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warmenu.lua
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warmenu.lua
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WarMenu = { }
WarMenu.debug = false
local menus = { }
local keys = { up = 172, down = 173, left = 174, right = 175, select = 176, back = 177 }
local optionCount = 0
local currentKey = nil
local currentMenu = nil
local menuWidth = 0.23
local titleHeight = 0.11
local titleYOffset = 0.03
local titleScale = 1.0
local buttonHeight = 0.038
local buttonFont = 0
local buttonScale = 0.365
local buttonTextXOffset = 0.005
local buttonTextYOffset = 0.005
local function debugPrint(text)
if WarMenu.debug then
Citizen.Trace('[WarMenu] '..tostring(text))
end
end
local function setMenuProperty(id, property, value)
if id and menus[id] then
menus[id][property] = value
debugPrint(id..' menu property changed: { '..tostring(property)..', '..tostring(value)..' }')
end
end
local function isMenuVisible(id)
if id and menus[id] then
return menus[id].visible
else
return false
end
end
local function setMenuVisible(id, visible, holdCurrent)
if id and menus[id] then
setMenuProperty(id, 'visible', visible)
if not holdCurrent and menus[id] then
setMenuProperty(id, 'currentOption', 1)
end
if visible then
if id ~= currentMenu and isMenuVisible(currentMenu) then
setMenuVisible(currentMenu, false)
end
currentMenu = id
end
end
end
local function drawText(text, x, y, font, color, scale, center, shadow, alignRight)
SetTextColour(color.r, color.g, color.b, color.a)
SetTextFont(font)
SetTextScale(scale, scale)
if shadow then
SetTextDropShadow(2, 2, 0, 0, 0)
end
if menus[currentMenu] then
if center then
SetTextCentre(center)
elseif alignRight then
SetTextWrap(menus[currentMenu].x, menus[currentMenu].x + menuWidth - buttonTextXOffset)
SetTextRightJustify(true)
end
end
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringPlayerName(text)
EndTextCommandDisplayText(x, y)
end
local function drawRect(x, y, width, height, color)
DrawRect(x, y, width, height, color.r, color.g, color.b, color.a)
end
local function drawTitle()
if menus[currentMenu] then
local x = menus[currentMenu].x + menuWidth / 2
local y = menus[currentMenu].y + titleHeight / 2
if menus[currentMenu].titleBackgroundSprite then
DrawSprite(menus[currentMenu].titleBackgroundSprite.dict, menus[currentMenu].titleBackgroundSprite.name, x, y, menuWidth, titleHeight, 0., 255, 255, 255, 255)
else
drawRect(x, y, menuWidth, titleHeight, menus[currentMenu].titleBackgroundColor)
end
drawText(menus[currentMenu].title, x, y - titleHeight / 2 + titleYOffset, menus[currentMenu].titleFont, menus[currentMenu].titleColor, titleScale, true)
end
end
local function drawSubTitle()
if menus[currentMenu] then
local x = menus[currentMenu].x + menuWidth / 2
local y = menus[currentMenu].y + titleHeight + buttonHeight / 2
local subTitleColor = { r = menus[currentMenu].titleBackgroundColor.r, g = menus[currentMenu].titleBackgroundColor.g, b = menus[currentMenu].titleBackgroundColor.b, a = 255 }
drawRect(x, y, menuWidth, buttonHeight, menus[currentMenu].subTitleBackgroundColor)
drawText(menus[currentMenu].subTitle, menus[currentMenu].x + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, subTitleColor, buttonScale, false)
if optionCount > menus[currentMenu].maxOptionCount then
drawText(tostring(menus[currentMenu].currentOption)..' / '..tostring(optionCount), menus[currentMenu].x + menuWidth, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, subTitleColor, buttonScale, false, false, true)
end
end
end
local function drawButton(text, subText)
local x = menus[currentMenu].x + menuWidth / 2
local multiplier = nil
if menus[currentMenu].currentOption <= menus[currentMenu].maxOptionCount and optionCount <= menus[currentMenu].maxOptionCount then
multiplier = optionCount
elseif optionCount > menus[currentMenu].currentOption - menus[currentMenu].maxOptionCount and optionCount <= menus[currentMenu].currentOption then
multiplier = optionCount - (menus[currentMenu].currentOption - menus[currentMenu].maxOptionCount)
end
if multiplier then
local y = menus[currentMenu].y + titleHeight + buttonHeight + (buttonHeight * multiplier) - buttonHeight / 2
local backgroundColor = nil
local textColor = nil
local subTextColor = nil
local shadow = false
if menus[currentMenu].currentOption == optionCount then
backgroundColor = menus[currentMenu].menuFocusBackgroundColor
textColor = menus[currentMenu].menuFocusTextColor
subTextColor = menus[currentMenu].menuFocusTextColor
else
backgroundColor = menus[currentMenu].menuBackgroundColor
textColor = menus[currentMenu].menuTextColor
subTextColor = menus[currentMenu].menuSubTextColor
shadow = true
end
drawRect(x, y, menuWidth, buttonHeight, backgroundColor)
drawText(text, menus[currentMenu].x + buttonTextXOffset, y - (buttonHeight / 2) + buttonTextYOffset, buttonFont, textColor, buttonScale, false, shadow)
if subText then
drawText(subText, menus[currentMenu].x + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, subTextColor, buttonScale, false, shadow, true)
end
end
end
function WarMenu.CreateMenu(id, title)
-- Default settings
menus[id] = { }
menus[id].title = title
menus[id].subTitle = 'INTERACTION MENU'
menus[id].visible = false
menus[id].previousMenu = nil
menus[id].aboutToBeClosed = false
menus[id].x = 0.0175
menus[id].y = 0.025
menus[id].currentOption = 1
menus[id].maxOptionCount = 10
menus[id].titleFont = 1
menus[id].titleColor = { r = 0, g = 0, b = 0, a = 255 }
menus[id].titleBackgroundColor = { r = 245, g = 127, b = 23, a = 255 }
menus[id].titleBackgroundSprite = nil
menus[id].menuTextColor = { r = 255, g = 255, b = 255, a = 255 }
menus[id].menuSubTextColor = { r = 189, g = 189, b = 189, a = 255 }
menus[id].menuFocusTextColor = { r = 0, g = 0, b = 0, a = 255 }
menus[id].menuFocusBackgroundColor = { r = 245, g = 245, b = 245, a = 255 }
menus[id].menuBackgroundColor = { r = 0, g = 0, b = 0, a = 160 }
menus[id].subTitleBackgroundColor = { r = menus[id].menuBackgroundColor.r, g = menus[id].menuBackgroundColor.g, b = menus[id].menuBackgroundColor.b, a = 255 }
menus[id].buttonPressedSound = { name = "SELECT", set = "HUD_FRONTEND_DEFAULT_SOUNDSET" } --https://pastebin.com/0neZdsZ5
debugPrint(tostring(id)..' menu created')
end
function WarMenu.CreateSubMenu(id, parent, subTitle)
if menus[parent] then
WarMenu.CreateMenu(id, menus[parent].title)
if subTitle then
setMenuProperty(id, 'subTitle', string.upper(subTitle))
else
setMenuProperty(id, 'subTitle', string.upper(menus[parent].subTitle))
end
setMenuProperty(id, 'previousMenu', parent)
setMenuProperty(id, 'x', menus[parent].x)
setMenuProperty(id, 'y', menus[parent].y)
setMenuProperty(id, 'maxOptionCount', menus[parent].maxOptionCount)
setMenuProperty(id, 'titleFont', menus[parent].titleFont)
setMenuProperty(id, 'titleColor', menus[parent].titleColor)
setMenuProperty(id, 'titleBackgroundColor', menus[parent].titleBackgroundColor)
setMenuProperty(id, 'titleBackgroundSprite', menus[parent].titleBackgroundSprite)
setMenuProperty(id, 'menuTextColor', menus[parent].menuTextColor)
setMenuProperty(id, 'menuSubTextColor', menus[parent].menuSubTextColor)
setMenuProperty(id, 'menuFocusTextColor', menus[parent].menuFocusTextColor)
setMenuProperty(id, 'menuFocusBackgroundColor', menus[parent].menuFocusBackgroundColor)
setMenuProperty(id, 'menuBackgroundColor', menus[parent].menuBackgroundColor)
setMenuProperty(id, 'subTitleBackgroundColor', menus[parent].subTitleBackgroundColor)
else
debugPrint('Failed to create '..tostring(id)..' submenu: '..tostring(parent)..' parent menu doesn\'t exist')
end
end
function WarMenu.CurrentMenu()
return currentMenu
end
function WarMenu.OpenMenu(id)
if id and menus[id] then
PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
setMenuVisible(id, true)
if menus[id].titleBackgroundSprite then
RequestStreamedTextureDict(menus[id].titleBackgroundSprite.dict, false)
while not HasStreamedTextureDictLoaded(menus[id].titleBackgroundSprite.dict) do Citizen.Wait(0) end
end
debugPrint(tostring(id)..' menu opened')
else
debugPrint('Failed to open '..tostring(id)..' menu: it doesn\'t exist')
end
end
function WarMenu.IsMenuOpened(id)
return isMenuVisible(id)
end
function WarMenu.IsAnyMenuOpened()
for id, _ in pairs(menus) do
if isMenuVisible(id) then return true end
end
return false
end
function WarMenu.IsMenuAboutToBeClosed()
if menus[currentMenu] then
return menus[currentMenu].aboutToBeClosed
else
return false
end
end
function WarMenu.CloseMenu()
if menus[currentMenu] then
if menus[currentMenu].aboutToBeClosed then
menus[currentMenu].aboutToBeClosed = false
setMenuVisible(currentMenu, false)
debugPrint(tostring(currentMenu)..' menu closed')
PlaySoundFrontend(-1, "QUIT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
optionCount = 0
currentMenu = nil
currentKey = nil
else
menus[currentMenu].aboutToBeClosed = true
debugPrint(tostring(currentMenu)..' menu about to be closed')
end
end
end
function WarMenu.Button(text, subText)
local buttonText = text
if subText then
buttonText = '{ '..tostring(buttonText)..', '..tostring(subText)..' }'
end
if menus[currentMenu] then
optionCount = optionCount + 1
local isCurrent = menus[currentMenu].currentOption == optionCount
drawButton(text, subText)
if isCurrent then
if currentKey == keys.select then
PlaySoundFrontend(-1, menus[currentMenu].buttonPressedSound.name, menus[currentMenu].buttonPressedSound.set, true)
debugPrint(buttonText..' button pressed')
return true
elseif currentKey == keys.left or currentKey == keys.right then
PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
end
return false
else
debugPrint('Failed to create '..buttonText..' button: '..tostring(currentMenu)..' menu doesn\'t exist')
return false
end
end
function WarMenu.MenuButton(text, id)
if menus[id] then
if WarMenu.Button(text) then
setMenuVisible(currentMenu, false)
setMenuVisible(id, true, true)
return true
end
else
debugPrint('Failed to create '..tostring(text)..' menu button: '..tostring(id)..' submenu doesn\'t exist')
end
return false
end
function WarMenu.CheckBox(text, bool, callback)
local checked = 'Off'
if bool then
checked = 'On'
end
if WarMenu.Button(text, checked) then
bool = not bool
debugPrint(tostring(text)..' checkbox changed to '..tostring(bool))
callback(bool)
return true
end
return false
end
function WarMenu.ComboBox(text, items, currentIndex, selectedIndex, callback)
local itemsCount = #items
local selectedItem = items[currentIndex]
local isCurrent = menus[currentMenu].currentOption == (optionCount + 1)
if itemsCount > 1 and isCurrent then
selectedItem = '← '..tostring(selectedItem)..' →'
end
if WarMenu.Button(text, selectedItem) then
