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- Linux version: Arch Linux
- Kernel Version: 6.12.10
- GPU Model: NVIDIA Corporation AD107 [GeForce RTX 4060]
- Mesa/GPU Driver Version: 4.6.0 NVIDIA 565.77
- Window Manager and Version: Kwin 6.2.5
- Source of mpv: Built from AUR (https://aur.archlinux.org/packages/mpv-git)
- Latest known working version: Unsure. Issue began after I switched from windows to linux.
- Issue started after the following happened: See above.
Reproduction Steps
Run the following command with this shader file: CfL_Custom.txt
Shader works with no visual artifacts, as shown in the screenshot below.
Actual Behavior
Severe visual artifacts, as shown in the screenshot below.
This only occurs on my system with `--gpu-api=vulkan'; opengl works fine. However, I have reproduced this issue on a laptop running debian with intel graphics with both vulkan and opengl. I can provide the log file from that machine as well if necessary. I can also test on another machine with and AMD gpu if that would help.
Furthermore, I've narrowed down the issue to the luma downscaling passes at the top of the shader file. When replacing them with just vec4 hook() { return LUMA_texOff(vec2(chroma_offset_x, chroma_offset_y)); }
the issue does not occur. This is an acceptable workaround but I do prefer the way it looked with quadratic downscaling.
I carefully read all instruction and confirm that I did the following:
I tested with the latest mpv version to validate that the issue is not already fixed.
I provided all required information including system and mpv version.
I produced the log file with the exact same set of files, parameters, and conditions used in "Reproduction Steps", with the addition of --log-file=output.txt.
I produced the log file while the behaviors described in "Actual Behavior" were actively observed.
I attached the full, untruncated log file.
I attached the backtrace in the case of a crash.
The text was updated successfully, but these errors were encountered:
mpv Information
Other Information
Reproduction Steps
Run the following command with this shader file: CfL_Custom.txt
mpv --no-config --gpu-api=vulkan --vo=gpu-next --gpu-debug --log-file=output.txt --glsl-shaders=CfL_Custom.glsl chroma-420.jpeg
Expected Behavior
Shader works with no visual artifacts, as shown in the screenshot below.
Actual Behavior
Severe visual artifacts, as shown in the screenshot below.
This only occurs on my system with `--gpu-api=vulkan'; opengl works fine. However, I have reproduced this issue on a laptop running debian with intel graphics with both vulkan and opengl. I can provide the log file from that machine as well if necessary. I can also test on another machine with and AMD gpu if that would help.
Furthermore, I've narrowed down the issue to the luma downscaling passes at the top of the shader file. When replacing them with just
vec4 hook() { return LUMA_texOff(vec2(chroma_offset_x, chroma_offset_y)); }
the issue does not occur. This is an acceptable workaround but I do prefer the way it looked with quadratic downscaling.
Log File
output.txt
Sample Files
I carefully read all instruction and confirm that I did the following:
--log-file=output.txt
.The text was updated successfully, but these errors were encountered: