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Create a release process #3742
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It's not my decision, so I'll bang this drum one more time and then leave it to the team to decide, but... I still think that attempting to use commit messages to generate changelogs just gives you crap commit messages and crap changelogs. (I was inspired to blog about it, in case you're not bored of hearing from me about it yet.) |
The blog post mixes the criticism of conventional commits with the criticism of git commits containing potential changelog entries. It seems that the suggestion of the |
Ah, I missed the idea of a git trailer, sorry. Yeah, I think that helps a lot. What I would say is this: I think that changelog entries ought to be reviewed just like code changes, and I think putting those changelog entries in a git commit message -- which frequently isn't even written until after a review happens -- makes that hard. I think it might also make it tricky to have CI which reminds people to write changelogs. Perhaps I'm just making up problems though. |
Hmm, but it's similarly easy/hard to check if a changelog file has been modified or if git commits contain a specific trailer via a github action. The bigger problem is to teach a computer how to decide if a PR requires a changelog entry or not. |
By combining cargo-public-api and cargo-insta, it's possible to:
It's not precise because a public API may not change despite a breaking change (in behavior), but I think that's a good 80/20 solution to the problem of finding what requires changelog entries overall. |
There's a published 4.0.0-alpha.2 version that compiles and doesn't require the custom changes we needed. Part of #3742.
Also, we chatted about when to mandate changelog entries, and there could be a simple check that if a PR changes more than N LOC (for N >= 300? 400?), then it requires a changelog entry. Would lead to false positives for sure, but it would likely be a good first approximation. |
There's a published 4.0.0-alpha.2 version that compiles and doesn't require the custom changes we needed. Part of #3742.
(Could you default to requiring changelog entries, but provide a mechanism for an author to explicitly flag "I've thought about this, and decided it doesn't need a changelog entry?) |
I made some Adding trailers for common info about security issues was nice as well. |
Now that matrix.org has disabled authenticated media and other servers are doing the same, not having a matrix-rust-sdk that supports authenticated media breaks some things. One such related issue is etkecc/baibot#12. We have a few other features that are broken (when used against a server that disables authenticatd media) due to the latest release of matrix-rust-sdk not supporting authenticated media yet. As a solution to our troubles, we may go with using the I understand that figuring out a proper release process (and how to do changelogs.. and how to stabilize what you currently have enough to call it a "release"), but it'd be great if the matrix-rust-sdk team could soon cut an 0.8 (or whatever number) release and publish it, so others that are building upon it have a recent up-to-date foundation that doesn't choke on authenticated media, etc. The current v0.7.1 release just seems too out-of-date now. |
I understand the frustration and sympathize with it. We are in the process of finalizing things, i.e. matrix-org/vodozemac#189 is pretty much what we will use, we just need a bit of time to port things over and get rid of the remaining git dependencies. Hopefully we can cut a release sometime next month. |
So a PR appeared: #4097. |
Alright almost everything is done, only one git dep left. The patch overrides can be left alone, though I did try to get rid of the async-compat one but |
It's time, I don't think we can realistically afford to not have a proper release process anymore or invent ever more complicated schemes how EW and EX can use the SDK without the SDK having proper releases.
Tasks
Get rid of Git dependencies
This one is self-explanatory, we use Git dependencies sometimes because we have to, but we'll need to put an end of this practice if we want to stick to release schedule.
We don't have many of them but some have been here for quite some time:
matrix-rust-sdk/Cargo.toml
Line 50 in d65e33c
matrix-rust-sdk/Cargo.toml
Line 62 in d65e33c
matrix-rust-sdk/crates/matrix-sdk/Cargo.toml
Line 130 in d65e33c
AsyncHttpClient::Future
Send
on non-wasm archs ramosbugs/oauth2-rs#280The following list is used by the bindings and thus doesn't necessarily, need to be solved since we don't plan on releasing the bindings as a crate. The
openidconnect
crate could be moved to the bindings as well, since it solves a bindings-specificSend
isssue:matrix-rust-sdk/Cargo.toml
Line 121 in d65e33c
matrix-rust-sdk/Cargo.toml
Line 122 in d65e33c
Automated changelog handling
For changelogs I suggest we adopt git-cliff. It has support for monorepos.
The exact configuration that we're going to set up is up for discussion, though I suggest that we use the conventional commit configuration with one addition.
Add a special git trailer that contains the changelog entry. This should allow people to write longer and more detailed changelog entries.
Please note, the purpose of automated changelogs is not to generate the perfect changelog, manual edits after the changelog has been generated to improve the quality of the changelog is something we should always make time for.
Create release automation
This will need a bit of more investigation, but the gist of it is that we need to somehow do the following:
Please note, the goal of this task is not to give full control to the Github over our release process, in the end we do want to have a real human being:
Release automation scripts/projects
There are a couple of existing projects which attempt to automate the release process which also include support for workspaces, there are of course a bunch of custom scripts and xtask written for this as well, some notable examples:
typos-cli
which we heavily use, some additional docs can be found here.Write a release playbook
Of course, all of the above should be documented and well-defined so any person in the team can do a release. Inspiration can be found in the wasmtime project.
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