All notable changes to this project will be documented in this file. See standard-version for commit guidelines.
1.1.0 (2019-09-14)
- Avoid crash of replay observer on relaunch (0f5b5fb)
- Don't call TerminateProcess with zero pid (a7c1a8c)
- Fix C4530 warnings generated by VS2017 (a7a7ed6)
- Allow to change replay observing perspective (8c3051e)
- Allow to retrieve cloaked enemy units (789465d)
- Expose shadows of moving burrowed units (b1b7ed4)
- Bring in new civetweb submodule (1652187)
- Add missing types to UnitTypeToName (91311b3)
- Don't invert heights map coordinates... (c2c38bf)
- Fix assertion in SampleImageData (ba30bfa)
- Fix chronoboost (573960b)
- Fix IsPlacable and IsPathable, #5 (3b0100d)
- Fix MOVE and PATROL abilities (bb8109a)
- Fix some compilation warnings (a2c4501)
- Fix type of minerals and vespene (d2b29a9)
- Fixed height map and visibility map (8207f1c)
- Handle INVALID in all *ToName functions (f0f0e9e)
- Add build instructions for nmake (c131953)
- Add more platform-specific dependencies (56c52af)
- Added missing link to tutorial (a7c3372)
- Correct README (f7a2051)
- Fix a typo (2a33789)
- Mention discord in README (9755002)
- Refine build instructions (68a3643)
- Add 'rich' types of vespene extractors (ab0f5bc)
- Add conversion of Point2D to Point2DI (7791b6a)
- Add cyclone lock on damage upgrade (d67204a)
- Adjust CloakState parameters to the new proto (b74166f)
- Extend DisplayType with Placeholder value (dd73ec0)
- Extend Rect2DI functionality (054a835)
- Switch to the latest proto (f3bd271)
- Fix TestUnitCommand (4debe09)