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Introduction
Adventure Game Studio
Copyright 1999-2011 Chris Jones and 2011-2019 various contributors
Welcome to AGS!
Adventure Game Studio allows you to create your own point-and-click adventure games like the old Sierra and LucasArts classics, but with modern features such as digital music and alpha blending.
AGS is based around an easy-to-use IDE, where you can set up all the parts of your game, and then add some script to process game events. Making a game has never been so productive!
Note: AGS Editor is Windows only.
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The latest stable release is always available from the AGS Download site, and beta releases can be found at the top of Editor Releases Forum.
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Select the Installer and double click on it, or if you downloaded from the forums, there's also an option to get as zip, which can be extracted to a folder you want to.
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Double-click on
AGSEditor.exe
on the extracted or the installed folder. If you used the installer, it should have also provided a shortcut on the start menu.
To help you proceed further you should check the manual provided with AGS, which is also available online here.
It's also recommended to participate in the forums to get additional help when developing your game.
To get started, read the tutorial.
Getting Started in AGS
Editor Reference
- Music and sound
- Distributing your game
- Backing up your game
- The text parser
- Translations
- Global variables
- Custom Properties
- Plugins
- Lip sync
- New Game templates
- Debugging features
- Auto-number speech files
- Integration with Windows
- Source Control integration
Engine
Scripting
- Scripting tutorial part 1
- Scripting tutorial part 2
- Pointers in AGS
- Calling global functions from local scripts
- The script header
- String formatting
- Multiple Scripts
- Understanding blocking scripts
- Dynamic Arrays
- Extender functions
- Game variables
- Predefined global script functions
- repeatedly_execute (_always)
- Custom dialog options rendering
- Built-in enumerated types
- Script language keywords
- AudioChannel functions and properties
- AudioClip functions and properties
- Character functions and properties
- DateTime functions and properties
- Dialog functions and properties
- DialogOptionsRenderingInfo functions and properties
- DrawingSurface functions and properties
- DynamicSprite functions and properties
- File functions and properties
- Game / Global functions
- GUI functions and properties
- GUI control functions and properties
- GUI Button functions and properties
- GUI InvWindow functions and properties
- GUI Label functions and properties
- GUI List Box functions and properties
- GUI Slider properties
- GUI Text Box functions and properties
- Hotspot functions and properties
- Inventory item functions and properties
- Maths functions and properties
- Mouse functions and properties
- Multimedia functions
- Object functions and properties
- Overlay functions and properties
- Palette functions
- Parser functions
- Region functions and properties
- Room functions
- Screen functions
- Speech functions and properties
- String functions
- System functions and properties
- Text display / Speech functions
- ViewFrame functions and properties
Working on Legacy games
Upgrading from a previous version
- Upgrading to AGS 2.7
- Upgrading to AGS 2.71
- Upgrading to AGS 3.0
- Upgrading to AGS 3.1
- Upgrading to AGS 3.2
- Upgrading to AGS 3.3
- Upgrading to AGS 3.3.5
- Upgrading to AGS 3.4
- Upgrading to AGS 3.4.1
Legal Notice
Getting in touch