normal, result = {}; + + for (i = 0; i < ib.length; i++) { + centers.push([0,0,0]); + for (j = 0; j < 3; j++) { // x,y,z + for (k = 0; k < 4; k++) {// vertices + centers[i][j] += v[ib[i][k]][j]/4; + } + } + } + result.centers = centers; + result.values = new Float32Array(6*4*3*2); + result.vertexCount = 24; + result.vertices = new Array(24); + result.normals = new Array(24); + for (i=0; i < 6; i++) { + for (j=0; j < 4; j++) { + i0 = ib[i][j]; + result.vertices[4*i + j] = v[i0]; + i1 = ib[i][(j + 1) % 4]; + i2 = ib[i][(j + 2) % 4]; + if (j === 0) + normal = rglwidgetClass.normalize(rglwidgetClass.xprod(rglwidgetClass.vdiff(v[i1], v[i0]), + rglwidgetClass.vdiff(v[i2], v[i0]))); + result.normals[4*i + j] = normal; + for (k=0; k < 3; k++) { + result.values[i*24 + j*6 + k] = v[i0][k]; + result.values[i*24 + j*6 + 3 + k] = normal[k]; + } + } + for (j=0; j<4; j++) + ib[i][j] = 4*i + j; + } + result.ib = new Uint16Array(rglwidgetClass.flatten(ib)); + + result.vOffsets = {vofs:0, cofs:-1, nofs:3, radofs:-1, oofs:-1, + tofs:-1, nextofs:-1, pointofs:-1, stride:6}; + + result.f = []; + result.indices = {}; + + result.colorCount = 1; + result.type = "quads"; + this.cube = result; + this.initShapeGL(this.cube); + }; + + + /** + * Do the gl part of initializing the sphere and cube + */ + rglwidgetClass.prototype.initShapeGL = function(shape) { + var gl = this.gl || this.initGL(); + if (gl.isContextLost()) return; + shape.buf = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, shape.buf); + gl.bufferData(gl.ARRAY_BUFFER, shape.values, gl.STATIC_DRAW); + shape.ibuf = [gl.createBuffer(), gl.createBuffer()]; + return; + }; + + /* Initialize common sphere object from spheres object + */ + rglwidgetClass.prototype.initShapeFromObj = function(shape, obj) { + var i, pass, f, mode, self = this, + /* This function selects things that would be + the back, ignoring perspective -- this is what + we want for the bounding box decoration. */ + is_back = function(i) { + var normal = [].concat(shape.normals[i]), + pt = shape.vertices[i]; + normal.push(-rglwidgetClass.dotprod(normal, pt)); + normal = rglwidgetClass.multVM(normal, self.normMatrix); + return normal[2] < 0 || (normal[2] === 0 && normal[0] < 0); + }; + shape.ofsLoc = obj.ofsLoc; + shape.texLoc = obj.texLoc; + shape.texture = obj.texture; + shape.sampler = obj.sampler; + shape.uFogMode = obj.uFogMode; + shape.uFogColor = obj.uFogColor; + shape.uFogParms = obj.uFogParms; + shape.userAttribLocations = obj.userAttribLocations; + shape.userUniformLocations = obj.userUniformLocations; + shape.normLoc = obj.normLoc; + shape.invPrMatLoc = obj.invPrMatLoc; + shape.clipLoc = obj.clipLoc; + shape.nextLoc = obj.nextLoc; + shape.pointLoc = obj.pointLoc; + shape.aspectLoc = obj.aspectLoc; + shape.lwdLoc = obj.lwdLoc; + shape.prog = obj.prog; + shape.material = obj.material; + shape.flags = obj.flags; + shape.defFlags = obj.defFlags; + shape.someHidden = obj.someHidden; + shape.fastTransparency = obj.fastTransparency; + shape.nlights = obj.nlights; + shape.emission = obj.emission; + shape.emissionLoc = obj.emissionLoc; + shape.shininess = obj.shininess; + shape.shininessLoc = obj.shininessLoc; + shape.ambient = obj.ambient; + shape.ambientLoc = obj.ambientLoc; + shape.specular = obj.specular; + shape.specularLoc = obj.specularLoc; + shape.diffuse = obj.diffuse; + shape.diffuseLoc = obj.diffuseLoc; + shape.lightDir = obj.lightDir; + shape.lightDirLoc = obj.lightDirLoc; + shape.viewpoint = obj.viewpoint; + shape.viewpointLoc = obj.viewpointLoc; + shape.finite = obj.finite; + shape.finiteLoc = obj.finiteLoc; + shape.prMatLoc = obj.prMatLoc; + shape.mvMatLoc = obj.mvMatLoc; + shape.normMatLoc = obj.normMatLoc; + shape.frontLoc = obj.frontLoc; + shape.index_uint = false; + shape.is_transparent = obj.is_transparent; + shape.ignoreExtent = obj.ignoreExtent; + if (shape.passes !== obj.passes || + JSON.stringify( shape.pmode) !== JSON.stringify(obj.pmode)) { + shape.passes = obj.passes; + shape.pmode = obj.pmode; + for (pass = 0; pass < obj.passes; pass++) { + mode = shape.pmode[pass]; + if (typeof shape.indices[mode] === "undefined") { + f = []; + switch (mode) { + case "culled": break; + case "points": + f.length = shape.vertexCount; + for (i=0; i < f.length; i++) + f[i] = i; + break; + case "lines": + if (typeof shape.it !== "undefined") { + f.length = 2* shape.it.length; + for (i=0; i < shape.it.length/3; i++) { + f[6*i] = shape.it[3*i]; + f[6*i + 1] = shape.it[3*i + 1]; + f[6*i + 2] = shape.it[3*i + 1]; + f[6*i + 3] = shape.it[3*i + 2]; + f[6*i + 4] = shape.it[3*i + 2]; + f[6*i + 5] = shape.it[3*i]; + } + } else { + f.length = 2*shape.ib.length; + for (i=0; i < shape.ib.length/4; i++) { + f[8*i] = shape.ib[4*i]; + f[8*i + 1] = shape.ib[4*i + 1]; + f[8*i + 2] = shape.ib[4*i + 1]; + f[8*i + 3] = shape.ib[4*i + 2]; + f[8*i + 4] = shape.ib[4*i + 2]; + f[8*i + 5] = shape.ib[4*i + 3]; + f[8*i + 6] = shape.ib[4*i + 3]; + f[8*i + 7] = shape.ib[4*i]; + } + } + break; + case "filled": + if (typeof shape.it !== "undefined") + f = shape.it; + else if (typeof shape.ib !== "undefined") { + f.length = 1.5*shape.ib.length; + for (i=0; i < shape.ib.length/4; i++) { + f[6*i] = shape.ib[4*i]; + f[6*i+1] = shape.ib[4*i + 1]; + f[6*i+2] = shape.ib[4*i + 2]; + f[6*i+3] = shape.ib[4*i]; + f[6*i+4] = shape.ib[4*i + 2]; + f[6*i+5] = shape.ib[4*i + 3]; + } + } + break; + } + shape.indices[mode] = new Uint16Array(f); + } + } + } + for (pass = 0; pass < obj.passes; pass++) { + mode = shape.pmode[pass]; + shape.f[pass] = shape.indices[mode]; + if (typeof obj.draw_front !== "undefined" && + !obj.draw_front) { + shape.f[pass] = shape.f[pass].filter(is_back); + } + } + // console.log("Names in shapes not in shape:"+JSON.stringify(rglwidgetClass.keydiff(obj, shape))); + shape.initialized = true; + }; + + /** + * Initialize a subscene + * @param { number } id - id of subscene. + */ + rglwidgetClass.prototype.initSubscene = function(id) { + var sub = this.getObj(id), + i, obj; + + if (sub.type !== "subscene") + return; + + sub.par3d.userMatrix = this.toCanvasMatrix4(sub.par3d.userMatrix); + sub.par3d.userProjection = this.toCanvasMatrix4(sub.par3d.userProjection); + sub.par3d.userProjection.transpose(); + sub.par3d.listeners = [].concat(sub.par3d.listeners); + sub.backgroundId = undefined; + sub.subscenes = []; + sub.clipplanes = []; + sub.transparent = []; + sub.opaque = []; + sub.lights = []; + sub.needsBegin = true; + if (typeof sub.objects !== "undefined") + sub.objects = [].concat(sub.objects); /* make sure it's an array */ + for (i=0; i < sub.objects.length; i++) { + obj = this.getObj(sub.objects[i]); + if (typeof obj === "undefined") { + sub.objects.splice(i, 1); + i--; + } else if (obj.type === "background") + sub.backgroundId = obj.id; + else + sub[this.whichList(obj.id)].push(obj.id); + } + }; + + rglwidgetClass.prototype.initBBox = function(obj) { + if (!this.cube) + this.initCube(); + obj.cube = {id: obj.id + 0.1, + type: "quads", + flags: obj.flags, + material: obj.material, + colors: [obj.colors[0]], + vertices: this.cube.vertices, + normals: this.cube.normals, + draw_front: obj.draw_front, + initialized: false + }; + if (this.getMaterial(obj.cube, "front") !== + this.getMaterial(obj.cube, "back")) + /* jshint bitwise: false */ + obj.cube.flags |= rglwidgetClass.f_is_twosided; + /* jshint bitwise: true */ + this.scene.objects[obj.cube.id] = obj.cube; + obj.ticks = {id: obj.id + 0.2, + type: "lines", + flags: rglwidgetClass.f_has_fog, + material: obj.material, + colors: (obj.colors.length > 1 ? [obj.colors[1]] : [obj.colors[0]]), + axes: obj.axes, + initialized: false + }; + this.scene.objects[obj.ticks.id] = obj.ticks; + obj.labels = {id: obj.id + 0.3, + type: "text", + flags: rglwidgetClass.f_has_fog + + rglwidgetClass.f_fixed_size + + rglwidgetClass.f_fixed_quads, + material: {lit: false}, + colors: (obj.colors.length > 1 ? [obj.colors[1]] : [obj.colors[0]]), + cex: [[1]], + family: [["sans"]], + font: [[1]], + adj: [[0.5, 0.5, 0.5]], + ignoreExtent: true, + initialized: false + }; + this.scene.objects[obj.labels.id] = obj.labels; + obj.initialized = true; + }; + + rglwidgetClass.prototype.initBackground = function(obj) { + var material, fl = obj.defFlags; + if (typeof obj.ids !== "undefined") + obj.quad = rglwidgetClass.flatten([].concat(obj.ids)); + else if (obj.sphere) { + fl.has_normals = true; + fl.needs_vnormal = true; + obj.defFlags = fl; + material = obj.material; + material.front = "culled"; + obj.vertices = [[0,0,0]]; + obj.texcoords = [[0,0]]; + } + }; + + /** + * Initialize object for display + * @param { number } id - id of object to initialize + */ + rglwidgetClass.prototype.initObjId = function(id) { + if (typeof id !== "number") { + this.alertOnce("initObj id is "+typeof id); + } + return this.initObj(this.getObj(id)); + }; + + /** + * Initialize object for display + * @param { Object } obj - object to initialize + */ + rglwidgetClass.prototype.initObj = function(obj) { + var type = obj.type, + flags = obj.flags, + normals = obj.normals, + round_points = (typeof obj.material === "undefined") ? + false : this.getMaterial(obj, "point_antialias"), + has_indices = typeof obj.indices !== "undefined", + has_spheres = type === "spheres" || + (type === "background" && obj.sphere), + sprites_3d = rglwidgetClass.isSet(flags, rglwidgetClass.f_sprites_3d), + depth_sort = rglwidgetClass.isSet(flags, rglwidgetClass.f_depth_sort), + gl = this.gl || this.initGL(), + fl, polygon_offset, + texinfo, drawtype, nclipplanes, f, nrows, oldrows, + i,j,v,v1,v2, mat, uri, matobj, pass, pmode, + dim, nx, nz, nrow, shaders; + + obj.initialized = true; + + obj.someHidden = false; // used in selection + + this.expandBufferedFields(obj); + + if (type === "subscene") + return; + + obj.defFlags = fl = rglwidgetClass.getDefFlags(flags, type, normals, round_points); + + obj.is_transparent = fl.is_transparent; + + if (type === "bboxdeco") + return this.initBBox(obj); + + if (has_spheres && typeof this.sphere === "undefined") + this.initSphere(16, 16); + + if (type === "light") { + obj.ambient = new Float32Array(obj.colors[0].slice(0,3)); + obj.diffuse = new Float32Array(obj.colors[1].slice(0,3)); + obj.specular = new Float32Array(obj.colors[2].slice(0,3)); + obj.lightDir = new Float32Array(obj.vertices[0]); + return; + } + + if (type === "clipplanes") { + obj.vClipplane = rglwidgetClass.flatten(rglwidgetClass.cbind(obj.normals, obj.offsets)); + return; + } + + if (type === "background") { + this.initBackground(obj); + if (!obj.sphere) + return; + } + + polygon_offset = this.getMaterial(obj, "polygon_offset"); + if (polygon_offset[0] !== 0 || polygon_offset[1] !== 0) + obj.polygon_offset = polygon_offset; + + if (fl.is_transparent) { + depth_sort = ["triangles", "quads", "surface", + "spheres", "sprites", "text", + "planes"].indexOf(type) >= 0; + } + + if (fl.is_brush) + this.initSelection(obj.id); + + if (typeof obj.vertices === "undefined") + obj.vertices = []; + + v = obj.vertices; + if (has_indices) + obj.vertexCount = obj.indices.length; + else + obj.vertexCount = v.length; + + if (!obj.vertexCount) return; + + if (fl.is_twosided && !fl.has_normals && type !== "background") { + if (typeof obj.userAttributes === "undefined") + obj.userAttributes = {}; + v1 = Array(v.length); + v2 = Array(v.length); + if (obj.type === "triangles" || obj.type === "quads") { + if (obj.type === "triangles") + nrow = 3; + else + nrow = 4; + for (i=0; i= 0) { + key = this.scene.crosstalk.key[j]; + options = this.scene.crosstalk.options[j]; + colors = colors.slice(0); + for (i = 0; i < v.length; i++) + colors[i] = obj.colors[i % obj.colors.length].slice(0); + if ( (selection = this.scene.crosstalk.selection) && + (selection.length || !options.selectedIgnoreNone) ) + for (i = 0; i < v.length; i++) { + if (!selection.includes(key[i])) { + if (options.deselectedColor) + colors[i] = options.deselectedColor.slice(0); + colors[i][3] = colors[i][3]*options.deselectedFade; /* default: mostly transparent if not selected */ + } else if (options.selectedColor) + colors[i] = options.selectedColor.slice(0); + } + if ( (filter = this.scene.crosstalk.filter) ) + for (i = 0; i < v.length; i++) + if (!filter.includes(key[i])) { + if (options.filteredColor) + colors[i] = options.filteredColor.slice(0); + colors[i][3] = colors[i][3]*options.filteredFade; /* default: completely hidden if filtered */ + } + } + + nc = obj.colorCount = colors.length; + if (nc > 1) { + cofs = stride; + stride = stride + 4; + v = rglwidgetClass.cbind(v, colors); + } else { + cofs = -1; + obj.onecolor = rglwidgetClass.flatten(colors); + } + + if (fl.has_normals && !has_spheres) { + nofs = stride; + stride = stride + 3; + v = rglwidgetClass.cbind(v, typeof obj.pnormals !== "undefined" ? obj.pnormals : obj.normals); + } else + nofs = -1; + + if (typeof obj.radii !== "undefined") { + radofs = stride; + stride = stride + 1; + // FIXME: always concat the radii? + if (obj.radii.length === v.length) { + v = rglwidgetClass.cbind(v, obj.radii); + } else if (obj.radii.length === 1) { + v = v.map(function(row) { return row.concat(obj.radii[0]);}); + } + } else + radofs = -1; + + // Add default indices + if (has_indices) { + f = Array(obj.indices.length); + for (i = 0; i < f.length; i++) + f[i] = obj.indices[i] - 1; + } else { + f = Array(v.length); + for (i = 0; i < v.length; i++) + f[i] = i; + } + obj.f = [f,f]; + + if (type === "sprites" && !sprites_3d) { + tofs = stride; + stride += 2; + oofs = stride; + stride += 3; + vnew = new Array(4*v.length); + fnew = new Array(4*v.length); + alias = new Array(v.length); + var rescale = fl.fixed_size ? 72 : 1, + size = obj.radii, s = rescale*size[0]/2; + last = v.length; + f = obj.f[0]; + obj.adj = rglwidgetClass.flatten(obj.adj); + if (typeof obj.pos !== "undefined") { + obj.pos = rglwidgetClass.flatten(obj.pos); + offset = obj.adj[0]; + } else + offset = 0; + for (i=0; i < v.length; i++) { + adj = this.getAdj(obj, i, offset); + if (size.length > 1) + s = rescale*size[i]/2; + adj[0] = 2*s*(adj[0] - 0.5); + adj[1] = 2*s*(adj[1] - 0.5); + adj[2] = 2*s*(adj[2] - 0.5); + vnew[i] = v[i].concat([0,0]).concat([-s-adj[0], + -s-adj[1], + -adj[2]]); + fnew[4*i] = f[i]; + vnew[last]= v[i].concat([1,0]).concat([s-adj[0], + -s-adj[1], + -adj[2]]); + fnew[4*i+1] = last++; + vnew[last]= v[i].concat([1,1]).concat([s-adj[0], + s-adj[1], + -adj[2]]); + fnew[4*i+2] = last++; + vnew[last]= v[i].concat([0,1]).concat([-s-adj[0], + s-adj[1], + -adj[2]]); + fnew[4*i+3] = last++; + alias[i] = [last-3, last-2, last-1]; + } + v = vnew; + obj.vertexCount = v.length; + obj.f = [fnew, fnew]; + } else if (type === "text") { + tofs = stride; + stride += 2; + oofs = stride; + stride += 3; + vnew = new Array(4*v.length); + f = obj.f[0]; + fnew = new Array(4*f.length); + alias = new Array(v.length); + last = v.length; + adj = rglwidgetClass.flatten(obj.adj); + if (typeof obj.pos !== "undefined") { + obj.pos = rglwidgetClass.flatten(obj.pos); + offset = adj[0]; + } else + offset = 0; + for (i=0; i < v.length; i++) { + adj = this.getAdj(obj, i, offset, obj.texts[i]); + vnew[i] = v[i].concat([0,-0.5]).concat(adj); + fnew[4*i] = f[i]; + vnew[last] = v[i].concat([1,-0.5]).concat(adj); + fnew[4*i+1] = last++; + vnew[last] = v[i].concat([1, 1.5]).concat(adj); + fnew[4*i+2] = last++; + vnew[last] = v[i].concat([0, 1.5]).concat(adj); + fnew[4*i+3] = last++; + alias[i] = [last-3, last-2, last-1]; + for (j=0; j < 4; j++) { + v1 = vnew[fnew[4*i+j]]; + v1[oofs] = 2*(v1[tofs]-v1[oofs])*texinfo.widths[i]; + v1[oofs+1] = 2*(v1[tofs+1]-v1[oofs+1])*texinfo.textHeights[i]; + v1[oofs+2] = 2*(0.5-v1[oofs+2])*texinfo.textHeights[i]/1000.0; + v1[tofs] = (texinfo.offsetsx[i] + v1[tofs]*texinfo.widths[i])/texinfo.canvasX; + v1[tofs+1] = 1.0-(texinfo.offsetsy[i] - + v1[tofs+1]*texinfo.textHeights[i])/texinfo.canvasY; + vnew[fnew[4*i+j]] = v1; + } + } + v = vnew; + obj.vertexCount = v.length; + obj.f = [fnew, fnew]; + } else if (typeof obj.texcoords !== "undefined") { + tofs = stride; + stride += 2; + oofs = -1; + v = rglwidgetClass.cbind(v, obj.texcoords); + } else { + tofs = -1; + oofs = -1; + } + + obj.alias = alias; + + if (typeof obj.userAttributes !== "undefined") { + obj.userAttribOffsets = {}; + obj.userAttribLocations = {}; + obj.userAttribSizes = {}; + for (attr in obj.userAttributes) { + obj.userAttribLocations[attr] = gl.getAttribLocation(obj.prog, attr); + if (obj.userAttribLocations[attr] >= 0) { // Attribute may not have been used + obj.userAttribOffsets[attr] = stride; + v = rglwidgetClass.cbind(v, obj.userAttributes[attr]); + stride = v[0].length; + obj.userAttribSizes[attr] = stride - obj.userAttribOffsets[attr]; + } else + console.warn("attribute '"+attr+"' not found in object "+obj.id+"."); + } + } + + if (typeof obj.userUniforms !== "undefined" || + typeof obj.userTextures !== "undefined") { + obj.userUniformLocations = {}; + for (attr in obj.userUniforms) { + obj.userUniformLocations[attr] = gl.getUniformLocation(obj.prog, attr); + if (obj.userUniformLocations[attr] === null) + console.warn("uniform '"+attr+"' not found in object "+obj.id+"."); + } + for (attr in obj.userTextures) { + var texture = obj.userTextures[attr]; + texture.texture = gl.createTexture(); + // This is a trick from https://stackoverflow.com/a/19748905/2554330 to avoid warnings + gl.bindTexture(gl.TEXTURE_2D, texture.texture); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, + new Uint8Array([255,255,255, 255])); // white + texture.sampler = gl.getUniformLocation(obj.prog, attr); + if (texture.sampler === null) + console.warn("sampler '"+attr+"' not found in object "+obj.id+"."); + uri = texture.uri; + this.loadImageToTexture(uri, texture.texture); + } + } + + if (sprites_3d) { + obj.userMatrix = new CanvasMatrix4(); + obj.userMatrix.load(rglwidgetClass.flatten(obj.usermatrix)); + obj.objects = rglwidgetClass.flatten([].concat(obj.ids)); + fl.is_lit = false; + obj.adj = rglwidgetClass.flatten(obj.adj); + + if (typeof obj.pos !== "undefined") { + obj.pos = rglwidgetClass.flatten(obj.pos); + obj.offset = obj.adj[0]; + } else + obj.offset = 0; + + var shapenum = rglwidgetClass.flatten(obj.shapenum); + obj.shapelens = []; + obj.shapefirst = []; + obj.shapefirst.push(0); + len = 0; + current = 0; + for (i = 0; i < shapenum.length; i++) { + if (shapenum[i] === shapenum[current]) { + len++; + } else { + obj.shapelens.push(len); + len = 1; + current = i; + obj.shapefirst.push(i); + } + } + obj.shapelens.push(len); + + for (i=0; i < obj.objects.length; i++) + this.initObjId(obj.objects[i]); + } + + nclipplanes = this.countClipplanes(); + if (nclipplanes && !sprites_3d) { + obj.clipLoc = gl.getUniformLocation(obj.prog,"vClipplane"); + } + + if (fl.is_lit) { + obj.emissionLoc = gl.getUniformLocation(obj.prog, "emission"); + obj.emission = new Float32Array(this.stringToRgb(this.getMaterial(obj, "emission"))); + obj.shininessLoc = gl.getUniformLocation(obj.prog, "shininess"); + obj.shininess = this.getMaterial(obj, "shininess"); + obj.nlights = this.countLights(); + if (obj.nlights > 0) { + obj.ambient = new Float32Array(this.stringToRgb(this.getMaterial(obj, "ambient"))); + obj.specular = new Float32Array(this.stringToRgb(this.getMaterial(obj, "specular"))); + obj.ambientLoc = gl.getUniformLocation(obj.prog, "ambient"); + obj.specularLoc = gl.getUniformLocation(obj.prog, "specular"); + obj.diffuseLoc = gl.getUniformLocation(obj.prog, "diffuse" ); + obj.lightDirLoc = gl.getUniformLocation(obj.prog, "lightDir"); + obj.viewpointLoc = gl.getUniformLocation(obj.prog, "viewpoint"); + obj.finiteLoc = gl.getUniformLocation(obj.prog, "finite" ); + } + } + + obj.passes = fl.is_twosided + 1; + obj.pmode = new Array(obj.passes); + for (pass = 0; pass < obj.passes; pass++) { + if (type === "triangles" || type === "quads" || type === "surface" || has_spheres) + pmode = this.getMaterial(obj, (pass === 0) ? "front" : "back"); + else pmode = "filled"; + obj.pmode[pass] = pmode; + } + if (!has_spheres) { + obj.f.length = obj.passes; + for (pass = 0; pass < obj.passes; pass++) { + f = fnew = obj.f[pass]; + pmode = obj.pmode[pass]; + if (pmode === "culled") + fnew = []; + else if (pmode === "points") { + // stay with default + } else if ((type === "quads" || type === "text" || + type === "sprites") && !sprites_3d) { + nrows = Math.floor(obj.vertexCount/4); + if (pmode === "filled") { + fnew = Array(6*nrows); + for (i=0; i < nrows; i++) { + fnew[6*i] = f[4*i]; + fnew[6*i+1] = f[4*i + 1]; + fnew[6*i+2] = f[4*i + 2]; + fnew[6*i+3] = f[4*i]; + fnew[6*i+4] = f[4*i + 2]; + fnew[6*i+5] = f[4*i + 3]; + } + } else { + fnew = Array(8*nrows); + for (i=0; i < nrows; i++) { + fnew[8*i] = f[4*i]; + fnew[8*i+1] = f[4*i + 1]; + fnew[8*i+2] = f[4*i + 1]; + fnew[8*i+3] = f[4*i + 2]; + fnew[8*i+4] = f[4*i + 2]; + fnew[8*i+5] = f[4*i + 3]; + fnew[8*i+6] = f[4*i + 3]; + fnew[8*i+7] = f[4*i]; + } + } + } else if (type === "triangles") { + nrows = Math.floor(obj.vertexCount/3); + if (pmode === "filled") { + fnew = Array(3*nrows); + for (i=0; i < fnew.length; i++) { + fnew[i] = f[i]; + } + } else if (pmode === "lines") { + fnew = Array(6*nrows); + for (i=0; i < nrows; i++) { + fnew[6*i] = f[3*i]; + fnew[6*i + 1] = f[3*i + 1]; + fnew[6*i + 2] = f[3*i + 1]; + fnew[6*i + 3] = f[3*i + 2]; + fnew[6*i + 4] = f[3*i + 2]; + fnew[6*i + 5] = f[3*i]; + } + } + } else if (has_spheres) { + // default + } else if (type === "surface") { + dim = obj.dim[0]; + nx = dim[0]; + nz = dim[1]; + if (pmode === "filled") { + fnew = []; + for (j=0; j 65535) { + if (this.index_uint) { + obj.f[pass] = new Uint32Array(obj.f[pass]); + obj.index_uint = true; + } else + this.alertOnce("Object has "+obj.vertexCount+" vertices, not supported in this browser."); + } else { + obj.f[pass] = new Uint16Array(obj.f[pass]); + obj.index_uint = false; + } + } + + if (stride !== v[0].length) { + this.alertOnce("problem in stride calculation"); + } + + obj.vOffsets = {vofs:0, cofs:cofs, nofs:nofs, radofs:radofs, oofs:oofs, tofs:tofs, + nextofs:nextofs, pointofs:pointofs, stride:stride}; + + obj.values = new Float32Array(rglwidgetClass.flatten(v)); + + if (!has_spheres && !sprites_3d) { + obj.buf = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, obj.buf); + gl.bufferData(gl.ARRAY_BUFFER, obj.values, gl.STATIC_DRAW); // + obj.ibuf = Array(obj.passes); + obj.ibuf[0] = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj.ibuf[0]); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, obj.f[0], gl[drawtype]); + if (fl.is_twosided) { + obj.ibuf[1] = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj.ibuf[1]); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, obj.f[1], gl[drawtype]); + } + } + + if (!sprites_3d) { + obj.mvMatLoc = gl.getUniformLocation(obj.prog, "mvMatrix"); + obj.prMatLoc = gl.getUniformLocation(obj.prog, "prMatrix"); + + if (fl.fixed_size) { + obj.textScaleLoc = gl.getUniformLocation(obj.prog, "textScale"); + } + } + + if (fl.needs_vnormal) { + obj.normLoc = gl.getAttribLocation(obj.prog, "aNorm"); + obj.normMatLoc = gl.getUniformLocation(obj.prog, "normMatrix"); + } + + if (fl.is_twosided) { + obj.frontLoc = gl.getUniformLocation(obj.prog, "front"); + if (fl.has_normals) + obj.invPrMatLoc = gl.getUniformLocation(obj.prog, "invPrMatrix"); + } + }; + + /** + * Initialize the DOM object + * @param { Object } el - the DOM object + * @param { Object } x - the scene data sent by JSON from R + */ + rglwidgetClass.prototype.initialize = function(el, x) { + this.textureCanvas = document.createElement("canvas"); + this.textureCanvas.style.display = "block"; + this.scene = x; + this.normMatrix = new CanvasMatrix4(); + this.invPrMatrix = new CanvasMatrix4(); + this.saveMat = {}; + this.distance = null; + this.posLoc = 0; + this.colLoc = 1; + if (el) { + el.rglinstance = this; + this.el = el; + this.webGLoptions = el.rglinstance.scene.webGLoptions; + this.initCanvas(); + } + if (typeof Shiny !== "undefined") { + var self = this; + Shiny.addCustomMessageHandler("shinyGetPar3d", + function(message) { + var i, param, + subscene = self.getObj(message.subscene), + parameters = [].concat(message.parameters), + result = {tag: message.tag, subscene: message.subscene}; + if (typeof subscene !== "undefined") { + for (i = 0; i < parameters.length; i++) { + param = parameters[i]; + result[param] = subscene.par3d[param]; + } + } else { + console.log("subscene "+message.subscene+" undefined."); + } + Shiny.setInputValue("par3d:shinyPar3d", result, {priority: "event"}); + }); + + Shiny.addCustomMessageHandler("shinySetPar3d", + function(message) { + var param = message.parameter, + subscene = self.getObj(message.subscene); + if (typeof subscene !== "undefined") { + subscene.par3d[param] = message.value; + subscene.initialized = false; + self.drawScene(); + } else { + console.log("subscene "+message.subscene+" undefined."); + } + }); + + Shiny.addCustomMessageHandler("resetBrush", + function(message) { + if (message === self.scene.selectionInput) { + self.clearBrush(null); + self.recordSelection(0); + } + }); + } + }; + + /** + * Restart the WebGL canvas + */ + rglwidgetClass.prototype.restartCanvas = function() { + var newcanvas = document.createElement("canvas"), + self = this, + labelid = this.el.getAttribute("aria-labelledby"); + newcanvas.width = this.el.width; + newcanvas.height = this.el.height; + newcanvas.setAttribute("aria-labelledby", + labelid); + + if (typeof this.scene.altText !== "undefined") { + // We're in Shiny, so alter the label + var label = document.getElementById(labelid); + if (label) + label.innerHTML = this.scene.altText; + } + newcanvas.addEventListener("webglcontextrestored", + this.onContextRestored, false); + newcanvas.addEventListener("webglcontextlost", + this.onContextLost, false); + while (this.el.firstChild) { + this.el.removeChild(this.el.firstChild); + } + this.el.appendChild(newcanvas); + this.canvas = newcanvas; + if (this.scene.javascript) { + /* jshint evil:true */ + Function('"use strict";' + this.scene.javascript)(); + /* jshint evil:false */ + } + this.setMouseHandlers(); + if (this.gl) + Object.keys(this.scene.objects).forEach(function(key){ + self.getObj(parseInt(key, 10)).texture = undefined; + }); + this.gl = null; + }; + + /** + * Initialize the WebGL canvas + */ + rglwidgetClass.prototype.initCanvas = function() { + this.restartCanvas(); + var objs = this.scene.objects, + self = this; + + /* These hold context specific data. In Shiny, they + need to be deleted. Elsewhere, they don't exist + and these are no-ops. */ + + delete this.cube; + delete this.sphere; + + Object.keys(objs).forEach(function(key){ + self.initSubscene(parseInt(key, 10)); + }); + + this.onContextRestored = function() { + self.initGL(); + self.drawScene(); + }; + + this.onContextLost = function(event) { + if (!self.drawing) + this.gl = null; + event.preventDefault(); + }; + + this.initGL0(); + this.lazyLoadScene = function() { + if (typeof self.slide === "undefined") + self.slide = self.getSlide(); + if (self.isInBrowserViewport()) { + if (!self.gl || self.gl.isContextLost()) + self.initGL(); + self.drawScene(); + } + }; + window.addEventListener("DOMContentLoaded", this.lazyLoadScene, false); + window.addEventListener("load", this.lazyLoadScene, false); + window.addEventListener("resize", this.lazyLoadScene, false); + window.addEventListener("scroll", this.lazyLoadScene, false); + this.slide = this.getSlide(); + if (this.slide) { + if (typeof this.slide.rgl === "undefined") + this.slide.rgl = [this]; + else + this.slide.rgl.push(this); + if (this.scene.context.rmarkdown) + if (this.scene.context.rmarkdown === "ioslides_presentation") { + this.slide.setAttribute("slideenter", "this.rgl.forEach(function(scene) { scene.lazyLoadScene.call(window);})"); + } else if (this.scene.context.rmarkdown === "slidy_presentation") { + // This method would also work in ioslides, but it gets triggered + // something like 5 times per slide for every slide change, so + // you'd need a quicker function than lazyLoadScene. + var MutationObserver = window.MutationObserver || window.WebKitMutationObserver || window.MozMutationObserver, + observer = new MutationObserver(function(mutations) { + mutations.forEach(function() { + self.slide.rgl.forEach(function(scene) { scene.lazyLoadScene.call(window); });});}); + observer.observe(this.slide, { attributes: true, attributeFilter:["class"] }); + } + } + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/mouse.src.js b/reference/libs/rglwidgetClass-1.3.1/mouse.src.js new file mode 100644 index 0000000..ca992f8 --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/mouse.src.js @@ -0,0 +1,569 @@ + /** + * Methods related to mouse handling + * @name ___METHODS_FOR_MOUSE_HANDLING___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + + rglwidgetClass.prototype.getCursor = function(mode) { + switch(mode) { + case "none": + return "none"; + case "trackball": + case "xAxis": + case "yAxis": + case "zAxis": + case "polar": + return "grab"; + case "selecting": + return "crosshair"; + case "fov": + case "zoom": + return "zoom-in"; + case "user": + return "default"; + } + return "dragging"; + }; + + /** + * Set mouse mode for a subscene + * @param { string } mode - name of mode + * @param { number } button - button number (0 to 4) + * @param { number } subscene - subscene id number + * @param { number } stayActive - if truthy, don't clear brush + */ + rglwidgetClass.prototype.setMouseMode = function(mode, button, subscene, stayActive) { + var sub = this.getObj(subscene), + which = ["none", "left", "right", "middle", "wheel"][button]; + if (!stayActive && sub.par3d.mouseMode[which] === "selecting") + this.clearBrush(null); + sub.par3d.mouseMode[which] = mode; + if (button === 1 || (button === 0 && mode !== "none")) + this.canvas.style.cursor = this.getCursor(mode); + if (button === 0 && mode !== "none") + sub.needsBegin = mode; + }; + + /** + * Compute mouse coordinates relative to current canvas + * @returns { Object } + * @param { Object } event - event object from mouse click + */ + rglwidgetClass.prototype.relMouseCoords = function(event) { + var rect = this.canvas.getBoundingClientRect(); + return {x:event.clientX-rect.left, y:event.clientY-rect.top}; + }; + + /** + * Send mouse selection to Shiny + */ + rglwidgetClass.prototype.recordSelection = function(subid) { + var result = {}; + if (typeof this.select !== "undefined" && + typeof this.select.state !== "undefined" && + this.select.state !== "inactive") { + result = { subscene: subid, + state: this.select.state, + region: this.select.region + }; + this.setmvMatrix(subid); + result.model = this.mvMatrix; + this.setprMatrix(subid); + result.proj = this.prMatrix; + this.getViewport(subid); + result.view = this.vp; + } else + result.state = "inactive"; + Shiny.setInputValue(this.scene.selectionInput + ":shinyMouse3d", result); + }; + + /** + * Set mouse handlers for the scene + */ + rglwidgetClass.prototype.setMouseHandlers = function() { + var self = this, activeSubscene, handler, + handlers = {}, drag = 0; + + handlers.rotBase = 0; + + self.screenToVector = function(x, y) { + var viewport = self.getObj(activeSubscene).par3d.viewport, + width = viewport.width*self.canvas.width, + height = viewport.height*self.canvas.height, + radius = Math.max(width, height)/2.0, + cx = width/2.0, + cy = height/2.0, + px = (x-cx)/radius, + py = (y-cy)/radius, + plen = Math.sqrt(px*px+py*py); + if (plen > 1.e-6) { + px = px/plen; + py = py/plen; + } + var angle = (Math.SQRT2 - plen)/Math.SQRT2*Math.PI/2, + z = Math.sin(angle), + zlen = Math.sqrt(1.0 - z*z); + px = px * zlen; + py = py * zlen; + return [px, py, z]; + }; + + handlers.trackballdown = function(x,y) { + var activeSub = self.getObj(activeSubscene), + activeModel = self.getObj(self.useid(activeSub.id, "model")), + i, l = activeModel.par3d.listeners; + handlers.rotBase = self.screenToVector(x, y); + self.saveMat = []; + for (i = 0; i < l.length; i++) { + activeSub = self.getObj(l[i]); + activeSub.saveMat = new CanvasMatrix4(activeSub.par3d.userMatrix); + } + self.canvas.style.cursor = "grabbing"; + }; + + handlers.trackballmove = function(x,y) { + var rotCurrent = self.screenToVector(x,y), + rotBase = handlers.rotBase, + dot = rotBase[0]*rotCurrent[0] + + rotBase[1]*rotCurrent[1] + + rotBase[2]*rotCurrent[2], + angle = Math.acos( dot/rglwidgetClass.vlen(rotBase)/rglwidgetClass.vlen(rotCurrent) )*180.0/Math.PI, + axis = rglwidgetClass.xprod(rotBase, rotCurrent), + objects = self.scene.objects, + activeSub = self.getObj(activeSubscene), + activeModel = self.getObj(self.useid(activeSub.id, "model")), + l = activeModel.par3d.listeners, + i; + if (angle === 0.0) + return; + for (i = 0; i < l.length; i++) { + activeSub = self.getObj(l[i]); + activeSub.par3d.userMatrix.load(objects[l[i]].saveMat); + activeSub.par3d.userMatrix.rotate(angle, axis[0], axis[1], axis[2]); + } + self.drawScene(); + }; + handlers.trackballend = 0; + + self.clamp = function(x, lo, hi) { + return Math.max(lo, Math.min(x, hi)); + }; + + self.screenToPolar = function(x,y) { + var viewport = self.getObj(activeSubscene).par3d.viewport, + width = viewport.width*self.canvas.width, + height = viewport.height*self.canvas.height, + r = Math.min(width, height)/2, + dx = self.clamp(x - width/2, -r, r), + dy = self.clamp(y - height/2, -r, r); + return [Math.asin(dx/r), Math.asin(-dy/r)]; + }; + + handlers.polardown = function(x,y) { + var activeSub = self.getObj(activeSubscene), + activeModel = self.getObj(self.useid(activeSub.id, "model")), + i, l = activeModel.par3d.listeners; + handlers.dragBase = self.screenToPolar(x, y); + self.saveMat = []; + for (i = 0; i < l.length; i++) { + activeSub = self.getObj(l[i]); + activeSub.saveMat = new CanvasMatrix4(activeSub.par3d.userMatrix); + activeSub.camBase = [-Math.atan2(activeSub.saveMat.m13, activeSub.saveMat.m11), + Math.atan2(activeSub.saveMat.m32, activeSub.saveMat.m22)]; + } + self.canvas.style.cursor = "grabbing"; + }; + + handlers.polarmove = function(x,y) { + var dragCurrent = self.screenToPolar(x,y), + activeSub = self.getObj(activeSubscene), + activeModel = self.getObj(self.useid(activeSub.id, "model")), + objects = self.scene.objects, + l = activeModel.par3d.listeners, + i, j, changepos = []; + for (i = 0; i < l.length; i++) { + activeSub = self.getObj(l[i]); + for (j=0; j<2; j++) + changepos[j] = -(dragCurrent[j] - handlers.dragBase[j]); + activeSub.par3d.userMatrix.makeIdentity(); + activeSub.par3d.userMatrix.rotate(changepos[0]*180/Math.PI, 0,-1,0); + activeSub.par3d.userMatrix.multRight(objects[l[i]].saveMat); + activeSub.par3d.userMatrix.rotate(changepos[1]*180/Math.PI, -1,0,0); + } + self.drawScene(); + }; + handlers.polarend = 0; + + handlers.axisdown = function(x) { + handlers.rotBase = self.screenToVector(x, self.canvas.height/2); + var activeSub = self.getObj(activeSubscene), + activeModel = self.getObj(self.useid(activeSub.id, "model")), + i, l = activeModel.par3d.listeners; + for (i = 0; i < l.length; i++) { + activeSub = self.getObj(l[i]); + activeSub.saveMat = new CanvasMatrix4(activeSub.par3d.userMatrix); + } + self.canvas.style.cursor = "grabbing"; + }; + + handlers.axismove = function(x) { + var rotCurrent = self.screenToVector(x, self.canvas.height/2), + rotBase = handlers.rotBase, + angle = (rotCurrent[0] - rotBase[0])*180/Math.PI, + rotMat = new CanvasMatrix4(); + rotMat.rotate(angle, handlers.axis[0], handlers.axis[1], handlers.axis[2]); + var activeSub = self.getObj(activeSubscene), + activeModel = self.getObj(self.useid(activeSub.id, "model")), + i, l = activeModel.par3d.listeners; + for (i = 0; i < l.length; i++) { + activeSub = self.getObj(l[i]); + activeSub.par3d.userMatrix.load(activeSub.saveMat); + activeSub.par3d.userMatrix.multLeft(rotMat); + } + self.drawScene(); + }; + handlers.axisend = 0; + + handlers.y0zoom = 0; + handlers.zoomdown = function(x, y) { + var activeSub = self.getObj(activeSubscene), + activeProjection = self.getObj(self.useid(activeSub.id, "projection")), + i, l = activeProjection.par3d.listeners; + handlers.y0zoom = y; + for (i = 0; i < l.length; i++) { + activeSub = self.getObj(l[i]); + activeSub.zoom0 = Math.log(activeSub.par3d.zoom); + } + self.canvas.style.cursor = "zoom-in"; + }; + handlers.zoommove = function(x, y) { + var activeSub = self.getObj(activeSubscene), + activeProjection = self.getObj(self.useid(activeSub.id, "projection")), + i, l = activeProjection.par3d.listeners; + for (i = 0; i < l.length; i++) { + activeSub = self.getObj(l[i]); + activeSub.par3d.zoom = Math.exp(activeSub.zoom0 + (y-handlers.y0zoom)/self.canvas.height); + } + self.drawScene(); + }; + handlers.zoomend = 0; + + handlers.y0fov = 0; + handlers.fovdown = function(x, y) { + handlers.y0fov = y; + var activeSub = self.getObj(activeSubscene), + activeProjection = self.getObj(self.useid(activeSub.id, "projection")), + i, l = activeProjection.par3d.listeners; + for (i = 0; i < l.length; i++) { + activeSub = self.getObj(l[i]); + activeSub.fov0 = activeSub.par3d.FOV; + } + self.canvas.style.cursor = "zoom-in"; + }; + handlers.fovmove = function(x, y) { + var activeSub = self.getObj(activeSubscene), + activeProjection = self.getObj(self.useid(activeSub.id, "projection")), + i, l = activeProjection.par3d.listeners; + for (i = 0; i < l.length; i++) { + activeSub = self.getObj(l[i]); + activeSub.par3d.FOV = Math.max(1, Math.min(179, activeSub.fov0 + + 180*(y-handlers.y0fov)/self.canvas.height)); + } + self.drawScene(); + }; + handlers.fovend = 0; + + handlers.selectingdown = function(x, y) { + var viewport = self.getObj(activeSubscene).par3d.viewport, + width = viewport.width*self.canvas.width, + height = viewport.height*self.canvas.height, + p = {x: 2.0*x/width - 1.0, y: 2.0*y/height - 1.0}; + self.select.region = {p1: p, p2: p}; + if (self.select.subscene && self.select.subscene !== activeSubscene) + self.delFromSubscene(self.scene.brushId, self.select.subscene); + self.select.subscene = activeSubscene; + self.addToSubscene(self.scene.brushId, activeSubscene); + self.select.state = "changing"; + if (typeof self.scene.brushId !== "undefined") + self.getObj(self.scene.brushId).initialized = false; + if (typeof self.scene.selectionInput !== "undefined") + self.recordSelection(activeSubscene); + self.drawScene(); + self.canvas.style.cursor = "crosshair"; + }; + + handlers.selectingmove = function(x, y) { + var viewport = self.getObj(activeSubscene).par3d.viewport, + width = viewport.width*self.canvas.width, + height = viewport.height*self.canvas.height; + if (self.select.state === "inactive") + return; + self.select.region.p2 = {x: 2.0*x/width - 1.0, y: 2.0*y/height - 1.0}; + if (typeof self.scene.brushId !== "undefined") + self.getObj(self.scene.brushId).initialized = false; + if (typeof self.scene.selectionInput !== "undefined") + self.recordSelection(activeSubscene); + self.drawScene(); + }; + + handlers.selectingend = 0; + /* jshint evil:true */ + handlers.userdown = function(x, y) { + var sub = self.getObj(activeSubscene), + code = sub.callbacks[drag].begin; + if (code) { + var fn = Function('"use strict";return (' + code + ')')(); + fn.call(self, x, y); + } + }; + + handlers.usermove = function(x, y) { + var sub = self.getObj(activeSubscene), + code = sub.callbacks[drag].update; + if (code) { + var fn = Function('"use strict";return (' + code + ')')(); + fn.call(self, x, y); + } + }; + + handlers.userend = function() { + var sub = self.getObj(activeSubscene), + code = sub.callbacks[drag].end; + if (code) { + var fn = Function('"use strict";return (' + code + ')')(); + fn.call(self); + } + }; + + self.canvas.onpointerdown = function ( ev ){ + // pointers and mice differ in capture rules; + // act like a mouse. + if (ev.target.hasPointerCapture(ev.pointerId)) + ev.target.releasePointerCapture(ev.pointerId); + + if (!ev.which) // Use w3c defns in preference to MS + switch (ev.button) { + case 0: ev.which = 1; break; + case 1: + case 4: ev.which = 2; break; + case 2: ev.which = 3; + } + drag = ["none", "left", "middle", "right", "wheel"][ev.which]; + var coords = self.relMouseCoords(ev); + coords.y = self.canvas.height-coords.y; + activeSubscene = self.whichSubscene(coords); + var sub = self.getObj(activeSubscene), f; + handler = sub.par3d.mouseMode[drag]; + switch (handler) { + case "xAxis": + handler = "axis"; + handlers.axis = [1.0, 0.0, 0.0]; + break; + case "yAxis": + handler = "axis"; + handlers.axis = [0.0, 1.0, 0.0]; + break; + case "zAxis": + handler = "axis"; + handlers.axis = [0.0, 0.0, 1.0]; + break; + } + f = handlers[handler + "down"]; + if (f) { + coords = self.translateCoords(activeSubscene, coords); + f.call(self, coords.x, coords.y); + ev.preventDefault(); + } else + console.warn("Mouse handler '" + handler + "' is not implemented."); + + }; + + self.canvas.onpointerup = function ( ev ){ + if ( !drag ) return; + var f = handlers[handler + "end"]; + if (f) { + f.call(self); + ev.preventDefault(); + } + drag = 0; + handlers.onpointermove( ev ); + }; + + self.canvas.onpointerout = self.canvas.onpointerup; + + handlers.onpointermove = function ( ev ) { + var coords = self.relMouseCoords(ev), sub, f; + coords.y = self.canvas.height - coords.y; + if (ev.buttons === 0) { + activeSubscene = self.whichSubscene(coords); + drag = "none"; + sub = self.getObj(activeSubscene); + handler = sub.par3d.mouseMode.none; + if (handler !== "none") { + if (sub.needsBegin) { + f = handlers[handler + "down"]; + if (f) { + coords = self.translateCoords(activeSubscene, coords); + f.call(self, coords.x, coords.y); + } + sub.needsBegin = 0; + } + self.canvas.style.cursor = self.getCursor(sub.par3d.mouseMode.none); + } else { + self.canvas.style.cursor = self.getCursor(sub.par3d.mouseMode.left); + return; + } + } + f = handlers[handler + "move"]; + if (f) { + coords = self.translateCoords(activeSubscene, coords); + f.call(self, coords.x, coords.y); + } + }; + + + self.canvas.onpointerenter = function() { + self.canvas.addEventListener("pointermove", handlers.onpointermove); + }; + + self.canvas.onpointerleave = function() { + self.canvas.removeEventListener("pointermove", + handlers.onpointermove); + }; + + handlers.setZoom = function(ds) { + var i; + if (typeof activeSubscene === "undefined") + activeSubscene = self.scene.rootSubscene; + var activeSub = self.getObj(activeSubscene), + activeProjection = self.getObj(self.useid(activeSub.id, "projection")), + l = activeProjection.par3d.listeners; + + for (i = 0; i < l.length; i++) { + activeSub = self.getObj(l[i]); + activeSub.par3d.zoom *= ds; + } + self.drawScene(); + }; + + handlers.pushwheel = function(ev) { + ev.deltaY = -ev.deltaY; + handlers.pullwheel(ev); + }; + + handlers.pullwheel = function(ev) { + var del = 1.05; + if (ev.shiftKey) del = 1.005; + var ds = ev.deltaY < 0 ? del : (1 / del); + handlers.setZoom(ds); + }; + + handlers.user2wheel = function(ev) { + var sub = self.getObj(activeSubscene), + code = sub.callbacks.wheel.rotate; + if (code) { + var fn = Function('"use strict";return (' + code + ')')(); + /* jshint evil:false */ + fn.call(self, ev.deltaY < 0 ? 1 : 2); + } + }; + + handlers.wheelHandler = function(ev) { + var coords = self.relMouseCoords(ev); + coords.y = self.canvas.height - coords.y; + activeSubscene = self.whichSubscene(coords); + var sub = self.getObj(activeSubscene), f, + handler = sub.par3d.mouseMode.wheel, + evlocal; + + ev.deltaY = ev.deltaY || ev.detail || ev.deltaX || ev.wheelDelta; + + switch(handler) { + case "none": break; + case "push": + case "pull": + case "user2": + f = handlers[handler + "wheel"]; + if (f) { + evlocal = {}; + evlocal.deltaY = ev.deltaY; + evlocal.shiftKey = ev.shiftKey; + evlocal.preventDefault = function() { ev.preventDefault(); }; + f.call(self, evlocal); + } + break; + default: + evlocal = {}; + evlocal.preventDefault = function() { ev.preventDefault(); }; + evlocal.which = 4; + evlocal.clientX = self.canvas.width/2; + evlocal.clientY = self.canvas.height/2; + self.canvas.onpointerdown(evlocal); + evlocal.clientX += ev.deltaX; + evlocal.clientY += ev.deltaY; + handlers.onpointermove(evlocal); + self.canvas.onpointerup(evlocal); + } + ev.preventDefault(); + }; + + handlers.get_finger_dist = function(ev) { + var diffX = ev.touches[0].clientX - ev.touches[1].clientX, + diffY = ev.touches[0].clientY - ev.touches[1].clientY; + return Math.sqrt(diffX * diffX + diffY * diffY); + }; + + handlers.touchstart = function(ev) { + var touch = ev.touches[0], + mouseEvent = new MouseEvent("pointerdown", + { + clientX: touch.clientX, + clientY: touch.clientY + }); + ev.preventDefault(); + if (ev.touches.length === 2) { + var coords = self.relMouseCoords(touch); + coords.y = self.canvas.height-coords.y; + activeSubscene = self.whichSubscene(coords); + handlers.finger_dist0 = handlers.get_finger_dist(ev); + handlers.zoomdown(coords.x, coords.y); + } + self.dispatchEvent(mouseEvent); + }; + + handlers.touchend = function(ev) { + var mouseEvent; + ev.preventDefault(); + if (ev.touches.length === 1) { + mouseEvent = new MouseEvent("pointerup", {}); + self.dispatchEvent(mouseEvent); + } + }; + + handlers.touchmove = function(ev) { + var touch = ev.touches[0], + mouseEvent; + ev.preventDefault(); + if (ev.touches.length > 1) { + var coords = self.relMouseCoords(touch), + new_dist = handlers.get_finger_dist(ev); + coords.y = self.canvas.height*Math.log(handlers.finger_dist0/new_dist) + handlers.y0zoom; + handlers.zoommove(coords.x, coords.y); + } else { + mouseEvent = new MouseEvent("pointermove", + { + clientX: touch.clientX, + clientY: touch.clientY + }); + self.dispatchEvent(mouseEvent); + } + }; + + self.canvas.addEventListener("DOMMouseScroll", handlers.wheelHandler, false); + self.canvas.addEventListener("mousewheel", handlers.wheelHandler, false); + self.canvas.addEventListener("touchstart", handlers.touchstart, {passive: false}); + self.canvas.addEventListener("touchend", handlers.touchend, {passive: false}); + self.canvas.addEventListener("touchmove", handlers.touchmove, {passive: false}); + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/pieces.src.js b/reference/libs/rglwidgetClass-1.3.1/pieces.src.js new file mode 100644 index 0000000..2ac8c91 --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/pieces.src.js @@ -0,0 +1,135 @@ +/** + * Methods related to drawing transparent objects + * @name ___METHODS_FOR_TRANSPARENCY___ + * @memberof rglwidgetClass + * @kind function + * @instance + + * These functions order the centers of displayed objects so they + * can be drawn using the painters algorithm, necessary to support + * transparency. + + * Note that objid is not obj.id when drawing spheres. + */ + +/** + * Break objects into pieces + * @returns { array } Array of pieces + */ + rglwidgetClass.prototype.getPieces = function(context, objid, subid, obj) { + var n = obj.centers.length, + depth, + result = new Array(n), + z, w, i; + context = context.slice(); + + for(i=0; i 0) { + var i, + thiscontext = pieces[0].context, + thisobjid = pieces[0].objid, + thissubid = pieces[0].subid, + indices = []; + for (i= 0; i < pieces.length; i++) { + if (pieces[i].context !== thiscontext || + pieces[i].objid !== thisobjid || + pieces[i].subid !== thissubid) { + result.push({context: thiscontext, objid: thisobjid, + subid: thissubid, indices: indices}); + thiscontext = pieces[i].context; + thisobjid = pieces[i].objid; + thissubid = pieces[i].subid; + indices = []; + } + indices.push(pieces[i].index); + } + result.push({context: thiscontext, objid: thisobjid, + subid: thissubid, + indices: indices}); + } + return result; + }; + + /** + * Sort pieces by depth + * @returns { array } + * @param { array } pieces - array of pieces + */ + rglwidgetClass.prototype.sortPieces = function(pieces) { + var compare = function(i,j) { + var diff = j.depth - i.depth; + // We want to avoid context or obj changes, + // so sort on those next. + if (diff === 0) { + var c1 = j.context.slice(), + c2 = i.context.slice(); + diff = c1.length - c2.length; + while (diff === 0 && c1.length > 0) { + diff = c1.pop() - c2.pop(); + } + if (diff === 0) + diff = j.objid - i.objid; + if (diff === 0) + diff = j.subid - i.subid; + } + return diff; + }, result = []; + if (pieces.length) + result = pieces.sort(compare); + return result; + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/pretty.src.js b/reference/libs/rglwidgetClass-1.3.1/pretty.src.js new file mode 100644 index 0000000..5f9145a --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/pretty.src.js @@ -0,0 +1,163 @@ +/** + * Pretty function from R + * @name ___PRETTY_FROM_R___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + + +/* This file is translated from pretty.c, which was + taken from the R sources, r61744 of src/appl/pretty.c, + with minimal changes */ + +/* + * R : A Computer Language for Statistical Data Analysis + * Copyright (C) 1995-2012 The R Core Team + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, a copy is available at + * http://www.r-project.org/Licenses/ + */ + +/** + * Construct pretty values to cover an interval + * @param { number } lo - lower end of interval + * @param { number } up - upper end of interval + * @param { number } ndiv - requested number of divisions + * @param { number } min_n - minimum divisions + * @param { number } shrink_sml - if too many cells, amount to shrink by + * @param { number } high_u_fact - bias in favour of larger units + * @param { number } eps_correction - correction to bounds + * @param { Boolean } return_bounds - whether to return bounds + * @description + * Pretty Intervals + + * Constructs m "pretty" values which cover the given interval *lo <= *up + * m ~= *ndiv + 1 (i.e., ndiv := approximate number of INTERVALS) + * + * It is not quite clear what should happen for *lo = *up; + * S itself behaves quite funilly, then. + * + * In my opinion, a proper 'pretty' should always ensure + * *lo < *up, and hence *ndiv >=1 in the result. + * However, in S and here, we allow *lo == *up, and *ndiv = 0. + * Note however, that we are NOT COMPATIBLE to S. [Martin M.] + * + * NEW (0.63.2): ns, nu are double (==> no danger of integer overflow) + * + * We determine + * if the interval (up - lo) is ``small'' [<==> i_small == TRUE, below]. + * For the ``i_small'' situation, there is a parameter shrink_sml, + * the factor by which the "scale" is shrunk. ~~~~~~~~~~ + * It is advisable to set it to some (smaller) integer power of 2, + * since this enables exact floating point division. + */ +rglwidgetClass.prototype.R_pretty = function( + lo, up, ndiv, min_n, shrink_sml, high_u_fact, + eps_correction, return_bounds) { + /* From version 0.65 on, we had rounding_eps := 1e-5, before, r..eps = 0 + * 1e-7 is consistent with seq.default() */ + var rounding_eps = 1e-7, h = high_u_fact[0], + h5 = high_u_fact[1], + dx, cell, unit, base, U, ns, nu, k, i_small, + DBL_EPSILON = Number.EPSILON, + DBL_MIN = Number.MIN_VALUE, + DBL_MAX = Number.MAX_VALUE; + + dx = up - lo; + /* cell := "scale" here */ + if (dx === 0 && up === 0) { /* up == lo == 0 */ + cell = 1; + i_small = true; + } else { + cell = Math.max(Math.abs(lo), Math.abs(up)); + /* U = upper bound on cell/unit */ + U = (1 + (h5 >= 1.5*h+0.5)) ? 1/(1+h) : 1.5/(1+h5); + /* added times 3, as several calculations here */ + i_small = dx < cell * U * Math.max(1,ndiv) * DBL_EPSILON *3; + } + + /*OLD: cell = FLT_EPSILON+ dx / *ndiv; FLT_EPSILON = 1.192e-07 */ + if(i_small) { + if(cell > 10) + cell = 9 + cell/10; + cell *= shrink_sml; + if(min_n > 1) cell /= min_n; + } else { + cell = dx; + if(ndiv > 1) cell /= ndiv; + } + + if(cell < 20*DBL_MIN) { + /* warning(_("Internal(pretty()): very small range.. corrected")); */ + cell = 20*DBL_MIN; + } else if(cell * 10 > DBL_MAX) { + /* warning(_("Internal(pretty()): very large range.. corrected")); */ + cell = 0.1*DBL_MAX; + } + base = Math.pow(10, Math.floor(Math.log10(cell))); /* base <= cell < 10*base */ + + /* unit : from { 1,2,5,10 } * base + * such that |u - cell| is small, + * favoring larger (if h > 1, else smaller) u values; + * favor '5' more than '2' if h5 > h (default h5 = .5 + 1.5 h) */ + unit = base; + if((U = 2*base)-cell < h*(cell-unit)) { unit = U; + if((U = 5*base)-cell < h5*(cell-unit)) { unit = U; + if((U =10*base)-cell < h*(cell-unit)) unit = U; }} + /* Result: c := cell, u := unit, b := base + * c in [ 1, (2+ h) /(1+h) ] b ==> u= b + * c in ( (2+ h)/(1+h), (5+2h5)/(1+h5)] b ==> u= 2b + * c in ( (5+2h)/(1+h), (10+5h) /(1+h) ] b ==> u= 5b + * c in ((10+5h)/(1+h), 10 ) b ==> u=10b + * + * ===> 2/5 *(2+h)/(1+h) <= c/u <= (2+h)/(1+h) */ + + ns = Math.floor(lo/unit+rounding_eps); + nu = Math.ceil (up/unit-rounding_eps); + + if(eps_correction && (eps_correction > 1 || !i_small)) { + if(lo !== 0.0) lo *= (1- DBL_EPSILON); else lo = -DBL_MIN; + if(up !== 0.0) up *= (1+ DBL_EPSILON); else up = +DBL_MIN; + } + + while(ns*unit > lo + rounding_eps*unit) ns--; + + while(nu*unit < up - rounding_eps*unit) nu++; + + k = Math.floor(0.5 + nu - ns); + if(k < min_n) { + /* ensure that nu - ns == min_n */ + + k = min_n - k; + if(ns >= 0) { + nu += k/2; + ns -= k/2 + k%2;/* ==> nu-ns = old(nu-ns) + min_n -k = min_n */ + } else { + ns -= k/2; + nu += k/2 + k%2; + } + ndiv = min_n; + } else { + ndiv = k; + } + if(return_bounds) { /* if()'s to ensure that result covers original range */ + if(ns * unit < lo) lo = ns * unit; + if(nu * unit > up) up = nu * unit; + } else { + lo = ns; + up = nu; + } + return {lo:lo, up:up, ndiv:ndiv, unit:unit}; +}; diff --git a/reference/libs/rglwidgetClass-1.3.1/projection.src.js b/reference/libs/rglwidgetClass-1.3.1/projection.src.js new file mode 100644 index 0000000..4fc59c7 --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/projection.src.js @@ -0,0 +1,148 @@ + /** + * Methods related to projections + * @name ___METHODS_FOR_PROJECTIONS___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + + /** + * Get the viewport + */ + + rglwidgetClass.prototype.getViewport = function(id) { + var vp = this.getObj(id).par3d.viewport, + x = vp.x*this.canvas.width, + y = vp.y*this.canvas.height, + width = vp.width*this.canvas.width, + height = vp.height*this.canvas.height; + this.vp = {x:x, y:y, width:width, height:height}; + }; + + /** + * Set the gl viewport and scissor test + * @param { number } id - id of subscene + */ + rglwidgetClass.prototype.setViewport = function(id) { + var gl = this.gl || this.initGL(); + this.getViewport(id); + gl.viewport(this.vp.x, this.vp.y, this.vp.width, this.vp.height); + gl.scissor(this.vp.x, this.vp.y, this.vp.width, this.vp.height); + gl.enable(gl.SCISSOR_TEST); + }; + + /** + * Set the projection matrix for a subscene + * @param { number } id - id of subscene + */ + rglwidgetClass.prototype.setprMatrix = function(id) { + var subscene = this.getObj(id), + embedding = subscene.embeddings.projection; + if (embedding === "replace") + this.prMatrix.makeIdentity(); + else + this.setprMatrix(subscene.parent); + if (embedding === "inherit") + return; + // This is based on the Frustum::enclose code from geom.cpp + var bbox = subscene.par3d.bbox, + scale = subscene.par3d.scale, + ranges = [(bbox[1]-bbox[0])*scale[0]/2, + (bbox[3]-bbox[2])*scale[1]/2, + (bbox[5]-bbox[4])*scale[2]/2], + radius = Math.sqrt(this.sumsq(ranges))*1.1; // A bit bigger to handle labels + if (radius <= 0) radius = 1; + var observer = subscene.par3d.observer, + distance = observer[2], + FOV = subscene.par3d.FOV, ortho = FOV === 0, + t = ortho ? 1 : Math.tan(FOV*Math.PI/360), + near = distance - radius, + far = distance + radius, + hlen, + aspect = this.vp.width/this.vp.height, + z = subscene.par3d.zoom, + userProjection = subscene.par3d.userProjection; + if (far < 0.0) + far = 1.0; + if (near < far/100.0) + near = far/100.0; + this.frustum = {near:near, far:far}; + hlen = t*near; + if (ortho) { + if (aspect > 1) + this.prMatrix.ortho(-hlen*aspect*z, hlen*aspect*z, + -hlen*z, hlen*z, near, far); + else + this.prMatrix.ortho(-hlen*z, hlen*z, + -hlen*z/aspect, hlen*z/aspect, + near, far); + } else { + if (aspect > 1) + this.prMatrix.frustum(-hlen*aspect*z, hlen*aspect*z, + -hlen*z, hlen*z, near, far); + else + this.prMatrix.frustum(-hlen*z, hlen*z, + -hlen*z/aspect, hlen*z/aspect, + near, far); + } + this.prMatrix.multRight(userProjection); + }; + + /** + * Set the model-view matrix for a subscene + * @param { number } id - id of the subscene + */ + rglwidgetClass.prototype.setmvMatrix = function(id) { + var observer = this.getObj(id).par3d.observer; + this.mvMatrix.makeIdentity(); + this.setmodelMatrix(id); + this.mvMatrix.translate(-observer[0], -observer[1], -observer[2]); + + }; + + /** + * Set the model matrix for a subscene + * @param { number } id - id of the subscene + */ + rglwidgetClass.prototype.setmodelMatrix = function(id) { + var subscene = this.getObj(id), + embedding = subscene.embeddings.model; + if (embedding === "replace") { + var bbox = subscene.par3d.bbox, + center = [(bbox[0]+bbox[1])/2, + (bbox[2]+bbox[3])/2, + (bbox[4]+bbox[5])/2]; + this.mvMatrix.translate(-center[0], -center[1], -center[2]); + } + if (embedding !== "inherit") { + var scale = subscene.par3d.scale; + this.mvMatrix.scale(scale[0], scale[1], scale[2]); + this.mvMatrix.multRight( subscene.par3d.userMatrix ); + } + if (embedding !== "replace") + this.setmodelMatrix(subscene.parent); + }; + + /** + * Set the normals matrix for a subscene + * @param { number } subsceneid - id of the subscene + */ + rglwidgetClass.prototype.setnormMatrix2 = function() { + this.normMatrix = new CanvasMatrix4(this.mvMatrix); + this.normMatrix.invert(); + this.normMatrix.transpose(); + }; + + /** + * Set the combined projection-model-view matrix + */ + rglwidgetClass.prototype.setprmvMatrix = function() { + this.prmvMatrix = new CanvasMatrix4( this.mvMatrix ); + this.prmvMatrix.multRight( this.prMatrix ); + }; + + rglwidgetClass.prototype.setInvPrMatrix = function() { + this.invPrMatrix = new CanvasMatrix4( this.prMatrix ); + this.invPrMatrix.invert(); + this.invPrMatrix.transpose(); + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/rgl.css b/reference/libs/rglwidgetClass-1.3.1/rgl.css new file mode 100644 index 0000000..b22aaf6 --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/rgl.css @@ -0,0 +1,21 @@ +.rglPlayer { + width: auto; + height: auto; +} + +.rglPlayer .rgl-button { + width: auto; + display: inline-block; + font-size: 75%; +} + +.rglPlayer .rgl-slider { + display: inline-block; + width: 30%; +} + +.rglPlayer .rgl-label { + display: inline; + padding-left: 6px; + padding-right: 6px; +} diff --git a/reference/libs/rglwidgetClass-1.3.1/rglClass.src.js b/reference/libs/rglwidgetClass-1.3.1/rglClass.src.js new file mode 100644 index 0000000..475300e --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/rglClass.src.js @@ -0,0 +1,71 @@ +//// To generate the help pages for this library, use + +// jsdoc --template /usr/local/lib/node_modules/foodoc/template *.src.js -R README.md -c JSDoc.json + +// To test, set environment variable RGL_DEBUGGING=true +// before building. + +/* globals rglwidgetClass: true */ + +/** + * The class of an rgl widget + * @class +*/ +rglwidgetClass = function() { + this.canvas = null; + this.userMatrix = new CanvasMatrix4(); + this.types = []; + this.prMatrix = new CanvasMatrix4(); + this.mvMatrix = new CanvasMatrix4(); + this.vp = null; + this.prmvMatrix = null; + this.origs = null; + this.gl = null; + this.scene = null; + this.select = {state: "inactive", subscene: null, region: {p1: {x:0, y:0}, p2: {x:0, y:0}}}; + this.drawing = false; +}; + + rglwidgetClass.f_is_lit = 1; + rglwidgetClass.f_is_smooth = 2; + rglwidgetClass.f_has_texture = 4; + rglwidgetClass.f_depth_sort = 8; + rglwidgetClass.f_fixed_quads = 16; + rglwidgetClass.f_is_transparent = 32; + rglwidgetClass.f_is_lines = 64; + rglwidgetClass.f_sprites_3d = 128; + rglwidgetClass.f_is_subscene = 256; + rglwidgetClass.f_is_clipplanes = 512; + rglwidgetClass.f_fixed_size = 1024; + rglwidgetClass.f_is_points = 2048; + rglwidgetClass.f_is_twosided = 4096; + rglwidgetClass.f_fat_lines = 8192; + rglwidgetClass.f_is_brush = 16384; + rglwidgetClass.f_has_fog = 32768; + rglwidgetClass.f_rotating = 65536; + + rglwidgetClass.prototype.fogNone = 0; + rglwidgetClass.prototype.fogLinear = 1; + rglwidgetClass.prototype.fogExp = 2; + rglwidgetClass.prototype.fogExp2 = 3; + + /** + * Methods related to obsolete approaches. + * @name ___OBSOLETE_METHODS___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + + /** + * Start the writeWebGL scene. This is only used by writeWebGL; rglwidget has + no debug element. + */ + rglwidgetClass.prototype.start = function() { + if (typeof this.prefix !== "undefined") { + this.debugelement = document.getElementById(this.prefix + "debug"); + this.debug(""); + } + this.drag = 0; + this.drawScene(); + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/rglTimer.src.js b/reference/libs/rglwidgetClass-1.3.1/rglTimer.src.js new file mode 100644 index 0000000..1091556 --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/rglTimer.src.js @@ -0,0 +1,155 @@ + +/* globals rgltimerClass: true */ + +/** + * The class of an rgl timer object + * @class +*/ + +/** + * Construct an rgltimerClass object + * @constructor + * @param { function } Tick - action when timer fires + * @param { number } startTime - nominal start time in seconds + * @param { number } interval - seconds between updates + * @param { number } stopTime - nominal stop time in seconds + * @param { number } stepSize - nominal step size + * @param { number } value - current nominal time + * @param { number } rate - nominal units per second + * @param { string } loop - "none", "cycle" or "oscillate" + * @param { Object } actions - list of actions + */ +rgltimerClass = function(Tick, startTime, interval, stopTime, stepSize, value, rate, loop, actions) { + this.enabled = false; + this.timerId = 0; + /** nominal start time in seconds */ + this.startTime = startTime; + /** current nominal time */ + this.value = value; + /** seconds between updates */ + this.interval = interval; + /** nominal stop time */ + this.stopTime = stopTime; + /** nominal step size */ + this.stepSize = stepSize; + /** nominal units per second */ + this.rate = rate; + /** "none", "cycle", or "oscillate" */ + this.loop = loop; + /** real world start time */ + this.realStart = undefined; + /** multiplier for fast-forward or reverse */ + this.multiplier = 1; + this.actions = actions; + this.Tick = Tick; +}; + + + /** + * Methods related to players + * @name ___METHODS_FOR_PLAYERS___ + * @memberof rgltimerClass + * @kind function + * @instance + */ + + /** + * Start playing + * @memberof rgltimerClass + */ + rgltimerClass.prototype.play = function() { + if (this.enabled) { + this.enabled = false; + window.clearInterval(this.timerId); + this.timerId = 0; + return; + } + var tick = function(self) { + var now = new Date(); + self.value = self.multiplier*self.rate*(now - self.realStart)/1000 + self.startTime; + self.forceToRange(); + if (typeof self.Tick !== "undefined") { + self.Tick(self.value); + } + + }; + this.realStart = new Date() - 1000*(this.value - this.startTime)/this.rate/this.multiplier; + this.timerId = window.setInterval(tick, 1000*this.interval, this); + this.enabled = true; + }; + + /** + * Force value into legal range + */ + rgltimerClass.prototype.forceToRange = function() { + if (this.value > this.stopTime + this.stepSize/2 || this.value < this.startTime - this.stepSize/2) { + if (!this.loop) { + this.reset(); + } else { + var cycle = this.stopTime - this.startTime + this.stepSize, + newval = (this.value - this.startTime) % cycle + this.startTime; + if (newval < this.startTime) { + newval += cycle; + } + this.realStart += (this.value - newval)*1000/this.multiplier/this.rate; + this.value = newval; + } + } + }; + + /** + * Reset to start values + */ + rgltimerClass.prototype.reset = function() { + this.value = this.startTime; + this.newmultiplier(1); + if (typeof this.Tick !== "undefined") { + this.Tick(this.value); + } + if (this.enabled) + this.play(); /* really pause... */ + if (typeof this.PlayButton !== "undefined") + this.PlayButton.value = "Play"; + }; + + /** + * Increase the multiplier to play faster + */ + rgltimerClass.prototype.faster = function() { + this.newmultiplier(Math.SQRT2*this.multiplier); + }; + + /** + * Decrease the multiplier to play slower + */ + rgltimerClass.prototype.slower = function() { + this.newmultiplier(this.multiplier/Math.SQRT2); + }; + + /** + * Change sign of multiplier to reverse direction + */ + rgltimerClass.prototype.reverse = function() { + this.newmultiplier(-this.multiplier); + }; + + /** + * Set multiplier for play speed + * @param { number } newmult - new value + */ + rgltimerClass.prototype.newmultiplier = function(newmult) { + if (newmult !== this.multiplier) { + this.realStart += 1000*(this.value - this.startTime)/this.rate*(1/this.multiplier - 1/newmult); + this.multiplier = newmult; + } + }; + + /** + * Take one step + */ + rgltimerClass.prototype.step = function() { + this.value += this.rate*this.multiplier; + this.forceToRange(); + if (typeof this.Tick !== "undefined") + this.Tick(this.value); + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/selection.src.js b/reference/libs/rglwidgetClass-1.3.1/selection.src.js new file mode 100644 index 0000000..a45e09e --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/selection.src.js @@ -0,0 +1,129 @@ + /** + * Methods related to selection + * @name ___METHODS_FOR_SELECTION___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + + /** + * Respond to brush change + */ + rglwidgetClass.prototype.selectionChanged = function() { + var i, j, k, id, subid = this.select.subscene, subscene, + objids, obj, + p1 = this.select.region.p1, p2 = this.select.region.p2, + filter, selection = [], handle, keys, xmin, x, xmax, ymin, y, ymax, z, v, + someHidden; + if (!subid) + return; + subscene = this.getObj(subid); + objids = subscene.objects; + filter = this.scene.crosstalk.filter; + this.setmvMatrix(subid); + this.setprMatrix(subid); + this.setprmvMatrix(); + xmin = Math.min(p1.x, p2.x); + xmax = Math.max(p1.x, p2.x); + ymin = Math.min(p1.y, p2.y); + ymax = Math.max(p1.y, p2.y); + for (i = 0; i < objids.length; i++) { + id = objids[i]; + j = this.scene.crosstalk.id.indexOf(id); + if (j >= 0) { + keys = this.scene.crosstalk.key[j]; + obj = this.getObj(id); + someHidden = false; + for (k = 0; k < keys.length; k++) { + if (filter && filter.indexOf(keys[k]) < 0) { + someHidden = true; + continue; + } + v = [].concat(obj.vertices[k]).concat(1.0); + v = rglwidgetClass.multVM(v, this.prmvMatrix); + x = v[0]/v[3]; + y = v[1]/v[3]; + z = v[2]/v[3]; + if (xmin <= x && x <= xmax && ymin <= y && y <= ymax && -1.0 <= z && z <= 1.0) { + selection.push(keys[k]); + } else + someHidden = true; + } + obj.someHidden = someHidden && (filter || selection.length); + obj.initialized = false; + /* Who should we notify? Only shared data in the current subscene, or everyone? */ + if (!this.equalArrays(selection, this.scene.crosstalk.selection)) { + handle = this.scene.crosstalk.sel_handle[j]; + handle.set(selection, {rglSubsceneId: this.select.subscene}); + } + } + } + }; + + /** + * Respond to selection or filter change from crosstalk + * @param { Object } event - crosstalk event + * @param { boolean } filter - filter or selection? + */ + rglwidgetClass.prototype.selection = function(event, filter) { + var i, j, ids, obj, keys, crosstalk = this.scene.crosstalk, + selection, someHidden; + + // Record the message and find out if this event makes some objects have mixed values: + + crosstalk = this.scene.crosstalk; + + if (filter) { + filter = crosstalk.filter = event.value; + selection = crosstalk.selection; + } else { + selection = crosstalk.selection = event.value; + filter = crosstalk.filter; + } + ids = crosstalk.id; + for (i = 0; i < ids.length ; i++) { + obj = this.getObj(ids[i]); + obj.initialized = false; + keys = crosstalk.key[i]; + someHidden = false; + for (j = 0; j < keys.length && !someHidden; j++) { + if ((filter && filter.indexOf(keys[j]) < 0) || + (selection.length && selection.indexOf(keys[j]) < 0)) + someHidden = true; + } + obj.someHidden = someHidden; + } + this.drawScene(); + }; + + /** + * Clear the selection brush + * @param { number } except - Subscene that should ignore this request + */ + rglwidgetClass.prototype.clearBrush = function(except) { + if (this.select.subscene !== except) { + this.select.region = {p1: {x:Infinity, y:Infinity}, + p2: {x:Infinity, y:Infinity}}; + this.selectionChanged(); + this.select.state = "inactive"; + this.delFromSubscene(this.scene.brushId, this.select.subscene); + } + this.drawScene(); + }; + + /** + * Set the vertices in the selection box object + */ + rglwidgetClass.prototype.initSelection = function(id) { + if (typeof this.select.region === "undefined") + return; + var obj = this.getObj(id), + p1 = this.select.region.p1, + p2 = this.select.region.p2; + + obj.vertices = [[p1.x, p1.y, 0.0], + [p2.x, p1.y, 0.0], + [p2.x, p2.y, 0.0], + [p1.x, p2.y, 0.0], + [p1.x, p1.y, 0.0]]; + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/shaders.src.js b/reference/libs/rglwidgetClass-1.3.1/shaders.src.js new file mode 100644 index 0000000..e646678 --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/shaders.src.js @@ -0,0 +1,183 @@ + /** + * Methods related to shaders + * @name ___METHODS_FOR_SHADERS___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + + /** + * Get flags that will end up as shader defines. + * Static method so it can be called from R + */ + rglwidgetClass.getDefFlags = function(flags, type, normals, round_points) { + var f = {}; + f.fat_lines = rglwidgetClass.isSet(flags, rglwidgetClass.f_fat_lines); + f.fixed_quads = rglwidgetClass.isSet(flags, rglwidgetClass.f_fixed_quads); + f.fixed_size = rglwidgetClass.isSet(flags, rglwidgetClass.f_fixed_size); + f.has_fog = rglwidgetClass.isSet(flags, rglwidgetClass.f_has_fog); + f.has_normals = (typeof normals !== "undefined") || + type === "spheres"; + f.has_texture = rglwidgetClass.isSet(flags, rglwidgetClass.f_has_texture); + f.is_brush = rglwidgetClass.isSet(flags, rglwidgetClass.f_is_brush); + f.is_lines = rglwidgetClass.isSet(flags, rglwidgetClass.f_is_lines); + f.is_lit = rglwidgetClass.isSet(flags, rglwidgetClass.f_is_lit); + f.is_points = rglwidgetClass.isSet(flags, rglwidgetClass.f_is_points); + f.is_transparent = rglwidgetClass.isSet(flags, rglwidgetClass.f_is_transparent); + f.is_twosided = rglwidgetClass.isSet(flags, rglwidgetClass.f_is_twosided); + f.needs_vnormal = !rglwidgetClass.isSet(flags, rglwidgetClass.f_sprites_3d) && + (f.is_lit && !f.fixed_quads && !f.is_brush) || (f.is_twosided && f.has_normals); + f.rotating = rglwidgetClass.isSet(flags, rglwidgetClass.f_rotating); + f.round_points = round_points; + return f; + }; + + + /** + * Generate the defines for the shader code for an object. + * + * This is a static method so it can be called from R. + * + * @returns {string} + * @param id - id of object + * @param type - type of object + * @param flags - object flags + * @param nclipplanes - number of clipping planes in scene + * (may not all be active) + * @param nlights - number of lights in scene (ditto) + * @param normals - normals for object + * @param pointSize - point size for object + * @param textype - texture type for object + * @param antialias - use antialiasing? + */ + rglwidgetClass.getDefines = function(id, type, flags, + nclipplanes, nlights, normals, pointSize, textype, + texmode, texenvmap, antialias, fl) { + var + title, defines; + + if (typeof fl === "undefined") + fl = rglwidgetClass.getDefFlags(flags, type, normals, antialias); + + title = " /* ****** "+type+" object "+id+" shader ****** */\n"; + + defines = "#define NCLIPPLANES " + nclipplanes + "\n"+ + "#define NLIGHTS " + nlights + "\n"; + + if (fl.fat_lines) + defines = defines + "#define FAT_LINES 1\n"; + + if (fl.fixed_quads) + defines = defines + "#define FIXED_QUADS 1\n"; + + if (fl.fixed_size) + defines = defines + "#define FIXED_SIZE 1\n"; + + if (fl.has_fog) + defines = defines + "#define HAS_FOG 1\n"; + + if (fl.has_normals) + defines = defines + "#define HAS_NORMALS 1\n"; + + if (fl.has_texture) { + defines = defines + "#define HAS_TEXTURE 1\n"; + defines = defines + "#define TEXTURE_" + textype + "\n"; + defines = defines + "#define TEXMODE_" + texmode + "\n"; + if (texenvmap) + defines = defines + "#define USE_ENVMAP 1\n"; + } + + if (fl.is_brush) + defines = defines + "#define IS_BRUSH 1\n"; + + if (type === "linestrip") + defines = defines + "#define IS_LINESTRIP 1\n"; + + if (fl.is_lit) + defines = defines + "#define IS_LIT 1\n"; + + if (fl.is_points) { + defines = defines + "#define IS_POINTS 1\n"; + defines = defines + "#define POINTSIZE " + Number.parseFloat(pointSize).toFixed(1) + "\n"; + } + + if (type === "sprites") + defines = defines + "#define IS_SPRITES 1\n"; + + if (type === "text") + defines = defines + "#define IS_TEXT 1\n"; + + if (fl.is_transparent) + defines = defines + "#define IS_TRANSPARENT 1\n"; + + if (fl.is_twosided) + defines = defines + "#define IS_TWOSIDED 1\n"; + + if (fl.needs_vnormal) + defines = defines + "#define NEEDS_VNORMAL 1\n"; + + if (fl.rotating) + defines = defines + "#define ROTATING 1\n"; + + if (fl.round_points) + defines = defines + "#define ROUND_POINTS 1\n"; + + // console.log(result); + return title + defines; + }; + + /** + * Create code for vertex and fragment shaders + * @returns {Object} + * @param { number } shaderType - gl code for shader type + * @param { string } code - code for the shader + */ + rglwidgetClass.prototype.getShaders = function(obj) { + var header, + vertex = obj.userVertexShader, + fragment = obj.userFragmentShader; + + header = rglwidgetClass.getDefines( + obj.id, obj.type, obj.flags, + this.countClipplanes(), this.countLights(), + obj.normals, + this.getMaterial(obj, "size"), + this.getMaterial(obj, "textype"), + this.getMaterial(obj, "texmode"), + this.getMaterial(obj, "texenvmap"), + this.getMaterial(obj, "point_antialias"), + obj.defFlags + ); + + if (typeof vertex === "undefined") + vertex = rglwidgetClass.rgl_vertex_shader(); + + if (typeof fragment === "undefined") + fragment = rglwidgetClass.rgl_fragment_shader(); + +// console.log("vertex:"); +// console.log(header + vertex); +// console.log("fragment:"); +// console.log(header + fragment); + + return {vertex: header + vertex, + fragment: header + fragment}; + }; + + + /** + * Call gl functions to create and compile shader from code + * @returns {Object} + * @param { number } shaderType - gl code for shader type + * @param { string } code - code for the shader + */ + rglwidgetClass.prototype.getShader = function(shaderType, code) { + var gl = this.gl, shader; + shader = gl.createShader(shaderType); + gl.shaderSource(shader, code); + gl.compileShader(shader); + if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS) && !gl.isContextLost()) + alert(gl.getShaderInfoLog(shader)); + return shader; + }; + diff --git a/reference/libs/rglwidgetClass-1.3.1/shadersrc.src.js b/reference/libs/rglwidgetClass-1.3.1/shadersrc.src.js new file mode 100644 index 0000000..ccf93d4 --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/shadersrc.src.js @@ -0,0 +1,455 @@ +rglwidgetClass.rgl_vertex_shader = function() { +return "#line 2 1\n"+ +"// File 1 is the vertex shader\n"+ +"#ifdef GL_ES\n"+ +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"+ +"precision highp float;\n"+ +"#else\n"+ +"precision mediump float;\n"+ +"#endif\n"+ +"#endif\n"+ +"\n"+ +"attribute vec3 aPos;\n"+ +"attribute vec4 aCol;\n"+ +"uniform mat4 mvMatrix;\n"+ +"uniform mat4 prMatrix;\n"+ +"varying vec4 vCol;\n"+ +"varying vec4 vPosition;\n"+ +"\n"+ +"#ifdef NEEDS_VNORMAL\n"+ +"attribute vec3 aNorm;\n"+ +"uniform mat4 normMatrix;\n"+ +"varying vec4 vNormal;\n"+ +"#endif\n"+ +"\n"+ +"#if defined(HAS_TEXTURE) || defined (IS_TEXT)\n"+ +"attribute vec2 aTexcoord;\n"+ +"varying vec2 vTexcoord;\n"+ +"#endif\n"+ +"\n"+ +"#ifdef FIXED_SIZE\n"+ +"uniform vec3 textScale;\n"+ +"#endif\n"+ +"\n"+ +"#ifdef FIXED_QUADS\n"+ +"attribute vec3 aOfs;\n"+ +"#endif\n"+ +"\n"+ +"#ifdef IS_TWOSIDED\n"+ +"#ifdef HAS_NORMALS\n"+ +"varying float normz;\n"+ +"uniform mat4 invPrMatrix;\n"+ +"#else\n"+ +"attribute vec3 aPos1;\n"+ +"attribute vec3 aPos2;\n"+ +"varying float normz;\n"+ +"#endif\n"+ +"#endif // IS_TWOSIDED\n"+ +"\n"+ +"#ifdef FAT_LINES\n"+ +"attribute vec3 aNext;\n"+ +"attribute vec2 aPoint;\n"+ +"varying vec2 vPoint;\n"+ +"varying float vLength;\n"+ +"uniform float uAspect;\n"+ +"uniform float uLwd;\n"+ +"#endif\n"+ +"\n"+ +"#ifdef USE_ENVMAP\n"+ +"varying vec3 vReflection;\n"+ +"#endif\n"+ +"\n"+ +"void main(void) {\n"+ +" \n"+ +"#ifndef IS_BRUSH\n"+ +"#if defined(NCLIPPLANES) || !defined(FIXED_QUADS) || defined(HAS_FOG) || defined(USE_ENVMAP)\n"+ +" vPosition = mvMatrix * vec4(aPos, 1.);\n"+ +"#endif\n"+ +" \n"+ +"#ifndef FIXED_QUADS\n"+ +" gl_Position = prMatrix * vPosition;\n"+ +"#endif\n"+ +"#endif // !IS_BRUSH\n"+ +" \n"+ +"#ifdef IS_POINTS\n"+ +" gl_PointSize = POINTSIZE;\n"+ +"#endif\n"+ +" \n"+ +" vCol = aCol;\n"+ +" \n"+ +"// USE_ENVMAP implies NEEDS_VNORMAL\n"+ +"\n"+ +"#ifdef NEEDS_VNORMAL\n"+ +" vNormal = normMatrix * vec4(-aNorm, dot(aNorm, aPos));\n"+ +"#endif\n"+ +"\n"+ +"#ifdef USE_ENVMAP\n"+ +" vReflection = normalize(reflect(vPosition.xyz/vPosition.w, \n"+ +" normalize(vNormal.xyz/vNormal.w)));\n"+ +"#endif\n"+ +" \n"+ +"#ifdef IS_TWOSIDED\n"+ +"#ifdef HAS_NORMALS\n"+ +" /* normz should be calculated *after* projection */\n"+ +" normz = (invPrMatrix*vNormal).z;\n"+ +"#else\n"+ +" vec4 pos1 = prMatrix*(mvMatrix*vec4(aPos1, 1.));\n"+ +" pos1 = pos1/pos1.w - gl_Position/gl_Position.w;\n"+ +" vec4 pos2 = prMatrix*(mvMatrix*vec4(aPos2, 1.));\n"+ +" pos2 = pos2/pos2.w - gl_Position/gl_Position.w;\n"+ +" normz = pos1.x*pos2.y - pos1.y*pos2.x;\n"+ +"#endif\n"+ +"#endif // IS_TWOSIDED\n"+ +" \n"+ +"#ifdef NEEDS_VNORMAL\n"+ +" vNormal = vec4(normalize(vNormal.xyz), 1);\n"+ +"#endif\n"+ +" \n"+ +"#if defined(HAS_TEXTURE) || defined(IS_TEXT)\n"+ +" vTexcoord = aTexcoord;\n"+ +"#endif\n"+ +" \n"+ +"#if defined(FIXED_SIZE) && !defined(ROTATING)\n"+ +" vec4 pos = prMatrix * mvMatrix * vec4(aPos, 1.);\n"+ +" pos = pos/pos.w;\n"+ +" gl_Position = pos + vec4(aOfs*textScale, 0.);\n"+ +"#endif\n"+ +" \n"+ +"#if defined(IS_SPRITES) && !defined(FIXED_SIZE)\n"+ +" vec4 pos = mvMatrix * vec4(aPos, 1.);\n"+ +" pos = pos/pos.w + vec4(aOfs, 0.);\n"+ +" gl_Position = prMatrix*pos;\n"+ +"#endif\n"+ +" \n"+ +"#ifdef FAT_LINES\n"+ +" /* This code was inspired by Matt Deslauriers' code in \n"+ +" https://mattdesl.svbtle.com/drawing-lines-is-hard */\n"+ +" vec2 aspectVec = vec2(uAspect, 1.0);\n"+ +" mat4 projViewModel = prMatrix * mvMatrix;\n"+ +" vec4 currentProjected = projViewModel * vec4(aPos, 1.0);\n"+ +" currentProjected = currentProjected/currentProjected.w;\n"+ +" vec4 nextProjected = projViewModel * vec4(aNext, 1.0);\n"+ +" vec2 currentScreen = currentProjected.xy * aspectVec;\n"+ +" vec2 nextScreen = (nextProjected.xy / nextProjected.w) * aspectVec;\n"+ +" float len = uLwd;\n"+ +" vec2 dir = vec2(1.0, 0.0);\n"+ +" vPoint = aPoint;\n"+ +" vLength = length(nextScreen - currentScreen)/2.0;\n"+ +" vLength = vLength/(vLength + len);\n"+ +" if (vLength > 0.0) {\n"+ +" dir = normalize(nextScreen - currentScreen);\n"+ +" }\n"+ +" vec2 normal = vec2(-dir.y, dir.x);\n"+ +" dir.x /= uAspect;\n"+ +" normal.x /= uAspect;\n"+ +" vec4 offset = vec4(len*(normal*aPoint.x*aPoint.y - dir), 0.0, 0.0);\n"+ +" gl_Position = currentProjected + offset;\n"+ +"#endif\n"+ +" \n"+ +"#ifdef IS_BRUSH\n"+ +" gl_Position = vec4(aPos, 1.);\n"+ +"#endif\n"+ +"}\n" ;}; +rglwidgetClass.rgl_fragment_shader = function() { +return "#line 2 2\n"+ +"// File 2 is the fragment shader\n"+ +"#ifdef GL_ES\n"+ +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"+ +"precision highp float;\n"+ +"#else\n"+ +"precision mediump float;\n"+ +"#endif\n"+ +"#endif\n"+ +"varying vec4 vCol; // carries alpha\n"+ +"varying vec4 vPosition;\n"+ +"#if defined(HAS_TEXTURE) || defined (IS_TEXT)\n"+ +"varying vec2 vTexcoord;\n"+ +"uniform sampler2D uSampler;\n"+ +"#endif\n"+ +"\n"+ +"#ifdef HAS_FOG\n"+ +"uniform int uFogMode;\n"+ +"uniform vec3 uFogColor;\n"+ +"uniform vec4 uFogParms;\n"+ +"#endif\n"+ +"\n"+ +"#if defined(IS_LIT) && !defined(FIXED_QUADS)\n"+ +"varying vec4 vNormal;\n"+ +"#endif\n"+ +"\n"+ +"#if NCLIPPLANES > 0\n"+ +"uniform vec4 vClipplane[NCLIPPLANES];\n"+ +"#endif\n"+ +"\n"+ +"#if NLIGHTS > 0\n"+ +"uniform mat4 mvMatrix;\n"+ +"#endif\n"+ +"\n"+ +"#ifdef IS_LIT\n"+ +"uniform vec3 emission;\n"+ +"uniform float shininess;\n"+ +"#if NLIGHTS > 0\n"+ +"uniform vec3 ambient[NLIGHTS];\n"+ +"uniform vec3 specular[NLIGHTS]; // light*material\n"+ +"uniform vec3 diffuse[NLIGHTS];\n"+ +"uniform vec3 lightDir[NLIGHTS];\n"+ +"uniform bool viewpoint[NLIGHTS];\n"+ +"uniform bool finite[NLIGHTS];\n"+ +"#endif\n"+ +"#endif // IS_LIT\n"+ +"\n"+ +"#ifdef IS_TWOSIDED\n"+ +"uniform bool front;\n"+ +"varying float normz;\n"+ +"#endif\n"+ +"\n"+ +"#ifdef FAT_LINES\n"+ +"varying vec2 vPoint;\n"+ +"varying float vLength;\n"+ +"#endif\n"+ +"\n"+ +"#ifdef USE_ENVMAP\n"+ +"varying vec3 vReflection;\n"+ +"#endif\n"+ +"\n"+ +"void main(void) {\n"+ +" vec4 fragColor;\n"+ +"#ifdef FAT_LINES\n"+ +" vec2 point = vPoint;\n"+ +" bool neg = point.y < 0.0;\n"+ +" point.y = neg ? (point.y + vLength)/(1.0 - vLength) :\n"+ +" -(point.y - vLength)/(1.0 - vLength);\n"+ +"#if defined(IS_TRANSPARENT) && defined(IS_LINESTRIP)\n"+ +" if (neg && length(point) <= 1.0) discard;\n"+ +"#endif\n"+ +" point.y = min(point.y, 0.0);\n"+ +" if (length(point) > 1.0) discard;\n"+ +"#endif // FAT_LINES\n"+ +" \n"+ +"#ifdef ROUND_POINTS\n"+ +" vec2 coord = gl_PointCoord - vec2(0.5);\n"+ +" if (length(coord) > 0.5) discard;\n"+ +"#endif\n"+ +" \n"+ +"#if NCLIPPLANES > 0\n"+ +" for (int i = 0; i < NCLIPPLANES; i++)\n"+ +" if (dot(vPosition, vClipplane[i]) < 0.0) discard;\n"+ +"#endif\n"+ +" \n"+ +"#ifdef FIXED_QUADS\n"+ +" vec3 n = vec3(0., 0., 1.);\n"+ +"#elif defined(IS_LIT)\n"+ +" vec3 n = normalize(vNormal.xyz);\n"+ +"#endif\n"+ +" \n"+ +"#ifdef IS_TWOSIDED\n"+ +" if ((normz <= 0.) != front) discard;\n"+ +"#endif\n"+ +"\n"+ +"#ifdef IS_LIT\n"+ +" vec3 eye = normalize(-vPosition.xyz/vPosition.w);\n"+ +" vec3 lightdir;\n"+ +" vec4 colDiff;\n"+ +" vec3 halfVec;\n"+ +" vec4 lighteffect = vec4(emission, 0.);\n"+ +" vec3 col;\n"+ +" float nDotL;\n"+ +"#ifdef FIXED_QUADS\n"+ +" n = -faceforward(n, n, eye);\n"+ +"#endif\n"+ +" \n"+ +"#if NLIGHTS > 0\n"+ +" // Simulate two-sided lighting\n"+ +" if (n.z < 0.0)\n"+ +" n = -n;\n"+ +" for (int i=0;i 0) {\n"+ +" fogF = (uFogParms.y - vPosition.z/vPosition.w)/(uFogParms.y - uFogParms.x);\n"+ +" if (uFogMode > 1)\n"+ +" fogF = mix(uFogParms.w, 1.0, fogF);\n"+ +" fogF = fogF*uFogParms.z;\n"+ +" if (uFogMode == 2)\n"+ +" fogF = 1.0 - exp(-fogF);\n"+ +" // Docs are wrong: use (density*c)^2, not density*c^2\n"+ +" // https://gitlab.freedesktop.org/mesa/mesa/-/blob/master/src/mesa/swrast/s_fog.c#L58\n"+ +" else if (uFogMode == 3)\n"+ +" fogF = 1.0 - exp(-fogF*fogF);\n"+ +" fogF = clamp(fogF, 0.0, 1.0);\n"+ +" gl_FragColor = vec4(mix(fragColor.rgb, uFogColor, fogF), fragColor.a);\n"+ +" } else gl_FragColor = fragColor;\n"+ +"#else\n"+ +" gl_FragColor = fragColor;\n"+ +"#endif // HAS_FOG\n"+ +" \n"+ +"}\n" ;}; diff --git a/reference/libs/rglwidgetClass-1.3.1/subscenes.src.js b/reference/libs/rglwidgetClass-1.3.1/subscenes.src.js new file mode 100644 index 0000000..fc6e05d --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/subscenes.src.js @@ -0,0 +1,179 @@ + /** + * Methods related to subscenes + * @name ___METHODS_FOR_SUBSCENES___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + + /** + * Is a particular id in a subscene? + * @returns { boolean } + * @param {number} id Which id? + * @param {number} subscene Which subscene id? + */ + rglwidgetClass.prototype.inSubscene = function(id, subscene) { + return this.getObj(subscene).objects.indexOf(id) > -1; + }; + + /** + * Translate from window coordinates to viewport coordinates + * @returns { Object } translated coordinates + * @param { number } subsceneid - which subscene to use? + * @param { Object } coords - point to translate + */ + rglwidgetClass.prototype.translateCoords = function(subsceneid, coords) { + var viewport = this.getObj(subsceneid).par3d.viewport; + return {x: coords.x - viewport.x*this.canvas.width, + y: coords.y - viewport.y*this.canvas.height}; + }; + + /** + * Check whether point is in viewport of subscene + * @returns {boolean} + * @param { Object } coords - screen coordinates of point + * @param { number } subsceneid - subscene to check + */ + rglwidgetClass.prototype.inViewport = function(coords, subsceneid) { + var viewport = this.getObj(subsceneid).par3d.viewport, + x0 = coords.x - viewport.x*this.canvas.width, + y0 = coords.y - viewport.y*this.canvas.height; + return 0 <= x0 && x0 <= viewport.width*this.canvas.width && + 0 <= y0 && y0 <= viewport.height*this.canvas.height; + }; + + /** + * Find which subscene contains a point + * @returns { number } subscene id + * @param { Object } coords - coordinates of point + */ + rglwidgetClass.prototype.whichSubscene = function(coords) { + var self = this, + recurse = function(subsceneid) { + var subscenes = self.getChildSubscenes(subsceneid), i, id; + for (i=0; i < subscenes.length; i++) { + id = recurse(subscenes[i]); + if (typeof(id) !== "undefined") + return(id); + } + if (self.inViewport(coords, subsceneid)) + return(subsceneid); + else + return undefined; + }, + rootid = this.scene.rootSubscene, + result = recurse(rootid); + if (typeof(result) === "undefined") + result = rootid; + return result; + }; + + /** + * Add an id to a subscene. + * @param {number} id Which id? + * @param {number} subscene Which subscene id? + */ + rglwidgetClass.prototype.addToSubscene = function(id, subscene) { + var thelist, + thesub = this.getObj(subscene), + ids = [id], + obj = this.getObj(id), i; + if (typeof obj !== "undefined" && typeof (obj.newIds) !== "undefined") { + ids = ids.concat(obj.newIds); + } + thesub.objects = [].concat(thesub.objects); + for (i = 0; i < ids.length; i++) { + id = ids[i]; + if (thesub.objects.indexOf(id) === -1) { + thelist = this.whichList(id); + thesub.objects.push(id); + thesub[thelist].push(id); + } + } + }; + + /** + * Delete an id from a subscene + * @param { number } id - the id to add + * @param { number } subscene - the id of the subscene + */ + rglwidgetClass.prototype.delFromSubscene = function(id, subscene) { + var thelist, + thesub = this.getObj(subscene), + obj = this.getObj(id), + ids = [id], i, j; + if (typeof obj !== "undefined" && typeof (obj.newIds) !== "undefined") + ids = ids.concat(obj.newIds); + thesub.objects = [].concat(thesub.objects); // It might be a scalar + for (j=0; j -1) { + thesub.objects.splice(i, 1); + thelist = this.whichList(id); + i = thesub[thelist].indexOf(id); + thesub[thelist].splice(i, 1); + } + } + }; + + /** + * Set the ids in a subscene + * @param { number[] } ids - the ids to set + * @param { number } subsceneid - the id of the subscene + */ + rglwidgetClass.prototype.setSubsceneEntries = function(ids, subsceneid) { + var sub = this.getObj(subsceneid); + sub.objects = ids; + this.initSubscene(subsceneid); + }; + + /** + * Get the ids in a subscene + * @returns {number[]} + * @param { number } subscene - the id of the subscene + */ + rglwidgetClass.prototype.getSubsceneEntries = function(subscene) { + return this.getObj(subscene).objects; + }; + + /** + * Get the ids of the subscenes within a subscene + * @returns { number[] } + * @param { number } subscene - the id of the subscene + */ + rglwidgetClass.prototype.getChildSubscenes = function(subscene) { + return this.getObj(subscene).subscenes; + }; + + /** + * Find a particular subscene by inheritance + * @returns { number } id of subscene to use + * @param { number } subsceneid - child subscene + * @param { string } type - type of inheritance: "projection" or "model" + */ + rglwidgetClass.prototype.useid = function(subsceneid, type) { + var sub = this.getObj(subsceneid); + if (sub.embeddings[type] === "inherit") + return(this.useid(sub.parent, type)); + else + return subsceneid; + }; + + /** + * Find bboxdeco for a subscene + * @returns { number } id of bboxdeco, or undefined if none + * @param { number } sub- subscene + */ + rglwidgetClass.prototype.getBBoxDeco = function(sub) { + var objects = sub.objects, i, obj; + for (i = 0; i < objects.length; i++) { + obj = this.getObj(objects[i]); + if (obj.type === "bboxdeco") + return obj; + } + if (sub.parent) + return this.getBBoxDeco(this.getObj(sub.parent)); + else + return undefined; + }; diff --git a/reference/libs/rglwidgetClass-1.3.1/textures.src.js b/reference/libs/rglwidgetClass-1.3.1/textures.src.js new file mode 100644 index 0000000..3cf32d3 --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/textures.src.js @@ -0,0 +1,173 @@ + /** + * Methods related to textures + * @name ___METHODS_FOR_TEXTURES___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + + rglwidgetClass.prototype.getTexFilter = function(filter) { + var gl = this.gl || this.initGL(); + switch(filter) { + case "nearest": return gl.NEAREST; + case "linear": return gl.LINEAR; + case "nearest.mipmap.nearest": return gl.NEAREST_MIPMAP_NEAREST; + case "linear.mipmap.nearest": return gl.LINEAR_MIPMAP_NEAREST; + case "nearest.mipmap.linear": return gl.NEAREST_MIPMAP_LINEAR; + case "linear.mipmap.linear": return gl.LINEAR_MIPMAP_LINEAR; + default: console.error("Unknown filter: "+filter); + } + }; + + /** + * Handle a texture after its image has been loaded + * @param { Object } texture - the gl texture object + * @param { Object } textureCanvas - the canvas holding the image + */ + rglwidgetClass.prototype.handleLoadedTexture = function(texture, textureCanvas) { + var gl = this.gl || this.initGL(); + gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); + + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureCanvas); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST); + gl.generateMipmap(gl.TEXTURE_2D); + + gl.bindTexture(gl.TEXTURE_2D, null); + }; + + /** + * Get maximum dimension of texture in current browser. + * @returns {number} + */ + rglwidgetClass.prototype.getMaxTexSize = function() { + var gl = this.gl || this.initGL(); + return Math.min(4096, gl.getParameter(gl.MAX_TEXTURE_SIZE)); + }; + + /** + * Load an image to a texture + * @param { string } uri - The image location + * @param { Object } texture - the gl texture object + */ + rglwidgetClass.prototype.loadImageToTexture = function(uri, texture) { + var canvas = this.textureCanvas, + ctx = canvas.getContext("2d"), + image = new Image(), + self = this; + + image.onload = function() { + + var w = image.width, + h = image.height, + canvasX = self.getPowerOfTwo(w), + canvasY = self.getPowerOfTwo(h), + maxTexSize = self.getMaxTexSize(); + while (canvasX > 1 && canvasY > 1 && (canvasX > maxTexSize || canvasY > maxTexSize)) { + canvasX /= 2; + canvasY /= 2; + } + canvas.width = canvasX; + canvas.height = canvasY; + ctx.imageSmoothingEnabled = true; + ctx.drawImage(image, 0, 0, canvasX, canvasY); + self.handleLoadedTexture(texture, canvas); + self.texturesLoading -= 1; + if (!self.texturesLoading) + self.drawScene(); + }; + if (!self.texturesLoading) + self.texturesLoading = 0; // may have been undefined + self.texturesLoading += 1; + image.src = uri; + }; + + /** + * Draw text to the texture canvas + * @returns { Object } object with text measurements + * @param { string } text - the text + * @param { number } cex - expansion + * @param { string } family - font family + * @param { number } font - font number + */ + rglwidgetClass.prototype.drawTextToCanvas = function(text, cex, family, font) { + var canvasX, canvasY, + scaling = 20, + textColour = "white", + + backgroundColour = "rgba(0,0,0,0)", + canvas = this.textureCanvas, + ctx = canvas.getContext("2d"), + i, textHeight = 0, textHeights = [], width, widths = [], + offsetx, offsety = 0, line, lines = [], offsetsx = [], + offsetsy = [], lineoffsetsy = [], fontStrings = [], + maxTexSize = this.getMaxTexSize(), + getFontString = function(i) { + textHeights[i] = scaling*cex[i]; + var fontString = textHeights[i] + "px", + family0 = family[i], + font0 = font[i]; + if (family0 === "sans") + family0 = "sans-serif"; + else if (family0 === "mono") + family0 = "monospace"; + fontString = fontString + " " + family0; + if (font0 === 2 || font0 === 4) + fontString = "bold " + fontString; + if (font0 === 3 || font0 === 4) + fontString = "italic " + fontString; + return fontString; + }; + cex = rglwidgetClass.repeatToLen(cex, text.length); + family = rglwidgetClass.repeatToLen(family, text.length); + font = rglwidgetClass.repeatToLen(font, text.length); + + canvasX = 1; + line = -1; + offsetx = maxTexSize; + for (i = 0; i < text.length; i++) { + ctx.font = fontStrings[i] = getFontString(i); + width = widths[i] = ctx.measureText(text[i]).width; + if (offsetx + width > maxTexSize) { + offsety = offsety + 2*textHeight; + if (line >= 0) + lineoffsetsy[line] = offsety; + line += 1; + if (offsety > maxTexSize) + console.error("Too many strings for texture."); + textHeight = 0; + offsetx = 0; + } + textHeight = Math.max(textHeight, textHeights[i]); + offsetsx[i] = offsetx; + offsetx += width; + canvasX = Math.max(canvasX, offsetx); + lines[i] = line; + } + offsety = lineoffsetsy[line] = offsety + 2*textHeight; + for (i = 0; i < text.length; i++) { + offsetsy[i] = lineoffsetsy[lines[i]]; + } + + canvasX = this.getPowerOfTwo(canvasX); + canvasY = this.getPowerOfTwo(offsety); + + canvas.width = canvasX; + canvas.height = canvasY; + + ctx.fillStyle = backgroundColour; + ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); + + ctx.textBaseline = "alphabetic"; + for(i = 0; i < text.length; i++) { + ctx.font = fontStrings[i]; + ctx.fillStyle = textColour; + ctx.textAlign = "left"; + ctx.fillText(text[i], offsetsx[i], offsetsy[i]); + } + return {canvasX:canvasX, canvasY:canvasY, + widths:widths, textHeights:textHeights, + offsetsx:offsetsx, offsetsy:offsetsy}; + }; + diff --git a/reference/libs/rglwidgetClass-1.3.1/utils.src.js b/reference/libs/rglwidgetClass-1.3.1/utils.src.js new file mode 100644 index 0000000..00bc5fc --- /dev/null +++ b/reference/libs/rglwidgetClass-1.3.1/utils.src.js @@ -0,0 +1,654 @@ + /** + * Utility methods + * @name ___UTILITY_METHODS___ + * @memberof rglwidgetClass + * @kind function + * @instance + */ + + /** + * Multiply matrix by vector + * @returns {number[]} + * @param M {number[][]} Left operand + * @param v {number[]} Right operand + */ + rglwidgetClass.multMV = function(M, v) { + return [ M.m11 * v[0] + M.m12 * v[1] + M.m13 * v[2] + M.m14 * v[3], + M.m21 * v[0] + M.m22 * v[1] + M.m23 * v[2] + M.m24 * v[3], + M.m31 * v[0] + M.m32 * v[1] + M.m33 * v[2] + M.m34 * v[3], + M.m41 * v[0] + M.m42 * v[1] + M.m43 * v[2] + M.m44 * v[3] + ]; + }; + + /** + * Multiply row vector by Matrix + * @returns {number[]} + * @param v {number[]} left operand + * @param M {number[][]} right operand + */ + rglwidgetClass.multVM = function(v, M) { + return [ M.m11 * v[0] + M.m21 * v[1] + M.m31 * v[2] + M.m41 * v[3], + M.m12 * v[0] + M.m22 * v[1] + M.m32 * v[2] + M.m42 * v[3], + M.m13 * v[0] + M.m23 * v[1] + M.m33 * v[2] + M.m43 * v[3], + M.m14 * v[0] + M.m24 * v[1] + M.m34 * v[2] + M.m44 * v[3] + ]; + }; + + /** + * Euclidean length of a vector + * @returns {number} + * @param v {number[]} + */ + rglwidgetClass.vlen = function(v) { + return Math.sqrt(rglwidgetClass.dotprod(v, v)); + }; + + /** + * Dot product of two vectors + * @instance rglwidgetClass + * @returns {number} + * @param a {number[]} + * @param b {number[]} + */ + rglwidgetClass.dotprod = function(a, b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; + }; + + /** + * Cross product of two vectors + * @returns {number[]} + * @param a {number[]} + * @param b {number[]} + */ + rglwidgetClass.xprod = function(a, b) { + return [a[1]*b[2] - a[2]*b[1], + a[2]*b[0] - a[0]*b[2], + a[0]*b[1] - a[1]*b[0]]; + }; + + /** + * Bind vectors or matrices by columns + * @returns {number[][]} + * @param a {number[][]} + * @param b {number[]|number[][]} + */ + rglwidgetClass.cbind = function(a, b) { + if (b.length < a.length) + b = rglwidgetClass.repeatToLen(b, a.length); + else if (a.length < b.length) + a = rglwidgetClass.repeatToLen(a, b.length); + return a.map(function(currentValue, index) { + return [].concat(currentValue).concat(b[index]); + }); + }; + + /** + * Swap elements + * @returns {any[]} + * @param a {any[]} + * @param i {number} Element to swap + * @param j {number} Other element to swap + */ + rglwidgetClass.swap = function(a, i, j) { + var temp = a[i]; + a[i] = a[j]; + a[j] = temp; + }; + + /** + * Flatten a matrix into a vector + * @returns {any[]} + * @param a {any[][]} + */ + rglwidgetClass.flatten = function(arr, result) { + var value; + if (typeof result === "undefined") result = []; + for (var i = 0, length = arr.length; i < length; i++) { + value = arr[i]; + if (Array.isArray(value)) { + rglwidgetClass.flatten(value, result); + } else { + result.push(value); + } + } + return result; + }; + + /** + * set element of 1d or 2d array as if it was flattened. + * Column major, zero based! + * @returns {any[]|any[][]} + * @param {any[]|any[][]} a - array + * @param {number} i - element + * @param {any} value + */ + rglwidgetClass.prototype.setElement = function(a, i, value) { + if (Array.isArray(a[0])) { + var dim = a.length, + col = Math.floor(i/dim), + row = i % dim; + a[row][col] = value; + } else { + a[i] = value; + } + }; + + /** + * Transpose an array + * @returns {any[][]} + * @param {any[][]} a + */ + rglwidgetClass.prototype.transpose = function(a) { + var newArray = [], + n = a.length, + m = a[0].length, + i; + for(i = 0; i < m; i++){ + newArray.push([]); + } + + for(i = 0; i < n; i++){ + for(var j = 0; j < m; j++){ + newArray[j].push(a[i][j]); + } + } + return newArray; + }; + + /** + * Calculate sum of squares of a numeric vector + * @returns {number} + * @param {number[]} x + */ + rglwidgetClass.prototype.sumsq = function(x) { + var result = 0, i; + for (i=0; i < x.length; i++) + result += x[i]*x[i]; + return result; + }; + + /** + * Convert a matrix to a CanvasMatrix4 + * @returns {CanvasMatrix4} + * @param {number[][]|number[]} mat + */ + rglwidgetClass.prototype.toCanvasMatrix4 = function(mat) { + if (mat instanceof CanvasMatrix4) + return mat; + var result = new CanvasMatrix4(); + mat = rglwidgetClass.flatten(this.transpose(mat)); + result.load(mat); + return result; + }; + + /** + * Convert an R-style numeric colour string to an rgb vector + * @returns {number[]} + * @param {string} s + */ + /* jshint bitwise:false */ + rglwidgetClass.prototype.stringToRgb = function(s) { + s = s.replace("#", ""); + var bigint = parseInt(s, 16); + return [((bigint >> 16) & 255)/255, + ((bigint >> 8) & 255)/255, + (bigint & 255)/255]; + }; + /* jshint bitwise:true */ + /** + * Which list does a particular id come from? + * @returns { string } + * @param {number} id The id to look up. + */ + rglwidgetClass.prototype.whichList = function(id) { + var obj = this.getObj(id), + flags = obj.flags; + if (obj.type === "light") + return "lights"; + if (rglwidgetClass.isSet(flags, rglwidgetClass.f_is_subscene)) + return "subscenes"; + if (rglwidgetClass.isSet(flags, rglwidgetClass.f_is_clipplanes)) + return "clipplanes"; + if (rglwidgetClass.isSet(flags, rglwidgetClass.f_is_transparent)) + return "transparent"; + return "opaque"; + }; + + /** + * Take a component-by-component product of two 3 vectors + * @returns {number[]} + * @param {number[]} x + * @param {number[]} y + */ + rglwidgetClass.prototype.componentProduct = function(x, y) { + if (typeof y === "undefined") { + this.alertOnce("Bad arg to componentProduct"); + } + var result = new Float32Array(3), i; + for (i = 0; i<3; i++) + result[i] = x[i]*y[i]; + return result; + }; + + /** + * Get next higher power of two + * @returns { number } + * @param { number } value - input value + */ + rglwidgetClass.prototype.getPowerOfTwo = function(value) { + var pow = 1; + while(pow= -windHeight && + rect.left >= -windWidth && + rect.bottom <= 2*windHeight && + rect.right <= 2*windWidth); + }; + + rglwidgetClass.keydiff = function(obj1, obj2) { + var keys = Object.keys(obj1), i, result = []; + for (i=0;i= 2 && cross(lower[lower.length - 2], lower[lower.length - 1], points[i]) <= 0) { + lower.pop(); + } + lower.push(points[i]); + } + + for (i = points.length - 1; i >= 0; i--) { + while (upper.length >= 2 && cross(upper[upper.length - 2], upper[upper.length - 1], points[i]) <= 0) { + upper.pop(); + } + upper.push(points[i]); + } + + upper.pop(); + lower.pop(); + return lower.concat(upper); + }; + + /** + * Round number to given precision + * @param { number } x + * @param { number } digits + * @returns { number } + */ + rglwidgetClass.signif = function(x, digits) { + return parseFloat(x.toPrecision(digits)); + }; + + /** + * Check for NA, NaN, undefined, or null + * @param x + * @returns { bool } + */ + rglwidgetClass.missing = function(x) { + return x !== "-Inf" && x !== "Inf" && + (isNaN(x) || x === null || typeof(x) === "undefined"); + }; + + /** + * Write matrix to log + * @param M + */ + rglwidgetClass.logMatrix = function(M) { + console.log("matrix(c("+M.m11+","+M.m12+","+M.m13+","+M.m14+",\n"+ + M.m21+","+M.m22+","+M.m23+","+M.m24+",\n"+ + M.m31+","+M.m32+","+M.m33+","+M.m34+",\n"+ + M.m41+","+M.m42+","+M.m43+","+M.m44+"), byrow=TRUE, ncol=4)"); + }; + + /** + * Write vector to log + * @param {vector} v + */ + + rglwidgetClass.logVec3 = function(v) { + console.log("c("+v[0]+","+v[1]+","+v[2]+")"); + }; + + /** + * Sum two vectors + * @param {vector} x + * @param {vector} y + */ + rglwidgetClass.vsum = function(x, y) { + var i, result = [].concat(x); + for (i = 0; i < y.length; i++) + result[i] += y[i]; + return result; + }; + + /** + * difference of two vectors + * @param {vector} x + * @param {vector} y + */ + rglwidgetClass.vdiff = function(x, y) { + return rglwidgetClass.vsum(x, rglwidgetClass.vscale(y, -1)); + }; + + /** + * Scale a vector + * @param {number} s + * @param {vector} x + */ + rglwidgetClass.vscale = function(x, s) { + var i, result = [].concat(x); + for (i = 0; i < x.length; i++) + result[i] *= s; + return result; + }; + + /** + * Normalize a vector + * @param {vector} v + */ + rglwidgetClass.normalize = function(v) { + return rglwidgetClass.vscale(v, 1/rglwidgetClass.vlen(v)); + }; + + /** + * Compute the dimensions of a regular array + * without checking that it is regular + */ + rglwidgetClass.arrayDim = function(arr) { + var result = []; + while (typeof arr.length !== "undefined") { + result = result.concat(arr.length); + arr = arr[0]; + } + return result; + }; diff --git a/reference/nat.nblast-package.html b/reference/nat.nblast-package.html new file mode 100644 index 0000000..f7bdf67 --- /dev/null +++ b/reference/nat.nblast-package.html @@ -0,0 +1,176 @@ + +Neuron similarity, search and clustering tools — nat.nblast-package • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    nat.nblast provides tools to compare neuronal morphology using the +NBLAST algorithm (Costa et al. 2016).

    +
    + + +
    + + + + +

    The main entry point for similarity and search functions is + nblast. Traced neurons will normally be converted to the + dotprops format for search. When multiple neurons are + compared they should be in a neuronlist object.

    +

    The current NBLAST version (2) depends on a scoring matrix. Default + matrices trained using Drosophila neurons in the FCWB template brain + space are distributed with this package (see smat.fcwb); see + Scoring Matrices section below for creating new scoring matrices.

    +

    nblast makes use of a more flexible but more complicated function + NeuriteBlast which includes several additional options. The function + WeightedNNBasedLinesetMatching provides the primitive functionality + of finding the nearest neighbour distances and absolute dot products for + two sets of segments. Neither of these functions are intended for end use.

    +

    Calculating all by all similarity scores is facilitated by the + nblast_allbyall function which can take either a + neuronlist as input or a character vector naming (a subset) + of neurons in a (large) neuronlist. The + neuronlist containing the input neurons should be resident in + memory i.e. not the neuronlistfh.

    +
    +
    +

    Clustering

    + + + +

    Once an all by all similarity score matrix is available it can be used as + the input to a variety of clustering algorithms. nhclust + provides a convenient wrapper for R's hierarchical clustering function + hclust. If you wish to use another clustering function, then + you can use the sub_dist_mat to convert a raw similarity + score matrix into a normalised distance matrix (or R dist + object) suitable for clustering. If you need a similarity matrix or want to + modify the normalisation then you can use sub_score_mat.

    +

    Note that raw NBLAST scores are not symmetric (i.e. S(A,B) is not equal to + S(B,A)) so before clustering we construct a symmetric similarity/distance + matrix 1/2 * ( S(A,B)/S(A,A) + S(B,A)/S(B,B) ). See + sub_score_mat's documentation for details.

    +
    +
    +

    Cached scores

    + + + +

    Although NBLAST is fast and can be parallelised, it makes sense to cache to + disk all by all similarity scores for a group of neurons that will be + subject to repeated clustering or other analysis. The matrix can simply be + saved to disk and then reloaded using base R functions like + save and load. sub_score_mat and + sub_dist_mat can be used to extract a subset of scores from + this raw score matrix. For large matrices, the bigmemory or + ff packages allow matrices to be stored on disk and portions loaded + into memory on demand. sub_score_mat and + sub_dist_mat work equally well for regular in-memory matrices + and these disk-backed matrices.

    +

    To give an example, for 16,129 neurons from the flycircuit.tw dataset, the + 260,144,641 comparisons took about 250 hours of compute time (half a day on + ~20 cores). When saved to disk as single precision (i.e. 4 bytes per score) + ff matrix they occupy just over 1Gb.

    +
    +
    +

    Calculating scoring matrices

    + + + +

    The NBLAST algorithm depends on appropriately calibrated scoring matrices. + These encapsulate the log odds ratio that a pair of segments come from two + structurally related neurons rather than two unrelated neurons, given the + observed distance and absolute dot product of the two segments. Scoring + matrices can be constructed using the create_scoringmatrix + function, supplying a set of matching neurons and a set of non-matching + neurons. See the create_scoringmatrix documentation for links to + lower-level functions that provide finer control over construction of the + scoring matrix.

    +
    +
    +

    Package Options

    + + + +

    There is one package option nat.nblast.defaultsmat which is + NULL by default, but could for example be set to one of the scoring + matrices included with the package such as "smat.fcwb" or to a new + user-constructed matrix.

    +
    +
    +

    References

    +

    Costa, M., Ostrovsky, A.D., Manton, J.D., Prohaska, S., and + Jefferis, G.S.X.E. (2014). NBLAST: Rapid, sensitive comparison of neuronal + structure and construction of neuron family databases. bioRxiv preprint. + doi:10.1101/006346 +.

    +
    + +
    +

    Author

    +

    Maintainer: Gregory Jefferis jefferis@gmail.com (ORCID)

    +

    Authors:

    + +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/nat.nblast.html b/reference/nat.nblast.html new file mode 100644 index 0000000..12e9092 --- /dev/null +++ b/reference/nat.nblast.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/nblast-1.png b/reference/nblast-1.png new file mode 100644 index 0000000..e9980d2 Binary files /dev/null and b/reference/nblast-1.png differ diff --git a/reference/nblast-2.png b/reference/nblast-2.png new file mode 100644 index 0000000..263ac53 Binary files /dev/null and b/reference/nblast-2.png differ diff --git a/reference/nblast-3.png b/reference/nblast-3.png new file mode 100644 index 0000000..d64dff3 Binary files /dev/null and b/reference/nblast-3.png differ diff --git a/reference/nblast.html b/reference/nblast.html new file mode 100644 index 0000000..4a9928c --- /dev/null +++ b/reference/nblast.html @@ -0,0 +1,291 @@ + +Calculate similarity score for neuron morphologies — nblast • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Uses the NBLAST algorithm that compares the morphology of two neurons. For +more control over the parameters of the algorithm, see the arguments of +NeuriteBlast.

    +
    + +
    +

    Usage

    +
    nblast(
    +  query,
    +  target = getOption("nat.default.neuronlist"),
    +  smat = NULL,
    +  sd = 3,
    +  version = c(2, 1),
    +  normalised = FALSE,
    +  UseAlpha = FALSE,
    +  OmitFailures = NA,
    +  ...
    +)
    +
    + +
    +

    Arguments

    + + +
    query
    +

    the query neuron.

    + + +
    target
    +

    a neuronlist to compare neuron against. +Defaults to options("nat.default.neuronlist"). See +nat-package.

    + + +
    smat
    +

    the scoring matrix to use (see details)

    + + +
    sd
    +

    Standard deviation to use in distance dependence of NBLAST v1 +algorithm. Ignored when version=2.

    + + +
    version
    +

    the version of the algorithm to use (the default, 2, is the +latest).

    + + +
    normalised
    +

    whether to divide scores by the self-match score of the +query

    + + +
    UseAlpha
    +

    whether to weight the similarity score for each matched +segment to emphasise long range neurites rather then arbours (default: +FALSE, see UseAlpha section for details).

    + + +
    OmitFailures
    +

    Whether to omit neurons for which FUN gives an +error. The default value (NA) will result in nblast stopping +with an error message the moment there is an error. For other values, see +details.

    + + +
    ...
    +

    Additional arguments passed to NeuriteBlast or the +function used to compute scores from distances/dot products. (expert use +only).

    + +
    +
    +

    Value

    +

    Named list of similarity scores.

    +
    +
    +

    Details

    +

    when smat=NULL options("nat.nblast.defaultsmat") will + be checked and if NULL, then smat.fcwb or + smat_alpha.fcwb will be used depending on the value of + UseAlpha.

    +

    When OmitFailures is not NA, individual nblast calls will be + wrapped in try to ensure that failure for any single neuron does not + abort the whole nblast call. When OmitFailures=FALSE, missing + values will be left as NA. OmitFailures=TRUE is not (yet) + implemented. If you want to drop scores for neurons that failed you will + need to set OmitFailures=FALSE and then use na.omit or + similar to post-process the scores.

    +

    Note that when OmitFailures=FALSE error messages will not be printed + because the call is wrapped as try(expr, silent=TRUE).

    +

    Internally, the plyr package is used to provide options for + parallelising NBLAST and displaying progress. To display a progress bar as + the scores are computed, add .progress="natprogress" to the + arguments (non-text progress bars are available – see + create_progress_bar). To parallelise, add + .parallel=TRUE to the arguments. In order to make use of parallel + calculation, you must register a parallel backend that will distribute the + computations. There are several possible backends, the simplest of which is + the multicore option made available by doMC, which spreads the load + across cores of the same machine. Before using this, the backend must be + registered using registerDoMC (see example below).

    +
    +
    +

    NBLAST Versions

    +

    The nblast version argument presently + exposes two versions of the algorithm; both use the same core procedure of + aligning two vector clouds, segment by segment, and then computing the + distance and absolute dot product between the nearest segment in the target + neuron for every segment in the query neuron. However they differ + significantly in the procedure used to calculate a score using this set of + distances and absolute dot products.

    +

    Version 1 of the algorithm uses a standard deviation (argument + sd) as a user-supplied parameter for a negative exponential + weighting function that determines the relationship between score and the + distance between segments. This corresponds to the parameter \(\sigma\) + in the weighting function:

    +

    \(f=\sqrt{|\vec{u_{i}}\cdot\vec{v_{i}}|\exp\left(-d_{i}^{2}/2\sigma^{2}\right)}\)

    +

    This is the same approach described in Kohl et al 2013 and the similarity + scores in the interval (0,1) described in that paper can exactly + recapitulated by setting version=1 and normalised=TRUE.

    +

    Version 2 of the algorithm is described in Costa et al 2014. This + uses a more sophisticated and principled scoring approach based on a + log-odds ratio defined by the distribution of matches and non-matches in + sample data. This information is passed to the nblast function in + the form of a scoring matrix (which can be computed by + create_scoringmatrix); a default scoring matrix + smat.fcwb has been constructed for Drosophila neurons.

    +

    Which version should I use? You should use version 2 if you are + working with Drosophila neurons or you have sufficient training data + (in the form of validated matching and random neuron pairs to construct a + scoring matrix). If this is not the case, you can always fall back to + version 1, setting the free parameter (sd or \(\sigma\)) to a value that + encapsulates your understanding of the location precision of neurons in + your species/brain region of interest. In the fly brain we have used + \(\sigma=3\) microns, since previous estimates of the localisation of + identifiable features of neurons (Jefferis, Potter et al 2007) are of this + order.

    +
    +
    +

    UseAlpha

    +

    In NBLAST v2, the alpha factor for a segment + indicates whether neighbouring segments are aligned in a similar direction + (as typical for e.g. a long range axonal projection) or randomly aligned + (as typical for dendritic arbours). See Costa et al. for details. Setting + UseAlpha=TRUE will emphasise the axon, primary neurite etc. of a + neuron. This can be a particularly useful option e.g. when you are + searching by a traced fragment that you know or suspect to follow an axon + tract.

    +
    +
    +

    References

    +

    Kohl, J. Ostrovsky, A.D., Frechter, S., and Jefferis, G.S.X.E + (2013). A bidirectional circuit switch reroutes pheromone signals in male + and female brains. Cell 155 (7), 1610–23 + doi:10.1016/j.cell.2013.11.025 +.

    +

    Costa, M., Ostrovsky, A.D., Manton, J.D., Prohaska, S., and Jefferis, + G.S.X.E. (2014). NBLAST: Rapid, sensitive comparison of neuronal structure + and construction of neuron family databases. bioRxiv preprint. + doi:10.1101/006346 +.

    +

    Jefferis G.S.X.E., Potter C.J., Chan A.M., Marin E.C., Rohlfing T., Maurer + C.R.J., and Luo L. (2007). Comprehensive maps of Drosophila higher + olfactory centers: spatially segregated fruit and pheromone representation. + Cell 128 (6), 1187–1203. + doi:10.1016/j.cell.2007.01.040

    +
    + + +
    +

    Examples

    +
    # load sample Kenyon cell data from nat package
    +data(kcs20, package='nat')
    +# search one neuron against all neurons
    +scores=nblast(kcs20[['GadMARCM-F000142_seg002']], kcs20)
    +# scores from best to worst, top hit is of course same neuron
    +sort(scores, decreasing = TRUE)
    +#> GadMARCM-F000142_seg002 ChaMARCM-F000586_seg002 GadMARCM-F000423_seg001 
    +#>               4043.1766               1914.8224               1772.8506 
    +#> GadMARCM-F000442_seg002 FruMARCM-M000115_seg001 FruMARCM-F000085_seg001 
    +#>               1007.4565                853.8108                713.2106 
    +#> FruMARCM-F001929_seg001 FruMARCM-F001494_seg002 GadMARCM-F000050_seg001 
    +#>                604.4071                481.4737                480.4146 
    +#> GadMARCM-F000071_seg001 FruMARCM-M001339_seg001 FruMARCM-F000188_seg001 
    +#>                448.1516                433.9340                404.0470 
    +#> GadMARCM-F000476_seg001 FruMARCM-F000270_seg001 FruMARCM-F000706_seg001 
    +#>                313.2021                254.7516                204.2116 
    +#> FruMARCM-M000842_seg002 FruMARCM-M001051_seg002 FruMARCM-M001205_seg002 
    +#>                196.4543                140.8164               -251.4999 
    +#> GadMARCM-F000122_seg001 FruMARCM-F001115_seg002 
    +#>               -262.2352               -520.2581 
    +hist(scores, breaks=25, col='grey')
    +abline(v=1500, col='red')
    +
    +
    +# plot query neuron
    +open3d()
    +# plot top 3 hits (including self match with thicker lines)
    +plot3d(kcs20[which(sort(scores, decreasing = TRUE)>1500)], lwd=c(3,1,1))
    +rest=names(which(scores<1500))
    +plot3d(rest, db=kcs20, col='grey', lwd=0.5)
    +
    +# normalised scores (i.e. self match = 1) of all neurons vs each other
    +# note use of progress bar
    +scores.norm=nblast(kcs20, kcs20, normalised = TRUE, .progress="natprogress")
    +#> Warning: Cannot find progress bar progress_natprogress
    +hist(scores.norm, breaks=25, col='grey')
    +
    +# produce a heatmap from normalised scores
    +jet.colors <- colorRampPalette( c("blue", "green", "yellow", "red") )
    +heatmap(scores.norm, labCol = with(kcs20,type), col=jet.colors(20), symm = TRUE)
    +
    +
    +if (FALSE) { # \dontrun{
    +# Parallelise NBLASTing across 4 cores using doMC package
    +library(doMC)
    +registerDoMC(4)
    +scores.norm2=nblast(kcs20, kcs20, normalised=TRUE, .parallel=TRUE)
    +stopifnot(all.equal(scores.norm2, scores.norm))
    +} # }
    +
    +
    +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/nblast_allbyall-1.png b/reference/nblast_allbyall-1.png new file mode 100644 index 0000000..5bb3520 Binary files /dev/null and b/reference/nblast_allbyall-1.png differ diff --git a/reference/nblast_allbyall.character.html b/reference/nblast_allbyall.character.html new file mode 100644 index 0000000..c1e88c9 --- /dev/null +++ b/reference/nblast_allbyall.character.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/nblast_allbyall.html b/reference/nblast_allbyall.html new file mode 100644 index 0000000..13b4a98 --- /dev/null +++ b/reference/nblast_allbyall.html @@ -0,0 +1,155 @@ + +Wrapper function to compute all by all NBLAST scores for a set of neurons — nblast_allbyall • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Calls nblast to compute the actual scores. Can accept + either a neuronlist or neuron names as a character vector. This is a thin + wrapper around nblast and its main advantage is the option of "mean" + normalisation for forward and reverse scores, which is the most sensible + input to give to a clustering algorithm as well as the choice of returning + a distance matrix.

    +
    + +
    +

    Usage

    +
    nblast_allbyall(x, ...)
    +
    +# S3 method for class 'character'
    +nblast_allbyall(x, smat = NULL, db = getOption("nat.default.neuronlist"), ...)
    +
    +# S3 method for class 'neuronlist'
    +nblast_allbyall(
    +  x,
    +  smat = NULL,
    +  distance = FALSE,
    +  normalisation = c("raw", "normalised", "mean"),
    +  ...
    +)
    +
    + +
    +

    Arguments

    + + +
    x
    +

    Input neurons (neuronlist or character vector)

    + + +
    ...
    +

    Additional arguments for methods or nblast

    + + +
    smat
    +

    the scoring matrix to use (see details of nblast +for meaning of default NULL value)

    + + +
    db
    +

    A neuronlist or a character vector naming one. +Defaults to value of options("nat.default.neuronlist")

    + + +
    distance
    +

    logical indicating whether to return distances or scores.

    + + +
    normalisation
    +

    the type of normalisation procedure that should be +carried out, selected from 'raw', 'normalised' or +'mean' (i.e. the average of normalised scores in both directions). +If distance=TRUE then this cannot be raw.

    + +
    +
    +

    Details

    +

    Note that nat already provides a function + nhclust for clustering, which is a wrapper for R's + hclust function. nhclust actually expects raw scores + as input.

    +
    +
    +

    TODO

    +

    It would be a good idea in the future to implement a parallel + version of this function.

    +
    +
    +

    See also

    + +
    + +
    +

    Examples

    +
    library(nat)
    +kcs20.scoremat=nblast_allbyall(kcs20)
    +kcs20.hclust=nhclust(scoremat=kcs20.scoremat)
    +#> The "ward" method has been renamed to "ward.D"; note new "ward.D2"
    +plot(kcs20.hclust)
    +
    +
    +
    +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/nblast_allbyall.neuronlist.html b/reference/nblast_allbyall.neuronlist.html new file mode 100644 index 0000000..c1e88c9 --- /dev/null +++ b/reference/nblast_allbyall.neuronlist.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/neuron_pairs.html b/reference/neuron_pairs.html new file mode 100644 index 0000000..34d322a --- /dev/null +++ b/reference/neuron_pairs.html @@ -0,0 +1,122 @@ + +Utility function to generate all or random pairs of neurons — neuron_pairs • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Utility function to generate all or random pairs of neurons

    +
    + +
    +

    Usage

    +
    neuron_pairs(query, target, n = NA, ignoreSelf = TRUE)
    +
    + +
    +

    Arguments

    + + +
    query, target
    +

    either neuronlists or character vectors of +names. If target is missing, query will be used as both query and target.

    + + +
    n
    +

    number of random pairs to draw. When NA, the default, uses +expand.grid to draw all pairs.

    + + +
    ignoreSelf
    +

    Logical indicating whether to omit pairs consisting of the +same neuron (default TRUE).

    + +
    +
    +

    Value

    +

    a data.frame with two character vector columns, query and target.

    +
    +
    +

    See also

    + +
    + +
    +

    Examples

    +
    neuron_pairs(nat::kcs20, n=20)
    +#>                      query                  target
    +#> 1  FruMARCM-F000706_seg001 GadMARCM-F000142_seg002
    +#> 2  FruMARCM-F000085_seg001 GadMARCM-F000071_seg001
    +#> 3  FruMARCM-F000270_seg001 GadMARCM-F000122_seg001
    +#> 4  FruMARCM-F001115_seg002 GadMARCM-F000050_seg001
    +#> 5  FruMARCM-F001494_seg002 GadMARCM-F000476_seg001
    +#> 6  FruMARCM-F001494_seg002 FruMARCM-M001051_seg002
    +#> 7  GadMARCM-F000142_seg002 FruMARCM-M001051_seg002
    +#> 8  FruMARCM-F001115_seg002 FruMARCM-M001339_seg001
    +#> 9  ChaMARCM-F000586_seg002 GadMARCM-F000476_seg001
    +#> 10 FruMARCM-F000270_seg001 GadMARCM-F000122_seg001
    +#> 11 FruMARCM-F000270_seg001 FruMARCM-M000115_seg001
    +#> 12 FruMARCM-F001494_seg002 FruMARCM-M001205_seg002
    +#> 13 FruMARCM-F000706_seg001 FruMARCM-F001115_seg002
    +#> 14 GadMARCM-F000122_seg001 GadMARCM-F000050_seg001
    +#> 15 GadMARCM-F000476_seg001 FruMARCM-F001929_seg001
    +#> 16 GadMARCM-F000476_seg001 FruMARCM-F001494_seg002
    +#> 17 FruMARCM-F000270_seg001 FruMARCM-M001205_seg002
    +#> 18 FruMARCM-F000085_seg001 FruMARCM-F000188_seg001
    +#> 19 GadMARCM-F000122_seg001 GadMARCM-F000442_seg002
    +#> 20 FruMARCM-F001115_seg002 FruMARCM-F000270_seg001
    +
    +
    +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/nhclust-1.png b/reference/nhclust-1.png new file mode 100644 index 0000000..dfa92f9 Binary files /dev/null and b/reference/nhclust-1.png differ diff --git a/reference/nhclust.html b/reference/nhclust.html new file mode 100644 index 0000000..c756a6c --- /dev/null +++ b/reference/nhclust.html @@ -0,0 +1,159 @@ + +Cluster a set of neurons — nhclust • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Given an NBLAST all by all score matrix (which may be specified by a package +default) and/or a vector of neuron identifiers use hclust to +carry out a hierarchical clustering. The default value of the distfun +argument will handle square distance matrices and R dist objects.

    +
    + +
    +

    Usage

    +
    nhclust(
    +  neuron_names,
    +  method = "ward",
    +  scoremat = NULL,
    +  distfun = as.dist,
    +  ...,
    +  maxneurons = 4000
    +)
    +
    + +
    +

    Arguments

    + + +
    neuron_names
    +

    character vector of neuron identifiers.

    + + +
    method
    +

    clustering method (default Ward's).

    + + +
    scoremat
    +

    score matrix to use (see sub_score_mat for details of +default).

    + + +
    distfun
    +

    function to convert distance matrix returned by +sub_dist_mat into R dist object (default= +as.dist).

    + + +
    ...
    +

    additional parameters passed to hclust.

    + + +
    maxneurons
    +

    set this to a sensible value to avoid loading huge (order +N^2) distances directly into memory.

    + +
    +
    +

    Value

    +

    An object of class hclust which describes the tree + produced by the clustering process.

    +
    +
    +

    See also

    +

    hclust, dist

    +

    Other scoremats: +sub_dist_mat()

    +
    + +
    +

    Examples

    +
    library(nat)
    +kcscores=nblast_allbyall(kcs20)
    +hckcs=nhclust(scoremat=kcscores)
    +#> The "ward" method has been renamed to "ward.D"; note new "ward.D2"
    +# divide hclust object into 3 groups
    +library(dendroextras)
    +dkcs=colour_clusters(hckcs, k=3)
    +# change dendrogram labels to neuron type, extracting this information
    +# from type column in the metadata data.frame attached to kcs20 neuronlist
    +labels(dkcs)=with(kcs20[labels(dkcs)], type)
    +plot(dkcs)
    +
    +# 3d plot of neurons in those clusters (with matching colours)
    +open3d()
    +plot3d(hckcs, k=3, db=kcs20)
    +# names of neurons in 3 groups
    +subset(hckcs, k=3)
    +#>  [1] "FruMARCM-F000706_seg001" "FruMARCM-M000842_seg002"
    +#>  [3] "GadMARCM-F000050_seg001" "FruMARCM-M001339_seg001"
    +#>  [5] "FruMARCM-F001115_seg002" "FruMARCM-M001051_seg002"
    +#>  [7] "FruMARCM-F001494_seg002" "FruMARCM-F000188_seg001"
    +#>  [9] "FruMARCM-F000270_seg001" "FruMARCM-F001929_seg001"
    +#> [11] "GadMARCM-F000423_seg001" "GadMARCM-F000142_seg002"
    +#> [13] "ChaMARCM-F000586_seg002" "FruMARCM-M001205_seg002"
    +#> [15] "GadMARCM-F000122_seg001" "GadMARCM-F000476_seg001"
    +#> [17] "FruMARCM-F000085_seg001" "GadMARCM-F000071_seg001"
    +#> [19] "FruMARCM-M000115_seg001" "GadMARCM-F000442_seg002"
    +
    +
    +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/plot3d.hclust-1.png b/reference/plot3d.hclust-1.png new file mode 100644 index 0000000..5bb3520 Binary files /dev/null and b/reference/plot3d.hclust-1.png differ diff --git a/reference/plot3d.hclust.html b/reference/plot3d.hclust.html new file mode 100644 index 0000000..a247664 --- /dev/null +++ b/reference/plot3d.hclust.html @@ -0,0 +1,154 @@ + +Methods to identify and plot groups of neurons cut from an hclust object — plot3d.hclust • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    plot3d.hclust uses plot3d to plot neurons from + each group, cut from the hclust object, by colour.

    +
    + +
    +

    Usage

    +
    # S3 method for class 'hclust'
    +plot3d(
    +  x,
    +  k = NULL,
    +  h = NULL,
    +  groups = NULL,
    +  col = rainbow,
    +  colour.selected = FALSE,
    +  ...
    +)
    +
    + +
    +

    Arguments

    + + +
    x
    +

    an hclust object generated by nhclust.

    + + +
    k
    +

    number of clusters to cut from hclust object.

    + + +
    h
    +

    height to cut hclust object.

    + + +
    groups
    +

    numeric vector of groups to plot.

    + + +
    col
    +

    colours for groups (directly specified or a function).

    + + +
    colour.selected
    +

    When set to TRUE the colour palette only +applies to the displayed cluster groups (default FALSE).

    + + +
    ...
    +

    additional arguments for plot3d

    + +
    +
    +

    Value

    +

    A list of rgl IDs for plotted objects (see + plot3d).

    +
    +
    +

    Details

    +

    Note that the colours are in the order of the dendrogram as assigned + by colour_clusters.

    +
    +
    +

    See also

    + +
    + +
    +

    Examples

    +
    # 20 Kenyon cells
    +data(kcs20, package='nat')
    +# calculate mean, normalised NBLAST scores
    +kcs20.aba=nblast_allbyall(kcs20)
    +kcs20.hc=nhclust(scoremat = kcs20.aba)
    +#> The "ward" method has been renamed to "ward.D"; note new "ward.D2"
    +# plot the resultant dendrogram
    +plot(kcs20.hc)
    +
    +
    +# now plot the neurons in 3D coloured by cluster group
    +# note that specifying db explicitly could be avoided by use of the
    +# \code{nat.default.neuronlist} option.
    +plot3d(kcs20.hc, k=3, db=kcs20)
    +
    +# only plot first two groups
    +# (will plot in same colours as when all groups are plotted)
    +plot3d(kcs20.hc, k=3, db=kcs20, groups=1:2)
    +# only plot first two groups
    +# (will be coloured with a two-tone palette)
    +plot3d(kcs20.hc, k=3, db=kcs20, groups=1:2, colour.selected=TRUE)
    +
    +
    +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/show_similarity.html b/reference/show_similarity.html new file mode 100644 index 0000000..7c2e0b7 --- /dev/null +++ b/reference/show_similarity.html @@ -0,0 +1,155 @@ + +Display two neurons with segments in the query coloured by similarity — show_similarity • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    By default, the query neuron will be drawn with its segments shaded from red +to blue, with red indicating a poor match to the target segments, and blue a +good match.

    +
    + +
    +

    Usage

    +
    show_similarity(
    +  query,
    +  target,
    +  smat = NULL,
    +  cols = colorRampPalette(c("red", "yellow", "cyan", "navy")),
    +  col = "black",
    +  AbsoluteScale = FALSE,
    +  PlotVectors = TRUE,
    +  ...
    +)
    +
    + +
    +

    Arguments

    + + +
    query
    +

    a neuron to compare and colour.

    + + +
    target
    +

    the neuron to compare against.

    + + +
    smat
    +

    a score matrix (if NULL, defaults to smat.fcwb).

    + + +
    cols
    +

    the function to use to colour the segments (e.g. +heat.colors).

    + + +
    col
    +

    the colour with which to draw the target neuron.

    + + +
    AbsoluteScale
    +

    logical indicating whether the colours should be +calculated based on the minimum and maximum similarities for the neuron +(AbsoluteScale = FALSE) or on the minimum and maximum possible for +all neurons.

    + + +
    PlotVectors
    +

    logical indicating whether the vectors of the +dotprops representation should be plotted. If FALSE, only the +points are plotted.

    + + +
    ...
    +

    extra arguments to pass to plot3d.

    + +
    +
    +

    Value

    +

    show_similarity is called for the side effect of drawing the + plot; a vector of object IDs is returned.

    +
    +
    +

    See also

    +

    The low level function WeightedNNBasedLinesetMatching + is used to retrieve the scores.

    +
    + +
    +

    Examples

    +
    if (FALSE) { # \dontrun{
    +library(nat)
    +
    +# Pull out gamma and alpha-beta neurons
    +gamma_neurons <- subset(kcs20, type=='gamma')
    +ab_neurons <- subset(kcs20, type=='ab')
    +
    +# Compare two alpha-beta neurons with similar branching, but dissimilar arborisation
    +clear3d()
    +show_similarity(ab_neurons[[1]], ab_neurons[[2]])
    +
    +# Compare an alpha-beta and a gamma neuron with some similarities and differences
    +clear3d()
    +show_similarity(ab_neurons[[1]], gamma_neurons[[3]])
    +} # }
    +
    +
    +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/smat.fcwb.html b/reference/smat.fcwb.html new file mode 100644 index 0000000..e65c5d5 --- /dev/null +++ b/reference/smat.fcwb.html @@ -0,0 +1,86 @@ + +Scoring matrices for neuron similarities in FCWB template brain — smat.fcwb • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Scoring matrices quantify the log2 odds ratio that a segment pair with a +given distance and absolute dot product come from a pair of neurons of the +same type, rather than unrelated neurons.

    +
    + + +
    +

    Details

    +

    These scoring matrices were generated using all by all pairs from 150 DL2 +antennal lobe projection neurons from the FlyCircuit dataset and 5000 random +pairs from the same dataset.

    +
    • smat.fcwb was trained using nearest-neighbour distance and the +tangent vector defined by the first eigen vector of the k=5 nearest +neighbours.

    • +
    • smat_alpha.fcwb was defined as for smat.fcwb but weighted +by the factor alpha defined as (l1-l2)/(l1+l2+l3) where l1,l2,l3 are +the three eigen values.

    • +

    Most work on the flycircuit dataset has been carried out using the +smat.fcwb scoring matrix although the smat_alpha.fcwb matrix +which emphasises the significance of matches between linear regions of the +neuron (such as axons) may have some advantages.

    +
    + +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/smat_alpha.fcwb.html b/reference/smat_alpha.fcwb.html new file mode 100644 index 0000000..11bc9c2 --- /dev/null +++ b/reference/smat_alpha.fcwb.html @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/reference/sparse_score_mat.html b/reference/sparse_score_mat.html new file mode 100644 index 0000000..738a82a --- /dev/null +++ b/reference/sparse_score_mat.html @@ -0,0 +1,129 @@ + +Convert a subset of a square score matrix to a sparse representation — sparse_score_mat • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    This can be useful for storing raw forwards and reverse NBLAST scores for a +set of neurons without having to store all the uncomputed elements in the +full score matrix.

    +
    + +
    +

    Usage

    +
    sparse_score_mat(neuron_names, dense_matrix)
    +
    + +
    +

    Arguments

    + + +
    neuron_names
    +

    a character vector of neuron names to save scores for.

    + + +
    dense_matrix
    +

    the original, dense version of the full score matrix.

    + +
    +
    +

    Value

    +

    A spare matrix, in compressed, column-oriented form, as an R object + inheriting from both CsparseMatrix-class and + generalMatrix-class.

    +
    +
    +

    See also

    +

    fill_in_sparse_score_mat

    +
    + +
    +

    Examples

    +
    data(kcs20, package = "nat")
    +scores=nblast_allbyall(kcs20)
    +scores.3.sparse=sparse_score_mat(names(kcs20)[3], scores)
    +scores.3.sparse
    +#>  [1] 3234.54125 -935.33772 3382.60124 -515.53376  125.68989  244.92594
    +#>  [7] 4259.57193  480.41458 2048.01759 2068.51808 1278.68688 1359.49507
    +#> [13]  -15.28677 3403.75462 -313.24728   73.74186 3277.87783 3122.69555
    +#> [19] 2656.70773 1487.45673  301.63902  360.64137   23.53454 2849.13647
    +#> [25]  309.92651 4043.17656 1962.12743 4202.62578   91.73056 4567.08113
    +#> [31] 1259.18024 4703.75189 1075.50543 4726.53035   62.48739 4760.69804
    +#> [37] 2889.29188 4965.70417 -410.27503 5159.32108 -377.93391 5204.87800
    +#> [43] 2751.04667 5227.65646 2847.10004 5204.87800 1635.40240 5478.21951
    +#> [49] 1731.55066 5512.38720 -514.09460 5637.66873 -204.79399 5432.66259
    +#> [55] -393.66139 5762.95025 1968.02090 5580.72258
    +#> Class 'spam' (32-bit)
    +# can also add additional submatrices
    +fill_in_sparse_score_mat(scores.3.sparse,scores[3:6,3:4])
    +#>  [1] 3234.54125 -935.33772 3382.60124 -515.53376  125.68989  244.92594
    +#>  [7] 4259.57193  480.41458 2048.01759 2068.51808 1278.68688 1359.49507
    +#> [13]  -15.28677 3403.75462 -313.24728   73.74186 3277.87783 3122.69555
    +#> [19] 2656.70773 1487.45673  301.63902  360.64137   23.53454 2849.13647
    +#> [25]  309.92651 4043.17656 1962.12743  254.75164 4202.62578   91.73056
    +#> [31] -520.25810 4567.08113 1259.18024 4703.75189 1075.50543 4726.53035
    +#> [37]   62.48739 4760.69804 2889.29188 4965.70417 -410.27503 5159.32108
    +#> [43] -377.93391 5204.87800 2751.04667 5227.65646 2847.10004 5204.87800
    +#> [49] 1635.40240 5478.21951 1731.55066 5512.38720 -514.09460 5637.66873
    +#> [55] -204.79399 5432.66259 -393.66139 5762.95025 1968.02090 5580.72258
    +#> Class 'spam' (32-bit)
    +
    +
    +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/sub_dist_mat.html b/reference/sub_dist_mat.html new file mode 100644 index 0000000..93e5be6 --- /dev/null +++ b/reference/sub_dist_mat.html @@ -0,0 +1,121 @@ + +Convert (a subset of) a raw score matrix to a distance matrix — sub_dist_mat • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    This function can convert a raw score matrix returned by + nblast into a square distance matrix or dist object. It can + be used with file-backed matrices as well as regular R matrices resident in + memory.

    +
    + +
    +

    Usage

    +
    sub_dist_mat(
    +  neuron_names,
    +  scoremat = NULL,
    +  form = c("matrix", "dist"),
    +  maxneurons = NA
    +)
    +
    + +
    +

    Arguments

    + + +
    neuron_names
    +

    character vector of neuron identifiers.

    + + +
    scoremat
    +

    score matrix to use (see sub_score_mat for details of +default).

    + + +
    form
    +

    the type of object to return.

    + + +
    maxneurons
    +

    set this to a sensible value to avoid loading huge (order +N^2) distances directly into memory.

    + +
    +
    +

    Value

    +

    return An object of class matrix or dist (as determined by the form + argument), corresponding to a subset of the distance matrix

    +
    +
    +

    Details

    +

    Note that if neuron_names is missing then the rownames of + scoremat will be used i.e. every neuron in scoremat will be + used.

    +
    +
    +

    See also

    +

    Other scoremats: +nhclust()

    +
    + +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/sub_score_mat.html b/reference/sub_score_mat.html new file mode 100644 index 0000000..54ad61e --- /dev/null +++ b/reference/sub_score_mat.html @@ -0,0 +1,119 @@ + +Return scores (or distances) for given query and target neurons — sub_score_mat • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Scores can either be returned as raw numbers, normalised such that a self-hit +has score 1, or as the average of the normalised scores in both the forwards +& reverse directions (i.e. |query->target| + |target->query| / 2). +Distances are returned as either 1 - normscore in the forwards +direction, or as 1 - normscorebar, where normscorebar is +normscore averaged across both directions.

    +
    + +
    +

    Usage

    +
    sub_score_mat(
    +  query,
    +  target,
    +  scoremat = NULL,
    +  distance = FALSE,
    +  normalisation = c("raw", "normalised", "mean")
    +)
    +
    + +
    +

    Arguments

    + + +
    query, target
    +

    character vectors of neuron identifiers.

    + + +
    scoremat
    +

    a matrix, ff matrix, bigmatrix or a character vector +specifying the name of an ff matrix containing the all by all score +matrix.

    + + +
    distance
    +

    logical indicating whether to return distances or scores.

    + + +
    normalisation
    +

    the type of normalisation procedure that should be +carried out, selected from 'raw', 'normalised' or +'mean' (i.e. the average of normalised scores in both directions). +If distance=TRUE then this cannot be raw.

    + +
    +
    +

    See also

    + +
    + +
    + + +
    + + + +
    + + + + + + + diff --git a/reference/subset.hclust.html b/reference/subset.hclust.html new file mode 100644 index 0000000..c936224 --- /dev/null +++ b/reference/subset.hclust.html @@ -0,0 +1,102 @@ + +Return the labels of items in 1 or more groups cut from hclust object — subset.hclust • nat.nblast + Skip to contents + + +
    +
    +
    + +
    +

    Return the labels of items in 1 or more groups cut from hclust object

    +
    + +
    +

    Usage

    +
    # S3 method for class 'hclust'
    +subset(x, k = NULL, h = NULL, groups = NULL, ...)
    +
    + +
    +

    Arguments

    + + +
    x
    +

    tree like object

    + + +
    k
    +

    an integer scalar with the desired number of groups

    + + +
    h
    +

    numeric scalar with height where the tree should be cut

    + + +
    groups
    +

    a vector of which groups to inspect.

    + + +
    ...
    +

    Additional parameters passed to methods

    + +
    +
    +

    Value

    +

    A character vector of labels of selected items

    +
    +
    +

    Details

    +

    Only one of h and k should be supplied.

    +
    + +
    + + +
    + + + +
    + + + + + + + diff --git a/search.json b/search.json new file mode 100644 index 0000000..60c4038 --- /dev/null +++ b/search.json @@ -0,0 +1 @@ +[{"path":"https://natverse.org/nat.nblast/SUPPORT.html","id":null,"dir":"","previous_headings":"","what":"Getting help with nat.nblast","title":"Getting help with nat.nblast","text":"Thanks using nat.nblast. ’re sorry ’re trouble, don’t worry, ’re help! get help quickly possible, please read following:","code":""},{"path":"https://natverse.org/nat.nblast/SUPPORT.html","id":"search","dir":"","previous_headings":"","what":"Search","title":"Getting help with nat.nblast","text":"first thing see anyone problem : Search nat-user google group. Search GitHub issues nat.nblast package. Search GitHub issues across whole natverse case problem related package. can add terms search search box top left page. solves problem, great!","code":""},{"path":"https://natverse.org/nat.nblast/SUPPORT.html","id":"known-problems","dir":"","previous_headings":"","what":"Known Problems","title":"Getting help with nat.nblast","text":"need help known problem: found relevant thread nat-user google group: please reply . found GitHub issue: please reply details just like (click emoji button add thumbs ) let us know ’re trouble . ’ll need GitHub login . ’re sure: ask new question nat-user google group linking found.","code":""},{"path":"https://natverse.org/nat.nblast/SUPPORT.html","id":"new-problems","dir":"","previous_headings":"","what":"New Problems","title":"Getting help with nat.nblast","text":"looks like new problem : just question: please ask nat-user google group. need report new bug: please file issue. ’re sure: please just ask nat-user google group! problem bug feature request, can easily return report - may able point existing report workaround.","code":""},{"path":"https://natverse.org/nat.nblast/SUPPORT.html","id":"good-questions-and-bug-reports","dir":"","previous_headings":"","what":"Good Questions and Bug Reports","title":"Getting help with nat.nblast","text":"specific Include code triggered problem possible, make minimal reproducible example (reprex) much easier us help can run reprex machine without data. might want use sample data nat package help, refer publicly available data online. can use reprex package help prepare reprex. Read Get help! section tidyverse site information. Thanks help!","code":""},{"path":"https://natverse.org/nat.nblast/articles/NBLAST-Clustering.html","id":"startup","dir":"Articles","previous_headings":"","what":"Startup","title":"NBLAST Clustering","text":"Install package required Load package set knitr / 3D snapshot figures","code":"install.packages('nat.nblast', dependencies = TRUE) library(nat.nblast) ## Warning in rgl.init(initValue, onlyNULL): RGL: unable to open X11 display ## Warning: 'rgl.init' failed, running with 'rgl.useNULL = TRUE'. rgl::setupKnitr()"},{"path":[]},{"path":"https://natverse.org/nat.nblast/articles/NBLAST-Clustering.html","id":"all-by-all-scores","dir":"Articles","previous_headings":"Clustering with NBLAST scores","what":"All by all scores","title":"NBLAST Clustering","text":"First create 20 x 20 NBLAST score matrix 20 Kenyon cells included nat package","code":"library(nat) kcscores <- nblast_allbyall(kcs20)"},{"path":"https://natverse.org/nat.nblast/articles/NBLAST-Clustering.html","id":"clustering","dir":"Articles","previous_headings":"Clustering with NBLAST scores","what":"Clustering","title":"NBLAST Clustering","text":"Hierarchically cluster Kenyon scores divide clustering 3 groups Plot dendrogram clustering, leaves labelled true neuron type","code":"hckcs <- nhclust(scoremat=kcscores) ## The \"ward\" method has been renamed to \"ward.D\"; note new \"ward.D2\" library(dendroextras) dkcs <- colour_clusters(hckcs, k=3) labels(dkcs) <- with(kcs20[labels(dkcs)], type) par(cex=.7) # so labels are legible plot(dkcs)"},{"path":"https://natverse.org/nat.nblast/articles/NBLAST-Clustering.html","id":"d-plot","dir":"Articles","previous_headings":"Clustering with NBLAST scores","what":"3D plot","title":"NBLAST Clustering","text":"can create interactive 3D plots using rgl package different subgroups neurons coloured according calculated clustering.","code":"plot3d(hckcs, k=3, db=kcs20, soma=T) par3d(userMatrix=diag(c(1,-1,-1,1), 4)) plot3d(MBL.surf, alpha=.1)"},{"path":"https://natverse.org/nat.nblast/authors.html","id":null,"dir":"","previous_headings":"","what":"Authors","title":"Authors and Citation","text":"Gregory Jefferis. Author, maintainer. James Manton. Author.","code":""},{"path":"https://natverse.org/nat.nblast/authors.html","id":"citation","dir":"","previous_headings":"","what":"Citation","title":"Authors and Citation","text":"Jefferis G, Manton J (2024). nat.nblast: NeuroAnatomy Toolbox ('nat') Extension Assessing Neuron Similarity Clustering. R package version 1.6.7, http://natverse.org/nat.nblast/, https://natverse.org/nat.nblast/.","code":"@Manual{, title = {nat.nblast: NeuroAnatomy Toolbox ('nat') Extension for Assessing Neuron Similarity and Clustering}, author = {Gregory Jefferis and James Manton}, year = {2024}, note = {R package version 1.6.7, http://natverse.org/nat.nblast/}, url = {https://natverse.org/nat.nblast/}, }"},{"path":"https://natverse.org/nat.nblast/index.html","id":"natnblast-","dir":"","previous_headings":"","what":"NeuroAnatomy Toolbox (nat) Extension for Assessing Neuron Similarity and Clustering","title":"NeuroAnatomy Toolbox (nat) Extension for Assessing Neuron Similarity and Clustering","text":"nat.nblast part NeuroAnatomy Toolbox suite R packages.","code":""},{"path":"https://natverse.org/nat.nblast/index.html","id":"quick-start","dir":"","previous_headings":"","what":"Quick Start","title":"NeuroAnatomy Toolbox (nat) Extension for Assessing Neuron Similarity and Clustering","text":"impatient …","code":"# install if (!require(\"devtools\")) install.packages(\"devtools\") devtools::install_github(c(\"natverse/nat\", \"natverse/nat.nblast\")) # use library(nat.nblast) # run examples for search example(\"nblast\") # run examples for clustering example(\"nhclust\") # get overview help for package ?nat.nblast # help for functions ?nblast ?nhclust # run tests library(testthat) test_package(\"nat.nblast\")"},{"path":"https://natverse.org/nat.nblast/index.html","id":"introduction","dir":"","previous_headings":"","what":"Introduction","title":"NeuroAnatomy Toolbox (nat) Extension for Assessing Neuron Similarity and Clustering","text":"R package implements NBLAST neuron similarity algorithm described Costa M, Manton JD, Ostrovsky AD, Prohaska S, Jefferis GS. NBLAST: Rapid, Sensitive Comparison Neuronal Structure Construction Neuron Family Databases.Neuron. 2016 Jul 20;91(2):293-311. doi: 10.1016/j.neuron.2016.06.012. addition basic pairwise comparison, package implements search databases neurons. also support x comparison group neurons. can produce distance matrix suitable hierarchical clustering, also implemented package. tools designed addon NeuroAnatomy Toolbox (nat) R package, installed dependency. probably find following online documentation helpful: https://natverse.org/nat.nblast/ - Online documentation R package https://jefferislab.org/si/nblast/ - Overview NBLAST algorithm online tools","code":""},{"path":"https://natverse.org/nat.nblast/index.html","id":"installation","dir":"","previous_headings":"","what":"Installation","title":"NeuroAnatomy Toolbox (nat) Extension for Assessing Neuron Similarity and Clustering","text":"package released CRAN (since v1.5), generally recommend installing development version GitHub, especially notice bug.","code":""},{"path":"https://natverse.org/nat.nblast/index.html","id":"cran-release","dir":"","previous_headings":"Installation","what":"CRAN release","title":"NeuroAnatomy Toolbox (nat) Extension for Assessing Neuron Similarity and Clustering","text":"","code":"install.packages(\"nat.nblast\")"},{"path":"https://natverse.org/nat.nblast/index.html","id":"development-version","dir":"","previous_headings":"Installation","what":"Development version","title":"NeuroAnatomy Toolbox (nat) Extension for Assessing Neuron Similarity and Clustering","text":"Use devtools install development version: Note also update nat package latest development version github. Windows users need Rtools install way.","code":"# install devtools if required if (!require(\"devtools\")) install.packages(\"devtools\") # then nat.nblast devtools::install_github(\"natverse/nat.nblast\")"},{"path":"https://natverse.org/nat.nblast/reference/NeuriteBlast.html","id":null,"dir":"Reference","previous_headings":"","what":"Produce similarity score for neuron morphologies — NeuriteBlast","title":"Produce similarity score for neuron morphologies — NeuriteBlast","text":"low-level entry point NBLAST algorithm compares morphology neuron list neurons. use cases, one probably wish use nblast instead.","code":""},{"path":"https://natverse.org/nat.nblast/reference/NeuriteBlast.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Produce similarity score for neuron morphologies — NeuriteBlast","text":"","code":"NeuriteBlast( query, target, targetBinds = NULL, normalised = FALSE, OmitFailures = NA, simplify = TRUE, ... )"},{"path":"https://natverse.org/nat.nblast/reference/NeuriteBlast.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Produce similarity score for neuron morphologies — NeuriteBlast","text":"query either single query neuron neuronlist target neuronlist compare neuron . targetBinds numeric indices names subset target. normalised whether divide scores self-match score query OmitFailures Whether omit neurons FUN gives error. default value (NA) result nblast stopping error message moment error. values, see details. simplify whether simplify scores list vector. TRUE default. time might want set false collecting something simple scores search function. See simplify2array details. ... extra arguments pass distance function.","code":""},{"path":"https://natverse.org/nat.nblast/reference/NeuriteBlast.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Produce similarity score for neuron morphologies — NeuriteBlast","text":"Named list similarity scores.","code":""},{"path":"https://natverse.org/nat.nblast/reference/NeuriteBlast.html","id":"details","dir":"Reference","previous_headings":"","what":"Details","title":"Produce similarity score for neuron morphologies — NeuriteBlast","text":"detailed description OmitFailures argument, see details section nblast.","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/WeightedNNBasedLinesetMatching.html","id":null,"dir":"Reference","previous_headings":"","what":"Compute point & tangent vector similarity score between two linesets — WeightedNNBasedLinesetMatching","title":"Compute point & tangent vector similarity score between two linesets — WeightedNNBasedLinesetMatching","text":"WeightedNNBasedLinesetMatching low level function called nblast. end users usually need call directly. allow results NBLAST comparison inspected detail (see examples).","code":""},{"path":"https://natverse.org/nat.nblast/reference/WeightedNNBasedLinesetMatching.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Compute point & tangent vector similarity score between two linesets — WeightedNNBasedLinesetMatching","text":"","code":"WeightedNNBasedLinesetMatching(target, query, ...) # S3 method for class 'dotprops' WeightedNNBasedLinesetMatching(target, query, UseAlpha = FALSE, ...) # S3 method for class 'neuron' WeightedNNBasedLinesetMatching( target, query, UseAlpha = FALSE, OnlyClosestPoints = FALSE, ... )"},{"path":"https://natverse.org/nat.nblast/reference/WeightedNNBasedLinesetMatching.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Compute point & tangent vector similarity score between two linesets — WeightedNNBasedLinesetMatching","text":"target, query dotprops neuron objects compare (must class) ... extra arguments pass distance function. UseAlpha Whether scale dot product tangent vectors (default=F) OnlyClosestPoints Whether restrict searches closest points target (default FALSE, implemented dotprops).","code":""},{"path":"https://natverse.org/nat.nblast/reference/WeightedNNBasedLinesetMatching.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Compute point & tangent vector similarity score between two linesets — WeightedNNBasedLinesetMatching","text":"Value NNDistFun passed WeightedNNBasedLinesetMatching","code":""},{"path":"https://natverse.org/nat.nblast/reference/WeightedNNBasedLinesetMatching.html","id":"details","dir":"Reference","previous_headings":"","what":"Details","title":"Compute point & tangent vector similarity score between two linesets — WeightedNNBasedLinesetMatching","text":"WeightedNNBasedLinesetMatching work 2 objects class dotprops neuron. code calculate scores directly neuron objects gives broadly comparable scores dotprops objects, lightly tested. Furthermore objects dotprops form used construction scoring matrices distributed package. therefore recommended convert neuron objects dotprops objects using dotprops function. UseAlpha determines whether alpha values (eig1-eig2)/sum(eig1:3) passed WeightedNNBasedLinesetMatching. used scale dot products direction vectors nearest neighbour pairs.","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/WeightedNNBasedLinesetMatching.html","id":"ref-examples","dir":"Reference","previous_headings":"","what":"Examples","title":"Compute point & tangent vector similarity score between two linesets — WeightedNNBasedLinesetMatching","text":"","code":"# Retrieve per segment distances / absolute dot products segvals=WeightedNNBasedLinesetMatching(kcs20[[1]], kcs20[[2]], NNDistFun=list) names(segvals)=c(\"dist\", \"adotprod\") pairs(segvals)"},{"path":"https://natverse.org/nat.nblast/reference/calc_dists_dotprods.html","id":null,"dir":"Reference","previous_headings":"","what":"Calculate distances and dot products between two sets of neurons — calc_dists_dotprods","title":"Calculate distances and dot products between two sets of neurons — calc_dists_dotprods","text":"Calculate distances dot products two sets neurons","code":""},{"path":"https://natverse.org/nat.nblast/reference/calc_dists_dotprods.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Calculate distances and dot products between two sets of neurons — calc_dists_dotprods","text":"","code":"calc_dists_dotprods( query_neurons, target_neurons, subset = NULL, ignoreSelf = TRUE, ... )"},{"path":"https://natverse.org/nat.nblast/reference/calc_dists_dotprods.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Calculate distances and dot products between two sets of neurons — calc_dists_dotprods","text":"query_neurons neuronlist use calculating distances dot products. target_neurons neuronlist use calculating distances dot products. subset data.frame specifying neurons query_neurons target_neurons compared, columns specifying query target neurons name, one row pair. unspecified, defaults --comparison. ignoreSelf Boolean indicating whether ignore comparisons neuron (default TRUE). ... extra arguments pass NeuriteBlast.","code":""},{"path":"https://natverse.org/nat.nblast/reference/calc_dists_dotprods.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Calculate distances and dot products between two sets of neurons — calc_dists_dotprods","text":"list, one element pair neurons 2 column data.frame containing one column distances another absolute dot products.","code":""},{"path":"https://natverse.org/nat.nblast/reference/calc_dists_dotprods.html","id":"details","dir":"Reference","previous_headings":"","what":"Details","title":"Calculate distances and dot products between two sets of neurons — calc_dists_dotprods","text":"Distances dot products raw inputs constructing scoring matrices NBLAST search algorithm.","code":""},{"path":"https://natverse.org/nat.nblast/reference/calc_prob_mat.html","id":null,"dir":"Reference","previous_headings":"","what":"Calculate probability matrix from distances and dot products between neuron segments — calc_prob_mat","title":"Calculate probability matrix from distances and dot products between neuron segments — calc_prob_mat","text":"Calculate probability matrix distances dot products neuron segments","code":""},{"path":"https://natverse.org/nat.nblast/reference/calc_prob_mat.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Calculate probability matrix from distances and dot products between neuron segments — calc_prob_mat","text":"","code":"calc_prob_mat( nndists, dotprods, distbreaks, dotprodbreaks = seq(0, 1, by = 0.1), ReturnCounts = FALSE )"},{"path":"https://natverse.org/nat.nblast/reference/calc_prob_mat.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Calculate probability matrix from distances and dot products between neuron segments — calc_prob_mat","text":"nndists list nearest-neighbour distances list nearest-neighbour distances dot products. dotprods list dot products. distbreaks vector specifying breaks distances probability matrix. dotprodbreaks vector specifying breaks dot products probability matrix. ReturnCounts Boolean indicating counts returned instead default probabilities.","code":""},{"path":"https://natverse.org/nat.nblast/reference/calc_prob_mat.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Calculate probability matrix from distances and dot products between neuron segments — calc_prob_mat","text":"matrix columns specified dotprodbreaks rows specified distbreaks, containing probabilities (default value ReturnCounts=TRUE) counts (ReturnCounts=TRUE) finding neuron segments given distance dot product.","code":""},{"path":"https://natverse.org/nat.nblast/reference/calc_score_matrix.html","id":null,"dir":"Reference","previous_headings":"","what":"Calculate scoring matrix from probability matrices for matching and non-matching sets of neurons — calc_score_matrix","title":"Calculate scoring matrix from probability matrices for matching and non-matching sets of neurons — calc_score_matrix","text":"Calculate scoring matrix probability matrices matching non-matching sets neurons","code":""},{"path":"https://natverse.org/nat.nblast/reference/calc_score_matrix.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Calculate scoring matrix from probability matrices for matching and non-matching sets of neurons — calc_score_matrix","text":"","code":"calc_score_matrix(matchmat, randmat, logbase = 2, epsilon = 1e-06)"},{"path":"https://natverse.org/nat.nblast/reference/calc_score_matrix.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Calculate scoring matrix from probability matrices for matching and non-matching sets of neurons — calc_score_matrix","text":"matchmat probability matrix given considering 'matching' neurons. randmat probability matrix given considering 'non-matching' 'random' neurons. logbase base logarithm taken produce final scores. epsilon pseudocount prevent division zero constructing log odds ratio probability matrix.","code":""},{"path":"https://natverse.org/nat.nblast/reference/calc_score_matrix.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Calculate scoring matrix from probability matrices for matching and non-matching sets of neurons — calc_score_matrix","text":"matrix class=c(\"scoringmatrix\", \"table\"), columns specified dotprodbreaks rows specified distbreaks, containing scores neuron segments given distance dot product.","code":""},{"path":"https://natverse.org/nat.nblast/reference/create_scoringmatrix.html","id":null,"dir":"Reference","previous_headings":"","what":"Create a scoring matrix given matching and non-matching sets of neurons — create_scoringmatrix","title":"Create a scoring matrix given matching and non-matching sets of neurons — create_scoringmatrix","text":"Calculate scoring matrix embodying logarithm odds matching pair neurite segments come structurally related rather random pair neurons. function embodies sensible default behaviours recommended end users. control available using individual functions listed See Also.","code":""},{"path":"https://natverse.org/nat.nblast/reference/create_scoringmatrix.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Create a scoring matrix given matching and non-matching sets of neurons — create_scoringmatrix","text":"","code":"create_scoringmatrix( matching_neurons, nonmatching_neurons, matching_subset = NULL, non_matching_subset = NULL, ignoreSelf = TRUE, distbreaks, dotprodbreaks = seq(0, 1, by = 0.1), logbase = 2, epsilon = 1e-06, ... )"},{"path":"https://natverse.org/nat.nblast/reference/create_scoringmatrix.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Create a scoring matrix given matching and non-matching sets of neurons — create_scoringmatrix","text":"matching_neurons neuronlist matching neurons. nonmatching_neurons neuronlist non-matching neurons. matching_subset, non_matching_subset data.frames indicating pairs neurons two input neuron lists used generate matching null distributions. See details default behaviour NULL. ignoreSelf Boolean indicating whether ignore comparisons neuron (default TRUE). distbreaks vector specifying breaks distances probability matrix. dotprodbreaks vector specifying breaks dot products probability matrix. logbase base logarithm taken produce final scores. epsilon pseudocount prevent division zero constructing log odds ratio probability matrix. ... extra arguments pass NeuriteBlast options call mlply call actually iterates neuron pairs.","code":""},{"path":"https://natverse.org/nat.nblast/reference/create_scoringmatrix.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Create a scoring matrix given matching and non-matching sets of neurons — create_scoringmatrix","text":"matrix columns specified dotprodbreaks rows specified distbreaks, containing log odd scores neuron segments given distance dot product.","code":""},{"path":"https://natverse.org/nat.nblast/reference/create_scoringmatrix.html","id":"details","dir":"Reference","previous_headings":"","what":"Details","title":"Create a scoring matrix given matching and non-matching sets of neurons — create_scoringmatrix","text":"default create_scoringmatrix use neurons matching_neurons create matching distribution. appropriate neurons single type. wish use multiple types neurons need specify matching_subset indicate pairs neurons type. default create_scoringmatrix use random set pairs non_matching_neurons create null distribution. number random pairs equal number matching pairs defined matching_neurons appropriate non_matching_neurons contains large collection neurons different types. may wish set random seed using set.seed want ensure exactly (pseudo-)random pairs neurons used subsequent calls.","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/create_scoringmatrix.html","id":"ref-examples","dir":"Reference","previous_headings":"","what":"Examples","title":"Create a scoring matrix given matching and non-matching sets of neurons — create_scoringmatrix","text":"3D plot","code":"# \\donttest{ # calculate scoring matrix # bring in some mushroom body neurons library(nat) data(kcs20) # convert the (connected) tracings into dotprops (point and vector) # representation, resampling at 1 micron intervals along neuron fctraces20.dps=dotprops(fctraces20, resample=1) # we will use both all kcs vs all fctraces20 and fctraces20 vs fctraces20 # as random_pairs to make the null distribution random_pairs=rbind(neuron_pairs(fctraces20), neuron_pairs(nat::kcs20, fctraces20)) # you can add .progress='natprogress' if this looks like taking a while smat=create_scoringmatrix(kcs20, c(kcs20, fctraces20.dps), non_matching_subset=random_pairs) # now plot the scoring matrix distbreaks=attr(smat,'distbreaks') distbreaks=distbreaks[-length(distbreaks)] dotprodbreaks=attr(smat,'dotprodbreaks')[-1] # Create a function interpolating colors in the range of specified colors jet.colors <- colorRampPalette( c(\"blue\", \"green\", \"yellow\", \"red\") ) # 2d filled contour plot of scoring matrix. Notice that the there is a region # at small distances and large abs dot product with the highest log odds ratio # i.e. most indicative of a match rather than non-match filled.contour(x=distbreaks, y=dotprodbreaks, z=smat, col=jet.colors(20), main='smat: log odds ratio', xlab='distance /um', ylab='abs dot product') # 3d perspective plot of the scoring matrix persp3d(x=distbreaks, y=dotprodbreaks, z=smat, col=jet.colors(20)[cut(smat,20)], xlab='distance /um', ylab='abs dot product', zlab='log odds ratio') 3D plot 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2 1\\n// File 1 is the vertex shader\\n#ifdef GL_ES\\n#ifdef GL_FRAGMENT_PRECISION_HIGH\\nprecision highp float;\\n#else\\nprecision mediump float;\\n#endif\\n#endif\\n\\nattribute vec3 aPos;\\nattribute vec4 aCol;\\nuniform mat4 mvMatrix;\\nuniform mat4 prMatrix;\\nvarying vec4 vCol;\\nvarying vec4 vPosition;\\n\\n#ifdef NEEDS_VNORMAL\\nattribute vec3 aNorm;\\nuniform mat4 normMatrix;\\nvarying vec4 vNormal;\\n#endif\\n\\n#if defined(HAS_TEXTURE) || defined (IS_TEXT)\\nattribute vec2 aTexcoord;\\nvarying vec2 vTexcoord;\\n#endif\\n\\n#ifdef FIXED_SIZE\\nuniform vec3 textScale;\\n#endif\\n\\n#ifdef FIXED_QUADS\\nattribute vec3 aOfs;\\n#endif\\n\\n#ifdef IS_TWOSIDED\\n#ifdef HAS_NORMALS\\nvarying float normz;\\nuniform mat4 invPrMatrix;\\n#else\\nattribute vec3 aPos1;\\nattribute vec3 aPos2;\\nvarying float normz;\\n#endif\\n#endif // IS_TWOSIDED\\n\\n#ifdef FAT_LINES\\nattribute vec3 aNext;\\nattribute vec2 aPoint;\\nvarying vec2 vPoint;\\nvarying float vLength;\\nuniform float uAspect;\\nuniform float uLwd;\\n#endif\\n\\n#ifdef USE_ENVMAP\\nvarying vec3 vReflection;\\n#endif\\n\\nvoid main(void) {\\n \\n#ifndef IS_BRUSH\\n#if defined(NCLIPPLANES) || !defined(FIXED_QUADS) || defined(HAS_FOG) || defined(USE_ENVMAP)\\n vPosition = mvMatrix * vec4(aPos, 1.);\\n#endif\\n \\n#ifndef FIXED_QUADS\\n gl_Position = prMatrix * vPosition;\\n#endif\\n#endif // !IS_BRUSH\\n \\n#ifdef IS_POINTS\\n gl_PointSize = POINTSIZE;\\n#endif\\n \\n vCol = aCol;\\n \\n// USE_ENVMAP implies NEEDS_VNORMAL\\n\\n#ifdef NEEDS_VNORMAL\\n vNormal = normMatrix * vec4(-aNorm, dot(aNorm, aPos));\\n#endif\\n\\n#ifdef USE_ENVMAP\\n vReflection = normalize(reflect(vPosition.xyz/vPosition.w, \\n normalize(vNormal.xyz/vNormal.w)));\\n#endif\\n \\n#ifdef IS_TWOSIDED\\n#ifdef HAS_NORMALS\\n /* normz should be calculated *after* projection */\\n normz = (invPrMatrix*vNormal).z;\\n#else\\n vec4 pos1 = prMatrix*(mvMatrix*vec4(aPos1, 1.));\\n pos1 = pos1/pos1.w - gl_Position/gl_Position.w;\\n vec4 pos2 = prMatrix*(mvMatrix*vec4(aPos2, 1.));\\n pos2 = pos2/pos2.w - gl_Position/gl_Position.w;\\n normz = pos1.x*pos2.y - pos1.y*pos2.x;\\n#endif\\n#endif // IS_TWOSIDED\\n \\n#ifdef NEEDS_VNORMAL\\n vNormal = vec4(normalize(vNormal.xyz), 1);\\n#endif\\n \\n#if defined(HAS_TEXTURE) || defined(IS_TEXT)\\n vTexcoord = aTexcoord;\\n#endif\\n \\n#if defined(FIXED_SIZE) && !defined(ROTATING)\\n vec4 pos = prMatrix * mvMatrix * vec4(aPos, 1.);\\n pos = pos/pos.w;\\n gl_Position = pos + vec4(aOfs*textScale, 0.);\\n#endif\\n \\n#if defined(IS_SPRITES) && !defined(FIXED_SIZE)\\n vec4 pos = mvMatrix * vec4(aPos, 1.);\\n pos = pos/pos.w + vec4(aOfs, 0.);\\n gl_Position = prMatrix*pos;\\n#endif\\n \\n#ifdef FAT_LINES\\n /* This code was inspired by Matt Deslauriers' code in \\n https://mattdesl.svbtle.com/drawing-lines-is-hard */\\n vec2 aspectVec = vec2(uAspect, 1.0);\\n mat4 projViewModel = prMatrix * mvMatrix;\\n vec4 currentProjected = projViewModel * vec4(aPos, 1.0);\\n currentProjected = currentProjected/currentProjected.w;\\n vec4 nextProjected = projViewModel * vec4(aNext, 1.0);\\n vec2 currentScreen = currentProjected.xy * aspectVec;\\n vec2 nextScreen = (nextProjected.xy / nextProjected.w) * aspectVec;\\n float len = uLwd;\\n vec2 dir = vec2(1.0, 0.0);\\n vPoint = aPoint;\\n vLength = length(nextScreen - currentScreen)/2.0;\\n vLength = vLength/(vLength + len);\\n if (vLength > 0.0) {\\n dir = normalize(nextScreen - currentScreen);\\n }\\n vec2 normal = vec2(-dir.y, dir.x);\\n dir.x /= uAspect;\\n normal.x /= uAspect;\\n vec4 offset = vec4(len*(normal*aPoint.x*aPoint.y - dir), 0.0, 0.0);\\n gl_Position = currentProjected + offset;\\n#endif\\n \\n#ifdef IS_BRUSH\\n gl_Position = vec4(aPos, 1.);\\n#endif\\n}\",\"fragmentShader\":\"#line 2 2\\n// File 2 is the fragment shader\\n#ifdef GL_ES\\n#ifdef GL_FRAGMENT_PRECISION_HIGH\\nprecision highp float;\\n#else\\nprecision mediump float;\\n#endif\\n#endif\\nvarying vec4 vCol; // carries alpha\\nvarying vec4 vPosition;\\n#if defined(HAS_TEXTURE) || defined (IS_TEXT)\\nvarying vec2 vTexcoord;\\nuniform sampler2D uSampler;\\n#endif\\n\\n#ifdef HAS_FOG\\nuniform int uFogMode;\\nuniform vec3 uFogColor;\\nuniform vec4 uFogParms;\\n#endif\\n\\n#if defined(IS_LIT) && !defined(FIXED_QUADS)\\nvarying vec4 vNormal;\\n#endif\\n\\n#if NCLIPPLANES > 0\\nuniform vec4 vClipplane[NCLIPPLANES];\\n#endif\\n\\n#if NLIGHTS > 0\\nuniform mat4 mvMatrix;\\n#endif\\n\\n#ifdef IS_LIT\\nuniform vec3 emission;\\nuniform float shininess;\\n#if NLIGHTS > 0\\nuniform vec3 ambient[NLIGHTS];\\nuniform vec3 specular[NLIGHTS]; // light*material\\nuniform vec3 diffuse[NLIGHTS];\\nuniform vec3 lightDir[NLIGHTS];\\nuniform bool viewpoint[NLIGHTS];\\nuniform bool finite[NLIGHTS];\\n#endif\\n#endif // IS_LIT\\n\\n#ifdef IS_TWOSIDED\\nuniform bool front;\\nvarying float normz;\\n#endif\\n\\n#ifdef FAT_LINES\\nvarying vec2 vPoint;\\nvarying float vLength;\\n#endif\\n\\n#ifdef USE_ENVMAP\\nvarying vec3 vReflection;\\n#endif\\n\\nvoid main(void) {\\n vec4 fragColor;\\n#ifdef FAT_LINES\\n vec2 point = vPoint;\\n bool neg = point.y < 0.0;\\n point.y = neg ? (point.y + vLength)/(1.0 - vLength) :\\n -(point.y - vLength)/(1.0 - vLength);\\n#if defined(IS_TRANSPARENT) && defined(IS_LINESTRIP)\\n if (neg && length(point) <= 1.0) discard;\\n#endif\\n point.y = min(point.y, 0.0);\\n if (length(point) > 1.0) discard;\\n#endif // FAT_LINES\\n \\n#ifdef ROUND_POINTS\\n vec2 coord = gl_PointCoord - vec2(0.5);\\n if (length(coord) > 0.5) discard;\\n#endif\\n \\n#if NCLIPPLANES > 0\\n for (int i = 0; i < NCLIPPLANES; i++)\\n if (dot(vPosition, vClipplane[i]) < 0.0) discard;\\n#endif\\n \\n#ifdef FIXED_QUADS\\n vec3 n = vec3(0., 0., 1.);\\n#elif defined(IS_LIT)\\n vec3 n = normalize(vNormal.xyz);\\n#endif\\n \\n#ifdef IS_TWOSIDED\\n if ((normz <= 0.) != front) discard;\\n#endif\\n\\n#ifdef IS_LIT\\n vec3 eye = normalize(-vPosition.xyz/vPosition.w);\\n vec3 lightdir;\\n vec4 colDiff;\\n vec3 halfVec;\\n vec4 lighteffect = vec4(emission, 0.);\\n vec3 col;\\n float nDotL;\\n#ifdef FIXED_QUADS\\n n = -faceforward(n, n, eye);\\n#endif\\n \\n#if NLIGHTS > 0\\n // Simulate two-sided lighting\\n if (n.z < 0.0)\\n n = -n;\\n for (int i=0;i 0) {\\n fogF = (uFogParms.y - vPosition.z/vPosition.w)/(uFogParms.y - uFogParms.x);\\n if (uFogMode > 1)\\n fogF = mix(uFogParms.w, 1.0, fogF);\\n fogF = fogF*uFogParms.z;\\n if (uFogMode == 2)\\n fogF = 1.0 - exp(-fogF);\\n // Docs are wrong: use (density*c)^2, not density*c^2\\n // https://gitlab.freedesktop.org/mesa/mesa/-/blob/master/src/mesa/swrast/s_fog.c#L58\\n else if (uFogMode == 3)\\n fogF = 1.0 - exp(-fogF*fogF);\\n fogF = clamp(fogF, 0.0, 1.0);\\n gl_FragColor = vec4(mix(fragColor.rgb, uFogColor, fogF), fragColor.a);\\n } else gl_FragColor = fragColor;\\n#else\\n gl_FragColor = fragColor;\\n#endif // HAS_FOG\\n \\n}\",\"players\":[],\"webGLoptions\":{\"preserveDrawingBuffer\":true}},\"evals\":[],\"jsHooks\":[]}# }"},{"path":"https://natverse.org/nat.nblast/reference/diagonal.html","id":null,"dir":"Reference","previous_headings":"","what":"Extract diagonal terms from a variety of matrix types — diagonal","title":"Extract diagonal terms from a variety of matrix types — diagonal","text":"Extract diagonal terms variety matrix types","code":""},{"path":"https://natverse.org/nat.nblast/reference/diagonal.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Extract diagonal terms from a variety of matrix types — diagonal","text":"","code":"diagonal(x, indices = NULL) # Default S3 method diagonal(x, indices = NULL)"},{"path":"https://natverse.org/nat.nblast/reference/diagonal.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Extract diagonal terms from a variety of matrix types — diagonal","text":"x square matrix indices specifies subset diagonal using character vector names, logical vector integer indices. default (NULL) implies elements.","code":""},{"path":"https://natverse.org/nat.nblast/reference/diagonal.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Extract diagonal terms from a variety of matrix types — diagonal","text":"named vector containing diagonal elements.","code":""},{"path":"https://natverse.org/nat.nblast/reference/diagonal.html","id":"details","dir":"Reference","previous_headings":"","what":"Details","title":"Extract diagonal terms from a variety of matrix types — diagonal","text":"Insists input matrix square. Uses 'diagonal' attribute available specialised handling ff, big.matrix, dgCMatrix matrices. check row column names identical matrix classes (unlike base diag function, always uses rownames.","code":""},{"path":"https://natverse.org/nat.nblast/reference/diagonal.html","id":"ref-examples","dir":"Reference","previous_headings":"","what":"Examples","title":"Extract diagonal terms from a variety of matrix types — diagonal","text":"","code":"m=fill_in_sparse_score_mat(letters[1:5]) diagonal(m) #> a b c d e #> 0 0 0 0 0"},{"path":"https://natverse.org/nat.nblast/reference/extract-methods.html","id":null,"dir":"Reference","previous_headings":"","what":"Extract parts of a sparse spam matrix — [","title":"Extract parts of a sparse spam matrix — [","text":"Extract parts sparse spam matrix","code":""},{"path":"https://natverse.org/nat.nblast/reference/extract-methods.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Extract parts of a sparse spam matrix — [","text":"","code":"# S4 method for class 'spam,character,character,logical' x[i, j, ..., drop = TRUE] # S4 method for class 'spam,character,character,missing' x[i, j, ..., drop = TRUE] # S4 method for class 'spam,character,missing,logical' x[i, j, ..., drop = TRUE] # S4 method for class 'spam,character,missing,missing' x[i, j, ..., drop = TRUE] # S4 method for class 'spam,missing,character,logical' x[i, j, ..., drop = TRUE] # S4 method for class 'spam,missing,character,missing' x[i, j, ..., drop = TRUE]"},{"path":"https://natverse.org/nat.nblast/reference/extract-methods.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Extract parts of a sparse spam matrix — [","text":"x object extract . row identifiers. j column identifiers. ... additional arguments. drop logical indicating dimensions dropped.","code":""},{"path":"https://natverse.org/nat.nblast/reference/fctraces20.html","id":null,"dir":"Reference","previous_headings":"","what":"20 traced Drosophila neurons from Chiang et al 2011 — fctraces20","title":"20 traced Drosophila neurons from Chiang et al 2011 — fctraces20","text":"R list (additional class neuronlist) contains 15 skeletonized Drosophila neurons dotprops objects. Original data due Chiang et al. [1], generously shared raw data. Automated tracing neuron skeletons carried Lee et al [2]. Image registration processing carried Greg Jefferis, Marta Costa James Manton[3].","code":""},{"path":"https://natverse.org/nat.nblast/reference/fctraces20.html","id":"references","dir":"Reference","previous_headings":"","what":"References","title":"20 traced Drosophila neurons from Chiang et al 2011 — fctraces20","text":"[1] Chiang .S., Lin C.Y., Chuang C.C., Chang H.M., Hsieh C.H., Yeh C.W., Shih C.T., Wu J.J., Wang G.T., Chen Y.C., Wu C.C., Chen G.Y., Ching Y.T., Lee P.C., Lin C.Y., Lin H.H., Wu C.C., Hsu H.W., Huang Y.., Chen J.Y., et al. (2011). Three-dimensional reconstruction brain-wide wiring networks Drosophila single-cell resolution. Curr Biol 21 (1), 1–11. doi: doi:10.1016/j.cub.2010.11.056 [2] P.-C. Lee, C.-C. Chuang, .-S. Chiang, Y.-T. Ching. (2012). High-throughput computer method 3d neuronal structure reconstruction image stack Drosophila brain applications. PLoS Comput Biol, 8(9):e1002658, Sep 2012. doi: doi:10.1371/journal.pcbi.1002658 . [3] NBLAST: Rapid, sensitive comparison neuronal structure construction neuron family databases. Marta Costa, Aaron D. Ostrovsky, James D. Manton, Steffen Prohaska, Gregory S.X.E. Jefferis. bioRxiv doi: doi:10.1101/006346 .","code":""},{"path":"https://natverse.org/nat.nblast/reference/fill_in_sparse_score_mat.html","id":null,"dir":"Reference","previous_headings":"","what":"Add one or more submatrices to a sparse score matrix — fill_in_sparse_score_mat","title":"Add one or more submatrices to a sparse score matrix — fill_in_sparse_score_mat","text":"Add one submatrices sparse score matrix","code":""},{"path":"https://natverse.org/nat.nblast/reference/fill_in_sparse_score_mat.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Add one or more submatrices to a sparse score matrix — fill_in_sparse_score_mat","text":"","code":"fill_in_sparse_score_mat(sparse_matrix, ..., diag = NULL)"},{"path":"https://natverse.org/nat.nblast/reference/fill_in_sparse_score_mat.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Add one or more submatrices to a sparse score matrix — fill_in_sparse_score_mat","text":"sparse_matrix either existing (square) sparse matrix character vector names used define empty sparse matrix. ... Additional matrices insert sparse_matrix. Row column names must matches sparse_matrix. diag optional full diagonal sparse matrix .e. self-match scores.","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/fill_pairs_sparse_score_mat.html","id":null,"dir":"Reference","previous_headings":"","what":"Add forwards, reverse and self scores for a pair of neurons to a sparse score matrix — fill_pairs_sparse_score_mat","title":"Add forwards, reverse and self scores for a pair of neurons to a sparse score matrix — fill_pairs_sparse_score_mat","text":"Add forwards, reverse self scores pair neurons sparse score matrix","code":""},{"path":"https://natverse.org/nat.nblast/reference/fill_pairs_sparse_score_mat.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Add forwards, reverse and self scores for a pair of neurons to a sparse score matrix — fill_pairs_sparse_score_mat","text":"","code":"fill_pairs_sparse_score_mat( sparse_matrix, n1, n2, dense_matrix, reverse = TRUE, self = TRUE, reverse_self = (reverse && self) )"},{"path":"https://natverse.org/nat.nblast/reference/fill_pairs_sparse_score_mat.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Add forwards, reverse and self scores for a pair of neurons to a sparse score matrix — fill_pairs_sparse_score_mat","text":"sparse_matrix sparse matrix fill . n1 name query neuron. n2 name target neuron. dense_matrix score matrix extract scores. reverse logical indicating reverse score also filled (default TRUE). self logical indicating self-score query also filled (used normalised scores; default TRUE). reverse_self logical indicating self-score target also filled (used mean scores; default TRUE).","code":""},{"path":"https://natverse.org/nat.nblast/reference/fill_pairs_sparse_score_mat.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Add forwards, reverse and self scores for a pair of neurons to a sparse score matrix — fill_pairs_sparse_score_mat","text":"sparse matrix (class spam) specified score entries filled.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nat.nblast-package.html","id":null,"dir":"Reference","previous_headings":"","what":"Neuron similarity, search and clustering tools — nat.nblast-package","title":"Neuron similarity, search and clustering tools — nat.nblast-package","text":"nat.nblast provides tools compare neuronal morphology using NBLAST algorithm (Costa et al. 2016).","code":""},{"path":"https://natverse.org/nat.nblast/reference/nat.nblast-package.html","id":"similarity-and-search","dir":"Reference","previous_headings":"","what":"Similarity and search","title":"Neuron similarity, search and clustering tools — nat.nblast-package","text":"main entry point similarity search functions nblast. Traced neurons normally converted dotprops format search. multiple neurons compared neuronlist object. current NBLAST version (2) depends scoring matrix. Default matrices trained using Drosophila neurons FCWB template brain space distributed package (see smat.fcwb); see Scoring Matrices section creating new scoring matrices. nblast makes use flexible complicated function NeuriteBlast includes several additional options. function WeightedNNBasedLinesetMatching provides primitive functionality finding nearest neighbour distances absolute dot products two sets segments. Neither functions intended end use. Calculating similarity scores facilitated nblast_allbyall function can take either neuronlist input character vector naming (subset) neurons (large) neuronlist. neuronlist containing input neurons resident memory .e. neuronlistfh.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nat.nblast-package.html","id":"clustering","dir":"Reference","previous_headings":"","what":"Clustering","title":"Neuron similarity, search and clustering tools — nat.nblast-package","text":"similarity score matrix available can used input variety clustering algorithms. nhclust provides convenient wrapper R's hierarchical clustering function hclust. wish use another clustering function, can use sub_dist_mat convert raw similarity score matrix normalised distance matrix (R dist object) suitable clustering. need similarity matrix want modify normalisation can use sub_score_mat. Note raw NBLAST scores symmetric (.e. S(,B) equal S(B,)) clustering construct symmetric similarity/distance matrix 1/2 * ( S(,B)/S(,) + S(B,)/S(B,B) ). See sub_score_mat's documentation details.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nat.nblast-package.html","id":"cached-scores","dir":"Reference","previous_headings":"","what":"Cached scores","title":"Neuron similarity, search and clustering tools — nat.nblast-package","text":"Although NBLAST fast can parallelised, makes sense cache disk similarity scores group neurons subject repeated clustering analysis. matrix can simply saved disk reloaded using base R functions like save load. sub_score_mat sub_dist_mat can used extract subset scores raw score matrix. large matrices, bigmemory ff packages allow matrices stored disk portions loaded memory demand. sub_score_mat sub_dist_mat work equally well regular -memory matrices disk-backed matrices. give example, 16,129 neurons flycircuit.tw dataset, 260,144,641 comparisons took 250 hours compute time (half day ~20 cores). saved disk single precision (.e. 4 bytes per score) ff matrix occupy just 1Gb.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nat.nblast-package.html","id":"calculating-scoring-matrices","dir":"Reference","previous_headings":"","what":"Calculating scoring matrices","title":"Neuron similarity, search and clustering tools — nat.nblast-package","text":"NBLAST algorithm depends appropriately calibrated scoring matrices. encapsulate log odds ratio pair segments come two structurally related neurons rather two unrelated neurons, given observed distance absolute dot product two segments. Scoring matrices can constructed using create_scoringmatrix function, supplying set matching neurons set non-matching neurons. See create_scoringmatrix documentation links lower-level functions provide finer control construction scoring matrix.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nat.nblast-package.html","id":"package-options","dir":"Reference","previous_headings":"","what":"Package Options","title":"Neuron similarity, search and clustering tools — nat.nblast-package","text":"one package option nat.nblast.defaultsmat NULL default, example set one scoring matrices included package \"smat.fcwb\" new user-constructed matrix.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nat.nblast-package.html","id":"references","dir":"Reference","previous_headings":"","what":"References","title":"Neuron similarity, search and clustering tools — nat.nblast-package","text":"Costa, M., Ostrovsky, .D., Manton, J.D., Prohaska, S., Jefferis, G.S.X.E. (2014). NBLAST: Rapid, sensitive comparison neuronal structure construction neuron family databases. bioRxiv preprint. doi:10.1101/006346 .","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/nat.nblast-package.html","id":"author","dir":"Reference","previous_headings":"","what":"Author","title":"Neuron similarity, search and clustering tools — nat.nblast-package","text":"Maintainer: Gregory Jefferis jefferis@gmail.com (ORCID) Authors: James Manton ajd.manton@googlemail.com (ORCID)","code":""},{"path":"https://natverse.org/nat.nblast/reference/nblast.html","id":null,"dir":"Reference","previous_headings":"","what":"Calculate similarity score for neuron morphologies — nblast","title":"Calculate similarity score for neuron morphologies — nblast","text":"Uses NBLAST algorithm compares morphology two neurons. control parameters algorithm, see arguments NeuriteBlast.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nblast.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Calculate similarity score for neuron morphologies — nblast","text":"","code":"nblast( query, target = getOption(\"nat.default.neuronlist\"), smat = NULL, sd = 3, version = c(2, 1), normalised = FALSE, UseAlpha = FALSE, OmitFailures = NA, ... )"},{"path":"https://natverse.org/nat.nblast/reference/nblast.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Calculate similarity score for neuron morphologies — nblast","text":"query query neuron. target neuronlist compare neuron . Defaults options(\"nat.default.neuronlist\"). See nat-package. smat scoring matrix use (see details) sd Standard deviation use distance dependence NBLAST v1 algorithm. Ignored version=2. version version algorithm use (default, 2, latest). normalised whether divide scores self-match score query UseAlpha whether weight similarity score matched segment emphasise long range neurites rather arbours (default: FALSE, see UseAlpha section details). OmitFailures Whether omit neurons FUN gives error. default value (NA) result nblast stopping error message moment error. values, see details. ... Additional arguments passed NeuriteBlast function used compute scores distances/dot products. (expert use ).","code":""},{"path":"https://natverse.org/nat.nblast/reference/nblast.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Calculate similarity score for neuron morphologies — nblast","text":"Named list similarity scores.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nblast.html","id":"details","dir":"Reference","previous_headings":"","what":"Details","title":"Calculate similarity score for neuron morphologies — nblast","text":"smat=NULL options(\"nat.nblast.defaultsmat\") checked NULL, smat.fcwb smat_alpha.fcwb used depending value UseAlpha. OmitFailures NA, individual nblast calls wrapped try ensure failure single neuron abort whole nblast call. OmitFailures=FALSE, missing values left NA. OmitFailures=TRUE (yet) implemented. want drop scores neurons failed need set OmitFailures=FALSE use na.omit similar post-process scores. Note OmitFailures=FALSE error messages printed call wrapped try(expr, silent=TRUE). Internally, plyr package used provide options parallelising NBLAST displaying progress. display progress bar scores computed, add .progress=\"natprogress\" arguments (non-text progress bars available – see create_progress_bar). parallelise, add .parallel=TRUE arguments. order make use parallel calculation, must register parallel backend distribute computations. several possible backends, simplest multicore option made available doMC, spreads load across cores machine. using , backend must registered using registerDoMC (see example ).","code":""},{"path":"https://natverse.org/nat.nblast/reference/nblast.html","id":"nblast-versions","dir":"Reference","previous_headings":"","what":"NBLAST Versions","title":"Calculate similarity score for neuron morphologies — nblast","text":"nblast version argument presently exposes two versions algorithm; use core procedure aligning two vector clouds, segment segment, computing distance absolute dot product nearest segment target neuron every segment query neuron. However differ significantly procedure used calculate score using set distances absolute dot products. Version 1 algorithm uses standard deviation (argument sd) user-supplied parameter negative exponential weighting function determines relationship score distance segments. corresponds parameter \\(\\sigma\\) weighting function: \\(f=\\sqrt{|\\vec{u_{}}\\cdot\\vec{v_{}}|\\exp\\left(-d_{}^{2}/2\\sigma^{2}\\right)}\\) approach described Kohl et al 2013 similarity scores interval (0,1) described paper can exactly recapitulated setting version=1 normalised=TRUE. Version 2 algorithm described Costa et al 2014. uses sophisticated principled scoring approach based log-odds ratio defined distribution matches non-matches sample data. information passed nblast function form scoring matrix (can computed create_scoringmatrix); default scoring matrix smat.fcwb constructed Drosophila neurons. version use? use version 2 working Drosophila neurons sufficient training data (form validated matching random neuron pairs construct scoring matrix). case, can always fall back version 1, setting free parameter (sd \\(\\sigma\\)) value encapsulates understanding location precision neurons species/brain region interest. fly brain used \\(\\sigma=3\\) microns, since previous estimates localisation identifiable features neurons (Jefferis, Potter et al 2007) order.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nblast.html","id":"usealpha","dir":"Reference","previous_headings":"","what":"UseAlpha","title":"Calculate similarity score for neuron morphologies — nblast","text":"NBLAST v2, alpha factor segment indicates whether neighbouring segments aligned similar direction (typical e.g. long range axonal projection) randomly aligned (typical dendritic arbours). See Costa et al. details. Setting UseAlpha=TRUE emphasise axon, primary neurite etc. neuron. can particularly useful option e.g. searching traced fragment know suspect follow axon tract.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nblast.html","id":"references","dir":"Reference","previous_headings":"","what":"References","title":"Calculate similarity score for neuron morphologies — nblast","text":"Kohl, J. Ostrovsky, .D., Frechter, S., Jefferis, G.S.X.E (2013). bidirectional circuit switch reroutes pheromone signals male female brains. Cell 155 (7), 1610–23 doi:10.1016/j.cell.2013.11.025 . Costa, M., Ostrovsky, .D., Manton, J.D., Prohaska, S., Jefferis, G.S.X.E. (2014). NBLAST: Rapid, sensitive comparison neuronal structure construction neuron family databases. bioRxiv preprint. doi:10.1101/006346 . Jefferis G.S.X.E., Potter C.J., Chan .M., Marin E.C., Rohlfing T., Maurer C.R.J., Luo L. (2007). Comprehensive maps Drosophila higher olfactory centers: spatially segregated fruit pheromone representation. Cell 128 (6), 1187–1203. doi:10.1016/j.cell.2007.01.040","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/nblast.html","id":"ref-examples","dir":"Reference","previous_headings":"","what":"Examples","title":"Calculate similarity score for neuron morphologies — nblast","text":"","code":"# load sample Kenyon cell data from nat package data(kcs20, package='nat') # search one neuron against all neurons scores=nblast(kcs20[['GadMARCM-F000142_seg002']], kcs20) # scores from best to worst, top hit is of course same neuron sort(scores, decreasing = TRUE) #> GadMARCM-F000142_seg002 ChaMARCM-F000586_seg002 GadMARCM-F000423_seg001 #> 4043.1766 1914.8224 1772.8506 #> GadMARCM-F000442_seg002 FruMARCM-M000115_seg001 FruMARCM-F000085_seg001 #> 1007.4565 853.8108 713.2106 #> FruMARCM-F001929_seg001 FruMARCM-F001494_seg002 GadMARCM-F000050_seg001 #> 604.4071 481.4737 480.4146 #> GadMARCM-F000071_seg001 FruMARCM-M001339_seg001 FruMARCM-F000188_seg001 #> 448.1516 433.9340 404.0470 #> GadMARCM-F000476_seg001 FruMARCM-F000270_seg001 FruMARCM-F000706_seg001 #> 313.2021 254.7516 204.2116 #> FruMARCM-M000842_seg002 FruMARCM-M001051_seg002 FruMARCM-M001205_seg002 #> 196.4543 140.8164 -251.4999 #> GadMARCM-F000122_seg001 FruMARCM-F001115_seg002 #> -262.2352 -520.2581 hist(scores, breaks=25, col='grey') abline(v=1500, col='red') # plot query neuron open3d() # plot top 3 hits (including self match with thicker lines) plot3d(kcs20[which(sort(scores, decreasing = TRUE)>1500)], lwd=c(3,1,1)) rest=names(which(scores<1500)) plot3d(rest, db=kcs20, col='grey', lwd=0.5) # normalised scores (i.e. self match = 1) of all neurons vs each other # note use of progress bar scores.norm=nblast(kcs20, kcs20, normalised = TRUE, .progress=\"natprogress\") #> Warning: Cannot find progress bar progress_natprogress hist(scores.norm, breaks=25, col='grey') # produce a heatmap from normalised scores jet.colors <- colorRampPalette( c(\"blue\", \"green\", \"yellow\", \"red\") ) heatmap(scores.norm, labCol = with(kcs20,type), col=jet.colors(20), symm = TRUE) if (FALSE) { # \\dontrun{ # Parallelise NBLASTing across 4 cores using doMC package library(doMC) registerDoMC(4) scores.norm2=nblast(kcs20, kcs20, normalised=TRUE, .parallel=TRUE) stopifnot(all.equal(scores.norm2, scores.norm)) } # }"},{"path":"https://natverse.org/nat.nblast/reference/nblast_allbyall.html","id":null,"dir":"Reference","previous_headings":"","what":"Wrapper function to compute all by all NBLAST scores for a set of neurons — nblast_allbyall","title":"Wrapper function to compute all by all NBLAST scores for a set of neurons — nblast_allbyall","text":"Calls nblast compute actual scores. Can accept either neuronlist neuron names character vector. thin wrapper around nblast main advantage option \"mean\" normalisation forward reverse scores, sensible input give clustering algorithm well choice returning distance matrix.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nblast_allbyall.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Wrapper function to compute all by all NBLAST scores for a set of neurons — nblast_allbyall","text":"","code":"nblast_allbyall(x, ...) # S3 method for class 'character' nblast_allbyall(x, smat = NULL, db = getOption(\"nat.default.neuronlist\"), ...) # S3 method for class 'neuronlist' nblast_allbyall( x, smat = NULL, distance = FALSE, normalisation = c(\"raw\", \"normalised\", \"mean\"), ... )"},{"path":"https://natverse.org/nat.nblast/reference/nblast_allbyall.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Wrapper function to compute all by all NBLAST scores for a set of neurons — nblast_allbyall","text":"x Input neurons (neuronlist character vector) ... Additional arguments methods nblast smat scoring matrix use (see details nblast meaning default NULL value) db neuronlist character vector naming one. Defaults value options(\"nat.default.neuronlist\") distance logical indicating whether return distances scores. normalisation type normalisation procedure carried , selected 'raw', 'normalised' 'mean' (.e. average normalised scores directions). distance=TRUE raw.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nblast_allbyall.html","id":"details","dir":"Reference","previous_headings":"","what":"Details","title":"Wrapper function to compute all by all NBLAST scores for a set of neurons — nblast_allbyall","text":"Note nat already provides function nhclust clustering, wrapper R's hclust function. nhclust actually expects raw scores input.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nblast_allbyall.html","id":"todo","dir":"Reference","previous_headings":"","what":"TODO","title":"Wrapper function to compute all by all NBLAST scores for a set of neurons — nblast_allbyall","text":"good idea future implement parallel version function.","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/nblast_allbyall.html","id":"ref-examples","dir":"Reference","previous_headings":"","what":"Examples","title":"Wrapper function to compute all by all NBLAST scores for a set of neurons — nblast_allbyall","text":"","code":"library(nat) kcs20.scoremat=nblast_allbyall(kcs20) kcs20.hclust=nhclust(scoremat=kcs20.scoremat) #> The \"ward\" method has been renamed to \"ward.D\"; note new \"ward.D2\" plot(kcs20.hclust)"},{"path":"https://natverse.org/nat.nblast/reference/neuron_pairs.html","id":null,"dir":"Reference","previous_headings":"","what":"Utility function to generate all or random pairs of neurons — neuron_pairs","title":"Utility function to generate all or random pairs of neurons — neuron_pairs","text":"Utility function generate random pairs neurons","code":""},{"path":"https://natverse.org/nat.nblast/reference/neuron_pairs.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Utility function to generate all or random pairs of neurons — neuron_pairs","text":"","code":"neuron_pairs(query, target, n = NA, ignoreSelf = TRUE)"},{"path":"https://natverse.org/nat.nblast/reference/neuron_pairs.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Utility function to generate all or random pairs of neurons — neuron_pairs","text":"query, target either neuronlists character vectors names. target missing, query used query target. n number random pairs draw. NA, default, uses expand.grid draw pairs. ignoreSelf Logical indicating whether omit pairs consisting neuron (default TRUE).","code":""},{"path":"https://natverse.org/nat.nblast/reference/neuron_pairs.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Utility function to generate all or random pairs of neurons — neuron_pairs","text":"data.frame two character vector columns, query target.","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/neuron_pairs.html","id":"ref-examples","dir":"Reference","previous_headings":"","what":"Examples","title":"Utility function to generate all or random pairs of neurons — neuron_pairs","text":"","code":"neuron_pairs(nat::kcs20, n=20) #> query target #> 1 FruMARCM-F000706_seg001 GadMARCM-F000142_seg002 #> 2 FruMARCM-F000085_seg001 GadMARCM-F000071_seg001 #> 3 FruMARCM-F000270_seg001 GadMARCM-F000122_seg001 #> 4 FruMARCM-F001115_seg002 GadMARCM-F000050_seg001 #> 5 FruMARCM-F001494_seg002 GadMARCM-F000476_seg001 #> 6 FruMARCM-F001494_seg002 FruMARCM-M001051_seg002 #> 7 GadMARCM-F000142_seg002 FruMARCM-M001051_seg002 #> 8 FruMARCM-F001115_seg002 FruMARCM-M001339_seg001 #> 9 ChaMARCM-F000586_seg002 GadMARCM-F000476_seg001 #> 10 FruMARCM-F000270_seg001 GadMARCM-F000122_seg001 #> 11 FruMARCM-F000270_seg001 FruMARCM-M000115_seg001 #> 12 FruMARCM-F001494_seg002 FruMARCM-M001205_seg002 #> 13 FruMARCM-F000706_seg001 FruMARCM-F001115_seg002 #> 14 GadMARCM-F000122_seg001 GadMARCM-F000050_seg001 #> 15 GadMARCM-F000476_seg001 FruMARCM-F001929_seg001 #> 16 GadMARCM-F000476_seg001 FruMARCM-F001494_seg002 #> 17 FruMARCM-F000270_seg001 FruMARCM-M001205_seg002 #> 18 FruMARCM-F000085_seg001 FruMARCM-F000188_seg001 #> 19 GadMARCM-F000122_seg001 GadMARCM-F000442_seg002 #> 20 FruMARCM-F001115_seg002 FruMARCM-F000270_seg001"},{"path":"https://natverse.org/nat.nblast/reference/nhclust.html","id":null,"dir":"Reference","previous_headings":"","what":"Cluster a set of neurons — nhclust","title":"Cluster a set of neurons — nhclust","text":"Given NBLAST score matrix (may specified package default) /vector neuron identifiers use hclust carry hierarchical clustering. default value distfun argument handle square distance matrices R dist objects.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nhclust.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Cluster a set of neurons — nhclust","text":"","code":"nhclust( neuron_names, method = \"ward\", scoremat = NULL, distfun = as.dist, ..., maxneurons = 4000 )"},{"path":"https://natverse.org/nat.nblast/reference/nhclust.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Cluster a set of neurons — nhclust","text":"neuron_names character vector neuron identifiers. method clustering method (default Ward's). scoremat score matrix use (see sub_score_mat details default). distfun function convert distance matrix returned sub_dist_mat R dist object (default= .dist). ... additional parameters passed hclust. maxneurons set sensible value avoid loading huge (order N^2) distances directly memory.","code":""},{"path":"https://natverse.org/nat.nblast/reference/nhclust.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Cluster a set of neurons — nhclust","text":"object class hclust describes tree produced clustering process.","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/nhclust.html","id":"ref-examples","dir":"Reference","previous_headings":"","what":"Examples","title":"Cluster a set of neurons — nhclust","text":"","code":"library(nat) kcscores=nblast_allbyall(kcs20) hckcs=nhclust(scoremat=kcscores) #> The \"ward\" method has been renamed to \"ward.D\"; note new \"ward.D2\" # divide hclust object into 3 groups library(dendroextras) dkcs=colour_clusters(hckcs, k=3) # change dendrogram labels to neuron type, extracting this information # from type column in the metadata data.frame attached to kcs20 neuronlist labels(dkcs)=with(kcs20[labels(dkcs)], type) plot(dkcs) # 3d plot of neurons in those clusters (with matching colours) open3d() plot3d(hckcs, k=3, db=kcs20) # names of neurons in 3 groups subset(hckcs, k=3) #> [1] \"FruMARCM-F000706_seg001\" \"FruMARCM-M000842_seg002\" #> [3] \"GadMARCM-F000050_seg001\" \"FruMARCM-M001339_seg001\" #> [5] \"FruMARCM-F001115_seg002\" \"FruMARCM-M001051_seg002\" #> [7] \"FruMARCM-F001494_seg002\" \"FruMARCM-F000188_seg001\" #> [9] \"FruMARCM-F000270_seg001\" \"FruMARCM-F001929_seg001\" #> [11] \"GadMARCM-F000423_seg001\" \"GadMARCM-F000142_seg002\" #> [13] \"ChaMARCM-F000586_seg002\" \"FruMARCM-M001205_seg002\" #> [15] \"GadMARCM-F000122_seg001\" \"GadMARCM-F000476_seg001\" #> [17] \"FruMARCM-F000085_seg001\" \"GadMARCM-F000071_seg001\" #> [19] \"FruMARCM-M000115_seg001\" \"GadMARCM-F000442_seg002\""},{"path":"https://natverse.org/nat.nblast/reference/plot3d.hclust.html","id":null,"dir":"Reference","previous_headings":"","what":"Methods to identify and plot groups of neurons cut from an hclust object — plot3d.hclust","title":"Methods to identify and plot groups of neurons cut from an hclust object — plot3d.hclust","text":"plot3d.hclust uses plot3d plot neurons group, cut hclust object, colour.","code":""},{"path":"https://natverse.org/nat.nblast/reference/plot3d.hclust.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Methods to identify and plot groups of neurons cut from an hclust object — plot3d.hclust","text":"","code":"# S3 method for class 'hclust' plot3d( x, k = NULL, h = NULL, groups = NULL, col = rainbow, colour.selected = FALSE, ... )"},{"path":"https://natverse.org/nat.nblast/reference/plot3d.hclust.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Methods to identify and plot groups of neurons cut from an hclust object — plot3d.hclust","text":"x hclust object generated nhclust. k number clusters cut hclust object. h height cut hclust object. groups numeric vector groups plot. col colours groups (directly specified function). colour.selected set TRUE colour palette applies displayed cluster groups (default FALSE). ... additional arguments plot3d","code":""},{"path":"https://natverse.org/nat.nblast/reference/plot3d.hclust.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Methods to identify and plot groups of neurons cut from an hclust object — plot3d.hclust","text":"list rgl IDs plotted objects (see plot3d).","code":""},{"path":"https://natverse.org/nat.nblast/reference/plot3d.hclust.html","id":"details","dir":"Reference","previous_headings":"","what":"Details","title":"Methods to identify and plot groups of neurons cut from an hclust object — plot3d.hclust","text":"Note colours order dendrogram assigned colour_clusters.","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/plot3d.hclust.html","id":"ref-examples","dir":"Reference","previous_headings":"","what":"Examples","title":"Methods to identify and plot groups of neurons cut from an hclust object — plot3d.hclust","text":"","code":"# 20 Kenyon cells data(kcs20, package='nat') # calculate mean, normalised NBLAST scores kcs20.aba=nblast_allbyall(kcs20) kcs20.hc=nhclust(scoremat = kcs20.aba) #> The \"ward\" method has been renamed to \"ward.D\"; note new \"ward.D2\" # plot the resultant dendrogram plot(kcs20.hc) # now plot the neurons in 3D coloured by cluster group # note that specifying db explicitly could be avoided by use of the # \\code{nat.default.neuronlist} option. plot3d(kcs20.hc, k=3, db=kcs20) # only plot first two groups # (will plot in same colours as when all groups are plotted) plot3d(kcs20.hc, k=3, db=kcs20, groups=1:2) # only plot first two groups # (will be coloured with a two-tone palette) plot3d(kcs20.hc, k=3, db=kcs20, groups=1:2, colour.selected=TRUE)"},{"path":"https://natverse.org/nat.nblast/reference/show_similarity.html","id":null,"dir":"Reference","previous_headings":"","what":"Display two neurons with segments in the query coloured by similarity — show_similarity","title":"Display two neurons with segments in the query coloured by similarity — show_similarity","text":"default, query neuron drawn segments shaded red blue, red indicating poor match target segments, blue good match.","code":""},{"path":"https://natverse.org/nat.nblast/reference/show_similarity.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Display two neurons with segments in the query coloured by similarity — show_similarity","text":"","code":"show_similarity( query, target, smat = NULL, cols = colorRampPalette(c(\"red\", \"yellow\", \"cyan\", \"navy\")), col = \"black\", AbsoluteScale = FALSE, PlotVectors = TRUE, ... )"},{"path":"https://natverse.org/nat.nblast/reference/show_similarity.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Display two neurons with segments in the query coloured by similarity — show_similarity","text":"query neuron compare colour. target neuron compare . smat score matrix (NULL, defaults smat.fcwb). cols function use colour segments (e.g. heat.colors). col colour draw target neuron. AbsoluteScale logical indicating whether colours calculated based minimum maximum similarities neuron (AbsoluteScale = FALSE) minimum maximum possible neurons. PlotVectors logical indicating whether vectors dotprops representation plotted. FALSE, points plotted. ... extra arguments pass plot3d.","code":""},{"path":"https://natverse.org/nat.nblast/reference/show_similarity.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Display two neurons with segments in the query coloured by similarity — show_similarity","text":"show_similarity called side effect drawing plot; vector object IDs returned.","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/show_similarity.html","id":"ref-examples","dir":"Reference","previous_headings":"","what":"Examples","title":"Display two neurons with segments in the query coloured by similarity — show_similarity","text":"","code":"if (FALSE) { # \\dontrun{ library(nat) # Pull out gamma and alpha-beta neurons gamma_neurons <- subset(kcs20, type=='gamma') ab_neurons <- subset(kcs20, type=='ab') # Compare two alpha-beta neurons with similar branching, but dissimilar arborisation clear3d() show_similarity(ab_neurons[[1]], ab_neurons[[2]]) # Compare an alpha-beta and a gamma neuron with some similarities and differences clear3d() show_similarity(ab_neurons[[1]], gamma_neurons[[3]]) } # }"},{"path":"https://natverse.org/nat.nblast/reference/smat.fcwb.html","id":null,"dir":"Reference","previous_headings":"","what":"Scoring matrices for neuron similarities in FCWB template brain — smat.fcwb","title":"Scoring matrices for neuron similarities in FCWB template brain — smat.fcwb","text":"Scoring matrices quantify log2 odds ratio segment pair given distance absolute dot product come pair neurons type, rather unrelated neurons.","code":""},{"path":"https://natverse.org/nat.nblast/reference/smat.fcwb.html","id":"details","dir":"Reference","previous_headings":"","what":"Details","title":"Scoring matrices for neuron similarities in FCWB template brain — smat.fcwb","text":"scoring matrices generated using pairs 150 DL2 antennal lobe projection neurons FlyCircuit dataset 5000 random pairs dataset. smat.fcwb trained using nearest-neighbour distance tangent vector defined first eigen vector k=5 nearest neighbours. smat_alpha.fcwb defined smat.fcwb weighted factor alpha defined (l1-l2)/(l1+l2+l3) l1,l2,l3 three eigen values. work flycircuit dataset carried using smat.fcwb scoring matrix although smat_alpha.fcwb matrix emphasises significance matches linear regions neuron (axons) may advantages.","code":""},{"path":"https://natverse.org/nat.nblast/reference/sparse_score_mat.html","id":null,"dir":"Reference","previous_headings":"","what":"Convert a subset of a square score matrix to a sparse representation — sparse_score_mat","title":"Convert a subset of a square score matrix to a sparse representation — sparse_score_mat","text":"can useful storing raw forwards reverse NBLAST scores set neurons without store uncomputed elements full score matrix.","code":""},{"path":"https://natverse.org/nat.nblast/reference/sparse_score_mat.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Convert a subset of a square score matrix to a sparse representation — sparse_score_mat","text":"","code":"sparse_score_mat(neuron_names, dense_matrix)"},{"path":"https://natverse.org/nat.nblast/reference/sparse_score_mat.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Convert a subset of a square score matrix to a sparse representation — sparse_score_mat","text":"neuron_names character vector neuron names save scores . dense_matrix original, dense version full score matrix.","code":""},{"path":"https://natverse.org/nat.nblast/reference/sparse_score_mat.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Convert a subset of a square score matrix to a sparse representation — sparse_score_mat","text":"spare matrix, compressed, column-oriented form, R object inheriting CsparseMatrix-class generalMatrix-class.","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/sparse_score_mat.html","id":"ref-examples","dir":"Reference","previous_headings":"","what":"Examples","title":"Convert a subset of a square score matrix to a sparse representation — sparse_score_mat","text":"","code":"data(kcs20, package = \"nat\") scores=nblast_allbyall(kcs20) scores.3.sparse=sparse_score_mat(names(kcs20)[3], scores) scores.3.sparse #> [1] 3234.54125 -935.33772 3382.60124 -515.53376 125.68989 244.92594 #> [7] 4259.57193 480.41458 2048.01759 2068.51808 1278.68688 1359.49507 #> [13] -15.28677 3403.75462 -313.24728 73.74186 3277.87783 3122.69555 #> [19] 2656.70773 1487.45673 301.63902 360.64137 23.53454 2849.13647 #> [25] 309.92651 4043.17656 1962.12743 4202.62578 91.73056 4567.08113 #> [31] 1259.18024 4703.75189 1075.50543 4726.53035 62.48739 4760.69804 #> [37] 2889.29188 4965.70417 -410.27503 5159.32108 -377.93391 5204.87800 #> [43] 2751.04667 5227.65646 2847.10004 5204.87800 1635.40240 5478.21951 #> [49] 1731.55066 5512.38720 -514.09460 5637.66873 -204.79399 5432.66259 #> [55] -393.66139 5762.95025 1968.02090 5580.72258 #> Class 'spam' (32-bit) # can also add additional submatrices fill_in_sparse_score_mat(scores.3.sparse,scores[3:6,3:4]) #> [1] 3234.54125 -935.33772 3382.60124 -515.53376 125.68989 244.92594 #> [7] 4259.57193 480.41458 2048.01759 2068.51808 1278.68688 1359.49507 #> [13] -15.28677 3403.75462 -313.24728 73.74186 3277.87783 3122.69555 #> [19] 2656.70773 1487.45673 301.63902 360.64137 23.53454 2849.13647 #> [25] 309.92651 4043.17656 1962.12743 254.75164 4202.62578 91.73056 #> [31] -520.25810 4567.08113 1259.18024 4703.75189 1075.50543 4726.53035 #> [37] 62.48739 4760.69804 2889.29188 4965.70417 -410.27503 5159.32108 #> [43] -377.93391 5204.87800 2751.04667 5227.65646 2847.10004 5204.87800 #> [49] 1635.40240 5478.21951 1731.55066 5512.38720 -514.09460 5637.66873 #> [55] -204.79399 5432.66259 -393.66139 5762.95025 1968.02090 5580.72258 #> Class 'spam' (32-bit)"},{"path":"https://natverse.org/nat.nblast/reference/sub_dist_mat.html","id":null,"dir":"Reference","previous_headings":"","what":"Convert (a subset of) a raw score matrix to a distance matrix — sub_dist_mat","title":"Convert (a subset of) a raw score matrix to a distance matrix — sub_dist_mat","text":"function can convert raw score matrix returned nblast square distance matrix dist object. can used file-backed matrices well regular R matrices resident memory.","code":""},{"path":"https://natverse.org/nat.nblast/reference/sub_dist_mat.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Convert (a subset of) a raw score matrix to a distance matrix — sub_dist_mat","text":"","code":"sub_dist_mat( neuron_names, scoremat = NULL, form = c(\"matrix\", \"dist\"), maxneurons = NA )"},{"path":"https://natverse.org/nat.nblast/reference/sub_dist_mat.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Convert (a subset of) a raw score matrix to a distance matrix — sub_dist_mat","text":"neuron_names character vector neuron identifiers. scoremat score matrix use (see sub_score_mat details default). form type object return. maxneurons set sensible value avoid loading huge (order N^2) distances directly memory.","code":""},{"path":"https://natverse.org/nat.nblast/reference/sub_dist_mat.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Convert (a subset of) a raw score matrix to a distance matrix — sub_dist_mat","text":"return object class matrix dist (determined form argument), corresponding subset distance matrix","code":""},{"path":"https://natverse.org/nat.nblast/reference/sub_dist_mat.html","id":"details","dir":"Reference","previous_headings":"","what":"Details","title":"Convert (a subset of) a raw score matrix to a distance matrix — sub_dist_mat","text":"Note neuron_names missing rownames scoremat used .e. every neuron scoremat used.","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/sub_score_mat.html","id":null,"dir":"Reference","previous_headings":"","what":"Return scores (or distances) for given query and target neurons — sub_score_mat","title":"Return scores (or distances) for given query and target neurons — sub_score_mat","text":"Scores can either returned raw numbers, normalised self-hit score 1, average normalised scores forwards & reverse directions (.e. |query->target| + |target->query| / 2). Distances returned either 1 - normscore forwards direction, 1 - normscorebar, normscorebar normscore averaged across directions.","code":""},{"path":"https://natverse.org/nat.nblast/reference/sub_score_mat.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Return scores (or distances) for given query and target neurons — sub_score_mat","text":"","code":"sub_score_mat( query, target, scoremat = NULL, distance = FALSE, normalisation = c(\"raw\", \"normalised\", \"mean\") )"},{"path":"https://natverse.org/nat.nblast/reference/sub_score_mat.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Return scores (or distances) for given query and target neurons — sub_score_mat","text":"query, target character vectors neuron identifiers. scoremat matrix, ff matrix, bigmatrix character vector specifying name ff matrix containing score matrix. distance logical indicating whether return distances scores. normalisation type normalisation procedure carried , selected 'raw', 'normalised' 'mean' (.e. average normalised scores directions). distance=TRUE raw.","code":""},{"path":[]},{"path":"https://natverse.org/nat.nblast/reference/subset.hclust.html","id":null,"dir":"Reference","previous_headings":"","what":"Return the labels of items in 1 or more groups cut from hclust object — subset.hclust","title":"Return the labels of items in 1 or more groups cut from hclust object — subset.hclust","text":"Return labels items 1 groups cut hclust object","code":""},{"path":"https://natverse.org/nat.nblast/reference/subset.hclust.html","id":"ref-usage","dir":"Reference","previous_headings":"","what":"Usage","title":"Return the labels of items in 1 or more groups cut from hclust object — subset.hclust","text":"","code":"# S3 method for class 'hclust' subset(x, k = NULL, h = NULL, groups = NULL, ...)"},{"path":"https://natverse.org/nat.nblast/reference/subset.hclust.html","id":"arguments","dir":"Reference","previous_headings":"","what":"Arguments","title":"Return the labels of items in 1 or more groups cut from hclust object — subset.hclust","text":"x tree like object k integer scalar desired number groups h numeric scalar height tree cut groups vector groups inspect. ... Additional parameters passed methods","code":""},{"path":"https://natverse.org/nat.nblast/reference/subset.hclust.html","id":"value","dir":"Reference","previous_headings":"","what":"Value","title":"Return the labels of items in 1 or more groups cut from hclust object — subset.hclust","text":"character vector labels selected items","code":""},{"path":"https://natverse.org/nat.nblast/reference/subset.hclust.html","id":"details","dir":"Reference","previous_headings":"","what":"Details","title":"Return the labels of items in 1 or more groups cut from hclust object — subset.hclust","text":"one h k supplied.","code":""},{"path":"https://natverse.org/nat.nblast/news/index.html","id":"natnblast-166","dir":"Changelog","previous_headings":"","what":"nat.nblast 1.6.6","title":"nat.nblast 1.6.6","text":"Keep scale factor normalising (#38) Doc fixes","code":""},{"path":"https://natverse.org/nat.nblast/news/index.html","id":"natnblast-164","dir":"Changelog","previous_headings":"","what":"nat.nblast 1.6.4","title":"nat.nblast 1.6.4","text":"pkgdown documentation use development version nat package install_github nat.nblast spelling","code":""},{"path":"https://natverse.org/nat.nblast/news/index.html","id":"natnblast-163","dir":"Changelog","previous_headings":"","what":"nat.nblast 1.6.3","title":"nat.nblast 1.6.3","text":"fixes/examples show_similarity allow score matrices passed first param nhclust (issue warning) change vignette engine rmarkdown","code":""},{"path":"https://natverse.org/nat.nblast/news/index.html","id":"natnblast-162","dir":"Changelog","previous_headings":"","what":"nat.nblast 1.6.2","title":"nat.nblast 1.6.2","text":"CRAN release: 2016-04-26 minor fixes 3.3 add vignette simplify travis setup","code":""},{"path":"https://natverse.org/nat.nblast/news/index.html","id":"natnblast-161","dir":"Changelog","previous_headings":"","what":"nat.nblast 1.6.1","title":"nat.nblast 1.6.1","text":"dev: fix test different normalisation types","code":""},{"path":"https://natverse.org/nat.nblast/news/index.html","id":"natnblast-16","dir":"Changelog","previous_headings":"","what":"nat.nblast 1.6","title":"nat.nblast 1.6","text":"fix handling non-square matrices sub_score_mat minor doc fixes","code":""},{"path":"https://natverse.org/nat.nblast/news/index.html","id":"natnblast-15","dir":"Changelog","previous_headings":"","what":"nat.nblast 1.5","title":"nat.nblast 1.5","text":"CRAN release: 2014-09-19 switch importing nat depending ","code":""},{"path":"https://natverse.org/nat.nblast/news/index.html","id":"natnblast-14","dir":"Changelog","previous_headings":"","what":"nat.nblast 1.4","title":"nat.nblast 1.4","text":"use nabor package, RANN, finding nearest neighbours add functions creating sparse score matrices, using spam package speed extraction diagonal elements -disk score matrices nblast now handles combinations neuron dotprops objects","code":""},{"path":"https://natverse.org/nat.nblast/news/index.html","id":"natnblast-13","dir":"Changelog","previous_headings":"","what":"nat.nblast 1.3","title":"nat.nblast 1.3","text":"functions create scoring matrices; 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