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values.c
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/*
* values.c
* Typing
*
* Created by Michael Dickens on 8/23/09.
*
*/
#include "values.h"
int initValues()
{
int i;
initCosts();
if (fullKeyboard == K_NO) {
// Set keyboard position costs. These costs were determined by looking
// at how the positions were valued on some of the best alternative
// layouts.
static int64_t costsCopy[KSIZE_MAX] = {
40, 40, 30, 40, 70, 80, 40, 30, 40, 40,
0, 0, 0, 0, 30, 30, 0, 0, 0, 0,
70, 70, 70, 50, 95, 60, 40, 60, 70, 70,
};
for (i = 0; i < ksize; ++i)
distanceCosts[i] = costsCopy[i];
} else if (fullKeyboard == K_STANDARD) {
// These costs are optimized for a full standard layout. Any cost that
// is 999 is not supposed to contain any character.
static int64_t costsCopy[KSIZE_MAX] = {
110, 100, 90, 75, 100, 120, 160, 100, 75, 90, 100, 110, 120, 999,
999, 40, 40, 30, 40, 70, 80, 40, 30, 40, 40, 60, 90, 140,
999, 0, 0, 0, 0, 30, 30, 0, 0, 0, 0, 50, 999, 999,
999, 70, 70, 70, 50, 95, 60, 40, 60, 70, 70, 999, 999, 999,
};
for (i = 0; i < ksize; ++i)
distanceCosts[i] = costsCopy[i];
} else if (fullKeyboard == K_KINESIS) {
// These costs are optimized for Kinesis. Any cost that is 999 is not
// supposed to contain any character.
static int64_t costsCopy[KSIZE_MAX] = {
120, 110, 100, 75, 100, 130, 130, 100, 75, 100, 110, 120,
90, 40, 40, 30, 40, 70, 70, 40, 30, 40, 40, 90,
60, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 60,
999, 70, 70, 70, 50, 80, 80, 50, 70, 70, 70, 999,
999, 140, 140, 999, 999, 999, 999, 999, 999, 140, 140, 999,
0, 50, 999, 999, 999, 999, 999, 999, 999, 999, 50, 0,
};
for (i = 0; i < ksize; ++i)
distanceCosts[i] = costsCopy[i];
} else if (fullKeyboard == K_IPHONE) {
// Thumbs are centered over the QWERTY D and K keys.
static int64_t costsCopy[KSIZE_MAX] = {
45, 30, 20, 10, 20, 20, 10, 20, 30, 40,
20, 10, 0, 0, 10, 10, 0, 0, 10, 999,
999, 60, 50, 30, 20, 20, 50, 60, 999, 999,
};
for (i = 0; i < ksize; ++i)
distanceCosts[i] = costsCopy[i];
}
// Based on distance from the ctrl key and how much of a stretch it is.
shortcutCosts[ 0] = 0; shortcutCosts[ 1] = 0; shortcutCosts[ 2] = 1; shortcutCosts[ 3] = 3; shortcutCosts[ 4] = 4;
shortcutCosts[ 5] = 8; shortcutCosts[ 6] = 10; shortcutCosts[ 7] = 10; shortcutCosts[ 8] = 10; shortcutCosts[ 9] = 10;
shortcutCosts[10] = 0; shortcutCosts[11] = 0; shortcutCosts[12] = 2; shortcutCosts[13] = 3; shortcutCosts[14] = 5;
shortcutCosts[15] = 8; shortcutCosts[16] = 10; shortcutCosts[17] = 10; shortcutCosts[18] = 10; shortcutCosts[19] = 10;
shortcutCosts[20] = 0; shortcutCosts[21] = 0; shortcutCosts[22] = 0; shortcutCosts[23] = 2; shortcutCosts[24] = 4;
shortcutCosts[25] = 8; shortcutCosts[26] = 10; shortcutCosts[27] = 10; shortcutCosts[28] = 10; shortcutCosts[29] = 10;
return 0;
}
void initCosts()
{
detailedOutput = TRUE;
/* If you do not wish to use multithreading, set numThreads to 1. */
numThreads = 1;
keepZXCV = FALSE;
keepQWERTY = FALSE;
keepNumbers = 1;
keepBrackets = TRUE;
keepShiftPairs = FALSE;
keepTab = TRUE;
keepConsonantsRight = FALSE;
keepNumbersShifted = FALSE;
zCost = 10;
xCost = 6;
cCost = 12;
vCost = 14;
qwertyPosCost = 14;
qwertyFingerCost = 4;
qwertyHandCost = 20;
bracketsCost = 5000000;
numbersShiftedCost = -1000000;
if (fullKeyboard == K_KINESIS) {
fingerPercentMaxes[0] = fingerPercentMaxes[FINGER_COUNT - 1] = 7.5;
fingerPercentMaxes[1] = fingerPercentMaxes[FINGER_COUNT - 2] = 10.0;
fingerPercentMaxes[2] = fingerPercentMaxes[FINGER_COUNT - 3] = 20.0;
fingerPercentMaxes[3] = fingerPercentMaxes[FINGER_COUNT - 4] = 20.0;
fingerPercentMaxes[4] = fingerPercentMaxes[FINGER_COUNT - 5] = 18.0;
} else {
fingerPercentMaxes[0] = fingerPercentMaxes[FINGER_COUNT - 1] = 9.0;
fingerPercentMaxes[1] = fingerPercentMaxes[FINGER_COUNT - 2] = 11.5;
fingerPercentMaxes[2] = fingerPercentMaxes[FINGER_COUNT - 3] = 22.0;
fingerPercentMaxes[3] = fingerPercentMaxes[FINGER_COUNT - 4] = 22.0;
fingerPercentMaxes[4] = fingerPercentMaxes[FINGER_COUNT - 5] = 18.0;
}
fingerWorkCosts[0] = fingerWorkCosts[FINGER_COUNT - 1] = 40;
fingerWorkCosts[1] = fingerWorkCosts[FINGER_COUNT - 2] = 30;
fingerWorkCosts[2] = fingerWorkCosts[FINGER_COUNT - 3] = 20;
fingerWorkCosts[3] = fingerWorkCosts[FINGER_COUNT - 4] = 20;
fingerWorkCosts[4] = fingerWorkCosts[FINGER_COUNT - 5] = 20;
/* All values are compounding. For example, say we jump over the home row
* on the index finger. The cost is
* sameHand + rowChange + homeJump + homeJumpIndex.
*/
distance = 1;
inRoll = -40;
outRoll = 5;
sameHand = 5;
sameFingerP = 150;
sameFingerR = 140;
sameFingerM = 110;
sameFingerI = 90;
sameFingerT = 100;
rowChangeDown = 10;
rowChangeUp = 15;
handWarp = 25;
handSmooth = - 5;
homeJump = 100;
homeJumpIndex = -90;
doubleJump = 220; /* Does not compound with homeJump. */
ringJump = 40;
toCenter = 30;
toOutside = 30;
shiftCost = 100;
doubleShiftCost=150;
}