Skip to content
This repository has been archived by the owner on Oct 31, 2019. It is now read-only.

vertex shader output `vVaryingTexCoord' specifies no interpolation qualifier #59

Open
Animtim opened this issue Jan 8, 2015 · 2 comments

Comments

@Animtim
Copy link

Animtim commented Jan 8, 2015

After successful build, I can't launch duke, it reports this error:
Unexpected error
OpenGL : linking shader program :
error: vertex shader output `vVaryingTexCoord' specifies no interpolation qualifier, but fragment shader input specifies smooth interpolation qualifier

Is it a bug or did I miss something?

Distribution: Mageia 5 beta
Tell me if you need some more infos...

@Animtim
Copy link
Author

Animtim commented Feb 11, 2015

Anyone here???

@pixo
Copy link

pixo commented Feb 11, 2015

I had the same problem.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants