diff --git a/OpenUIforCforUE/Content/Blueprints/BP_DynamicActor.uasset b/OpenUIforCforUE/Content/Blueprints/BP_DynamicActor.uasset deleted file mode 100644 index 7e38c84..0000000 Binary files a/OpenUIforCforUE/Content/Blueprints/BP_DynamicActor.uasset and /dev/null differ diff --git a/OpenUIforCforUE/Content/Widgets/WBP_Main.uasset b/OpenUIforCforUE/Content/Widgets/WBP_Main.uasset index 573d0cf..a117b49 100644 Binary files a/OpenUIforCforUE/Content/Widgets/WBP_Main.uasset and b/OpenUIforCforUE/Content/Widgets/WBP_Main.uasset differ diff --git a/OpenUIforCforUE/Content/Widgets/WBP_Metadata.uasset b/OpenUIforCforUE/Content/Widgets/WBP_Metadata.uasset index b0f7c13..42aa410 100644 Binary files a/OpenUIforCforUE/Content/Widgets/WBP_Metadata.uasset and b/OpenUIforCforUE/Content/Widgets/WBP_Metadata.uasset differ diff --git a/README.md b/README.md index c5eace8..bb05622 100644 --- a/README.md +++ b/README.md @@ -24,11 +24,12 @@ Download the latest [release](https://github.com/mulfvik/OpenUIforCforUE/release * Default Pawn Class choose DynamicPawn * Player Controller Class choose BP_PlayerController -Add Exponential height fog to the level from Visual Effects. -For each 3D Tiles Tileset you need to add the Cesium Globe Anchor component to it and make it "movable" +Add Exponential height fog to the level, you find it under Visual Effects. +For each 3D Tiles Tileset you need to add the Cesium Globe Anchor component to it and make it "movable". ["Read more"](https://cesium.com/learn/unreal/unreal-flyto/#step-5-fly-to-geo-markers). +It is possible to render a image in the metadata infowindow if the 3D Tileset has an attribute named "image_url" with a stored url to an image eg. https://img.com?q=my-image.png. ## Want to contribute? -Please do, contributions are more than welcome. Start with an ["Issue"](https://github.com/mulfvik/OpenUIforCforUE/issues) and reference in your pull request. +Contributions are more than welcome. Start with an ["Issue"](https://github.com/mulfvik/OpenUIforCforUE/issues) and reference it in your pull request. ## Found an issue? For all bugs and feature requests please use ["Issues"](https://github.com/mulfvik/OpenUIforCforUE/issues).