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SkinnedEffect
This is a native Direct3D 11 implementation of the built-in SkinnedEffect from XNA Game Studio 4 which supports skinned animation with up to 72 bones and 1, 2, or 4 bone influences per vertex.
See also Effects
#include <Effects.h>
Construction requires a Direct3D 11 device.
std::unique_ptr<SkinnedEffect> effect;
effect = std::make_unique<SkinnedEffect>(device);
For exception safety, it is recommended you make use of the C++ RAII pattern and use a std::unique_ptr
or std::shared_ptr
SkinnedEffect supports IEffect, IEffectMatrices, IEffectLights, and IEffectFog
This effect requires NORMAL
, TEXCOORD0
, BLENDINDICES
and BLENDWEIGHT
.
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SetDiffuseColor: Sets the diffuse color of the effect. Defaults to white (1,1,1). Alpha channel (.w component) is ignored.
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SetEmissiveColor: Sets the emissive color of the effect. Defaults to black (0,0,0).
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SetSpecularColor: Sets the specular color of the effect. Defaults to white (1,1,1).
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SetSpecularPower: Sets the specular power of the effect. Defaults to 16. Settings power to 0 can cause strange rendering artifacts.
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DisableSpecular: Disables the specular lighting for the effect. Sets the color to black (0,0,0) and power to 1.
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SetAlpha: Sets the alpha (transparency) of the effect. Defaults to 1 (fully opaque).
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SetColorAndAlpha: Sets the diffuse color of the effect and the alpha (transparency).
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SetTexture: Associates a texture shader resource view with the effect. Can be set to nullptr to remove a reference.
The effect always performs either vertex or per-pixel lighting.
This effect always performs texturing, so if 'untextured' rendering is desired you must provide texture coordinates, a sampler in slot 0, and a 1x1 texture with white (1,1,1,1).
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- MinGW 12.2, 13.2
- CMake 3.20