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pm.c
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pm.c
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#include <errno.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/select.h>
#include <sys/time.h>
#include <unistd.h>
#include <time.h>
#ifdef __APPLE__
#include <termios.h>
#endif
#ifdef __linux__
#include <termio.h>
#endif
#define FR 2
// Low level terminal handling.
// Taken from https://github.com/antirez/kilo
static struct termios orig_termios; /* In order to restore at exit.*/
void disable_raw_mode(void) {
// Don't even check the return value as it's too late.
tcsetattr(STDIN_FILENO, TCSAFLUSH, &orig_termios);
}
int enable_raw_mode(int fd) {
struct termios raw;
if (!isatty(STDIN_FILENO))
goto fatal;
atexit(disable_raw_mode);
if (tcgetattr(fd, &orig_termios) == -1)
goto fatal;
raw = orig_termios; /* modify the original mode */
/* input modes: no break, no CR to NL, no parity check, no strip char,
* no start/stop output control. */
raw.c_iflag &= ~(BRKINT | ICRNL | INPCK | ISTRIP | IXON);
/* output modes - disable post processing */
raw.c_oflag &= ~(OPOST);
/* control modes - set 8 bit chars */
raw.c_cflag |= (CS8);
/* local modes - choing off, canonical off, no extended functions,
* no signal chars (^Z,^C) */
raw.c_lflag &= ~(ECHO | ICANON | IEXTEN | ISIG);
/* control chars - set return condition: min number of bytes and timer. */
raw.c_cc[VMIN] = 0; /* Return each byte, or zero for timeout. */
raw.c_cc[VTIME] = 1; /* 100 ms timeout (unit is tens of second). */
/* put terminal in raw mode after flushing */
if (tcsetattr(fd, TCSAFLUSH, &raw) < 0)
goto fatal;
return 0;
fatal:
errno = ENOTTY;
return -1;
}
enum key {
KEY_NULL = 0, /* NULL */
CTRL_C = 3, /* ctrl-c */
CTRL_D = 4, /* ctrl-d */
CTRL_F = 6, /* ctrl-f */
CTRL_H = 8, /* ctrl-h */
TAB = 9, /* tab */
CTRL_L = 12, /* ctrl+l */
ENTER = 13, /* enter */
CTRL_Q = 17, /* ctrl-q */
CTRL_S = 19, /* ctrl-s */
CTRL_U = 21, /* ctrl-u */
ESC = 27, /* escape */
BACKSPACE = 127, /* backspace */
/* The following are just soft codes, not really reported by the
* terminal directly. */
LEFT = 1000,
RIGHT,
UP,
DOWN,
DEL_KEY,
HOME_KEY,
END_KEY,
PAGE_UP,
PAGE_DOWN
};
int readkey(int fd) {
int nread;
char c, seq[3];
while ((nread = read(fd, &c, 1)) == 0)
;
if (nread < 0)
exit(1);
while (1) {
switch (c) {
case ESC: /* escape sequence */
/* If this is just an ESC, we'll timeout here. */
if (read(fd, seq, 1) == 0)
return ESC;
if (read(fd, seq + 1, 1) == 0)
return ESC;
/* ESC [ sequences. */
if (seq[0] == '[') {
if (seq[1] >= '0' && seq[1] <= '9') {
/* Extended escape, read additional byte. */
if (read(fd, seq + 2, 1) == 0)
return ESC;
if (seq[2] == '~') {
switch (seq[1]) {
case '3':
return DEL_KEY;
case '5':
return PAGE_UP;
case '6':
return PAGE_DOWN;
}
}
} else {
switch (seq[1]) {
case 'A':
return UP;
case 'B':
return DOWN;
case 'C':
return RIGHT;
case 'D':
return LEFT;
case 'H':
return HOME_KEY;
case 'F':
return END_KEY;
}
}
}
/* ESC O sequences. */
else if (seq[0] == 'O') {
switch (seq[1]) {
case 'H':
return HOME_KEY;
case 'F':
return END_KEY;
}
}
break;
default:
return c;
}
}
}
#define INF INT32_MAX
#define GAME_WIN -10
#define GAME_LOSE -11
#define GHOST_HUNGER 1 // set when ghost eats food
#define DIR_LEFT 1
#define DIR_RIGHT 2
#define DIR_UP 4
#define DIR_DOWN 8
#define SPACE ' '
#define WALL '#'
#define PLAYER '.'
#define append(p, b, n) \
{ \
memcpy(p->render + p->len, b, n); \
p->len += n; \
}
#define isfood(c) (c >= '0' && c <= '9')
#define isghost(c) (c >= 'A' && c <= 'Z')
#define at(p, x, y) ((p)->buf[(y) * (p)->w + (x)])
#define player(p) at(p, p->x, p->y)
#define dis(x1, y1, x2, y2) (abs(x1-x2)+abs(y1-y2)) // Manhanttan Distance
struct food {
char c;
const char *p;
uint8_t size;
uint8_t score;
};
struct ghost {
char c;
const char *p;
uint8_t size;
uint8_t speed;
uint8_t flag;
// field below only used at runtime
int x, y;
char bypass;
};
struct pacman {
char *buf; // internal array used to generate pacman::render.
int w, h; // shape of the map.
int x, y; // position of the player.
int out; // file descriptor to render the entire game to.
int score; // scores the player gets.
int goal; // scores the player have to earn to win the game.
char *render; // like GPU memory used to render the entire game to pacman::out.
int len; // length of pacman::render
struct ghost ghosts[12];
int ghosts_len;
};
static struct food foods[] = {
{'1', "💩", 4, 1},
{'2', "🍰", 4, 5},
{'3', "🥩", 4, 10},
{'4', "🍭", 4, 50},
};
static struct ghost ghosts[] = {
{'A', "😈", 4, 1, 0},
{'B', "👻", 4, 1, 0},
{'C', "👹", 4, 4, GHOST_HUNGER},
};
// TODO: fix the bug in function ghost_move
int ghost_move(struct pacman *p, int i) {
struct ghost *g = p->ghosts+i;
int px = p->x, py = p->y; // current player position
int gx = g->x, gy = g->y; // current ghost position
int d, move, cost = INF;
char n, l, r, t, b;
// we don't always have to move the ghosts
// to lower the difficulty of the game.
if (rand() % 2 == 0)
return 0;
// see if it's shorter one step to the left.
l = at(p, gx-1, gy);
if (l != WALL) {
d = dis(gx-1, gy, px, py);
if (d < cost) {
cost = d;
move = DIR_LEFT;
}
}
// see if it's shorter one step to the right.
r = at(p, gx+1, gy);
if (r != WALL) {
d = dis(gx+1, gy, px, py);
if (d < cost) {
cost = d;
move = DIR_RIGHT;
}
}
// see if it's shorter one step to the top.
t = at(p, gx, gy-1);
if (t != WALL) {
d = dis(gx, gy-1, px, py);
if (d < cost) {
cost = d;
move = DIR_UP;
}
}
// see if it's shorter one step to the bottom.
b = at(p, gx, gy+1);
if (b != WALL) {
d = dis(gx, gy+1, px, py);
if (d < cost) {
cost = d;
move = DIR_DOWN;
}
}
// update the ghost coordinate with the direction we just chose.
switch (move) {
case DIR_LEFT:
g->x--;
n = l;
break;
case DIR_RIGHT:
g->x++;
n = r;
break;
case DIR_UP:
g->y--;
n = t;
break;
case DIR_DOWN:
g->y++;
n = b;
break;
}
// if the player is caught by this ghost, game over.
if (n == PLAYER)
return GAME_LOSE;
// if the chosen position to move to stands also a ghost
// and it's superior than the current one, we stand still.
if (isghost(n))
return 0;
at(p, gx, gy) = g->bypass;
g->bypass = n;
at(p, g->x, g->y) = g->c;
return 0;
}
void pacman_init(struct pacman *p, const char *path) {
FILE *fp;
char *lp = NULL, c;
size_t n;
ssize_t nr;
long size;
int w = 0, h = 0;
int i;
struct ghost *ghost;
struct food *food;
if ((fp = fopen(path, "r")) == NULL) {
perror("fopen");
exit(1);
}
fseek(fp, 0, SEEK_END);
size = ftell(fp);
fseek(fp, 0, SEEK_SET);
p->buf = (char *)malloc(size);
p->x = p->y = 0;
p->ghosts_len = 0;
p->score = 0;
p->goal = 0;
p->out = STDOUT_FILENO;
p->len = 0;
while ((nr = getline(&lp, &n, fp)) > 0) {
if (w != 0 && w != nr - 1) {
fprintf(stdout, "bad map shape");
exit(1);
}
w = nr - 1;
memcpy(p->buf + (h * w), lp, w);
for (i = 0; i < nr; i++) {
c = lp[i];
if (isghost(c)) {
ghost = ghosts + (c - 'A');
ghost->x = i;
ghost->y = h;
ghost->bypass = SPACE;
p->ghosts[p->ghosts_len] = *ghost; // copy
p->ghosts_len++;
} else if (c == PLAYER) {
p->x = i;
p->y = h;
} else if (isfood(c)) {
food = foods + (c - '0');
p->goal += food->score;
}
}
h++;
}
p->w = w;
p->h = h;
p->render = (char *)malloc(w * h * 4 * 4 + 64);
free(lp);
fclose(fp);
}
void pacman_free(struct pacman *p) {
free(p->buf);
free(p->render);
}
static int render(struct pacman *p) {
int i, j, n;
char buf[64], c;
struct food *food;
struct ghost *ghost;
p->len = 0;
append(p, "\x1b[?251\x1b[H", 9);
n = sprintf(buf, "Pac-Man v0.1 Scores: %.4d Player: %.2d,%.2d\r\n",
p->score, p->x, p->y);
append(p, buf, n);
for (i = 0; i < p->h; i++) {
for (j = 0; j < p->w; j++) {
c = at(p, j, i);
if (isfood(c)) {
food = foods + (c - '0');
append(p, food->p, food->size);
} else if (isghost(c)) {
ghost = ghosts + (c - 'A');
append(p, ghost->p, ghost->size);
} else {
switch (c) {
case WALL:
append(p, "🟦", 4);
break;
case SPACE:
append(p, " ", 2);
break;
case PLAYER:
append(p, "😋", 4);
break;
}
}
}
append(p, "\r\n", 2);
}
return write(p->out, p->render, p->len);
}
int next(struct pacman *p, int key) {
int w = p->w, h = p->h;
int x = p->x, y = p->y;
int nx = x, ny = y;
int i, retval;
char c;
if (key != KEY_NULL) {
switch (key) {
case LEFT:
nx = (x - 1) % w;
if (at(p, nx, y) != WALL)
p->x = nx;
break;
case RIGHT:
nx = (x + 1) % w;
if (at(p, nx, y) != WALL)
p->x = nx;
break;
case UP:
ny = (y - 1) % h;
if (at(p, x, ny) != WALL)
p->y = ny;
break;
case DOWN:
ny = (y + 1) % h;
if (at(p, x, ny) != WALL)
p->y = ny;
break;
}
at(p, x, y) = SPACE;
c = player(p);
if (isfood(c))
p->score += foods[c - '0'].score;
if (p->score == p->goal)
return GAME_WIN;
player(p) = PLAYER;
}
// move ghosts close to the player.
for (i = 0; i < p->ghosts_len; i++) {
if ((retval = ghost_move(p, i)) < 0)
return retval;
}
return render(p);
}
int main(int argc, char **argv) {
struct timeval tv;
fd_set rfds, _rfds;
int retval, key;
struct pacman p;
if (argc != 2) {
fprintf(stdout, "Usage: %s <filename>\n", argv[0]);
exit(1);
}
srand(time(NULL));
pacman_init(&p, argv[1]);
FD_ZERO(&rfds);
FD_SET(STDIN_FILENO, &rfds);
enable_raw_mode(STDIN_FILENO);
system("clear");
while (1) {
_rfds = rfds;
tv.tv_sec = 0;
tv.tv_usec = 1000 / FR * 1000;
retval = select(1, &_rfds, NULL, NULL, &tv);
if (retval < 0) {
perror("select");
exit(1);
}
if (retval > 0) {
key = readkey(STDIN_FILENO);
switch (key) {
case CTRL_C:
goto done; // we exit early here
}
} else {
key = KEY_NULL;
}
// handle next frame
retval = next(&p, key);
if (retval >= 0)
continue;
switch (retval) {
case GAME_LOSE:
printf("You lose!\r\n"); // we are still in raw mode.
goto done;
case GAME_WIN:
printf("You win!\r\n");
goto done;
default:
perror("next");
exit(1);
}
}
done:
pacman_free(&p);
return 0;
}