- Fixed Unicode conversion issues with various APIs, including as clipboard, window text, file dialogs, and fonts.
- Fixed Android builds with the
-emulator
flag that broke when using newer Android SDKs. - Fixed "Could not link to neko" error message on macOS when lime.ndll is built with Xcode 15.
- Fixed system environment variables with the same name as common targets conflicting with other targets.
- Fixed
<echo/>
and<log/>
output confusing Haxe's completion server. Now skipped whendisplay
is defined. - Fixed
Clipboard.text
incorrectly getting cleared to null when targeting HTML5. - Fixed integer value parsing in project.xml, including immediately reporting errors for invalid values.
- Fixed incorrect path discovery for NDLL files that found source directory instead.
- Fixed missing error message if HXP project class name does not match file name.
- Fixed unspecified behavior from
null
keys inObjectPool
. - Fixed some issues when running Haxe built natively for Apple Silicon.
- Fixed missing cancellation of vibration on Android when app is paused or destroyed.
- Fixed static linking of native curl library on macOS.
- Fixed deprecation warnings in Android Gradle builds.
- Fixed error handling when failing to get joystick information in html5.
- Fixed error handling when creating
openfl
alias on Linux. - Fixed error handling when getting information about Haxelibs.
- Fixed error when loading fonts in HL.
- Fixed error when loading grouped music/sound assets.
- Fixed errors when building on Apple Silicon without Rosetta.
- Fixed assets not being loaded when using nested asset tags (e.g.,
<assets path="assets"> <image path="MyImage.png" /> </assets>
). - Fixed VC runtime potentially not being bundled into HL apps built on Windows.
- Fixed error in
AssetsMacro
when building with Haxe 4.3.4 or newer. - Fixed crash on iOS during network operations.
- Updated howler.js to 2.2.3.
- Removed ARMv7 architecture from Android default architectures.
- Removed deprecated ARMv7 architecture from iOS default architectures.
- Fixed subset of characters escaped in file paths to fix Android builds on Windows.
- Fixed playback of very long sounds by changing arithmetic to avoid integer overflow.
- Added
visible
property toWindow
to allow it to be shown and hidden - Added
opacity
property toWindow
- Added
minWidth
,minHeight
,maxWidth
,maxHeight
,setMinSize()
, andsetMaxSize()
toWindow
- Added new
onShow
andonHide
events toWindow
- Added support for include.hxp file in libraries, similar to include.xml
- Added support for multiple file extension filters on
FileDialog
operations - Added
-eval
option to run Lime tools without Neko - Added
-terser
option to Lime tools for html5 builds to optionally use Terser minifier - Added
-npx
option to Lime tools to run minifiers, or Electron, usingnpx
instead of the bundled versions - Updated the bundled version of Node.js to 18 LTS for the html5 target's HTTP server
- Exposed more information to project.xml, such as
${project.host}
and${config.android.target-sdk-version}
- Updated the Android Gradle plugin
- Disabled pointer tagging on Android
- Fixed issues in
emscripten
target and renamed it towebassembly
- Fixed unpopulated
responseData
onHTTPRequest
when server returns error status code - Fixed
Clipboard
contents being empty when app starts up on Windows and macOS - Fixed Unicode string conversion for
alert()
method onWindow
on HashLink target - Fixed asset cache clearing when unloading asset library
- Fixed incorrect timer pause and resume behavior when window goes into background and back to foreground
- Fixed .app file extension for macOS when building Adobe AIR captive runtime bundle
- Fixed incorrect "Lime Application" window title for Adobe AIR applications
- Fixed null check when opening file with
FileDialog
- Fixed expired Adobe AIR debug certificate
- Fixed Haxe 3 compatibility for enum abstracts
- Fixed running native apps with current working directory that does not match the program directory
- Fixed assets being incorrectly located from
Sys.programPath()
instead ofSystem.applicationDirectory
- Fixed timing on html5 target by using
performance.now()
so that system clock changes don't cause issues - Fixed parsing of JNI class names
- Fixed cleanup when windows are closed and the Lime application exits
- Removed the defunct Kha backend
- Resolve new
@:enum abstract
warnings for Haxe 4.3 by replacing withenum abstract
, if current Haxe version supports it - Resolve new
@:extern
warnings for Haxe 4.3 by replacing withextern
, if current Haxe version supports it - Fixed HTTPS requests failing on macOS by updating cURL and mbedtls dependencies
- Fixed calling
JNI.callMember()
andJNI.callStatic()
with more than 7 arguments - Fixed DPI detection on Android by using
getDisplayMetrics()
- Fixed passing
null
or empty string for default library toAssets.registerLibrary()
to be more consistent with other APIs - Fixed failed Lime tools build with some Haxe versions by removing
-D no-inline
- Fixed Haxe argument type of OpenAL
alFilteri
wrapper that should beInt
instead ofDynamic
- Fixed bad UTF string conversion for
FileDialog
that sometimes displayed incorrect characters on some platforms - Fixed HTTP request status 400 being incorrectly treated as successful on html5 target
- Fixed failed Adobe AIR for iOS build on Windows by removing check for simulators, which are available on macOS only
- Fixed detection of default iPhone simulator to avoid exceptions and support future versions of Xcode
- Fixed conflict between
window.Image
andlime.graphics.Image
when using Genes on html5 target - Fixed exception in Lime tools if assets directory does not exist
- Removed legacy
armv7
from default iOS target architectures because it now results in an error (now defaults toarm64
) - AIR for iOS or Android may specify
listen="port"
in<config:air/>
element to use USB debugging instead of wifi debugging - Improved fix for text fields updating properly on Android devices with html5 target
- Replaced "Could not find Neko API interface" error message with more detailed explanation and instructions
- Fixed error where low-priority SVG icons (such as the Flixel icon) would override normal- or high-priority PNGs
- Fixed
NativeHTTPRequest
buffer management for neko - Fixed text field losing focus after copying in HTML5
- Fixed extra or missing slashes in certain cases when loading assets
- Fixed
Assets.isLocal(null)
not checking all asset types - Fixed getting
Clipboard.text
on Linux - Fixed building
-static -debug
Windows apps - Fixed sounds playing twice on iOS
- Fixed command line arguments not being passed to HashLink on macOS
- Fixed a null pointer exception when setting sound position in HTML5
- Fixed cURL not resending data if there's a redirect
- Fixed
FileDialog
behavior when filtering by multiple file extensions, or 0 file extensions - Fixed error when importing
JNI
during a macro while building for Android - Fixed building
-static
Linux apps - Fixed crash when compiling iOS apps with no background color
- Fixed
System.openFile()
on Linux - Fixed requiring a keystore to sign AIR apps
- Fixed requiring a path to create a keystore
- Fixed HTML5 text fields not updating promptly on Android devices
- Updated HashLink to version 1.12
- Updated Android minimum SDK version to 21
- Updated Electron template to version 18
- Updated HTML5 to high DPI by default
- Added
--template
command line option to Lime tools - Added
--appstore
and--adhoc
command line options for AIR on iOS to Lime tools (to match iOS native) - Added
-air-simulator
command line option for AIR to Lime tools (avoids packaging full AIR app) - Added
<config:air profile="value"/>
to optionally support custom AIR profiles in simulator - Added
setTextInputRect
toWindow
to specify a rectangle that has focus for text input - Added
JNISafety
to improve JNI communication on Android - Added
manageCookies
toHTTPRequest
to support cookies on native platforms (only session for now) - Added
pitch
property toAudioSource
- Added
-Delectron
flag to Electron builds so that it's possible to use#if electron
- Added icon priorities to allow a library to provide a default icon that the user can override
- Improved HashLink .app file generation on macOS
- Improved performance of
HTTPRequest
on native platforms with better buffer management - Improved support for Android 12 (SDK 31) and newer
- Improved output file size if no assets are defined (sets
disable_preloader_assets
define) - Improved stage sizing on Electron (defaults to
0
for fluid width/height, same as regular browsers) - Fixed garbage collector crash issue on iOS 12
- Fixed iOS build that failed because of missing Metal.framework dependency
- Fixed switching between light and dark modes on Android destroying the Lime activity
- Fixed
getCurrentTime
onAudioSource
for streaming sounds on native platforms - Fixed wrong types on
NativeMenuItem
Flash externs - Fixed set clipboard when
null
is passed (now changes to an empty string automatically) - Fixed warnings for deprecated "devicemotion" events on Firefox
- Fixed incompatibility with "genes" Haxelib to allow generating JS Modules
Notice: We are moving from our custom build server to Github Actions for releases. As a result, official releases support only current macOS versions. Earlier macOS releases are still supported when building Lime from the source.
- Updated support for Haxe 4.2
- Updated the default iOS deployment to 9.0
- Updated
ios-deploy
tool to support newer iOS and Xcode versions - Added
failIfMajorPerformanceCaveat
setting for window (default false) - Added bindings for OGG Vorbis on the HashLink target
- Improved iOS target to exclude Core Bluetooth framework
- Improved the performance for AIR application boot times
- Improved error message when attempting to use HashLink target on Haxe 3
- Fixed support for Android screen orientation
- Fixed touch support on Android hardware that return unusual touch IDs
- Fixed an issue with excess bytes saved from
FileDialog
on HTML5 - Fixed null-termination issues on strings returned from
lime.system.System
- Fixed support for IEM input text on HTML5
- Fixed audio stutter on HTML5 when
force-html-audio
is defined
- Updated to SDL 2.0.12
- Updated Google Closure to v20200315
- Added support for *.xcframework dependencies on iOS
- Added support for merging "-Info.plist" files from native extensions on iOS
- Fixed warnings when compiling on HTML5 using Haxe 4.1
- Fixed HTML5 focus to return to previous element after using
lime.app.Clipboard
- Fixed an unnecessary
setTextInputEnabled
workaround on Android - Fixed return type for
gl.getParameter(GL.RENDERBUFFER_BINDING)
- Fixed old default iOS simulator version
- Fixed the search string for HaxeObject/JNI to be more precise
- Fixed support for building using
-Djs-es=6
- Updated SDL with a patch for high DPI resolution on macOS
- Updated tinyfiledialogs with a Unicode patch on Windows
- Updated macOS to use OpenAL-Soft (rather than deprecated Apple OpenAL library)
- Added missing properties/methods to
lime.utils.ArrayBuffer
- Added support for NVX_gpu_memory_info OpenGL extension
- Added support for using launch storyboards instead of launch images on iOS
- Updated Android template to use Gradle 5.6.3 and Android Gradle Plugin 3.5.1
- Improved
Assets.unloadLibrary
to allow unloading the default asset library - Improved HTML5 WebGL to fallback to canvas if "major performance caveat"
- Improved the Electron output template to work without
-lib hxelectron
- Improved support for x86-64 on Android target
- Improved handling of asset library root paths
- Improved garbage collection performance on
GLRenderbuffer
- Fixed "auto" window orientation in the AIR template
- Fixed launch of iOS simulator on some systems
- Fixed support for
Clipboard
on HTML5 - Fixed minimize/maximize on some desktop windows that are not resizable
- Fixed
Image.fromBitmapData
to setbuffer.transparent
- Fixed some issues when toggling fullscreen on Android
- Fixed a potential crash when getting the system locale on iOS or macOS
- Fixed cleanup of Howler.js sounds after they are stopped
- Fixed
FileDialog
to not return as completed if the path is an empty string - Fixed the default launch screen sizes on the iOS target
- Fixed Gradle paths to jcenter/Google for HTTPS support
- Fixed copying of 64-bit binaries when using Neko on Windows with Haxe 4
- Fixed support for both 32- and 64-bit Neko on Windows (for Haxe 3 and 4)
- Fixed support for loading
HTTPRequest
data using the HL target
- Fixed support for 64-bit Neko on Windows (included in Haxe 4 RC 4)
- Fixed support for array-based form parameters when making HTTP requests
- Fixed incorrect default root path for asset manifests on some platforms
- Fixed a crash on the HL target when pasting non-text data
- Updated support for Haxe 4 dev versions
- Updated SDL to 2.10
- Updated the default Android target API to 28 (per Google guidelines)
- Updated HashLink support to 1.10 (requires Haxe 4 RC3 or greater)
- Added official support for Android ARM64 architecture
- Added ARM64 as a default architecture in Android builds
- Added
lime.utils.AssetBundle
for standard compressed libraries - Added support for pure JSON-based asset manifest data
- Added AMD support to generated JavaScript output
- Added
remove
tolime.utils.ObjectPool
- Added initial support for
window.onMove
on the AIR target - Improved the performance of
Image.loadFromBytes
on HTML5 - Improved
DataPointer
to be a more reliable implementation in JavaScript - Improved support for pre-generated asset libraries
- Improved the same origin check for
HTTPRequest
data-based URIs - Improved the native main loop behavior on the Android target
- Fixed a compile error when using
flash.system.SystemIdleMode
- Fixed issues with WebGL on the HTML5 target caused by
DataPointer
- Fixed an issue where antialiasing was always enabled on HTML5
- Fixed the behavior of
image.copyPixels
in a few cases - Fixed minor issues when using the
-npm
HTML5 template
- Update version
- Renamed the "ndll" folder to "lib"
- Updated SDL to latest development version
- Updated the minimum target Android API from 14 to 16
- Added support for CMYK JPEG decoding on native platforms
- Added an
-npm
option for HTML5 to use Webpack - Added "hashlink" as an alias for the HL target
- Improved the Zlib default compression level
- Improved support for WinRT applications
- Improved the internal blur implementation
- Improved support for native joystick connection/disconnection
- Improved the output HTML5 script wrapper with better Haxe 3.2 support
- Fixed the values in
lime.ui.MouseButton
to match Lime's historic values (zero based) - Fixed issues effecting proper
Image
pixel-level APIs when targeting HL - Fixed a missing button value when dispatching HL mouse events
- Updated support for Haxe 4 dev versions
- Updated SDL to 2.0.9
- Updated howler.js to 2.1.1
- Added initial display options to improve debugging with VS Code
- Added initial HashLink 1.9 support (requires Haxe 4 dev)
- Added initial support for embedding HTML5 projects in unique isolated JS closures
- Added support for appending dependency JS scripts to the application file
- Added initial support for haptic feedback on HTML5
- Improved
lime display
whenlime build
has not been called - Improved support for WinRT native builds
- Improved the behavior of
URLRequest
to re-useBytes
when writing - Improved the performance of
URLRequest
on native platforms - Improved
window.onDropFile
with an initial workaround for HTML5 support - Moved internal code style to use the Haxe "formatter" library for consistency
- Fixed possible incorrect names in generated package.json for Electron output
- Fixed support for building for Android using ARMv5 or ARMv6 only
- Fixed the event types in
lime.system.ThreadPool
- Fixed a possible rounding error when calculating application update times
- Fixed cases where HTML5 canvas was not properly enabling image smoothing
- Fixed the behavior of
threadPool.minThreads
to keep threads active - Fixed incorrect extern in "lime/graphics/opengl/ext" classes on HTML5
- Fixed incorrect
imageBuffer.bitsPerPixel
handling inFont.renderGlyph
- Fixed incorrect offset when using
image.copyPixels
with an alpha image - Fixed Java
HaxeObject.create
to returnnull
if handle isnull
- Fixed exposure of generated
__ASSET__
classes to display completion
- Updated howler.js to 2.1.0
- Improved the internal HTTP request limit for better transfer speed on HTML5
- Improved the performance for native HTTP requests
- Improved the quality of embedded font meta-data on the HTML5 target
- Improved
lime.utils.Assets
to allow disabling or setting the cache break number - Fixed
Window
to not dispatchonClose
on HTML5 (due to some mobile browsers) - Fixed ability to cancel context menus on HTML5 when they occur on mouse down
- Fixed font support for some video game console targets
- Improved support for Haxe 4 preview 5
- Improved detection of HTML5 browser key codes to convert to Lime key values
- Improved support for Turkish lowercase values in
lime.text.UTF8String
- Improved
HTTPRequest
with-Dallow-status-0
to allow code 0 as success - Improved project XML to allow
<window background="null" />
or"transparent"
- Improved
fileDialog.save
support optional MIME types on HTML5 - Improved munit support by enabling headless testing on the AIR target
- Improved the Electron target template with minor updates
- Improved the standard index.html template for cases when the window is transparent
- Improved performance when converting
lime.utils.DataPointer
on the C++ target - Improved support for native
Clipboard
events - Improved use of the
-rebuild
flag when targeting Neko on Windows - Fixed a memory leak when certain kinds of bytes were loaded from disk
- Fixed a possible multi-thread crash in Lime native Bytes
- Fixed the failure case when loading corrupted PNG images
- Fixed an issue where
window.cursor = null
did not hide the cursor on HTML5 - Fixed cases where the HTML5 backend attempted to cancel non-cancelable events
- Fixed support for
Font.renderGlyph
andFont.renderGlyphs
- Fixed an error in
haxe.Timer
ifSystem.getTimer
returned 0 - Fixed native libraries to build with SSE3 support for better performance
- Fixed use of the
-Ddom
define to force HTML5 DOM render mode
- Improved the timing on native
HTTPRequest
to process more quickly - Improved handling of
haxe.Timer
to pause and resume when the application suspends - Fixed
lime rebuild mac
using Xcode 10 (disabled 32-bit rebuilds by default) - Fixed an issue in the newer howler.js library regarding IE support
- Fixed a regression in older desktop CPU support
- Fixed an issue when using larger than 64-bit background color values on Flash
- Fixed
context.antialiasing
setting on HTML5Window
- Updated Harfbuzz to 1.8.8
- Updated OpenAL to 1.19.0
- Updated howler.js to 2.0.15
- Updated build configuration of pixman to better support each platform
- Added
application.meta.version
to the default application template - Added support for
<undefine name="" />
for undefining values - Added support for
<window title="" />
in project.xml - Renamed
cairo.operator
tocairo.setOperator
/getOperator
on Haxe 4 builds - Updated
lime.text.Font
to allow for changes to the font metric meta values - Removed
-Ddisplay
onlime display
output for better cached compilation - Removed prefixes on
imageSmoothingEnabled
internally to remove HTML5 warnings - Improved use of howler.js to enable sound position
- Improved HTML5 support for certain MP3 audio files
- Improved
Image.loadFromBase64
/Image.fromBase64
to work on non-HTML5 platforms - Fixed a possible error when processing directories ending in ".bundle"
- Fixed an issue where multiple
HTTPRequest
instances on native could hang - Fixed support for
<library type="zip" />
as an alias for type "deflate" - Fixed minor issues in
TextField
when working with non-UTF8String
values - Fixed use of specific iOS target devices in the AIR project template
- Fixed an exception caused in garbage collection for cURL requests
- Fixed an issue when using
window.readPixels
on HTML5 - Fixed possible exceptions when working with Harfbuzz languages
- Fixed a minor encoding issue in
image.encode (BMP)
- Fixed setting of
window.parameters
usingWindowAttributes
on creation - Fixed default use of Visual Studio Community when older versions are installed
- Fixed an exception when checking locale on certain iOS devices
- Fixed compiler errors when using
webgl2.texImage2D
with certain parameters - Fixed use of WebGL 2, when available, as the default context on HTML5
- Fixed support for
-static
native builds for Windows - Fixed an issue where
Assets
cache breaking was not working properly - Fixed compilation issues in Haxe 4 development builds
- Major API re-design to improve workflow outside of command-line tools
- Migrated the core of the command-line tools into a new project called HXP
- Updated Freetype to 2.9.1
- Updated Android minimum SDK to API 14 and the default target SDK to API 26
- Updated window defaults to always enable depth and stencil buffers
- Updated window defaults to use a 32-bit (instead of 16-bit) backbuffer
- Removed
lime.graphics.Renderer
, functionality moved toWindow
- Removed
lime.app.Config
, movedapp.frameRate
toWindow
- Removed
lime.graphics.format.*
, functionality moved toimage.encode
- Removed
lime.utils.compress.*
, functionality moved tolime.utils.Bytes
- Removed
lime.ui.Mouse
, functionality moved toWindow
- Renamed
lime.app.Preloader
tolime.utils.Preloader
- Removed
lime.text.TextLayout
, replaced with native Harfbuzz bindings - Moved
lime.project
types intolime.tools
- Moved
lime.utils.GLUtils
functionality toGLProgram
andGLShader
- Added new
lime.graphics.RenderContext
with more lightweight API bindings - Divided OpenGL support into separate
OPENGL
,OPENGLES
andWEBGL
types - Compatibility APIs are provided in one direction (GL -> GLES -> WebGL)
- Added
lime.ui.WindowAttributes
with broader context creation control - Sub-classing
Application
now requires nowindow
argument for most methods - Multi-window applications should listen to
app.onWindowCreate
instead - Added support for Haxe Eval target, and beta support for HashLink (on dev)
- Added Windows 64-bit support, Android ARM64 support, progress on WinRT support
- Added bindings for the Harfbuzz native text layout library
- Added
lime.ui.MouseButton
andlime.ui.MouseWheelMode
- Added MojoAL support (as an alternative to OpenAL-Soft) in dev builds
- Added cURL Multi support
- Added support for
<config:air languages="" />
- Exposed
window.stage
andwindow.element
on Flash/HTML5 targets - Improved native build times by not relying on macros for CFFI
- Improved mouse event bindings, improved consistency of mouse wheel behavior
- Improved HTML5 fullscreen exit to dispatch a restore, not a resize event
- Improved
lime.math.*
classes to allow for less GC activity - Improved support for Electron on Linux to allow for WebGL on more drivers
- Improved quality for HTML5 frame rate when set to lower than VSync
- Improved
HTTPRequest
to dispatch a progress event when loading locally - Fixed some cases where allocation could occur during native GC
- Fixed use of future.then when the result is an error condition
- Fixed issues with some of the equations in
lime.math.*
- Fixed warning in Chrome caused by default HTML5 template
- Fixed unnecessary AL cleanup message on exit
- Fixed replay of existing native AudioSource sounds
- Fixed Unicode paths on Windows when returning paths from the system
- Fixed pasting Clipboard data when application first launches
- Fixed webfont loading on mobile Safari
- Fixed issue with AL.source3i types
- Fixed support for iOS entitlements paths that include spaces
- Updated NPM dependency to
file-saver
fromfile-saverjs
- Updated Android ARMv7 builds to use
armeabi-v7a
instead ofarmeabi-v7
- Added (Beta) support for
electron
(html5 -electron
) target - Added
window.onExpose
event (useful when not rendering every frame) - Added
raspberrypi
orrpi
as a target alias - Improved
Locale
to better handleen_US-en
style strings - Improved handling of iOS locale values
- Improved support for current Xcode versions by using an
.entitlements
file - Improved support for mouse "release outside" behavior on HTML5
- Improved support for current Raspberry Pi OpenGL/EGL libraries
- Improved Android Gradle template to include Maven for native extensions
- Improved error handling when a library handler does not execute properly
- Fixed crash in
ObjectPool
when setting initial size - Fixed setting
powerOfTwo = true
for anImageBuffer
with a canvas source - Fixed SWF font generation to limit kerning values to the SWF spec maximum
- Fixed some cases where
HOME
environment variable might returnnull
- Improved support for *.bundle libraries within an asset folder
- Improved the output of
lime help
- Fixed the behavior of
<define />
to behave like<haxedef />
+<set />
- Updated SDL to 2.0.8
- Updated howler.js to 2.0.9
- Updated Android NDK platform to a minimum of API 14
- Updated macOS minimum support version to 10.9
- Added support for
-D foo
in addition to-Dfoo
- Added support for
--
in addition to-args
for runtime arguments - Added catching of key/value runtime arguments as
window.config.parameters
- Added support for
--window-
flags at runtime on Lime applications - Added a workaround to fix memory leaks in Apple's OpenAL implementation
- Added initial HTML5 accelerometer sensor support
- Added support for exporting multiple iOS IPA types when using
lime deploy
- Added
ENHANCED
profile to AIR extern types - Improved the behavior of
lime setup
- Improved the output of
lime help
- Improved failed sound loading on HTML5 to print a runtime warning
- Improved support for multiple threads in OpenAL, Cairo and cURL GC
- Improved the generation of webfonts to ignore non-essential formats
- Improved behavior when calling closure compiler to minify JS
- Improved
openfl.Vector
to typed array conversion to support OpenFL 8 - Improved
Assets.getPath
to return the first path if using a path group - Improved support for
KHR_debug
in OpenGL - Improved handling of errors within OpenAL generation of sources and buffers
- Improved window focus mouse clicks to still fire an event
- Improvde handling of disposed native
AudioSource
objects - Improved support for opening files with spaces in the path
- Improved the Gradle template to use jcenter instead of maven for dependencies
- Fixed detection of font family names on some Android 4.x devices
- Fixed support for
-dce full
withembed=true
assets on native - Fixed a small memory leak in Zlib compress
- Fixed a small memory leak when using cURL request headers
- Fixed a small memory leak in
gamepad.guid
- Fixed support for a software fallback when GL support is too old
- Fixed a regression in support for static desktop builds
- Fixed a possible garbage collection issue in cURL support
- Fixed calling
UTF8String.substr()
internally without a length field - Fixed request of keyboard input on WebKit when in fullscreen
- Fixed a possible issue when building on macOS with spaces in the Lime directory
- Fixed the behavior of
embed="false"
assets on HTML5 - Fixed a possible race condition in
-Dsimulate-preloader
on Flash target - Fixed support for additional iOS icon sizes
- Fixed fullscreen text input on WebKit browsers
- Fixed an issue using
Image.fromBase64
in ES6/NPM-based builds - Fixed disabling of vsync on native targets when not desired
- Added new implementation of
Font.renderGlyphs
for native platforms - Added generation of font metrics for embedded HTML5 fonts
- Improved support for ANGLE builds on Windows
- Improved accuracy of file seeking in streaming OGG Vorbis sounds on native
- Fixed regression in
renderer.readPixels
when using an OpenGL renderer - Fixed addition of an empty character when using arrow keys on HTML5 text input
- Fixed fallback for OpenGL ES 2.0 on older iOS devices when 3.0 is not available
- Fixed using environment variables to define the path to the Emscripten SDK
- Fixed letting the user focus outside a Lime embed when text input is enabled
- Fixed
FileDialog.save
to require FileSaver.js when using CommonJS
- Added OpenGL ES 3.0 support on iOS
- Added
System.deviceVendor
andSystem.deviceModel
- Added
System.platformLabel
,.platformName
and.platformVersion
- Added support for
<config:html5 dependency-path="lib" />
- Added support for
<config:air sdk-version="25.0" />
- Improved garbage collection behavior in
lime.net.curl.CURL
- Improved performance when requesting static
System
values repeatedly - Improved Xcode template for iPhone X and Xcode 9.2
- Renamed
-Dmodular
to-Dlime-modular
(to allow for using lib modular) - Fixed a possible crash in
ImageDataUtil.gaussianBlur
- Fixed an iOS template path for "haxe/Build.hxml"
- Fixed an issue when setting volume in HTML5 before playback starts
- Fixed default framebuffer binding when using iOS simulator
- Fixed support for properly detecting MP3 format in some files
- Fixed support for builds on macOS/Linux when
$HOME
variable is not present - Fixed crash in continuous-testing when no window can be initialized
- Minor fix for
haxelib run openfl setup
command-line alias installation
- Added
-watch
for simple *.hx file watching support on commands - Added support for OpenAL effects extension where available
- Added support for forcing a WebGL 1 context at runtime
- Added support for defining an HTML5 DOM renderer at runtime
- Added support for automatic iOS device provisioning and registration
- Added improved support for CommonJS output
- Improved support for the
haxe-modular
library - Improved support for haxelibs that define
classPath
in haxelib.json - Improved performance of
image.copyPixels
on HTML5 when image is not a canvas - Improved use of external libraries when using CommonJS
- Improved the quality of locale values returned on Windows
- Improved handling of null responses in
HTTPRequest
- Improved
ObjectPool
to not use generics on HTML5 for better file size - Fixed issues preventing compilation of tools for Node.js
- Fixed use of
rootPath
when loading packed asset libraries - Fixed launch image sizes for iPhone X
- Fixed support for
-Dnocffi
when compiling CLI tools - Fixed a possible range error in
DataPointer
- Fixed a minor debug message when HXCPP "std" is statically linked
- Updated howler.js with minor fixes for IE11 and Firefox browsers
- Added support for {{variable}} substitution in template file/folder names
- Added support for packed asset libraries, with optional compression
- Added initial support for Adobe native extensions (ANE) for AIR
- Added
-Dlime-default-timeout
to override the default HTTPRequest timeout - Added a prompt for keystore password on Android if no password is provided
- Added a hint to request a discrete GPU on dual-GPU Windows systems
- Added a general "ios/template" template path for copying additional files
- Added ability to export iOS
-archive
on build - Added ability to
lime deploy ios
and output IPA for store or ad-hoc - Improved
-verbose
to be ignored by default onlime display
for IDEs - Improved iOS launch image list to support iPhone X fullscreen resolution
- Improved CSS font generation to skip formats that are not able to convert
- Improved the behavior of
<window resizable="false" />
on HTML5 - Fixed handling of HTTP status 0 as an error when not running on Tizen HTML5
- Fixed an issue with
ContextMenuItem
/NativeContextMenuItem
for Flash/AIR - Fixed the AIR target install folder if
<meta company="" />
is empty - Fixed reference to the
EMSCRIPTEN_SDK
when targeting Emscripten/WebAssembly - Fixed an issue with double playing of sound on Firefox using howler.js
- Fixed a possible error in some web browsers when reloading the current page
- Fixed handling of the newer iOS simulator and file extensions for AIR builds
- Fixed return to Android fullscreen when dismissing an on-screen keyboard
- Fixed a minor naming issue when using newer HXCPP and MSVC for static builds
- Fixed setting of "ios" and "android" project values when using AIR iOS/Android
- Fixed handling of Haxe version output with newer Haxe development build
- Updated cURL to 7.56.1 and changed SSL library from axTLS to mbedTLS
- Updated howler.js to 2.0.5, FileSaver.js to 1.3.3
- Added
-Dcurl-verbose
for additional cURL debug info in nativeHTTPRequest
- Improved support for
<window color-depth="32" />
on HTML5 target - Improved
renderer.readPixels
on native platforms to allow transparency - Fixed the behavior of
<asset path="Assets" library="default" />
- Added support for
AudioBuffer.fromBytes
on HTML5 - Added initial support for
fileDialog.save
on HTML5 (using FileSaver.js) - Added initial support for native extensions on the Adobe AIR target
- Improved the behavior of missing webfonts to no longer crash a web application
- Improved
window.onClose
to be cancelable on HTML5 - Improved tools to print warning for unrecognized
<asset type="" />
values - Fixed support for Adobe AIR where
nativeWindow
isnull
- Added
httpRequest.withCredentials
for sending cookies with web requests - Added initial support for
Touch.onCancel
events - Restored
false
as the defaulthttpRequest.enableResponseHeaders
value - Improved image loading to better support progress events on some browsers
- Improved support for
HTTPRequest
headers on native platforms - Improved the handling of
lime.utils.Log
output on web browsers - Improved
lime.utils.ObjectPool
to allow abstract types - Improved AIR builds to support the
<certificate />
tag for signing - Improved the default window size for AIR output for mobile platforms
- Improved AIR template to respect
<window allow-high-dpi="" />
for iOS - Improved AIR template to support additional icon sizes for mobile
- Fixed the behavior of tailing the
trace
log on Windows/Flash target - Fixed HTML5 "same origin" calculation for CORS requests
- Fixed return to Android fullscreen after losing window focus
- Fixed support for
ANDROID_GRADLE_TASK
with command-line arguments - Fixed support for relative provisioning profile paths for AIR target
- Updated default
MACOSX_DEPLOYMENT_TARGET
on macOS to 10.7 - Improved native
HTTPRequest
to complete as error if response status is error - Fixed
HTTPRequest
to treat HTTP status code 400 as an error
- Updated Freetype to 2.7.1, compiled with Harfbuzz/PNG support enabled
- Added initial Adobe AIR backend support for multiple windows, alerts, etc
- Added
threadPool.onRun
to be notified when work is about to be run - Added
ModuleHelper.addModuleSource
to improve JS modules from HXP projects - Added initial Dockerfile script
- Added a polyfill for
performance.now()
to restore iPhone 4 HTML5 support - Improved Raspberry Pi support by adding "Escape" as a default key to exit
- Improved support for non-premultiplied alpha in
imageDataUtil.gaussianBlur
- Improved native
HTTPRequest
to size bytes initially based on Content-Length - Improved support for Xcode 9.1
- Improved support for combined characters in
TextLayout
- Fixed setting of
MACOSX_DEPLOYMENT_TARGET
on macOS - Fixed support for resolving iOS provisioning profiles for AIR/iOS on Windows
- Fixed the addition of the HTML5 default cache break string for assets
- Fixed default asset type assignment for files with upper-case file extensions
- Fixed support for Raspberry Pi
- Fixed
threadPool.onProgress
to dispatch in the proper foreground thread - Fixed native
HTTPRequest
to calculate timeout from when requests run
- Added
lime.system.FileWatcher
for notifications of file events - Added support for color output on the Windows 10 standard command prompt
- Added support for
lime config NAME VALUE
to add/set config values - Added initial template support for
lime test winjs
for HTML5/UWP support - Updated haxe.io.Bytes to match current official version
- Improved key events to always set the key modifier on alt/ctrl/shift key press
- Improved support for Adobe AIR iOS and Android builds
- Improved Android builds to minimize to background on back button and not exit
- Improved Linux target to build without HXCPP liblinuxcompat.a
- Improved support for setting
-dce
on the command-line - Fixed support for setting
--window-minimized
, maximized and hidden using CLI - Fixed escaping of spaces in Windows paths
- Fixed the behavior of
image.copyPixels
using an alpha image - Fixed the class path order when embedding Flash assets in certain conditions
- Fixed support for Tizen HTML5 applications
- Fixed progress event update on HTML5 HTTPRequest uploads
- Fixed
ImageHelper.resizeImage
to properly handle null parameters
- Added an instance-based API for cURL (such as
new CURL ()
) - Added
<config:ios non-exempt-encryption="true" />
setting value - Added generation of source map when minifying HTML5 on debug
- Deprecated
lime.net.curl.CURLEasy
in favor ofCURL
- Updated tinyfiledialogs to 2.9.3
- Updated bundled Google Closure Compiler to v20170806
- Improved the functionality of
System.endianness
- Improved Adobe AIR
deploy
command to generate a *.bundle file - Improved the behavior of native HTTPRequest for better memory management
- Fixed endianness issues in
image.setPixels
- Fixed support for
image.copyPixels
using alpha image and offset point - Fixed support for newer HXCPP, including dynamic libs only on Haxe 3.2.1
- Fixed ability to exclude default architectures on builds
- Fixed support for
<window fullscreen="false" />
on Android - Fixed minor issues caused by detecting some AWD files as text
- Added tooling for Adobe AIR (
lime test air
,lime test windows -air
, etc) - Added externs for Adobe AIR classes and types
- Added
<haxelib repository="" />
for choosing a custom haxelib repository path - Added OpenGL ES 3 API support (currently enabled on Linux and Emscripten)
- Added support for setting
HAXELIB_PATH
environment variable in projects - Changed the output directory to not include the build type by default
- Improved HTML5 to default images to canvas, not a typed array
- Improved HXP to handle
-nocolor
,-verbose
and other compile flags - Improved HXP to be able to update environment variables for build process
- Fixed tvOS target to use
<config:tvos provisioning-profile="" />
- Fixed Android builds when using an Android SDK older than API 23
- Fixed an issue when running command-line tools from a root directory
- Fixed UTF-8
charCodeAt
when index is out of range - Fixed the
strength
property ofImageDataUtils.gaussianBlur
- Added support for WebAssembly (
emscripten -webassembly
or-wasm
) - Added
lime -version
for simpler Lime version output - Added
@:compiler
to add extra compiler arguments to HXP projects - Updated howler.js to 2.0.4, plus an additional Firefox WebAudio patch
- Improved support for using Lime in local .haxelib directories
- Improved detection of default asset type in command-line tools
- Improved support for HTML5 -Dmodular builds
- Improved handling of error messages from howler.js
- Fixed support for asset libraries in Emscripten/WebAssembly target
- Fixed
lime create extension
to preserveANDROID_GRADLE_PLUGIN
variable - Fixed support for preloading fonts on Safari
- Improved HTTPRequest with default "Content-Type" headers when sending data
- Fixed case where HTML5 could preload sounds twice, unintentionally
- Fixed support for compiling HTML5 -Dmodular builds
- Added ability to override the target output directory
- Added
Assets.hasLibrary
to check if a given library is registered - Improved webfonts to cache upon generation and not save in asset directory
- Updated JavaScript timers to use
performance.now()
instead ofnew Date()
- Fixed support for *.bundle directories which include "include.xml"
- Fixed
AssetLibrary
to preload non-embedded assets if set to preload - Fixed an issue when converting non-String values to
UTF8String
- Fixed an issue with Node http-server resolving properly to localhost
- Fixed support for
lime test linux -32
on 64-bit systems
- Added
lime.text.UTF8String
with unifill for handling UTF-8 text - Added support for
Clipboard.onUpdate
on native and HTML5 - Added initial support for HTML5 fullscreen
- Added initial support for
window.setIcon
andwindow.title
on HTML5 - Added support for 32-bit GL color depth on native platforms
- Added support for making 64-bit Windows builds
- Added support for automatically detecting latest Android build tools
- Added support for setting
<config:android build-tools-version="" />
- Added support for
<config:ios allow-insecure-http="" />
- Added support for
<config:android gradle-build-directory="" />
- Updated Node http-server to version 0.10.0
- Improved handling of crossOrigin requests on HTML5 for same-origin
- Improved the accuracy of
image.copyPixels
when using alpha image - Improved performance of ObjectPool when constantly recycling objects
- Improved
image.setPixels
to accept bytes and offset - Improved performance of creating a new Image with no fill color
- Fixed issue with OpenAL GC
- Fixed loading of some WAV files
- Fixed minor issues in using output of
lime display
for code completion - Fixed semi-transparent fillRect on canvas-based Image
- Fixed minor issues with cURL
- Reverted inclusion of custom haxelib build in Lime tools
- Support for wildcard versioning requires a compatible install of haxelib
- Added support for optional runtime overriding of haxelib script
- Improved handling of haxelib errors during HXML generation
- Fixed support for uploading larger byte objects using HTTPRequest
- Fixed support for config.rootPath
- Improved support for finding versioned haxelib path when using haxelib git
- Fixed an issue with PathHelper.getHaxelib outside of Lime tools
- Fixed regressions in haxelib path resolution
- Updated the OpenGL bindings for better performance on HTML5
- WebGL-specific signatures are now available using "WEBGL" suffix
- Added support for wildcard haxelib versions (such as "1.0.*")
- Added a new joystick.onTrackballMove with both x and y values
- Added support for ThreadPool when there is no Application instance
- Added haxelib to Lime tools to support path resolution fixes
- Added ProjectXMLParser.fromFile for consistency
- Updated default SWF version to 17 to prevent common compile issues
- Removed deprecated config.assetsPrefix (use config.rootPath)
- Improved support for HXP projects on Windows
- Improved performance of image.copyPixels
- Improved the
lime create extension <name>
template - Improved the behavior of Flash Player logging on Linux
- Improved memory use in Matrix4 and TextLayout
- Improved render event to allow canceling (avoids a screen flip)
- Improved
lime setup
to quiet the "no setup required" message - Fixed dead-code-elimination with OpenGL extension classes
- Fixed support for >, <, >=, <= and == in XML "unless" attribute
- Fixed complete exit on Android when using the back button
- Updated SDL to latest development version
- Updated Freetype to 2.7.1
- Updated Harfbuzz to 1.4.6
- Updated Howler.js to 2.0.3
- Added window.alwaysOnTop, with initial support on Windows and Linux
- Added WebP compatibility on HTML5, improved file format detection
- Added EXT_texture_compression_s3tc to GL extensions
- Added ability to specify architecture when performing iOS simulator builds
- Removed deprecated HTML meta for Google Chrome Frame
- Improved macro compile performance
- Improved asset manifests to embed when all of their assets are embedded
- Improved the web template for Flash for better relative URL resolution
- Improved support for OpenGL extensions when dead-code-elimination is enabled
- Improved the suspend/resume behavior on Android
- Improved System.endianness to return BIG_ENDIAN on Flash Player
- Improved file copying in tools to not copy templates that have not changed
- Improved Cairo bindings to return the same object reference when possible
- Improved OpenAL bindings to return the same object reference when possible
- Fixed an issue with exiting fullscreen on HTML5
- Fixed an issue with escaped paths when generating Neko executables
- Fixed possible cases where paths could have been escaped twice in Haxe 3.3
- Fixed support for GL.compressedTexImage on HTML5
- Fixed CORS exception on HTML5 if there is no content-type header
- Fixed static initialization order of core lime.system.CFFI methods
- Fixed a dead-code-elimination issue in NativeHTTPRequest
- Fixed the Android Gradle Plugin setting in the Lime extension template
- Added support for GL EXT_packed_depth_stencil
- Improved safety around DataPointer when performing arithmetic
- Improved Image.loadFromBytes when bytes are not a known image type
- Improved the performance of Image.fillRect in some cases
- Added an internal transfer queue for limiting simultaneous HTML5 requests
- Added an internal thread pool for limiting simultaneous native HTTPRequests
- Fixed compilation support with newer Haxe releases on Raspberry Pi
- Fixed the default "end" argument value of ArrayBufferView subarray
- Fixed a performance regression in WebGL support
- Fixed native HTTPRequest so that it always returns on the correct thread
- Fixed path resolution to APK-based assets using HTTPRequest on Android
- Fixed "unused pattern" warning caused by duplicate constant in GL bindings
- Fixed a mismatch between intptr_t and uintptr_t (affecting Android)
- Fixed several Window properties when creating a new window without a config
- Improved error message when an asset library is not found
- Improved generated code performance when using ArrayBufferView
- Fixed some issues with incorrect OpenGL garbage collection
- Fixed AssetLibrary loadText to use text (not binary) loading on HTML5
- Fixed support
<library />
tag without using a "path" attribute - Fixed premature loading of
embed="false"
assets on HTML5 - Fixed missing bufferData API in WebGLContext
- Fixed OpenGL bindings to return null OpenGL objects if an ID is zero
- Added support for WebGL 2 APIs on HTML5
- Recreated GL bindings in preparation for GLES3 support
- Added support for running different Lime tools to match project version
- Added WebGL, WebGL 2, GLES 2 and GLES 3 abstracts
- Added initial support for WebGL/GLES2 extension constants
- Added GL context, type and version properties
- Added window.displayMode for full-screen display mode switching
- Added lime.utils.DataPointer for managing native pointers
- Added lime.utils.BytePointer for Bytes + offset without a new typed array
- Added lime.utils.ObjectPool as a convenience API for object pooling
- Added support for
<assets path="" library="" />
for library packing - Added support for loading *.bundle directories as asset libraries
- Added support for
${meta.title}
and other project data in project.xml - Added support for Cairo textPath
- Added support for multiple Lime embeds, rewrote HTML5 embed code
- Added asset type to verbose Preloader messages
- Added
-Dwebgl1
to use a WebGL 1 context instead of WebGL 2 on HTML5 - Removed deprecated behaviors from Lime 3
- Updated Gamepad mappings to support additional models
- Updated HTML5 window to dispatch resize event if parent element is resized
- Improved support for deferred loading of asset libraries
- Improved Asset error events, updated to throw errors when assets not found
- Improved handling of GL context loss on WebGL
- Improved behavior of asset manifests included as assets of another library
- Improved behavior of path groups for audioBuffer assets
- Improved error message if ANDROID_SDK or ANDROID_NDK_ROOT is not defined
- Fixed caching for HTML5 cache groups
- Fixed native HTTPRequest if file is not found or uses ~/ for home directory
- Fixed copying of files when a directory exists of the same name
- Fixed dispatch of Renderer.onRender when there is no context
- Fixed dispatch of Renderer.onContextLost on native platforms
- Fixed use of image.threshold when source is canvas or HTML5 image
- Fixed missing warning if
<icon path="" />
is null - Fixed
<app path="" />
to be relative to include.xml path - Fixed
<splashScreen path="" />
to be relative to include.xml path - Fixed case where assets could be processed as templates
- Fixed support for ATF textures on Flash target
- Fixed ID value for Joystick/Gamepad guid property
- Fixed double dispatch of preloader complete verbose message
- Fixed path of
-options
parameter when calling HXCPP
- Improved AudioBuffer/Font/Image/Sound.loadFromFile to support URLs
- Deprecated AudioBuffer.fromURL and onload/onerror callbacks
- Added verbose log messages during asset library preload
- Fixed crash on iOS when rewinding or looping sounds
- Improved support for Raspberry Pi
- Improved configuration for Gradle version on Android builds
- Fixed a crash in VorbisFile.fromBytes
- Fixed httpRequest.timeout to timeout only on opening a connection
- Fixed setting of system clipboard when using Clipboard.text on HTML5
- Fixed Assets.getBytes for cached text assets
- Fixed the final progress value when using -Dsimulate-preloader
- Fixed valid image check when returning cached image assets
- Fixed a minor memory leak in System application directories
- Fixed filters and default file name in FileDialog
- Fixed AudioBuffer.loadFromFile on native for remote assets
- Reverted high-DPI HTML5 mouse scale change
- Improved the DPI values returned from display.dpi
- Fixed "Update to Recommended Settings" message on Xcode 8.2
- Improved output of Flash Player log output
- Fixed minor issues with Flash Player preload logic
- Fixed use of AudioBuffer in multiple native AudioSource instances
- Added
<define />
(implies<set />
and<haxedef />
) - Added
<dependency force-load="" />
(will default to false in Lime 4) - Added
-Dsimulate-preloader=3000
for simulating preload progress - Improved Image.loadFromBase64/loadFromBytes/loadFromFile on HTML5
- Improved Image.loadFromBytes/loadFromFile support on Flash target
- Improved support for "library.json" files that are not embedded
- Improved support for browsers that do not have context.isPointInPath
- Improved
lime setup linux
command for some newer environments - Improved caching behavior of text assets in AssetLibrary
- Improved seeking behavior for AudioSource on native targets
- Improved preload behavior on Flash target
- Fixed metadata-based font embedding for Flash Player
- Fixed issues with Windows paths when building tools with Haxe 3.4
- Fixed preloading of fonts similar to default sans-serif on HTML5
- Fixed base path for assets loaded from non-default asset libraries
- Fixed scale of mouse events dispatched for high-DPI HTML5 windows
- Improved error when making a directory on an unavailable drive letter
- Fixed regression in support for HTML5 font preloading
- Fixed possible font overflow when embedding fonts on Flash target
- Fixed crash on Neko when using AudioSource with no AudioBuffer
- Added streaming audio support to AudioSource
- Fixed issues in bytesLoaded/bytesTotal calculation
- Fixed a regression in support for static-linking
- Fixed a regression in support for lime.utils.JNI
- Moved "lime.audio" to "lime.media"
- Added Vorbis bindings under "lime.media.codecs.vorbis"
- Added lime.ui.ScanCode, with conversion support to/from KeyCode on native
- Added tool support for the "--no-output" argument
- Migrated from NFD to tinyfiledialogs for better dialog support
- Made window.close cancelable on desktop platforms
- Updated libjpeg to 9b
- Updated howler.js to 2.0.2
- Improved support for Haxe 3.4
- Improved support for progress events while preloading
- Fixed force install when deploying to Android (API 16+ devices)
- Fixed an invalid state when returning from background on Android
- Fixed playback of a single audio buffer multiple times on HTML5
- Fixed initial volume level in AudioSource on HTML5
- Fixed a regression in the default architecture list for iOS
- Fixed merging of multiple
<architecture />
tags in project files - Fixed a possible crash when retrieving OpenGL strings
- Fixed the default template for HTML5 when multiple projects are embedded
- Fixed support for non-preloaded assets on HTML5
- Fixed support for image.copyChannel on HTML5 when using WebGL
- Fixed support for command-line arguments with "lime rebuild"
- Fixed issues related to @:bitmap, @:file and @:sound
- Fixed support for HTML5 font preloading
- Fixed issue with HTTPRequest and IE 11
- Fixed an issue when merging multiple project.config values
- Reverted bytes changes to resolve C++ GC issues
- Made major changes to Assets and the behavior of asset libraries
- Made progress on a better asset manifest system
- Made significant improvements to the iOS project templates
- Moved lime.Assets to lime.utils.Assets
- Added lime.utils.AssetLibrary, lime.utils.AssetType, lime.utils.AssetManifest
- Added static "loadFrom" constructors for core types
- Improved C++ performance on debug builds, added -Dlime-debug
- Updated CFFI bytes to better support C# target
- Fixed the 'cannot find build target "by"' error with current Haxe releases
- Fixed support for *.hxp projects
- Fixed some compile errors when core types were used in macros
- Fixed a minor issue with HTTPRequest on HTML5
- Fixed Android template so READ_PHONE_STATE is not a required permission
- Fixed support for
<haxelib name="" path="" />
- Fixed a regression with the quality of generated SVG icons
- Significantly improved lime.net.HTTPRequest
- Added support for lime.system.Clipboard on HTML5
- Added System.openURL to launch a website externally
- Added System.openFile to open a file using a system default application
- Added -nolaunch option for HTML5 "test" command
- Added support for
<config:ios provisioning-profile="" />
for iOS - Updated SDL to dev version to fix Linux keyboard events
- Updated lime.app.Future with better progress events
- Updated to initialize WebGL2 on HTML5, when available
- Refactored certificate storage in HXProject
- Improved the parsing and merge support for default Lime config
- Improved the GL context in anticipation for GLES3/WebGL2 support
- Improved HTML5 mouse events to allow canceling
- Improved auto-build number detection to support SVN
- Improved support for toggling window.resizable on native
- Fixed audioBuffer.dispose for Howler.js buffers
- Fixed use of deprecated APIs in lime.ui.Haptic implementation on iOS
- Fixed use of deprecated APIs in accelerometer implementation on iOS
- Fixed crash when resuming iOS applications from the background
- Fixed crash if an asset manifest is not found and live reloading is enabled
- Fixed handling of the default framebuffer on iOS
- Fixed handling of *.jpeg file extension when making Flash builds
- Fixed an issue in bytes handling for C#
- Fixed the behavior of window onEnter/onLeave on DOM
- Fixed the behavior of image.scroll
- Fixed garbage collection for lime.audio.openal.ALSource
- Fixed incorrect window scale calculation on the iPhone Plus
- Fixed some standard APIs when making modular HTML5 builds
- Fixed crash when setting window.title
- Fixed the return value of gl.shaderInfoLog on some platforms
- Fixed the behavior of Event.ACTIVATE when resuming on iOS
- Fixed missing input event initially on HTML5
- Fixed order of Assets.registerLibrary and app.onPreloaderComplete
- Added a workaround for HAXE_STD_PATH error on -Dmodular
- Moved Lime config from ~/.hxcpp_config.xml to ~/.lime/config.xml
- Added a new "lime config" command to print the current config
- Added "lime config VARNAME" command to print a value from the current config
- Added initial support for modular HTML5 builds (generates separate lime.js)
- Added support for comparisons in project XML (like ${haxe >= 3.2.1})
- Added lime.ui.Haptic for initial support of vibrate on iOS/Android
- Added
<log />
to project XML for info/warning/error/verbose messages - Added a build-time error if Haxe is less than 3.2.0
- Added support for GIT-based meta build number value
- Added initial high-DPI support for HTML5
- Updated SDL to version 2.0.5
- Improved support for Android immersive mode
- Improved idle performance on macOS
- Improved Gradle template to output APK filenames based on build type
- Improved verbose messages for embedded fonts
- Removed Neko template binaries, updated tools to use host version
- Fixed IPHONE_VER issues with certain versions of HXCPP
- Fixed iOS device deployment on macOS Sierra
- Fixed iOS simulator deployment on macOS Sierra
- Fixed node.js HTTP server support on macOS Sierra
- Fixed duplicate symbol error on iOS
- Fixed support for older CPUs without SSE4 instruction support
- Fixed crash on negative seek position for HTML5 AudioSource
- Fixed initial gain and position when playing HTML5 AudioSource sound
- Fixed compatibility issues with current Haxe development versions
- Added Future.ready and Future.result
- Added AudioBuffer.loadFromFile and AudioBuffer.loadFromFiles
- Added favicon support to HTML5 builds
- Added automatic garbage collection to OpenAL bindings
- Improved the behavior of AudioSource, added Howler.js for HTML5
- Improved CFFI bindings to prevent early GC of bytes
- Improved the behavior of *.hxp project files
- Improved support for the C# target
- Improved
<meta build-number="" />
to allow a value of 0 - Improved support for "-lib lime" from plain HXML
- Implemented relative mouse movement events for Flash and HTML5
- Implemented Locale support for Android
- Updated the behavior of "lime run" to imply "trace" (unless "-notrace")
- Updated Android template to allow submission to non-touchscreen devices
- Fixed support for
<java path="" />
on Android - Fixed the value of Assets.isLocal for certain non-embedded assets
- Fixed an issue affecting touch events after an HTML5 build was rotated
- Fixed use of a custom HAXELIB_PATH for iOS builds (in Xcode)
- Fixed numpad key values in HTML5
- Fixed C++ casting when converting openfl.Vector to Float32Array
- Fixed support for
<window allow-high-dpi="true" />
- Fixed Android compilation using debug
- Fixed an issue when GC was executed from another thread
- Updated to support Xcode 8 and iOS 10
- Added lime.system.Locale
- Added initial changes to support the C# target
- Updated to OpenAL-Soft 1.17.2
- Cleaned up some API paths with GC optimizations
- Changed macOS to use OpenAL.framework, not OpenAL-Soft
- Changed Android to use the standard OpenAL-Soft release
- Improved suspend/resume support for Android audio
- Improved support for
lime setup
on Linux - Improved CADisplayLink support for iOS
- Improved the behavior of ColorMatrix
- Fixed some crash issues in lime.system.System
- Fixed setting of window.title
- Fixed an issue with the Android NDK and debuggable=false
- Fixed a possible crash when using multiple windows
- Fixed the Android template for
lime create extension
- Corrected support for high DPI windows
- Switched from Ant to Gradle for Android builds
- Added workarounds for some Haxe 3.3.0-rc1 issues
- Added support for hidden windows on the desktop
- Improved HTML5 mouse move by ignoring repeat events
- Fixed issues in ArrayBuffer when values were null
- Fixed a cross-origin issue that affected some browsers
- Fixed support for System directories on Android
- Fixed null fromBytes/fromImage conversion
- Improved "lime test flash -web" behavior to use HTTP server
- Fixed an issue with Neko native byte resizing
- Added lime.utils.compress.* Deflate, GZip, LZMA and Zlib
- Added -Dcairo to force use of Cairo software rendering on native
- Deprecated lime.utils.LZMA
- Fixed issue where assets were not found on Linux
- Improved the exclude/include filter behavior on
<asset />
tags - Fixed an issue that caused Window to duplicate event dispatches
- Fixed the name of generated folder for HTML5 output
- Fixed support for OpenAL getSource3f
- Changed to different build directories for release/debug/final
- Added support for transparent HTML5 windows
- Added support for cairo.showGlyphs
- Added garbage collection to the OpenGL bindings
- Added audioSource.position for panning
- Improved the behavior of Image when using WebGL
- Improved the behavior of the HTML5 cache string
- Improved the Flash target to embed unsupported audio assets
- Improved support for integer positioning of unscaled HTML5 content
- Updated the SVG tool using the latest SVG/OpenFL versions
- Updated the module system to be more resilient to API changes
- Updated the iOS plist for newer app store submission guidelines
- Updated the HTML5 canvas to allow for premultiplied alpha
- Integrated changes to improve tvOS support
- Fixed issues in the Cairo bindings for improved Neko support
- Fixed image.copyPixels when using a negative destination
- Fixed the fillRect behavior when using alpha on native
- Fixed an issue with PNG encoding on HTML5
- Fixed an issue in typed arrays where offset/length were ignored
- Fixed a crash in ExternalInterface
- Fixed a case where displayInfo.currentMode is not active yet
- Added automatic support for mouse capture when dragging
- Added initial support for
<haxelib path="" \>
- Added window.onDropFile, window.maximized
- Added a missing dependency in the iOS project template
- Added a polyfill for context.isPointInStroke (for IE support)
- Added a flag to disable "allow-high-dpi" support
- Improved support for Assets.loadBytes on Flash
- Fixed some minor memory leaks when allocating CFFI strings
- Fixed a rare crash in the tools when
haxelib path
does not work - Fixed the name suffix for Windows builds on newer HXCPP versions
- Fixed an issue where Cairo could render text at the wrong size
- Fixed the default company meta to be blank instead of a dummy value
- Fixed the window position and size to update after fullscreen
- Updated to SDL 2.0.4
- Updated to Cairo 1.14.6 and pixman 0.32.8
- Changed default Android SDK version to 19 (enables immersive mode)
- Added initial support for display.dpi
- Added initial support for window.borderless and window.resizable
- Added initial support for renderer.readPixels
- Added support for image.threshold
- Added open directory support to file dialog
- Added support for stopping propagation of browser keyboard events
- Added support for environment variables in if/unless conditionals
- Added support for variable substitution in if/unless conditionals
- Added MIPS and MIPSEL to architectures in tools
- Improved guards against using lime.* classes with legacy
- Improved support for the newer Android NDK
- Improved handling of reference leaks in JNI access
- Removed @:finalizer support, due to issues it caused
- Fixed compatibility with HXCPP changes regarding Visual Studio 2015
- Fixed support for window.display on scaled windows
- Fixed a tool crash when using an unrecognized -armvX flag
- Improved support for the latest Android NDK
- Improved cross-domain image loading on HTML5
- Improved support for rebuilding and using tools without haxelib
- Ensured that OpenAL is disabled in static builds by default
- Fixed support for the current Haxe development build
- Fixed the setup command to ensure all requested dependencies
- Fixed a compile error when using
<source />
and an empty path - Fixed the -notrace flag (to disable "trace" on "test" commands)
- Enabled WebGL by default on HTML5
- Added support for Lime event canceling
- Added default keyboard shortcuts for toggling fullscreen
- Added default Android back button behavior to quit
- Added support for
<window resizable="false" />
on HTML5 template - Changed iOS default system font path to be more generic
- Fixed issues with OGG decoding on newer Android NDK
- Fixed AudioSource complete event when setting currentTime or length
- Fixed minor issue compiling Neko Windows binaries from Linux
- Minor updates to the default Android ADB output filter
- Updated ANGLE binaries to resolve ALT + Enter fullscreen issue
- Fixed font paths on iOS (legacy)
- Disable ANGLE by default on Windows, need to do additional testing
- Added support for optional haxelib references in XML
- Fixed an issue with incorrect joystick IDs on connect
- Removed lime.utils.ByteArray in favor of Haxe (3.2+) Bytes
- Enabled ANGLE on Windows builds by default
- Restored compatibility with Windows XP
- Added support for HTML5 gamepad/joystick events
- Removed lime.net.URLLoader, added HTTPRequest as a temporary patch
- Added cache-break support to HTML5 based on each build
- Fixed use of 32-bit Windows builds on recent HXCPP versions
- Fixed support for correct touch event coordinates in HTML5 fullscreen
- Fixed importing of lime.system.JNI on platforms other than Android
- Fixed an issue that could cause native crashes on null Vector2 values
- Fixed embed of runtime-generate asset files
- Fixed default font paths on new versions of iOS (legacy)
- Added a minimum version check for OpenGL (software fallback otherwise)
- Improved the consistency of frame time on native platforms
- Fixed an issue where Android applications would crash on unfound files
- Updated the Neko template for Lime legacy builds
- Fixed an issue with certain predictive text keyboards on Android
- Fixed an issue where ImageBuffer did not update after certain changes
- Fixed a red tint that occurred on some mobile graphics
- Fixed a crash on closing applications on OS X 10.11 due to OpenAL
- Fixed an issue with VERIFY_HOST in the cURL bindings
- Additional fixes for tvOS compatibility
- Made minor template updates
- Fixed the default virtual keyboard type on BlackBerry (legacy)
- Updated to a new SDL development version
- Added window.scale, window size and mouse events are in points
- Added Lime Joystick events (alongside Gamepad events)
- Added JPEG and PNG encode support for HTML5
- Improved tooling support for tvOS builds
- Added initial changes to support Apple tvOS
- Added System.allowScreenTimeout to allow screensaver/sleep
- Updated CFFI to fix "hx_register_prim" issue on Android
- Improved "lime setup linux"
- Fixed preload when the same asset is listed twice
- Fixed an issue with importing lime.Assets in legacy builds
- Patch support for static C++ builds without use of HXCPP dev
- Fixed a crash that could occur in Flixel 3.x
- Improved automatic garbage collection for native references
- Removed Cairo reference/destroy (handled internally now)
- Added lime.system.CFFIPointer
- Added *.fla to default exclude asset filter
- Disabled ENABLE_BITCODE on iOS by default
- Fixed an issue with Image.fromBitmapData when using OpenFL
- Fixed a minor issue with copyPixels on Firefox
- Changed cURL bindings to use Bytes instead of String for callbacks
- Fixed iOS support for CFFI prime (requires HXCPP update)
- Reverted SDL2 version to fix regression in iOS window size
- Disabled Cairo finalizer (for now) to resolve some crash problems
- Reduced "unreachable code" warnings in Firefox
- Fixed iOS multitouch behavior (legacy)
- Added initial support for CFFI-based finalizer callbacks
- Added initial accelerometer support
- Fixed an issue with erratic mouse values on Mac
- Fixed a minor issue with touch events
- Updated to a newer SDL development version
- Improved the handling of alpha when using image.setPixel
- Updated System.exit to go to background on Android if not an error
- Improved dirty logic with Image pixel operations
- Added an optimization for repeated Font path lookups
- Improved support for non-US keyboard layouts (legacy)
- Added support for Raspberry Pi 2
- Added lime.app.Future/lime.app.Promise
- Migrated asynchronous lime.Assets calls to use futures
- Added lime.system.CFFI and a new @:cffi macro to use prime
- Migrated Lime CFFI bindings to use new (faster) prime bindings
- Added window.alert (taskbar flash, optional message popup)
- Set the "lime" shortcut on Mac and Linux to use "/usr/local/bin"
- Set the Lime tools to use optional CFFI (can run without NDLL)
- Added -Ddisplay when running "lime display" to help code completion
- Added some minor Windows XP fixes
- Improved lime.app.Event to be more resilient to other macros
- Fixed lime.ui.FileDialog on Mac
- Fixed dispatch of mouse events from touch on HTML5
- Added "onBackPressed" to Android extensions
- Added window.focus for raising and focusing windows
- Added lime.ui.FileDialog for save/open dialogs
- Made application renderer and window return the first of each array
- Added renderer.type for simpler comparisons
- Implemented AudioBuffer.fromURL for OpenFL Sound support
- Switched to current Lime architecture when processing SVG files
- Fixed color order in image.getColorBoundsRect
- Fixed font embedding for HTML5
- Fixed Cairo inFill, inStroke, inClip
- Fixed some issues in image.copyPixels
- Fixed missing callback in Assets.loadLibrary
- Fixed multi-touch on iOS (legacy)
- Added support for multiple windows
- Improved Lime application config for multiple windows
- Renamed application.init to application.onWindowCreate
- Changed many application events to include a window reference
- Expanded touch input support, added lime.ui.Touch
- Moved game input events from Window to Gamepad
- Added application onPreloadProgress/onPreloadComplete events
- Added onModuleExit events (for a clean shutdown)
- Added additional key mappings for Flash and HTML5
- Fixed HTML5 text input with spaces
- Fixed event.remove
- Fixed an issue with software-based windows
- Fixed an unused reference in the Android template
- Fixed "std@module_read" errors on Neko
- Ported the JNI class for Android extension support without legacy
- Added a new Display API for information on connected screens
- Added lime.system.Clipboard and support for System.endianness
- Added window.display and window.setTitle
- Merged updates to the game console render context
- Standardized touch events to use normalized x/y coordinates
- Standardized touch events to dispatch mouse events as well
- Added support for unicode text input on HTML5
- Added support for specifying the iOS simulator device type
- Added conversion to/from UInt for Int abstracts
- Fixed the output color order when image encoding
- Reduced allocations when using gl.vertexAttribPointer
- Improved font hinting when using Cairo
- Fixed decoding support for some JPEG images
- Fixed support for embedded assets on iOS and Android
- Fixed a possible issue in the Flash preloader
- Fixed passing of Haxe defines in the iOS build template
- Fixed support for lime.utils.Log
- Fixed support for event.has
- Added support for automatic software fallback on native platforms
- Improved the behavior of image getPixel/setPixel
- Fixed native fillRect/floodFill when using certain color values
- Improved color conversion support for Flash
- Fixed issue preventing Neko from reading 32-bit integers correctly
- Made Image properly support all PixelFormat/premultiplied types
- Updated PixelFormat names to be more descriptive
- Added prefix support for generated library class names
- Fixed an issue with Assets.loadImage on HTML5
- Fixed support for OpenAL playback using a starting offset
- Added guards against duplicate gamepad connect events
- Added guards against gamepad events after a disconnect
- Added dead zone and repeat value filtering for gamepad axis
- Added CairoImageSurface, properly separate from CairoSurface
- Improved HTML5 to use the project FPS setting
- Improved asset libraries to have an "unload" method
- Fixed repeated calls to Assets.load* with the same ID
- Fixed "lime build" to not progress without sources
- Fixed a regression in ByteArray.fromFile on Android
- Fixed a bug in arrayBufferView.set
- Quieted libpng "known incorrect profile" messages
- Added a patch to allow Wii Remote detection (legacy)
- Added lime.system.ThreadPool
- Added lime.utils.Log
- Added image.scroll
- Added event.has
- Improved performance of Flash target logging
- Improved "lime upgrade" when Git is not in the PATH
- Improved image.clone when using canvas
- Updated for compatibility with newer lime-samples
- Updated to use a default icon when none is available
- Updated Assets to use a ThreadPool for asynchronous loads
- Updated to pass -verbose during "run" when in verbose mode
- Fixed an issue when tracing null typed arrays
- Fixed image.copyChannel when clipping is necessary
- Fixed use of cURL basic types as Int
- Improved support for asynchronous SSL requests (legacy)
- Improved lime.system.BackgroundWorker onComplete
- Improved native bytes to guard against premature GC
- Fixed ENABLE_BITCODE when targeting older iOS versions
- Fixed possible double mouse events on iOS
- Fixed embedded font support on iOS
- Fixed "lime rebuild ios" with some versions of HXCPP
- Fixed mouse middle/right/wheel events on desktop (legacy)
- Fixed regression in HTML5 typed array support
- Added lime.system.BackgroundWorker for easy threads
- Made Assets loadImage/loadBytes asynchronous on native
- Removed the ByteArray _init_ and matching CFFI functions
- Improved the help documentation when using "lime create"
- Fixed a crash that could occur when using Bytes
- Fixed audioSource.play on native when there is no data
- Fixed event.remove when using during an event dispatch
- Fixed the cleanup of OpenAL when closing applications
- Fixed a crash that could occur using cURL on Mac
- Fixed static builds for the Mac target
- Changed to a new, better Haxe typed array implementation
- Added an improved Bytes (internal) for native targets
- Added lime.utils.LZMA for LZMA compression/decompression
- Expanded support for gamepad devices
- Improved desktop multitouch support
- Exposed decodeBytes/decodeFile for PNG and JPG formats
- Added support for header-only decoding of PNG or JPG
- Improved support for Flash log output
- Improved the "update" command to support GIT submodules
- Restored previous rendering behavior on high-DPI Apple devices
- Fixed support for non-embedded assets on HTML5
- Fixed other cases in the Assets loading code on HTML5
- Fixed imageBuffer.bitsPerPixel to default 32, not 4 (bytes)
- Updated webgl-debug.js for use with HTML5 -Dwebgl -debug
- Fixed a regression in middle and right click events (legacy)
- Fixed possible file handle leaks in the audio code (legacy)
- Added DPI-aware keyboard height for iOS (legacy)
- Added a hack to identify the type of connected gamepads (legacy)
- Fixed the sourceRect coordinates for blitChannel (legacy)
- Added screen resolution width/height for BlackBerry (legacy)
- Fixed a possible overflow in the LZMA buffer (legacy)
- Handle Flash traces, similar to native logging
- Improved performance of TextLayout
- Improved the behavior of the Android Activity class
- Added window activate/deactivate events on mobile
- Added retina support on Mac desktop
- Allow --meta overrides when using
lime create project
- Added sleep after Android touch events for better performance
- Improved build support for Raspberry Pi 2
- Fixed -force_load flag on iOS builds
- Fixed GL.clearDepth and GL.depthRange bindings
- Fixed negative System.getTimer value on HTML5
- Added multi-touch desktop support (legacy)
- Improved WAV format loading (legacy)
- Fixed iswalpha crash on BlackBerry (legacy)
- Improved support for embedded fonts
- Fixed regression when embedding certain OTF fonts
- Improved iOS and Android build support
- Add support for application.frameRate
- Reduce cURL connection timeout to 30 seconds
- Improved handling of non-transparent image buffers
- Add cubic support to font decomposition
- Added Cairo window resize handling
- Added Cairo Freetype support
- Added check to remove duplicated
<dependency />
references - Minor fix to image premultiply alpha
- Minor fix to "lime create" command
- Minor fix to rectangle.transform
- Fixed Windows Neko builds when not running on Windows
- Improve handling of custom error types in HTML5 target
- Guard icon helpers if PNG encoding fails
- Fixed Emscripten rebuild
- Fixed issue on the build server
- Added Cairo render context and bindings
- Added support for software windows, using Cairo not OpenGL
- Added text input/edit events
- Added onEnter/onLeave events for Window mouse focus
- Added Image getColorBoundsRect
- Added build support for ANGLE
- Removed prevent default for HTML5 arrow and space keys
- Improved Image copyPixels with merge alpha
- Fixed static build support
- Fixed a case where fonts might not be embedded
- Fixed occasional crash with OpenAL on Neko
- Added audioSource.loops, audioSource.offset, audioSource.length
- Renamed audioSource.timeOffset to audioSource.currentTime
- Fixed onComplete for AudioSource instances
- Fixed support for embedded bytes on HTML5
- Fixed support for hardware anti-aliasing on SDL2 targets
- Fixed some loose file handles in the format decoders
- Fixed a possible crash in copyPixels
- Improved accuracy of URLLoader progress
- Improved performance of pixel-based operations in Image
- Added support for RGBA (default) and ARGB color order
- Added --port=123 to change the webserver port on HTML5 builds
- Added support for Unicode Windows system paths
- Added larger icon sizes requested by Windows 10
- Improved functionality of BMP.encode
- Fixed compilation on Android without Sound.java
- Fixed support for -Doptional-cffi
- Fixed haxe.Timer (legacy)
- Renamed Lime legacy to "lime-legacy" to support hybrid builds
- Added -Dhybrid for using Lime 2 and Lime legacy in the same project
- Improved support for standalone Neko builds on Linux
- Fixed loading of OGG sounds on Android
- Fixed Emscripten support for newer HXCPP
- Fixed a crash using gl.texSubImage2D on Neko
- Fixed missing System.fontsDirectory on Linux
- Fixed crash on NULL system directories
- Fixed crash when font or JPEG file paths are not found
- Added softKeyboardRect support for iOS (legacy)
- Added initial Lime 2 support for iOS
- Added Mouse.lock and Mouse.warp on native platforms
- Added window.onMouseMoveRelative for use with mouse locking
- Added System.exit
- Added Lime 2 support for haxe.Timer
- Changed window.onMouseMove to dispatch only (x, y)
- Improved window width/height reporting after creation
- Updated ios-deploy, fixed the run command for iOS
- Fixed the ByteArray size returned from Image.getPixels
- Fixed Flash builds for Mac and Haxe 3.2
- Fixed js.Boot for new changes in Haxe 3.2
- Fixed an issue in the Gamepad API
- Fixed the ZipHelper for Haxe 3.2
- Fixed the -Dstats define for HTML5 builds
- Restored support for OpenFL 2.2
- Added System.fontsDirectory
- Improved Font.fromFile when the file is not available
- Improved HTTP server to allow access from other devices
- Improved System.getTimer to work without haxe.Timer
- Fixed a crash when using GL.bufferData with zero-length data
- Fixed -rebuild for 32-bit Mac/Linux with newer HXCPP
- Fixed ImageBuffer with newer HXCPP
- Compile fix
- Added formal support for fonts
- Added formal support for complex text layout
- Added Gamepad input support
- Added Haxe 3.2 support
- Added support for Window fullscreen
- Added support for Window minimized
- Added System directories (user, documents, etc)
- Added the foundation for iOS support
- Improved support for node.js
- Improved support for Lime modules
- Added support for embedded images and sounds
- Changed Module init() to occur sooner
- Implemented Assets.getBytes for Flash BitmapData
- Fixed Assets.isLocal for Flash sound assets
- Fixed Image and ImageBuffer clone()
- Fixed support for HXCPP 3.2.x
- Fixed -rebuild when using the Lime 2 desktop NDLL
- Fixed "lime rebuild" when in the Lime directory
- Added lime.ui.KeyModifier
- Added key modifier support to Flash and HTML5 keyboard events
- Added support for iOS builds using HXCPP 3.2
- Now "create project" creates unique package IDs instead of a common one
- Now "-clean" is ignored where it does not make sense (such as "run -clean")
- Changed default fullscreen for native targets to SDL_WINDOW_FULLSCREEN_DESKTOP
- Fixed escaping for quotes and spaces in macro calls on Flash target
- Removed Lime native dependency defines from Flash and HTML5 builds
- Improved the behavior of shader isValid/isInvalid
- Added a request for focus after resuming on Android
- Fixed an IME issue that affected some Android keyboards
- Fixed Linux setup on Arch 32-bit systems
- Fixed an issue when building iOS projects to an absolute build path
- Fixed issue where iOS builds may lack some defines (such as HXCPP_API_LEVEL)
- Patched support for Assets.loadSound on Flash target
- Fixed a null check in lime_alc_open_device
- Minor fixes for upcoming Haxe 3.2 release
- Added "lime deploy" to zip and support upload targets
- Added initial support for Google Drive using "lime deploy"
- Added "Options.txt" reading for iOS builds to include -Dhxcpp_api_level
- Changed "lime update ios" to only update, and not open Xcode
- Added "-xcode" flag to open Xcode on iOS "build" or "run" command
- Fixed the use of "lime" from Windows batch/command files
- Improved "haxelib path" error message when a dependency haxelib is missing
- Improved PathHelper.relocatePath to resolve issues with absolute paths
- Fixed issue preventing projects from changing Flash scaleMode/align
- Improved web font loading on HTML5 target
- Fixed JavaScript minification that was failing on some systems
- Fix issue with disappearing keyboards on certain Android devices
- Fix "isValid" check in GLShader to check for zero
- Set
<config:android install-location="auto" />
by default - Request focus in resume on Android, in case an extension has focus (legacy)
- Added TILE_BLEND_SUBTRACT (legacy)
- Added initial Emscripten target support
- Fixed regression in HTML5 font asset embedding
- Minor improvement to SWF embedding for Flash target
- Refactored, made many events instance-based, not static
- Removed event managers, moved input events to Window class instances
- Moved many Lime tool classes into the public lime.* API
- Added initial Lime 2 support for Android
- Added official Android X86 emulator support
- Added support for munit unit testing suite
- Added System.getTimer for faster delta time calculations
- Added application.removeWindow and window.close
- Added support for a custom asset root URL on HTML5
- Added forced OpenAL cleanup, in case of an unclean exit
- Fixed support for Haxe 3.2 haxelib behavior
- Fixed createImageData issue on HTML5 for WebGL
- Improvements to in-progress Lime text layout API
- Improved handling of Android Debug Bridge on Linux
- Improved handling of ANT_HOME for use with ADB
- Fixed the output of textField.htmlText on Android (legacy)
- Updated TextField implementation (legacy)
- Fixed behavior of ColorMatrixFilter (legacy)
- Fixed textField.setTextFormat with different font (legacy)
- Fixed crash in Capabilities.language on iOS (legacy)
- Resolved asset embedding for Lime resources
- Added "js-flatten" and "dce full" to HTML5 -final builds
- Made "-minify" occur by default on HTML5 -final builds
- Improved the copy behavior for assets on Android and BlackBerry
- Improved the getDeviceSDKVersion call for Android
- Fixed support for making typed arrays from OpenFL Vector data
- Removed unneeded iOS CFBundleIcon references
- Updated the default iOS deployment to version 5.1.1 for arm64
- Updated to the latest Google Closure compiler version
- Added a ConsoleRenderContext, to continue to grow with console efforts
- Refactored Application, Window, Renderer and other "backend" classes
- Fixed crash in BitmapData rendering (legacy)
- Fixed rotation of TextField instances (legacy)
- Improved the Windows ICO generation support
- Added support for embedded ICO resources in Windows applications
- Added caching to improve performance when icons exist
- Added lime.graphics.format.JPEG/PNG/BMP classes for encoding
- Improved KeyCode so it automatically casts to/from Int
- Improved the behavior of Android ADB management
- Migrated to an "Asset Catalog" for iOS icons and launch images
- Added missing iOS icon and launch image sizes
- Added image.merge support for software image blending
- Fixed the color order for Windows icon generation
- Fixed a possible crash issue in empty Image instances
- Fixed support for forwarding HXCPP defines on iOS builds
- Fixed support for dead-code elimination full
- Guarded Android API calls that require newer device versions
- Improved lime.embed to support either a DOM object or ID string
- Improved the behavior of BitmapData getPixels (legacy)
- Exposed support for shifting pitch on OpenAL (legacy)
- Fixed a crash in iOS Capabilities.language (legacy)
- Added bitmapData.merge support (legacy)
- Added system mouse cursor support in lime.ui.Mouse
- Added hide/show cursor support in lime.ui.Mouse
- Improved the behavior of the embedded web server
- Fixed the behavior of Image.getPixels
- Fixed embedded font support for OpenFL HTML5
- Fixed the Windows application icon
- Fixed handling of dummy ANT_HOME or JAVA_HOME HXCPP values
- Improved default context menu behavior on Flash/OpenFL
- Improved fixed orientation support on iOS (legacy)
- Improved linking of OpenAL for Android
- Added support for cached
<library />
processing - Fixed exit code behavior when calling HXCPP
- Fixed minor issues with "lime rebuild tools"
- Added ARMV7S, ARM64 and X86_64 support for iOS
- Added unofficial Java support
- Added xxhdpi and xxxhdpi icons for Android
- Added initial support for Android (without legacy)
- Upgraded to a newer SDL2 release for desktop
- Improved the behavior of Image.setPixels
- Improved Image.fromBytes for HTML5
- Improved Image.fillRect for HTML5
- Fixed issue causing "bin" directories to appear on rebuild
- Fixed issues with Android ADB
- Fixed an issue with HTML5 copyPixels
- Fixed an infinite loop when loading WAV audio
- Fixed an infinite loop when loading WAV audio (legacy)
- Fixed GL.getShaderPrecisionFormat (legacy)
- Removed unnecessary iOS libraries (legacy)
- Fixed Android x86 builds (legacy)
- Fixed TextField leading (legacy)
- Added GL.isContextLost
- Added Renderer onRenderContextLost/onRenderContextRestored
- Improved Android device version check
- Changed Firefox to type WEB instead of MOBILE
- Fixed HTML5 touch event coordinates
- Improved the "lime rebuild" command
- Added a "-dryrun" flag to help test the tools
- Fixed zero width/height in lime.graphics.Image
- Populate environment with HXCPP config defines
- Fixed double dispatch of HTML5 mouse events
- Improved the "lime.embed" JS command
- Fixed "lime create openfl"
- Made fixes to support the newer Blackberry SDK
- Fixed GraphicsPath on Neko (legacy)
- Merged the Lime "legacy" codebase
- Initial steps towards Lime node.js support
- Sped up rasterization of SVG icon images
- Sped up splash image generation
- Improved lime.graphics.Image for some browsers
- Added native PNG/JPG encoding
- Improved $variable handling in project parsing
- Other minor fixes
- Guarded certain CFFI calls
- Fixed discovery of Java install on OS X
- Omitting Android force downgrade on old devices
- Improved handling of haxelib library versions
- Add patched haxe.CallStack to fix C++ stack order
- Fix fonts to use the true font name
- Automatically register fonts embedded in the project
- Fixed and documented the "-args" tool flag
- Added the force downgrade argument when installing on Android
- Added initial support for cubic bezier font outlines
- Added better OpenFL ASCII color on Mac
- Maybe Java optional during build process for SVG rasterizer
- Improved "isText" file detection
- Fixed loading of type BINARY files as TEXT
- Added patched Haxe Boot class, to fix Std.is on Safari
- Added support for the "openfl" command
- Using the proper font name when embedding in Flash
- Improved the handling of font family name detection
- Minor fixes
- Improved parsing of HXML when compiling for the Flash target
- Improved the
<config />
data system - Enabled splash screen generation for iOS again
- Fixed handling of HXML with comments when targeting Flash
- Added initial support for ".bundle" asset folders
- Added initial support for
<library path="" preload="true" />
- Passing "-verbose" when appropriate to library handlers
- Improved code completion for FlashDevelop
- Improved population of defines in project file handling
- Fixed "lime create extension"
- Improvements to
<config />
tag merging - Added Tilesheet TILE_RECT support (legacy)
- Added Lime "legacy" binaries for OpenFL v2 native support
- Merged the Aether tools into Lime
- Improved the "lime rebuild" command
- Added onSaveInstanceState/onRestoreInstanceState on Android
- Added TouchEvent handling on HTML5
- Fixed handling of GL depth and stencil buffers
- Fixed ImageDataUtil fillRect, copyPixels, colorTransform
- Fixed iOS framework paths which include spaces
- Fixed ByteArray.writeBytes when the length is zero
- Fixed the iOS linker flags project option
- Moved to JSON asset libraries instead of serialized ones
- Improved handling of SWF asset embedding
- Improved handling of HTML5 key events
- Disabled HTML5 page scrolling using the arrow keys
- Improved ByteArray support on HTML5
- Fixed HTML5 mouse coordinates when letterboxing
- Fixed "bin" tool paths when Lime is not included in the project
- Many other small fixes
- Fixed sound.length when using streaming OGG audio (legacy)
- Added a proper shutdown for OpenAL audio (legacy)
- Fixed null data in URLLoader on Neko (legacy)
- Added a dead zone filter for joystick events (legacy)
- Created an all-new Lime API
- The core architecture is built around Application, Window and Renderer
- Events are similar to C# or signals/slots, and strongly-typed
- Add support for Flash, DOM, Canvas or GL render contexts
- Added bindings to OpenAL, as well a simple unified audio API
- Added networking support, with bindings to cURL on native platforms
- Added cross-target pixel image manipulation features
- Fixed support for Xcode 6 publishing for iOS 8
- Fixed support for BlackBerry 10.3
- Restored support for old Android devices
- Added support for static linking on Windows, Mac and Linux
- Added support for externally defined platform targets
- Improved Flash asset embedding, to handle larger projects
- Added Firefox OS publishing using "lime publish firefox"
- Made the asset library system more flexible
- Many other tool improvements
- Fixed BlackBerry support
- Fixed a memory leak when using LZMA decoding
- Fixed ACTIVATE/DEACTIVATE for Windows on minimize/restore
- Fixed Mac fullscreen handling
- Silenced "missing NDLL" warning when not in -verbose mode
- Added "-nocolor" option
- Fixed issues with Android JNI
- Fixed a GPU texture issue on iOS
- Fixed keyboard to only show if a TextField is type INPUT
- Fixed support for OpenGL on Nvidia drivers for Linux
- Fixed a bug where OpenGL textures were freed improperly
- Improved support for reading audio file length
- Added support for custom user agents in URL requests
- Other minor fixes
- Merged Lime with NME for code collaboration
- Fixed software rendering path
- Fixed compile for older Android devices
- Added OpenAL support for BlackBerry
- Moved to C++11 by default for iOS builds
- Added additional Android extension callbacks
- Improved handling of Android keyboard/gamepad input
- Confirmed support for the Amazon FireTV
- Improved cursor visibility when switching to/from fullscreen
- Improved support for iOS virtual text input
- Fixed support for BWF wave files
- Fixed color order for PNG encoding
- Fixed Android library instantiation order
- Fixed Android onKeyUp event
- Fixed volume and back keys on Android
- Added stereoscopic 3D support on Android
- Fixed TextField.textColor rendering
- Improved support for key codes
- Improved support for looping audio
- Minor fixes
- Improvements to Lime wrapper
- Fixed cURL to support larger header sizes
- Updated the SDL2 backend to support initialization without AA if not supported
- Added support for Android "immersive mode"
- Improved default _sans, _serif and _typewriter font matching for Mac and iOS
- Multiple improvements to Android JNI support
- Added "count" support for drawTiles rendering
- Optimized renderer to perform more with a single draw array
- Improvements for anti-aliased hardware lines
- Optimizations to tessellation algorithm
- Added better support for pre-multiplied alpha, currently per surface
- Memory fixes for Freetype fonts
- Fix listing of Lime samples when running "lime create openfl"
- Added proper charCode and keyCode support for Android keyboard input
- Minor improvement to OpenAL sound
- Multi-threading fix for Android
- Fixed OpenGL ES 2 context support for Tizen
- Keyboard event support on Tizen
- Resolved rare issue when loading BitmapData from bytes
- Minor fixes for Emscripten
- Updated for automated builds: http://openfl.org/builds/lime
- Fixed support for 8-bit PNG images with alpha
- Fixed software fallback for certain older cards
- Improved the Android extension API
- Improved OpenAL audio panning behavior
- Fixed crash in ColorMatrixFilter
- Fixed GL drawArrays issue on desktop
- Fixed Tizen storage directory
- Fixed support for Emscripten
- Lime wrapper improvements
- Improved performance when loading OGG samples in memory
- Added support for the Tizen emulator
- Added Tizen support
- Initial wrapper implementation
- Android JNI improvements
- Add OpenGL context lost/restored events
- Fixed support for Android OpenAL audio