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roomOptions.h
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roomOptions.h
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/*
* Copyright (c) 2016 Mark Heily <[email protected]>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#pragma once
#include "namespaceImport.h"
// Options that can be controlled by the user
struct RoomOptions {
// If true, the room will be hidden from the output of "room list"
bool isHidden = false;
// allow X programs to run
bool allowX11Clients = false;
// share /tmp and /var/tmp with the main system, sadly needed for X11 and other progs
bool shareTempDir = false;
// share $HOME with the main system
bool shareHomeDir = false;
// what Kernel ABI the room uses (e.g. Linux, FreeBSD)
string kernelABI;
// Specify the minimum kernel version that the host must have
// based on the ABI of the programs inside the room.
// e.g. "Linux 2.6.32" or "FreeBSD 11.0-RELEASE-p1"
// TODO: string kernelVersion;
// The URI of the room that this room was cloned from
string templateUri;
// The name of the snapshot within the template that this room was cloned from
string templateSnapshot;
// The UUID of the room
string uuid;
// The remote "origin" of the room; similar to Git, this allows
// you to push/pull changes to/from a remote server
string originUri;
void load(const string& path);
void save(const string& path);
void save();
//TODO:void set(const string& key, const string& value);
void dump();
void merge(const struct RoomOptions& src);
string optionsPath; // set whenever load() is called, and used by save()
};