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- modfied changeSkinPartial method and renamed to changeTexturePartial (if you rely on the old method, use changeTexturePartial as the syntax should be the same)
- replaced changeSkinPartial with new method (changes the skin setting for each individiual slot instead of specific textures, which SHOULD be superior)
- removed queueCount property as it seemed superfluous with being able to sequence animations now
- added frame stepping forward and backward
- added playback speed control
- added ability to colorize all slots at once
- probably other stuff I forgot to list here
Bug Fixes
- because of the new animation engine, slots are properly animated when changing skins