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Tested with the conjunction with the unofficial widescreen patch and extendet distance, the result is good but the texts are illegible (I think caused by the "ResolutionScale = 1920x1080 (Multiplier: -16..16 | 1)" parameter because by default everything appears ok
With DDrawCompat-v0.5.4 NO settings, ok text
With DDrawCompat-v0.5.4 with any settings, broken text
With the widescreen patch the fov H is completely wrong, starting the game in opengl solves everything but the hud is very small but the distance is reduced to a minimum. In 3dfx mode with dgvoodo2...
Totally broken
The text was updated successfully, but these errors were encountered:
Tested with the conjunction with the unofficial widescreen patch and extendet distance, the result is good but the texts are illegible (I think caused by the "ResolutionScale = 1920x1080 (Multiplier: -16..16 | 1)" parameter because by default everything appears ok
With DDrawCompat-v0.5.4 NO settings, ok text
With DDrawCompat-v0.5.4 with any settings, broken text
With the widescreen patch the fov H is completely wrong, starting the game in opengl solves everything but the hud is very small but the distance is reduced to a minimum. In 3dfx mode with dgvoodo2...
Totally broken
The text was updated successfully, but these errors were encountered: