Metadata | Value |
---|---|
Date | 2023-10-12 |
Author | @Jarema |
Status | Implemented |
Tags | client, server, spec |
Revision | Date | Author | Info |
---|---|---|---|
1 | 2023-10-12 | @Jarema | Initial draft |
2 | 2024-6-24 | @aricart | Added protocol error section |
This document describes how clients connect to the NATS server or NATS cluster. That includes topics like:
- connection process
- reconnect
- tls
- discoverability of other nodes in a cluster
Ensuring a consistent way how Clients establish and maintain connection with the NATS server and provide consistent and predictable behaviour across the ecosystem.
TODO Add WebSocket flow.
- Clients initiate a network connection to the Server.
- Server responds with INFO json.
- Client sends CONNECT json.
- Clients and Server start to exchange PING/PONG messages to detect if the connection is alive.
Note If clients sets protocol
field in Connect to equal or
greater than 1, Server can send subsequent INFO on a ongoing connection.
Client needs to handle them appropriately and update server lists and server
info.
TODO
There are two flows available in the Server that enable TLS.
This method is available in all NATS Server versions.
- Clients initiate a network connection to the Server.
- Server responds with INFO json.
- If Server INFO contains
tls_required
set totrue
, or the client has a tls requirement set totrue
, the client performs a TLS upgrade. - Client sends CONNECT json.
- Clients and Server start to exchange PING/PONG messages to detect if the connection is alive.
This method has been available since NATS Server 2.10.4
There are two prerequisites to use this method:
- Server config has enabled
handshake_first
field in thetls
block. - The client has set the
tls_first
option set to true.
handshake_first has those possible values:
false
: handshake first is disabled. Default valuetrue
: handshake first is enabled and enforced. Clients that do not use this flow will fail to connect.duration
(i.e. 2s): a hybrid mode that will wait a given time, allowing the client to follow thetls_first
flow. After the duration has expired,INFO
is sent, enabling standard client TLS flow.auto
: same as above, with some default value. By default it waits 50ms for TLS upgrade before sending the INFO.
The flow itself is flipped. TLS is established before the Server sends INFO:
- Client initiate a network connection to the Server.
- Client upgrades the connection to TLS.
- Server sends INFO json.
- Client sends CONNECT json.
- Client and Server start to exchange PING/PONG messages to detect if the connection is alive.
Note: Server will send back the info only
When Server sends back INFO. It may contain additional URLs to which the client can make connection attempts. The client should store those URLs and use them in the Reconnection Strategy.
A client should have an option to turn off using advertised URLs. By default, those URLs are used.
TODO: Add more in-depth explanation how topology discovery works.
Client should have a way that allows users to force reconnection process. This can be useful for refreshing auth or rebalancing clients.
When triggered, client will drop connection to the current server and perform standard reconnection process. That means that all subscriptions and consumers should be resubscribed and their work resumed after successful reconnect where all reconnect options are respected.
For most clients, that means having a reconnect
method on the
Client/Connection handle.
There are two methods that clients should use to detect disconnections:
- Missing two consecutive PONGs from the Server (number of missing PONGs can be configured).
- Handling errors from network connection.
When the client detects disconnection, it starts to reconnect attempts with the following rules:
- Immediate reconnect attempt
- The client attempts to reconnect immediately after finding out it has been disconnected.
- Exponential backoff with jitter
- When the first reconnect fails, the backoff process should kick in. Default Jitter should also be included to avoid thundering herd problems.
- If the Server returned additional URLs, the client should try reconnecting in random order to each Server on the list, unless randomization option is disabled in the client options.
- Successful reconnect resets the timers
- Upon reconnection, clients should resubscribe to all created subscriptions.
If there is any change in the connection state - connected/disconnected, the client should have some way of notifying the user about it. This can be a callback function or any other idiomatic mechanism in a given language for reporting asynchronous events.
Disconnect buffer Most clients have a buffer that will aggregate messages on the client side in case of disconnection. It will fill up the buffer and send pending messages as soon as connection is restored. If buffer will be filled before the connection is restored - publish attempts should return error noting that fact.
Although clients should provide sensible defaults for handling the connection, in many cases, it requires some tweaking. The below list defines what can be changed, what it means, and what the defaults are.
default: 2 minutes
As the client or server might not know that the connection is severed, NATS has Ping/Pong protocol. Client can set at what intervals it will send a PING to the server, expecting PONG. If two consecutive PONGs are missed, connection is marked as lost triggering reconnect attempt.
It's worth noting that shorter PING intervals can improve responsiveness of the client to network issues, but it also increases the load on the whole NATS system and the network itself with each added client.
default: 2
Sets number of allowed outstanding PONG responses for the client PINGs before marking client as disconnected and triggering reconnect.
default: false
By default, if a client makes a connection attempt, if it fails, connect
returns an error. In many scenarios, users might want to allow the first attempt
to fail as long as clients continue the efforts and notify the progress.
When this option is enabled, the client should start the initial connection process and return the standard NATS connection/client handle while in background connection attempts are continued.
The client should not wait for the first connection to succeed or fail, as in some network scenarios, this can take much time. If the first attempt fails, a standard [Reconnect process] should be performed.
**default: 3 / none
Specifies the number of consecutive reconnect attempts the client will make
before giving up. This is useful for preventing zombie services
from endlessly
reaching the servers, but it can also be a footgun and surprise for users who do
not expect that the client can give up entirely.
default 5s
Specifies how long the client will wait for the network connection to be established. In some languages, this can hang eternally, and timeout mechanics might be necessary. In others, the network connection method might have a way to configure its timeout.
Default: none
If fine-grained control over reconnect attempts intervals is needed, this option
allows users to specify one. Implementation should make sense in a given
language. For example, it can be a callback
fn reconnect(attempt: int) -> Duration
.
If given client supports storing messages during disconnect periods, this option allows to tweak the number of stored messages. It should also allow disable buffering entirely.
default: false If set, the client enforces the TLS, whether the Server also requires it or not.
If tls://
scheme is used in the connection string, this also enforces tls.
default: false When connecting to the Server, it may send back a list of
other servers in the cluster of which it is aware. This can be very helpful for
discoverability and removes the need for the client to pass all servers in
connect
, but it also may be unwanted if, for example, some servers URLs are
unreachable for a given client.
default: false By default, if many server addresses are passed in the connect string or array, the client will try to connect to them in random order. This helps healthy connection distribution, but if in a specific case list should be treated as a preference list, randomization may be turned off.
This function can be expressed "enable retaining order" or "disable randomization" depending on what is more idiomatic in given language.
[LINK][LINK]
Send by the Server before or after establishing TLS, depending of flow used. It contains information about the Server, the nonce, and other server URLs to which the client can connect.
Send by the client in response to INFO. Contains information about client, including optional signature, client version and connection options.
This is a mechanism to detect broken connections that may not be reported by the network connection in a given language.
If the Server sends PING
, the client should answer with PONG
. If the Client
sends PING
, the Server should answer with PONG
.
If two (configurable) consecutive `PONGs are missed, the client should treat the connection as broken, and it should start reconnect attempts.
The default interval for PING is 2 minutes.
The -ERR
protocol message is an important signal for clients about things that
are incorrect from the perspective of Permissions or Authorization.
A note about implementation - the current format of the errors is simple, but messages are not typed in a way that is simple for clients to understand what should happen - in many cases the server will disconnect th client. In other cases it is just a runtime error that an update in configuration at runtime may re-enable the client to do what was rejected previously. However, the client has no way to know whether the server will disconnect it or not.
In cases where the error is surfaced during connection it creates the nuance that it is difficult for the client to know if the error is recoverable (simply attempt to reconnect later) or not. In some cases a client connection will never resolve unless the number of maximum reconnect attempts is specified.
Permissions Violation
means that the client tried to publish or subscribe on a
subject for which it has no permissions. This type of error can happen or
surface at any time, as changes to permissions intentionally or not can happen.
This means that even if the subscription has been working, it is possible that
it will not in the future if the permissions are altered.
The message will include /(Publish|Subscription) to (\S+)/
this will indicate
whether the error is related to a publish or subscription operation. Note that
you should be careful in how you write your matchers as the message could change
slightly or sport additional information (as you'll see below).
For publish permission errors, it's hard to notify the client at the point of failure unless the client is synchronous. But the standard async error notification should be sufficient. In the case of request reply, since there's a subscription handling the response, this means that you can search subscriptions related to request and reply subjects, and notify them via the response mechanism for the request depending on the type of operation that was rejected.
For subscription errors, a second level parse for /using queue "(\S+)"/
will
yield the queue
if any that was used during the subscribe operation. This
means that a client may have permissions on a subscription, but not in a
specific queue or some other permutation of the subject/queue.
The server unfortunately doesn't make it easy for the client to know the actual subscription (SID) hosting the error but the logic for processing is simple: notify the first subscription that matches the subject and queue name (this assumes you track the subject and queue name in your internal subscription representation) - the server will send multiple error protocol messages (one per offense) so if multiple subscriptions, you will be able to notify all of them.
For subscriptions, errors are terminal for the subscription, as the server cancels the clients interest. so the client will never get any messages on it. It is very convenient for client user code to receive an error using some mechanism associated with the subscription in question as this will simplify the handling of the client code.
It is also useful to have some sort of Promise/Future/etc that will get resolved when a subscription closes (will not yield any more messages) - The Promise/Future can resolve to an error or void (not thrown) which the client can inspect for the reason if any why the subscription closed. Throwing an error is discouraged, as this would create a possibility of crashing the client. Clients can then use this information to perform their own error handling which may require taking the service offline if the subscription is vital for its operation.
Note that regardless of a localized error handling mechanism, you should also notify the async error handler as you don't know exactly where the client code is looking for errors.
Authorization Violation
is sent whenever the credentials for a client are not
accepted. This is followed by a server initiated disconnect. Clients will
normally reconnect (depending on their connection options). If the client
closes, this should be reported as the last error.
User Authentication Expired
protocol error happens whenever credentials for
the client expire while the client is connected to the server. It is followed by
a server disconnect. This error should be notified in the async handler. On
reconnect the client is going to be rejected with Authorization Violation
and
follow its reconnect logic.
Account Authentication Expired
is sent whenever the account JWT expires and a
client for the account is connected. This will result in a disconnect initiated
by the server. On reconnect the client will be rejected with
Authorization Violation
until the account configuration is refreshed on the
server. The client will follow its reconnect logic.
Secure Connection - TLS Required
is sent if the client is trying to connect on
a server that requires TLS.
Important
The client should have done extensive ServerInfo investigation and determined that this would have been a failure when initiating the connection.
maximum connections exceeded
server limit on number of connections reached.
Server will send to the client the -ERR maximum connections exceeded
, client
possibly go in reconnect loop.
The server can also send
Connection throttling is active. Please try again later.
when too many TLS
connections are in progress. This should be treated as
maximum connections exceeded
or reworked on the server to send this error
instead. Note that this can happen if when the tls server option
connection_rate_limit
is set.
Maximum Payload Violation
is sent to the client if it attempts to publish more
data than it is allowed by max_payload
. The server will disconnect the client
after sending the protocol error. Note that clients should test payload sizes
and fail publishes that exceed the server configuration, as this allow the error
to be localized when possible to the user code that caused the error.
maximum subscriptions exceeded
is sent to the client if attempts to create
more subscriptions than it the account is allowed. The error is not terminal to
the connection.
User Authentication Revoked
this is reported when an account is updated and
the user is revoked in the account. On connects where the user is already
revoked, it is just an Authorization Error
. On actual experimentation, the
client never saw User Authentication Revoked
, and instead was just
disconnected. Reconnect was greeted with a Authorization Error
.
invalid client protocol
sent to the client if the protocol version from the
client doesn't match. Client is disconnected when this error is sent.
Note
Currently, this is not a concern since presumably, a server will be able to deal with protocol version 1 when protocol upgrades.
no responders requires headers support
sent if the client requests no
responder, but rejects headers. Client is disconnected when this error is sent.
Current clients hardcode headers: true
, so this error shouldn't be seen by
clients.
Important
headers
connect option shouldn't be exposed by the clients -
this is a holdover from when clients opted in to headers
.
Failed Account Registration
an internal error while registering an account.
(Looking for reproducible test).
Invalid Publish Subject
(this requires the server in pedantic mode). Client is
not disconnected when this error is sent. Note that for subscribe operations,
depending on the separator (space) you may inadvertently specify a queue. In
such cases there will be no error, your subscription will simply be part of a
queue. If multiple spaces or some other variant, the server will treat it as a
protocol error.
Unknown Protocol Operation
this error is sent if the server doesn't understand
a command. This is followed by a disconnect.
maximum account active connections exceeded
not notified to the client, the client connecting will be disconnected (seen as a connection refused.)
Discuss any additional security considerations pertaining to the TLS implementation and connection handling.
Smart Reconnection could be a potential big improvement.