selectedIndex = currentIndex
callback(currentIndex, selectedIndex)
return true
elseif isCurrent then
if currentKey == keys.left then
if currentIndex > 1 then currentIndex = currentIndex - 1 else currentIndex = itemsCount end
elseif currentKey == keys.right then
if currentIndex < itemsCount then currentIndex = currentIndex + 1 else currentIndex = 1 end
end
else
currentIndex = selectedIndex
end
callback(currentIndex, selectedIndex)
return false
end
function WarMenu.Display()
if isMenuVisible(currentMenu) then
if menus[currentMenu].aboutToBeClosed then
WarMenu.CloseMenu()
else
ClearAllHelpMessages()
drawTitle()
drawSubTitle()
currentKey = nil
if IsControlJustPressed(0, keys.down) then
PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
if menus[currentMenu].currentOption < optionCount then
menus[currentMenu].currentOption = menus[currentMenu].currentOption + 1
else
menus[currentMenu].currentOption = 1
end
elseif IsControlJustPressed(0, keys.up) then
PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
if menus[currentMenu].currentOption > 1 then
menus[currentMenu].currentOption = menus[currentMenu].currentOption - 1
else
menus[currentMenu].currentOption = optionCount
end
elseif IsControlJustPressed(0, keys.left) then
currentKey = keys.left
elseif IsControlJustPressed(0, keys.right) then
currentKey = keys.right
elseif IsControlJustPressed(0, keys.select) then
currentKey = keys.select
elseif IsControlJustPressed(0, keys.back) then
if menus[menus[currentMenu].previousMenu] then
PlaySoundFrontend(-1, "BACK", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
setMenuVisible(menus[currentMenu].previousMenu, true)
else
WarMenu.CloseMenu()
end
end
optionCount = 0
end
end
end
function WarMenu.SetMenuWidth(id, width)
setMenuProperty(id, 'width', width)
end
function WarMenu.SetMenuX(id, x)
setMenuProperty(id, 'x', x)
end
function WarMenu.SetMenuY(id, y)
setMenuProperty(id, 'y', y)
end
function WarMenu.SetMenuMaxOptionCountOnScreen(id, count)
setMenuProperty(id, 'maxOptionCount', count)
end
function WarMenu.SetTitleColor(id, r, g, b, a)
setMenuProperty(id, 'titleColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a'] = a or menus[id].titleColor.a })
end
function WarMenu.SetTitleBackgroundColor(id, r, g, b, a)
setMenuProperty(id, 'titleBackgroundColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a'] = a or menus[id].titleBackgroundColor.a })
end
function WarMenu.SetTitleBackgroundSprite(id, textureDict, textureName)
setMenuProperty(id, 'titleBackgroundSprite', { dict = textureDict, name = textureName })
end
function WarMenu.SetSubTitle(id, text)
setMenuProperty(id, 'subTitle', string.upper(text))
end
function WarMenu.SetMenuBackgroundColor(id, r, g, b, a)
setMenuProperty(id, 'menuBackgroundColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a'] = a or menus[id].menuBackgroundColor.a })
end
function WarMenu.SetMenuTextColor(id, r, g, b, a)
setMenuProperty(id, 'menuTextColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a'] = a or menus[id].menuTextColor.a })
end
function WarMenu.SetMenuSubTextColor(id, r, g, b, a)
setMenuProperty(id, 'menuSubTextColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a'] = a or menus[id].menuSubTextColor.a })
end
function WarMenu.SetMenuFocusColor(id, r, g, b, a)
setMenuProperty(id, 'menuFocusColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a'] = a or menus[id].menuFocusColor.a })
end
function WarMenu.SetMenuButtonPressedSound(id, name, set)
setMenuProperty(id, 'buttonPressedSound', { ['name'] = name, ['set'] = set })
end