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This repository has been archived by the owner on Oct 7, 2022. It is now read-only.
Im not sure why there is inconsistency between %20 and + separators, but they seems interchangable.
Armour bases like int,str would need to be transalted from Energy Shield and Armour mods on item.
If there is some mundane work which cant be automated i could prepare some list with mentioned informations in preferable form ;)
I'm constantly finding myself checking what i would craft on something I found, so i thought, maybe someone could also profit from that kind of functionality.
Thanks!
The text was updated successfully, but these errors were encountered:
Can you elaborate a bit? How would this work?
Would you need a seperate keybind for "mods info"?
Is it enough to show all possible craftable mods on the base, or do we need to subtract the mods that can't be crafted on there because there's already some form of it as an affix on the item (this makes the feature considerably more difficult).
iI guess just key-bind for poedb.tw/mod.php with custom query from base you click would suffice.
The main point is that on poedb is this nice dynamic form for crafting with fossils. Mods variety (few thousands) makes it to complicated to port those informations into app instead.
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If you'd consider such enhancement here is additional info.
Base url adress looks like that:
Im not sure why there is inconsistency between %20 and + separators, but they seems interchangable.
Armour bases like int,str would need to be transalted from Energy Shield and Armour mods on item.
If there is some mundane work which cant be automated i could prepare some list with mentioned informations in preferable form ;)
I'm constantly finding myself checking what i would craft on something I found, so i thought, maybe someone could also profit from that kind of functionality.
Thanks!
The text was updated successfully, but these errors were encountered: