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Heidrich & Seidel, “View-independent Environment Maps”, Eurographics Workshop on Graphics Hardware, 1998. link
Zink, "Dual Paraboloid Mapping in the Vertex Shader". link
Kilgard. "View Independent Environment Mapping with Dual Paraboliod Map". NVIDIA. link
Converting to/from cubemaps
The text was updated successfully, but these errors were encountered:
In other words, given six faces of a cubemap, generate a dual-parabola environment map from it.
Sorry, something went wrong.
Be sure to resolve this issue when this tool is ready: walbourn/directxtk12test#21
Work in progress for this is in the texenvmap branch.
microsoft/DirectXTK#342
This seems like functionality that should be in texenvmap.
texenvmap
#509
walbourn
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Heidrich & Seidel, “View-independent Environment Maps”, Eurographics Workshop on Graphics Hardware, 1998. link
Zink, "Dual Paraboloid Mapping in the Vertex Shader".
link
Kilgard. "View Independent Environment Mapping with Dual Paraboliod Map". NVIDIA. link
Converting to/from cubemaps
The text was updated successfully, but these errors were encountered: