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Sometimes (such as during some debugging sessions) the performance of synchronized rendering between Metal and WebGL is fast (60fps), sometimes slow.
Need to explore how to make this reliably fast.
The text was updated successfully, but these errors were encountered:
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Sometimes (such as during some debugging sessions) the performance of synchronized rendering between Metal and WebGL is fast (60fps), sometimes slow.
Need to explore how to make this reliably fast.
The text was updated successfully, but these errors were encountered: