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Bug: Rendering regression in WinUI 3 with Paths #9338
Comments
(This would probably fix dotnet/maui#21087) |
This is still a very disturbing issue for users! Even when setting Windows to 100%, it still happens over and over again. It would be great to look into this problem in order to find a solution to fix it. |
Yet another difference between UWP and WinUI 3 that shouldn't exist in the first place (I also have issues with DPI scaling on this) |
@IviriusMain Please upvote this issue. Perhaps it will get more attention then. I would imagine that this might be easy to fix but I don't really know. |
Describe the bug
I found a bug with WinUI 3(WinAppSDK) that affects the rendering of a Canvas containing path elements. The bug occurs when the screen scaling is set to 175%, which causes the Path elements to appear distorted and blurry compared to the same XAML code in a UWP app.
Steps to reproduce the bug
Expected behavior
The expected behavior is to render the paths just as well as in UWP or better.
Screenshots
Top is UWP, bottom is WinUI 3
This example shows that it's not just being clipped by the canvas
NuGet package version
None
Windows version
Windows 11 (22H2): Build 22621
Additional context
No response
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